Professional Documents
Culture Documents
Virtual Immersion
Study Support
CAPSTONE Report
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Table of Contents
Executive Summary......................................................................................
Introduction.................................................................................................
Target Audience............................................................................................
Literature Review..........................................................................................
Available Resources.....................................................................................
Solution Description.....................................................................................
Goals............................................................................................................
Instructional Strategies................................................................................
Methods....................................................................................................
Deliverables...............................................................................................
Program Strategy ......................................................................................
Feedback and Assessments.......................................................................
Objectives..................................................................................................
Media Components....................................................................................
Challenges.................................................................................................
Resources..................................................................................................
Timeline.....................................................................................................
Design Plan:...............................................................................................
Evaluation and Testing Report...................................................................
Tryout Condition........................................................................................
Exucative Summary..................................................................................
Executive Summary
The second language is not simply taught as another subject in the
curriculum, but rather is the medium through which the curriculum itself is
taught (Genesse, 1983 p 4).
Teaching a second language in an immersive way is the purpose of
this program. Virtual Immersion programs is focusing on helping students,
to gain a pedagogical approach towards learning the language, and will
increase their learning ability. Virtual Immersion is an eLearning program
that helps students to practice their speaking and listening skills, mainly
after school hours. This idea will make the teaching and learning process
much easier for both teachers and the students. Currently, there are 3 days
of face-to-face ISO (Isolated Immersion) training, during the 47 weeks of
Persian-Farsi Language Education at Defense Language Institute (DLI). Due
to security measures, students have to be in a designated and secure
location that limits the availability of the sources and resources for
performing the tasks.
For the capstone project, Virtual Immersion program gives the
opportunity to the learner, to have a minimum of 8 hours of weekly
engagement in an immersive situation with a native speaker on a secure
platform, at a time and location based on the learner's choice. The
students perform in scenario-based role-plays, and stage performances in
a simulative act. The lessons are on the daily life subjects, and students
are the main producers of the performance. Each hour is divided into three
segments: introduction, core, and the conclusion. The library of
Introduction
Background
Reading, Listening, and Speaking are foundational skills required for
language learning success. Defense Language Institute Interagency
Language Roundtable (ILR) Level standards require that students pass final
exams (DLPT) with 2+/2+/2 or higher. Reviewing the existing face-to-face
immersion program at DLI, indicated that the following performance gaps
exist in the program:
Problem Description
Currently, the Immersion Program is conducted in the form of faceto-face sessions in designated locations (due to security measures).
Teachers and students have to be present at a specific time in a designated
location for the duration of the session
The performance gap is caused by the lack of adequate immersive
instruction in the language learning process. This deficiency could be
alleviated by using a Virtual Immersion training program that helps the
students to spend time with a native speaker, who can help them with reallife practice and immediate feedback.
Target Audience
For the Capstone project, the target audience are the U.S. service
military personnel. In the military when they enlist, first, they go to basic
training. After completion of this training, they are sent for specific training
based on their assignments, such as cooks, firefighters, mechanics,
infantry, or linguistics. The Defense Language Institute (DLI) receives new
soldiers a few times a year.
The age of the student ranges from 19 to 40 years. They have
diverse educational and social backgrounds. They might have previous
education in another language due to the nature of their job or mission.
The process of absorbing a new language is easier for those with another
language background. In language learning there are five predictable
Literature Review
When it comes to finding the best way of teaching language, several
philosophies prevail. Some say teachers will suppress inspiration if they try
to impose structure on students. Other teachers stand on the simple
structure of curriculum training. According to Gagne, Strategies, which
Available Resources
To date, there was no Persian-Farsi comprehensive immersive
program available to DLI students as a study support tool.
Consequently, many students were not getting the required language
practice to get to the mandatory Interagency Language Roundtable
(ILR) level 2+/2+/2., and above.
In Virtual Support program, verbal information or procedural
knowledge will allow students to employ critical thinking and annalistic
approach. Learners will incorporate learning into a larger context, and
connect forms, meaning and use of the target language in the practice.
Teachers can develop frameworks based on real world tasks that students
will need to perform using the Target Language and learn grammar and
vocabulary in those settings.
According to Gagne, the preparedness of the student is a vital point.
The adequacy of students preparedness influences the efficacy of learning
guidance as an instructional event. Such adequacy, though, has different
meanings depending upon what learning outcomes is expected (Gagne,
1977, P 126).
Virtual Immersion program in Persian-Farsi will help the students
elavate their profeciency to the desired 2+/2+/2 level.
Solution Description
Virtual Immersion program develops and distributes multiple focused
lessons, or sustainment workouts. Lessons cover professional topics, such
as politics, economics, and science and technology with a variety of
learning activities. The students can complete the lessons anytime,
anywhere using their laptop or iPad.
Goals
The design of the activities reflects the actual work and permits the
learner to compare the theoretical aspects of the training with their
experience. In virtual Support training, students incorporate search and
discovery and utilize the different options for learning, in the course.
The design of the virtual immersion training follows the five primary
education levels in Gagnes theoretical framework. The focus of Gagne
theory is on intellectual skills, and the basis of the virtual immersion
training is on the Gagne's theoretical outline. The virtual immersion
training is for the military language training institutions, with the stress on
Gagne's (1962) particular attention to military training settings.
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Instructional Strategies
According to Gagne, Strategies, which influence the selection and
mode of operation of the internal process of learning and thinking are
important kinds of learning outcomes (Gagne, 1977. P 126)
In virtual immersion, the learner deals with real-life situations in a
simulation, or task-based instruction, where the result of the learning is
directly the students internal process of learning and thinking.
The interpretation of Bruner: Strategies problem-solving that are
specific to particular kinds of problems may be discovered by the learner,
or they may be readily acquired by being told. Once required, they
appear to function with equal effectiveness irrespective of how they have
been learned. (Burner, J. S. & Postman, L. 1949, p 18, 206-223).
Utilizing all above systems require different internal and external
conditions. Based on Gagnes theory, learning tasks for intellectual skills
depends on the complexity of organizing the intellectual competencies in a
competence style. The significance of hierarchy is providing the direction
for instruction and sequencing instruction that identifies prerequisites to
facilitate learning.
The methodology observed in the Virtual Immersion design, is based
on the systematic Gagnes instructional events:
language learning.
Categorize objectives (expectancy) - pose the question: Why
learning new language requires Immersion? In addition, what to
knowledge.
Present stimulus (selective reception) - produce language and talk
with the native speaker.
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play.
Elicit learning (responding) ask students to create scenarios, or
give directions.
Provide feedback (reinforcement) - check all examples for accuracy.
Assess performance (retrieval) - provide scores and alleviation.
Enhance retention/transfer (generalization) - show videos and ask
students to identify the subjects.
Methods
Since the beginning of the MIST program, the prototype of
the program has shaped. More than a dozen reading and
listening captivate deliverables have been created in PersianFarsi language for the use in semester one and two.
The Persian-Farsi Scenario-based modules were completed using
Captivate 9, and Camtasia. The evaluation, pre and post test
also were performed and administered.
Deliverables
Virtual Support program helps Persian-Farsi language
learners to be in an immersive learning atmosphere. The
complete program will consist of two semester platforms in two
listening and reading categories. Each category, then contains 10
modules.
Table 1 shows the relation of the learning materials designed for
virtual immersion with Gagnes nine events of instruction. In each
step, the presentation, production, and application of the
instructional design module are discussed, along with the
examples.
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Event of Instruction
1-Gain Attention
immersion
Activate the receptors with the
use of stimuli
In an introductory scene, the
content is presented in vital colors
and images. The images are utilized
to hold the attention of the learner
whenever necessary.
Retrieve and activate the
information stored in short-term
memory.
Before entering the learning
sections in the immersive state,
learners go through a Refresh Your
Mind section, where they can
access materials from their prior
courses to stimulate prior
knowledge. This link is available
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rich and interactive content. Users
navigate and determine their
sequence in obtaining the new
information with their pace and
preference.
Encode the information
semantically into the storage of
long-term memory
Content is embedded with on-screen
instructions to allow students to
clarify and organize the information.
Authentic and real-life examples are
incorporated into the learning
materials to enable the students to
assimilate the information more
6- Elicit performance
efficiently.
Respond to questions to further
enhance encoding and ensure
verification
Activities and tutorials are
embedded into content and
encourage learners to participate to
confirm their understanding of the
lesson learned. The practices are
tied to the learning objectives
displayed at the beginning of the
7- Provide feedback
lessons.
Reinforce and assess the
accurate performance
Feedback to learners responses is
provided immediately upon the
completion of the exercises. These
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feedbacks include specific guidance
and showing the right answer for
incorrect attempts as a learning
8- Assess performance
reinforcement tool.
Retrieve and reinforce the
knowledge or skills as the final
evaluation
Performance scores and
percentages are shown to reveal the
results. Also, some suggestions and
praise are added according to the
level of achievement to increase the
likelihood of retention.
Retrieve and generalize the
the job
Program Strategy
In language learning, the learners are learning the whole process:
sound and script, word level, sentence level, Paragraph level, reading,
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Instructional Content
technology.
Lessons includes both "Quick Study" and "Endurance Study" and
learning activities are focusing on the listening, reading, and
speaking.
Major International News Events (MINE) Lessons-Occasional MINE
lessons may be distributed as news event warrant.
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Medical Emergencies
Medical Advances
War Wounds
Geography and Civilization
Natural Resources and Border Disputes
Natural Disasters and Global Warming
Population and Demographics
War and Peace
Economics
Economic Issues
International Trade
World Politics
The March of Democracy
Each subject has a text and audio clip with a set of task and quizzes.
Students can select the lesson and log in with their CAC card in to the
designated secure platform for the course. The length of the lessons varies
between 15 to 30 minutes and after each lesson, they take a quiz. In
Module 2, an important goal is to increase speaking proficiency in a wider
range of topics and tasks. There is a second level practice test that
emphasizes on the Interagency Language Roundtable (ILR) language tasks
at level 2 and 3. These speaking tasks are generic and may be adapted to
any language course.
Some of the lesson plans use a three-column format that contain
media and activities based on the content. The procedures explicitly
instruct the learner if they have to read, go over, ask, or tell. The action
and reflection and the learning approach for solving the complex and
strategic problems are utilized to create new insight, skill, and knowledge
of the learner. The students are practicing different games, frame games,
interactive storytelling, puzzles, role-plays, and alleged experiments.
For facilitating the training program, the supplies list that indicates
the list of the sound effects that the learners need to be able to attend in,
is prepared.
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Objectives
The goal of virtual immersion program is to increase the proficiency
level of the students in speaking, reading, and listening skills. By the end of
semester 1, students will demonstrate competency in the following skills:
accuracy.
De-contextualized numbers: Number strings, up to 90 seconds in
length; 2-and 3- digit number dictation of 10-12, level 1 phrases with
70% accuracy.
Translation: From English to Farsi, and from Farsi to English, of level 1
sentences: 30 words of printed text, and 15 words of handwritten
text, with 80% accuracy; two-way translation aloud, and in writing of
Level 1 dialogs of 4-6 sentences with 80 % accuracy.
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80% accuracy.
Website research: On Farsi websites, learn specific navigation terms,
and find specific pictures, words, and phrases related to the chapter's
topics.
Media Components
Virtual Support Program is delivered in the form of USB flash
media device, and URL, for the purpose of this capstone project. The
users have the choice of applying the URL, or placing the USB flash in
the computer, to load up the program interface. Virtual Support
includes 4 lessons and 10 subject categories for each module.
Challenges
The major challenges were the time, and the pretest assessment.
This program is to support language-learning process. For pretest, the
challenge was the previous knowledge of the learners for taking the
pretest. In real world the extent of the previous knowledge of the
students in the program is close to none. Therefore, the pretest
hypothesis for usability data was heard to be feasible.
The project advanced itself to the concept of action research By
testing of one group who received the virtual immersion training vs the
group who received the regular instruction. The results indicated that
the group received the Virtual Support were more successful in
reaching the goals of DLI mission 2+/2+/2 and higher. In other words,
the use of the Virtual Immersion training makes a difference.
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Resources
The basic lessons were developed in Captivate 9, and utilized the
following resources:
Microsoft Word
Microsoft PowerPoint
Microsoft Excel
Timeline
Since the beginning of the MIST program, the designer has been
working on this project, and has completed 4 lessons. The project was
completed during the capstone class per the following schedule.
Design Plan:
Task
Start
Finish
Design
Look & feel
Design Avatar
Design Captivate
Prototype
Formative
8/2015
8/2015
8/2015
8/2015
12/2015
12/2016
12/2016
12/2016
12/2016
3/2016
Evaluation
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Development
Semester 1
Semester 2
Listening
Reading
Sub Topics
Interface
Review of the
12/2015
1/2016
12/2015
3/2016
3/2016
11/2016
11/2016
2/2016
4/2016
4/2016
6/2016
12/2016
11/2016
11/2016
lessons
Update lessons
11/2015
11/2015
based on feedback
Evaluation
Formative review
11/2016
11/2016
Usability Test
Summative
11/2016
11/2016
11/2016
11/2016
Evaluation
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The user group that participated in the usability test werer seven
students, three students, each, from 2 different semesters, and one class
leader. They contributed to the usability test and later they indicated
whether they took the test in the barracks or home.
Executive Summary
In this usability test, participants completed a set of tasks and
questions in Target Language(Persian-Farsi), in a typical office environment
or barracks. The facilitator briefed the attendants, and explained that the
goal is an evaluation of the application, not the participants.
The participants completed a pretest questioner and went through the
course. Then they completed the post-test questioner. Subsequent the
review of this usability test plan for Study Support module, as we
anticipated, the results showed Study Support is a great help to increase
the student's pedagogy level to 2+/2+/2, and 3/3/2 in DLPT test.
Methodology
There are a variety of user experience methods for a usability test. In
the usability test of the Virtual Immersion Course, the Un Moderated
Usability Testing is being used. In Unmoderated Usability Testing, the
fundamental technique is used by usability professionals to get the
feedback from users.
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Assessment Instruments
The instrument contained 12 multiple choice questions. The
questions included partial Farsi language. The pre and post test were
created in google form and were emailed to the participants. First, the pretest was emailed. Post-test was not available to take untile the learning
module was completed.
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Computer Usage
Audience Type
In Service
Military
Members
Age
18-25
26-39
TOTAL
(participants)
Daily 6 to 10
hours
Gender
5
2
7
Women
Men
TOTAL
(participants)
3
4
7
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Procedure
Participants participated in the usability test outside the teaching
hours, in their barracks, or home. The username and password for the
course were provided to them, and they needed internet access to sign
into the course. The Google forms for pre and post test along with the
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Post Test
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Variable 1
Variable 2
Mean
57.14285714
6.428571429
Variance
32.14285714
30.95238095
Observations
Pearson Correlation
-0.245326691
Hypothesized Mean
Difference
df
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t Stat
15.13725086
P(T<=t) one-tail
2.62129E-06
t Critical one-tail
1.943180281
P(T<=t) two-tail
5.24257E-06
t Critical two-tail
2.446911851
Because we are
comparing same
students taking pre
and posttest, we
check t-Test Pairs
Two Sample for
Means
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Completion Rate
Participants completed the pre and post test and answered the
questioner without critical errors.
Subjective Measures
The independent opinions about specific tasks, time to perform each
task, features, and functionality was surveyed. Participants rated their
satisfaction with the overall system.
Significant Findings
Subsequent the review of this usability test plan for Study Support
Course, the pre and post test results were compared and entered in the
chart. The mean and median, as well as the frequency of correct answers,
were registered in the table. Of 7 applicants all were responded to the
questions in the pre-test and logged on to the course and later responded
to the post-test.
The pre and post test question were identical, and the test was a
paired two-sample of the mean. So a paired-sample-t-test was performed
on the pre and post-test mean scores to verify the hypothesis that the
learning module would result in a satisfactory significant increase in the
instrument rating. Based on the t-test statistics and the df =6, the critical
value of (1.943180281) is less than the t stat (15.13725086), so when the
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T-Stat is bigger than T Critical, we support the research. The results and
data indicated that the program is well-managed, and is successful. The
students will benefit from the course and could regulate their study habits.
Overall, the product of the usability test revealed that Study Support
Course is a great help to promote the students performance in target
language learning.
Conclusion
The virtual Immersion is designed for the U.S. service military
personnel. In the military when they enlist, first, they go to basic
training. After completion of this training, they are sent for specific
training based on their assignments, such as cooks, firefighters,
mechanics, infantry, or linguistics. The Defense Language Institute
(DLI) receives new soldiers a few times a year. The Virtual Support has
implemented a new learning program at DLI, in a different form, using
different methods of technology and applications. Virtual Support
includes 4 lessons and 10 subject categories for each module.
To date, there was no Persian-Farsi comprehensive immersive
program available to DLI students as a study support tool.
Consequently, many students were not getting the required language
practice to get to the essential Interagency Language Roundtable (ILR)
level 2+/2+/2., and above.
In Virtual Support program, verbal information or procedural
knowledge will allow students to employ critical thinking and annalistic
approach. Virtual Immersion program emphasizes the foundational
learning strategies. The learners deal with real-life situations in a
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References
LEVEL 0+
36
37
of
Syllabary or character system.
Some numbers.
Isolated words and phrases.
Personal and place names.
Street signs, office, and shop designations.
TASKS:
ACCURACY:
connected
Prose.
LEVEL 1
CONTENT:
things
Brief explanations of geography, government, and
currency systems simplified for non-natives
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TASKS:
ACCURACY:
LEVEL 2
CONTENT:
TASKS:
39
ACCURACY:
LEVEL 3
CONTENT:
TASKS:
ACCURACY:
40
Misreading is rare
Cannot always thoroughly comprehend texts that have
an unusually complex structure, low frequency idioms, or
a high degree of cultural knowledge embedded in the
language.
LEVEL 4
CONTENT:
TASKS:
ACCURACY:
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Where is * ?
5 points
a. In the South East region of Iran
b. In the Northern region of Iran
c. In the Mountain region of Iran
d. In the South West region of Iran
Where is * ?
5 points
Shiraz
Mashhad
Kashan
Tehran
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Where is located? *
5 points
a. In the south of Iran
b. In the north of Afghanistan
c. In the border of Iran and Russia
d. In the south of Indian Ocean
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Appendix C: Questioner
Was the instruction clear enough to follow?
Least
1
2
3
4
5
Highest
How significantly do you think the instruction contributed to Target
Language learning skill
Least
1
2
3
4
5
Highest
Did you experience any frustration while learning with the module?
Least
1
2
3
45
46
4
5
Highest
How would you describe the difficulty level of level-specific practice items?
Least
1
2
3
4
5
Highest
Do you now feel more confident about recalling a passage from memory?
Least
1
2
3
4
5
Highest
Did you enjoy learning with the module?
Least
1
2
3
4
5
Highest
47
48
49
50
51
52
53
54
55
56