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hidden_resources sparta rome italy


building core_building
{
levels governors_house governors_villa governors_palace proconsuls_palace im
perial_palace
{
governors_house requires factions { barbarian, carthaginian, eastern, pa
rthia, egyptian, greek, roman, }
{
capability
{
recruit "carthaginian peasant" 0 requires factions { spain, }
recruit "barb peasant briton" 0 requires factions { britons, }
recruit "barb peasant gaul" 0 requires factions { gauls, }
recruit "barb peasant german" 0 requires factions { germans, }
recruit "barb peasant scythian" 0 requires factions { scythia,
}
recruit "carthaginian peasant" 0 requires factions { carthagin
ian, }
recruit
recruit
recruit
recruit

"east peasant" 0
"egyptian peasant"
"greek peasant" 0
"roman peasant" 0

requires factions { eastern, }


0 requires factions { egyptian, }
requires factions { greek, }
requires factions { roman, }

}
construction 1
cost 400
settlement_min village
upgrades
{
governors_villa
}
}
governors_villa
rthia, egyptian, greek,
{
capability
{
recruit
recruit

requires factions { barbarian, carthaginian, eastern, pa


roman, }

"carthaginian peasant" 0 requires factions { spain, }


"barb peasant briton" 0 requires factions { britons, }

recruit "barb peasant gaul" 0 requires factions { gauls, }


recruit "barb peasant german" 0 requires factions { germans, }
recruit "barb peasant scythian" 0 requires factions { scythia,
}
agent diplomat 0 requires factions { barbarian, }
recruit "carthaginian peasant" 0 requires factions { carthagin
ian, }
agent diplomat 0 requires factions { carthaginian, }
recruit "east peasant" 0 requires factions { eastern, }
agent diplomat 0 requires factions { eastern, }

recruit "egyptian peasant"


agent diplomat 0 requires
recruit "greek peasant" 0
agent diplomat 0 requires
recruit "roman peasant" 0
agent diplomat 0 requires

0 requires factions { egyptian, }


factions { egyptian, }
requires factions { greek, }
factions { greek, }
requires factions { roman, }
factions { roman, }

}
construction 2
cost 800
settlement_min town
upgrades
{
governors_palace
}
}
governors_palace requires factions { barbarian, carthaginian, eastern, p
arthia, egyptian, greek, roman, }
{
capability
{
recruit "carthaginian peasant" 0 requires factions { spain, }
recruit "barb peasant briton" 0 requires factions { britons, }
recruit "barb peasant gaul" 0 requires factions { gauls, }
recruit "barb peasant german" 0 requires factions { germans, }
recruit "barb peasant scythian" 0 requires factions { scythia,
}
agent diplomat 0 requires factions { barbarian, }
recruit "carthaginian peasant" 0 requires factions { carthagin
ian, }
agent diplomat 0 requires factions { carthaginian, }
recruit "east peasant" 0 requires factions { eastern, }
agent diplomat 0 requires factions { eastern, }
recruit "egyptian peasant" 0 requires factions { egyptian, }
agent diplomat 0 requires factions { egyptian, }
recruit "greek peasant" 0 requires factions { greek, }
agent diplomat 0 requires factions { greek, }
recruit "roman peasant" 0 requires factions { roman, }
agent diplomat 0 requires factions { roman, }
upgrade_bodyguard 1 requires factions { barbarian, }
}
construction 3
cost 1600
settlement_min large_town
upgrades
{
proconsuls_palace
}
}
proconsuls_palace requires factions { carthaginian, eastern, parthia, eg
yptian, greek, roman, }
{
capability
{
recruit "carthaginian peasant" 0 requires factions { spain, }
recruit "barb peasant briton" 0 requires factions { britons, }
recruit "barb peasant gaul" 0 requires factions { gauls, }
recruit "barb peasant german" 0 requires factions { germans, }

recruit "barb peasant scythian" 0 requires factions { scythia,


}
agent diplomat 0 requires factions { barbarian, }
recruit "carthaginian peasant" 0 requires factions { carthagin
ian, }
agent diplomat 0 requires factions { carthaginian, }
recruit "east peasant" 0 requires factions { eastern, }
agent diplomat 0 requires factions { eastern, }
recruit "egyptian peasant" 0 requires factions { egyptian, }
agent diplomat 0 requires factions { egyptian, }
recruit "greek peasant" 0 requires factions { greek, }
agent diplomat 0 requires factions { greek, }
recruit "roman peasant" 0 requires factions { roman, }
agent diplomat 0 requires factions { roman, }
upgrade_bodyguard 1 requires factions { barbarian, }
}
construction 4
cost 3200
settlement_min city
upgrades
{
imperial_palace
}
}
imperial_palace requires factions { carthaginian, eastern, parthia, egyp
tian, greek, roman, }
{
capability
{
recruit "carthaginian peasant" 0 requires factions { spain, }
recruit "barb peasant briton" 0 requires factions { britons, }
recruit "barb peasant gaul" 0 requires factions { gauls, }
recruit "barb peasant german" 0 requires factions { germans, }
recruit "barb peasant scythian" 0 requires factions { scythia,
}
agent diplomat 0 requires factions { barbarian, }
recruit "carthaginian peasant" 0 requires factions { carthagin
ian, }
agent diplomat 0 requires factions { carthaginian, }
recruit "east peasant" 0 requires factions { eastern, }
agent diplomat 0 requires factions { eastern, }
recruit "egyptian peasant" 0 requires factions { egyptian, }
agent diplomat 0 requires factions { egyptian, }
recruit "greek peasant" 0 requires factions { greek, }
agent diplomat 0 requires factions { greek, }
recruit "roman peasant" 0 requires factions { roman, }
agent diplomat 0 requires factions { roman, }
recruit "roman praetorian cohort i" 0 requires factions { roma
n, } and marian_reforms
upgrade_bodyguard 1
}
construction 6
cost 6400
settlement_min large_city
upgrades
{
}

}
}
plugins
{
}
}
building defenses
{
levels wooden_pallisade wooden_wall stone_wall large_stone_wall epic_stone_w
all
{
wooden_pallisade requires factions { barbarian, carthaginian, eastern, p
arthia, egyptian, greek, roman, }
{
capability
{
wall_level 0
tower_level 1
}
construction 1
cost 400
settlement_min town
upgrades
{
wooden_wall
}
}
wooden_wall requires factions { barbarian, carthaginian, eastern, parthi
a, egyptian, greek, roman, }
{
capability
{
wall_level 1
gate_strength 1
tower_level 1
}
construction 2
cost 800
settlement_min large_town
upgrades
{
stone_wall
}
}
stone_wall requires factions { carthaginian, eastern, parthia, egyptian,
greek, roman, }
{
capability
{
wall_level 2
tower_level 1
gate_defences 1
gate_strength 1
}
construction 3
cost 1600
settlement_min city
upgrades
{
large_stone_wall

}
}
large_stone_wall requires factions { carthaginian, eastern, parthia, egy
ptian, greek, roman, }
{
capability
{
wall_level 3
tower_level 1
gate_defences 2
gate_strength 2
}
construction 5
cost 3200
settlement_min large_city
upgrades
{
epic_stone_wall
}
}
epic_stone_wall requires factions { carthaginian, eastern, parthia, egyp
tian, greek, roman, }
{
capability
{
wall_level 4
tower_level 2
gate_defences 2
gate_strength 2
}
construction 6
cost 6400
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building barracks
{
levels muster_field militia_barracks city_barracks army_barracks royal_barra
cks
{
muster_field requires factions { barbarian, carthaginian, eastern, parth
ia, egyptian, greek, roman, }
{
capability
{
recruit "carthaginian city militia" 0 requires factions { spai
n, }
recruit "barb infantry briton" 0 requires factions { britons,
}
recruit "barb infantry gaul" 0 requires factions { gauls, }
recruit "warband spear german" 0 requires factions { germans,
}
recruit "barb horse archers scythian" 0 requires factions { sc

ythia, }
recruit "carthaginian city militia" 0 requires factions { cart
hage, }
recruit "numidian javelinmen" 0 requires factions { numidia, }
recruit "east infantry" 0 requires factions { eastern, romans_
brutii, }
recruit "egyptian nubian spearmen" 0 requires factions { egypt
ian, dacia, }
recruit "greek hoplite militia" 0 requires factions { greek_ci
ties, macedon, seleucid, thrace, egypt, }
recruit "roman city militia" 0 requires factions { romans_juli
i, }
recruit "Indian Spearmen" 0 requires factions { romans_scipii,
}
recruit "rebel judaean zealots2" 0 requires factions { dacia,
}
recruit "merc samnite2" 0 requires factions { romans_julii, }
and hidden_resource italy
recruit "kardakes" 0 requires factions { romans_brutii, romans
_scipii, }
recruit "greek mercenary infantry" 0 requires factions { greek
_cities, }
}
construction 2
cost 600
settlement_min town
upgrades
{
militia_barracks
}
}
militia_barracks requires factions { barbarian, carthaginian, eastern, p
arthia, egyptian, greek, roman, }
{
capability
{
recruit "carthaginian city militia" 0 requires factions { spai
n, }
recruit "carthaginian infantry" 0 requires factions { spain, }
recruit "barb infantry briton" 0 requires factions { britons,
}
recruit "barb infantry gaul" 0 requires factions { gauls, }
recruit "warband spear german" 0 requires factions { germans,
}
recruit "barb horse archers scythian" 0 requires factions { sc
ythia, }
recruit "warband sword briton" 0 requires factions { britons,
}
recruit "warband sword gaul" 0 requires factions { gauls, }
recruit "warband axe german" 0 requires factions { germans, }
recruit "warband axe scythian" 0 requires factions { scythia,
}
recruit "carthaginian city militia" 0 requires factions { cart
hage, }
recruit "numidian javelinmen" 0 requires factions { numidia, }
recruit "carthaginian infantry" 0 requires factions { carthage
, }

recruit "numidian desert warriors" 0 requires factions { numid


ia, }
recruit "east hillmen" 0 requires factions { eastern, }
recruit "east infantry" 0 requires factions { eastern, romans_
brutii, }
recruit "egyptian nubian spearmen" 0 requires factions { egypt
ian, dacia, }
recruit "egyptian nile infantry" 0 requires factions { egyptia
n, }
recruit "greek hoplite militia" 0 requires factions { greek_ci
ties, macedon, seleucid, thrace, egypt, }
recruit "greek levy pikemen" 0 requires factions { seleucid, m
acedon, romans_brutii, egypt, }
recruit "warband falx thracian" 0 requires factions { thrace,
}
recruit "greek hoplite" 0 requires factions { greek_cities,car
thage, }
recruit "greek hoplite" 0 requires factions { romans_julii, }
and hidden_resource italy
recruit "roman city militia" 0 requires factions { romans_juli
i, }
recruit "roman hastati" 0 requires factions { romans_julii, }
and not marian_reforms
recruit "roman infantry auxillia" 0 requires factions { romans
_julii, } and marian_reforms
recruit "Indian Spearmen" 0 requires factions { romans_scipii,
}
recruit "Indian Mercenaries" 0 requires factions { romans_scip
ii, }
recruit "rebel judaean zealots2" 0 requires factions { dacia,
}
recruit "hypaspists" 0 requires factions { romans_brutii, egyp
t, macedon, seleucid, }
recruit "hoplites" 0 requires factions { pontus, thrace, }
recruit "merc samnite2" 0 requires factions { romans_julii, }
and hidden_resource italy
recruit "carthaginian infantry2" 0 requires factions { pontus,
}
recruit "carthaginian infantry3" 0 requires factions { numidia
, }
recruit "syracusianhoplite" 0 requires factions { greek_cities
, } and hidden_resource italy
recruit "kardakes" 0 requires factions { romans_brutii, romans
_scipii, }
recruit "greek mercenary infantry" 0 requires factions { greek
_cities, }
}
construction 3
cost 1200
settlement_min large_town
upgrades
{
city_barracks
}
}
city_barracks requires factions { barbarian, carthaginian, armenia, pont
us,, egyptian, greek, roman, }
{
capability
{

recruit "carthaginian city militia" 0 requires factions { spai


n, }
recruit "carthaginian infantry" 0 requires factions { spain, }
recruit "spanish scutarii" 0 requires factions { spain, cartha
ge, numidia, }
recruit "barb infantry briton" 0 requires factions { britons,
}
recruit "barb infantry gaul" 0 requires factions { gauls, }
recruit "warband spear german" 0 requires factions { germans,
}
recruit "barb horse archers scythian" 0 requires factions { sc
ythia, }
recruit "warband sword briton" 0 requires factions { britons,
}
recruit "warband sword gaul" 0 requires factions { gauls, }
recruit "warband axe german" 0 requires factions { germans, }
recruit "barb warguard gaul" 0 requires factions { gauls, }
recruit "barb warguard briton" 0 requires factions { britons,
}
recruit "warband dhaxe german" 0 requires factions { germans,
}
recruit "warband axe scythian" 1 requires factions { scythia,
}
recruit "carthaginian city militia" 0 requires factions { cart
hage, }
recruit "numidian javelinmen" 0 requires factions { numidia, }
recruit "carthaginian infantry" 0 requires factions { carthage
, }
recruit "numidian desert warriors" 1 requires factions { numid
ia, }
recruit "carthaginian medium infantry" 0 requires factions { c
arthage, spain, numidia, }
recruit "east hillmen" 0 requires factions { eastern, }
recruit "east infantry" 0 requires factions { eastern, romans_
brutii, }
recruit "east heavy infantry" 0 requires factions { armenia, }
recruit "east hoplite" 0 requires factions { pontus, }
recruit "egyptian nubian spearmen" 0 requires factions { egypt
ian, dacia, }
recruit "egyptian nile infantry" 0 requires factions { egyptia
n, }
recruit "egyptian infantry" 0 requires factions { egyptian, }
recruit "greek hoplite militia" 0 requires factions { greek_ci
ties, macedon, seleucid, thrace, egypt, }
recruit "greek levy pikemen" 0 requires factions { seleucid, m
acedon, romans_brutii, egypt, }
recruit "warband falx thracian" 0 requires factions { thrace,
}
recruit "greek hoplite" 0 requires factions { greek_cities,car
thage, }
recruit "greek hoplite" 0 requires factions { romans_julii, }
and hidden_resource italy
recruit "greek pikemen" 0 requires factions { thrace, seleucid
, macedon, romans_brutii, egypt, }
recruit "greek hoplite elite" 0 requires factions { greek_citi
es, }

recruit "roman city militia" 0 requires factions { romans_juli


i, }
recruit "roman hastati" 0 requires factions { romans_julii, }
and not marian_reforms
recruit "roman infantry auxillia" 0 requires factions { romans
_julii, } and marian_reforms
recruit "roman princeps" 0 requires factions { romans_julii, }
and not marian_reforms
recruit "roman legionary cohort i" 0 requires factions { roman
s_julii, } and marian_reforms
recruit "Indian Spearmen" 0 requires factions { romans_scipii,
}
recruit "Indian Mercenaries" 0 requires factions { romans_scip
ii, }
recruit "rebel judaean zealots2" 0 requires factions { dacia,
}
recruit "hypaspists" 0 requires factions { romans_brutii, egyp
t, macedon, seleucid, }
recruit "Thureophoroi" 0 requires factions { romans_brutii, eg
ypt, macedon, seleucid, greek_cities, thrace, }
recruit "hoplites" 0 requires factions { pontus, thrace, }
recruit "merc samnite2" 0 requires factions { romans_julii, }
and hidden_resource italy
recruit "carthaginian infantry2" 0 requires factions { pontus,
}
recruit "carthaginian infantry3" 0 requires factions { numidia
, }
recruit "east persian infantry" 0 requires factions { parthia,
}
recruit "scythian noble spearmen" 0 requires factions { scythi
a, }
recruit "Indian Swordsmen" 0 requires factions { romans_scipii
, }
recruit "syracusianhoplite" 0 requires factions { greek_cities
, } and hidden_resource italy
recruit "kardakes" 0 requires factions { romans_brutii, romans
_scipii, }
recruit "greek mercenary infantry" 0 requires factions { greek
_cities, }
}
construction 4
cost 2400
settlement_min city
upgrades
{
army_barracks
}
}
army_barracks requires factions { carthaginian, armenia, pontus,, egypti
an, greek, roman, }
{
capability
{
recruit "carthaginian city militia" 0 requires factions { spai
n, }
recruit "carthaginian infantry" 0 requires factions { spain, }
recruit "spanish scutarii" 0 requires factions { spain, cartha
ge, numidia, }
recruit "barb infantry briton" 0 requires factions { britons,

}
recruit "barb infantry gaul" 0 requires factions { gauls, }
recruit "warband spear german" 0 requires factions { germans,
}
recruit "barb horse archers scythian" 0 requires factions { sc
ythia, }
recruit "warband sword briton" 0 requires factions { britons,
}
recruit "warband sword gaul" 0 requires factions { gauls, }
recruit "warband axe german" 0 requires factions { germans, }
recruit "barb warguard gaul" 0 requires factions { gauls, }
recruit "barb warguard briton" 0 requires factions { britons,
}
recruit "warband dhaxe german" 0 requires factions { germans,
}
recruit "warband axe scythian" 1 requires factions { scythia,
}
recruit "carthaginian city militia" 0 requires factions { cart
hage, }
recruit "numidian javelinmen" 0 requires factions { numidia, }
recruit "carthaginian infantry" 0 requires factions { carthage
, }
recruit "numidian desert warriors" 1 requires factions { numid
ia, }
recruit "carthaginian medium infantry" 0 requires factions { c
arthage, spain, numidia, }
recruit "carthaginian heavy infantry" 0 requires factions { ca
rthage, }
recruit "numidian legionaries" 0 requires factions { numidia,
}
recruit "east hillmen" 0 requires factions { eastern, }
recruit "east infantry" 0 requires factions { eastern, romans_
brutii, }
recruit "east heavy infantry" 0 requires factions { armenia, }
recruit "east hoplite" 0 requires factions { pontus, }
recruit "east hoplite brazen shield" 0 requires factions { pon
tus, }
recruit "east legionary" 0 requires factions { armenia, }
recruit "egyptian nubian spearmen" 0 requires factions { egypt
ian, dacia, }
recruit "egyptian nile infantry" 0 requires factions { egyptia
n, }
recruit "egyptian infantry" 0 requires factions { egyptian, }
recruit "egyptian elite guards" 0 requires factions { egyptian
, }
recruit "greek hoplite militia" 0 requires factions { greek_ci
ties, macedon, seleucid, thrace, egypt, }
recruit "greek levy pikemen" 0 requires factions { seleucid, m
acedon, romans_brutii, egypt, }
recruit "warband falx thracian" 0 requires factions { thrace,
}
recruit "greek hoplite" 0 requires factions { greek_cities,car
thage, }
recruit "greek hoplite" 0 requires factions { romans_julii, }
and hidden_resource italy
recruit "greek pikemen" 0 requires factions { thrace, seleucid
, macedon, romans_brutii, egypt, }

recruit "greek hoplite elite" 0 requires factions { greek_citi


es, }
recruit "greek royal pikemen" 0 requires factions { macedon, }
recruit "greek royal pikemen2" 0 requires factions { romans_br
utii, }
recruit "greek silver shield pikemen" 0 requires factions { se
leucid, egypt, }
recruit "greek hoplite spartan" 0 requires factions { greek_ci
ties, } and hidden_resource sparta
recruit "greek bastarnae" 0 requires factions { thrace, }
recruit "roman city militia" 0 requires factions { romans_juli
i, }
recruit "roman hastati" 0 requires factions { romans_julii, }
and not marian_reforms
recruit "roman infantry auxillia" 0 requires factions { romans
_julii, } and marian_reforms
recruit "roman princeps" 0 requires factions { romans_julii, }
and not marian_reforms
recruit "roman legionary cohort i" 0 requires factions { roman
s_julii, } and marian_reforms
recruit "roman legionary first cohort i" 0 requires factions {
romans_julii, } and hidden_resource rome and marian_reforms
recruit "roman triarii" 0 requires factions { romans_julii, }
and not marian_reforms
recruit "roman legionary cohort ii" 0 requires factions { roma
ns_julii, } and marian_reforms
recruit "roman praetorian cohort i" 0 requires factions { roma
ns_julii, } and marian_reforms
recruit "Indian Spearmen" 0 requires factions { romans_scipii,
}
recruit "Indian Mercenaries" 0 requires factions { romans_scip
ii, }
recruit "rebel judaean zealots2" 0 requires factions { dacia,
}
recruit "hypaspists" 0 requires factions { romans_brutii, egyp
t, macedon, seleucid, }
recruit "Thureophoroi" 0 requires factions { romans_brutii, eg
ypt, macedon, seleucid, greek_cities, thrace, }
recruit "hoplites" 0 requires factions { pontus, thrace, }
recruit "greek silver shield pikemen2" 0 requires factions { p
ontus, thrace, }
recruit "merc samnite2" 0 requires factions { romans_julii, }
and hidden_resource italy
recruit "carthaginian infantry2" 0 requires factions { pontus,
}
recruit "carthaginian infantry3" 0 requires factions { numidia
, }
recruit "east persian infantry" 0 requires factions { parthia,
}
recruit "scythian noble spearmen" 0 requires factions { scythi
a, }
recruit "Indian Swordsmen" 0 requires factions { romans_scipii
, }
recruit "Indian Heavy Spearmen" 0 requires factions { romans_s
cipii, }
recruit "Iphicrataean" 0 requires factions { greek_cities, }
recruit "syracusianhoplite" 0 requires factions { greek_cities
, } and hidden_resource italy
recruit "kardakes" 0 requires factions { romans_brutii, romans
_scipii, }

recruit "greek mercenary infantry" 0 requires factions { greek


_cities, }
}
construction 6
cost 4800
settlement_min large_city
upgrades
{
royal_barracks
}
}
royal_barracks requires factions { seleucid, roman, }
{
capability
{
recruit "carthaginian city militia" 0 requires factions { spai
n, }
recruit "carthaginian infantry" 0 requires factions { spain, }
recruit "spanish scutarii" 0 requires factions { spain, cartha
ge, numidia, }
recruit "barb infantry briton" 0 requires factions { britons,
}
recruit "barb infantry gaul" 0 requires factions { gauls, }
recruit "warband spear german" 0 requires factions { germans,
}
recruit "barb horse archers scythian" 0 requires factions { sc
ythia, }
recruit "warband sword briton" 0 requires factions { britons,
}
recruit
recruit
recruit
recruit

"warband sword gaul" 0


"warband axe german" 0
"barb warguard gaul" 0
"barb warguard briton"

requires factions {
requires factions {
requires factions {
0 requires factions

gauls, }
germans, }
gauls, }
{ britons,

}
recruit "warband dhaxe german" 0 requires factions { germans,
}
recruit "warband axe scythian" 1 requires factions { scythia,
}
recruit "carthaginian city militia" 0 requires factions { cart
hage, }
recruit "numidian javelinmen" 0 requires factions { numidia, }
recruit "carthaginian infantry" 0 requires factions { carthage
, }
recruit "numidian desert warriors" 1 requires factions { numid
ia, }
recruit "carthaginian medium infantry" 0 requires factions { c
arthage, spain, numidia, }
recruit "carthaginian heavy infantry" 0 requires factions { ca
rthage, }
recruit "numidian legionaries" 0 requires factions { numidia,
}
recruit "east hillmen" 0 requires factions { eastern, }
recruit "east infantry" 0 requires factions { eastern, romans_
brutii, }
recruit "east heavy infantry" 0 requires factions { armenia, }
recruit "east hoplite" 0 requires factions { pontus, }
recruit "east hoplite brazen shield" 0 requires factions { pon

tus, }
recruit "east legionary" 0 requires factions { armenia, }
recruit "egyptian nubian spearmen" 0 requires factions { egypt
ian, dacia, }
recruit "egyptian nile infantry" 0 requires factions { egyptia
n, }
recruit "egyptian infantry" 0 requires factions { egyptian, }
recruit "egyptian elite guards" 0 requires factions { egyptian
, }
recruit "greek hoplite militia" 0 requires factions { greek_ci
ties, macedon, seleucid, thrace, egypt, }
recruit "greek levy pikemen" 0 requires factions { seleucid, m
acedon, romans_brutii, egypt, }
recruit "warband falx thracian" 0 requires factions { thrace,
}
recruit "greek hoplite" 0 requires factions { greek_cities,car
thage, }
recruit "greek hoplite" 0 requires factions { romans_julii, }
and hidden_resource italy
recruit "greek pikemen" 0 requires factions { thrace, seleucid
, macedon, romans_brutii, egypt, }
recruit "greek hoplite elite" 0 requires factions { greek_citi
es, }
recruit "greek royal pikemen" 0 requires factions { macedon, }
recruit "greek royal pikemen2" 0 requires factions { romans_br
utii, }
recruit "greek silver shield pikemen" 0 requires factions { se
leucid, egypt, }
recruit "greek hoplite spartan" 0 requires factions { greek_ci
ties, } and hidden_resource sparta
recruit "greek bastarnae" 0 requires factions { thrace, }
recruit "greek argyraspid" 0 requires factions { seleucid, egy
pt, }
recruit "roman city militia" 0 requires factions { romans_juli
i, }
recruit "roman hastati" 0 requires factions { romans_julii, }
and not marian_reforms
recruit "roman infantry auxillia" 0 requires factions { romans
_julii, } and marian_reforms
recruit "roman princeps" 0 requires factions { romans_julii, }
and not marian_reforms
recruit "roman legionary cohort i" 0 requires factions { roman
s_julii, } and marian_reforms
recruit "roman legionary first cohort i" 0 requires factions {
romans_julii, } and hidden_resource rome and marian_reforms
recruit "roman triarii" 1 requires factions { romans_julii, }
and not marian_reforms
recruit "roman legionary cohort ii" 0 requires factions { roma
ns_julii, } and marian_reforms
recruit "roman legionary first cohort ii" 0 requires factions
{ romans_julii, } and hidden_resource rome and marian_reforms
recruit "roman praetorian cohort urban i" 0 requires factions
{ romans_julii, } and marian_reforms
recruit "roman praetorian cohort i" 0 requires factions { roma
ns_julii, } and marian_reforms
recruit "Indian Spearmen" 0 requires factions { romans_scipii,
}
recruit "Indian Mercenaries" 0 requires factions { romans_scip
ii, }
recruit "rebel judaean zealots2" 0 requires factions { dacia,

}
recruit "hypaspists" 0 requires factions { romans_brutii, egyp
t, macedon, seleucid, }
recruit "Thorakitai" 0 requires factions { romans_brutii, egyp
tian, macedon, seleucid, }
recruit "Thureophoroi" 0 requires factions { romans_brutii, eg
ypt, macedon, seleucid, greek_cities, thrace, }
recruit "hoplites" 0 requires factions { pontus, thrace, }
recruit "greek silver shield pikemen2" 0 requires factions { p
ontus, thrace, }
recruit "merc samnite2" 0 requires factions { romans_julii, }
and hidden_resource italy
recruit "carthaginian infantry2" 0 requires factions { pontus,
}
recruit "carthaginian infantry3" 0 requires factions { numidia
, }
recruit "east royal infantry armenia" 0 requires factions { ar
menia, }
recruit "east royal infantry armenia2" 0 requires factions { p
ontus, }
recruit "east persian infantry" 0 requires factions { parthia,
}
recruit "scythian noble spearmen" 0 requires factions { scythi
a, }
recruit "east cataphract spearmen" 0 requires factions { parth
ia, armenia, }
recruit "Indian Swordsmen" 0 requires factions { romans_scipii
, }
recruit "Indian Heavy Spearmen" 0 requires factions { romans_s
cipii, }
recruit "Iphicrataean" 0 requires factions { greek_cities, }
recruit "east agema" 0 requires factions { pontus, armenia, }
recruit "kardakes" 0 requires factions { romans_brutii, romans
_scipii, }
recruit "greek mercenary infantry" 0 requires factions { greek
_cities, }
}
construction 7
cost 9600
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building equestrian
{
levels stables cavalry_barracks hippodrome circus_maximus
{
stables requires factions { barbarian, carthaginian, eastern, parthia, e
gyptian, greek, roman, }
{
capability
{
recruit "carthaginian warhounds" 0 requires factions { spain,
}

recruit "carthaginian cavalry" 0 requires factions { spain, }


recruit "barb cavalry gaul" 0 requires factions { gauls, }
recruit "barb cavalry german" 0 requires factions { germans, }
recruit "barb cavalry scythian" 0 requires factions { scythia,
}
recruit "barb wardogs briton" 0 requires factions { britons,
}
recruit "barb wardogs gaul" 0 requires factions { gauls, }
recruit "barb wardogs german" 0 requires factions { germans, }
recruit "barb wardogs scythian" 0 requires factions { scythia,
}
recruit "carthaginian cavalry" 0 requires factions { carthage,
}
recruit "numidian cavalry" 0 requires factions { numidia, }
recruit "east cavalry" 0 requires factions { pontus, }
recruit "east horse archer" 0 requires factions { armenia, par
thia, romans_brutii, }
recruit "egyptian cavalry" 0 requires factions { egyptian, }
recruit "greek light lancer" 0 requires factions { macedon, }
recruit "greek cavalry" 0 requires factions { seleucid, thrace
, greek_cities, }
recruit "roman medium cavalry" 0 requires factions { romans_ju
lii, } and marian_reforms
recruit "roman light cavalry" 0 requires factions { romans_jul
ii, } and not marian_reforms
recruit "roman wardogs" 0 requires factions { romans_julii, }
recruit "Indian Light Cavalry" 0 requires factions { romans_sc
ipii, }
recruit "merc arab cavalry2" 0 requires factions { dacia, }
recruit "hp" 0 requires factions { parthia, armenia, }
recruit "hp2" 0 requires factions { dacia, }
}
construction 3
cost 1200
settlement_min large_town
upgrades
{
cavalry_barracks
}
}
cavalry_barracks requires factions { spain, scythia, germans, gauls, dac
ia, carthaginian, eastern, parthia, egyptian, greek, roman, }
{
capability
{
recruit "carthaginian warhounds" 0 requires factions { spain,
}
recruit "carthaginian cavalry" 0 requires factions { spain, }
recruit "carthaginian medium cavalry" 0 requires factions { sp
ain, }
recruit "barb cavalry gaul" 0 requires factions { gauls, }
recruit "barb cavalry german" 0 requires factions { germans, }
recruit "barb cavalry scythian" 0 requires factions { scythia,
}
recruit "barb wardogs briton" 0 requires factions { britons,
}
recruit "barb wardogs gaul" 0 requires factions { gauls, }

recruit "barb wardogs german" 0 requires factions { germans, }


recruit "barb wardogs scythian" 0 requires factions { scythia,
}
recruit "barb noble cavalry gaul" 0 requires factions { gauls,
}
recruit "barb noble cavalry german" 0 requires factions { germ
ans, }
recruit "barb scythian nobles scythian" 0 requires factions {
scythia, }
recruit "barb noble horse archers scythian" 0 requires faction
s { scythia, }
recruit "carthaginian cavalry" 0 requires factions { carthage,
}
recruit "numidian cavalry" 0 requires factions { numidia, }
recruit "carthaginian medium cavalry" 0 requires factions { ca
rthaginian, }
recruit "carthaginian elephant forest" 0 requires factions { c
arthage, } and resource elephants
recruit "numidian camel riders" 0 requires factions { numidia,
} and resource camels
recruit "east cavalry" 0 requires factions { pontus, }
recruit "east horse archer" 0 requires factions { armenia, par
thia, romans_brutii, }
recruit "east heavy cavalry" 0 requires factions { pontus, }
recruit "east persian cavalry" 0 requires factions { parthia,
}
recruit "east cataphract archer" 0 requires factions { armenia
, romans_brutii, parthia, }
recruit "egyptian cavalry" 0 requires factions { egyptian, }
recruit "egyptian nubian cavalry" 0 requires factions { egypti
an, }
recruit "greek light lancer" 0 requires factions { macedon, }
recruit "greek cavalry" 0 requires factions { seleucid, thrace
, greek_cities, }
recruit "greek medium cavalry" 0 requires factions { greek_cit
ies, thrace, seleucid, macedon, }
recruit "greek elephant small" 0 requires factions { seleucid,
} and resource elephants
recruit "roman cavalry auxillia" 0 requires factions { romans_
julii, }
recruit "roman light cavalry" 0 requires factions { romans_jul
ii, } and not marian_reforms
recruit "roman medium cavalry" 0 requires factions { romans_ju
lii, } and marian_reforms
recruit "roman wardogs" 0 requires factions { romans_julii, }
recruit "Indian Elephants" 0 requires factions { romans_scipii
, }
recruit "Indian Light Cavalry" 0 requires factions { romans_sc
ipii, }
recruit "Indian Medium Cavalry" 0 requires factions { romans_s
cipii, }
recruit "merc arab cavalry2" 0 requires factions { dacia, }
recruit "merc bedouin2" 0 requires factions { dacia, }
recruit "east horse archer" 0 requires factions { dacia, }
recruit "east heavy cavalry2" 0 requires factions { carthage,
}
recruit "hp" 0 requires factions { parthia, armenia, }
recruit "hp2" 0 requires factions { dacia, }
recruit "numidian camel riders3" 0 requires factions { armenia

, } and resource camels


recruit "numidian camel riders2" 0 requires factions { dacia,
} and resource camels
recruit "auxiliary thracian cavalry" 0 requires factions { thr
ace, greek_cities, macedon, }
recruit "barcanian horsemen" 0 requires factions { romans_brut
ii, }
}
construction 4
cost 2400
settlement_min city
upgrades
{
hippodrome
}
}
hippodrome requires factions { carthage, eastern, parthia, egyptian, gre
ek_cities, macedon, seleucid, roman, }
{
capability
{
recruit "carthaginian warhounds" 0 requires factions { spain,
}
recruit "carthaginian cavalry" 0 requires factions { spain, }
recruit "carthaginian medium cavalry" 0 requires factions { sp
ain, }
recruit "barb cavalry gaul" 0 requires factions { gauls, }
recruit "barb cavalry german" 0 requires factions { germans, }
recruit "barb cavalry scythian" 0 requires factions { scythia,
}
recruit "barb wardogs briton" 0 requires factions { britons,
}
recruit "barb wardogs gaul" 0 requires factions { gauls, }
recruit "barb wardogs german" 0 requires factions { germans, }
recruit "barb wardogs scythian" 0 requires factions { scythia,
}
recruit "barb noble cavalry gaul" 0 requires factions { gauls,
}
recruit "barb noble cavalry german" 0 requires factions { germ
ans, }
recruit "barb scythian nobles scythian" 0 requires factions {
scythia, }
recruit "barb noble horse archers scythian" 0 requires faction
s { scythia, }
recruit "carthaginian cavalry" 0 requires factions { carthage,
}
recruit "numidian cavalry" 0 requires factions { numidia, }
recruit "carthaginian medium cavalry" 0 requires factions { ca
rthaginian, }
recruit "carthaginian elephant forest" 0 requires factions { c
arthage, } and resource elephants
recruit "carthaginian elephant african" 0 requires factions {
carthage, numidia, } and resource elephants
recruit "numidian camel riders" 0 requires factions { numidia,
} and resource camels
recruit "east cavalry" 0 requires factions { pontus, }
recruit "east horse archer" 0 requires factions { armenia, par
thia, romans_brutii, }

recruit "east heavy cavalry" 0 requires factions { pontus, }


recruit "east persian cavalry" 0 requires factions { parthia,
}
recruit "east cataphract archer" 0 requires factions { armenia
, romans_brutii, parthia, }
recruit "east cappodocian cavalry" 0 requires factions { pontu
s, }
recruit "east heavy cataphract" 0 requires factions { armenia,
parthia, romans_brutii, }
recruit "east elephant" 0 requires factions { parthia, romans_
brutii, } and resource elephants
recruit "egyptian cavalry" 0 requires factions { egyptian, }
recruit "egyptian nubian cavalry" 0 requires factions { egypti
an, }
recruit "egyptian cleruch" 0 requires factions { egyptian, }
recruit "egyptian bedouin" 0 requires factions { egyptian, }
and resource camels
recruit "greek light lancer" 0 requires factions { macedon, }
recruit "greek cavalry" 0 requires factions { seleucid, thrace
, greek_cities, }
recruit "greek medium cavalry" 0 requires factions { greek_cit
ies, thrace, seleucid, macedon, }
recruit "greek elephant small" 0 requires factions { seleucid,
} and resource elephants
recruit "greek heavy cavalry" 0 requires factions { macedon, r
omans_brutii, }
recruit "east heavy cataphract" 0 requires factions { seleucid
, }
recruit "greek elephant african" 0 requires factions { seleuci
d, egypt, } and resource elephants
recruit "greek incendiary pigs" 0 requires factions { greek_ci
ties, }
recruit "roman cavalry auxillia" 0 requires factions { romans_
julii, }
recruit "roman light cavalry" 1 requires factions { romans_jul
ii, } and not marian_reforms
recruit "roman medium cavalry" 0 requires factions { romans_ju
lii, } and marian_reforms
recruit "roman heavy cavalry" 0 requires factions { romans_jul
ii, } and marian_reforms
recruit "roman wardogs" 0 requires factions { romans_julii, }
recruit "roman pigs" 0 requires factions { romans_julii, }
stage_races 1 requires factions { roman,}
recruit "Indian Elephants" 0 requires factions { romans_scipii
, }
recruit "Indian Light Cavalry" 0 requires factions { romans_sc
ipii, }
recruit "Indian Medium Cavalry" 0 requires factions { romans_s
cipii, }
recruit "merc arab cavalry2" 0 requires factions { dacia, }
recruit "merc bedouin2" 0 requires factions { dacia, }
recruit "merc bedouin archers2" 0 requires factions { dacia, }
recruit "east horse archer" 0 requires factions { dacia, }
recruit "east heavy cavalry2" 0 requires factions { carthage,
}
recruit "hp" 0 requires factions { parthia, armenia, }
recruit "hp2" 0 requires factions { dacia, }
recruit "east cappodocian cavalry2" 0 requires factions { part
hia, }
recruit "numidian camel riders3" 0 requires factions { armenia

, } and resource camels


recruit "numidian camel riders2" 0 requires factions { dacia,
} and resource camels
recruit "auxiliary thracian cavalry" 0 requires factions { thr
ace, greek_cities, macedon, }
recruit "allied cavalry" 0 requires factions { thrace, }
recruit "thessalian cavalry" 0 requires factions { macedon, }
recruit "barcanian horsemen" 0 requires factions { romans_brut
ii, }
recruit "hyrcanian cavalry" 0 requires factions { dacia, }
}
construction 6
cost 4800
settlement_min large_city
upgrades
{
circus_maximus
}
}
circus_maximus requires factions { carthage, parthia, macedon, seleucid,
roman, }
{
capability
{
recruit "carthaginian warhounds" 0 requires factions { spain,
}
recruit "carthaginian cavalry" 0 requires factions { spain, }
recruit "carthaginian medium cavalry" 0 requires factions { sp
ain, }
recruit "barb cavalry gaul" 0 requires factions { gauls, }
recruit "barb cavalry german" 0 requires factions { germans, }
recruit "barb cavalry scythian" 0 requires factions { scythia,
}
recruit "barb wardogs briton" 0 requires factions { britons,
}
recruit "barb wardogs gaul" 0 requires factions { gauls, }
recruit "barb wardogs german" 0 requires factions { germans, }
recruit "barb wardogs scythian" 0 requires factions { scythia,
}
recruit "barb noble cavalry gaul" 0 requires factions { gauls,
}
recruit "barb noble cavalry german" 0 requires factions { germ
ans, }
recruit "barb scythian nobles scythian" 0 requires factions {
scythia, }
recruit "barb noble horse archers scythian" 0 requires faction
s { scythia, }
recruit "carthaginian cavalry" 0 requires factions { carthage,
}
recruit "numidian cavalry" 0 requires factions { numidia, }
recruit "carthaginian medium cavalry" 0 requires factions { ca
rthaginian, }
recruit "carthaginian elephant forest" 0 requires factions { c
arthage, } and resource elephants
recruit "carthaginian elephant african" 0 requires factions {
carthage, numidia, } and resource elephants
recruit "carthaginian elephant african cataphract" 0 requires
factions { carthage, } and resource elephants

recruit "numidian camel riders" 0 requires factions { numidia,


} and resource camels
recruit "carthaginian royal cavalry" 0 requires factions { car
thage, spain, numidia, }
recruit "east cavalry" 0 requires factions { pontus, }
recruit "east horse archer" 0 requires factions { armenia, par
thia, romans_brutii, }
recruit "east heavy cavalry" 0 requires factions { pontus, }
recruit "east persian cavalry" 0 requires factions { parthia,
}
recruit "east cataphract archer" 0 requires factions { armenia
, romans_brutii, parthia, }
recruit "east cappodocian cavalry" 0 requires factions { pontu
s, }
recruit "east heavy cataphract" 0 requires factions { armenia,
parthia, romans_brutii, }
recruit "east elephant" 0 requires factions { parthia, romans_
brutii, } and resource elephants
recruit "east camel cataphract" 0 requires factions { parthia,
romans_brutii, } and resource camels
recruit "egyptian cavalry" 0 requires factions { egyptian, }
recruit "egyptian nubian cavalry" 0 requires factions { egypti
an, }
recruit "egyptian cleruch" 0 requires factions { egyptian, }
recruit "egyptian bedouin" 0 requires factions { egyptian, }
and resource camels
recruit "greek light lancer" 0 requires factions { macedon, }
recruit "greek cavalry" 0 requires factions { seleucid, thrace
, greek_cities, }
recruit "greek medium cavalry" 0 requires factions { greek_cit
ies, thrace, seleucid, macedon, }
recruit "greek elephant small" 0 requires factions { seleucid,
} and resource elephants
recruit "greek heavy cavalry" 0 requires factions { macedon, r
omans_brutii, }
recruit "east heavy cataphract" 0 requires factions { seleucid
, }
recruit "greek elephant african" 0 requires factions { seleuci
d, egypt, } and resource elephants
recruit "greek royal cavalry" 0 requires factions { seleucid,
macedon, romans_brutii, egypt, }
recruit "greek elephant cataphract" 0 requires factions { sele
ucid, } and resource elephants
recruit "greek incendiary pigs" 0 requires factions { greek_ci
ties, }
recruit "roman cavalry auxillia" 0 requires factions { romans_
julii, }
recruit "roman light cavalry" 2 requires factions { romans_jul
ii, } and not marian_reforms
recruit "roman medium cavalry" 0 requires factions { romans_ju
lii, } and marian_reforms
recruit "roman heavy cavalry" 0 requires factions { romans_jul
ii, } and marian_reforms
recruit "roman praetorian cavalry" 0 requires factions { roman
s_julii, } and marian_reforms
recruit "roman wardogs" 0 requires factions { romans_julii, }
recruit "roman pigs" 0 requires factions { romans_julii, }
stage_races 2 requires factions { roman,}
recruit "Indian Elephants" 0 requires factions { romans_scipii
, }

recruit "Indian Light Cavalry" 0 requires factions { romans_sc


ipii, }
recruit "Indian Medium Cavalry" 0 requires factions { romans_s
cipii, }
recruit
recruit
recruit
recruit

"merc arab cavalry2" 0 requires factions { dacia, }


"merc bedouin2" 0 requires factions { dacia, }
"merc bedouin archers2" 0 requires factions { dacia, }
"numidian camel riders2" 0 requires factions { dacia,

}
recruit "east horse archer" 0 requires factions { dacia, }
recruit "east heavy cavalry2" 0 requires factions { carthage,
}
recruit "hp" 0 requires factions { parthia, armenia, }
recruit "hp2" 0 requires factions { dacia, }
recruit "east cappodocian cavalry2" 0 requires factions { part
hia, }
recruit "east heavy cataphract3" 0 requires factions { scythia
, }
recruit "numidian camel riders3" 0 requires factions { armenia
, } and resource camels
recruit "numidian camel riders2" 0 requires factions { dacia,
} and resource camels
recruit "auxiliary thracian cavalry" 0 requires factions { thr
ace, greek_cities, macedon, }
recruit "allied cavalry" 0 requires factions { thrace, }
recruit "thessalian cavalry" 0 requires factions { macedon, }
recruit "companion cavalry" 0 requires factions { thrace, }
recruit "barcanian horsemen" 0 requires factions { romans_brut
ii, }
recruit "merc graal knights" 0 requires factions { armenia, }
recruit "hyrcanian cavalry" 0 requires factions { dacia, }
}
construction 7
cost 9600
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building missiles
{
levels practice_field archery_range catapult_range siege_engineer
{
practice_field requires factions { barbarian, carthaginian, eastern, par
thia, egyptian, greek, roman, }
{
capability
{
recruit "carthaginian peltast" 0 requires factions { spain, }
recruit "barb peltast gaul" 0 requires factions { gauls, }
recruit "barb peltast german" 0 requires factions { germans, }
recruit "barb slinger briton" 0 requires factions { britons, }
recruit "barb archer scythian" 0 requires factions { scythia,

}
recruit "carthaginian peltast" 0 requires factions { carthage,
}
recruit "carthaginian archer" 0 requires factions { numidia, c
arthage, spain, }
recruit "east peltast" 0 requires factions { armenia, pontus,
parthia, }
recruit "east slinger" 0 requires factions { parthia, romans_b
rutii, pontus, armenia, }
recruit "egyptian peltast" 0 requires factions { egyptian, }
recruit "egyptian slingers" 0 requires factions { egyptian, }
recruit "greek peltast" 0 requires factions { greek_cities, se
leucid, macedon, thrace, }
recruit "roman velite" 0 requires factions { romans_julii, }
and not marian_reforms
recruit "roman light infantry auxillia" 0 requires factions {
romans_julii, } and marian_reforms
recruit "Indian Levy Archers" 0 requires factions { romans_sci
pii, }
recruit "Indian Slingers" 0 requires factions { romans_scipii,
}
recruit "east archer2" 0 requires factions { dacia, }
}
construction 3
cost 1200
settlement_min large_town
upgrades
{
archery_range
}
}
archery_range requires factions { spain, scythia, germans, gauls, dacia,
carthaginian, eastern, parthia, egyptian, greek, roman, }
{
capability
{
recruit "carthaginian slinger" 0 requires factions { spain, }
recruit "carthaginian peltast" 0 requires factions { spain, }
recruit "barb peltast gaul" 0 requires factions { gauls, }
recruit "barb peltast german" 0 requires factions { germans, }
recruit "barb slinger briton" 0 requires factions { britons, }
recruit "barb archer scythian" 0 requires factions { scythia,
}
recruit "warband archer german" 0 requires factions { germans,
}
recruit "warband archer scythian" 0 requires factions { scythi
a, }
recruit "warband huntsman gaul" 0 requires factions { gauls, }
recruit "barb onager scythian" 0 requires factions { scythia,
}
recruit "carthaginian peltast" 0 requires factions { carthage,
}
recruit "carthaginian archer" 0 requires factions { numidia, c
arthage, spain, }
recruit "carthaginian slinger" 0 requires factions { carthagin
ian, }
recruit "east peltast" 0 requires factions { armenia, pontus,

parthia, }
recruit "east slinger" 0 requires factions { parthia, romans_b
rutii, pontus, armenia, }
recruit "east archer" 0 requires factions { eastern, }
recruit "egyptian peltast" 0 requires factions { egyptian, }
recruit "egyptian slingers" 0 requires factions { egyptian, }
recruit "egyptian archer" 0 requires factions { egyptian, }
recruit "greek peltast" 0 requires factions { greek_cities, se
leucid, macedon, thrace, }
recruit "greek archer" 0 requires factions { greek_cities, mac
edon, seleucid, thrace, }
recruit "greek ballista" 0 requires factions { macedon, greek_
cities, }
recruit "roman velite" 0 requires factions { romans_julii, }
and not marian_reforms
recruit "roman light infantry auxillia" 0 requires factions {
romans_julii, } and marian_reforms
recruit "roman archer" 0 requires factions { romans_julii, }
and not marian_reforms
recruit "roman archer auxillia" 0 requires factions { romans_j
ulii, } and marian_reforms
recruit "roman ballista" 0 requires factions { roman, }
recruit "Indian Female Archers" 0 requires factions { romans_s
cipii, }
recruit "Indian Javelin Men" 0 requires factions { romans_scip
ii, romans_brutii, }
recruit "Indian Levy Archers" 0 requires factions { romans_sci
pii, }
recruit "Indian Slingers" 0 requires factions { romans_scipii,
}
recruit "carthaginian slinger" 0 requires factions { romans_ju
lii, greek_cities, macedon, seleucid, }
recruit "east archer2" 0 requires factions { romans_brutii, da
cia, }
}
construction 4
cost 2400
settlement_min city
upgrades
{
catapult_range
}
}
catapult_range requires factions { carthaginian, eastern, parthia, egypt
ian, greek, roman, }
{
capability
{
recruit "carthaginian slinger" 0 requires factions { spain, }
recruit "carthaginian peltast" 0 requires factions { spain, }
recruit "barb peltast gaul" 0 requires factions { gauls, }
recruit "barb peltast german" 0 requires factions { germans, }
recruit "barb slinger briton" 0 requires factions { britons, }
recruit "barb archer scythian" 0 requires factions { scythia,
}
recruit "warband archer german" 0 requires factions { germans,
}
recruit "warband archer scythian" 0 requires factions { scythi

a, }
recruit "warband huntsman gaul" 0 requires factions { gauls, }
recruit "barb onager scythian" 0 requires factions { scythia,
}
recruit "carthaginian peltast" 0 requires factions { carthage,
}
recruit "carthaginian archer" 0 requires factions { numidia, c
arthage, spain, }
recruit "carthaginian slinger" 0 requires factions { carthagin
ian, }
recruit "carthaginian onager" 0 requires factions { carthagini
an, }
recruit "east peltast" 0 requires factions { armenia, pontus,
parthia, }
recruit "east slinger" 0 requires factions { parthia, romans_b
rutii, pontus, armenia, }
recruit "east archer" 0 requires factions { eastern, }
recruit "east onager" 0 requires factions { eastern, }
recruit "egyptian peltast" 0 requires factions { egyptian, }
recruit "egyptian slingers" 0 requires factions { egyptian, }
recruit "egyptian archer" 0 requires factions { egyptian, }
recruit "egyptian archer elite" 0 requires factions { egyptian
, }
recruit "egyptian onager" 0 requires factions { egyptian, }
recruit "greek peltast" 0 requires factions { greek_cities, se
leucid, macedon, thrace, }
recruit "greek archer" 0 requires factions { greek_cities, mac
edon, seleucid, thrace, }
recruit "greek ballista" 0 requires factions { macedon, greek_
cities, }
recruit "greek heavy peltast" 0 requires factions { greek_citi
es, egypt, macedon, seleucid, }
recruit "greek onager" 0 requires factions { greek, }
recruit "roman velite" 0 requires factions { romans_julii, }
and not marian_reforms
recruit "roman light infantry auxillia" 0 requires factions {
romans_julii, } and marian_reforms
recruit "roman archer" 0 requires factions { romans_julii, }
and not marian_reforms
recruit "roman archer auxillia" 0 requires factions { romans_j
ulii, } and marian_reforms
recruit "roman ballista" 0 requires factions { romans_julii, }
recruit "roman scorpion" 0 requires factions { romans_julii, }
recruit "roman onager" 0 requires factions { roman, }
recruit "Indian Female Archers" 0 requires factions { romans_s
cipii, }
recruit "Indian Levy Archers" 0 requires factions { romans_sci
pii, }
recruit "Indian Slingers" 0 requires factions { romans_scipii,
}
recruit "carthaginian slinger" 0 requires factions { romans_ju
lii, greek_cities, macedon, seleucid, }
recruit "east archer2" 0 requires factions { romans_brutii, da
cia, }
recruit "Indian Javelin Men" 0 requires factions { romans_scip
ii, romans_brutii, }
recruit "Indian Longbowmen" 0 requires factions { romans_scipi

i, }
recruit "creto macedonian archer" 0 requires factions { macedo
n, }
recruit "Armenian elite archer" 0 requires factions { armenia,
}
}
construction 6
cost 4800
settlement_min large_city
upgrades
{
siege_engineer
}
}
siege_engineer requires factions { carthage, egyptian, macedon, greek_ci
ties, roman, }
{
capability
{
recruit "carthaginian slinger" 0 requires factions { spain, }
recruit "carthaginian peltast" 0 requires factions { spain, }
recruit "barb peltast gaul" 0 requires factions { gauls, }
recruit "barb peltast german" 0 requires factions { germans, }
recruit "barb slinger briton" 0 requires factions { britons, }
recruit "barb archer scythian" 0 requires factions { scythia,
}
recruit "warband archer german" 0 requires factions { germans,
}
recruit "warband archer scythian" 0 requires factions { scythi
a, }
recruit "warband huntsman gaul" 0 requires factions { gauls, }
recruit "barb onager scythian" 0 requires factions { scythia,
}
recruit "carthaginian peltast" 0 requires factions { carthage,
}
recruit
arthage, spain, }
recruit
ian, }
recruit
an, }
recruit
hage, }
recruit
parthia, }
recruit
rutii, pontus, armenia,
recruit
recruit
recruit
recruit
recruit
recruit
, }
recruit
recruit
, }

"carthaginian archer" 0 requires factions { numidia, c


"carthaginian slinger" 0 requires factions { carthagin
"carthaginian onager" 0 requires factions { carthagini
"carthaginian heavy onager" 0 requires factions { cart
"east peltast" 0 requires factions { armenia, pontus,
"east slinger" 0 requires factions { parthia, romans_b
}
"east archer" 0 requires factions { eastern, }
"east onager" 0 requires factions { eastern, }
"egyptian peltast" 0 requires factions { egyptian, }
"egyptian slingers" 0 requires factions { egyptian, }
"egyptian archer" 0 requires factions { egyptian, }
"egyptian archer elite" 0 requires factions { egyptian
"egyptian onager" 0 requires factions { egyptian, }
"egyptian heavy onager" 0 requires factions { egyptian

recruit "greek peltast" 0 requires factions { greek_cities, se


leucid, macedon, thrace, }
recruit "greek archer" 0 requires factions { greek_cities, mac
edon, seleucid, thrace, }
recruit "greek ballista" 0 requires factions { macedon, greek_
cities, }
recruit "greek heavy peltast" 0 requires factions { greek_citi
es, egypt, macedon, seleucid, }
recruit "greek onager" 0 requires factions { greek, }
recruit "greek heavy onager" 0 requires factions { macedon, gr
eek_cities, }
recruit "roman velite" 0 requires factions { romans_julii, }
and not marian_reforms
recruit "roman light infantry auxillia" 0 requires factions {
romans_julii, } and marian_reforms
recruit "roman archer" 0 requires factions { romans_julii, }
and not marian_reforms
recruit "roman archer auxillia" 0 requires factions { romans_j
ulii, } and marian_reforms
recruit "roman ballista" 0 requires factions { romans_julii, }
recruit "roman scorpion" 0 requires factions { romans_julii, }
recruit "roman onager" 0 requires factions { roman, }
recruit "roman heavy onager" 0 requires factions { roman, }
recruit "roman repeating ballista" 0 requires factions { roman
s_julii, }
recruit "Indian Female Archers" 0 requires factions { romans_s
cipii, }
recruit "Indian Javelin Men" 0 requires factions { romans_scip
ii, romans_brutii, }
recruit "Indian Levy Archers" 0 requires factions { romans_sci
pii, }
recruit "Indian Longbowmen" 0 requires factions { romans_scipi
i, seleucid, }
recruit "Indian Slingers" 0 requires factions { romans_scipii,
}
recruit "carthaginian slinger" 0 requires factions { romans_ju
lii, greek_cities, macedon, seleucid, }
recruit "javelin skirmishers" 0 requires factions { thrace, gr
eek_cities, }
recruit "east archer2" 0 requires factions { romans_brutii, da
cia, }
recruit "creto macedonian archer" 0 requires factions { macedo
n, }
recruit "Armenian elite archer" 0 requires factions { armenia,
}
}
construction 7
cost 9600
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}

building market
{
levels trader market forum great_forum curia
{
trader requires factions { barbarian, carthaginian, eastern, parthia, eg
yptian, greek, roman, }
{
capability
{
trade_base_income_bonus bonus 1
population_growth_bonus bonus 1
}
construction 2
cost 600
settlement_min town
upgrades
{
market
}
}
market requires factions { barbarian, carthaginian, eastern, parthia, eg
yptian, greek, roman, }
{
capability
{
agent spy 0 requires factions { barbarian, }
agent spy 0 requires factions { carthaginian, }
agent spy 0 requires factions { eastern, }
agent spy 0 requires factions { egyptian, }
agent spy 0 requires factions { greek, }
agent spy 0 requires factions { roman, }
trade_base_income_bonus bonus 2
population_growth_bonus bonus 1
}
construction 3
cost 1200
settlement_min large_town
upgrades
{
forum
}
}
forum requires factions { barbarian, carthaginian, eastern, parthia, egy
ptian, greek, roman, }
{
capability
{
agent spy 0 requires factions { barbarian, }
agent assassin 0 requires factions { barbarian, }
agent spy 0 requires factions { carthaginian, }
agent assassin 0 requires factions { carthaginian, }
agent spy 0 requires factions { eastern, }
agent assassin 0 requires factions { eastern, }
agent spy 0 requires factions { egyptian, }
agent assassin 0 requires factions { egyptian, }
agent spy 0 requires factions { greek, }
agent assassin 0 requires factions { greek, }
agent spy 0 requires factions { roman, }
agent assassin 0 requires factions { roman, }
trade_base_income_bonus bonus 3

population_growth_bonus bonus 1
}
construction 4
cost 2400
settlement_min city
upgrades
{
great_forum
}
}
great_forum requires factions { carthaginian, eastern, parthia, egyptian
, greek, roman, }
{
capability
{
agent spy 0 requires factions { barbarian, }
agent assassin 0 requires factions { barbarian, }
agent spy 0 requires factions { carthaginian, }
agent assassin 0 requires factions { carthaginian, }
agent spy 0 requires factions { eastern, }
agent assassin 0 requires factions { eastern, }
agent spy 0 requires factions { egyptian, }
agent assassin 0 requires factions { egyptian, }
agent spy 0 requires factions { greek, }
agent assassin 0 requires factions { greek, }
agent spy 0 requires factions { roman, }
agent assassin 0 requires factions { roman, }
trade_base_income_bonus bonus 4
population_growth_bonus bonus 2
}
construction 6
cost 4800
settlement_min large_city
upgrades
{
curia
}
}
curia requires factions { carthaginian, eastern, parthia, egyptian, gree
k, roman, }
{
capability
{
agent spy 0 requires factions { barbarian, }
agent assassin 0 requires factions { barbarian, }
agent spy 0 requires factions { carthaginian, }
agent assassin 0 requires factions { carthaginian, }
agent spy 0 requires factions { eastern, }
agent assassin 0 requires factions { eastern, }
agent spy 0 requires factions { egyptian, }
agent assassin 0 requires factions { egyptian, }
agent spy 0 requires factions { greek, }
agent assassin 0 requires factions { greek, }
agent spy 0 requires factions { roman, }
agent assassin 0 requires factions { roman, }
trade_base_income_bonus bonus 5
population_growth_bonus bonus 2
happiness_bonus bonus 2
}
construction 7

cost 9600
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building smith
{
levels blacksmith smiths_workshop foundry
{
blacksmith requires factions { barbarian, carthaginian, eastern, parthia
, egyptian, greek, roman, } and building_present_min_level market trader
{
capability
{
recruit "barb chariot light briton" 0 requires factions { brit
ons, }
recruit "east scythed chariot" 0 requires factions { pontus, }
recruit "egyptian chariot" 0 requires factions { egyptian, }
recruit "rebel amazon chariots" 0 requires factions { slave, }
recruit "greek chariot scythed" 0 requires factions { seleucid
, }
recruit "Indian Chariots" 0 requires factions { romans_scipii,
}
weapon_simple 1
weapon_bladed 1
}
construction 3
cost 1200
settlement_min large_town
upgrades
{
smiths_workshop
}
}
smiths_workshop requires factions { barbarian, carthaginian, eastern, pa
rthia, egyptian, greek, roman, } and building_present_min_level market market
{
capability
{
recruit "barb chariot heavy briton" 0 requires factions { brit
ons, }
recruit "barb chariot light briton" 0 requires factions { brit
ons, }
recruit "east scythed chariot" 0 requires factions { pontus, }
recruit "east chariot archer" 0 requires factions { pontus, ro
mans_brutii, }
recruit "egyptian chariot" 0 requires factions { egyptian, }
recruit "egyptian chariot archer" 0 requires factions { egypti
an, }
recruit "rebel amazon chariots" 2 requires factions { slave, }

recruit "greek chariot scythed" 0 requires factions { seleucid


, }
recruit "Indian Chariots" 0 requires factions { romans_scipii,
}
weapon_simple 1
weapon_bladed 1
weapon_missile 1
armour 1
}
construction 4
cost 2400
settlement_min city
upgrades
{
foundry
}
}
foundry requires factions { carthaginian, eastern, parthia, egyptian, gr
eek, roman, } and building_present_min_level market great_forum
{
capability
{
recruit "barb chariot heavy briton" 0 requires factions { brit
ons, }
recruit "barb chariot light briton" 0 requires factions { brit
ons, }
recruit "east scythed chariot" 0 requires factions { pontus, }
recruit "east chariot archer" 0 requires factions { pontus, ro
mans_brutii, }
recruit "egyptian chariot" 0 requires factions { egyptian, }
recruit "egyptian chariot archer" 0 requires factions { egypti
an, }
recruit "rebel amazon chariots" 2 requires factions { slave, }
recruit "greek chariot scythed" 0 requires factions { seleucid
, }
recruit "Indian Chariots" 0 requires factions { romans_scipii,
}
weapon_simple 2
weapon_bladed 2
weapon_missile 2
armour 2
}
construction 6
cost 6400
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building port_buildings
{
levels port shipwright dockyard
{

port requires factions { barbarian, carthaginian, eastern, parthia, egyp


tian, greek, roman, }
{
capability
{
recruit "naval boats" 0 requires factions { barbarian, }
recruit "naval biremes" 0 requires factions { carthaginian, }
recruit "naval biremes" 0 requires factions { eastern, }
recruit "naval biremes" 0 requires factions { egyptian, }
recruit "naval biremes" 0 requires factions { greek, }
recruit "naval biremes" 0 requires factions { roman, }
trade_fleet 1 ;trade_base_income_bonus bonus 1
}
construction 2
cost 800
settlement_min large_town
upgrades
{
shipwright
}
}
shipwright requires factions { barbarian, carthage, eastern, parthia, eg
yptian, greek, roman, }
{
capability
{
recruit "naval boats" 0 requires factions { barbarian, }
recruit "naval large boats" 0 requires factions { barbarian, }
recruit "naval biremes" 0 requires factions { carthaginian, }
recruit "naval triremes" 0 requires factions { carthaginian, }
recruit "naval biremes" 0 requires factions { eastern, }
recruit "naval triremes" 0 requires factions { eastern, }
recruit "naval biremes" 0 requires factions { egyptian, }
recruit "naval triremes" 0 requires factions { egyptian, }
recruit "naval biremes" 0 requires factions { greek, }
recruit "naval triremes" 0 requires factions { greek, }
recruit "naval biremes" 0 requires factions { roman, }
recruit "naval triremes" 0 requires factions { roman, }
trade_fleet 2 ;trade_base_income_bonus bonus 2
}
construction 3
cost 1600
settlement_min city
upgrades
{
dockyard
}
}
dockyard requires factions { carthage, eastern, parthia, greek, roman, }
{
capability
{
recruit "naval boats" 0 requires factions { barbarian, }
recruit "naval large boats" 0 requires factions { barbarian, }
recruit "naval biremes" 0 requires factions { carthaginian, }
recruit "naval triremes" 0 requires factions { carthaginian, }

recruit "naval quinquiremes" 0 requires factions { carthaginia


n, }
recruit
recruit
recruit
recruit
recruit
recruit

"naval
"naval
"naval
"naval
"naval
"naval

biremes" 0 requires factions { eastern, }


triremes" 0 requires factions { eastern, }
quinquiremes" 0 requires factions { eastern, }
biremes" 0 requires factions { egyptian, }
triremes" 0 requires factions { egyptian, }
quinquiremes" 0 requires factions { egyptian, }

recruit "naval biremes" 0 requires factions { greek, }


recruit "naval triremes" 0 requires factions { greek, }
recruit "naval quinquiremes" 0 requires factions { greek, }
recruit "naval biremes" 0 requires factions { roman, }
recruit "naval triremes" 0 requires factions { roman, }
recruit "naval quinquiremes" 0 requires factions { roman, }
trade_fleet 3 ;trade_base_income_bonus bonus 2
}
construction 5
cost 3200
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}
building health
{
levels sewers baths aqueduct city_plumbing
{
sewers requires factions { carthaginian, egyptian, greek, roman, } and
building_present_min_level market trader
{
capability
{
population_health_bonus bonus 1
}
construction 2
cost 800
settlement_min large_town
upgrades
{
baths
}
}
baths requires factions { carthaginian, egyptian, greek, roman, } and b
uilding_present_min_level market market
{
capability
{
population_health_bonus bonus 2
}
construction 3
cost 1600
settlement_min city
upgrades

{
aqueduct
}
}
aqueduct requires factions { greek, roman, } and building_present_min_l
evel market forum
{
capability
{
population_health_bonus bonus 3
}
construction 5
cost 3200
settlement_min large_city
upgrades
{
city_plumbing
}
}
city_plumbing requires factions { roman, } and building_present_min_lev
el market great_forum
{
capability
{
population_health_bonus bonus 4
}
construction 6
cost 6400
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building hinterland_farms
{
levels farms farms+1 farms+2 farms+3 farms+4
{
farms requires factions { barbarian, carthaginian, eastern, parthia, egy
ptian, greek, roman, }
{
capability
{
farming_level 1
}
construction 2
cost 600
settlement_min town
upgrades
{
farms+1
}
}
farms+1 requires factions { barbarian, carthaginian, eastern, parthia, e
gyptian, greek, roman, }
{

capability
{
farming_level 2
}
construction 3
cost 1200
settlement_min large_town
upgrades
{
farms+2
}
}
farms+2 requires factions { carthaginian, eastern, parthia, egyptian, gr
eek, roman, }
{
capability
{
farming_level 3
}
construction 4
cost 2400
settlement_min city
upgrades
{
farms+3
}
}
farms+3 requires factions { carthaginian, eastern, parthia, egyptian, gr
eek, roman, }
{
capability
{
farming_level 4
}
construction 6
cost 4800
settlement_min large_city
upgrades
{
farms+4
}
}
farms+4 requires factions { carthaginian, egyptian, roman, }
{
capability
{
farming_level 5
}
construction 7
cost 9600
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}

building hinterland_roads
{
levels roads paved_roads highways
{
roads requires factions { barbarian, carthaginian, eastern, parthia, egy
ptian, greek, roman, }
{
capability
{
road_level 0
}
construction 1
cost 400
settlement_min town
upgrades
{
paved_roads
}
}
paved_roads requires factions { carthaginian, egyptian, greek, roman, }
{
capability
{
road_level 1
}
construction 3
cost 1200
settlement_min large_town
upgrades
{
highways
}
}
highways requires factions { roman, }
{
capability
{
road_level 2
}
construction 4
cost 2400
settlement_min city
upgrades
{
}
}
}
plugins
{
}
}
building hinterland_mines
{
levels mines mines+1
{
mines requires factions { barbarian, carthaginian, eastern, parthia, egy
ptian, greek, roman, } and resource silver or resource gold
{
capability
{

mine_resource 4
}
construction 2
cost 2000
settlement_min town
upgrades
{
mines+1
}
}
mines+1 requires factions { carthaginian, eastern, parthia, egyptian, gr
eek, roman, } and resource silver or resource gold
{
capability
{
mine_resource 7
}
construction 3
cost 3500
settlement_min large_town
upgrades
{
}
}
}
plugins
{
}
}
building academic
{
levels academy scriptorium ludus_magnus
{
academy requires factions { carthaginian, eastern, parthia, egyptian, gr
eek, roman, } and building_present_min_level market market
{
capability
{
}
construction 3
cost 1600
settlement_min city
upgrades
{
scriptorium
}
}
scriptorium requires factions { carthaginian, eastern, parthia, egyptian
, greek, roman, } and building_present_min_level market forum
{
capability
{
}
construction 5
cost 3200
settlement_min large_city
upgrades
{
ludus_magnus
}

}
ludus_magnus requires factions { carthaginian, eastern, parthia, egyptia
n, greek, roman, } and building_present_min_level market great_forum
{
capability
{
}
construction 6
cost 6400
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building amphitheatres
{
levels stone_amphitheatre urban_amphitheatre great_amphitheatre
{
stone_amphitheatre requires factions { roman, } and building_present_mi
n_level market market
{
capability
{
recruit "roman velite gladiator" 0 requires factions { romans_
julii, }
stage_games 1 requires factions { roman,}
happiness_bonus bonus 1
}
construction 3
cost 1600
settlement_min city
upgrades
{
urban_amphitheatre
}
}
urban_amphitheatre requires factions { roman, } and building_present_mi
n_level market forum
{
capability
{
recruit "roman velite gladiator" 0 requires factions { romans_
julii, }
recruit "roman samnite gladiator" 0 requires factions { romans
_senate, romans_julii, }
stage_games 2 requires factions { roman,}
happiness_bonus bonus 2
}
construction 5
cost 3200
settlement_min large_city
upgrades
{
great_amphitheatre
}

}
great_amphitheatre requires factions { roman, } and building_present_mi
n_level market great_forum
{
capability
{
recruit "roman velite gladiator" 0 requires factions { romans_
julii, }
recruit "roman samnite gladiator" 0 requires factions { romans
_senate, romans_julii, }
recruit "roman mirmillo gladiator" 0 requires factions { roman
s_julii, }
stage_games 3 requires factions { roman,}
happiness_bonus bonus 3
}
construction 6
cost 6400
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building theatres
{
levels odeon lyceum theatre
{
odeon requires factions { greek, }
{
capability
{
happiness_bonus bonus 1
}
construction 3
cost 1600
settlement_min city
upgrades
{
lyceum
}
}
lyceum requires factions { greek, }
{
capability
{
happiness_bonus bonus 2
}
construction 5
cost 3200
settlement_min large_city
upgrades
{
theatre
}
}
theatre requires factions { greek, }

{
capability
{
happiness_bonus bonus 3
}
construction 6
cost 6400
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building despotic_law
{
levels execution_square secret_police_hq secret_police_network
{
execution_square requires factions { carthaginian, eastern, parthia, egy
ptian, }
{
capability
{
law_bonus bonus 2
}
construction 3
cost 1600
settlement_min city
upgrades
{
secret_police_hq
}
}
secret_police_hq requires factions { carthaginian, eastern, parthia, egy
ptian, }
{
capability
{
law_bonus bonus 3
}
construction 5
cost 3200
settlement_min large_city
upgrades
{
secret_police_network
}
}
secret_police_network requires factions { carthaginian, eastern, parthia
, egyptian, }
{
capability
{
law_bonus bonus 4
}
construction 6
cost 6400

settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building caravans
{
levels caravan frankincense_rd silk_rd
{
caravan requires factions { eastern, parthia, }
{
capability
{
trade_base_income_bonus bonus 2
}
construction 3
cost 1600
settlement_min city
upgrades
{
frankincense_rd
}
}
frankincense_rd requires factions { eastern, parthia, }
{
capability
{
trade_base_income_bonus bonus 3
}
construction 5
cost 3200
settlement_min large_city
upgrades
{
silk_rd
}
}
silk_rd requires factions { eastern, parthia, }
{
capability
{
trade_base_income_bonus bonus 4
}
construction 6
cost 6400
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}

building taverns
{
levels tavern bardic_circle
{
tavern requires factions { barbarian, }
{
capability
{
happiness_bonus bonus 1
}
construction 2
cost 800
settlement_min large_town
upgrades
{
bardic_circle
}
}
bardic_circle requires factions { barbarian, }
{
capability
{
recruit "barb night raiders german" 0 requires factions { germ
ans, }
happiness_bonus bonus 2
}
construction 3
cost 1600
settlement_min city
upgrades
{
}
}
}
plugins
{
}
}
building temple_of_battle
{
levels temple_of_battle_shrine temple_of_battle_temple temple_of_battle_larg
e_temple temple_of_battle_awesome_temple temple_of_battle_pantheon
{
temple_of_battle_shrine requires factions { dacia, thrace, }
{
capability
{
happiness_bonus bonus 1
}
construction 1
cost 400
settlement_min town
upgrades
{
temple_of_battle_temple
}
}
temple_of_battle_temple requires factions { dacia, thrace, }
{
capability

{
happiness_bonus bonus 2
recruits_morale_bonus bonus 1
}
construction 2
cost 800
settlement_min large_town
upgrades
{
temple_of_battle_large_temple
}
}
temple_of_battle_large_temple requires factions { dacia, thrace, }
{
capability
{
happiness_bonus bonus 3
recruits_morale_bonus bonus 2
}
construction 3
cost 1600
settlement_min city
upgrades
{
temple_of_battle_awesome_temple
}
}
temple_of_battle_awesome_temple requires factions { thrace, }
{
capability
{
happiness_bonus bonus 4
recruits_morale_bonus bonus 3
}
construction 5
cost 3200
settlement_min large_city
upgrades
{
temple_of_battle_pantheon
}
}
temple_of_battle_pantheon requires factions { thrace, }
{
capability
{
happiness_bonus bonus 7
recruits_morale_bonus bonus 4
}
construction 6
cost 6400
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}

}
building temple_of_battleforge
{
levels temple_of_battleforge_shrine temple_of_battleforge_temple temple_of_b
attleforge_large_temple temple_of_battleforge_awesome_temple
{
temple_of_battleforge_shrine requires factions { spain, gauls, armenia,
}
{
capability
{
happiness_bonus bonus 1
recruits_exp_bonus bonus 1
}
construction 1
cost 400
settlement_min town
upgrades
{
temple_of_battleforge_temple
}
}
temple_of_battleforge_temple requires factions { spain, gauls, armenia,
}
{
capability
{
recruit "barb naked fanatics gauls" 0 requires factions { gaul
s, }
happiness_bonus bonus 2
weapon_simple bonus 1
recruits_exp_bonus bonus 1
}
construction 2
cost 800
settlement_min large_town
upgrades
{
temple_of_battleforge_large_temple
}
}
temple_of_battleforge_large_temple requires factions { spain, gauls, arm
enia, }
{
capability
{
recruit "barb naked fanatics gauls" 1 requires factions { gaul
s, }
happiness_bonus bonus 3
weapon_simple bonus 1
recruits_exp_bonus bonus 2
}
construction 3
cost 1600
settlement_min city
upgrades
{
temple_of_battleforge_awesome_temple
}
}

temple_of_battleforge_awesome_temple requires factions { armenia, }


{
capability
{
recruit "barb naked fanatics gauls" 1 requires factions { gaul
s, }
happiness_bonus bonus 4
weapon_simple bonus 1
recruits_exp_bonus bonus 2
armour bonus 1
}
construction 5
cost 3200
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}
building temple_of_farming
{
levels temple_of_farming_shrine temple_of_farming_temple temple_of_farming_l
arge_temple temple_of_farming_awesome_temple temple_of_farming_pantheon
{
temple_of_farming_shrine requires factions { dacia, carthaginian, macedo
n, }
{
capability
{
happiness_bonus bonus 1
farming_level bonus 1
}
construction 1
cost 400
settlement_min town
upgrades
{
temple_of_farming_temple
}
}
temple_of_farming_temple requires factions { dacia, carthaginian, macedo
n, }
{
capability
{
happiness_bonus bonus 2
farming_level bonus 2
}
construction 2
cost 800
settlement_min large_town
upgrades
{
temple_of_farming_large_temple
}
}

temple_of_farming_large_temple requires factions { dacia, carthaginian,


macedon, }
{
capability
{
happiness_bonus bonus 3
farming_level bonus 3
}
construction 3
cost 1600
settlement_min city
upgrades
{
temple_of_farming_awesome_temple
}
}
temple_of_farming_awesome_temple requires factions { carthaginian, maced
on, }
{
capability
{
happiness_bonus bonus 4
farming_level bonus 4
}
construction 5
cost 3200
settlement_min large_city
upgrades
{
temple_of_farming_pantheon
}
}
temple_of_farming_pantheon requires factions { macedon, }
{
capability
{
happiness_bonus bonus 5
farming_level bonus 5
law_bonus bonus 2
recruits_exp_bonus bonus 2
}
construction 6
cost 6400
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building temple_of_fertility
{
levels temple_of_fertility_shrine temple_of_fertility_temple temple_of_ferti
lity_large_temple temple_of_fertility_awesome_temple temple_of_fertility_pantheo
n
{
temple_of_fertility_shrine requires factions { germans, egyptian, romans

_julii, }
{
capability
{
recruit "barb screeching women german" 0 requires factions { g
ermans, }
happiness_bonus bonus 1
population_growth_bonus bonus 1
}
construction 1
cost 400
settlement_min town
upgrades
{
temple_of_fertility_temple
}
}
temple_of_fertility_temple requires factions { germans, egyptian, romans
_julii, }
{
capability
{
recruit "barb screeching women german" 0 requires factions { g
ermans, }
happiness_bonus bonus 2
population_growth_bonus bonus 2
}
construction 2
cost 800
settlement_min large_town
upgrades
{
temple_of_fertility_large_temple
}
}
temple_of_fertility_large_temple requires factions { germans, egyptian,
romans_julii, }
{
capability
{
recruit "barb screeching women german" 0 requires factions { g
ermans, }
happiness_bonus bonus 3
population_growth_bonus bonus 3
}
construction 3
cost 1600
settlement_min city
upgrades
{
temple_of_fertility_awesome_temple
}
}
temple_of_fertility_awesome_temple requires factions { egyptian, romans_
julii, }
{
capability
{
recruit "barb screeching women german" 0 requires factions { g
ermans, }

happiness_bonus bonus 4
population_growth_bonus bonus 4
}
construction 5
cost 3200
settlement_min large_city
upgrades
{
temple_of_fertility_pantheon
}
}
temple_of_fertility_pantheon requires factions { egyptian, romans_julii,
}
{
capability
{
recruit "barb screeching women german" 0 requires factions { g
ermans, }
happiness_bonus bonus 7
population_growth_bonus bonus 5
law_bonus bonus 2
}
construction 6
cost 6400
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building temple_of_forge
{
levels temple_of_forge_shrine temple_of_forge_temple temple_of_forge_large_t
emple temple_of_forge_awesome_temple temple_of_forge_pantheon
{
temple_of_forge_shrine requires factions { dacia, seleucid, romans_scipi
i, }
{
capability
{
happiness_bonus bonus 1
weapon_simple bonus 1
}
construction 1
cost 400
settlement_min town
upgrades
{
temple_of_forge_temple
}
}
temple_of_forge_temple requires factions { dacia, seleucid, romans_scipi
i, }
{
capability
{

happiness_bonus bonus 2
weapon_simple bonus 1
weapon_bladed bonus 1
}
construction 2
cost 800
settlement_min large_town
upgrades
{
temple_of_forge_large_temple
}
}
temple_of_forge_large_temple requires factions { dacia, seleucid, romans
_scipii, }
{
capability
{
happiness_bonus bonus 3
weapon_simple bonus 1
weapon_bladed bonus 1
armour bonus 1
}
construction 3
cost 1600
settlement_min city
upgrades
{
temple_of_forge_awesome_temple
}
}
temple_of_forge_awesome_temple requires factions { seleucid, romans_scip
ii, }
{
capability
{
happiness_bonus bonus 4
weapon_simple bonus 1
weapon_bladed bonus 1
armour bonus 1
recruits_exp_bonus bonus 1
}
construction 5
cost 3200
settlement_min large_city
upgrades
{
temple_of_forge_pantheon
}
}
temple_of_forge_pantheon requires factions { seleucid, romans_scipii, }
{
capability
{
happiness_bonus bonus 5
weapon_simple bonus 1
weapon_bladed bonus 1
armour bonus 1
recruits_exp_bonus bonus 2
law_bonus bonus 2
}

construction 6
cost 6400
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building temple_of_fun
{
levels temple_of_fun_shrine temple_of_fun_temple temple_of_fun_large_temple
temple_of_fun_awesome_temple temple_of_fun_pantheon
{
temple_of_fun_shrine requires factions { armenia, egyptian, thrace, sele
ucid, romans_julii, }
{
capability
{
happiness_bonus bonus 2
}
construction 1
cost 400
settlement_min town
upgrades
{
temple_of_fun_temple
}
}
temple_of_fun_temple requires factions { armenia, egyptian, thrace, sele
ucid, romans_julii, }
{
capability
{
happiness_bonus bonus 4
}
construction 2
cost 800
settlement_min large_town
upgrades
{
temple_of_fun_large_temple
}
}
temple_of_fun_large_temple requires factions { armenia, egyptian, thrace
, seleucid, romans_julii, }
{
capability
{
happiness_bonus bonus 6
}
construction 3
cost 1600
settlement_min city
upgrades
{
temple_of_fun_awesome_temple

}
}
temple_of_fun_awesome_temple requires factions { armenia, egyptian, thra
ce, seleucid, romans_julii, }
{
capability
{
happiness_bonus bonus 8
}
construction 5
cost 3200
settlement_min large_city
upgrades
{
temple_of_fun_pantheon
}
}
temple_of_fun_pantheon requires factions { egyptian, thrace, seleucid, r
omans_julii, }
{
capability
{
happiness_bonus bonus 10
population_growth_bonus bonus 2
law_bonus bonus 2
}
construction 6
cost 6400
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building temple_of_governors
{
levels temple_of_governors_shrine temple_of_governors_temple temple_of_gover
nors_large_temple temple_of_governors_awesome_temple temple_of_governors_pantheo
n
{
temple_of_governors_shrine requires factions { pontus, macedon, }
{
capability
{
happiness_bonus bonus 1
law_bonus bonus 1
}
construction 1
cost 400
settlement_min town
upgrades
{
temple_of_governors_temple
}
}
temple_of_governors_temple requires factions { pontus, macedon, }

{
capability
{
happiness_bonus bonus 2
law_bonus bonus 2
}
construction 2
cost 800
settlement_min large_town
upgrades
{
temple_of_governors_large_temple
}
}
temple_of_governors_large_temple requires factions { pontus, macedon, }
{
capability
{
happiness_bonus bonus 3
law_bonus bonus 3
}
construction 3
cost 1600
settlement_min city
upgrades
{
temple_of_governors_awesome_temple
}
}
temple_of_governors_awesome_temple requires factions { pontus, macedon,
}
{
capability
{
happiness_bonus bonus 4
law_bonus bonus 4
}
construction 5
cost 3200
settlement_min large_city
upgrades
{
temple_of_governors_pantheon
}
}
temple_of_governors_pantheon requires factions { macedon, }
{
capability
{
happiness_bonus bonus 5
law_bonus bonus 5
farming_level bonus 2
recruits_exp_bonus bonus 2
weapon_missile bonus 2
}
construction 6
cost 6400
settlement_min huge_city
upgrades
{

}
}
}
plugins
{
}
}
building temple_of_healing
{
levels temple_of_healing_shrine temple_of_healing_temple temple_of_healing_l
arge_temple temple_of_healing_awesome_temple temple_of_healing_pantheon
{
temple_of_healing_shrine requires factions { britons, egyptian, seleucid
, romans_brutii, }
{
capability
{
happiness_bonus bonus 1
population_health_bonus bonus 1
}
construction 1
cost 400
settlement_min town
upgrades
{
temple_of_healing_temple
}
}
temple_of_healing_temple requires factions { britons, egyptian, seleucid
, romans_brutii, }
{
capability
{
happiness_bonus bonus 2
population_health_bonus bonus 2
}
construction 2
cost 800
settlement_min large_town
upgrades
{
temple_of_healing_large_temple
}
}
temple_of_healing_large_temple requires factions { britons, egyptian, se
leucid, romans_brutii, }
{
capability
{
recruit "barb druids briton" 0 requires factions { britons, }
happiness_bonus bonus 3
population_health_bonus bonus 3
}
construction 3
cost 1600
settlement_min city
upgrades
{
temple_of_healing_awesome_temple
}

}
temple_of_healing_awesome_temple requires factions { egyptian, seleucid,
romans_brutii, }
{
capability
{
recruit "barb druids briton" 0 requires factions { britons, }
happiness_bonus bonus 4
population_health_bonus bonus 4
}
construction 5
cost 3200
settlement_min large_city
upgrades
{
temple_of_healing_pantheon
}
}
temple_of_healing_pantheon requires factions { egyptian, seleucid, roma
ns_brutii, }
{
capability
{
recruit "barb druids briton" 0 requires factions { britons, }
happiness_bonus bonus 5
population_health_bonus bonus 5
trade_base_income_bonus bonus 2
recruits_exp_bonus bonus 2
}
construction 6
cost 6400
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building temple_of_horse
{
levels temple_of_horse_shrine temple_of_horse_temple temple_of_horse_large_t
emple temple_of_horse_awesome_temple temple_of_horse_pantheon
{
temple_of_horse_shrine requires factions { spain, gauls, }
{
capability
{
happiness_bonus bonus 1
recruits_exp_bonus bonus 1
}
construction 1
cost 400
settlement_min town
upgrades
{
temple_of_horse_temple
}

}
temple_of_horse_temple requires factions { spain, gauls, }
{
capability
{
happiness_bonus bonus 2
recruits_exp_bonus bonus 2
}
construction 2
cost 800
settlement_min large_town
upgrades
{
temple_of_horse_large_temple
}
}
temple_of_horse_large_temple requires factions { spain, gauls, }
{
capability
{
happiness_bonus bonus 3
recruits_exp_bonus bonus 3
}
construction 3
cost 1600
settlement_min city
upgrades
{
temple_of_horse_awesome_temple
}
}
temple_of_horse_awesome_temple
{
capability
{
happiness_bonus bonus 4
recruits_exp_bonus bonus 4
}
construction 5
cost 3200
settlement_min large_city
upgrades
{
temple_of_horse_pantheon
}
}
temple_of_horse_pantheon
{
capability
{
happiness_bonus bonus 5
recruits_exp_bonus bonus 5
}
construction 6
cost 6400
settlement_min huge_city
upgrades
{
}
}

}
plugins
{
}
}
building temple_of_hunting
{
levels temple_of_hunting_shrine temple_of_hunting_temple temple_of_hunting_l
arge_temple temple_of_hunting_awesome_temple temple_of_hunting_pantheon
{
temple_of_hunting_shrine requires factions { spain, gauls, macedon, }
{
capability
{
happiness_bonus bonus 1
weapon_missile bonus 1
}
construction 1
cost 400
settlement_min town
upgrades
{
temple_of_hunting_temple
}
}
temple_of_hunting_temple requires factions { spain, gauls, macedon, }
{
capability
{
happiness_bonus bonus 2
weapon_missile bonus 2
}
construction 2
cost 800
settlement_min large_town
upgrades
{
temple_of_hunting_large_temple
}
}
temple_of_hunting_large_temple requires factions { spain, gauls, macedon
, }
{
capability
{
happiness_bonus bonus 3
weapon_missile bonus 3
}
construction 3
cost 1600
settlement_min city
upgrades
{
temple_of_hunting_awesome_temple
}
}
temple_of_hunting_awesome_temple requires factions { macedon, }
{
capability
{

happiness_bonus bonus 5
weapon_missile bonus 3
}
construction 5
cost 3200
settlement_min large_city
upgrades
{
temple_of_hunting_pantheon
}
}
temple_of_hunting_pantheon requires factions { macedon, }
{
capability
{
happiness_bonus bonus 5
weapon_missile bonus 3
law_bonus bonus 2
farming_level bonus 2
}
construction 6
cost 6400
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building temple_of_justice
{
levels temple_of_justice_shrine temple_of_justice_temple temple_of_justice_l
arge_temple temple_of_justice_awesome_temple temple_of_justice_pantheon
{
temple_of_justice_shrine requires factions { spain, gauls, carthaginian,
egyptian, }
{
capability
{
happiness_bonus bonus 1
law_bonus bonus 1
}
construction 1
cost 400
settlement_min town
upgrades
{
temple_of_justice_temple
}
}
temple_of_justice_temple requires factions { spain, gauls, carthaginian,
egyptian, }
{
capability
{
recruit "barb naked fanatics spain" 0 requires factions { spai
n, }

happiness_bonus bonus 2
law_bonus bonus 2
}
construction 2
cost 800
settlement_min large_town
upgrades
{
temple_of_justice_large_temple
}
}
temple_of_justice_large_temple requires factions { spain, gauls, carthag
inian, egyptian, }
{
capability
{
recruit "barb druids gaul" 0 requires factions { gauls, }
recruit "barb naked fanatics spain" 0 requires factions { spai
n, }
recruit "spanish bull warriors" 0 requires factions { spain, }
happiness_bonus bonus 3
law_bonus bonus 3
}
construction 3
cost 1600
settlement_min city
upgrades
{
temple_of_justice_awesome_temple
}
}
temple_of_justice_awesome_temple requires factions { carthaginian, egypt
ian, }
{
capability
{
recruit "barb druids gaul" 0 requires factions { gauls, }
recruit "barb naked fanatics spain" 0 requires factions { spai
n, }
recruit "spanish bull warriors" 0 requires factions { spain, }
recruit "carthaginian sacred band infantry" 0 requires faction
s { carthage, }
happiness_bonus bonus 4
law_bonus bonus 4
}
construction 5
cost 3200
settlement_min large_city
upgrades
{
temple_of_justice_pantheon
}
}
temple_of_justice_pantheon requires factions { egyptian, }
{
capability
{
recruit "barb druids gaul" 0 requires factions { gauls, }

recruit "barb naked fanatics spain" 0 requires factions { spai


n, }
recruit "spanish bull warriors" 0 requires factions { spain, }
recruit "carthaginian sacred band infantry" 0 requires faction
s { carthage, }
happiness_bonus bonus 7
law_bonus bonus 5
population_growth_bonus bonus 2
population_health_bonus bonus 2
}
construction 6
cost 6400
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building temple_of_law
{
levels temple_of_law_shrine temple_of_law_temple temple_of_law_large_temple
temple_of_law_awesome_temple temple_of_law_pantheon
{
temple_of_law_shrine requires factions { scythia, egyptian, romans_scipi
i, }
{
capability
{
happiness_bonus bonus 1
law_bonus bonus 1
}
construction 1
cost 400
settlement_min town
upgrades
{
temple_of_law_temple
}
}
temple_of_law_temple requires factions { scythia, egyptian, romans_scipi
i, }
{
capability
{
happiness_bonus bonus 2
law_bonus bonus 2
}
construction 2
cost 800
settlement_min large_town
upgrades
{
temple_of_law_large_temple
}
}

temple_of_law_large_temple requires factions { scythia, egyptian, romans


_scipii, }
{
capability
{
happiness_bonus bonus 3
law_bonus bonus 3
}
construction 3
cost 1600
settlement_min city
upgrades
{
temple_of_law_awesome_temple
}
}
temple_of_law_awesome_temple requires factions { egyptian, romans_scipii
, }
{
capability
{
recruit "roman arcani" 0 requires factions { romans_scipii, }
happiness_bonus bonus 4
law_bonus bonus 4
}
construction 5
cost 3200
settlement_min large_city
upgrades
{
temple_of_law_pantheon
}
}
temple_of_law_pantheon requires factions { egyptian, romans_scipii, }
{
capability
{
recruit "roman arcani" 0 requires factions { romans_scipii, }
happiness_bonus bonus 5
law_bonus bonus 5
weapon_simple bonus 1
weapon_bladed bonus 1
armour bonus 1
}
construction 6
cost 6400
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building temple_of_leadership
{
levels temple_of_leadership_shrine temple_of_leadership_temple temple_of_lea
dership_large_temple temple_of_leadership_awesome_temple temple_of_leadership_pa

ntheon
{
temple_of_leadership_shrine requires factions { armenia, greek_cities, r
omans_julii, }
{
capability
{
happiness_bonus bonus 1
law_bonus bonus 1
}
construction 1
cost 400
settlement_min town
upgrades
{
temple_of_leadership_temple
}
}
temple_of_leadership_temple requires factions { armenia, greek_cities, r
omans_julii, }
{
capability
{
happiness_bonus bonus 2
law_bonus bonus 2
}
construction 2
cost 800
settlement_min large_town
upgrades
{
temple_of_leadership_large_temple
}
}
temple_of_leadership_large_temple requires factions { armenia, greek_cit
ies, romans_julii, }
{
capability
{
happiness_bonus bonus 3
law_bonus bonus 3
}
construction 3
cost 1600
settlement_min city
upgrades
{
temple_of_leadership_awesome_temple
}
}
temple_of_leadership_awesome_temple requires factions { armenia, greek_c
ities, romans_julii, }
{
capability
{
recruit "roman arcani" 0 requires factions { romans_julii, }
happiness_bonus bonus 4
law_bonus bonus 4
}
construction 5

cost 3200
settlement_min large_city
upgrades
{
temple_of_leadership_pantheon
}
}
temple_of_leadership_pantheon requires factions { greek_cities, romans_j
ulii, }
{
capability
{
recruit "roman arcani" 0 requires factions { romans_julii, }
happiness_bonus bonus 7
law_bonus bonus 5
population_growth_bonus bonus 2
}
construction 6
cost 6400
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building temple_of_love
{
levels temple_of_love_shrine temple_of_love_temple temple_of_love_large_temp
le temple_of_love_awesome_temple temple_of_love_pantheon
{
temple_of_love_shrine requires factions { scythia, pontus, greek_cities,
}
{
capability
{
happiness_bonus bonus 1
population_growth_bonus bonus 1
}
construction 1
cost 400
settlement_min town
upgrades
{
temple_of_love_temple
}
}
temple_of_love_temple requires factions { scythia, pontus, greek_cities,
}
{
capability
{
recruit "barb head hunting maidens scythian" 0 requires factio
ns { scythia, }
happiness_bonus bonus 2
population_growth_bonus bonus 2
}

construction 2
cost 800
settlement_min large_town
upgrades
{
temple_of_love_large_temple
}
}
temple_of_love_large_temple requires factions { scythia, pontus, greek_c
ities, }
{
capability
{
recruit "barb head hunting maidens scythian" 0 requires factio
ns { scythia, }
recruit "barb scythian noblewomen scythian" 0 requires faction
s { scythia, }
happiness_bonus bonus 3
population_growth_bonus bonus 3
}
construction 3
cost 1600
settlement_min city
upgrades
{
temple_of_love_awesome_temple
}
}
temple_of_love_awesome_temple requires factions { pontus, greek_cities,
}
{
capability
{
recruit "barb head hunting maidens scythian" 0 requires factio
ns { scythia, }
recruit "barb scythian noblewomen scythian" 0 requires faction
s { scythia, }
happiness_bonus bonus 4
population_growth_bonus bonus 4
}
construction 5
cost 3200
settlement_min large_city
upgrades
{
temple_of_love_pantheon
}
}
temple_of_love_pantheon requires factions { greek_cities, }
{
capability
{
recruit "barb head hunting maidens scythian" 0 requires factio
ns { scythia, }
recruit "barb scythian noblewomen scythian" 0 requires faction
s { scythia, }
happiness_bonus bonus 5
population_growth_bonus bonus 5
law_bonus bonus 2
trade_base_income_bonus bonus 2

recruits_exp_bonus bonus 1
}
construction 6
cost 6400
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building temple_of_naval
{
levels temple_of_naval_shrine temple_of_naval_temple temple_of_naval_large_t
emple temple_of_naval_awesome_temple temple_of_naval_pantheon
{
temple_of_naval_shrine requires factions { romans_scipii, } and buildin
g_present_min_level port_buildings port
{
capability
{
happiness_bonus bonus 1
}
construction 1
cost 400
settlement_min town
upgrades
{
temple_of_naval_temple
}
}
temple_of_naval_temple requires factions { romans_scipii, }
{
capability
{
happiness_bonus bonus 2
}
construction 2
cost 800
settlement_min large_town
upgrades
{
temple_of_naval_large_temple
}
}
temple_of_naval_large_temple requires factions { romans_scipii, }
{
capability
{
happiness_bonus bonus 3
}
construction 3
cost 1600
settlement_min city
upgrades
{
temple_of_naval_awesome_temple

}
}
temple_of_naval_awesome_temple requires factions { romans_scipii, }
{
capability
{
recruit "naval corvus quinquireme" 0 requires factions { roman
, }
happiness_bonus bonus 4
}
construction 5
cost 3200
settlement_min large_city
upgrades
{
temple_of_naval_pantheon
}
}
temple_of_naval_pantheon requires factions { romans_scipii, }
{
capability
{
recruit "naval deceres" 0 requires factions { roman, }
recruit "naval corvus quinquireme" 0 requires factions { roman
, }
happiness_bonus bonus 5
law_bonus bonus 2
weapon_simple bonus 1
weapon_bladed bonus 1
armour bonus 1
}
construction 6
cost 6400
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building temple_of_one_god
{
levels temple_of_one_god_shrine temple_of_one_god_temple temple_of_one_god_l
arge_temple temple_of_one_god_awesome_temple temple_of_one_god_pantheon
{
temple_of_one_god_shrine requires factions { parthia, }
{
capability
{
happiness_bonus bonus 1
law_bonus bonus 1
}
construction 1
cost 400
settlement_min town
upgrades
{

temple_of_one_god_temple
}
}
temple_of_one_god_temple requires factions { parthia, }
{
capability
{
happiness_bonus bonus 2
law_bonus bonus 2
}
construction 2
cost 800
settlement_min large_town
upgrades
{
temple_of_one_god_large_temple
}
}
temple_of_one_god_large_temple requires factions { parthia, }
{
capability
{
happiness_bonus bonus 3
law_bonus bonus 3
}
construction 3
cost 1600
settlement_min city
upgrades
{
temple_of_one_god_awesome_temple
}
}
temple_of_one_god_awesome_temple requires factions { parthia, }
{
capability
{
happiness_bonus bonus 4
law_bonus bonus 4
}
construction 5
cost 3200
settlement_min large_city
upgrades
{
temple_of_one_god_pantheon
}
}
temple_of_one_god_pantheon requires factions { parthia, }
{
capability
{
happiness_bonus bonus 5
law_bonus bonus 5
}
construction 6
cost 6400
settlement_min huge_city
upgrades
{

}
}
}
plugins
{
}
}
building temple_of_trade
{
levels temple_of_trade_shrine temple_of_trade_temple temple_of_trade_large_t
emple temple_of_trade_awesome_temple temple_of_trade_pantheon
{
temple_of_trade_shrine requires factions { britons, carthaginian, greek_
cities, romans_brutii, }
{
capability
{
happiness_bonus bonus 1
trade_base_income_bonus bonus 1
}
construction 1
cost 400
settlement_min town
upgrades
{
temple_of_trade_temple
}
}
temple_of_trade_temple requires factions { britons, carthaginian, greek_
cities, romans_brutii, }
{
capability
{
happiness_bonus bonus 2
trade_base_income_bonus bonus 2
}
construction 2
cost 800
settlement_min large_town
upgrades
{
temple_of_trade_large_temple
}
}
temple_of_trade_large_temple requires factions { britons, carthaginian,
greek_cities, romans_brutii, }
{
capability
{
happiness_bonus bonus 3
trade_base_income_bonus bonus 3
}
construction 3
cost 1600
settlement_min city
upgrades
{
temple_of_trade_awesome_temple
}
}

temple_of_trade_awesome_temple requires factions { carthaginian, greek_c


ities, romans_brutii, }
{
capability
{
happiness_bonus bonus 4
trade_base_income_bonus bonus 4
}
construction 5
cost 3200
settlement_min large_city
upgrades
{
temple_of_trade_pantheon
}
}
temple_of_trade_pantheon requires factions { greek_cities, romans_brutii
, }
{
capability
{
happiness_bonus bonus 5
trade_base_income_bonus bonus 5
population_health_bonus bonus 2
recruits_exp_bonus bonus 1
}
construction 6
cost 6400
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building temple_of_victory
{
levels temple_of_victory_shrine temple_of_victory_temple temple_of_victory_l
arge_temple temple_of_victory_awesome_temple temple_of_victory_pantheon
{
temple_of_victory_shrine requires factions { britons, greek_cities, }
{
capability
{
recruit "warband woad briton" 0 requires factions { britons, }
happiness_bonus bonus 1
}
construction 1
cost 400
settlement_min town
upgrades
{
temple_of_victory_temple
}
}
temple_of_victory_temple requires factions { britons, greek_cities, }

{
capability
{
recruit "warband woad briton" 0 requires factions { britons, }
recruit "warband hurler briton" 0 requires factions { britons,
}
happiness_bonus bonus 2
recruits_exp_bonus bonus 1
}
construction 2
cost 800
settlement_min large_town
upgrades
{
temple_of_victory_large_temple
}
}
temple_of_victory_large_temple requires factions { britons, greek_cities
, }
{
capability
{
recruit "warband woad briton" 1 requires factions { britons, }
recruit "warband hurler briton" 1 requires factions { britons,
}
happiness_bonus bonus 3
recruits_exp_bonus bonus 2
}
construction 3
cost 1600
settlement_min city
upgrades
{
temple_of_victory_awesome_temple
}
}
temple_of_victory_awesome_temple requires factions { greek_cities, }
{
capability
{
recruit "warband woad briton" 1 requires factions { britons, }
recruit "warband hurler briton" 1 requires factions { britons,
}
happiness_bonus bonus 4
recruits_exp_bonus bonus 3
}
construction 5
cost 3200
settlement_min large_city
upgrades
{
temple_of_victory_pantheon
}
}
temple_of_victory_pantheon requires factions { greek_cities, }
{
capability

{
recruit "warband woad briton" 1 requires factions { britons, }
recruit "warband hurler briton" 1 requires factions { britons,
}
happiness_bonus bonus 5
recruits_exp_bonus 3
population_growth_bonus bonus 2
law_bonus bonus 2
trade_base_income_bonus bonus 2
}
construction 6
cost 6400
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building temple_of_violence
{
levels temple_of_violence_shrine temple_of_violence_temple temple_of_violenc
e_large_temple temple_of_violence_awesome_temple temple_of_violence_pantheon
{
temple_of_violence_shrine requires factions { germans, pontus, macedon,
romans_brutii, }
{
capability
{
happiness_bonus bonus 1
}
construction 1
cost 400
settlement_min town
upgrades
{
temple_of_violence_temple
}
}
temple_of_violence_temple requires factions { germans, pontus, macedon,
romans_brutii, }
{
capability
{
happiness_bonus bonus 2
recruits_exp_bonus bonus 1
}
construction 2
cost 800
settlement_min large_town
upgrades
{
temple_of_violence_large_temple
}
}
temple_of_violence_large_temple requires factions { germans, pontus, mac

edon, romans_brutii, }
{
capability
{
recruit "barb berserker german" 0 requires factions { germans,
}
happiness_bonus bonus 3
recruits_exp_bonus bonus 2
}
construction 3
cost 1600
settlement_min city
upgrades
{
temple_of_violence_awesome_temple
}
}
temple_of_violence_awesome_temple requires factions { pontus, macedon, r
omans_brutii, }
{
capability
{
recruit "barb berserker german" 0 requires factions { germans,
}
recruit "roman arcani" 0 requires factions { romans_brutii, }
happiness_bonus bonus 4
recruits_exp_bonus bonus 3
}
construction 5
cost 3200
settlement_min large_city
upgrades
{
temple_of_violence_pantheon
}
}
temple_of_violence_pantheon requires factions { macedon, romans_brutii,
}
{
capability
{
recruit "barb berserker german" 0 requires factions { germans,
}
recruit "roman arcani" 0 requires factions { romans_brutii, }
happiness_bonus bonus 5
recruits_exp_bonus bonus 3
recruits_morale_bonus bonus 1
trade_base_income_bonus bonus 2
population_health_bonus bonus 2
}
construction 6
cost 6400
settlement_min huge_city
upgrades
{
}
}
}
plugins
{

}
}
building temple_of_viking
{
levels temple_of_viking_shrine temple_of_viking_temple temple_of_viking_larg
e_temple
{
temple_of_viking_shrine requires factions { germans, }
{
capability
{
happiness_bonus bonus 1
recruits_exp_bonus bonus 1
}
construction 1
cost 400
settlement_min town
upgrades
{
temple_of_viking_temple
}
}
temple_of_viking_temple requires factions { germans, }
{
capability
{
recruit "barb naked fanatics german" 0 requires factions { ger
mans, }
happiness_bonus bonus 2
recruits_exp_bonus bonus 2
}
construction 2
cost 800
settlement_min large_town
upgrades
{
temple_of_viking_large_temple
}
}
temple_of_viking_large_temple requires factions { germans, }
{
capability
{
recruit "barb naked fanatics german" 0 requires factions { ger
mans, }
recruit "barb gothic cavalry german" 0 requires factions { ger
mans, }
happiness_bonus bonus 3
recruits_exp_bonus bonus 3
}
construction 3
cost 1600
settlement_min city
upgrades
{
}
}
}
plugins
{

}
}
building temple_of_horse_2
{
levels temple_of_horse_2_shrine temple_of_horse_2_temple temple_of_horse_2_l
arge_temple
{
temple_of_horse_2_shrine requires factions { scythia, }
{
capability
{
happiness_bonus bonus 1
recruits_exp_bonus bonus 1
}
construction 1
cost 400
settlement_min town
upgrades
{
temple_of_horse_2_temple
}
}
temple_of_horse_2_temple requires factions { scythia, }
{
capability
{
happiness_bonus bonus 2
recruits_exp_bonus bonus 2
}
construction 2
cost 800
settlement_min large_town
upgrades
{
temple_of_horse_2_large_temple
}
}
temple_of_horse_2_large_temple requires factions { scythia, }
{
capability
{
happiness_bonus bonus 3
recruits_exp_bonus bonus 3
}
construction 3
cost 1600
settlement_min city
upgrades
{
}
}
}
plugins
{
}
}

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