Professional Documents
Culture Documents
nazz lane
velazquez bonetto
metaverse art
2008-2010 Nr.1
This e-book dedicated to
Giorgio Vasari
(30 July 1511 – 27 June 1574)
metaverse art 5
A publication of the
Artspace Diabolus Cybernetic Art Research Project (CARP) 2010
Metaverse snapshots:
Helfe Ihnen
Igor Ballyhoo
Josina Burgess
MillaMilla Noel
Tyrhel Byk
Alizarin Goldflake
Chrom Underwood
Velazquez Bonetto
josina burgess
nazz lane
velazquez bonetto
metaverse art
8 metaverse art
Contents
Josina Burgess
Nazz Lane
Velazquez Bonetto
10 metaverse art
Picture 1: cinetic installation by DanCoyote An- Picture 3: cinetic installation by DanCoyote Antonelli
tonelli aka. DC Spensley aka. DC Spensley
16 metaverse art
Picture 4: cinetic installation by DanCoyote Antonelli aka. DC Spensley in CARP metaverse art exhibition
metaverse art 17
18 metaverse art
Picture 5: cinetic installation by DanCoyote Antonelli aka. DC Spensley in CARP metaverse art exhibition
metaverse art 19
20 metaverse art
Picture 6-7: opening video show by DanCoyote Antonelli aka. DC Spensley in CARP metaverse art exhibition
metaverse art 21
22 metaverse art
Picture 8: opening show by DanCoyote Antonelli aka. DC Spensley in CARP metaverse art exhibition
metaverse art 23
24 metaverse art
Picture 9: cinetic installation by DanCoyote Antonelli aka. DC Spensley in CARP metaverse art exhibition
metaverse art 25
Literature
Poetry
Inland sound objects
Collaborative inland sound productions
Soundtrack creation
2D
Metaverse snapshot and picture manipulation
Machinima, video kaleidoscope
Online broadcasting
3D
Static virtual space objects, installations
Costume and avatar design
Virtual architecture
Virtual landscape
To Trivium included:
To Quadrivium included:
2. Aesthetics
Picture 8: Aristhoteles
metaverse art 37
mathematics. Their discoveries were partly pro-
cessed directly in the art (such as the theory of pro-
portion) under construction; they also share a high
degree of theoretical penetration of the applicable
scientific aesthetic considerations.
Picture 13: Akademy of Fine Art Vienna Atelier The XX. Century had had an important task: to
explain the assumptions classifications rules and
agreements void.
3. Cognitive Aesthetics
Watzlawick, P., Beavin-Bavelas, J., Jackson, D. “The nature of a relationship is dependent on the
1967. punctuation of the partners’ communication pro-
cedures.” In many cases, communication involves
Some Tentative Axioms of Communication. In a veritable maelstrom of messages flying in all di-
Pragmatics of Human Communication - A Study of rections. This applies especially to the non-verbal
Interactional Patterns, Pathologies and Paradoxes. messages. The “punctuation” referred to is the pro-
W. W. Norton, New York. cess of organizing groups of messages into mean-
ings. This is analogous to the punctuation of writ-
Axiom 1 (you cannot not communicate) ten language. In either case, the punctuation can
sometimes alter the meaning considerably.
“One cannot not communicate.” Because every be-
havior is a kind of communication, people who are For example, consider the occurrence of an angry
aware of each other are constantly communicating. response after an interruption, the latter having
Any perceivable behavior, including the absence of followed a suggested course of action. This might
action, has the potential to be interpreted by other be interpreted as anger at the suggested course
people as having some meaning. of action, if the interruption was “punctuated out”
of the sequence, so that the suggestion and the
Axiom 2 (content & relationship) anger were effectively grouped together as a tight
sequence. However, if the receiver punctuated the
“Every communication has a content and relation- information so that the interruption and the anger
ship aspect such that the latter classifies the for- formed a tight sequence, it might be interpreted as
mer and is therefore a meta-communication.” Each anger at the interruption.
person responds to the content of communication
in the context of the relationship between the com- Axiom 4 (digital & analogic)
municators. The word meta-communication is used
in various ways (and therefore not at all, by me) “Human communication involves both digital and
but Watzlawick uses it to mean the exchange of in- analogic modalities.” This one needs a bit of trans-
formation about how to interpret other information. lating! The term “digital”, which today usually refers
either to numbers, computers or fingers, is used in
Just as the interpretation of the words “What an this axiom to refer to discrete, defined elements of
idiot you are” could be influenced by the following communication. These are usually words, but very
words “Just kidding”, it could also be influenced by specific gestures with generally agreed meanings
the relationship between the communicators. In the would also qualify.
50 metaverse art
Clue
Presumption (Eikasia)
Picture 3: the universum today
54 metaverse art
Information
Content of a message however a message can
be true or false, may likely judge the quality of the
source
Insight (Nous),
Spontaneous capture of a situation generally low
uncertainty by evidence and rational argument, but
often not methodically completed
Experience (Empeiria)
Direct experience of action and object relations, in
science, experimental results of high security, rely-
ing on accurate perception or measurement in the
observation by experienced examples of method-
ological theory and practice resulting in Science
Know (Episteme)
a) intersubjectively verifiable knowledge of facts,
very high level of security depending on the con-
cept of truth methodologically and conceptually
rational
Knowledge(Gnosis)
act and result of inspection by and / or experience
gained knowledge, not necessarily intersubjective
metaverse art 55
verification, very high security in inter-dependence
on the concept of truth methodologically and con-
ceptually rational, even pre-scientific
Know-How
An orderly system of protected knowledge. Nor-
mally is a cooperative group of scientifically devel-
oping, secure content, methodically and conceptu-
ally rational
and
* Fear / panic
* Anger / rage
* Joy / ecstasy
* Sadness / grief
* Acceptance / trust
* Disgust / horror
* Surprise / astonishment
* Curiosity / expectations
Examples
Literature,
Epic, drama, poetry
Inland sound objects
Collaborative inland sound productions (metaverse
orchestra)
Soundtrack creation
2d
Metaverse snapshot and picture manipulation
Machinima, video caleidoscope
Online broadcasting
3d
Static virtual space objects, installations (geometry,
sculpty, static textures)
Costume and avatar design
Virtual architecture
Virtual landscape
3.6.6.4 Style
3.6.6.5 Techniques’
The formal analysis of computerized media has Gegenstände, Konzepte, Geschichtlichkeit. Berlin.
yielded such art movements as internet art and al- unter den Onlineveröffentlichungen der Freien Uni-
gorithmic art. The purpose of “new media objects” versität Berlin: www.sfb626.de/veroeffentlichun-
is not to replace traditional media, but to challenge gen/online/aesth_erfahrung/aufsaetze/belke_led-
old media. er.pdf
3.6.7 The Cognition Attitude (the components of Why do certain people prefer certain objects? What
the recipient behavior) objects are perceived as beautiful or pleasant? And
what social and cultural conditions is aesthetic ex-
The cognition process perience based upon?
Belke, B & Leder, H. (2006). Annahmen eines It presents five stages of experiencing art, each of
Modells der ästhetischen Erfahrung aus kognition- which is connected to sequential processing stage
spsychologischer Perspektive, in: Sonderforsc- with a certain type of cognitive analysis is. Accom-
hungsbereich 626 (Hrsg.): Ästhetische Erfahrung: panied in varying degrees of conscious or uncon-
metaverse art 65
scious affective evaluation process is running, which
is due to cultural and individual life-learned evaluation can be to tell whether two works have the same style,
patterns. In the above stages of but it goes even faster the substance rather crudely
(Augustin et al., 2008). We have also shown that it is
- Perceptual Analysis, a peculiarity of the art that they might not must fully
- Implicit Memory Integration, understand: even a degree of ambiguity can be very
- Explicit Classification, well received.
- Cognitive Mastering and
- Evaluation 3.6.7.4 In the fourth stage of processing, cognitive
mastering, there is a specific interpretation of art. Here
does not represent a stringent and gradual progres- the viewer tries to understand what it can mean the
sive processing, but a process of perception in the work of art, what are the possible interpretations. In
course of processing may again fall back to earlier psychology, cognition refers to mental processes and
stages, so feedback effects are possible. These are structures of an individual such as thoughts, opinions,
indicated in the model as a feedback loop. Further- attitudes, desires, and intentions. Cognitions can be
more, the emotional baseline is where the individual understood as information processing, learning new
at the beginning of the perceptual process is impor- things and where knowledge is processed, see the
tant. thinking and problem-solving. Cognitions include
what individuals think about themselves, their (social)
3.6.7.1 The first stage of processing of perceptual environment, its past, present and future. Cognitions
analysis is the sensory perception. This is about the can influence emotions (feelings) and / or be affected
recognition of feature detection and pattern formation by it. One can therefore hold that cognitions are all
processes in which the key variables such as com- the internal representations that are) an individual of
plexity, contrast, color, symmetry, order factors and the world (subjective reality and are able to construct
are perceived grouping effects. themselves)
3.6.7.2 In the second stage of processing, the implicit 3.6.7.5 The final process of evaluation to include the
memory integration is about the integration of uncon- evaluation of the whole. Have I understood something,
scious Memories. It depends on aspects of familiarity it speaks to me? Important at this stage is how to deal
or unfamiliarity, but also for the perception of prototyp- with ambiguity, ie, the ambiguity of the art object. The
icality, i.e. the extent to which corresponds an object whole process is accompanied by ever-increasing
of perception to the ideas of a “type.” emotional states, which in turn are evaluated and
lead to an aesthetic emotion. The emotional response
3.6.7.3 At the third stage of processing, the Explicit can at best be successful through interpretations and
Classification, is about capturing the contents and solutions perceived as pleasure. If passed, the steps,
meanings of Assignment of styles. Respectively being built next to an aesthetic emotion (probably a
on the available memory content evaluation criteria good feeling) is also an aesthetic case, now we can
come into play. This stage is also characterized by the say whether a work of art like.
transition from automatic to conscious perception pro-
cessing. In fact it goes very quickly the qualities of art-
works to recognize. After only a fraction of a second
66 metaverse art
MANAX
All over Second Life you find all kind of clubs and
places where you can “dance”. Its something peo-
ple like to do in real life so also in this world.. “Dance
balls ”to stand on makes your avatar moves like
you were the best dancer in the world, so we de-
Picture 13: /up Josina Burgess Diabolus/CARP
metaverse art 75
cided to grab a few of those “balls” and place them
around for an exhibition we held. The exhibition
was showing a few of the first sculptures I made
in SL. To make it more entertaining for visitors we
made a stage with instruments and streamed in
music from some records I made in RL.
Picture 16: /up Josina Burgess Diabolus/CARP I had the idea to build a cave with ghosts inside.
Velazques and me used sculpted prims we made
in the Wings program to make the cave look “sl-
natural” . For the textures I used blue light and
inside every prim I put a blue light script to give it a
more sinister look. From 5 prims I made a “ghost”,
in photo shop I designed the faces and made them
very transparent and the robes flexi. Velazques
created a script that let the ghost react on every
avatar, following it and wrapping around you. I also
added some particle scripts inside the ghost that
made them look like floating in transparent, misty
clouds. A terrible “humming” sound that gives you
the shivers completed it. In the cave I placed some
particles I learned to made giving transparent mists
of green, black and white light. Some ghost lights
were also floating around in the cave. The whole
experience was really nice and inside the “ghosts”
nice transparent colours and images shown and
made every ghost a piece of art again.. Asll the to-
tal cave looked great and very “SL”
Picture 17: Ghost by josina Burgess
metaverse art 77
`Black Widows`
`Birds 2`
“Twinkling Stars”
Picture 18: Windows by Josina Burgess Diabolus/CARP
In Wings I made a sculpted tweaked prim with
many small branches coming out. In SL I used a
texture on it that made it look like some sort of star.
With a texture change script it started to twinkle.
Some ghost lights added to it made it an abstract
Christmas tree.
“Sculpted space”
“Changing Flower”
“Breathing Sculpt”
How we Work:
1. Open communication, co-laboration and co-
operation
2. Open idea and know-how exchange
3. Open audiovisual component and script ex-
change
Rules:
1. There are no rules. Inovation is not bind to any
rules.
2. Out of the first rule there are no further rules.
The difference:
Due a brainstorm session or with Semantic intuition
there will be a concept-improvisation with the goal Picture 30: VJAZZ (immersion, interaction, worldwide
to get new semantic combinations out of concept collaboration) Diabolus/CARP3 J. Burgess, V. Bonetto
improvisations. To solve problems. During a Virtual
Jazz session (VJS) collaborative components will
be combined and varied to create new audiovisual
effects. The essence of this Art-technique is: to
call the unexpected and let it help in the creative
process.
THE WALL
We started like:
Cybernetic Art Research Project proudly pres-
ents...
On July 21 1990, nine months after the dismantle- Picture 35: The WALL V3 virtual theatre, Diabolus/CARP10
86 metaverse art
ment of the Berlin Wall, Roger Waters and an all-
star cast performed “The Wall” at Potzdamer Platz
in Berlin. The performance was watched by a live
audience of 250,000 and half-billion people on TV.
And now, the Cybernetic Art Research Project
(CARP) bring “The Wall” to SL...
CONCEPT:
A specially commisioned mix of 6 to 8 songs from
“The Wall” album. Approx. 40 minutes duration.
Look in your heart...to see Picture 38: The WALL V2 graphics by Elfod Nemeth
if there is a wall to break
and let your mind be free
just be real not another fake
It is time to awaken
It is time that it is said
give us back what you’ve taken
Break those Walls in your head…
THE RINGS
Picture 39: The RINGS 4d cinema Diabolus/CARP6
88 metaverse art
The RINGS was an idea of Velazquez and Josina
and soon Junivers and Medora Chevalier joined
in and we brainstormed a while about what form it
had to be. We wanted to bring a message, a strong
one and still easy to understand. From making the
WALL we learned a lot and again we gathered a
team from all over the world and worked together. It
was great fun, again a bigger challenge and a great
spectacle, Every time again the sim was full and
CARP’s name was growing. We also made a book
about it that we gaved away as a gift, and from the
RINGS also a new group arised the RINGS discus-
sion group that now has a big amount of members
that stand strong for all injustice in the world and try
to find ways to reach pwople from all over the world
to create awareness.
METROPOLIS
http://secondarts.wordpress.com/2009/04/19/carp-
presents-metropolis-in-second-life/
Picture 56: Metropolis 4d cinema, the Moloch Ma- Lastly, the one thing you can’t see in the slideshow
chine below: Music. The score for this show is really
strong. It’s electronic in nature and complements
the show quite well…just like the textures, the ani-
mations, the costumes…
http://www.flickr.com/photos/22475787@N04/
sets/72157615929909533/
Part One “This is going to take some time,” I said aloud while
looking at and sorting through the information. Sigh-
ing, I leaned back in my office chair and tried to put
some boundaries around this effort. I begin thinking
Nazz Lane about her reply to my question, what did she mean by
Thursday, January 17, 2008 the arts, and her answer in a roundabout way suggest-
ed a border line between the visual and performance
arts. There, seemingly, was an initial scope, arbitrary to
be sure, but one that could be fleshed out to create an
image of the state and direction of such a broad topic
as “The Arts in Second Life”.
Picture 1: doppelgänger, Temporary self portrait by Picture 3: worldwide audiovisual improvisation (VJAZZ) by
Nonnatus Korhonen. Portrait Island, The National Portrait Velazquez Bonetto & Josina Burgess. Art Space Diabolus
Gallery, Canberra benvolio
102 metaverse art
Picture 4: Exhibition doppelgänger,Autoscopia 2009 by Adam Ramona, Christo Kayo. Jack Shoreland Portrait Island, The
National Portrait Gallery, Canberra
metaverse art 103
Picture 5 doppelgänger, Code portraits by Man Michinaga. Portrait Island, The National Portrait Gallery, Canberra
Picture 6: Exhibition doppelgänger, iGods by Gazira Babelli. Portrait Island, The National Portrait Gallery, Canberra
104 metaverse art
What were the trends that began last year that will
have the greatest impact in 2008?
What were the trends that began last year that will
have the greatest impact in 2008?
Picture 2: Bryn Oh
Picture 3: Bryn Oh
112 metaverse art
Alliance
a focus on the Second Life art community. I started
the wiki with the intention of providing the public
with a central, objective source of knowledge about
the art community that the community itself would
be responsible for; this is also part of an initiative to
spread the word about Second Life’s art community,
as it is considered by many to be the backbone of
Second Life. The wiki is still in its early stages, but the
site boasts over 1500 pages of content and 50 articles
about the art community in its first month of opera-
tion.
What were some of last year’s key milestones in the SL
art world and why were they significant?
The Abyss Museum of Ocean Science, built by Rezago
Kokorin and Sunn Thunders, was opened in 2007. It is
2007 was the first year of Krystal Epic’s ‘Best of SL
an aquatic environment that combines art and educa-
Art’ project. This event was broadcast to Second Life
tion in what can easily be summed up as a breathtak-
as an opportunity to recognize creators, leaders and
ing collaborative installation. For a list of press releas-
volunteers for their achievements in the Second Life
es and articles, as well as project logs by the creators,
art community. Members of the community could
please visit http://abyss-secondlife.blogspot.com/.
nominate themselves or their favorite figure in the art
community for any of four categories: Best Artist in the
Looking back to the start of last year, have things
Creation Arts, Best Artist in the Performing Arts, Most
evolved the way you thought they would? Why or
Influential Venue and Owner, and Most Influential Pa-
why not?
tron, Collector, Curator and/or Supporter. Nominations
for the Best of SL Art 2007 occurred in September, all
Setting up expectations for how things will evolve in
members of the community were invited to review
Second Life sounds like an easy way to set oneself up
the nominations and vote in October, interviews of
114 metaverse art
metaverse art 115
for disappointment. There are so many brilliant and
creative minds at work already, and each day brings ground, looking through Group Notices in groups such
us a handful of new residents who exhibit amazing as ‘Art & Artist Network!’ and ‘Creatives, Artists and Mu-
potential; Second Life, as far as I see it, is a collective sicians’ and talking to as many people as you can at as
consciousness, and all of the different elements that many events as you can attend. You will, of course, hear
compose this consciousness make it the most unpre- about popular happenings such as Oyster Bay’s events or
dictable beast in existence. Sasun Steinbeck’s ongoing contributions to the art com-
munity; these things are important, but the information
What were the trends that began last year that will is easy to come by since its common knowledge. If one
have the greatest impact in 2008? actually puts some effort into reading group notices and
talking to Average Joe, it’ll become increasingly clear that
I think that the ‘Best of SL Art’ project will have a signifi- some of the most amazing accomplishments in Second
cant impact on the community, now that it’s out of its Life are hidden gems that are waiting to be discovered.
first year. Since the community is aware of this event,
they have a specific goal to shoot for now; I think it will
motivate people to put that extra “oomph” into their
efforts if they consider that people might be voting for
them to be the Best Artist in the Creation Arts or Most
Influential Venue Owner of 2008.
Picture 1: sculpture by Chi5 MdM arena 2008 Picture 2: installation by Ak Yip MdM arena 2008
116 metaverse art
Picture 1: Sasun Steinbeck MdM arena 2008 Picture 3: Sasun Steinbeck MdM arena 2008
120 metaverse art
What were the trends that begin last year that will
have the greatest impact in 2008?
Tommy Parrott Interactive art. Wall hangings are great, but people
Second Life
suits mood or makes a statement. Static art in SL is,
unfortunately, not what SL art is all about. It IS about
the freedom to create WHATEVER you can imagine.
What were the trends that began last year that will
have the greatest impact in 2008?
Picture 1: virtual environment by Comet Morigi MdM Picture 2: Milla Milla Noel Alien Glow
arena 2008
128 metaverse art
Artists selling “limited editions” of their work. This that this trend will continue to grow in 2008.
practice arose a fair amount of controversy, docu-
mented in part in ArtWorld Market’s SLArt blog: http:// Windlight. While not a “trend,” is something that will have
slartblog.blogspot.com/2007/03/no-more-phony- a huge impact once it is fully integrated into SL. The at-
limited-editions.html mospheric possibilities are almost endless for artists who
are able to control SIM settings, and I imagine many will
Immersive sound installations, such as those created take the opportunity to incorporate Windlight aspects
by Juria Yoshikawa, Daruma Picnic, and Adam Ramo- into their installations. There is also a new option for
na. prims, “Glow,” which will give sculptors even more to play
with while building.
Art SIMs, in which an entire SIM is devoted to a gallery
or installation, such as the Rezzabor the collaborative Have you explored other virtual worlds and has that had
‘Dynafleur’ project on the Princeton South SIM. any influence on what you’ve done in SL? If you have, has
what you’ve done there been influenced by what you’ve
Artist collectives, in which several significant art- done or not done in SL?
ists with similar styles occupy a shared major gallery
space, such as Oyster Bay (mostly sculpture) and The Second Life is my first 3D online environment, so I have
Cannery (featuring Snapshot photography). no outside influences from any other online worlds or
MMORPGs.
Art blogging. Many individual artists and art collec-
tives have blogs now. It’s a great way to document What can we look forward to in 2008? (Events, openings,
events, gatherings and achievments as blogging is influences etc.)
often the easiest (and usually free) way of creating
a personal webpage. Many artists also have accom- I’m usually too wrapped up in my own projects to know
panying Flickr accounts to document their work and about new events until they are happening! I am definite-
supplement their blogs. ly looking forward to what Windlight will bring; I hope
Linden Labs will be able to release a stable version of it
“Mixed reality” events, SL art galleries or events that this year. I’ve also got several personal and collaborative
have a real life/first life equivalent occurring at the projects in mind for this year but, so far, those are all top
same time. secret!
Promoter and evolved the way you thought they would? Why or
why not?
Gallery Owner Cetus Gallery District has unfolded very much accord-
ing to the original vision I had for it. In many ways, Ce-
tus has exceeded my expectation by attracting great
people, including a lot of RL art world people. We
have a thriving community here of more than 30 gal-
lery owners and residents who have joined in to col-
laborate and do charitable works (for example, raising
money for needy artists still struggling to recover from
Hurricane Katrina). Many Cetus residents have been
there from the start, so it’s also one of the more stable
What were some of last year’s key milestones in the SL
art communities in SL. We’re celebrating our one-year
art world and why were they significant?
anniversary throughout January ‘08. And we have a lot
to celebrate, having been chosen Best Cultural Site in
One event struck me as a milestone, and that was
SL in the Corsa Guide popular vote this first year, and
the in-world exhibition of Gottfried Helnwein’s work.
also among the Top 6 Most Influential Art Venues in
Until then, SL’s art world seemed to be more about
SL in the ‘Best of SL Art’ event a couple of months ago.
either do-it-yourselfers (self-promoting artists with-
out significant RL art world repute), or presentation of
What were the trends that began last year that will
major art world historical figures, shows which raise
have the greatest impact in 2008?
a lot of questions about copyright infringement and
deceased artists’ estate issues. Helnwein is a high-
The trend I have been seeing that will mean the great-
profile, living artist and, while the art world establish-
est success for the SL art world is the mirroring of RL
ment lacks consensus about the merit of his work,
art world practices. The trend is toward providing
he has as least some RL art world credibility. His SL
more substantial or scholarly information and au-
presence came at a time when few, if any, other major
thentication, toward a bit more restraint in creating
contemporary artists or high-profile RL galleries had
134 metaverse art
metaverse art 135
environments in which art looks good, is allowed to
be seen as important, and a trend away from gim-
micky, self-indulgent spaces which compete or fail
to flatter the artworks shown. Just because one CAN
build a multi-colored, patterned, flashing, spinning
fluorescent-looking SL gallery space doesn’t necessar-
ily mean that’s a good way to design an art exhibition.
It also doesn’t mean it’s art, when SL artists use every
trick afforded them by SL tools. Just because it flashes
and spins or has a tricky script doesn’t make it art or, at
least, good or important art. I think the trend is toward
SL artists deepening the concepts behind their art to
reflect the unique virtual culture we live in here, to-
ward a more truly indigenous art, and for RL artists to
present their RL art in surroundings that dignify things
just a bit more. Whimsy is good but it’s just one of
many vibes to explore. For some galleries, a little more
realism and attention to detail wouldn’t hurt, and I see
a growing interest toward that among the Cetus art Picture 2: Cetus Gallery District architecture by DB Bailey
dealers, especially. The realism is part of what attracts
them here in the first place.
Picture 1: Cetus Gallery District architecture by DB Bailey Picture 3: Cetus Gallery District architecture by DB Bailey
136 metaverse art
a lot of bad stuff to find it. I’m willing to do that.
Picture 5: Cetus Gallery District architecture by DB Bailey Picture 6-9: Cetus Gallery District architecture
by DB Bailey
metaverse art 139
140 metaverse art
The Arts in
Second Life
Part Two
Nazz Lane
Sunday, January 27, 2008
What were the trends that began last year that will
have the greatest impact in 2008?
Mediaculture Have you explored other virtual worlds and has that
had any influence on what you’ve done in SL? If you
Group have, has what you’ve done there been influenced by
what you’ve done or not done in SL?
What were the trends that began last year that will
have the greatest impact in 2008?
What were the trends that began last year that will
have the greatest impact in 2008?
Yes and no. Yes, in that I did have the goal to have cho-
reography in progress, an active performing company,
and to start being seen in First Life publications by the
end of this year. This has happened. No, in that I did
154 metaverse art
Picture 1: Caravaggio Bonetto, Velazquez Bonetto Imagine, New York International Knowledge Exchange outside
metaverse art 155
156 metaverse art
Picture 1: Josina Burgess Imagine, New York International Knowledge Exchange inside
metaverse art 157
What were the trends that begin last year that will
have the greatest impact in 2008?
What can we look forward to in 2008? (Events, open- What were the trends that began last year that will have
ings, influences etc.) the greatest impact in 2008?
I think 2008 will offer residents new forms of entertain- Again, I know of no significant new trends in 2008.
ment that were not possible before. Since the found-
ing of Act Up, I have seen standup comedy and variety Have you explored other virtual worlds and has that had
shows surface. To help with this driving force, Act Up any influence on what you’ve done in SL? If you have, has
will be holding workshops at the beginning of this what you’ve done there been influenced by what you’ve
year to help educate and get people involved in per- done or not done in SL?
forming live over the internet. One of the shows we
have planned is “Midsummer Night’s Dream” to open No, I have not.
in, well, midsummer.
Astrin Few – Live Music Enthusiasts and Jazz Enthusi- What can we look forward to in 2008? (Events, openings,
asts influences etc.)
What were some of last year’s key milestones in the Singing Arc, at the Rio Hotel in Las Vegas on March 1st:
performance arts world and why were they signifi- this will be the largest, dedicated live music event to date
cant? and, essentially, the second of its nature since the much
smaller event in Philly in March, 2006. It is a significant
venue (400+), has sponsorship, and 11 outstanding SL
musicians and is, therefore, a big step in the area of RL/
SL music events.
Picture 1: 4D cinema production Metropolis, the
Moloch Machine 3d anaglyph foto, diabolus-CARP
164 metaverse art
Picture 1: nnoiz Papp, Velazquez Bonetto dwarf Picture 2: worldwide audiovisual improvisation
choir, inland sound project (VJAZZ) by Velazquez Bonetto & Josina Burgess. Art
Space Diabolus benvolio
168 metaverse art
What were the trends that began last year that will
have the greatest impact in 2008?
Circe Broom – Circe’s Circle of Sound Have you explored other virtual worlds and has that
had any influence on what you’ve done in SL? If you
What were some of last year’s key milestones in have, has what you’ve done there been influenced by
the performance arts world and why were they sig- what you’ve done or not done in SL?
nificant?
Well, I’ve seldom found a dragon to slay in SL; most
The proliferation of venues gave musicians a far dragons I know are friends of mine. Yes, and nothing
wider choice, and the opportunity to reach a wider compares to SL, even with all the bugs.
audience. More people learned about live music in
SL. What can we look forward to in 2008? (Events, open-
ings, influences etc.)
Looking back to the start of last year, have things
evolved the way you thought they would? Why or Last year, I would have said that more and more RL
why not? corporations would be funding the arts in here, but I
no longer believe that. I have seen corporate funders
Well, I think that when the floodgates opened to the come and go, and the one thing they have in common
free accounts, the entire world here changed. A lot is that they all seem to go, they have not found a way
of that is for the worst. Anonymous griefers haunt to make SL pay off enough.
the venues now, and are replaced with another as
Many thanks to those who contributed and to Tini
Jilly Kidd
live and I can talk to authors by phone anywhere in
the world while the audience on SL can listen and ask
questions by IM. The author reads, is interviewed and
Written Word replies to questions all in live voice. This makes it like
a professional television interview and is well in ad-
vance of what was being done for literary shows ear-
lier in the year. The show is also streamed live online
and archived for people to see on the website so it can
also be seen by people who don’t use SL. In this way,
SL and RL have merged for this type of show. Another
effect is that authors have seen the show online and
have been attracted on to SL to join the literary com-
munity here. This show is for published authors and
What were some of last year’s key milestones in the SL
you can see it on http://www.slcn.tv/meet-author
Literature community and why were they significant?
The advent of voice. With voice becoming gener-
The first milestone was the first SL Book Fair in Spring
ally available, the types of events I’ve been describing
2007. I helped to organize this with a team of people,
have become much more widespread. Anyone can
the main ones being me researching and finding ex-
hold a reading in voice even if they don’t have access
hibitors, Selina Greene offering her land as the venue
to a stream or broadcasting technology - and they can
and organizing the event, and Roman Zeffirelli doing
film it and post to YouTube. The move from small iso-
the build. This was a milestone because we gathered
lated writing groups to big events and projects, like
together publishers, writers and people involved in
the ones I work on, helped get all of this started as
book design and production, all in one place, in a way
we could get the land and the technology. Now I’m
that paralleled the London Book Fair. By gathering
very happy to see an explosion of writing and literary
together, the exhibitors could attract traffic in a way
events all over SL, with some professional authors ap-
that’s difficult if they are in isolated locations only of-
pearing in cafes here and there, and writers gathering
fering their own books, designs and writing. Exhibitors
on beaches and in venues to read out and share their
stayed after this event to create what is now Book Is-
184 metaverse art
metaverse art 185
work.
What were the trends that began last year that will
have the greatest impact in 2008?
I think the educational community is growing expo- them, but SL has the best graphics (so far). I do believe
nentially, and there will be more of a call for collab- that someone will build a better virtual world, so SL
orative projects. In the fall 2007 semester, my students has the challenge of keeping up with the competition.
participated in the World University Exchange pro- However, I believe Linden Lab is full of a lot of heart; this
gram headed up by Elmo Wilder. This brought togeth- model wasn’t built on making money, it was built on a
er students from the US, Canada, Korea, France, and dream to change the world. The philanthropy in SL, the
Japan. I think more of these partnerships will surface work of the MacArthur Foundation, and the work of resi-
as we learn how to use SL as a collaborative and social dents working together for a cause (breast cancer, Relay
educational tool. I also believe that more universities for Life, The Virtual Orphanage Project) are all marks of
and colleges will legitimize virtual educational tools. long standing commitment to global service.
In the past year, many of us have faced great resis-
tance on our real life campuses, but as more and more What can we look forward to in 2008? (Events, openings,
articles are published in peer review journals like In- influences etc.)
novate, the more we will find legitimacy for our work.
Legitimacy leads to funding in many places, and many Literature Alive! will be creating a full SIM ghost town for
people are starving for institutional funding. I think or- the reading of Spoon River Anthology by Edgar Lee Mas-
ganizations like NMC, ISTE, and Elven will continue to ters. Students will be working together to create visual
grow as people collaborate with each other and seek and audio-prim poems by Maya Angelou. Students will
professional development. These organizations have be working at the VIT world campus to build a tenement
been leaders in providing cutting edge development museum and a progressive era timeline. We are still look-
opportunities, and I anticipate that they will continue ing for a home for the Inferno, but will be doing a small
to grow. Finally, I think more educators will try to uti- scale version of it on land donated by MillionsOfUs. I am
lize the teen grid for high school projects. Fred Fuchs, fortunate to have the amazing Eloise Pasteur and Daliah
at FireSabre Consulting, and Global Kids are doing Carter on staff, and we will work together to create rich
amazing development work and I anticipate they will environments that provide access to literature. Profes-
continue to grow. sionally, I am guest co-editing Innovate on an issue on
virtual worlds. Literature Alive! hopes to establish a pres-
Have you explored other virtual worlds and has that ence on the teen grid, as well. Most importantly, we hope
had any influence on what you’ve done in SL? If you to maintain our mission: we hope to create a lifelong love
have, has what you’ve done there been influenced by of learning through a lifelong passion for reading :)
what you’ve done or not done in SL?
Communication Things move so fast in Second Life that I’m not sure
I had a firm idea of how things would develop. I ex-
Arts pected that the advent of voice capability would lead
to the developments cited above, but I had no idea
that things would move so fast.
What were the trends that began last year that will
have the greatest impact in 2008?
Lauren Canetti Again, I would point out that the voice chats, along
with the larger population of intellectual people seek-
Arts and Literature ing intellectual activities would be the largest impact.
I personally have 200 people in my arts and literature
Group group just chomping at the bit for more to soak up.
What were the trends that began last year that will
have the greatest impact in 2008?
INKsters
as possible right off the bat. We’re needlessly limited
to 25 groups and a meaningful Second Life is all about
collaboration and creation. Why the Lindens don’t
make that more evident to new arrivals is still a mys-
tery to me.
What were the trends that began last year that will
have the greatest impact in 2008?
What were some of last year’s key milestones in the SL
Ummmmmmm, I expect real world entities will find a
Literary world and why were they significant?
way to make Second Life more than just a place for
cheap advertising. Big interactive builds with highly
Last year, SL saw an explosion of cultural events. Es-
creative designs seem to be evolving every day. My
tablishment of Cookie SIM and sLiterary sim were key
hope is the tools will continue to evolve to allow more
components for authors. At least two other SIMs are
artists access to easier tools so that people don’t have
dedicated to book-ish themes. The number of periodi-
to be professional programmers to create new and
cals paying for news stories grew. Theatrical groups
interesting things in Second Life. From a literary per-
received the gift of voice chat ... which the rest of
spective, I’m betting we’ll see “the metaverse” come
us curse! The grid became stable enough to reason-
into its own as a literary genre that is distinct from sci-
ably hold large group meetings without fear of lag
ence fiction.
or crashing. And, of course, the INKsters was founded
and, I might be biased, but we’ve been digging the au-
thors out of the woodwork all year and have a pretty
Have you explored other virtual worlds and has that
amazing group together now and we continue to
had any influence on what you’ve done in SL? If you
grow every week.
206 metaverse art
metaverse art 207
have, has what you’ve done there been influenced by
what you’ve done or not done in SL?
Picture 1: CYBER MALL by Caravaggio Bonetto Picture 3: CYBER MALL by Caravaggio Bonetto
208 metaverse art
erfahrung/aufsaetze/belke_leder.pdf
References
thetic judgements. British Journal of Psychology, 95,
489-508.
faces. Perception, 37, 801-806. M., & Leder, H. (2005). The Thatcher illusion seen
by the brain: An event-related brain potentials
Carbon, C. C., Strobach, T. Langton, S., Harsányi, G., study. Cognitive Brain Research, 24, 544-555.
Leder, H., & Kovacs, G. (2007). Adaptation effects of
highly familiar faces: immediate and long lasting. Leder, H. & Carbon, C. C. (2005). When context
Memory & Cognition, 35, 1966-1976. hinders! Context superiority versus learn-test-
compatibilities in face recognition. Quarterly
Hutzler, F., Braun, M., Võ, M. L.-H., Engl, V., Hofmann, Journal of Experimental Psychology: Human Ex-
M., Dambacher, M., Leder, H., & Jacobs, A. M. (2007). perimental Psychology, 58A, 235-250.
Welcome to the real world: Validating fixation-relat-
ed brain potentials for ecologically valid settings.
Brain Research, 1172, 123-129. Psychology and art
Slunecko, T., & Hengl, S. (2007). Language, cogni- Kuchinke, L., Trapp, S., Jacobs, A. M., & Leder,
tion, subjectivity – a dynamic constitution. In: J. H. (in press). Pupillary responses in art apprecia-
Valsiner & A. Rosa (eds.) The Handbook of Social- tion: effects of aesthetic emotions. Psychology
Cultural Psychology. Cambridge University Press, of
40-61. Aesthetics, Creativity and the Arts.
Carbon, C. C., & Leder, H. (2006a). The Mona Lisa Augustin, M. D., Leder, H., Hutzler, F., & Carbon,
effect: is ‘our’ Lisa fame or fake? Perception, 35, C. C. (2008). Style follows content. On the micro-
411-414. genesis of art perception. Acta Psychologica,
128, 127-138.
Carbon, C. C., & Leder, H. (2006b). When faces are
heads: View-dependent recognition of faces altered Leder, H. (2007). Kunst: Zufall als Methode? Eine
relationally or componentially. Swiss Journal of psychologische Betrachtungsweise. In: A. Zeil-
Psychology, 65, 245-252. inger et al. (Hrsg). Der Zufall als Notwendigkeit.
Wiener Vorlesungen. Wien: Picus Verlag, 51-70.
Leder, H., & Carbon, C. C. (2006). Face-specific con-
figural processing of relational information. British Leder, H., & Belke, B. (2007). Art and Cognition. In
Journal of Psychology, 97, 19-29. C. Dorfman, P. Martindale, P. Locher & V. Petrov.
Carbon, C. C., & Leder, H. (2005a). Face adaptation: (Eds.), Evolutionary and Neurocognitive Ap-
Changing stable representations of familiar faces proaches to Aesthetics, Creativity and the Arts.
within minutes? Advances In Cognitive Psychology, Baywood Press, 149-163.
1, 1-7.
Lengger, P. G., Fischmeister, F. P., Leder, H., &
Carbon, C. C., & Leder, H. (2005b). When feature in- Bauer, H. (2007). Functional Neuroanatomy of the
formation comes first! Early processing of inverted Perception of Modern Art. A Dc-Eeg-Study on the
faces. Perception, 34, 1117-1134. Influence of Stylistic Information on Aesthetic
Experience. Brain Research, 1158, 93-102.
Carbon, C. C., Schweinberger, S. R., Kaufmann, J.
metaverse art 211
Augustin, M. D., & Leder, H. (2006). Art expertise: Carbon, C. C., Hutzler, F., & Minge, M. (2006). Innova-
A study of concepts and conceptual spaces. Psy- tion in design investigated by eye movements and
chology Science, 48, 135-156. pupillometry. Psychology Science, 48, 173-186.
Belke, B., Leder, H., & Augustin, M. D. (2006). Carbon, C. C., & Leder, H. (2005c). Innovation in de-
Mastering style. Effects of explicit style-related sign and aesthetics: How attributes of innovation
information, art knowledge and affective state on influence attractiveness in the long run. Perception,
appreciation of abstract paintings. Psychology 34, 8.
Science, 48, 115-134.
http://issuu.com/diabolus/docs/camera_obscura_millamilla_noel
http://issuu.com/diabolus/docs/camera_obscura_divaolina_kirax
http://issuu.com/diabolus/docs/camera_obscura_sennaspirit_coronet
http://issuu.com/diabolus/docs/camera_obscura_miskat_qinan
http://issuu.com/diabolus/docs/camera_obscura_thess_writer
http://issuu.com/diabolus/docs/camera_obscura_therese_carfango
http://issuu.com/diabolus/docs/camera_obscura_07_cienega_soon
http://issuu.com/diabolus/docs/camera_obscura_feathers_boa
http://issuu.com/diabolus/docs/camera_obscura_sanam_sewell
http://issuu.com/diabolus/docs/camera_obscura_del_may
http://issuu.com/diabolus/docs/carp_creators_juria_yoshikawa
http://issuu.com/diabolus/docs/carp_creators_calimera_lane_flower_exonar
http://issuu.com/diabolus/docs/carp_creators_debbie_trilling
http://issuu.com/diabolus/docs/carp_creators_caravaggio_bonetto_v2
http://issuu.com/diabolus/docs/carp_creators_nnoiz_papp
http://issuu.com/diabolus/docs/carp_creators_josina_burgess_1
http://issuu.com/diabolus/docs/carp_creators_josina_burgess_2
http://issuu.com/diabolus/docs/carp_creators_junivers_stockholm
http://issuu.com/diabolus/docs/carp_creators_sca_shilova
http://issuu.com/diabolus/docs/carp_creators_velazquez_bonetto_1
http://issuu.com/diabolus/docs/carp_creators_velazquez_bonetto_2
http://issuu.com/diabolus/docs/carp_creators_velazquez_bonetto_3
http://issuu.com/diabolus/docs/carp_creators_elfod_nemeth