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Warlock

BODY: Skinny, bloated, decrepit, Seductive


________
6
+ Level x
2

EYES: Burning, Black, hidden, ______________


HAIR: Bald, Long, Messy, Burnt ______________
SKIN: Diseased, Scaled, Pale, Shiny
_____________

Soul Shards
When you an enemy dies nearby,
roll +CHA.
*On a 10+, You gain a soul shard, *On
a 7-9, You can gain a soul shard at the
cost of 1HP. You can have 1 Shard per
level.
Crush a soul shard for:

Heal 1d4 HP to you or minion


Get +1 forward

Summon Imp
When you perform this action,
roll +CHA.
*On a 10+, An imp Appears with 4 HP.
*On a 7-9, An imp appears with 2 HP
and
Choose one:
Take 2 damage
The imp only stays for 1d4 turns

Imp
When you Attack roll +CHA.
*On a 10+, The imp does 1d4
damage to same target.
*On a 7-9, choose 1:
Imp does 1 damage to ally AND Imp
does 1d4 damage to random
enemy
Imp cackles
*On a 6-, choose 1:
Imp does 1 damage to ally
Imp leaves
Other minions you may only have
1 minion summoned at a time.
Choose one of these two to start with:

Corruption
When you Cast Corruption, roll
+STA.
*On a 10+, Choose 2 targets.
*On a 7-9, Choose 1 target
Targets Take 1d4 damage when they
act and are weakened (-1 STR)

Fear

When you cast Fear, roll +STA.


*On a 10+, A target runs away OR
1d4 targets are rooted in fear

Shadow Bolt

When you Fire a shadow bolt, roll


+STA. *On a 10+, deal 1d8 damage
+ Level
*On a 7-9, choose 1:
Take 1 damage and deal 1d8 damage
Deal 1d4 damage

Void Walker / Infernal

When you are attacked, roll +CHA.


*On a 10+, Choose 2 *On a 7-9,
choose 1:
You take no damage (void walker
does)
Any damage to Void walker is halved
The Void Walker deals 1d6 damage
back.
An Infernal deals 1d8 damage back
and always deals 2 damage to nearby
enemies on your action.

Succubus
When you act, roll +CHA.
*On a 10+, The succubus Charms 1d4
targets.
*On a 7-9, The Succubus Charms 1
target

Doom guard

When you act, roll +CHA.


*On a 10+, The Doom Guard attacks
1d4 targets for 1d8 damage each OR
1 target for 2d10 damage

6
You start with your clothes, a backpack or
shoulder bag,
Dungeon Rations (5 uses, ration, 1
weight)
and

When you perform this action, roll


+CHA.
*On a 10+, A Voidwalker Appears with
10+Level HP.
*On a 7-9, A Voidwalker appears with
6+ Level HP and Choose one:
Take 2 damage
The Voidwalker takes 4 damage

Summon Succubus

When you perform this action, roll


+CHA.
*On a 10+, A Succubus Appears with
6+Level HP.
*On a 7-9, A Succubus appears with
3+ half-Level HP and Choose one:
Take 3 damage
The Succubus leaves after 2 turns

Choose 2
Dagger (hand, 1 weight)
Staff (close, 2 handed, 1 weight)
Three healing potions
Bag of Books (5 uses, 2 weight)
Adventuring Gear (5 uses, 1 weight)

Minion Attack

When you Command your minion,


roll +CHA.
*On a 10+, It moves and attacks your
target doing an extra 1d4 damage
*On a 7-9, It moves and attacks your
target

Soulstone
Replaces: Move
When you perform this action, roll
+STA. *On a 10+, A Dead Character
is resurrected. *On a 7-9, choose 1:
A dead character is resurrected at -1
Level
A dead character is resurrected at -1
to 3 attributes
A dead character is resurrected as
undead

Metamorphisis

When you perform this action, roll


+STA. *On a 10+, Lasts 1d4+1 turns.
*On a 7-9, Lasts 1 turn
You gain +2 Armour and do d8 base
damage and either Wings or +2 Base

Summon Doom guard


When you perform this action, roll
+CHA.
*On a 10+, A Doomguard Appears
with 8+Level HP and Armour 1
*On a 7-9, A Doomguard appears with
6+ Level HP and Choose one:
Take 4 damage
The Doomguard Leaves after 1 turn

Minion Master

You may summon 2 different minions


at a time
Fill in at least one with the name of a
companion, or write your own.

__________ does not trust me, and for


good reason.
__________ has supplied me with
forbidden tomes.
__________ seems suitably impressed
by my powers and I just cant help
showing off in front of them.
I have used my magic on behalf of
__________ before.

Dark Soul
Requires Metamorphisis
When you Metamorphisis you gain
an extra +1 armour and do 1d10
damage, have wings and +2 damage.

Drain Life

When you Drain life, roll +STA.


*On a 10+ Choose 4
*On a 7-9, Choose 2
Target takes 1d6 damage
You heal [half-level] HP
Minion heals [half-level] HP
*can choose an option twice

Chaos Bolt

When you Fire a Chaos bolt, roll


+STA.
*On a 10+, deal 1d10 damage +
Level
*On a 7-9, choose 1:
Take 1 damage and deal 1d10
damage
Deal 1d6 damage

Conflagarate

When you conflagarate, roll +STA.


*On a 10+ Choose 3
*On a 7-9, Choose 2
A Target takes 1d6 damage

Soul Harvest

When you Harvest Souls, roll +STA.


*On a 10+ you regain [Level] HP and
your minion regains half this. 1d4
enemies take 1d6 damage
*On a 7-9, You OR your minion regain
[half Level] HP and 1d3 enemies take
1d4 damage

Rain of Fire

Requires Conflagarate
When you Rain Down Fire, roll
+STA. *On a 10+, All enemies take
1d8 damage *On a 7-9, choose 1:
1d4 enemies take 1d6 damage
All enemies and allies take 1d6
damage.

Demonic Gateway

Drain Soul

When you Drain a Soul, roll +STA.


*On a 10+, Deal 2d8 damage, on a 79 deal 1d8 damage. If the target dies
create an extra soul shard.

When you Create a Demonic


Gateway, roll +STA. *On a 10+, the
gateway will stay open for 1d6+2
turns. *On a 7-9, the gateway will
stay open for 1d4 turns. *On a 6- take
1d6 damage from Demons.

Enslave

Blood Pact

When you Enslave, roll +CHA. If


targeting a demon get +1, *On a 10+,
the target is yours to control for
[level] turns. *On a 7-9, the target is
yours to control for 1d3 turns. *on a
6- they attack you and you take
damage.

Summon Infernal

When you perform this action, roll


+CHA.
*On a 10+, A Infernal Appears with
8+Level HP and Armour 2 and choose
3
*On a 7-9, A Infernal appears with 6+
Level HP and Armour 1 and Choose
one:
Do not take 4 damage

When you make the blood pact, roll


+STA. *On a 10+, you and all allies
gain +1d6 max HP for the scene and
heal 1d6 HP. *On a 7-9, you and all
allies gain +1d6 max HP for the
scene. *on a 6- you take 1d6 damage.

Haunt

Requires Fear
When you Inflict Haunt, roll +STA.
*On a 10+, The target takes 1d10
damage and 1d6 damage ongoing
and is Haunted. *On a 7-9, 2 of
these effects happens.
A Haunted target grants +1 to rolls
to defend/attack and damage against

Warlock

Summon Voidwalker

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