Professional Documents
Culture Documents
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CREATURE
DESIGN IN
DIGITAL PAINT
DVD Assets
Raymond
Swanland
began his art
career at the
video game
company Oddworld
Inhabitants. It was there
he learned the creative
process and built up his
skills over the better part
of a decade. He then
moved on to illustration
of books, comics,
advertising and film. He
currently works as a
freelance illustrator
and plans to move into
the storytelling field.
raymondswanland.com
COUNTRY: US
Raymond
Swanland
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Workshops
1
Inspiration and
concept
Compositions
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Rough
drawing
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Structural details
Organisations
what you need
For all genres of design,
but especially creature
design, a well-organised
system of reference is
extremely helpful. With
digital reference, pull
from the wealth of
imagery on the net.
Once you find what you
need, save the image
into proper folders and
sub folders, organised
along lines that will
enable you to easily find
them later on. In hurrying
to find reference, its
easy to just dump
images into one big
folder and sort it out
later. But this way, some
of the best reference can
simply be lost in the
shuffle. Taking a little
time to organise in the
beginning can save
precious time, energy
and inspiration later.
Liquify
Shift + Ctrl +
X (PC)
Shift + Cmd +
X (Mac)
This quickly op
ens the
Liquify tool in
Photoshop
helpful for sc
ulpting
organic form
s.
Separating layers
Basic lighting
Translucency
Value
refinement
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Workshops
11
Complementary colours
With most of the colours and details squared away, theres room to expand the
colour palette by adding accents of colour which will pop against the dominant colours.
In this case I use a complementary turquoise accent to lead the viewers eye up along the
body to the neck and eye of the creature.
details
12 Texture
With the overall structure and
Colour separation
details
10 Focal
Although much of the painting will
remain fairly loose and impressionistic to
provide a sense of life and motion, detail
is concentrated in the area which should
be the focal point of the whole
composition. In this case, that main
focus is the head. A creature like this,
which has so many segmented areas,
presents an opportunity to work
quickly and smartly from the scaly
back to the overlapping bone
feathers of the wings. With these, for
example, I paint just one feather and
then duplicate that layer for each
successive feather, Transforming and
Liquifying each to a unique shape.
Very quickly I have the full wing. I
then add detail like chips and scratches
to break up any obvious copied artefacts.
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overlays
13 Graphic
To reinforce the sacred nature of
this proto-dragon, I paint a luminescent
halo. A mix of Overlay and Hard Light
layers with increasingly bright colours
makes the halo appear to be formed
completely of light. This also focuses
the eye within the overall composition.
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stylistic touches
17 Final
Finally, I weather the piece, lending
an organic sense of age to the painting.
Sometimes I use dirty brushes or a
Smudge tool. For this, I overlay a corroded
metal texture at an opacity of less than 10
per cent and erase any existing roughness.
In the end, I believe the human eye
sees slight imperfections as an indication
of reality. Particularly when Im creating
a creature so far from the tangible world,
I endeavour to bring the roughness of our
daily reality into the realm of pixels and
ground this flight of imagination in just
a little bit of truth.
graphic elements
14 Reinforcing
To bring in just one more element to accent the composition of the piece and
guide the eye back to the focal centre, I add a silhouetted form of the feathered tail
wrapping in from the background. Although this departs from pure realism, in
combination with the halo it adds to the overall symbolic quality of the painting.
overlays
15 Texture
Different materials such as timepolished scales and carved bone are given
richness by overlaying photographic
textures at a very subtle opacity. Images
such as corroded metal and fossilised
bone are not only excellent overlay
textures, theyre invaluable reference for
the textural qualities that are painted by
hand, which in this case are the majority.
and
16 Motion
scale details
To capture a sense of action, I paint in
loose fragments of material flowing with
the wind and creatures motion. Bits of
feather and flakes of bone being shed
by it as it moves add to this, intensified
by adding some motion blur to the
fragments in the foreground.
Also, by dropping in familiar animals
such as birds, we
instantly provide a
context of scale for
the creature and
also add yet another
sense of directional
movement to the
final piece.
Layers of
invention
When designing directly
in Photoshop, you can do
iteration after iteration of
a design in different
layers as you refine your
vision. Save out these
different versions into
separate files, or you
could lose them when
combining layers or
flattening. You can also
explore ideas, then circle
back around and end up
preferring the image you
began with. In these
cases, it would be real a
shame to forget where
you started.
PHOTOSHOP
CUSTOM BRUSH: DIRTY BRUSH
BRUSH TIP SHAPE
Spacing: 60 per cent
SHAPE DYNAMICS
Size Jitter: 15 per cent
Control: Pen Pressure
Angle Jitter: 50 per cent
Roundness Jitter: 0 per cent
OTHER DYNAMICS
Opacity Jitter: 0 per cent
Control: Pen Pressure
Flow Jitter: 0 per cent
Control: Pen Pressure
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