Professional Documents
Culture Documents
RAMPANT
ORC
ARMY
LIST
DRAGON
AMPANT
ORC
ARMY
LIST
Points
Base Points
Armour
Special Rules
Strength Points
Options Chosen:
4
Counter-charge.
Attack Value
Defence Value
Shoot Value
Maximum Move"
3+
5+
10"
6
Level-headed
@2pt.
Fantasy Rules:
Orc Wolfriders
Unit Type
Heavy Riders
Roll to Attack
5+
Roll to Move
5+
Roll to Shoot
6+
Courage
4+
Points
Base Points
Armour
Special Rules
Strength Points
Options Chosen:
3
Counter-charge.
Attack Value
Defence Value
Shoot Value
Maximum Move"
4+
5+
5+ / 12"
10"
6
Mounted missiles
@1pt.
Fantasy Rules:
Armour
Special Rules
4
Wild Charge.
Counter-charge.
No: 4
Orc Wolfriders
Unit Type
Heavy Riders
Roll to Attack
5+
Roll to Move
5+
Roll to Shoot
Courage
4+
Armour
Special Rules
3
Counter-charge.
Fantasy Rules:
No: 5
Orc Chariots
Unit Type
Heavy Riders
Roll to Attack
5+
Roll to Move
5+
Roll to Shoot
6+
Courage
4+
Points
Base Points
Armour
Special Rules
Strength Points
Options Chosen:
4 (was 3)
Counter-charge.
May not enter
broken terrain or
cross ditches or
walls.
Attack Value
Defence Value
Shoot Value
Maximum Move"
4+
5+
5+ / 12"
10"
6
Chariots @2pts (2
or 3 models
strong).
Mounted missiles
@1pt.
Fantasy Rules:
No: 6
Orc Chariots
Unit Type
Heavy Riders
Roll to Attack
5+
Roll to Move
5+
Roll to Shoot
Courage
4+
Armour
Special Rules
4 (was 3)
Counter-charge.
May not enter broken
terrain or cross ditches
or walls.
Fantasy Rules:
No: 8
Unit Type
Elite Foot
Roll to Attack
5+
Roll to Move
5+
Roll to Shoot
Courage
3+
Unit Type
Elite Foot
Roll to Attack
5+
Roll to Move
5+
Roll to Shoot
6+
Courage
3+
Base Points
Attack Value
Defence Value
Shoot Value
Maximum Move"
3+
4+
5+ / 18"
6"
Armour
Special Rules
Strength Points
Options Chosen:
6
Missiles @2pt.
Fantasy Rules:
Fantasy Rules:
No: 3
No: 7
No: 2
4
Ranger.
Armour
Special Rules
Fantasy Rules:
Warlord Bodyguard
4
Ranger.
No: 9
Points
No: 10
Unit Type
Bellicose Foot
Roll to Attack
5+
Roll to Move
6+
Roll to Shoot
Courage
4+
Base Points
Unit Type
Bellicose Foot
Roll to Attack
5+
Roll to Move
6+
Roll to Shoot
Courage
4+
Armour
Special Rules
Strength Points
Options Chosen:
3 (was 2)
Ranger,
Counter-charge v
foot,
Wild Charge,
Fleet Footed.
Attack Value
Defence Value
Shoot Value
Maximum Move"
3+
6+
8"
12
Terrifically Shiny
Armour @2pts.
Fantasy Rules:
Trolls
Unit Type
Bellicose Foot
Roll to Attack
5+
Roll to Move
6+
Roll to Shoot
Courage
4+
Points
Base Points
Attack Value
Defence Value
Shoot Value
Maximum Move"
3 (was 2)
Strength Points
Options Chosen:
Ranger,
Counter-charge v
foot,
Wild Charge,
Fleet Footed,
Reduced model unit.
3+
6+
8"
12
Terrifically Shiny
Armour @2pts
(4 models strong
unit)
Fantasy Rules:
No: 13
No: 12
Stone Trolls
Unit Type
Bellicose Foot
Roll to Attack
5+
Roll to Move
6+
Roll to Shoot
Courage
4+
Armour
Special Rules
2
Ranger,
Counter-charge v foot,
Wild Charge,
Fleet Footed,
Reduced model unit.
Fantasy Rules:
Points
No: 14
Unit Type
Heavy Foot
Roll to Attack
6+
Roll to Move
5+
Roll to Shoot
Courage
4+
Unit Type
Heavy Foot
Roll to Attack
6+
Roll to Move
5+
Roll to Shoot
Courage
4+
Base Points
Attack Value
Defence Value
Shoot Value
Maximum Move"
4+ (was 5+)
4+
6"
Armour
Special Rules
Strength Points
Options Chosen:
12
Offensive: @2 pts.
3
-
Fantasy Rules:
No: 15
2
Ranger,
Counter-charge v foot,
Wild Charge,
Fleet Footed.
Fantasy Rules:
No: 11
Armour
Special Rules
Armour
Special Rules
Armour
Special Rules
3
Wall of Spears.
Fantasy Rules:
Points
No: 16
Unit Type
Light Foot
Roll to Attack
6+
Roll to Move
5+
Roll to Shoot
6+
Courage
4+
Base Points
Unit Type
Light Foot
Roll to Attack
6+
Roll to Move
5+
Roll to Shoot
Courage
4+
Armour
Special Rules
Strength Points
Options Chosen:
Fantasy Rules:
2
-
Attack Value
Defence Value
Shoot Value
Maximum Move"
5+
4+
5+ / 12"
8"
12
Mixed Weapons
@2pts.
Armour
Special Rules
Fantasy Rules:
2
Wall of Spears.
No: 17
Unit Type
Goblin Fanatics
Light Foot +
Exploder
Points
No: 18
Base Points
Unit Type
Warlord Chariot
Heavy Riders
Roll to Attack
Roll to Move
Roll to
Explode !
6+
5+
5+
Attack Value:
Defence Value
Shoot Value
5+
4+
-
Roll to Attack
Roll to Move
Roll to Shoot
5+
5+
-
Courage
4+
Maximum Move"
8"
Courage
4+
Armour
Special Rules
2
Wall of Spears.
Exploder.
Strength Points
Options Chosen:
12
Exploder @2pts
Fantasy Rules:
Goblin Wolfriders
Unit Type
Light Riders
Roll to Attack
7+
Roll to Move
5+
Roll to Shoot
6+
Points
Base Points
Courage
5+
Maximum Move"
12"
Strength Points
Options Chosen:
6
-
Skirmish.
Evade
Attack Value
Defence Value
Shoot Value
5+
6+
5+ / 12"
Fantasy Rules:
No: 21
No: 20
Goblin Wolfriders
Unit Type
Light Riders
Roll to Attack
7+
Roll to Move
5+
Roll to Shoot
6+
Courage
Armour
Special Rules
5+
3
Skirmish.
Evade
Fantasy Rules:
No: 22
Unit Type
Heavy Missile
Roll to Attack
7+
Roll to Move
6+
Roll to Shoot
7+
Courage
4+
Unit Type
Heavy Missile
Roll to Attack
7+
Roll to Move
6+
Roll to Shoot
7+
Courage
4+
Base Points
Attack Value
Defence Value
Shoot Value
Maximum Move"
6+
5+
4+ / 18"
6"
Armour
Special Rules
Strength Points
Options Chosen:
12
-
2
-
Fantasy Rules:
Armour
Special Rules
Fantasy Rules:
No: 23
Points
Base Points
Attack Value
Defence Value
Shoot Value
Maximum Move"
5+
5+
5+ / 18"
6"
Armour
Special Rules
Strength Points
Options Chosen:
12
-
Fantasy Rules:
4 (was 3)
Counter-charge.
May not enter broken
terrain or cross ditches
or walls.
Single model unit.
Fantasy Rules:
No: 19
Armour
Special Rules
Armour
Special Rules
2
-
Orc -Crossbowmen
2
-
No: 24
Goblins - Archers
Unit Type
Light Missiles
Roll to Attack
7+
Roll to Move
6+
Roll to Shoot
6+
Courage
4+
Armour
Special Rules
Fantasy Rules:
2
-
Unit Name
Unit Type
Orc - Wolfriders
Orc - Wolfriders
Orc - Chariot
Orc - Chariot
Basic Points
No
Sub Total
Free
Free
18
19
Goblin Wolfriders
20
Goblin Wolfriders
Ruglars (Mercs)
Warlord Bodyguard
Elite Inf
10
11
Trolls
12
Stone Trolls
13
14
15
16
17
Goblin Fanatics
21
Orc Crossbowmen
22
Orc Crossbowmen
23
24
Goblin - Archers
24
Bellicose Foot +
Armour
Bellicose Foot
Bellicose Foot +
Armour
Bellicose Foot
Heavy Infantry
(Offensive)
Heavy Infantry
Light Infantry
(Mixed weapons)
Light Infantry
Light Infantry +
Exploder
Heavy Missiles
Heavy Missiles
(fearful)
Light Missiles
Light Missiles
(fearful)
TOTALS
Unit Tally
Points Cost
5
31
ARMY OPTIONS
Points
Base Points
Attack Value
Defence Value
Shoot Value
Maximum Move"
3+
5+
10"
Strength Points
Options Chosen:
6
-
Points
Base Points
Attack Value
Defence Value
Shoot Value
Maximum Move"
4+
5+
10"
Strength Points
Options Chosen:
6
-
Points
Base Points
Attack Value
Defence Value
Shoot Value
Maximum Move"
Strength Points
Options Chosen:
Points
Base Points
4+
5+
10"
6
Chariots @2pts
(2 or 3 models
strong).
6
6
Attack Value
Defence Value
Shoot Value
Maximum Move"
3+
4+
6"
Strength Points
Options Chosen:
6
-
Points
Base Points
Attack Value
Defence Value
Shoot Value
Maximum Move"
Strength Points
Options Chosen:
3+
6+
8"
12
-
Points
Base Points
Attack Value
Defence Value
Shoot Value
Maximum Move"
3+
6+
8"
Strength Points
Options Chosen:
12
(4 models strong
unit)
Points
Base Points
Attack Value
Defence Value
Shoot Value
Maximum Move"
Strength Points
Options Chosen:
5+
4+
6"
12
-
Points
Base Points
Attack Value
Defence Value
Shoot Value
Maximum Move"
Strength Points
Options Chosen:
5+
4+
8"
12
-
Points
Base Points
Attack Value
Defence Value
Shoot Value
4+
5+
-
Maximum Move"
10"
Strength Points
Options Chosen:
Points
Base Points
Attack Value
Defence Value
Shoot Value
6
Chariots @2pts.
3
4
5+
6+
5+ / 6"
(Was 12")
Maximum Move"
12"
Strength Points
Options Chosen:
6
Short range
missiles @-1pt.
Points
Base Points
2
4
Attack Value
Defence Value
Shoot Value
Maximum Move"
6+
5+
4+ / 18"
6"
Strength Points
Options Chosen:
12
Fear @-2pts.
Points
Base Points
2
4
Attack Value
Defence Value
Shoot Value
Maximum Move"
5+
5+
5+ / 18"
6"
Strength Points
Options Chosen:
12
Fear @-2pts.
Fantasy Cost
Final Total
31
Percentage Chance
3
4
5
6
7
94%
86%
75%
61%
44%
Figures In Army:
24
Points Value:
24
Orc Wolfriders
(Orc)
Points
Unit Type
Heavy Riders
Roll to Attack
5+
Roll to Move
5+
Roll to Shoot
6+
Courage
4+
Base Points
Armour
Special Rules
3
Counter-charge.
Strength Points
Options Chosen:
Fantasy Rules:
No: 9
Attack Value
Defence Value
Shoot Value
Maximum Move"
Points
Unit Type
Bellicose Foot
Roll to Attack
5+
Roll to Move
6+
Roll to Shoot
Courage
4+
Base Points
Armour
Special Rules
3 (was 2)
Ranger,
Counter-charge v
foot,
Wild Charge,
Fleet Footed.
Strength Points
Options Chosen:
Fantasy Rules:
Wizardling.
No: 21
Attack Value
Defence Value
Shoot Value
Maximum Move"
No: 7
Unit Type
Elite Foot
Roll to Attack
5+
Roll to Move
5+
Roll to Shoot
6+
Courage
3+
Base Points
Armour
Special Rules
Strength Points
Options Chosen:
4+
5+
5+ / 12"
10"
6
Mounted missiles
@1pt.
4
Ranger.
Points
Attack Value
Defence Value
Shoot Value
Maximum Move"
3+
4+
5+ / 18"
6"
6
Missiles @2pt.
No: 16
Unit Type
Light Foot
Roll to Attack
6+
Roll to Move
5+
Roll to Shoot
Courage
4+
Base Points
Attack Value
Defence Value
Shoot Value
Maximum Move"
5+
4+
8"
Armour
Special Rules
Strength Points
Options Chosen:
12
Attached
Wizardling @2pts.
Fearful @2pts.
3+
6+
8"
12
Terrifically Shiny
Armour @2pts.
Fantasy Rules:
2
Wall of Spears.
Points
3
3
Wizardling.
Base Points
Attack Value
Defence Value
Shoot Value
Maximum Move"
6+
5+
4+ / 18"
6"
Armour
Special Rules
Strength Points
Options Chosen:
12
Fearful@-2pts.
Fantasy Rules:
Ruglars Armoured
Infantry (Mercs)
Fantasy Rules:
Unit Type
Heavy Missile
Roll to Attack
7+
Roll to Move
6+
Roll to Shoot
7+
Courage
4+
2
-
48
Percentage Chance
3
4
5
6
94%
86%
75%
61%
44%
Figures In Army:
24
84
24
Points
Unit Type
Heavy Foot
Roll to Attack
6+
Roll to Move
5+
Roll to Shoot
Courage
4+
Base Points
Armour
Special Rules
3
Wall of Spears.
Strength Points
Options Chosen:
Fantasy Rules:
No: 22
Attack Value
Defence Value
Shoot Value
Maximum Move"
Unit Type
Heavy Missile
Roll to Attack
7+
Roll to Move
6+
Roll to Shoot
7+
Courage
4+
Base Points
Armour
Special Rules
Strength Points
Options Chosen:
2
-
Attack Value
Defence Value
Shoot Value
Maximum Move"
No: 14
Unit Type
Heavy Foot
Roll to Attack
6+
Roll to Move
5+
Roll to Shoot
Courage
4+
Base Points
Armour
Special Rules
3
Wall of Spears.
Strength Points
Options Chosen:
Fantasy Rules:
No: 22
Orc -Crossbowmen
Unit Type
Heavy Missile
Roll to Attack
7+
Roll to Move
6+
Roll to Shoot
7+
Courage
4+
Base Points
Armour
Special Rules
Strength Points
Options Chosen:
5+
4+
6"
12
Wizard @4pts.
6+
5+
4+ / 18"
6"
12
Fear @-2pts.
2
-
Points
4
4
Attack Value
Defence Value
Shoot Value
Maximum Move"
Points
5+
4+
6"
12
-
Attack Value
Defence Value
Shoot Value
Maximum Move"
6+
5+
4+ / 18"
6"
12
Fear @-2pts.
Fantasy Rules:
Fantasy Rules:
No: 17
Goblin Fanatics
Light Foot +
Exploder
Goblins - Archers
Light Missiles
Unit Type
Points
No: 24
Base Points
Unit Type
Points
Base Points
Roll to Attack
Roll to Move
Roll to
Explode !
6+
5+
5+
Attack Value:
Defence Value
Shoot Value
5+
4+
-
Roll to Attack
Roll to Move
Roll to Shoot
7+
6+
6+
Attack Value
Defence Value
Shoot Value
Courage
4+
Maximum Move"
8"
Courage
4+
Maximum Move"
2
-
Strength Points
Options Chosen:
Armour
Special Rules
2
Wall of Spears.
Exploder.
Fantasy Rules:
No: 23
Strength Points
Options Chosen:
12
Exploder @2pts
Fearful @-2pts
Points
Base Points
Armour
Special Rules
Strength Points
Options Chosen:
Fantasy Rules:
2
-
Attack Value
Defence Value
Shoot Value
Maximum Move"
5+
5+
5+ / 18"
6"
12
Fear @-2pts.
Armour
Special Rules
Fantasy Rules:
5+
5+
5+ / 18"
6"
12
Fear @-2pts.
Percentage Chance
3
4
5
6
94%
86%
75%
61%
44%
Figures In Army:
24
Points Value:
24
(Orc)
Orc Wolfriders
Unit Type
Heavy Riders
Roll to Attack
5+
Roll to Move
5+
Roll to Shoot
6+
Courage
4+
Points
Armour
Special Rules
3
Counter-charge.
Strength Points
Options Chosen:
Fantasy Rules:
No: 18
19
Base Points
Attack Value
Defence Value
Shoot Value
Maximum Move"
10
4
4+
5+
5+ / 12"
10"
6
Mounted missiles
@1pt.
Warlord Chariot
Unit Type
Heavy Riders
Roll to Attack
5+
Roll to Move
5+
Roll to Shoot
-
Points
Base Points
Attack Value
Defence Value
Shoot Value
Courage
Maximum Move"
No: 3
Orc Wolfriders
Unit Type
Heavy Riders
Roll to Attack
5+
Roll to Move
5+
Roll to Shoot
6+
Courage
4+
Points
Attack Value
Defence Value
Shoot Value
Maximum Move"
4+
5+
5+ / 12"
10"
Armour
Special Rules
3
Counter-charge.
Strength Points
Options Chosen:
6
Mounted missiles
@1pt.
Fantasy Rules:
No: 20
Base Points
5
4
Points
4+
5+
-
Goblin Wolfriders
Unit Type
Light Riders
Roll to Attack
7+
Roll to Move
5+
Roll to Shoot
6+
10"
Courage
5+
Maximum Move"
12"
Strength Points
Options Chosen:
6
Short range
missiles @-1pt.
Base Points
Attack Value
Defence Value
Shoot Value
3
4
5+
6+
5+ / 6"
(Was 12")
4+
Armour
Special Rules
4 (was 3)
Counter-charge.
May not enter
broken terrain or
cross ditches or
walls.
Single model unit.
Fantasy Rules:
Strength Points
Options Chosen:
6
Chariots @2pts.
Armour
Special Rules
Fantasy Rules:
Skirmish.
Evade
Percentage Chance
3
4
5
6
7
94%
86%
75%
61%
44%
Figures In Army:
24
Points Value:
24
(Orc)
Points
Unit Type
Bellicose Foot
Roll to Attack
5+
Roll to Move
6+
Roll to Shoot
Courage
4+
Base Points
Armour
Special Rules
3 (was 2)
Ranger,
Counter-charge v
foot,
Wild Charge,
Fleet Footed.
Strength Points
Options Chosen:
Fantasy Rules:
Hatred
No: 9
Attack Value
Defence Value
Shoot Value
Maximum Move"
Base Points
Armour
Special Rules
3 (was 2)
Ranger,
Counter-charge v
foot,
Wild Charge,
Fleet Footed.
Strength Points
Options Chosen:
Fantasy Rules:
Hatred
No: 9
Unit Type
Bellicose Foot
Roll to Attack
5+
Roll to Move
6+
Roll to Shoot
Courage
4+
3+
6+
8"
12
Terrifically Shiny
Armour @2pts.
Points
Unit Type
Bellicose Foot
Roll to Attack
5+
Roll to Move
6+
Roll to Shoot
Courage
4+
Attack Value
Defence Value
Shoot Value
Maximum Move"
Armour
Special Rules
3 (was 2)
Ranger,
Counter-charge v foot,
Wild Charge,
Fleet Footed.
Fantasy Rules:
Hatred
No: 16
Unit Type
Light Foot
Roll to Attack
6+
Roll to Move
5+
Roll to Shoot
Courage
4+
3+
6+
8"
12
-
Armour
Special Rules
Fantasy Rules:
2
Wall of Spears.
Wizardling.
#REF!
Points
Base Points
Attack Value
Defence Value
Shoot Value
Maximum Move"
Strength Points
Options Chosen:
7
4
3+
6+
8"
12
Terrifically Shiny
Armour @2pts.
Hatred
Points
Base Points
3
3
Attack Value
Defence Value
Shoot Value
Maximum Move"
5+
4+
8"
Strength Points
Options Chosen:
12
Attached
Wizardling @2pts.
Fearful @-2pts.
Wizardling.
Percentage Chance
3
4
5
6
7
94%
86%
75%
61%
44%
Figures In Army:
24
Points Value:
24
Points
Unit Type
Heavy Foot
Roll to Attack
6+
Roll to Move
5+
Roll to Shoot
Courage
4+
Base Points
Armour
Special Rules
3
Wall of Spears.
Strength Points
Options Chosen:
Fantasy Rules:
No: 14
Attack Value
Defence Value
Shoot Value
Maximum Move"
Points
No: 14
Unit Type
Heavy Foot
Roll to Attack
6+
Roll to Move
5+
Roll to Shoot
Courage
4+
5+
4+
6"
12
Wizardling @2pts
Armour
Special Rules
3
Wall of Spears.
Fantasy Rules:
No: 14
Unit Type
Heavy Foot
Roll to Attack
6+
Roll to Move
5+
Roll to Shoot
Courage
4+
Base Points
Attack Value
Defence Value
Shoot Value
Maximum Move"
5+
4+
6"
Unit Type
Heavy Foot
Roll to Attack
6+
Roll to Move
5+
Roll to Shoot
Courage
4+
Armour
Special Rules
3
Wall of Spears.
Strength Points
Options Chosen:
12
-
Armour
Special Rules
3
Wall of Spears.
Fantasy Rules:
Fantasy Rules:
No: 22
No: 23
Unit Type
Light Missiles
Roll to Attack
7+
Roll to Move
6+
Roll to Shoot
6+
Courage
4+
Unit Type
Heavy Missile
Roll to Attack
7+
Roll to Move
6+
Roll to Shoot
7+
Courage
4+
Base Points
Attack Value
Defence Value
Shoot Value
Maximum Move"
6+
5+
4+ / 18"
6"
Armour
Special Rules
Strength Points
Options Chosen:
12
-
Fantasy Rules:
2
-
Armour
Special Rules
Fantasy Rules:
2
-
72
Points
Base Points
Attack Value
Defence Value
Shoot Value
Maximum Move"
Strength Points
Options Chosen:
5+
4+
6"
12
-
Points
Base Points
4
4
Attack Value
Defence Value
Shoot Value
Maximum Move"
5+
4+
6"
Strength Points
Options Chosen:
12
-
Points
Base Points
Attack Value
Defence Value
Shoot Value
Maximum Move"
5+
5+
5+ / 18"
6"
Strength Points
Options Chosen:
12
Fear @-2pts.
Percentage Chance
3
4
5
6
7
94%
86%
75%
61%
44%
NOT SORTED
ORC ARMY 4
Points Value:
Figures In Army:
24
23
(Orc)
Orc Wolfriders
Unit Type
Heavy Riders
Roll to Attack
5+
Roll to Move
5+
Roll to Shoot
6+
Courage
4+
Points
Base Points
Armour
Special Rules
3
Counter-charge.
Strength Points
Options Chosen:
Fantasy Rules:
No: 18
Attack Value
Defence Value
Shoot Value
Maximum Move"
4+
5+
5+ / 12"
10"
6
Mounted missiles
@1pt.
No: 3
Orc Wolfriders
Unit Type
Heavy Riders
Roll to Attack
5+
Roll to Move
5+
Roll to Shoot
6+
Courage
4+
Armour
Special Rules
3
Counter-charge.
Fantasy Rules:
No: 20
Warlord Chariot
Unit Type
Heavy Riders
Roll to Attack
5+
Roll to Move
5+
Roll to Shoot
-
Points
Base Points
Attack Value
Defence Value
Shoot Value
4+
5+
-
Goblin Wolfriders
Unit Type
Light Riders
Roll to Attack
7+
Roll to Move
5+
Roll to Shoot
6+
Courage
Maximum Move"
10"
Courage
Armour
Special Rules
Fantasy Rules:
4+
4 (was 3)
Counter-charge.
May not enter
broken terrain or
cross ditches or
walls.
Single model unit.
Strength Points
Options Chosen:
6
Chariots @2pts.
Armour
Special Rules
Fantasy Rules:
5+
3
Skirmish.
Evade
19
Points
Base Points
Attack Value
Defence Value
Shoot Value
Maximum Move"
4+
5+
5+ / 12"
10"
Strength Points
Options Chosen:
6
Mounted missiles
@1pt.
Points
Base Points
Attack Value
Defence Value
Shoot Value
3
4
5+
6+
5+ / 6"
(Was 12")
Maximum Move"
12"
Strength Points
Options Chosen:
6
Short range
missiles @-1pt.
Percentage Chance
3
4
5
6
7
94%
86%
75%
61%
44%