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- Actualizacin: Update 2 + Vikings Scenario Pack (No es ncesario tener ningun Upd
ate anterior)
-- RECOMENDACIN: Se recomienda descargar el Update por los servidores, porque com
primido pesa 3,4 GB y en el torrent pesa 6,42 GB (el doble, porque no esta compr
imido). Un saludo!
- SERVIDOR: MEGA
LINK: https://mega.nz/#F!2cQymCZC!c2j4yYA_XaptzdHN-9mg0g
- SERVIDOR: UPTOBOX
LINK: https://goo.gl/GdbkZV
- SERVIDOR: USERSCLOUD
LINK: https://goo.gl/GdbkZV
- SERVIDOR: OPENLOAD
LINK: https://goo.gl/GdbkZV
- SERVIDOR: 1FICHIER
LINK: https://goo.gl/GdbkZV
- SERVIDOR: TORRENT
LINK: https://goo.gl/KMDKVo
--- INSTRUCCIONES DE INSTALACIN:
1 Descomprimir el RAR.
2 Copiar el contenido de la carpeta Update y pegarlo en la carpeta PRINCIPAL del ju
ego (reemplazar).
3 Copiar el contenido de la carpeta Crack y pegarlo en la carpeta PRINCIPAL del jue
go (reemplazar).
4 Ejecutar el juego como ADMINISTRADOR.
5 JUGAR!!!
-- Que trae este Update?
UPDATE2:
Civilization VI
We ve released a new update to Sid Meier s Civilization VI today. The Winter 2016 Upd
ate will automatically install when starting the Steam client; if it doesn t instal
l automatically, please restart Steam.
Here are the full list of changes in this new update:
[NEW]
Added Earth map (Standard size)
Added Alert action for units
Put a unit to sleep until they spot an enemy unit
Scenario setup menu
Jump into Scenarios more easily within the Single Player menu. This only shows u
p when a single player scenario is available and enabled (as can be found in bot
h of the new DLCs!)
Added new replay option to Wonder completion movies
[GAMEPLAY UPDATES]
Religious units may now Fortify Until Healed
Coastal Raids can now pillage districts in addition to the buildings within
Great Admirals are no longer allowed to spawn on wonders in water tiles (ex. Hue
y, Great Lighthouse) so they cannot become stranded in lakes
[BALANCE CHANGES]
Cities can no longer receive yields from more than one regional building per typ
e; they take the highest (ex. production from multiple Factories)
Cities can no longer receive amenities from more than one regional building per
type; they take the highest (ex. amenities from multiple Stadiums)
Decreased production costs of Wonders progressively
From the Industrial era (about -10%) to the Atomic era (about -40%).
Decreased production costs of all Space Race Projects by 40%.
Increased research costs of Technologies and Civics progressively
From the Industrial era (about +5%) to the Information era (about +20%).
Increased Faith from Mission
Increased Culture from Chateau
Lowered the minimum unit upgrade cost
Improved clarity on Warmongering penalties associated with taking a civ s final ci
ty
Most Civilization unique districts now require population to construct (like nor
mal districts)
Spaceport district no longer requires population to construct
[AI TUNING]
Improved AI Deal negotiations and analysis
Improved AI handling of Promises; including that they are more likely to agree i
f they like you, and also will consider how trustworthy a civ is by whether they v
e kept previous promises
Improved tactical handling of Great Admirals and Great Generals
Improved AI interest in Terracotta Army
Improved handling of leaf techs
Improved building of Forts
Improved resource grabbing in late game
Improved Last Viking King agenda s analysis for who is in bottom percentage of nav
ies
Improved handling of several complaint or kudo messages from AI
Rebalanced Catherine s evaluation of the no spying Promise
AI will not try to convert unconvertible cities
[BUG FIXES]
Fixed several unique buildings that weren t getting their yields increased by vari
ous game effects (ex. Policies)
Fixed an issue that allowed the Goddess of the Harvest pantheon bonus to stack
Fixed it so loading screens now show the correct text and play matching VO
Fixed an issue that blocked certain relationship-based diplomatic actions
Fixed an issue where incomplete Encampment districts were able to attack
Fixed an issue where you could declare war on friends or allies by moving units
Fixed an issue where AI could declare war on a civ with whom they were already a
t war
Fixed an issue that caused a Multiplayer lobby to require joining players to hav
e Additional Content that wasn t actually needed
Fixed a bug that caused Apostles to run out of promotions
Fixed a bug where gaining policy slots mid-turn could block progression
Fixed issues caused by trading lots of Great Works at the same time
Fixed an issue where turn timers weren t loading correctly from a save
Fixed an issue where Rome s roads would connect to too many adjacent roads
Fixed issue where civs could get another civ s exclusive agenda
Fixed multiple links to the Civilopedia
Fixed issue that could cause menu music to play twice and overlap itself
Fixed an issue that could cause private MP games to become public
Fixed multiple text & grammatical issues
Fixed multiple crashes
[VISUALS]
Added new art for National Parks
Updated Mines for several eras
Updated Swordsman
Improved city fading during combat
[MULTIPLAYER]
Hallowed Ground scenario is no playable on huge maps
VO now plays correctly when loading a save
[UI]
Resource Report now correctly shows resources from several sources:
Great People abilities
Diplomatic Deals
Checkboxes for toggle yields and grid now stay in sync with hotkeys
Improved differentiation in Government Lens hex colors
Added Defeat icon to the End Game Results screen
[AUDIO]
Added sound effect for Quick Save hotkey
On top of the update, we ve also got some exciting new content available starting
today!
Poland Civilization & Scenario Pack
This premium DLC adds Poland and leader Jadwiga to Civilization VI. Jadwiga was
an expert mediator, champion of Catholicism and protected the poor. You can lear
n more about her in our blog post here.
Also included is a new scenario, Jadwiga s Legacy, that tasks players with defending
Poland, Prague and Vienna from invaders invading forces comprised of the Teuton
ic Knights and Ottoman Turks. Gain glory in battle and prove yourself the greate
st defender of Poland!
Includes the complete Polish civilization with Jadwiga, Winged Hussar unique Uni
ith the latest news and information on Sid Meier s Civilization VI.
UPDATE1:
Civilization VI Fall 2016 Update Now Live
A new update is available for Sid Meier s Civilization VI today. The Fall 2016 Upda
te will automatically install when starting the Steam client; if it doesn t install
automatically, please restart Steam.
This update adds DirectX 12[en.wikipedia.org] support to Civilization VI, starti
ng with AMD cards and NVIDIA Maxwell-series-or-later cards - please make sure yo
ur drivers are up to date. Support has also been added for Logitech ARX[gaming.l
ogitech.com]. For more information on each of these, please click their respecti
ve link.
Today you re also able to play a whole new scenario called Cavalry and Cannonades, a
nd settle on two new map types, Four-Leaf Clover and Six-Armed Snowflake. These maps
are playable both online and off, and were designed to encourage more conflict
by forcing players to move toward the center. For the full list of what s in this
latest update, please see below.
Firaxis Games and 2K are committed to making Civilization VI the best experience
possible and will continue to support the title. If you have any feedback on th
is update or just the game in general, please let us know in the 2K Forums[forum
s.2k.com] or here on Steam. Stay civilized!
[NEW]
Maps
- Added a balanced six player map.
- Added a balanced four player map.
Cavalry and Cannonades Scenario Added
- Combat scenario with reduced unit maintenance costs and no strategic resource
requirement for units.
- Larger starting army and additional starting techs.
- Time limit: 50 turns.
- Goal: Possess the largest territory.
DX12 Support
Complete Logitech ARX Support
[GAMEPLAY UPDATES]
Added additional notifications.
Added a time defeat for running out of time. This is always disabled if a Score V
ctory is available.
Added additional Hotkey support (next unit, next city).
Added the ability to rename cities.
Added UI to show the next tile a city will grow to.
Added a visual cue for Barbarian Scouts that are alerted to your city.
Changed Dan Quayle rankings.
[BALANCE CHANGES]
Added prerequisite project (Manhattan Project) for Operation Ivy.
Added Metal Casting as a prerequisite for Economics tech.
Adjusted religious pressure when a religion is first founded to give them more r
esilience and convert the city.
Adjusted relationship decay rates.
Reduced the effectiveness of cavalry production policies.
Reduced Warmonger penalties in most instances, and adjusted how this reacts to r
eturning versus keeping a city. The last city conquered from a player now provid
es a heavy warmonger penalty, even if you have a Casus Belli against this player