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It's possible to add these two vectors together to find a third vector - the
actual velocity the ball needs to reach the receiver. This vector can be found
using the so-called "parallelogram method" for adding vectors.
Which makes it all the more important that the receiver is at the right place
at just the right time to receive the pass.
So you as a receiver have to know what your job is, where you're supposed
to be on a football field, to have the ball thrown to you, you never know how
fast a defense is going to react to which receiver and which one is going to be
open. So you have to run each route, as if you're getting the ball.
Making the quarterback's skills all the more impressive. In a real game, he
must calculate all of these vectors in a split second: the vector of his rollout,
the vector of the receiver, and the vector the ball must fly to reach its target.
It's a really good feeling when you put that ball exactly where it needs to be
And for an NFL quarterback, that means safely in the hands of his receiver.
Many properties of moving objects are also vectors. Take, for instance, a
billiard ball rolling across a table. The ball's velocity vector describes its
movementthe direction of the vector arrow marks the ball's direction of
motion, and the length of the vector represents the speed of the ball.
Momentum vectors are useful when you want to predict what will happen
when two objects come into contact. Recall from the video that vectors can
be added together by joining them to make a shape called a parallelogram
and finding the diagonal of that parallelogram. The diagonal is the sum of the
two vectors that form the sides of the parallelogram.
Let's say that a rolling billiard ball is moving toward a glancing collision with a
stationary billiard ball. On impact, the moving ball transfers some of its
momentum to the stationary ball, and both roll away from the collision in
different directions. Following the impact, both balls have velocity and hence
momentum. In fact, the sum of the momentum vectors of the two balls after
the collision is equal to the first ball's momentum vector before the collision,
ignoring small losses due to friction as well as sound and heat energy
So, with an understanding of vectors, billiards players can predict where both
balls will go following a collision, allowing them to sink more target balls while
keeping the cue ball safely on the table.