Professional Documents
Culture Documents
TRAINING HANDBOOK
BASIC INFANTRY UO
Basic Infantry Skills
Comms, Battledrills, Reports & Procedures
Training standard for basic infantry tactics
Originally from silencer.helling3r modified for UOTC V. 2.0
TOC
Purpose
The Fireteam
The Squad
Formations
Fireteam
Squad
3
3
3
4
Communication
Calling Contacts
Orders
Fire Control
Rates of fire
Actions on ...
Contact (effective enemy fire)
Contact Ineffective or no enemy fire
Casualties
Status Report (ACE)
Team Movement and Control
APPENDIX
1. Peeling
2. Fireteam Rush
3. Fireteam Roles
4. General Responsibilities
5. General Communication
6. Reports
7. Radio Procedures
8. Clearing Backblast procedure
9. The Firefight
10. Range and Size Estimation
11. Compass Directions
6
6
7
8
8
8
8
9
9
10
12
13
14
15
16
17
18
19
20
21
22
3
UOTC Basic Infantry Field Handbook
Purpose:
The purpose of this handbook is a quick reference for basic comms and
battle drills to use for all UOTC instruction. There is no requirement at
UO to use these standards when gaming but ALL training courses and
sessions must use it as a standard:
Appendices are supplementary, the core information is contained in pages 3-10.
The Fireteam.
The Fireteam is made of 4 men. (Can be called an Assault Group)
RM = RMFL
The Squad
The Squad = 9 men - 2 Fireteams and a Squad Leader (SL)
The Lead Fire Team is named Alpha
Echelon Right
Heavy Right
------------------------------------------------------
Heavy Left
Staggered Column
File
Fireteam Line
Squad Formations
General Communication
Calling Contacts:
Report enemy contacts to your Fireteam
Only report facts and fill in missing details when they become evident.Reporting contacts is about
speed, dont use detail: Be concise & fast! Use 343 for initial call. Echo w/ direct speak
DDD The 3 Ds
C ontact
D irection
Compass direction (Use right left etc only if front is specified by leader)
D istance
D escription
NOTE: Everyone must echo contact as Contact SEEN! or Contact NOT Seen.
Orders
Orders will be short, firm, and clear. Team mates are not offended by
sudden, sharp, commands.
Parts of an Order
Group: - the team you are addressing (a team can be one person)
Body: - The details of the order
Trigger: - signal to the group to execute the order
Echo: the order (use direct speak) during the pauses to relay the order to
others and show you understand. [Do not echo commands sent over the radio or after you
hear the command Listen up]
Triggers:
Common triggers are Move, Halt, and Fire.
Example: of an order:
ALPHA ... Sprint South, Line, to Rock Wall
MOVE!!
7
Group
Trigger
Weapons Red
(Weapons hold)
Watch &
Shoot
Check Fire
Shift Fire
Hold Fire
Used to direct fire (Eg: Shift Fire Left! Shift Fire Left! Shift Fire Left!)
(Mostly used in Friendly Fire situations: FF must not be
returned!) (Eg: Hold Fire! Hold Fire! Hold Fire!)
Rates of Fire
~1 aimed shot/burst (6~8 rounds) at 1 second intervals
Rapid Rate
=> Command is Rapid Rate, Rapid Rate
Normal Rate
Default mode
Slow Rate
Watch and
Shoot
Actions on ...
Depending on current Situation and fire control orders. FTL decides.
4.
Everyone returns fire (rate=rapid) to the direction the contact was
reported at, especially the AR needs to suppress immediately.
Everyone is expected to shoot! If no visual enemy is present, shoot at suspected positions
and/or the general direction.
5.
Common actions: report contact to superiors, adjust Rate of fire, initiate Fireteam rush
(bounding by peel front), initiate peeling and/or flanking, initiate egression and break
contact (reverse bounding, ,peel rear), get reinforcements / support, Execute 4-F's
Casualties
1.
You see a wounded comrade:
Call out Man down!. Await FTLs orders while continuing the fight.
Usually FTL decides on : Ensure 360 security, then bring the casualty to cover.
(Only extract the buddy if its safe! If it's not, continue the firefight). Apply first aid in
order of severity. Further actions: Call in Squad medic, CASEVAC, etc
2.
You are the casualty:
Call out I am hit! Communicate to FTL. Under FTL direction: assess your
wounds. If minor: continue firefight until the current magazine is empty. Get to cover and
treat your wounds, then return to the fight (communicate status UP)
E quipment
10
Proword
Description
Example
Move
Sprint
Bound
Peel
Rush Rear
Traveling
Overwatch
Specified by increased
spacing. 11 Wide Order
Bounding
Overwatch
Alpha Bounding
Overwatch North,
Group, Group, Group.
* See Appendix
Rush
* See Appendix
11
12
Appendix 1 - Peeling
Peeling is used to get quickly into nearby cover with the squad moving
either left or right of its line, usually whilst under fire. Effective
suppression of the enemy will assist in maintaining good security
throughout the maneuver.
It is not meant for long distances. It is better to prepare the team in safety
(Team, we are going to cross that street, if we get under fire, peel back
left into cover).
1.
FTL calls PEEL LEFT, PEEL LEFT (or right)
More details if time permits (.. behind the wall)
2.
Right-most soldier turns outwards and runs along behind the line
3.
When reaching the next comrade, call <Name>, last man! to get
him prepared
4.
When reaching the second comrade, call ONE MORE!
This is the signal for the last man to begin his peel (start at 2.)
Note: In a squad call ONE MORE half way down the line.
5.
When reaching the end of the line, get back in line formation and
call SET.
13
Appendix 2 - RUSH
Movement from the prone position into a quick run for the duration of at most 3 seconds, finished
with dropping on the floor again. (Memorize: I'm up, they see me, I'm down).
3 seconds is the time an average shooter needs to get aim on you and fire.
Short Bounds
Bounding works at any organizational level and is used to advance towards
known or suspected enemies. There is always one base of fire element
(trail) and one maneuver element (lead). These elements are designated
by the SL or FTL as and when required, and are usually located in line
beside each other. Bounding is usually verbally guided by the leader: (The
following example assumes FT-level)
1.
FTL prepares by assigning base of fire and maneuver elements
by using buddy teams: Alpha, Rush, North, to treeline Buddy one is
Maneuver Element Buddy 2 is Base of Fire, GROUP GROUP GROUP!
2.
With enemy: Buddy 2 starts covering fire and says Buddy 2 Covering!
Without enemy: Buddy 2 provides cover, scanning, weapons up & says Buddy 2
Covering!
3.
FTL calls Moving! and starts a fire team rush with his buddy the AR.
4.
Buddy 1 establishes cover. After short bound (3 sec) goes prone and
covers like above, either by shouting Covering! or by suppressing fire
5.
BOF bounds up the same way (calling Moving! etc.)
6.
Finally the FTL gives either new orders or the order for the
maneuver element to start the next bounding cycle (often implicit).
Successive Bound (default)
Alternate Bound
14
Controls and directs the team's fire (weapon state, rates of fire, ROE)
Automatic Rifleman
Has 66% of the team's firepower
Usually covers the fireteam's priority sector
Suppressing and fixing the enemy with area fire (unless told otherwise)
Controls own rate of fire and is always aware of how much AR
ammunition is left
On contact, achieve fire superiority
GRN Grenadier
Focus on high value targets (machine guns, clusters of enemy, bunkers etc)
RM
Rifleman
Role is flexible, as the situation and the FTL decides
Delivers accurate and precise point fire (under the direction of the FTL)
May carry AT-Launcher, extra ammunition or special equipment
15
Always work in your buddy team, but also in the fire team
Know what they are doing (arc of fire, special orders, etc)
Report contacts (double reporting is less worse than not reporting at all)
16
UOTC Basic Infantry Field Handbook
Personal Status
Hit / Down
A Person is wounded or dead.
Weapon down A Weapon is temporarily out of order (jammed etc)
Weapon dry
Up
Set
Covering
Ready
General warnings
Frag out
You are about to throw a frag grenade.
Grenade
Incoming
General terms
Roger/Copy
Affirmation: I understood that, I will do as ordered
Negative
Stand by
17
Appendix 6 - Reports
COUNT (and RADIOCHECK)
Each unit will, in numerical order, respond with its callsign (or Roll at FT
level). Used as a quick check to see if and which teammates are down. Example: TL:
Alpha ...Count .. Over; AR: AR, GRN: Grenadier, RM: Rifle
Radiocheck: As COUNT, but also say quality of radio link (loud and clear, 5 x 5)
SALTA: FTL reports enemy sightings to SL (only proven facts again) - or SL to PL
S ize
Size and Type of enemy force. Simplify when possible (20 Men = platoon).
Identify vehicles if possible.
A ctivity (enemy)
L ocation
T ime
A ction
3.
4. Administrative points
Example: ALPHA, 200m South West of BP2, Displacement 50 meter west to east,
... moving West to BP3.
18
Over
Out
Message
Wilco
Oscar Mike
How Copy
Solid copy/Ack
Say again
Wait out
Not heard
Read back
19
20
F ix
F lank
F inish
21
Object
Height
Width
Length
~1,80 m
~1,55 m
2,20 m
3,37 m
6,95 m
2,10 m
3,30 m
6,95 m
BTR-90
2,98 m
3,20 m
7,64 m
BMP-3
2,44 m
3,20 m
7,31 m
2,75 m
2,65 m
7,70 m
2,75 m
2,65 m
7,62 m
UAZ-469
2,02 m
1,79 m
4,03 m
2,25 m
3,80 m
8,00 m
2,95 m
3,25 m
6,71 m
HMMWV
2,02 m
2,35 m
4,70 m
Hilux
1,91 m
1,95 m
5,35 m
22
Azimuths (commonly called bearings) are discouraged for quick references but
when used must be spoken as 3 separate digits
Example: AZ 086 degrees will be spoken as Zero, .. Eight, .. Six. NOT as Eighty Six.