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Follow Sam through the area filled with food and then look left to spot some rou

nd folding tables. Head up the stairs to reach them and then check the stack of
food containers to the right to find a well hidden Persian Bronze Bowl. You can
now follow Sam downstairs to collect the Brass Barber's Bowl at the base of the
stairs.
Check the locked gate after Sam for some fun dialogue and head walk over to the
large wine cask on the opposite side of the room and push it forward. Continue i
nto the wine cellar, which is a maze-like area, and stick to the right to pull a
wine casks backward. Circle around the left side of the cask to find a path beh
ind it and then turn left and pull another cask backward. Once again, circle aro
und the left side of the cask to jump over two small walls that the cask was sit
ting between to find an open area. You can now pull the large cask on the other
side of the room under the vent to create a path that eventually leads outside.
Follow Sam, who shows his age and absence from the outside world by referring to
the building as a "radio tower", and then ignore the nearby ladder and drop off
the railing on the opposite side of the area to a lower courtyard. Follow the p
ath around to a ladder and then climb the drain pipe and shimmy around the corne
r of the building to drop onto a shingled rooftop with the Syrian Vase. Drop bac
k into the courtyard with Sam and boost him up to the ladder to continue, but do
n't follow him over the railing ahead. Instead, turn left and climb the side of
the archway with decorative cutouts and then jump catty-corner to the small balc
ony with the Persian Candlestick on one of the pillars. You can now drop down in
to the courtyard and get a boost from Sam to the ladder for a cutscene.
Enter the courtyard and climb the lattice not covered in vines to reach the seco
nd level and then climb the lattice on the side of the archway to reach the squa
re roof. Jump catty-corner to the next square roof and then again to the square
roof after that. You can now climb the window covered in bars and make your way
to the shingled rooftop, swinging across the bars to trigger a cutscene.
Hop to the metal bar straight ahead and then press to drop to the bar below bef
ore you swing to solid ground. Turn left around the pillar and drop to the ledge
and then shimmy right and up the central pillar to find the Mughal Dagger hidin
g on a small ledge. Return to solid ground and hop onto the ledge on the side of
the wall and up climb to the metal bar, swinging across to the last bar. Turn a
round and shimmy right to climb up another ledge and then follow the drain pipe
up to a window that leads into the power room.
Crawl along the metal catwalk and drop into the room to examine the door to the
circuit breakers to trigger an cutscene. You'll need to search the area to find
the crowbar randomly placed in one of the containers and then examine the door a
gain for a cutscene.
Lights Out
This mission acts as a tutorial for advanced combat, such as enemy detection and
stealth combat. Head up the stairs and hop over the railing and then jump to th
e nearby tower to trigger an event about enemy detection. This section is all ab
out not being seen by the enemies, as it will make your progress a lot easier, s
o jump left and then pull yourself up and hide out of view in the tower.
There is only one doorway from this building, facing a blue and white tower, so
wait for the enemy flashlights to shine away and then run and hop onto one of th
e ledges. As you reach the top ledge a guard will walk to the edge and allow you
to stealth kill him by pressing before you pull yourself up. The opposite door
is catty-corner to another tower, but wait for the enemy above to look off the
other way before you jump to the shingled rooftop and then to the tower itself.
Before you pull up into the tower make sure the guard on the balcony across the

way isn't looking and then jump out the left door to a different building. You c
an now run to the opposite side of the building, hop off the right side of the b
alcony, wait for an opening, and then run across the roof and climb up to the ra
iling.
The tall grass in this area can be used for cover, Assassin's Creed style, so mo
ve slowly to the center of the grass and when the guard is close enough press t
o perform a stealth takedown. Wait for the other guard to follow suit before you
head up the stairs and then hop up into the spotlight and climb the side of the
building. At the top you can get a glance of the ballroom, but you'll need to c
limb up into an open window on this building to continue.
This is a scripted fight, meaning no matter what you do there is only one outcom
e. Press to attack Nadine and when she grabs you press to break the hold. Ther
e are a few opportunities for witty banter in your responses to Nadine, so feel
free to be as much of a show off as you can while she kicks your ass.
After being ejected from the fight, swing across the metal bars to the side of t
he building and jump to the adjacent rooftop. Jump catty-corner to another balco
ny and then jump out the window to grab the metal bar that crosses the archway.
After the short event, swing to the ledge and shimmy left to the round sign that
Sam was talking about.

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