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Soul Shards
When you an enemy dies nearby,
roll +CHA.
*On a 10+, You gain a soul shard, *On
a 7-9, You can gain a soul shard at the
cost of 1HP. You can have 1 Shard per
level.
Crush a soul shard for:
Summon Imp
When you perform this action,
roll +CHA.
*On a 10+, An imp Appears with 4 HP.
*On a 7-9, An imp appears with 2 HP
and
Choose one:
Take 2 damage
The imp only stays for 1d4 turns
Imp
When you Attack roll +CHA.
*On a 10+, The imp does 1d4
damage to same target.
*On a 7-9, choose 1:
Imp does 1 damage to ally AND Imp
does 1d4 damage to random
enemy
Imp cackles
*On a 6-, choose 1:
Imp does 1 damage to ally
Imp leaves
Other minions you may only have
1 minion summoned at a time.
Choose one of these two to start with:
Corruption
When you Cast Corruption, roll
+STA.
*On a 10+, Choose 2 targets.
*On a 7-9, Choose 1 target
Targets Take 1d4 damage when they
act and are weakened (-1 STR)
Fear
Shadow Bolt
Succubus
When you act, roll +CHA.
*On a 10+, The succubus Charms 1d4
targets.
*On a 7-9, The Succubus Charms 1
target
Doom guard
6
You start with your clothes, a backpack or
shoulder bag,
Dungeon Rations (5 uses, ration, 1
weight)
and
Summon Succubus
Choose 2
Dagger (hand, 1 weight)
Staff (close, 2 handed, 1 weight)
Three healing potions
Bag of Books (5 uses, 2 weight)
Adventuring Gear (5 uses, 1 weight)
Minion Attack
Soulstone
Replaces: Move
When you perform this action, roll
+STA. *On a 10+, A Dead Character
is resurrected. *On a 7-9, choose 1:
A dead character is resurrected at -1
Level
A dead character is resurrected at -1
to 3 attributes
A dead character is resurrected as
undead
Metamorphisis
Minion Master
Dark Soul
Requires Metamorphisis
When you Metamorphisis you gain
an extra +1 armour and do 1d10
damage, have wings and +2 damage.
Drain Life
Chaos Bolt
Conflagarate
Soul Harvest
Rain of Fire
Requires Conflagarate
When you Rain Down Fire, roll
+STA. *On a 10+, All enemies take
1d8 damage *On a 7-9, choose 1:
1d4 enemies take 1d6 damage
All enemies and allies take 1d6
damage.
Demonic Gateway
Drain Soul
Enslave
Blood Pact
Summon Infernal
Haunt
Requires Fear
When you Inflict Haunt, roll +STA.
*On a 10+, The target takes 1d10
damage and 1d6 damage ongoing
and is Haunted. *On a 7-9, 2 of
these effects happens.
A Haunted target grants +1 to rolls
to defend/attack and damage against
Warlock
Summon Voidwalker