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Weapon Qualities

Armor Piercing
Weaponswiththisqualityare
particularlygoodatpunchingthrough
armor.AttacksfromArmorPiercing
weaponsignore1armorpoint.Ifthe
targethasnoarmor,thisqualityhasno
effect.Youcangainboththisbonusand
thatoftheSureShottalent
Balanced
Weaponswiththisqualityaredesigned
tobeusedinyoursecondaryhand,
usuallyinconcertwitharapierorfoil.
WhenwieldingaBalancedweaponin
yoursecondaryhandyoudontsufferthe
normal20%penaltytoyourWeapon
Skill.
Defensive
Weaponswiththisqualityaredesigned
withparryinginmind.Yougaina+10%
bonusonparryattemptswhilewielding
aDefensiveweapon.
Experimental
Weaponswiththisqualityusethelatest
engineeringtechnologysotheyaremore
pronetomishap.Onanattackrollof96
98,theweaponjamsandcannotbefired
againuntilasuccessfulTrade
(Gunsmith)skilltestismade.Onan
attackrollof9900theweapon
explodes,inflictingaDamage8hiton
thewielderanddestroyingitselfinthe
process.
Fast
Weaponswiththisqualitystrikequickly
becausetheyareespeciallynimbleor
long.Enemiessuffera10%penalty
whentryingtoparryordodgeaFast
weapon.

Impact
Weaponswiththisqualityhitwith
tremendousforce.Ifyouhitwithan
Impactweapon,youmayrolltwod10
fordamageandpickthehigherresult.
Precise
Weaponswiththisqualityaredeadly
accurate.WhenusingaPreciseweapon,
theCriticalValueofanyCriticalHitsis
increasedby1.Youcangainboththis
bonusandthatoftheStriketoInjure
talent.
Pummeling
Weaponswiththisqualitycanknock
foessenseless.Yougaina+10%bonus
toyourstrengthwhenusingtheStriketo
Stuntalent
Shrapnel
Weaponswiththisqualityfireloadsof
shot,jaggedmetal,nails,glass,orother
smallprojectiles.Thesearenot
marksmansweapons;theyjustspray
outspinningdeathoveralargearea.
FiringaShrapnelweapondoesnot
requireaballisticskilltesttohit.Ithits
inacone.(Houserule:itdoesrequirea
ballisticskilltest.ifthehitissuccessful,
asecondrollismadeforanysecondary
targets.)
Slow
Weaponswiththisqualityareheavyand
awkward,makingthemeasiertoavoid.
Enemiesgaina+10%bonuswhentrying
toparryordodgeaSlowweapon.
Snare
Aweaponwiththisqualityisdesigned
toentangleenemies.Onasuccessfulhit,

Weapon Qualities
thetargetistrappedunlesshesucceeds
onanAgilityTest.Ifthetestisfailed,
thetargetisrestrictedtofreeactionsor
actionsthatenablehisescape,ofwhich
therearetwo.Thetargetmayattemptto
breakthebondsbymakingaStrength
Testorwrigglefreebymakingan
AgilityTest.ThesetestsareFull
Actions.Ifanothercharacterassiststhe
entangledcharacter(alsoaFullAction),
thedifficultyimprovestoRoutine
(+10%).Foraslongasthecharacter
remainsentangled,attacksgaina+20%
bonustoWSorBSasappropriatetothe
attack.
Special

Seeweapondescriptionforadditional
specialrules.
Tiring
Weaponswiththisqualityarefatiguing
touse.TheirImpactqualitythusonly
appliesduringthefirstroundofmelee.
Unreliable
Weaponswiththisqualitydonotalways
functiondependably.Onanattackrollof
9699,theweaponjamsandcannotbe
firedagainuntilasuccessfulTrade
(Gunsmith)Skilltestismade.Onan
attackrollof00,theweaponexplodes,
inflictingitsnormaldamageonthe
wielderanddestroyingitselfinthe
process.

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