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ABSTRACT
System
Capability Y Y
Inductive
Subsumption
Ralph-Mea
Capability
Atlantis
and
Prodigy
Homer
Tetlon
Icarus
Theo
Soar
deductive
Reasoning
Prediction Y Y Y Y Y Y
Query
Answerin
g and
providing
Single Explanati
Learning ons for
Method Y Y Y Decisions Y Y Y
Multi- Navigatio
Method nal
Learning Y Y Y Y Y Strategies Y Y Y Y Y Y
Caching Y Y Natural
Learning Language
by Inst. Y Y Understan
Learning ding Y Y
by Expt. Y Y Learning
Learning by
by Perceptio
Analogy Y Y n Y Y Y Y Y Y Y
Support environment represented by the row.
for
Inaccurate Table 2: Environment of Agents
sensing
Subsumption
Ralph-Mea
Real-time
Atlantis
Prodigy
Homer
Tetlon
Icarus
Execution
Theo
Soar
Focused
Behavior
and
Processin
g/
Selective
Attentions Y Y Y Y Y Y Y Y Y Y Static
Goal Environme
Reconstru nt Y Y
ction Y Dynamic
Respondi Environme
ng nt Y Y Y Y Y Y Y Y Y Y
Intelligent Consistent
ly to Environme
Interrupts nt Y Y Y
and Simulated
Failures Y Y Y Y Y Y Y Y
Environme
Human- nt Y Y Y Y Y Y
like Math
Real
Capability Y
World
Environme
4 ENVIRONMENT nt Y Y Y Y Y Y
The world itself is a very complex place for Complex
architecture agents to act in. Most architecture are Environme
designed to only deal with fractions of the total
nt Y Y Y Y Y Y Y
possible environmental complexity by acting in
Knowledg
particular domains. For example, some architecture
e-Rich
assume that the world is static and that the only things
Environme
that change in the world are via an agent's actions.
nt Y Y Y
Other architectures may operate in dynamic
Input-Rich
environments but require that world be consistent or
Environme
predictable.
nt Y
An agent is anything that can be viewed as perceiving
Limited
its environment through sensors and acting upon that
Resources Y Y Y Y
environment through actuator [2]. A Vacuum cleaner
agent is a reactive agent which means it responds Complex
when it senses dirt on the floor . Where as a Taxi Knowledg
Driver agent should behave in a different way since e Y Y Y Y Y
its environment is entirely different. It is a Goal Un-
directed agent .[ 8] It has to keep all the percepts it predictable
receives in its knowledge base . Y Y Y Y Y Y Y
In this section various environments with which the Asynchron
agents have to work are discussed. In table-2 , Rows ous Y Y
indicate the environments and the column indicates Concurren
the particular architecture . Y in the cell means that t
the architecture corresponding to column uses the Y Y Y
Varying
Representation
Subsumption
Ralph-Mea
Time Y Y Y Y
Atlantis
Prodigy
Homer
Tetlon
Icarus
Multiple
Theo
Soar
Tasks Y Y
Supervisor Y Y
Subsumption
Ralph-Mea
Consistency Y Y Y
Evaluation
Atlantis
Prodigy
Homer
Tetlon
Icarus
Homogenous
Theo
Soar
(Uniform)
Knowledge
Representati
on Y Y Y Y Y
Hetrogenous
Knowledge
Representati Concept
on s
No-Explicit Internal
Representati Architectu
on Y re Y Y
Associate Social
Memory architectur
e Y
Episodic
Communi
Knowledge Y cation
Meta-
Knowledge Y Y Y Y Y Autonomy Y
First-Order
Pro-
Logic Activity Y
Representati Distributio
on Y n
Strips like Notation
operators
Usability Y
representatio
Expressiv
n Y Y Y eness
Frame - Like Refineme
Representati nt
on Y Y Y Dependan
Network cy of
representatio Models
n Y Y Traceabilit
y
6 EVALUATIONS Clear
definition Y
Based on the concepts, notation, process and Modularit
pragmatics the architectures are evaluated. These are y Y Y
the criteria and scales for evaluating architectures. In
table-4 the column represents selected architectures Process Y
and rows represent the criteria considered for Coverage
of
evaluation. Y stands for the architecture being
workflows
evaluated against particular criteria representing the
Managem
row . But most of the cell is blank since no proper ent
methodologies are available. Also due to the lack of Complexit
analytical criteria, the cost of demonstrations and y
varying specifications among different architectures, Properties
developing evaluation methods is a challenge [7, 10]. of process
Pragmatic
Table 4: Evaluations s
Tool Computers and Thought, ed. Feigenbaum and
Support Feldman. McGraw-Hill, New York.
Connectiv [4] Simon, H. (1991). Cognitive Architectures in a
ity rational analysis: comment. In K. VanLehn (ed.),
Document Architectures for Intelligence, pp. 25-39,
ation
Lawrence Erlbaum Associates, Hillsdale, N.J.
Usage in
Projects Y [5] Newell, A. (1990). Unified Theories of
Cognition. Harvard University Press. Cambridge,
Massachusetts.
[6] Elavine Rich , Kevin Knight and Shivshankar ,
CONCLUSION
The problem of AI is to describe and build agents that Artificial Intelligence by The Mcgraw Hill
receive percepts from the environment and perform Publishing Company limited .
actions, and each such agent is implemented by a [7] Simon, H. (1962). The architecture of
function that maps percepts to actions. It explains the complexity. Proceedings of the American
role of learning as extending the reach of the designer Philosophical Society, 26, 467-482.
into unknown environments, and shows how it [8] Artificial Intelligence: Modern Approach by
constrains agent design, favoring explicit knowledge Stuart J. Russell , Peter Norvig , Prentice Hall
representation and reasoning . It analyzes basic Series in Artificial Intelligence.
techniques for addressing complexity . This paper has [9] Kurt Vanlehn , Rule-Learning Events in the
tackled the question how a developer can choose acquisition of a complex skill , Journal article by,
among the many development options when Journal of the Learning Science ,vol 8 , 1999
implementing an agent application. One key aspect [10] Philip E. Agre , Hierarchichy and History in
here is to understand that agent technology currently Simons Architecture of Complexity Journal
o ers many problem specific solutions that address of Learning Science 12(3) , 2003
only certain types of application domains. We argue [11] Levesque H , Brachman R , A fundamental trade
that one important foundation for making accurate off in Knowledge representation and reasoning ,
choices is the availability of well-defined and 1998
comparable surveys and evaluations of artifacts such [12] Vincent C.Muller , Is there a future for AI
as environment and capabilities. Therefore, we have without representation , springer Verlag , 2007
in a tabular form for evaluating many kinds of [13] A.S Maida , A Uniform architecture for rule-
Architectures with respect to capability, environments based meta-reasoning and representation :- case
, memory and knowledge representation . .In future study . , IEEE Computer Society Press.
work we want to employ on these tables to study [14] Newell, A. (1982). The knowledge level.
Multi-Agent System Technology. The idea is to Artificial Intelligence. 18(1), 87-127.
Integrate state-of-the art AI techniques into intelligent [15] http://ai.eecs.umich.edu/cogarch0/
agent designs, using examples from simple, reactive
agents to full knowledge-based agents with natural
language capabilities and so on . This leads to the
study of Multi-Agent systems and its applications. In
depth analysis of various Agent architectures is to
build a Multi Agent System that will be suitable for
our future work on Supply Chain Management.
REFERENCES
[1] Fikes, R., Nilsson, N. (1971).strips: A new
approach to the application of theorem proving to
problem solving. Artificial Intelligence, 2, pp.
189-203.
[2] Firby, R. (1989). Adaptive execution in complex
dynamic worlds. Ph.D. thesis. Department of
Computer Science. Yale University. New Haven,
Connecticut.
[3] Newell, A. and Simon, H. (1963). GPS: A
program that simulates human thought. In