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Random Comic Book Item Generator

Magic Artifacts and Scientific Devices


This entry was posted on May 22, 2012, in Generators, Setting. Bookmark the perm
alink. Leave a comment
Comic book supervillains love to either find or build wondrous items to help the
m achieve their evil plots. These devices tend to fall into one of three differe
nt categories: magical artifacts, technological devices, or cosmic relics. I ll co
ver each of these in their turn.
Magic Artifacts for Supervillains
The magical artifact is a wonderful tool for gamemasters to punch up a villains
who s appeared before, but wasn t powerful enough to defeat the heroes. The same con
cept works with cults, cultists, and mundane antagonists. Give them a relic that
evens the odds. Just make certain that the encounter doesn t immediately end with
the hero yanking the device out of their hand. Use a force field or some other
method to keep this from happening, at least right from the start.
Scientific Devices for Comic Characters
Ultimate Nullifier
Cosmic Relics Are the Great Equalizer
Technology in comic books should be somewhat magical in its own right. Given eno
ugh time, a heroic inventor should be able to work up just about any miracle to
get the heroes out of a tight jam. The pivotal term is given enough time , because
that doesn t mean they should be able to build a device in the middle of battle. T
his limitation keeps the mad scientist and the wonder scientist from being all-p
owerful. One other limitation applies: power sources.
If a character suggests their hero knows how to
d access to the worldship of Cosmicus and saw a
nswer to keep them from becoming as powerful as
it, but you don t have a powerful enough power

build a device because he/she ha


similar device, you have a pat a
Cosmicus: Yes, you know how to do
source to power that device.

Notice how much that phrase includes the word power . You know what Cosmicus knows,
but you aren t 40th level and you don t have access to 40th level energy generators
. Of course, this means the heroes eventually steal onto the Cosmicus Worldship
and steal his power sources. Let them use these devices a few times and solve so
me big problems, but treat the devices like a light bulb they burn out.
Cosmic Relics
The most powerful items you ll find are the cosmic relics. These come from omnipot
ent space gods, universal gardeners, transcendent entities, and previous incarna
tions of the Universe. The cosmic relic explains any plot twist, but should only
be used in the rarest of instances. The rule to remember here is the Rule of Coo
l : if it s cool for the device to be in the game, use it. Once it s no longer cool to
use the device, get rid of it.
Also, remember the Rule of Cool isn t what you think is cool; it s what s cool for the
hero group. The Ring of the Cosmic Imp might let you play that wacky character
with ultimate powers, but heroes only put up with that nonsense every once in a
while and only if they can outsmart the ring wielder in the end.
So here s random comic book items to help you add color/flavor to your campaign or
comic story.
Random Artifact & Device Descriptors: First Word

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Destiny
Atomic
Shadow
Holy
Haunted
Quantum
Universal
Monstrous
Psionic
Ancient
Supersonic
Dimensional
Particle
Fusion
Zero-Point
Molecular
Infinity
Holographic
Negative
Cosmic
Magnetic
Evolutionary
Telepathic
Fiendish
White Sound
Ectoplasmic
Eternal
Nanotech
Time Flux
Power
Vortex
Precognitive
Hell s
Stellar
Fission
Gabriel s
Force Field
Elder
Sentient
Higher Dimensional
Divine
Antimatter
Black Hole
Chronomantic
Planetary
Biomantic
Reality
Unholy
Galactic
Cursed
Mood
Wonder
Eternity
The Devil s
Power Amplification
Deepspace
Antediluvian
Tachyon
The Monkey s
Profane

61
God
62 Telekinetic
63 Healing
64 Legendary
65 Warp
66 Dreaded
67 Astral
68 Weather Control
69 Demonic
70 Lepton
71 Knightly
72 Infernal
73 Cold Fusion
74 Death
75 Wishing
76 Bane
77 Neutralization
78 Postcognitive
79 Ultimate
80 Computerized
81 Lunar
82 Positronic
83 Necromantic
84 Coil Flux
85 Probability
86 Mind Control
87 Terrible
88 Phantom
89 Ritual
90 Graviton
91 Blessed
92 Subspace
93 Foul
94 Angelic
95 Fear
96 Cybernetic
97 Purity
98 Entropic
99 Deity
00 Draconic
Random Artifact & Devices: Second Word
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Gauntlet
Eye
Widget
Helm
Vestments
Counter
Torus
Amplifier
Laboratory
Cube
Chalice
Ring
Tank
Skullcap
Scanner
Matrix
Modifier
Interruption Device

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Accumulator
Throne
Trident
Generator
Dirigible
Engine
Cape
Staff
Chamber
Crown
Wormhole
Scrolls
Rocket
Dagger
Disruptor
Cannon
Axe
Welder
Tome
Sign
Gem
Storm Projector
Satellite
Lantern
Tiara
Encryptor
Ringworld
Amulet
Manuscripts
Engine
Golem
Glyph
Shield
Projector
Pick
Droid
Nullifier
Strider
Motorcycle
Belt
Mainframe
Launcher
Orb
Sprocket
Jet
Computer
Rod
Forge
Decoder
Hammer
Machine
Sword
Multitool
Tablets
Armor
Paw
Laser
Brand
Spear
Torc

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Rune
Crowbar
Shards
Hopper
Worldship
Infiltrator
Monocle
Shifter
Wand
Van
Gateway
Capacitor
Mask
Analyzer
Discworld
Copter
Grinder
Grail
Inhibitor
Talisman
Codex
Gun

10 Random Descriptors
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09
75
43
11
48
18
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08
80

Lunar
Psionic
Wishing
Black Hole
Supersonic
Unholy
Holographic
Cursed
Monstrous
Computerized

10 Random Devices/Artifacts
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21
88
68
51
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37
41
23

Machine
Cannon
Trident
Van
Hammer
Shield
Projector
Tome
Satellite
Dirigible

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