Professional Documents
Culture Documents
[004A]
Sorey wakes up in Lady Lake's Inn with Mikleo and Lailah. He really did
sleep for three days. As you exit, everyone will clap for the Shepherd.
Head outside and follow Lailah. The world just looks a little bit dirtier,
because of the impurities. Lailah will retell the Shepherd's responsibility.
Lailah mentions the Wise Master of Calamity. Sorey says his duty as the
Shepherd is to hunt down the Master of Calamity and purge it. She says, for
now, understanding the duty is enough. She wants him to find his own answer.
But all Sorey can think about right now is food. Head back to the inn.
On the way back, Sorey asks Lailah what previous Shepherds were like but she
clearly wants to avoid that subject. There are things that she cannot say.
But she's not very good at changing the topic either way. Talk to the inn
keeper to continue.
Alisha will have left him some provisions, and new clothes. So that's where
the cloak comes from. She'd be happy if he likes it. But really, I'd rather
he didn't wear it. Oh well.
NOTE: If you dislike the cloak as much as I do, you can actually go back to
his everyday clothes, literally. Under the Visual menu change his clothes to
"everyday clothes."
Head to the southeast exit and go back to the manor that had the growling
dog. Continue inside to the next star. Up on the side patio is Alisha.
I find it extremely funny how Lailah tries to talk to Alisha, make Sorey
hold hands, close his eyes, AND stop breathing. Yikes.
When in control, head back to the main area. You may want to save at the inn
again. Go down the other southern path past the water wheel. You will be
introduced to Turtlez (Turtle People, remember them from Graces?). They will
sell you maps.
Buy the Capital's map for 100 gald.
Talk to the guy behind the Turtlez, with the star. Someone from the underground waterway hasn't returned. Head around the corner to that different
coloured door. Enter.
~ Vivia Waterway Ruins ~
ITEMS
o
o
o
[005]
CHECKLIST------------------------------------------------------------Copper Key
o Life Bottle
o Amber Leaf
Amber Tiara
o Apple Gel x 2
o Vanilla Ice Cream
Void Ring
o Sage
want to chase after him. Lailah turns it on his head and says, it must be
youth. At the end of this spiel you will receive a COPPER KEY.
Head to the next star and examine the door until you get to input an item.
Choose the Royal Knife again. Check the stone monument on the other side.
Slide down and talk to the Dark Turtlez to purchase things. But the only
thing you can buy right now is Apple Gels. You can fuse items together, but
it's not worth it right now. Open the chest behind her for LIFE BOTTLE.
Through the next door, one end holds a chest for AMBER LEAF. Ignore the
door that leads to the rest of the waterway, instead head south to the star
for a scene.
Lailah will hand him the glowing orb, the "World's Memory" but Sorey cannot
see a thing. She cannot understand this as Shepherds should be able to see
it. Lailah figures he wants to see it with Mikleo.
Check the next star for another scene. Learn another map action. Use the
up button on the D-Pad and press square.
Through the door, pick up the chests containing AMBER TIARA and APPLE GEL x2
and then before the star, go around the bend for VANILLA ICE CREAM.
Continue to the star, fight until a scene interrupts. Lailah will introduce
a new Shepherd's power. Kamui form! Or Armatization. I like Kamui. It's a
cool word.
Of course Sorey doesn't know how to release the Kamui form. He can't read
the World's Memory, but he can already master Kamui form. A true mystery.
Up the stairs for a stone monument. And another one. In the other corner is
a chest with VOID RING. Light both pedestals and continue. Before decending
the ladder pick up the SAGE.
Get outta here.
~ Hyland Capital, Lady Lake ~
[005A]
Sorey says Mikleo probably found another entrance into the ruins instead of
returning to the inn. Anyways, for now, let's return the knife to Alisha.
Head towards the star. Before you leave this area, go up the stairs and open
the chest for AMBER BOOTS. Oh and hey there's a stone monument on the path
leading north east in the main area, it wasn't accessible the first time
because Sorey and Mikleo could see Hellions but it can be accessed now.
Head to Alisha's Manor and walk in on her talking to Maltran. Time for
another lesson from Lailah. This time it's about a Seraph's Protection. Head
into the shrine to continue.
So the next destination is Grahad Ruins. Exit Lady Lake and go northeast.
Use the save point if you want and continue around to the west picking up
the AMBER BOOTS as you go. Use the next save point and cross the water for a
stone monument. Go around the bend for an APPLE GEL.
Keep going west. Unless you're Level 18-20, I would suggest avoiding that
colourful Hellion on the field.
~ Grahad Ruins ~
ITEMS
o
o
o
[006]
CHECKLIST------------------------------------------------------------Mango Sorbet
o Life Bottle
o Rosemary
Amber Garment
o Earth Ring
o Apple Gel
Saffron
o Amber Circlet
o Devil Wings
Use the fire map action to burn the miasma. Stone monument straight ahead.
Go down the right path first. In the first room, stone monument. Burn the
miasma, get MANGO SORBET. Head back. Take the left path. The first dead end
leads to a LIFE BOTTLE. Continue to the star.
You'll find a bow meant for water element. Since Sorey doesn't want
Mikleo to be contracted to Lailah, he has no use for the bow. Of course,
somebody else doesn't seem to think that way.
Check out the stone monument in the corner. Head straight and turn right
at the fork for ROSEMARY. Continue the other way and head downstairs. Burn
the miasma and collect AMBER GARMENT and EARTH RING. There's also another
chest but we don't have the key for it yet. Return to the upper level and
take the right path this time and head downstairs.
Head south, open the door. Chest in the corner for APPLE GEL. Follow the
path, burn the miasma, save. Ignore the star, there's a saffron at the dead
end.
BOSS: Oomugade x4
HP: 1030
LVL: 10
WEAK: Water
STRONG: Fire, Earth
So fight 4 with Kamui (Fire) and then get interrupted with some Sorey/Mikleo
bromance. Transform to Kamui (Water) and beat their butts.
More Sorey/Mikleo bromance. And now Alisha can see and hear Seraphim.
Save again if you want. Note about the party. Only two humans and two
Seraphim can fight in a battle. If you have three seraphim in the party,
only two will participate in battle.
Head up and take the right path. Stone monument and AMBER CIRCLET. To the
left side. Miasma, DEVIL WINGS. Star. The World Memory reacts, and Sorey
falls over after burning out from Mikleo's power. You can save the game at
this point.
~ Hyland Capital, Lady Lake ~
[007]
Sorey will get up a day after his fever, whereas it took him three days with
Lailah's power. Anyways. Free trip back to town, cool. Check out the star
north of the inn. Next stop, Folken Hill. But first, you will notice that
there is a red icon on the map next to the inn. This is an item shop and it
sells more weapons, including new weaponry. Exit the capital and head south.
~ Folken Hill ~
[007A]