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Wizard Lv 12

Acolyte

CLASS & LEVEL

Taako
CHARACTER NAME

Justin

BACKGROUND

High Elf

Chaotic Good

RACE

ALIGNMENT

PLAYER NAME

EXPERIENCE POINTS

INSPIRATION

STRENGTH

+0

13
+4

ARMOR
CLASS

PROFICIENCY BONUS

+3

30'

INITIATIVE

SPEED

I use polysyllabic words that convey the


impression of erudition. Also, Ive spent
so long in the temple that I have little
experience dealing with people on a
casual basis.
PERSONALITY TRAITS

10
+0

Strength

+3

Dexterity

+2

Constitution

+8

Intelligence

+5

Wisdom

+0

Charisma

DEXTERITY

+3
16
CONSTITUTION

Hit Point Maximum 64

Knowledge. The path to power and


self-improvement is through knowledge.
CURRENT HIT POINTS

The tome I carry with me is the record of


my lifes work so far, and no vault is secure
enough to keep it safe.

SAVING THROWS

TEMPORARY HIT POINTS

+2
14

INTELLIGENCE

+4

18
WISDOM

+1

12
CHARISMA

+0
11

+3

Acrobatics (Dex)

+1

Animal Handling (Wis)

+4

Arcana (Int)

+0

Athletics (Str)

+0

Deception (Cha)

+8

History (Int)

Total

SUCCESSES

HIT DICE

+1

Insight (Wis)

+0

Intimidation (Cha)

+8

Investigation (Int)

+1

Medicine (Wis)

+4

Nature (Int)

+5

Perception (Wis)

+0

Performance (Cha)

+0

Persuasion (Cha)

+8

Religion (Int)

+3

Sleight of Hand (Dex)

+3

Stealth (Dex)

+1

Survival (Wis)

FLAWS

+0

2d6 +20 Slsh

Shortsword

+7

1d6 +3 Pier

Darkvision- <= 60' R dim light


looks bright, Darkness = Dim
Fey Ancestry- Adv on ST vs
being charmed, no sleep spell

Umbra Staff
Trance- No Sleep, 4 hr trance

Uncle John's Elven Bathroom


Reader (Spell book)
Marvey's Stun Baton

CP

Languages
Common, Elvish, Draconian,
Dwarvish, Goblin

Ill do just about anything to uncover


historical secrets that would add to
my research.

ATK BONUS DAMAGE/TYPE

FPR Sword of Doom

ATTACKS & SPELLCASTING

Proficiency
Daggers, Darts, Light
Crossbows, Long/short swords,
Long/short bows, quarterstaffs,
slings

BONDS

DEATH SAVES

NAME

PASSIVE WISDOM (PERCEPTION)

OTHER PROFICIENCIES & LANGUAGES

12d6

FAILURES

SKILLS

15

IDEALS

SP

EP

GP

PP

Cloak of the Manta


Ray (+1 AC; +3 AC
Underwater, water
breathing, and 60'
swim speed)
Stone of Far Speech,
Pocket Spa,
Adventure's Kit

Arcane Recovery- 1/day after


shrt rest recover 6 lvs worth of
spell slots < Lv 6
Minor Alchemy- 10 M Con,
change 1 ft^3 b/w materials:
wood, stone, iron, copper, or
silver
Transmuter's Stone- 8 hrs
creating a transmuter's stone,
has 1 effect of the following:
- Darkvision
- +10' movement
- Prof in Con ST
- Res to Acid, Cold, Fire,
Lightning, or Thunder dmg
Every Transmutation spell can
change the effect if on person

EQUIPMENT
TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

FEATURES & TRAITS


Reverse Engineered by /u/APLemma

Taako
CHARACTER NAME

AGE

HEIGHT

WEIGHT

EYES

SKIN

HAIR

Bureau of Balance

NAME

SYMBOL

CHARACTER APPEARANCE

ALLIES & ORGANIZATIONS

Feature: Shelter of the Faithful


As a servant of Oghma, you command the respect of those
who share your faith, and you can perform the rites of Oghma.
You and your companions can expect to receive free healing and
care at a temple, shrine, or other established presence of
Oghmas faith. Those who share your religion will support you
(and only you) at a modest lifestyle. You also have ties to the
temple of Oghma in Neverwinter, where you have a residence.
When you are in Neverwinter, you can call upon the priests there
for assistance that wont endanger them.

ADDITIONAL FEATURES & TRAITS

Ring of Frost- Res to cold dmg


Wand of Switcheroo- 1/day DC 17 Con ST swap with person
Plastic Sheriff's Badge- +3 Deception Chks
Immovable Rod- Rod that can be anchored in 1 place
Hole-Thrower- creates 1 d10 Diameter and Depth nonliving hole
Mockingbird Gum- Allows voice mimicry for 1 hr
Arcane Trickster's Glove- Grants Invisible Mage Hand
Low Sodium Salt Shaker- Poison Drink Checker, tastes delicious
Requirement Bag- Istus Chekhov Gun
Band of Projected Thought- telepathy w/ creature w/n 30'
Rickle Axager's Guide to Adventuring- 1/day Adv on skill chk /24 hrs
CHARACTER BACKSTORY

TREASURE
TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

Reverse Engineered by /u/APLemma

Int

16

+8

SPELLCASTING
ABILITY

SPELL SAVE DC

SPELL ATTACK
BONUS

Wizard
SPELLCASTING
CLASS

CANTRIPS

Mage Hand

Blink

Disintegrate

Prestidigitation

Clairvoyance

Flesh to Stone

Ray of Frost

Phantom Steed

True Seeing

Shocking Grasp

Fireball

Minor Illusion

???

SPELL
LEVEL

SLOTS TOTAL

EPAR

PR

7
SPELL NAME

ED

SLOTS EXPENDED

Feather Fall (at will)

Burning Hands

Detect Magic

SPELLS KNOWN

Mage Armor

Polymorph (1/day)

Magic Missile

Phantasmal Killer

Shield

Evard's Black Tentacles

Sleep

Stoneskin

Charm Person

Otiluke's Resilient Sphere

Disguise Self

Ice Storm

Tasha's Hideous Laughter

Leomund's Secret Chest


Arcane Eye

Banishment
Fire Shield

Fabricate

Greater Invisibility

Thunderwave

Darkvision

Levitate

Melf's Acid Arrow


Rope Trick

Cone of Cold

Scorching Ray

Wall of Force

Crown of Madness

Wall of Stone

Enlarge/Reduce

Planar Binding

Shatter

Cloudkill

Gust of Wind

MIslead

Knock

Bigby's Hand

Dominate Person

Animate Objects

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

Reverse Engineered by /u/APLemma

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