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Teaching

Guide

Second Edition

Contents
Introduction iv
Continuous and Comprehensive Evaluation

Lesson Plans





A Computer
Parts of a Computer
Uses of Computers
Know Your Keyboard
Computer Mouse
Drawing for Children

6
7
7
8
9
9

Answer Key to Students Book Questions







A Computer
Parts of a Computer
Uses of Computers
Know Your Keyboard
Computer Mouse
Drawing for Children

11
12
14
15
16
17

Worksheets





A Computer
Parts of a Computer
Uses of Computers
Know Your Keyboard
Computer Mouse
Drawing for Children

Answers to Worksheets

19
20
22
24
26
28
29

Test Papers


Test Paper 1
Test Paper 2
Test Paper 3

Answers to Test Papers

31
32
33
34

iii

INTRODUCTION
In todays world, the computer has become an indispensable tool. From huge machines weighing several
tonnes, the computer has evolved into light, sleek, yet powerful machines that dominate todays knowledgebased society. Many previously complex and time-consuming tasks have been reduced to the mere touch of
a few buttons on the keyboard. Basic computing skills such as word processing are an essential requirement
in todays job market. The Internet has revolutionized the way people communicate and interact. Geographical
distances are no longer a constraint for effective business transactions, information dissemination, and
interpersonal interactions as distances have been overcome through extensive, intricately-designed
communication networks.
Today computer science is an academic subject in its own right, governed by scientific and mathematical
principles. Due to its increasing importance, computer studies have become an essential part of the education
curriculum around the world, including in Pakistan.
However, the trend has been to favour Information and Communications Technology (ICT) rather than the
science behind computers. ICT in schools usually focuses only on teaching how to use office productivity
software such as word processors, presentation software, and spreadsheets. However, as teachers, we should
ensure that we teach not only ICT, but also computing, especially in the lower classes. This is an important
distinction because ICT primarily involves simply understanding and memorizing commands. As a
consequence, many students may get the impression that little creativity is involved in using computers. This
may result in students losing interest in what they mistakenly believe to be computing. Students must be
introduced to how computers work and be given the opportunity to be creative through computing activities
that challenge them to use their logical and analytical skills along with their creativity.
Computer science education should be such that students are capable of making a meaningful contribution
other to advance our digital society or use digital media optimally in their chosen field of study or work, should
they decide to do so in the future. Computer education in schools should equip every child with the basic
understanding of how computers work and demonstrate the possibilities of information technology in a
knowledge-based society and economy. This has been the rationale for developing the Keyboard: Computer
Science with Application Software (Second Edition) series.

About Keyboard: Computer Science with Application


Software (Second Edition)
Keyboard: Computer Science with Application Software (Second Edition), a series of eight books for Classes 1 to 8,
is a comprehensively revised edition of Keyboard: Computer Science with Application Software and carries forward
the same interesting and interactive approach that is a hallmark of the series. The series aims to make the study
of computer science engaging and interactive for students through a combination of features.

iv

The contents are based on the most recent feedback from teachers and incorporate the latest trends in computer
education. We have taken particular care to update facts and figures, and to include the latest advancements
in the field of information and communication technology. Thus, trendsetting topics such as social networking
and cloud computing have been explained along with devices such as smartphones and tablets. Also, in keeping
with the times, there is greater focus on animation and web design.
The series introduces the subject in language that is simple and direct. Technical jargon is used only where
necessary and all such terms are defined at the end of each chapter. Comic strips, icons, cartoon characters,
and illustrations make the learning process an enjoyable experience.
This series is an advanced course in computer science designed for those schools that wish to teach creative
application software such as Flash, HTML, Photoshop, and Dreamweaver along with the basic concepts of
computers, computer programming, and the Internet.

Course Features and Highlights


Each chapter in Keyboard: Computer Science with Application Software (Second Edition) starts with an engaging
introduction in comic strip format presenting a conversation between two characters, Goggle and Toggle.
Goggle represents an average primary and middle school student, while Toggle is an animated laptop and an
expert in computer science. Toggle helps Goggle understand all that is taught about computers and computer
software in the series. The series has a hands-on approach to learning with text supported by relevant
screenshots and plenty of practical exercises. The MS Office screenshots are based on MS Office 2007, with
the compact and user-friendly Windows 7 as the operating system.

Update Office 2010


A special feature of the series is the update provided on MS Office 2010. As you are aware, a new interface
was designed by Microsoft for their MS Office package, beginning with MS Office 2007. In MS Office 2010,
Microsoft has retained the Ribbon interface introduced in MS Office 2007, but has provided some additions,
enhancements, and improvements to the feature.
Update Office 2010 describes the new or additional features introduced in MS Office 2010 when compared
with MS Office 2007. These updates have been placed at the relevant points within the MS Office chapters
thus enabling direct comparisons. Students and teachers will thereby have a clear idea of the refinements in
MS Office 2010.

Worksheets and Assessment Papers


Worksheets have been introduced for Classes I to V, while for Classes VI to VIII Assessment and Comprehensive
Assessment papers have been included.

Practice Time, Exercises, and In the Lab


The Practice Time feature provides practical exercises after every major topic, in which the student applies
the concept(s) learnt in the previous section to solve a practical problem. The detailed solution is given after
the question, so that students are able to understand the practical application of a particular concept
independently. This frees the teacher from the process of assessing whether individual students have fully
understood the concept.
The Exercises and In the Lab questions deserve particular mention. The exercises in each chapter include
enough theoretical and practical questions for concept application. The In the Lab questions are similar to
those under Practice Time except that no solutions are given and the questions are more complex than those
found under Practice Time. In both, however, the questions describe a variety of situations across the
curriculum thus integrating the use of computers with problem-solving in other subjects areas.

The Revision Questions are recommended as a self-assessment tool for the students; for those who would
like to attempt the Cyber Olympiad, sample questions have been provided for practice.

Digital Learning Resources


The Learning Resource CD for students contains animation, videos, tutorials, and tests.
Animation clips offer an audio-visual explanation of technically complex or difficult concepts.
Demo videos linked to one of the Practice Time questions in software chapters present a step-by-step audiovisual guide to solving the problem described.

Teaching Resources
The teaching resources for the Keyboard: Computer Science with Application software and (Second Edition) consist
of Teaching Guides and a Teaching Resource CD.
Teaching Guides
The Teaching Guide accompanying each Students Book is carefully structured to provide useful support to
teachers.
Each Teaching Guide contains the following:
A lesson plan that details the number of periods recommended for a particular chapter, the topics therein,
the expected learning outcomes at the end of each topic, and the digital support available for each chapter.
This is intended to assist teachers in overall planning. Teachers should read through the lesson plan before
stepping into the classroom or can use the recommendations for creating their own lesson plan.
The complete answer key to the Students Book exercises has been given including answers for the In the
Lab questions, Worksheets/Assessment papers, Revision Questions, and the Cyber Olympiad Questions.
A set of chapter-wise worksheets follows the lesson plans, and has questions in the form of crossword
puzzles, wordsearches, jumbled words, etc. designed to reinforce conceptual understanding.
In addition to the worksheets, a set of chapter-wise test papers has also been provided, which may be used
by teachers to create their own assessment papers, or used as they are for classroom tests.
Teaching Resouce CD
The Teaching Resource CD contains printable reinforcement and assessment materials along with a Test
Generator. Printable documents for every chapter include lesson plans, answers to the Students Book
exercises, worksheets, and test papers.
The comprehensive and easy-to-use Test Generator is an effective assessment tool designed to benefit
teachers by enabling them to create a variety of test papers. It includes an extensive pool of questions, such as
multiple choice, true or false, fill in the blanks, short answer, and long answer questions, as well as lab exercises
where relevant. Answers have been provided to enable efficient and effective evaluation. The Test Generator
allows the teacher to create test papers for one or more chapters.
The Students Books, and the accompanying Teaching Guides and digital resources together form a complete
package enabling effective teaching.

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Continuous and Comprehensive Evaluation


Learning takes place in a variety of waysthrough experience, making and doing things, experimentation,
reading, discussion, asking, listening, thinking and reflecting, and expressing oneself in speech, movement, or
writing. All these modes of learning are possible both as individual or group activities. It would thus be
advantageous for students to be given the opportunity to participate in as many of these activities as possible.

Continuous and Comprehensive Evaluation (CCE)


The primary objectives of this system are (1) to maintain continuity in evaluation and (2) to reliably assess
broad-based learning and behavioural outcomes.
In this system the term continuous is meant to emphasize that evaluation of a students progress is a continuous
process rather than an event. It is spread over the entire span of an academic session, and means regularity of
assessment and unit-testing. It also includes a diagnosis of learning gaps, the use of corrective measures,
retesting, and self-evaluation.
The term comprehensive suggests that the system covers both scholastic and co-scholastic aspects of a students
growth and development.
This system expects involves both formative and summative assessment. Formative assessment is a tool used
by the teacher to monitor student progress continuously in a supportive environment. It involves regular
feedback, a chance for the student to reflect on his/her performance, seek advice, and improve. If used
effectively, it can greatly improve student achievement.
Summative assessment is carried out at the end of a course of learning. It measures, or sums - up, how much a
student has learnt from the course. It is usually a graded test, i.e. it is marked according to a scale or set of
grades.
It has been found that assessment that is predominantly of a summative nature will not by itself yield a valid
measure of the growth and development of the student. At best it indicates the level of achievement only at
a given point of time.
The paper-pencil tests are basically a one-time mode of assessment and to rely on them exclusively to judge
the development of a student is both unfair and unscientific. Over-emphasis on examination marks leads
students to believe that assessment is different from learning. Besides encouraging unhealthy competition, the
reliance on a summative assessment system also results in unnecessary stress and anxiety among learners.
The Keyboard: Computer Science with Application Software (Second Edition) series, comprising of Students Books,
Teaching Guides, and digital resources, includes a number of features that aid both continuous and
comprehensive evaluation.

CONTINUOUS EVALUATION
Students Books
Beginning of Instruction (Formative Assessment)
The introductory dialogue between Goggle and Toggle at the beginning of each chapter introduces the
chapter topic and can be employed to test the students existing knowledge by asking for possible solutions
or an answer to Goggles questions.

During Instruction (Formative Assessment)


The students conceptual understanding can be assessed during instruction through Practice Time, which is
found after every major topic in the Students Book, by observing how fast they complete the given task. A
couple of questions may also be added to assess their understanding of the concept.

End-of-Chapter (Summative Assessment)


At the end of each chapter the students acquired knowledge can be tested through the objective and
descriptive questions in the Exercises section, and on the practical application of concepts through the In
the Lab questions.

End-of-Unit and Term (Formative and Summative Assessment)


Assessment at the end of three or four chapters is facilitated through
Worksheets for Classes I to V.
In Classes VI to VIII Assessment and Comprehensive Assessment
papers enable students to familiarize themselves with evaluation
patterns.

Teaching Guides
The Teaching Guides provide the following support for formative and summative assessment:
Worksheets, one for each chapter, have questions in the form of crossword puzzles, wordsearches, jumbled
words, etc. designed to reinforce conceptual understanding.
Test papers, one for each chapter, which may be photocopyied in a larger format for classroom tests.

Digital Resources
The digital support for the series comprises the Learning Resource CD and the Teaching Resouce CD.
Learning Resource CD
The Learning Resource CD for Keyboard: Computer Science with Application Software (Second Edition) includes:
Animation clips for conceptual topics such as those on operating systems, the history of computers, input
and output devices, etc. offer an interesting audio-visual element to technically complex or difficult
concepts. There are one or more modules for each such chapter that reinforce what students have learnt
in class.
Demo videos that are linked to one of the Practice Time activities in software chapters (those chapters
that describe the features and commands available in a software package), and present a step-by-step audiovisual guide to solving the problem described in that particular Practice Time question. One or more
objective type question(s) has (have) been introduced at (a) strategic point(s) under the Rapid Round
feature during the demonstration to encourage students to contribute to the solution of the problem. These
questions could also be be used as a formative assessment tool.
Teaching Resource CD
Printable documents in the form of soft copies of the worksheets and test papers are given for each chapter
in the Teaching Guides. The teacher is free to use either version of the worksheets and test papers as formative
assessment tools.
The Test Generator accompanying the Teaching Resource CD is an effective assessment tool designed to
enable teachers to create a variety of test papers. It has an extensive pool of questions including multiple choice,
true or false, fill in the blanks, very short answer, and short answer questions, as well as lab exercises where
relevant. The Test Generator can be used to create test papers for one or more chapters. The wide variety of
objective and descriptive questions makes the tool flexible enough for teachers to employ it either for formative
or summative assessment. Answers have also been provided for these questions to aid efficient and effective
evaluation by teachers.

Comprehensive Evaluation
As explained above, comprehensive evaluation involves both the scholastic and co-scholastic aspects of a
students growth and development. It aims to assess the student not only in the area of pure knowledge but
also in the areas of their analytical and creative abilities, as well as in their general attitudes and aptitudes.
The key features in Keyboard: Computer Science with Application Software (Second Edition) have been designed to
provide both scholastic and co-scholastic development.

Scholastic
The features such as
Did You Know?, Fast
Forward, Top Tip,
Update Office 2010,
Tricky Terms, and
Memory Bytes, enhance
and reinforce
conceptual knowledge.

Co-Scholastic

The features such as Computer Manners, Projects, and the design of the practical exercises focus both on
scholastic and co-scholastic areas by creating awareness of the ethical and correct use of computers, as well
as the use of computers as a tool for problem-solving in other subjects areas.

LESSON PLANS
A lesson plan has been devised for each chapter which details the number of periods recommended for
that chapter, the topics covered in that chapter, the recommended topic-wise allocation of periods, the
learning outcomes, and the digital support available for that chapter.
The total number of periods in a year for computer science has been taken as 36 assuming one period a
week for the subject.
Teachers should go through the lesson plan before stepping into the classroom. However, this is a proposed
lesson plan, and teachers are free to modify it according to their teaching styles or teaching sequence in
respect of the chapters.

Lesson Plan (Total Periods 36)*


Chapter Title

1. A Computer

Total
Periods
Allocated
4

In This
Chapter

Topic-Wise
Allocation
of Periods

Learning Outcomes

A Machine

The students should be


able to:
explain what a
machine is
discuss different
machines found
inside and outside the
house

The
ComputerA
Smart
Machine

explain that the


computer is also a
machine
describe some
activities done with
the help of a
computer.

Teaching
Resource CD
Learning outcomes
Answer key to
Students Book
questions
Worksheet with
answers

The number of periods given here is based on the assumption of one period a week per class for computer science.

Chapter Title

2. Parts of a
Computer

3. Uses of
Computers

Total
Periods
Allocated
5

In This
Chapter

Topic-Wise
Allocation
of Periods

Learning Outcomes

Monitor

The students should be


able to:
identify a computer
monitor
compare a monitor
with a television

CPU Box

identify the CPU box


describe what it
contains
write the full form of
CPU
give another name for
the CPU

Keyboard

identify a keyboard
explain the use of a
keyboard

Mouse

identify the mouse


demonstrate the use
of a computer mouse.

Playing
Games on a
computer

0.5

The students should be


able to:
describe the use of
computers for playing
games

Typing

0.5

describe the use of


computers for typing

Drawing

0.5

describe the use of


computers for
drawing

Solving Sums

0.5

describe the use of


computers in solving
sums

Listening to
Music

0.5

explain how
computers can be
used to listen to
music

Watching
Cartoons and
Films

0.5

describe the use of


computers in
watching cartoons
and films

At School

0.5

list the uses of


computers in school

At Home

0.5

describe the use of


computers at home.

Teaching
Resource CD
Learning outcomes
Answer key to
Students Book
questions
Worksheet with
answers
Test paper with
answers

Learning outcomes
Answer key to
Students Book
questions
Worksheet with
answers
Test paper with
answers

Chapter Title

4. Know Your
Keyboard

Total
Periods
Allocated
7

In This
Chapter

Topic-Wise
Allocation
of Periods

Learning Outcomes

Keys on the
Keyboard

The students should be


able to:
describe the different
keys of the keyboard

Alphabet
Keys

identify the alphabet


keys on the keyboard
count the number of
alphabet keys on the
keyboard
demonstrate the use
of the alphabet keys
by typing in a blank
document
write with correct
spelling the terms
they have learnt

Number
Keys

identify the number


keys on the keyboard
correctly count the
number keys on the
keyboard
demonstrate how to
enter figures using
the number keys

Space Bar

identify the space bar


and the Enter key
demonstrate the use
of these keys in a
word processing
software
type small sentences
to demonstrate
correct use of the
space bar and the
Enter key.

Enter Key

Teaching
Resource CD
Learning outcomes
Answer key to
Students Book
questions
Worksheet with
answers
Test paper with
answers

Chapter Title

5. Computer
Mouse

6. Drawing for
Children

Total
Periods
Allocated
5

11

In This
Chapter

Topic-Wise
Allocation
of Periods

Learning Outcomes

The Correcrt
Way to Use a
Mouse

The students should be


able to:
describe the different
types of mouse
devices
explain the use of a
mouse pad
demonstrate the
correct way of
holding the mouse
for a left-handed
person and a right
handed person

Mouse
Pointer

describe the shape of


the mouse pointer

Mouse
Actions

Starting
Drawing for
Children

0.5

The students should be


able to:
open the Drawing for
Children program

Parts of the
Main
Window

0.5

identify different
parts of the Main
window

Using the
Tools

10

demonstrate how to
use different tools
create a scene using
tools
demonstrate how to
print a picture
demonstrate how to
create a new picture
and also how to load
a new picture
explain how to save a
picture
describe how to stop
the program.

Teaching
Resource CD
Learning outcomes
Answer key to
Students Book
questions
Worksheet with
answers
Test paper with
answers

explain and
demonstrate clicking
the mouse.
Learning outcomes
Answer key to
Students Book
questions
Worksheet with
answers
Test paper with
answers

Answer Key to Students Book Questions


The complete answer key to the Students Book questions has been given here including answers for the
In the Lab questions and Worksheets.
These are only suggested answers and variations are possible especially for the open-ended questions such as
the descriptive questions and those of In the Lab. Teachers should use their discretion while checking students
answers and award marks based on conceptual accuracy and clarity.

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Chapter 1: A Computer
Exercises
1.

clock

umbrella

The word is computer.

octopus

monkey

table

egg

2. b. outside

c. computer

d. easier

e. can

3. a. T

b. F

c. T

d. T

peacock

rose

e. T

In the Lab
1. Note to the teacher: Take the children to the school computer lab and ask them to look at the computers.
Them ask them to draw a computer in their notebooks.
2. The possible answers could be:


i. Fan
v. Computer
ix. Scanner

ii. Light bulbs


vi. Calculator
x. Microphone

iii. Water cooler


vii. Printer

iv. Telephone
viii. Photocopier

3. Three differences between a human and a computer are:




i. A computer can work quickly; a human cannot work as fast.


ii. A computer does not make mistakes; humans do make mistakes.
iii. A computer never gets tired but humans get tired.

Worksheet 1
1. Fan, computer, iron, lamp, and aeroplane.
2. Train
3. a. Crane

b. Car

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Chapter 2: Parts of a computer


Exercises
1. a.

The word is mouse.

b.

The word is monitor.

c.

kite

orange

The word is keyboard.

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milk

onion

umbrella

man

ox

train

star

nest

ostrich

egg

aeroplane

ear

ice cream

ribbon

yacht

bat

rose

deer

d.

The word is CPU.

Candle

Pot

Umbrella

2. Computer mouse and torch


3. a. keyboard

b. mouse

c. monitor

d. CPU box

4. CPU box

keyboard

mouse

monitor

6. 1. Monitor

2. CPU

3. Keyboard

4. Mouse

7. a. keyboard

b. CPU

c. monitor

d. mouse

ii. keyboard

iii. mouse

iv. CPU box

5. 5

In the Lab
1. i. monitor

2. Note to the teacher: Open Notepad for the students to type the sentences. The steps to open Notepad
are:
Start

All Programs

Accessories

Notepad.

Now ask the students to type their name and the name of the school.

Worksheet 2
1. keyboard

mouse

CPU box

monitor

2. a. iv

b. iii

c. ii

d. i

3. Monitor and Mouse

13

Chapter 3: Uses of Computers


Exercises
1. Listening to music, playing games, and solving sums can be done on the computer.
2. Keys are found on the keyboard.

They are pressed to write on the computer which is called typing.

4. a. T

b. F

c. F

d. T

e. T

In the Lab
Note to the teacher: Take the students to the school computer lab and show them how to play some computer
games, how to draw using drawing software, and how to type in a word processor.

Worksheet 3
1. They are watching a cartoon film.

They are listening to music.

2. mail
3. drawing
4. At home, computers are used for writing projects and doing homework.

14

Chapter 4: Know Your Keyboard


Exercises
1. A B R S

1 3 6 7 8

2. a. iii

b. iv

c. ii

d. i

3. Enter keys: 2

Space bar: 1

Alphabet keys: 26

Number keys: 20

4. Space bar

Enter key

5. Space bar
6. Alphabet keys: 7 Number keys: 3
7. a. Space bar

b. Enter key c. alphabet keys

In the Lab
Note to the teacher: Take the students to the school computer lab to look at the keyboards. Ask them to
compare two keyboards and identify the various keys on both keyboards and decide if they are same or
different.

Worksheet 4
1. a. number keys
2.

b. space bar

c. keyboard

3. space bar
4. Number keys and the Enter key

15

Chapter 5: Computer Mouse


Exercises
1. Mouse, three buttons, left button, right button, and scroll wheel
2. Note to the teacher: Ask the students to mark the path using a pencil.
3.

4.

5.

6. a. arrow

b. mat

c. scroll

In the Lab
Note to the teacher: Take the students to the computer lab and show them a two-buttoned mouse and a mouse
with a scroll wheel. Demonstrate how to click, double-click, and right-click.

Worksheet 5
1. The shapes of arrows are similar to the shape of a mouse pointer.
2. The second picture shows Bens hand holding the mouse.
3. a. scroll

b. towards

e. click

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d. mouse pointer

c. mouse pad

Chapter 6: Drawing for Children


Exercises
1. a. iii

b. iv

c. ii

d. i

2. a. New picture

b. Save

c. Stop

d. Load a picture

In the Lab
To start Drawing for Children,
click on Start

All Programs

Drawing for Children.

For picture 1 use the Draw shapes and Draw stamp tools.
For picture 2 use the Draw stamps tool.
For picture 3 use the Draw special things tool.
For picture 4 use the Draw cliparts tool.

Worksheet 6
1. 1. Sketch lines tool

2. Draw text tool

3. New picture

b. Load a picture

c. Draw stamps tool

4. Save the Picture


2. a. Stop button
3. a. Draw stamps tool

b. Draw stamps tool

c. Special effects tool/Draw special things tool

d. Draw special things tool

e. Draw special things tool

17

Worksheets
Worksheets have been provided for all the chapters of the Students Book.
Each worksheet is marked out of 10 and is recommended as a formative assessment paper.
It is possible to use these worksheets by photocopying them at approx. 120% magnification
The questions in the worksheets may also be used as samples to create your own additional worksheets.

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Chapter 1: A Computer

10 marks

Q1. Jumbled Words


1. RFIGDE

2. CNARE

(2)

Hint: It is a machine usually found inside the house and it keeps food and water cool.
Hint: It is a machine found outside the house and is used to lift heavy objects.

Q2. Crossword

(4)

1
2
3

Across:
3. This machine takes people
from one place to another.

Down:
1. This machine is used to
talk to our friends.

Q3. Colour the machine and


write its name.
(4)

2. This machine is used to


press our clothes.

4. We watch cartoons and


sports on this machine.

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Chapter 2: Parts of a Computer

10 marks

Q1. Jumbled Words


(4)

1. Seuom


Hint: This part of the computer has a long tail and two or more buttons.

2. Cominrt

3. Tingyp

Hint: The part of the computer that looks like a TV


Hint: This is the term used for writing on the computer.

4. TINU

Hint: CPU stands for central processing

Q2. Identify the computer part given below and colour the keys that spell the name of
your school.

(2)


Q3. Crossword
1

Across:
1. The part of a computer on which you can see pictures.

20

(4)

2. It is also called the brain of a computer.

3. These are found on a keyboard.


Down:
1. It enables us to point at things on the monitor.

21

Chapter 3: Uses of Computers

10 marks

Q1. Jumbled Words


1. YPIGNT

2. DWARNIG

3. EATCHIGN

4. UMSIC

(4)

Hint: This means writing using the keyboard of a computer.


Hint: This refers to making pictures.
Hint: Computers are used in schools for this.
Hint: You can play it on the computer and dance to it.

Q2. Complete the crossword with the names of activities that can be done on a computer.
1

Across:

3.

22

4.

(4)

Down:

1.

2.

Q3. Tick the boxes next to the activities that cannot be done using a computer.

A.

B.

C.

D.

(2)

23

Chapter 4: Know Your Keyboard


Q1. Jumbled Words

1. YSEK

2. PACES RAB

3. EETRN

4. ALBAHEPT

Hint: It is the longest key on a keyboard.


Hint: The key that is used to move to the next line
Hint: The keys used for typing words and sentences

1. Colour the keys that make up the number 150847 in both sets of number keys.

2. Colour the letters of your first name and surname.

24

(4)

Hint: These are also used to open locks.

Q2. Figure Speak


10 Marks

(4)

Q3. Crossword

(2)
1

Across:
2. It is used to insert blank spaces between two words or letters.

Down:
1. These keys on a keyboard are used for typing numbers.

25

Chapter 5: Computer Mouse


Q1. Jumbled Words

1. LOLRCS HEELW

2. UMEOS ADP

3. LKICC

4. SNOTBUT

(4)

Hint: Part of the mouse that helps you move up and down a page

Hint: It is a mat for the mouse.

Hint: The sound that is heard when you press a button on the mouse

Hint: A computer mouse has two or more of these.

Q2. Figure Speak


10 Marks

(4)

1. In the picture below, name the arrow on the computer monitor.

2. The picture shown below shows the correct way to hold a computer mouse. Identify whether the
picture shows a right-handed or a left-handed person. Tick ( ) the correct box.

Left-handed
Right-handed

26

Q3. Crossword

(2)

Across:
2. In the picture below, it is the part marked with the arrow.


Down:
1. The action of pressing a button on the computer mouse

27

Chapter 6: Drawing For Children


Q1. Jumbled Words

10 Marks
(4)

1. SKTCEH INLE

2. DWAR HAPESS

3. DWAR TMASPS

4. SPCIALE FFECTSE

Hint: This tool is used to draw different lines and shapes like stars, bubbles, etc.
Hint: This tool is used to draw shapes like lines, arrows, circles, etc.
Hint: This tool is used to draw images like animals, flowers, etc.
Hint: This tool is used to make a picture brighter or darker, smaller or bigger, etc.

Q2. Complete the crossword with the names of the tools shown in the clues.

(4)

2
3

Across:

3.

4.

Down:

1.

2.

Q3. Identify the tools used to draw these pictures:


1.

28

2.

(2)

Answers to Worksheets
Chapter 1: A Computer
Q1. 1. FRIDGE

2. CRANE

Q2. Across: 3. car

4. television

Down:
1. mobile phone

2. iron

Q3. Table fan

Chapter 2: Parts of a Computer


Q1. 1. MOUSE

2. MONITOR

3. TYPING

4. UNIT

Q2. This is a keyboard.


Q3. Across: 1. MONITOR 2. CPU 3. KEYS
Down:
1. MOUSE

Chapter 3: Uses of Computers


Q1. 1. TYPING

2. DRAWING

3. TEACHING

4. MUSIC

Q2. Across: 3. sending mail

4. playing games

Down:

2. solving sums

1. watching cartoons

Q3. Activities A and D cannot be done using a computer.

Chapter 4: Know Your Keyboard


Q1. 1. KEYS

2. Space bar 3. Enter

4. ALPHABET

Q3. Across: 2. Space bar


Down:
1. number keys

Chapter 5: Computer Mouse


Q1. 1. SCROLL WHEEL

2. MOUSE PAD

Q2. 1. Mouse pointer

2. Left-handed

3. CLICK

4. BUTTONS

Q3. Across: 2. Right button


Down:
1. Clicking

Chapter 6: Drawing for Children


Q1. 1. SKETCH LINE

2. DRAW SHAPES

3. DRAW STAMPS

4. SPECIAL EFFECTS

Q2. Across: 3. Draw text tool

4. Font tool

Down:
1. Save tool

2. Print

Q3. 1. Draw cliparts tool

2. Draw stamps tool

29

TEST PAPERS
Test papers have been provided for all the chapters of the Students Book.
Each test paper is marked out of 10.
The test papers can be used for pen and paper assessment or the questions could be used to create your
own assessment papers.

30

Test Paper 1

10 marks

Chapter 1: A Computer
Chapter 2: Parts of a Computer
Q1. Fill in the blanks.

(3)

1. A

2. A computer mouse has two or more

3. CPU stands for

is a machine that helps us solve sums, listen to music, and play games.
.

processing unit.

Q2. State whether the statements are true or false.


1. A crane is a machine that is used outside the house.

2. We cannot draw pictures on a computer.

3. A computer is made up of two parts.

(3)

Q3. Name the objects and count how many of them are machines.

(4)

1.

2.

3.

4.

Total number of machines:

31

Test Paper 2

10 marks

Chapter 3: Uses of Computers


Chapter 4: Know Your Keyboard
Q1. Fill in the blanks.

(3)
.

1. At home, computers can be used for doing

2. At school, computers can be used for preparing

3. On some keyboards, the

key is this shape.

Q2. State whether the statements are true or false.


1. A computer cannot be used for playing games.

2. We can watch films and cartoons on a computer.

3. The number keys are also known as numeric keys.

Q3. Count the number of alphabet keys and numeric keys and write them in the spaces below.

Alphabet keys:

Number keys:

32

(3)

(4)

Test Paper 3

10 marks

Chapter 5: Computer Mouse


Chapter 6: Drawing for Children
Q1. Fill in the blanks.

1. The computer mouse shown here is a

2. The scroll wheel is placed in

3. This

(3)
-buttoned mouse.
the two mouse buttons.

tool is used to create a

picture.

Q2. State whether the statements are true or false.

(3)

1. You can change the background of your drawing using the Draw Backgrounds tool.

2. You cannot write in the drawing area.

3. A computer mouse has one button.

Q3. Identify the buttons marked A to D by choosing from the options given below.

(4)

Draw stamps tool Load a picture Draw shapes tool Special effects tool
B
A

D
C

33

Answers to Test Papers


Test Paper 1
Q1. 1. computer

2. buttons

3. central

Q2. 1. True

2. False

3. False

Q3. 1. Computer

2 Table

3. Washing machine

Total number of machines: 2

Test Paper 2
Q1. 1. homework

2. marks sheets

3. Enter

Q2. 1. False

2. True

3. True

Q1. 1. two

2. between

3 new

Q2. 1. True

2. False

3. False

Q3. Alphabet keys: 7


Number keys: 4

Test Paper 3

Q3. A. Draw shapes tool


B. Draw stamp stool

C. Load a Picture

D. Special effects tool

34

4. Candle

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