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- Juego: Sid Meiers Civilization VI Digital Deluxe

- Actualizacin: Update 2 + Vikings Scenario Pack (No es ncesario tener ningun Upd
ate anterior)
-- RECOMENDACIN: Se recomienda descargar el Update por los servidores, porque com
primido pesa 3,4 GB y en el torrent pesa 6,42 GB (el doble, porque no esta compr
imido). Un saludo!
- SERVIDOR: MEGA
LINK: https://mega.nz/#F!2cQymCZC!c2j4yYA_XaptzdHN-9mg0g
- SERVIDOR: UPTOBOX
LINK: https://goo.gl/GdbkZV
- SERVIDOR: USERSCLOUD
LINK: https://goo.gl/GdbkZV
- SERVIDOR: OPENLOAD
LINK: https://goo.gl/GdbkZV
- SERVIDOR: 1FICHIER
LINK: https://goo.gl/GdbkZV
- SERVIDOR: TORRENT
LINK: https://goo.gl/KMDKVo
--- INSTRUCCIONES DE INSTALACIN:
1 Descomprimir el RAR.
2 Copiar el contenido de la carpeta Update y pegarlo en la carpeta PRINCIPAL del ju
ego (reemplazar).
3 Copiar el contenido de la carpeta Crack y pegarlo en la carpeta PRINCIPAL del jue
go (reemplazar).
4 Ejecutar el juego como ADMINISTRADOR.
5 JUGAR!!!
-- Que trae este Update?
UPDATE2:
Civilization VI

Winter 2016 Update Now Live

We ve released a new update to Sid Meier s Civilization VI today. The Winter 2016 Upd
ate will automatically install when starting the Steam client; if it doesn t instal
l automatically, please restart Steam.
Here are the full list of changes in this new update:

[NEW]
Added Earth map (Standard size)
Added Alert action for units
Put a unit to sleep until they spot an enemy unit
Scenario setup menu
Jump into Scenarios more easily within the Single Player menu. This only shows u
p when a single player scenario is available and enabled (as can be found in bot
h of the new DLCs!)
Added new replay option to Wonder completion movies
[GAMEPLAY UPDATES]
Religious units may now Fortify Until Healed
Coastal Raids can now pillage districts in addition to the buildings within
Great Admirals are no longer allowed to spawn on wonders in water tiles (ex. Hue
y, Great Lighthouse) so they cannot become stranded in lakes
[BALANCE CHANGES]
Cities can no longer receive yields from more than one regional building per typ
e; they take the highest (ex. production from multiple Factories)
Cities can no longer receive amenities from more than one regional building per
type; they take the highest (ex. amenities from multiple Stadiums)
Decreased production costs of Wonders progressively
From the Industrial era (about -10%) to the Atomic era (about -40%).
Decreased production costs of all Space Race Projects by 40%.
Increased research costs of Technologies and Civics progressively
From the Industrial era (about +5%) to the Information era (about +20%).
Increased Faith from Mission
Increased Culture from Chateau
Lowered the minimum unit upgrade cost
Improved clarity on Warmongering penalties associated with taking a civ s final ci
ty
Most Civilization unique districts now require population to construct (like nor
mal districts)
Spaceport district no longer requires population to construct
[AI TUNING]
Improved AI Deal negotiations and analysis
Improved AI handling of Promises; including that they are more likely to agree i
f they like you, and also will consider how trustworthy a civ is by whether they v
e kept previous promises
Improved tactical handling of Great Admirals and Great Generals
Improved AI interest in Terracotta Army
Improved handling of leaf techs
Improved building of Forts
Improved resource grabbing in late game
Improved Last Viking King agenda s analysis for who is in bottom percentage of nav
ies
Improved handling of several complaint or kudo messages from AI
Rebalanced Catherine s evaluation of the no spying Promise
AI will not try to convert unconvertible cities
[BUG FIXES]
Fixed several unique buildings that weren t getting their yields increased by vari
ous game effects (ex. Policies)
Fixed an issue that allowed the Goddess of the Harvest pantheon bonus to stack

Fixed it so loading screens now show the correct text and play matching VO
Fixed an issue that blocked certain relationship-based diplomatic actions
Fixed an issue where incomplete Encampment districts were able to attack
Fixed an issue where you could declare war on friends or allies by moving units
Fixed an issue where AI could declare war on a civ with whom they were already a
t war
Fixed an issue that caused a Multiplayer lobby to require joining players to hav
e Additional Content that wasn t actually needed
Fixed a bug that caused Apostles to run out of promotions
Fixed a bug where gaining policy slots mid-turn could block progression
Fixed issues caused by trading lots of Great Works at the same time
Fixed an issue where turn timers weren t loading correctly from a save
Fixed an issue where Rome s roads would connect to too many adjacent roads
Fixed issue where civs could get another civ s exclusive agenda
Fixed multiple links to the Civilopedia
Fixed issue that could cause menu music to play twice and overlap itself
Fixed an issue that could cause private MP games to become public
Fixed multiple text & grammatical issues
Fixed multiple crashes
[VISUALS]
Added new art for National Parks
Updated Mines for several eras
Updated Swordsman
Improved city fading during combat
[MULTIPLAYER]
Hallowed Ground scenario is no playable on huge maps
VO now plays correctly when loading a save
[UI]
Resource Report now correctly shows resources from several sources:
Great People abilities
Diplomatic Deals
Checkboxes for toggle yields and grid now stay in sync with hotkeys
Improved differentiation in Government Lens hex colors
Added Defeat icon to the End Game Results screen
[AUDIO]
Added sound effect for Quick Save hotkey
On top of the update, we ve also got some exciting new content available starting
today!
Poland Civilization & Scenario Pack
This premium DLC adds Poland and leader Jadwiga to Civilization VI. Jadwiga was
an expert mediator, champion of Catholicism and protected the poor. You can lear
n more about her in our blog post here.
Also included is a new scenario, Jadwiga s Legacy, that tasks players with defending
Poland, Prague and Vienna from invaders invading forces comprised of the Teuton
ic Knights and Ottoman Turks. Gain glory in battle and prove yourself the greate
st defender of Poland!
Includes the complete Polish civilization with Jadwiga, Winged Hussar unique Uni

t, and Sukiennice unique Building.


Poland s Golden Liberty unique ability allows them to gain territory when they build
a Fort or Encampment, even allowing them to steal territory from other civs! Th
ey also convert a Military Policy slot into a Wildcard slot, giving them extra f
lexibility in culture.
Jadwiga allows you to spread your religion to the nearby city when you gain anot
her civ s territory with Golden Liberty. Her relics provide bonus Faith, Culture,
and Gold.
The famous Winged Hussar is strong on the attack and can push back defending uni
ts.
The Sukiennice, or Cloth Hall, gives bonus Production from foreign Trade Routes,
and Gold from internal Trade Routes.
Play as a great Polish noble lord in the Jadwiga's Legacy Scenario:
60 Turn limit
Defend Poland, Prague, and Vienna from invaders including the Teutonic Knights a
nd Ottoman Turks
Gain glory in battle and prove yourself the greatest defender of Poland.
Vikings Scenario Pack
Bring Europe under your rule as the mightiest Viking lord in Vikings, Traders and
Raiders!
the most detailed scenario released yet for Sid Meier s Civilization VI.
The Vikings Scenario Pack includes:
Six new City-States added to the base game:
Auckland (Industrial): Additional production for Coastal tiles.
Antananarivo (Cultural): Culture bonus that increases with every Great Person ea
rned.
Armagh (Religious): Builders can construct the Monastery improvement, which prov
ides Faith and heals religious units.
Granada (Militaristic): Builders can construct the Alcazar improvement, which pr
otects military units and provides Culture.
Muscat (Trade): Bonus Amenities in cities with a Commercial Hub.
Palenque (Scientific): Improved City growth for cities with a Campus.
Three new Natural Wonders added to the base game:
Eyjafjallajkull
Lysefjord
Giant s Causeway
Play as a great ruler of the Dark Ages in the Vikings, Traders, and Raiders! Scena
rio:
100 Turn Scenario, from 787 to 1087
Play as Harald Hardrada of Norway, King Canute of the Danes, or Olof Skotkonung
of Sweden.
Launch a naval invasion of England, conquer Paris, find Vinland with an explorer
, or sail through Gibraltar and raid the Mediterranean Sea.
Build a trade empire and profitable cities, or spread a religion and gain Faith
for your people.
Includes special art assets for leaders.
In this video, we'll show you how to build a city and keep it running at its bes
t. SUBSCRIBE for First Looks at new civilizations, leaders, features and tips fr
om the developers of Civilization VI:...
SUBSCRIBE ? http://2kgam.es/CivilizationYT
Follow the conversation on social media by using the hashtag #OneMoreTurn, and b
e sure to follow the Civilization franchise on social media to keep up to date w

ith the latest news and information on Sid Meier s Civilization VI.
UPDATE1:
Civilization VI Fall 2016 Update Now Live
A new update is available for Sid Meier s Civilization VI today. The Fall 2016 Upda
te will automatically install when starting the Steam client; if it doesn t install
automatically, please restart Steam.
This update adds DirectX 12[en.wikipedia.org] support to Civilization VI, starti
ng with AMD cards and NVIDIA Maxwell-series-or-later cards - please make sure yo
ur drivers are up to date. Support has also been added for Logitech ARX[gaming.l
ogitech.com]. For more information on each of these, please click their respecti
ve link.
Today you re also able to play a whole new scenario called Cavalry and Cannonades, a
nd settle on two new map types, Four-Leaf Clover and Six-Armed Snowflake. These maps
are playable both online and off, and were designed to encourage more conflict
by forcing players to move toward the center. For the full list of what s in this
latest update, please see below.
Firaxis Games and 2K are committed to making Civilization VI the best experience
possible and will continue to support the title. If you have any feedback on th
is update or just the game in general, please let us know in the 2K Forums[forum
s.2k.com] or here on Steam. Stay civilized!
[NEW]
Maps
- Added a balanced six player map.
- Added a balanced four player map.
Cavalry and Cannonades Scenario Added
- Combat scenario with reduced unit maintenance costs and no strategic resource
requirement for units.
- Larger starting army and additional starting techs.
- Time limit: 50 turns.
- Goal: Possess the largest territory.
DX12 Support
Complete Logitech ARX Support

[GAMEPLAY UPDATES]
Added additional notifications.
Added a time defeat for running out of time. This is always disabled if a Score V
ctory is available.
Added additional Hotkey support (next unit, next city).
Added the ability to rename cities.
Added UI to show the next tile a city will grow to.
Added a visual cue for Barbarian Scouts that are alerted to your city.
Changed Dan Quayle rankings.
[BALANCE CHANGES]
Added prerequisite project (Manhattan Project) for Operation Ivy.
Added Metal Casting as a prerequisite for Economics tech.
Adjusted religious pressure when a religion is first founded to give them more r
esilience and convert the city.
Adjusted relationship decay rates.
Reduced the effectiveness of cavalry production policies.
Reduced Warmonger penalties in most instances, and adjusted how this reacts to r
eturning versus keeping a city. The last city conquered from a player now provid
es a heavy warmonger penalty, even if you have a Casus Belli against this player

, because you are wiping out a civilization.


Reduced border incursion warnings if the troops are within their own borders.
Increased the number of Great Works of Writing slots in the Amphitheater to 2.
Increased Counterspy operation time.
Increased the cost of Religious units and applied additional charges.
Units may no longer be deleted when they are damaged.
Deleting a unit no longer provides gold.
Updated Island Plates map to have more hills and mountains.
Units may no longer remove features from tiles that are not owned by that player
.
Fallout now prevents resource harvesting.
Barbarian camps must spawn further away from low-difficulty players cities.
[AI TUNING]
Adjusted AI victory condition focus to increase their competitiveness in Science
and Tourism.
Adjusted AI understanding of declared friendship.
Adjusted the AI approach to beginning and ending a war based on potential gain a
nd loss.
Increased AI competitiveness in building a more advanced military.
Increased AI usage of Inquisitors. Especially Phillip.
Increased AI value of upgrading units.
Increased AI use of Settler escorts.
Tuned AI usage of units that cannot move and shoot, like Catapults.
Tuned AI city and unit build planning.
Improved the ability of city-states to maintain a strong military.
[BUG FIXES]
Fixed some production Social Policies, Great People, and Pantheon bonuses that w
ere not applying correctly.
Fixed Royal Navy Dockyard not getting the right adjacency bonuses.
Fixed some issues with how the Great Wall was built by players and AI, including
proper connection to mountains and removing other players Great Walls as potenti
al connection points.
Fixed a unit cycling error with formations.
Fixed a bug where the first military levy that expired would return all levied u
nits (including those levied from other city-states) to that city-state. Now it
should only return the levied units that actually originally belonged to the one
city-state.
Fixed several issues when Airstrips and Aerodromes are occupied, including force
d rebasing of enemy units and UI updates.
Fixed an exploit that allowed ranged and bombard units to gain experience when a
ttacking a district with 0 hit points.
Fixed an issue with wonders when transferring city ownership
conquering a city w
ith a wonder would not track that wonder, and could lead to problems when attemp
ting to use Gustave Eiffel.
Fixed an issue where the Settler lens would not always show the right informatio
n to the player.
Fixed an issue where AI would counter gold changes with the change desired, rath
er than the total amount of gold desired.
Fixed an issue where the Tutorial intro and outro videos would appear off-center
in certain resolutions.
Fixed some crashes with units.
Fixed an issue where multiple leaders of the same civilization would frequently
show up in a game.
Fixed an issue where Trade Route yields were doubling in some instances.
Units in formations now break formation before teleporting between cities.
The achievement For Queen and Country was unlocking too frequently.
AI with neutral relationships should accept delegations barring exceptional circ
umstances.

Can no longer declare a Joint War if it is invalid for either party.


Save game files should no longer be case sensitive.
Certain wonders were sending extra notifications.
Players will no longer receive any warmongering penalties from a joint war partn
er for actions in that joint war.
Liberating a civilization back to life will now bring them back into the game pr
operly.
Observation Balloon range bonus was being incorrectly applied when stacked.
Text and grammar fixes.
[VISUALS]
Buildings on snow will now have snow on them.
Added an Industrial Barbarian Encampment.
Added a ranger tower to National Parks.
Fixed some issues with buildings not culling around other world items properly.
Fixed an issue with some Districts not showing properly.
Miscellaneous polish applied to multiple improvements, districts, and buildings.
[MULTIPLAYER]
Turn timers are always disabled on the first turn of a new game. This happens re
gardless of the advanced start or turn timer type selected.
Allow multiplayer lobby's private game status to be toggled once the lobby has b
een created.
Cap the max players to 12.
Added LAN player name option to options screen.
[UI]
Added the number of specialists working a tile.
Added some additional icons for espionage, promotions, etc.
Added additional Civilopedia shortcuts, including right clicking a unit portrait
.
Added the signature to the diplomacy action view/deal view so that we can differ
entiate between duplicate players. Also added multiplayer screenname in diplomac
y.
Added Trade Route yields to the Reports screen.
Added City Center to the City Breakdown panel.
Added rewards and consequences to mission completed popups.
Updated the leader-chooser when beginning a new game.
Updated the end game Victory screen.
Updated the multiplayer staging room.
Updated city banners.
Updated Espionage mission chooser flow.
Updated to display what cities are getting amenities from each resource.
Changed resource icon backings to reflect the type of resource it is.
Auto-scroll to the first Great Person that can be claimed.
Improved search functionality in the Civilopedia.
Removed Barbarian data from player replay graphs.
ESC now closes the Tech, Civic, and Eureka popups.
When loading a game, the era blurb will be the current era of the saved game, ra
ther than the starting era of the game.
[AUDIO]
Added some missing mouseover sounds.
Fixed the Oracle quote.
Fixed an issue where the Advisor voice was not playing in some languages.
Fixed compatibility issues with some sound cards, especially those set to high p
layback rates.
[MISC]
Added a setup option "No Duplicate Leaders" that is enabled by default. This opt

ion prevents multiple players from selecting the same leader.


Updated leader screen to support enabling/disabling bloom according to the 'Enab
le Bloom' graphics option.
Plot Tooltip Delay is now available in the Options menu.
Auto Cycle Units is now available in the Options menu.
Benchmark updates.
Credits updated.
- Mas juegos en: www.gamesfull.org

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