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audio, images, animations, video and interactive content. Multimedia contrasts with media
that use only rudimentary computer displays such as text-only or traditional forms of printed
or hand-produced material.
Multimedia can be recorded and played, displayed, interacted with or accessed
by information content processing devices, such as computerized and electronic devices,
but can also be part of a live performance. Multimedia devices are electronic media devices
used to store and experience multimedia content. Multimedia is distinguished from mixed
media in fine art; by including audio, for example, it has a broader scope. The term "rich
media" is synonymous for interactive multimedia. Hypermedia scales up the amount of
media content in multimedia application.
Multimedia presentations may be viewed by person on stage, projected, transmitted, or
played locally with a media player. A broadcast may be a live or recorded multimedia
presentation. Broadcasts and recordings can be either analog or digital electronic media
technology. Digital online multimedia may be downloaded or streamed. Streaming
multimedia may be live or on-demand.
Multimedia games and simulations may be used in a physical environment with special
effects, with multiple users in an online network, or locally with an offline computer, game
system, or simulator.
The various formats of technological or digital multimedia may be intended to enhance the
users' experience, for example to make it easier and faster to convey information. Or in
entertainment or art, to transcend everyday experience.
Enhanced levels of interactivity are made possible by combining multiple forms of media
content. Online multimedia is increasingly becoming object-oriented and data-driven,
enabling applications with collaborative end-user innovation and personalization on multiple
forms of content over time. Examples of these range from multiple forms of content on Web
sites like photo galleries with both images (pictures) and title (text) user-updated, to
simulations whose co-efficients, events, illustrations, animations or videos are modifiable,
allowing the multimedia "experience" to be altered without reprogramming. In addition to
seeing and hearing, haptic technology enables virtual objects to be felt. Emerging
technology involving illusions of taste and smell may also enhance the multimedia
experience.
1. Image Acquisition :
This is the first step or process of the fundamental steps of digital
image processing. Image acquisition could be as simple as being given
an image that is already in digital form. Generally, the image acquisition
stage involves preprocessing, such as scaling etc.
7 Essential multimedia
tools and their free
alternatives
PHOTO EDITING: Photoshop
Free: Splashup
Photoshop may be the industry leader when it comes to photo editing and graphic design,
but Splashup, a free online tool, has many of the same capabilities at a much cheaper price.
Splashup has lots of the tools youd expect to find in Photoshop and has a similar layout,
which is a bonus for those looking to get started right away. Splashup isnt the only free
online photo editing program, check out this list of 20 more.
SLIDESHOWS: Soundslides
Free: PhotoPeach
Until recently there was no other slideshow tool that could compete upload Soundslides
flexibility and easy-to-use interfaceuntil now. PhotoPeach lets users upload and order
photos using a drag and drop interface, upload an MP3 audio file from a computer, add
captions for individual photos and embed the final slideshow anywhere on the net. All this is
familiar to anyone who has ever used Soundslides, but PhotoPeach offers all this and more
for free, making it a strong substitute for Soundslides.
Movies
Animation
Sound
Text
Still Images
Special Effects
3. Testing:
Test your programs to make sure that they meet the objectives of your project, work properly on
the intended delivery platforms, and meet the needs of your client or end user.
4. Delivering:
Package and deliver the project to the end user.
Planning Meeting
A planning meeting is a crucial part of the multimedia development process; it
creates a shared vision for everyone working on the project. The meeting usually
kicks off a project, bringing together the team. During the meeting, the project
manager communicates the major goals and lays out the milestones. The meeting
may include a discussion of the target audience and how each division can help
support the overarching goal.
Script Writing
Most multimedia projects have a story behind them. After the initial meeting, the
people in charge of the background story write a script, creative brief or outline. The
text hits the main points of the project and uses language that appeals to the
audience in jargon, tone and style.
Story Boarding
A multimedia project usually includes multiple pieces: audio, video, imagery, text
for voiceovers and on-screen titles. Story boarding ties everything together; a story
board panel for a scene includes a sketch of the visual elements, the voiceover or
title text, and any production notes. It guides the process, keeps everyone in check
and gives structure to the project.
Designing
During the design stage, designers take over the visual aspects of the project to
determine how it looks and feels. Using the notes from the storyboard, they create
graphics, design the navigation and give direction to photographers and
videographers regarding the correct shots. Depending on the project, the design
stage might include graphic design, web design, information design, photography or
image collection. Design is always done with an eye toward the audience
Editing
Editing is one of the most involved and complex stages of the multimedia
development process. The people responsible for editing the project turn the
various pieces into a cohesive product, taking into consideration the time
constraints, story line and creative specifications. Depending on the scope of the
project, pieces of the project may be edited separately. For projects with a large
amount of video, editing is often the longest stage of the process; a minute of final
video can take hours of editing. The editing stage usually involves internal review
iterations and may also include rounds of client review and editing.
Production
The production stage is when all the parts of a multimedia project come together.
The production staff gathers all of the edited assets in one place and puts them
together in a logical sequence, using the story board as a guide. The rough draft is
then put through rounds of review and final edits, both internally and with the client.
To ensure that a project has the desired impact on the target audience, a company
may engage in user testing as part of production. During this stage, test members
of the audience use the multimedia piece while team members observe. Depending
on the goals of the project, the staff might observe users' reactions or have them
answer questions to see if the project hits the right marks. After user testing, there
are usually further adjustments to the project. Once the team and clients are
satisfied, the project goes out for distribution.