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Thank you for visiting my guide.

Firstly, I would like you to know that I write


these guides for fun and hope that they help you. I love when I get emails from
you saying you enjoyed the guide or have a question. I would also appreciate it
if you'd recommend this guide to other readers by simply hitting the "Yes" butto
n at the top of this guide if you found it helpful or "No" if you have construct
ive feedback for me.
My purpose for this guide is to make sure that you can 100% the game and access
all of the story by providing a step-by-step walkthrough of the game. This means
that I will cover all side quests, known as sub-events, and skit as you progres
s through the story. I do my best to make these walkthroughs with as few spoiler
s as possible, so they have limited in-game event descriptions and are designed
to guide you, not play the game for you.
If you want me to add something or notice a mistake, please email me at the abov
e address with the correct information.
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Gameplay
Controls
The controls are similar to most JRPGs, with a few battle exception, and are ver
y similar to the previous installments in the series that have been released on
PlayStation 3.
- Coming Soon
Basics
Shops
Fusion
Skits
Sub-Events
Battle Basics
Character Movement
Attacking & Artes
Armatization & Blast Gauge
Battle Actions
Support Talents
Snack Preparation Table
Video Walkthrough
Note that I will be doing a whole Video Playthrough of this game, identical to t
he text here, which you can watch here:
https://www.youtube.com/playlist?list=PLVBHCZXojrJerms0SWNyf0eahXlbNlXzr
Walkthrough
Upon starting up the game you will be asked to select a language and then you'll
have to confirm your Options settings. Note that these settings can be changed
at any time from the game menu, including the difficulty, so don't feel obligate

d to make the perfect selections if you aren't sure. Once you have confirmed you
r Options that game will introduce you to the story of the Shepherd legend throu
gh a cutscene.
Prologue
Mt. Mabinogio Ruins
After the into cutscene you'll get a quick overview of the controls, but you sho
uldn't have very much trouble with them if you've played a JRPG before. Control
the unknown boy around the circular paths until you reach a small set of steps n
ear the objective marker and make your way to the mural for another scene. The b
oy, named Sorey, and his friend, Mikleo, discuss the nature of the mural and the
n decide to move on when thunder begins to rumble. You can choose to follow Mikl
eo to continue to another scene or head back the way you came, but the road will
quickly crumble and you'll be forced to head the other way.
After entering the lower section of the ruins you'll now have the ability to che
ck your Menu and learn valuable information through the in-game tutorials. In ad
dition, anytime you have another character following you on the map you can spea
k to them for additional dialogue or hints as to where to go next in the game.
It's worth taking a look at your characters each time you gain a new one and opt
imize them for your play style. Note that you can change the Support Talents of
your characters depending on your needs and many Support Talents also have skits
attached to your proficiency level with them. For now, I suggest you change Mik
leo from "Snack Preparation" to "Treasure Detection" until you get your next par
ty member.
If you need any advanced information on the tutorials given in the game you shou
ld find more information in the Gameplay section of this guide.
Before heading to the save, check the plant on the south side of the straight pa
th for a Sage, which will allow you to permanently raise a character's maximum H
P by 10. These plants will appear throughout your journey and are often easy to
miss because they appear to be common environment items, so make sure to keep a
close eye out for the sparkling aura around them. You can now head to the purple
orb, which will unfurl into a golden dragon symbol to represent that it is now
active, and save your first file of the game before exiting the area.
After another scene that sets up your next destination, as well as some question
s, head west toward the large cobweb and hit Square to activate Sorey's map acti
on. Continue through another cobweb while you listen to some dialogue and when y
ou try to attack the next cobweb a scene will occur that pushes you into your fi
rst fight.
Follow the tutorial to perform martial artes and chain them together to defeat t
he spider with Mikleo's help. After another scene that describes the enemy as a
Hellion, open your Menu and check the Artes section for more details about marti
al artes if you haven't already.
Destroy the cobweb and enter the next room to find a chest on the west side with
some Ancient Earrings and then check if these are any better than your current
earrings, either due to stats or due to additional skills. To the south is a sto
ne rock, which Sorey should point out if you haven't changed his Support Talent
from Point of Interest Detection, that you can check to activate your first Mono
lith and then open the chest to the east for an Apple Gel.
Continue through the door and downstairs to the next large room with the save an
d make sure to open the chest in the northeast corner for another Apple Gel. At
the save you should be able to watch the skits The Cause of Thunder and A Myster
ious Monolith and then you can check the Monolith on the south side of the area

for another AP boost.


Make your way upstairs via the southern passage and flip a u-turn in the large r
oom to spot a cobweb blocking a chest with an Ancient Circlet for Mikleo. The ne
xt area has an objective marker on the chest to your left, which contains an ite
m that you will receive later no matter what you do here, and if you take the th
in passage to the north you'll find a Lavender. You can now take the stairs to a
nother Monolith, a chest with a Life Bottle and walk to the edge of the platform
where the objective marker is for a scene. Guess you have no choice except to b
acktrack to the save, so get a move on!
Walk to the edge of the pit for a scene that will prompt you with a decision tha
t simply determines the upcoming skit and then walk to the center of the bridge
and examine the bridge to discover The Invisible Bridge. Depending on the decisi
on you made a second ago the skit that follows will be one of the following:
An Incredible Bridge (Discovered by Mikleo) - Choose "Yup, there's a staircase..
."
An Incredible Bridge (Discovered by Sorey) - Choose "Who would have thought..."
You can now walk up the girl for another scene and then exit behind the large st
atue to leave the ruins, since there is nothing else here at the moment.
Elysia, Home of the Seraphim
After another scene you'll be on your way to the town, but rather than head stra
ight for it you'll want to take the scenic route to collect the many treasures i
n this area. Start by heading around to the north side of the ruins' entrance to
spot another Monolith and then check the northwest corner, to the left of the l
arge boulder, for another Life Bottle. If you circle around the boulder you can
find a Saffron in the grass and then you'll want to head down the steps to the e
ast by backtracking a bit.
Grab the Ice Pop from the dead end to the north and then make your way south, st
aying on the east side of the crumbled wall to find a Rosemary near the tree. Yo
u can now circle around the south side of the wall for a chest with a Life Bottl
e and check the Monolith to the southwest, near the steps leading back up.
Head southwest from the ruins and you should spot some goats, which you can chec
k for the Hyland Goat discovers and The Elysian Goat skit, and then continue sou
th to a save point near another Monolith. You can now make your way north toward
the objective marker to reach the village for another lengthy scene that's pret
ty funny.
Head north toward the Inn marker to activate the save and open a chest with a Na
tural Waistcoat and then make sure to grab the Verbena from the grass to the sou
th of the pool of water, near some white flowers. Don't enter the house marked o
n the map to the north, since this will activate a scene, and enter the alley be
tween the buildings to find some steps to discover the Elysalark Nest and watch
the Elysalark Fledglings skit. You can now enter the house to check in with Gram
ps, who isn't all to please that a human has been brought to the village.
There isn't much left to do in the village, so head back to Sorey's house to get
a scene with Mikleo and the item that he snagged in the ruins. Head back outsid
e to speak with the girl, who still hasn't come to your house, and then watch an
other scene to learn more about her hometown.
In the morning you'll head out to
o deals with his own business, so
your first Prickleboar, followed
e Prickleboars to collect all the

hunt the Prickleboars for supplies while Mikle


head back toward the ruins. After a scene with
by a fight, you'll need to find and defeat mor
hides. You'll know when you've reach the requi

red number due to post-battle dialogue, so keep fighting around the ruins until
you get this and then return to the village.
Stop by the save outside Sorey's house for the Battling the Prickleboars skit an
d then enter your house for another scene about the state of the world below. In
the morning, talk to the girl again for another scene and then make your way to
Gramps' House to let him know that she will be leaving in the morning. After an
other long scene, in which you learn Alisha's name, you'll need to hunt down the
Hellion that has invaded the land by making your way to the objective marker ne
ar the ruins.
Boss: ??? (HP: 1,113) - Unknown
Weakness: Water
Resistance: Neutral, Wind
This is a tutorial battle for hidden artes, but that doesn't mean this boss is a
pushover. The good news is that between Mikleo's water-based seraphic artes and
Sorey's newly acquired Heavenly Torrent you should be able to dish out a lot of
damage quickly, but don't go all out and get yourself in too much trouble.
The key to this battle is to exploit the enemy's weakness to water by opening up
a combo with Heavenly Torrent, which will allow all of your remaining hits in t
he combo to be Power Hits. This allows you to do maximum damage and boost any at
tacks that other party members dish out alongside you, no matter their element.
Make sure to block when your combo is complete, since the boss likes to use Blaz
ing Ax to push you back while inflicting a lot of damage, and don't be afraid to
back up when you need to be healed by Mikleo's Resilient Aid.
Drops: Windmaster Talisman: Tempest
After another long scene, which goes well into the middle of the night, you'll g
ather your belongings and can leave the village toward the south exit for anothe
r scene. This will end the prologue section of the game and you'll be able to fi
nally view the intro to the game.
Part 1: The Path of the Shepherd
Aroundight Forest
The forest is quiet and it's almost a straight shot to the other side, since you
don't have the map action that breaks the large boulders. Make your way through
the forest while checking both sides of the road for vines that you can cut thr
ough with Sorey for a Life Bottle, Battle Boots, and Chamomile.
Lakehaven Heights
This is the last field before you reach Ladylake and unlike the forest it is inf
ested with Hellions, so be on the lookout. Head east to the save point to watch
the skit To the Outside World and then follow the southeast wall along the outsk
irts of the area until you find a chest with a Life Bottle. The boulder nearby,
with the signpost in front of it, can be climbed to discover the Natural Lookout
Point and watch the First Trip to the Land Below skit and if you head downhill
and cross the stream you'll find a Monolith on the other side.
After a quick scene at the objective marker continue downhill, but don't approac
h the carts by the bridge just yet. Instead, swing right to head south across a
different bridge and then hug the right wall to find the Beautiful Butterfly dis
cover near the waterfall. After watching the skit following the discovery head d
irectly south to find a Verbena by a small tree and a chest with a Soft-Serve Ic
e Cream just beyond that. You can now grab the Monolith on the other side of the

road and return to the cart near the entrance to Ladylake.


There are numerous people you can speak to here, including a dog that has a pret
ty funny conversation attached to it, but your main objective is to speak with t
he Sparrowfeathers. If you speak with them again after the scene Rose will offer
to purchase Alisha's Royal Knife for 1,000 gald and you can choose to sell it o
r not.
Sell the knife if you want to get a fashion item later, since you can get the kn
ife back, and walk away from the Sparrowfeathers to overhear some rumors from th
e nearby people. You can now speak to the guard on the bridge for a scene and th
en can enter Ladylake for another scene.
Ladylake, the Aquapolis
After the scene, turn around and check the small alcove near the entrance to the
city for an Apple Gel in the chest and then head into the small alley between t
he closed Equipment Shop and the Inn for another scene at the objective marker n
ear the rug seller. Turn around to collect the Amber Waistcoat from the chest ne
xt to the NPC and then return to the main street and continue southeast. There i
s a large waterwheel on the south path, which you'll investigate later, but if y
ou check the water's edge near the waterwheel you can get the discovery Ladylake
's Great Waterwheel and watch the Wonderful Water Wheels skit before heading nor
theast to the marketplace. Watch as the kid tells off the old man and then follo
w him back into the alley to the west to learn his true identity.
Return to the marketplace and head toward the church for some dialogue and then
check each side of the crowded entryway for a Monolith and Rosemary. If you stan
d at the back of the line you should be able to unlock the Great Sanctuary of th
e Sacred Blade discovery and watch the Sanctuaries, Blessings, and Hellions skit
before leaving.
If you didn't encounter the Hellion in the alley or follow the kid back into the
alley you'll get the Sanctuaries and Blessings skit instead.
To the west is an objective marker for another scene with Hellions, which blocks
access to a Monolith, but if you bypass them and head down the stairs you'll fi
nd a Void Ring at the bottom. Continue down the path to another set of stairs wi
th a Life Bottle at the top and then backtrack the way you came and leave to the
south of the Marketplace to reach the Noble's District. Make sure to grab the S
affron next to the entrance before you head toward the objective marker for anot
her scene.
You'll need to follow the dog closely, as it will die if you lose track of it fo
r too long, so run back through the Noble's District to the Marketplace and then
down the alley where the Hellions were fighting.
Boss: ??? (2) (HP: 1,717) - Unknown
Weakness: Water
This is similar to the previous fight, but this time the enemy has more HP and i
s a bit stronger. Use the same tactic of exploiting the boss' weakness to water
and sidestep or block his attacks after a combo. Don't be afraid to use an Apple
Gel to heal or a Life Bottle if someone dies and you should be okay.
Drops: Blessing Orb

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