Professional Documents
Culture Documents
Prepared for:
DR. MOHD NASIR ISMAIL
2013704503
2013322307
2013594251
OBJECTIVE
ISSUES
Articles
Issues
User Experience Study on Folktales Mobile 1) Learning using devices likes iPads and
Application for Childrens Education
tablets can stimulate childrens
motivation and concentration.
2) Comparing the application and getting
perception rather than observing the
quality of the application.
A Study of the Interface Usability Issues of
Mobile Learning Applications for Smart
Phones from the Users Perspective
ISSUES
Articles
Students perceptions on using iPods in
accounting education: A mobile-learning
experience
Issues
1) Application of mobile devices as part of
the students online learning experience
and student learning styles especially
by using an iPod medium.
2) Students enrolled in an exclusively
online graduate accounting program
with iPods as part of their learning
materials which is quite efficient and
effective for them in term use of time
and study planning
Besides, study from and show that the use of iPad and tablets
can stimulate childrens motivation and concentration
Disagree
a)
b)
c)
d)
Disagree
Disagree
ISO/IEC 9126-1(2001)
Disagree
Disagree
Motiwalla (2007)
LITERATURE REVIEW
Citation
Norshahila
Ibrahim, Wan
Fatimah Wan
Ahmad and
Afza Shafie
(2015)
Sample
15 kindergarten
students
Environment
Method
KEMAS (Community
1)
Development Department)
2)
3)
Conclusion
This paper presents the expert
review of user experience on the
Malay folktales application,
MFolktales with special regard to
children education. The prototype
was design to promote Malay folk
stories and to inculcate a good
reading habit among children. The
prototype was tested on 15
kindergarten students from
KEMAS assisted their teacher. The
measurement used user
experience questionnaire as the
tools to evaluate childrens
experience in terms of
attractiveness, efficiency,
perspicuity, dependability,
stimulation and novelty. The
questionnaire was adapted and
customized in accordance with the
application. Overall, the feedback
from the tester was positive.
Guided by the teacher, the children
seem to be motivated to use the
application. They were very happy
and really expressed their interest
in every module contained in the
application.
LITERATURE REVIEW
Citation
Sample
Environment
Abdalha Ali, Muasaad 96 students both Western
1)
Alrasheedi, Abdelkader male and female University in
Ouda & Luiz Fernando
Canada
Capretz (2014)
2)
Method
Conducting a
questionnairebased survey
Conclusion
The user interface plays
the most important role
for each individual
interaction between the
a) Ease of use
user and his/her
b) User satisfaction smartphone application.
c) Attractiveness
d) Learnability
Software prototype
for smartphones provided with real
smartphones
LITERATURE REVIEW
Citation
Sample
Richardson, P. 23
Richardson, B.
(2013)
Environment
Online
learning
environment
Method
1)Questionnaires
2)Interviews
Conclusion
REFERENCES
N. Ibrahim, W. Fatimah, W. Ahmad and A. Shafie,(2015) ."User Experience Study on
Folktales Mobile Application for Children's Education," Next Generation Mobile
Applications, Services and Technologies, 9th International Conference on,
Cambridge, pp. 353-358.
Ali, A., Alrasheedi, M., Ouda, A., & Capretz, L. (2014). A Study of The Interface Usability
Issues of Mobile Learning Applications for Smart Phones from the Users
Perspective. International Journal on Integrating Technology in Education,
3(4), pp. 1-16.
http://dx.doi.org/10.5121/ijite.2014.3401
QUESTIONNAIRE
User Experience Study on Folktales
Mobile Application for Childrens
Education
QUESTIONNAIRE
A Study of the Interface Usability
Issues of Mobile Learning
Applications for Smart Phones from
the Users Perspective
QUESTIONNAIRE
QUESTIONNAIRE
1) to elicit students opinions on the usefulness of the iPod as a tool for
learning
the effectiveness of time and study planning when they are use mlearning method especially iPod device in their education learning
styles.
2) to establish their learning styles (using a VARK questionnaire)
Student opinions regarding the use of the iPods as a learning aid
were measured using 15 ten-point Likert-type scale items, where the
scale anchors were pairs of contradictory statements for example,
finding recordings on the universitys Web-CT to download onto the
iPod was easy/difficult).
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