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Creating custom and compound views in

Android

1. Custom Views
1.1. Default views
The Android framework provides several default views. The base class a view is the View. Views
are responsible for measuring, layouting and drawing themselves and their child elements (in case
of a ViewGroup). Views are also responsible for saving their UI state and handling touch events.
Developers can also create custom views and use them in their application.
It is possible to create custom views by:

Compound views - combining views with a default wiring

Custom views - creating your own views


o

by extending an existing view, e.g. Button

by extending the View class

The following image shows the default view hierarchy of Android.

View are typically created to provide a user interface experience with is not possible with the
default views. Using custom view allows the developer allow to do certain performance
optimization, i.e., in case of a custom layout the development can optimize the layout manager for
his use case.

1.2. How Android draws the view hierarchy


Once an activity receives the focus, it must provide the root node of its layout hierarchy to the
Android system. Afterwards the Android system starts the drawing procedure.
Drawing begins with the root node of the layout. The layout hierarchy is traversed in the order of
declaration, i.e., parents are drawn before their children and children are drawn in the order of
declaration.
Drawing the layout is a two pass process:

measuring pass - implemented in the`measure(int, int)` method. This happens as a topdown traversal of the view hierarchy. Every view stores its measurements.

layout pass - implemented in the layout(int, int, int, int) method. This is also a top-down
traversal of the view hierarchy. During this phase each layout manager is responsible for
positioning all of its children. It uses the sizes computed in the measure pass.

Layout managers can run the measure pass several times. For example, LinearLayoutsupports the
weight attribute which distributes the remaining empty space among views
and RelativeLayout measures child views several times to solve constraints given in the layout file.
A view or activity can
the requestLayout() method.

trigger

the

measure

and

layout

pass

with

call

to

After the measure and layout calculation, the views draw themselves. This operation can be
triggered with the invalidate() method from the View class.

1.3. Using new views in layout files


Custom and compound views can be used in layout files. For this you need to use the full qualified
name in the layout file, e.g. using the package and class name.
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical" >
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<Button
android:id="@+id/button1"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="Button" />
<de.vogella.android.ownview.MyDrawView
android:id="@+id/myDrawView1"
android:layout_width="wrap_content"
android:layout_height="wrap_content" />
</LinearLayout>

1.4. Create screenshots of views


Every View class support the creating of an image of its current display. The following coding
shows an example for that.
# Build the Drawing Cache
view.buildDrawingCache();
# Create Bitmap
Bitmap cache = view.getDrawingCache();
# Save Bitmap
saveBitmap(cache);
view.destroyDrawingCache();

2. Compound Views
Compound views (also known as Compound Components) are pre-configured ViewGroups based
on existing views with some predefined view interaction.
Compound views also allow you to add custom API to update and query the state of the compound
view.
For such a control you define a layout file and assign it to your compound view. In the
implementation of your compound view you predefine the view interaction. You would define a
layout file and extend the corresponding ViewGroup class. In this class you inflate the layout file
and implement the View connection logic

3. Creating custom views


3.1. Creating custom views
By extending the View class or one of its subclasses you can create your custom view.
For drawing view use the onDraw() method. In this method you receive a Canvasobject which
allows you to perform drawing operations on it, e.g. draw lines, circle, text or bitmaps. If the view
should be re-drawn you call the invalidate() method which triggers a call to the onDraw() method
of this view.
To draw your Views you typically use the 2D Canvas API.

3.2. Measurement
The layout manager calls the onMeasure() method of the view. The view receives the layout
parameter from the layout manager. A layout manager is responsible to determine the size of all its
children.
The view must call the setMeasuredDimenstion(int, int) method with the result.

3.3. Defining custom layout managers


You can implement your custom layout manager by extending the ViewGroup class. This allows
you to implement more efficient layout managers or to implement effects which are currently
missing in the Android platform.
A custom layout manager can override the onMeasure() and onLayout() method and specialize the
calculation of its children. For example it can leave out the time consuming support
of layout_weight of the LinearLayout class.
It is good practice to store any additional layout parameters in an inner class of
yourViewGroup implementation. For example ViewGroup.LayoutParams ` implements command
layout parameters, and `LinearLayout.LayoutParams implements additional parameters specific to
LinearLayout, as for example the layout_weight parameter.

4. Life cycle
4.1. Life cycle events related to the window
A view is displayed if it is attached to a layout hierarchy which is attached to a window. A view has
several life cycle hooks.
The onAttachedToWindow() is called once the window is available.
The onDetachedFromWindow() is used when the view is removed from its parent (and if the parent
is attached to a window). This happens for example if the activity is recycled (e.g. via
the finished() method call) or if the view is recycled.
The onDetachedFromWindow() method can be used to stop animations and to clean up resources
used by the view.

4.2. Traversal life cycle events


Traversals life cycle events consists of Animate, Measure, Layout and Draw.

All views must know how to measure and layout themselves. The requestLayout()method call tells
the view to measure and layout itself. As this operation may influence the layout of other views it
calls also requestLayout() of its parent.
This recursive call is the reason why you should not nestle layout to deeply. The measure and
layout operation might be expensive if a lot of hierarchies are re-calculated.
The onMeasure() method determines the size for the view and its children. It must set the
dimension via the setMeasuredDimension() method in this method call before returning.
The onLayout() positions the views based on the result of the onMeasure() method call. This call
happens typically once, while onMeasure() can happen more than once.

4.3. Activity life cycle


Views dont have access to the life cycle events of the activities. If views want to get informed
about these events, you should create an interface in the view which you call in the life cycle
methods of the activity.

5. Define additional attributes for your


custom Views
You can define additional attributes for your compound or custom views. To define additional
attributes create an attrs.xml file in your res/values folder. The following shows an example of
attributes defined for a new view called ColorOptionsView.
<?xml version="1.0" encoding="utf-8"?>
<resources>
<declare-styleable name="ColorOptionsView">
<attr name="titleText" format="string" localization="suggested" />
<attr name="valueColor" format="color" />
</declare-styleable>
</resources>

To use these attributes in your layout file you have to declare them in the XML header. In the
following listing this is done via the xmlns:custom part of the code. These attributes are also
assigned to the view.
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
<!-- define new name space for your attributes -->
xmlns:custom="http://schemas.android.com/apk/res/com.vogella.android.view.compoundview"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical"
>
<!-- Assume that this is your new component. It uses your new attributes -->
<com.vogella.android.view.compoundview.ColorOptionsView
android:layout_width="match_parent"
android:layout_height="?android:attr/listPreferredItemHeight"
custom:titleText="Background color"
custom:valueColor="@android:color/holo_green_light"
/>
</LinearLayout>

The following example shows how you components can access these attributes.
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package com.vogella.android.view.compoundview;
import android.content.Context;
import android.content.res.TypedArray;
import android.util.AttributeSet;
import android.view.Gravity;
import android.view.LayoutInflater;
import android.view.View;
import android.widget.ImageView;
import android.widget.LinearLayout;
import android.widget.TextView;
public class ColorOptionsView extends View {
private View mValue;
private ImageView mImage;
public ColorOptionsView(Context context, AttributeSet attrs) {
super(context, attrs);
TypedArray a = context.obtainStyledAttributes(attrs,
R.styleable.Options, 0, 0);
String titleText = a.getString(R.styleable.Options_titleText);
int valueColor = a.getColor(R.styleable.Options_valueColor,
android.R.color.holo_blue_light);
a.recycle();
// more stuff
}
}

6. Exercise: Create a compound view


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6.1. Create project


Create a new Android project with the following data.
Table 1. New Android project (1,1)
Property

Value

Testing

Table width

Application Name

Compound view example

Project Name

com.vogella.android.customview.compoundview

Package name

com.vogella.android.customview.compoundview

API (Minimum, Target, Compile with)

Latest

Template

Empty Activity

Activity

MainActivity

Layout

activity_main

6.2. Define and use additional attributes


Create the following attributes file called attrs.xml in your res/values folder.
<?xml version="1.0" encoding="utf-8"?>
<resources>
<declare-styleable name="Options">
<attr name="titleText" format="string" localization="suggested" />
<attr name="valueColor" format="color" />
</declare-styleable>
</resources>

Change the layout file used by the activity to the following.


<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
xmlns:custom="http://schemas.android.com/apk/res/com.vogella.android.view.compoundview"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical"
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android:showDividers="middle"
android:divider="?android:attr/listDivider"
tools:context=".MainActivity" >
<com.vogella.android.view.compoundview.ColorOptionsView
android:id="@+id/view1"
android:layout_width="match_parent"
android:layout_height="?android:attr/listPreferredItemHeight"
android:background="?android:selectableItemBackground"
android:onClick="onClicked"
custom:titleText="Background color"
custom:valueColor="@android:color/holo_green_light"
/>
<com.vogella.android.view.compoundview.ColorOptionsView
android:id="@+id/view2"
android:layout_width="match_parent"
android:layout_height="?android:attr/listPreferredItemHeight"
android:background="?android:selectableItemBackground"
android:onClick="onClicked"
custom:titleText="Foreground color"
custom:valueColor="@android:color/holo_orange_dark"
/>
</LinearLayout>

6.3. Create compound view


Create the following layout file called view_color_options.xml for your compound view.
<?xml version="1.0" encoding="utf-8"?>
<merge xmlns:android="http://schemas.android.com/apk/res/android" >
<TextView
android:layout_width="0dp"
android:layout_height="wrap_content"
android:layout_weight="1"
android:layout_centerVertical="true"
android:layout_marginLeft="16dp"
android:textSize="18sp"
/>
<View
android:layout_width="26dp"
android:layout_height="26dp"
android:layout_centerVertical="true"
android:layout_marginLeft="16dp"
android:layout_marginRight="16dp"
/>
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<ImageView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_marginRight="16dp"
android:layout_centerVertical="true"
android:visibility="gone"
/>
</merge>

Create the following compound view.


package com.vogella.android.customview.compoundview;
import com.vogella.android.view.compoundview.R;
import android.content.Context;
import android.content.res.TypedArray;
import android.util.AttributeSet;
import android.view.Gravity;
import android.view.LayoutInflater;
import android.view.View;
import android.widget.ImageView;
import android.widget.LinearLayout;
import android.widget.TextView;
public class ColorOptionsView extends LinearLayout {
private View mValue;
private ImageView mImage;
public ColorOptionsView(Context context, AttributeSet attrs) {
super(context, attrs);
TypedArray a = context.obtainStyledAttributes(attrs,
R.styleable.ColorOptionsView, 0, 0);
String titleText = a.getString(R.styleable.ColorOptionsView_titleText);
int valueColor = a.getColor(R.styleable.ColorOptionsView_valueColor,
android.R.color.holo_blue_light);
a.recycle();
setOrientation(LinearLayout.HORIZONTAL);
setGravity(Gravity.CENTER_VERTICAL);
LayoutInflater inflater = (LayoutInflater) context
.getSystemService(Context.LAYOUT_INFLATER_SERVICE);
inflater.inflate(R.layout.view_color_options, this, true);
TextView title = (TextView) getChildAt(0);
title.setText(titleText);
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mValue = getChildAt(1);
mValue.setBackgroundColor(valueColor);
mImage = (ImageView) getChildAt(2);
}
public ColorOptionsView(Context context) {
this(context, null);
}
public void setValueColor(int color) {
mValue.setBackgroundColor(color);
}
public void setImageVisible(boolean visible) {
mImage.setVisibility(visible ? View.VISIBLE : View.GONE);
}
}

6.4. Adjust activity


Change your activity to the following code and run your application.
package com.vogella.android.customview.compoundview;
import com.vogella.android.view.compoundview.R;
import android.app.Activity;
import android.os.Bundle;
import android.view.Menu;
import android.view.View;
import android.widget.Toast;
public class MainActivity extends Activity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
}
@Override
public boolean onCreateOptionsMenu(Menu menu) {
// Inflate the menu; this adds items to the action bar if it is present.
getMenuInflater().inflate(R.menu.activity_main, menu);
return true;
}
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public void onClicked(View view) {


String text = view.getId() == R.id.view1 ? "Background" : "Foreground";
Toast.makeText(this, text, Toast.LENGTH_SHORT).show();
}
}

The running application should look like the following screenshot.

7. Canvas API
7.1. Introduction into the canvas API
The Canvas API allows to create complex graphical effects. You paint on a Bitmapsurface.
The Canvas class provides the drawing methods to draw on a bitmap and thePaint class specifies
how you draw on the bitmap.

7.2. The Canvas class


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The Canvas object contains the bitmap on which you draw. It also provides methods for drawing
operations, e.g. drawARGB() for drawing a color, drawBitmap() to draw aBitmap, drawText() to
draw a text, drawRoundRect() to draw a rectangle with rounded corners and much more.

7.3. The Paint class


For drawing on the Canvas object you use an object of type Paint.
The Paint class allows to specify the color, font and certain effects for the drawing operation.
The setStyle() method allows to specify if the only the outline ( Paint.Style.STROKE), the filled
part ( Paint.Style.FILL ) or both ( Paint.Style.STROKE_AND_FILL)should be drawn.
You can set the alpha channel of the Paint via the setAlpha() method.
Via Shaders you can define that the Paint is filled with more than one color.

7.4. Shader
A shader allows to define for a Paint object the content which should be drawn. For example you
can use a BitmapShader to define that a bitmap should be used to draw. This allows you for
example to draw an image with rounded corners. Simply define aBitmapShader for
your Paint object and use the drawRoundRect() method to draw a rectancle with rounded corners.
Other Shaders provided
by
the
Android
are LinearGradient,RadialGradient and SweepGradient for drawing color gradients.

platform

To use a Shaders assign it to your Paint object via the setShader() method.
If the area which is filled is larger than the Shaders you can define via the Shader tile mode how
the rest should be filled. The Shader.TileMode.CLAMP constant defines that the edge corners
should be used to fill the extra space, the Shader.TileMode.MIRRORconstant defines that the image
is mirrored and Shader.TileMode.REPEAT defines that the image will be repeated.

7.5. Persisting view data


Most standard views can save there state so that it can be persisted by the system. The Android
system calls the onSaveInstanceState() method and theonRestoreInstanceState(Parcable) to save and
restore the view state.
The convention is to extend View.BasedSavedState as a static inner class in the view for persisting
the data.

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Android searches based on the ID of the view in the layout for the view and pass a Bundle to the
view which the view can use to restore its state.
You should save and restore the user interface state as the user left it, e.g. the scroll position or the
active selection.

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