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Classic Tween
Used to or color the instances and text to create animated color shifts or fade in and
fade out of transparency.
Tween the changes in properties of symbol instances, group, and text.
an older way of creating animation in Animate.
These tweens are similar to the newer motion tweens, but are somewhat more
complicated to create and less flexible.
Classic tweens do provide some types of control over animation that motion tweens
do not.
Motion Tween
allow for motion of an object by controlling where an object is in on the stage at a
particular frame.
Motion tweens can be used to create motion over a curved line as well.
used to create animation movements within Animate.
Motion tween animation is created by specifying different values for an object
property between the first and the last frames.
allow for motion of an object by controlling where an object is in on the stage at a
particular frame.
Motion tweens can be used to create motion over a curved line as well.
Target Object- Adding a second symbol or text field to the tween span
replaces the original symbol in the tween. Use any of the following methods
to change the target object of a tween:
Drag a different symbol from the library onto the tween span in
the Timeline
Use the Modify > Symbol > Swap Symbol command.
You can delete the symbol from a tween layer without removing or breaking the
tween. You can then add a different symbol instance to the tween later. You can also
change the type of the target symbol or edit the symbol at any time.
Before you begin:
Motion Paths- When a tween contains motion, a motion path appears on
the Stage. The motion path shows the position of the tweened object in each
frame. You can edit the motion path on the Stage by dragging its control
points. You cannot add a motion guide to a tween/inverse kinematics layer.
Components of Motion Tween:
object
of
color.
drag
object of the
tween's
target object
the
- You can easily move the motion tweens on the Timeline (drag
tween span around) or on the Stage.
- To apply a new instance to an existing tween:
- Paste it onto a tween to swap it out
- Drag a new instance from the Library
- Use the Swap Symbol
movie clips,
these objects
The types of objects on which you can apply a motion tween are
graphics and button symbols, and text fields. The properties of
that can be tweened includes:
- 2D X and Y position
- 3D Z position (movie clips only)
- 2D rotation (around the z-axis)
target as
publish settings.
and
only on symbols
objects
tween a color
right-
tweens to use
You can add more tweens to an existing tween layer. Add more
fewer layers when creating Animate content with animation.
Do one the following:
layer.
Shape Tween
used when a color needs to slowly transition to another or when a shape turns into
another shape.
Shape tweening can also create some interesting effects when a drawing is turned
into a shape, text, or another drawing.
involves drawing a vector shape on one specific keyframe in the Timeline and then
creating another keyframe and drawing another shape on the second keyframe.
When you right-click or Control-click any of the frames between the two keyframes
and choose Shape Tween in the menu that appears, Flash interpolates the
intermediate shapes for the frames in between, creating an animation of the first
shape morphing into the second shape.
Shape tweens work best with simple vector shapes.
Avoid using shapes with cutouts or negative spaces. Also avoid complex shapes
because they tend to turn inside out.
Note: You can use shape hints to specify which points on the beginning shape
should correspond to specific points on the ending shape.
You can also tween the position, color, and transparency of shapes in a shape
tween.
keyframes in
the
frame 30 to a
shape in
different
the two
inspector.
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