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Whisperer
C. 3Escape!
Fallout
Achievement Guide | GamesRadar+
D. The Power of the Atom
E. The Wasteland Survival Guide
F. Following in His Footsteps
G. Galaxy News Radio
H. Scientific Pursuits
I. Tranquility Lane
J. The Replicated Man
K. The Waters of Life
L. Trouble on the Homefront
M. Strictly Business
N. Rescue from Paradise
O. Big Trouble in Big Town
P. Picking up the Trail
Q. Finding the Garden of Eden
R. Blood Ties
S. Tenpenny Tower
T. Oasis
U. The Superhuman Gambit
V. You Gotta Shoot 'Em in the Head
W. Reilly's Rangers
X. Head of State
Y. Stealing Independence
Z. Those!
AA.Agatha's Song
AB.The Nuka-Cola Challenge
AC.The American Dream
AD.Take it Back!
AE.Slayer of Beasts
AF.Doesn't Play Well with Others
AG.Weaponsmith
AH.Psychotic Prankster
AI.Keys are for Cowards
AJ.Data Miner
AK.Silver-Tongued Devil
AL.One-Man Scouting Party
AM.The Bigger They Are
AN.Protector
AO.Mercenary
AP.Reaver
AQ.Ambassador of Peace
AR.Pinnacle of Survival
AS.Harbinger of War
AT.Last, Best Hope of Humanity
AU.Paradigm of Humanity
AV.Scourge of Humanity
AW.Yes I play with dolls
AX.Vault-Tec C.E.O.
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VI.Closing Statements/Contact
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inside make your way to the lair of the wannabe vampires. Talk
to them and convince them to let the Ian go. Then talk to
Fallout 3 Achievement Guide | GamesRadar+
Vincet and convince him. You will then have to talk to Ian and
he will make a choice. Then report back to Evan in Arefu.
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S. Tenpenny Tower
- Completed "Tenpenny Tower" 20G
- When you get to Tenpenny Tower, you will see a ghoul outside the
gate. After the ghoul leaves, speak into the intercom. Once you
gain access you will be instructed to deal with the ghouls at the
trainyard sewers. You can either go and kill all the ghouls or
help them. If you help the ghouls whether its convince everyone
the ghouls are nice and can live there or opening the hatch to
let the ghouls in, the people will die either way, it's your
choice.
T. Oasis
- Completed "Oasis" 20G
- This quest starts in Oasis which is like in the northern middle
part of your map. It is the only place in the Wasteland that has
trees and is green. When you get there you will have to be
clensed. Afterwards you will be put in an area with a talking
tree named Harold. Apparently this character was in Fallout 1
and 2. So I guess that is some history trivia. Harold wants to
die. He doesn't like being a tree, and wishes you to go into
a cave and find his heart and kill him. You have to talk to
some of the Treeminder people and get a key to the cave as well
as some medicince to either kill Harold or make him grow faster.
Doesn't matter which you choose, the quest will still complete.
U. The Superhuman Gambit
- Completed "The Superhuman Gambit" 20G
- This quest starts in Canterbury Commons. When you get into
town, you will see two super hero type people fighting. One
using robots and the other using Giant Ants. Talk to the
town people and they will request your help to get rid of them.
The super hero's lairs are right near the town. The Antogonizer
is easier to get rid of, but if you want some adventure, the
Mechanist is at the Robot Repair Center. To dispatch of him,
you must fight your way through robots and get to the elevater
at the end, and must have a lockpick skill of 75 to face him.
Once you dispatch of either superhero, return to Canterbury
and talk to Uncle Roe.
V. You Gotta Shoot 'Em in the Head
- Completed "You Gotta Shoot 'Em in the Head" 20G
- This quest starts in the Museum of History Underworld. Once
you enter the Museum of History, go straight and to the
basement. Speak with Mister Crowley. He will tell you some
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Y. Stealing Independence
- Completed "Stealing Independence" 20G
- This quest starts in Rivet City. Talk to Abraham Washington.
He runs his own American Museum there. He wants you to find
the Declaration of Independence. You must go to the National
Archives and make your way through. When you get to the end
you will find robots with President's minds encoded into them.
You will have to convince one that you must take the
Declaration of Independence or you can kill it. Return the
Document back to Abraham Washington.
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Z. Those!
- Completed "Those!" 20G
- This quest starts in Grayditch. A boy named Bryan will run
up to you and ask you for help. You will find that his
town of Grayditch is overrun with giant fire breathing fire
ants. He first wants you to find his father. So make your
way to his house and find the shack key and then go into the
shack to find Bryan's dad's body and Dr. Lesko's equipment.
Read the notes and such and then go to Marigold station.
Take out some fire ants and find Dr. Lesko. He will give
you some orders to kill the fire ant protectors. Once you
have done this, return to Dr. Lesko and he will reward you
with some perks. Leave the Station and return to Bryan.
He will want you to find him a home, you can just tell him
you don't have time or couldn't find anyone and the quest
will complete or you can talk to his cousin in Rivet City.
AA.Agatha's Song
- Completed "Agatha's Song" 20G
- Agatha's House is located Northeast of Meresti Metro
Station and west of the Scrapyard and can be hard to find
since it is surrounded by rocks. Once you do find it, talk
to her and she will want you to retrieve a violen for her.
Make your way to Vault 92. Vault 92 is infested with
Mirelurks so be on guard. Make your way to the Sound
rooms and look for the violen. Once you have found it,
return to Agatha for this achievement.
AB.The Nuka-Cola Challenge
- Completed "The Nuka-Cola Challenge" 20G
- This quest starts in Girdershade, speak to Petrovita. She
wants you to locate 30 Nuka Cola Quantums. Her body guard
will want you to give him the Nuka Cola Quantums for double
the price Petrovita is paying. If you do give them to him,
you will not get the achievement.
- This achievement takes a little while to do because it is
collecting the rare Nuka Cola quantum. You must collect
a total of 30 of them. There is usually 1 in every
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AG.Weaponsmith
- Made one of every custom weapon 30G
Here are all the weapons, schematics and Items needed.
- Bottlecap Mine - Items Needed
- Lunchbox, cherry bomb, Sensor Module, Ten caps
- Schematics -A quest reward from Moira in Megaton after the Minefield
quest.
-Jacko's Pop & Gas Stop, northwest of Tenpenny Towers and
east of Girdershade.
-Dashwood's safe, in Tenpenny Tower.
-One can be bought from Knick Knack in Little Lamplight.
- Dart Gun - Items Needed
- Paint Gun, Toy Car, Surgical Tubing, Radscorpion Gland
- Schematics -Schematic can be obtained from Hannibal Hamlin for
completing the Lincoln Memorial quest for the slaves.
-A schematic is at the Boutique Le Chic in Tenpenny Tower.
-A schematic can be found at the MDPL-05 Power Station
next to the skeleton of a dead engineer.
- Deathclaw Gauntlet - Items Needed
- Wonder Glue, Leather Belt, Medical Brace, DeathclawHand
- Schematics -Scott Key Trail and Campground, inside a trailer vehicle.
Near a picnic table. Usually guarded by a Deathclaw.
-Do the Council Seat Quest in Rivet City in favor of
Banon.
- Nuka Grenade - Items Needed
- Nuka cola Quantum, Tin Can, Turpentine, Abraxo cleaner
- Schematics -Complete The Nuka-Cola Challenge, you can obtain a
schematic for this weapon.
-The traveling caravaner Doc Hoff also sells the
Nuka Grenade schematic.
-At the very end of the Deathclaw Sanctuary, there is one.
-Also in the Cliffside Caverns.
- Railway Rifle - Items Needed
- Fission Battery, Pressure Cooker, SteamGaugeAssembly
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AJ.Data Miner
- Hacked 50 terminals 20G
- This achievement is gonna take some time. There are over
100 terminals in the game that you can hack. It is just
finding them. This achievement will require you to pretty
much look through every area and hack every terminal you
find. Again you need to have a Science skill of at least
50 so you can hack computers up to Medium. You have 4
attempts to hack a terminal. If you fail all 4 times, you
will not be able to hack the terminal. If you are
impatient, when you go to hack the computer, pick the first
three word options and if they aren't right, back out and
re hack the terminal and keep trying the first three over,
repeat if the next three doesn't work. Don't forget to
hack terminals in towns just don't get caught doing it or
you will be attacked.
AK.Silver-Tongued Devil
- Won 50 Speech Challenges 20G
- Whenever you are talking to someone and you get an option
with a percentage in front of it, that is a speech
challenge. The higher your speech skill, the higher the
percentage will be. Recomended that your speech skill is
at least 80 or better. Talk to everyone and everything.
AL.One-Man Scouting Party
- Discovered 100 locations 20G
- There are way over 100 locations in the game. You can
either go on a blind scouting for the location, just
watch your compass and go to the arrows that aren't
shaded in or you can reach level 20 and get the perk for
letting you see all locations on the map but you still
have to travel to them, you just have a better view
point of where they are.
AM.The Bigger They Are
- Kill all the Super Mutant Behemoths 20G
- There are 5 total Behemoths. They are hard to miss
since they are like 3 stories tall.
- One you will kill by default while going to GNR Radio.
- One is in the Basement of the Capital Building.
- One is outside of Takoma Industrial.
- One is in a cage in the middle of Evergreen Mills.
- One is found to the West of Jury City Metro. Travel
until you find some tipped over traincars. You will
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AU.Paradigm of Humanity
- Reached Level 20 with Neutral Karma
- See Scourge of Humanity
30G
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AV.Scourge of Humanity
- Reached Level 20 with Bad Karma 30G
- For all level achievements, you want to keep good
karma since it is the hardest to obtain if you are
evil. Right before you hit a level that gives you
an achievement, make a save and then get the
achievement for good. Then reload your save, kill
a few people until your karma is neutral. Get the
achievement, then reload and kill more people until
you are evil. Get the achievement. You can check
your karma status on your pip boy. Here is an
eperience glitch so you can level up faster.
http://fallout.wikia.com/wiki/Scrap_Metal
AW.Yes I play with dolls
- Collected 10 Vault-Tec Bobbleheads
- See Vault Tec C.E.O.
10G
AX.Vault-Tec C.E.O.
- Collected 20 Vault-Tec Bobbleheads 30G
- There is a total of 20 Bobbleheads. Only two can
be missed and you can't return to them. The first
one is in Vault 101, before you leave the vault,
grab it off your dad's desk. The second is at
Raven Rock. It is on Level 2 in colonel Autumn's
office on the table. Only 1 chance to get that one.
- Stat Bobbleheads
-Strength - Megaton - Lucas Simms House
-Perception - Republic of Dave - Museum of Dave
-Endurance - Deathclaw Sanctuary - Near Entrance
-Charisma - Vault 108 - cloning Labs, room with many beds
-Intelligence - Rivet City - Science Labs, on table
-Agility - Greener Pastures Disposal - Office
-Luck - Arlington Cemetary North - Arlington House, basement
- Skill bobbleheads
-Barter - Evergreen Mills - Market Bazaar, very back on shelf
near to Smiling Jack.
-Big Guns - Fort Constantine - CO Quarters in Basement
-Energy Weapons - Raven Rock - Colonel Autumn's Office
-Explosives - WKML Broadcast Station - Sealed Cistern, sewer
manhole behind station, tucked in some rocks.
-Lockpick - Bethesda Ruins - Bethesda Offices East
-Medicine - Vault 101 - Dad's Desk, grab before taking GOAT.
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you find a computer with the information you need. Exit and return
the Citadel
and give the data to Scribe Rothchild. You will then
Fallout 3to
Achievement
Guide | GamesRadar+
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be pointed to Lyons and after talking to him, the quest will
complete and start Shock Value.
BH.Shock Value
- Completed "Shock Value" 30G
- After finished the chat with Lyons, you will be sent back to Tristan.
He will then tell you to retrieve the Tesla Coil from the remians of
Olney Powerworks. Tip, you may want to ask Tristan for extra help.
He will point you to Scribe vallincourt. She will give you a device
that will make the Enclave's Deathclaws protect you. Wild Deathclaws
will still attack you so watch out. That is optional but very helpful.
Travel to Old Olney and follow your map marker to the sewer. Make your
way through the sewers to find the Old Olney Powerworks. You will
eventually meet some ghouls. Continue past them until you reach the
entrance of the Old Olney S. Wilson Building. Be on guard for Enclave
soldiers. After dealing with them you will enter the Olney Powerworks.
It has Sentry bots guarding it so be on guard. It is useful if you
have a high Science skill so you hack the terminal here and turn the
power to the coil off. Otherwise you are going to get electicuted bad
when taking the coil. You can also jump into the generator and
activate the three switches to turn the power down and take less damage.
After you have it, a ladder nearby can be used for a quick exit. Return
to the Citadel and give the coil to Tristan. Quest completed moving on
to Who Dares Wins.
BI.Who Dares Wins
- Completed "Who Dares Wins" 30G
- This is the final mission of the Broken Steel pack. Tristan will send
you to Pennsylvania Avenue, where the White House would be if it wasn't
a crater in the ground. Enter the sewer and you will see that you can
go further into the sewer than before without the DLC. You will make
you way into the Presidential Sub Level. Talk to M.A.R.G.o.T. and find
out how to get the power back on. If you have a high speech skill you
don't need the Senate's ID to get on the Bot's side. If not then you
either find the ID or fight the Sentry bots. If you get on the bot's
side, you will have to take out some ghouls to get the fuse to power
the train back up. If you are in a hurry, just kill the main Sentry
bot at the end of the station. It has a different name than just
Sentry Bot, search it and collect the fuses and power the place back
up. Hop on the train and ride it to a New Area on the map. You will
be able to pick up a Tesla Cannon in a crate which is really powerful.
You will now have to fight your way to the giant mobile Enclave tank.
You will first have to lower the ramp that allows entry into the tank.
You do this right across the way, should be your map marker's
destination. After this, make your way to the tank and fight your way
up to a computer that will allow you to blast a target. You can pick
your own but for good karma and the true main goal. Blast the mobile
tank. You will then have to make it out and you will be met by a
chopper which will take you out of there and back to the Citadel.
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killing enemies.
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