Professional Documents
Culture Documents
Risk assessment
Movement of characters
Moodboard
Sets/backgrounds
Sound table
Props list
Audience
Frame rates
Lighting design
Production schedule
Crew details
LO3
Frame Numbers
Dope Sheets
Planning
Brainstorm / mind map (add extra pages if necessary)
Risk assessment: Are there any health and safety issues you may encounter?
Discuss any legal issues you may face. Eg; sound, plagiarism, age restrictions
May use Lego figures which are owned by movies or television programs. This may be an issue
because they could be copyrighted. The current act is the Copyright, Designs and Patents
Act 1988. The law gives the creators of literary, dramatic, musical, artistic works, sound
recordings, broadcasts, films and typographical arrangement of published editions, rights to
control the ways in which their material may be used.
Email to
creator
My production is aimed to 3-8 year olds so I need to make sure the content is appropriate for that age
because I could face legal issues if I do not obey to those rules.
https://www.gov.uk/government/uploads/system/uploads/attachment_data/file/299373/13-537-code-ofpractice-age-restricted-products.pdf
What are the different possibilities you could explore using this format?
It would allow me to move the models and figures in my production in unique and interesting
ways. It also makes for my production to have a more fluid method of storytelling.
What imaginative or inventive animations have you seen which use this format?
Add in links and screen shots of three examples of animations using this format.
https://www.youtube.com/
https://www.youtube.com/w
atch?v=ZF7zp2-jL3I
https://www.youtube.com/wat
ch?v=uYWSOzFMZjg
This will help me with my production mainly because it shows how the models move
especially the first example as it is lego stop motion and that the model that I will be using for
my production.
Subject
What will the subject of your animation be?
The subject of my show is aimed at children and I want it to put a morale story through to
them.
Storyline
Describe the storyline of your animation. What events will happen to your characters?
The storyline of my production is that it displays to friends and together and then fall out
because one of them breaks anothers favorite toy so they go their separate ways and find
out that they miss each other so they then find each other and make up.
Characters
What characters will be in your animation?
The characters in my animation will just be generic Lego mini figures. Who are friends with
each other
Billy
Male
10
Occupation:
Hobbies:
Plays with his friends going to the park
Character
Background:
Generic legoman
Name:
M/F:
Age
Costume:
Mikey
Male
10
Occupation:
No occupation because he is a child
Hobbies:
Character
Background:
Generic Legoman
Movement of characters
Mood board
Create a mood board showing what look your animation will have. Add images showing
ideas of mise-en-scene, characters, costumes and colours that will be present in the
different shots.
Sets / backgrounds
Will your set be;
A blue/green screen
An existing location
Draw sketches of how your sets/backgrounds will look. Add in labels to your diagrams and
details of locations / lighting etc.
Shot
Action
Description
of Sound
Diegetic/non/diegetic
All
Music
Non
All
Narration
Non
Props List
Atmosphere
created
Musice
type and
atmosphere
Care Free by
Kevin Mcleod
Item
Script page
Lego
Every page
Description
Character/location
Notes
Audience
Define the following characteristics of your audience;
Focus group: https://www.youtube.com/watch?v=bO964d-y1Ek&feature=youtu.be
Gender
Male & female
Age
3-8
Interests
Educational programming as well as humor such as telling kids how to be friends.
How will you ensure that your animation will suit your chosen audience?
My animation will be well suited with my audience straight away because children already
have an affinity with Lego so it will straight away grab their attention. My animation also has
key lessons to teach them which will suit them well.
How will they physically watch your animation? (i.e in an exhibition format, on screen,
projection, online?)
This would most likely be aired on tv or as a web series as these are easily accessible for
children
Frame Rates
What is the duration of your animation in minutes? (minimum 30 seconds)
My production will be a minute long
In seconds?
60
There are 60 seconds in a minute. How many frames (ie. Individual photos) will you
need to take?
I will need to take 1200 pictures
Lighting Design
Where will you place your light source(s) to create interesting effects?
On the camera
Frame numbers
You will need to label your images as frames
The first 24 frames will be written as;
0_1
0_2 etc etc
Dope sheets
A dope sheet is an animation tool which helps a animator organise the animation shot-byshot.
This gives the camera operator instructions on each shot type and how many frames this will
be used for.
A dope sheet is usually split into 5 different sections.
For example;
Because you will be working with video, you will be using 30fps. You will need to complete a
dope sheet for EVERY SECOND of your animation.
i.e, if you make a 30 second animation, you will need to complete 30 dope sheets.
This will be a time-consuming task, but it will help you understand what will need to
happen in each of the shots you take. The higher marks will come from a detailed and
careful collection of dope sheets. For example, if your characters speaks, you will need to
show the mouth forming every shape in order to look effective.
Frame
0_1
Path of action
Footstep sound
effect
Focused on the
Centre of the
set
Frame
Path of action
Dialogue /
Soundtrack cue
Animation
Camera
instructions
1_1
Turning round
Focused on the
Centre of the
set
0_2
0_3
0_4
0_5
0_6
0_7
0_8
0_9
1_2
1_3
1_4
1_5
1_6
Frame
Path of action
Dialogue /
Soundtrack
cue
Animation
Camera
instructions
2_1
2_2
2_3
2_4
2_5
2_6
Waving hand
Focused on the
Centre of the
set
2_7
2_8
2_9
Frame
3_1
3_2
3_3
3_4
3_5
3_6
2_7
3_8
3_9
Path of action
Dialogue /
Soundtrack
cue
Animation
Camera
instructions
Frame
Path of action
4_1
4_2
4_3
4_4
4_5
4_6
4_7
4_8
4_9
Frame
Path of action
5_1
5_2
5_3
5_4
5_5
5_6
5_7
5_8
5_9
Bike
screech/motor
Dialogue /
Soundtrack
cue
Bike moving
Animation
Focused on the
center of the set
Camera
instructions
Frame
Path of action
Dialogue /
Soundtrack
cue
Animation
Camera
instructions
Path of action
Dialogue /
Soundtrack
cue
Animation
Camera
instructions
6_1
6_2
6_3
6_4
6_5
6_6
6_7
6_8
6_9
Frame
7_1
7_2
7_3
7_4
7_5
7_6
7_7
Frame
Path of action
Dialogue /
Soundtrack
cue
Animation
Camera
instructions
Path of action
Dialogue /
Soundtrack
cue
Animation
Camera
instructions
Angry gibberish
Focused on the
Centre of the
8_1
8_2
8_3
8_4
8_5
8_6
8_7
8_8
8_9
Frame
9_1
9_2
9_3
Frame
Path of action
Dialogue /
Soundtrack
cue
Animation
Camera
instructions
Path of action
Dialogue /
Animation
Camera
10_1
10_2
10_3
10_4
10_5
10_6
10_7
10_8
10_9
Frame
Frame
12_1
12_2
12_3
12_4
12_5
12_6
12_7
12_8
12_9
Path of action
Dialogue /
Soundtrack
cue
Animation
Camera
instructions
Frame
Path of action
Dialogue /
Soundtrack
cue
Animation
Camera
instructions
Fairy dust
sound effect
Mikey spins
around
Focused on
Mikey
Path of action
Dialogue /
Soundtrack
cue
Animation
Camera
instructions
13_1
13_2
13_3
13_4
13_5
13_6
13_7
13_8
13_9
Frame
14_1
14_2
14_3
14_4
14_5
14_6
14_7
14_8
14_9
Frame
Path of action
Dialogue /
Soundtrack
cue
Animation
Camera
instructions
Path of action
Dialogue /
Soundtrack
cue
Animation
Camera
instructions
14_1
14_2
14_3
14_4
14_5
14_6
14_7
14_8
14_9
Frame
15_1
15_2
15_3
15_4
15_5
15_6
15_7
15_8
15_9
Frame
Path of action
Dialogue /
Soundtrack
cue
Animation
Camera
instructions
Path of action
Dialogue /
Soundtrack
cue
Animation
Camera
instructions
Path of action
Dialogue /
Soundtrack
cue
Animation
Camera
instructions
16_1
16_2
16_3
16_4
16_5
16_6
16_7
16_8
16_9
Frame
17_1
17_2
17_3
17_4
17_5
17_6
17_7
17_8
17_9
Frame
18_1
18_2
Frame
Path of action
Dialogue /
Soundtrack
cue
Animation
Camera
instructions
Path of action
Dialogue /
Soundtrack
cue
Animation
Camera
instructions
19_1
19_2
19_3
19_4
19_5
19_6
19_7
19_8
19_9
Frame
20_1
20_2
20_3
20_4
20_5
Frame
Path of action
Dialogue /
Soundtrack
cue
Animation
Camera
instructions
Path of action
Dialogue /
Soundtrack
cue
Animation
Camera
instructions
Path of action
Dialogue /
Soundtrack
cue
Animation
Camera
instructions
21_1
21_2
21_3
21_4
21_5
21_6
21_7
21_8
21_9
Frame
22_1
22_2
22_3
22_4
22_5
22_6
22_7
22_8
22_9
Frame
Lego footsteps
Lego man
walking
23_5
23_6
23_7
23_8
23_9
Frame
Path of action
Dialogue /
Soundtrack
cue
Animation
Camera
instructions
Path of action
Dialogue /
Soundtrack
cue
Animation
Camera
instructions
24_1
24_2
24_3
24_4
24_5
24_6
24_7
24_8
24_9
Frame
25_1
25_2
25_3
25_4
25_5
25_6
25_7
Frame
Path of action
Dialogue /
Soundtrack
cue
Animation
Camera
instructions
Path of action
Dialogue /
Soundtrack
cue
Animation
Camera
instructions
Path of action
Dialogue /
Soundtrack
cue
Animation
Camera
instructions
26_1
26_2
26_3
26_4
26_5
26_6
26_7
26_8
26_9
Frame
27_1
27_2
27_3
27_4
27_5
27_6
27_7
27_8
27_9
Frame
28_1
28_2
28_3
Gibberish
Arms moving up
and down
Focused on
Mikey and
shopkeeper
28_8
28_9
Frame
Path of action
Dialogue /
Soundtrack
cue
Animation
Camera
instructions
Path of action
Dialogue /
Soundtrack
cue
Animation
Camera
instructions
Moter sound
effect
29_1
29_2
29_3
29_4
29_5
29_6
29_7
29_8
29_9
Frame
30_1
30_2
30_3
30_4
30_5
30_6
30_7
30_8
30_9
Legoman walks
off set and rives
bike in
Focused on
mikey
Path of action
Dialogue /
Soundtrack
cue
Animation
Camera
instructions
Path of action
Dialogue /
Soundtrack
cue
Animation
Camera
instructions
Frame
Path of action
Dialogue /
Soundtrack
cue
Animation
Camera
instructions
33_1
Motor noise
Frame
31_1
31_2
31_3
31_4
31_5
31_6
31_7
31_8
31_9
Frame
32_1
32_2
32_3
32_4
32_5
32_6
32_7
32_8
32_9
33_2
33_3
33_4
Frame
Path of action
Dialogue /
Soundtrack
cue
Animation
Camera
instructions
Path of action
Dialogue /
Soundtrack
cue
Animation
Camera
instructions
34_1
34_2
34_3
34_4
34_5
34_6
34_7
34_8
35_9
Frame
36_1
36_2
36_3
36_4
36_5
36_6
36_7
36_8
36_9
Frame
Path of action
Dialogue /
Soundtrack
cue
Animation
Camera
instructions
Path of action
Dialogue /
Soundtrack
cue
Animation
Camera
instructions
Path of action
Dialogue /
Soundtrack
cue
Animation
Camera
instructions
37_1
37_2
37_3
37_4
37_5
37_6
37_7
37_8
37_9
Frame
38_1
38_2
38_3
38_4
38_5
38_6
38_7
38_8
38_9
Frame
39_1
39_2
39_3
39_4
39_5
Frame
Path of action
Dialogue /
Soundtrack
cue
Animation
Camera
instructions
Path of action
Dialogue /
Soundtrack
cue
Animation
Camera
instructions
Motor noise
Mikey picks up
Billy
Focused on the
two legomen
Path of action
Dialogue /
Animation
Camera
40_1
40_2
40_3
40_4
40_5
40_6
40_7
40_8
40_9
Frame
41_1
41_2
41_3
41_4
41_5
41_6
41_7
41_8
41_9
Frame
Frame
Path of action
Dialogue /
Soundtrack
cue
Animation
Camera
instructions
Path of action
Dialogue /
Soundtrack
cue
Animation
Camera
instructions
43_1
43_2
43_3
43_4
43_5
43_6
43_7
43_8
43_9
Frame
44_1
44_2
44_3
44_4
44_5
44_6
Frame
45_1
45_2
45_3
45_4
45_5
45_6
45_7
45_8
45_9
Path of action
Dialogue /
Soundtrack
cue
Animation
Camera
instructions
Liaising with client (write notes on discussions between you and your client)