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Frontmatter.indd 1
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8/30/2004 12:49:15 PM
A K Peters
Wellesley, Massachusetts
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Printed in Canada
09 08 07 06 05
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Contents
Preface
ix
I Games of Chance
12
23
27
33
37
41
51
57
67
12 A Die Is Tested
70
77
90
v
vi
Contents
94
106
121
II Combinatorial Games
135
137
149
162
169
174
184
201
218
250
262
286
301
318
326
344
353
355
365
Contents
vii
374
380
397
406
412
419
429
446
450
465
474
Index
481
Preface
A feeling of adventure is an element of games. We compete against the
uncertainty of fate, and experience how we grab hold of it through our own
eorts.
Alex Randolph, game author
Preface
Preface
xi
Figure P.1. The three causes of uncertainty in games: a player wins through some
combination of chance, logic, and bluff.
xii
Preface
Preface
xiii
xiv
Preface
reply? In any case, the current state of technology for search procedures
and computational techniques is impressive. An average chess player no
longer has a ghost of a chance against a good chess program. And it is
not only chess that has been the object of mathematical interest. Winning strategies have been found for many games, some of them surprisingly
simple. For other games it has been determined only which player theoretically should win, without a winning strategy actually being found. Some
of these games possess properties that make it doubtful whether such a
strategy will ever be found.
It is a task of game theory to determine how strategic games dier
fundamentally from combinatorial games and games of chance. First, one
needs a mathematical definition of a game. A game is characterized by its
rules, which include the following specifications:
the number of players.
for each game state, the following information:
whose move it is;
the possible moves available to that player;
the information available to that player in deciding on his move.
for games that are over, who has won.
for random moves, the probabilities of the possible results.
Game theory arose as an independent discipline in 1944, when out of
the void there appeared a monumental monograph on the theory of games.
Although it mentions many popular games such as chess, bridge, and poker,
such games serve game theory only as models of economic processes. It
should not be surprising that parlor games can serve as models for real-life
interactions. Many games have borrowed elements of real-life struggles for
money, power, or even life itself. And so the study of interactions among
individuals, be it in cooperation or competition, can be investigated by
looking at the games that model those interactions. And it should come as
no surprise that the conflicts that arise in the games that serve as models
are idealized. That is just as inevitable as it is with other models, such as
in physics, for example, where an objects mass is frequently considered to
be concentrated at a single point.
Preface
xv
xvi
Preface
Acknowledgments
I would like to express my thanks to all those who helped in the development of this book: Elwyn Berlekamp, Richard Bishop, Olof Hanner, Julian
Henny, Daphne Koller, Martin M
uller, Bernhard von Stengel, and Baris
Tan kindly explained to me the results of their research. I would like to
thank Bernhard von Stengel additionally for some remarks and suggestions
for improvements and also for his encouragement to have this book published. I would also like to thank the stas of various libraries who assisted
me in working with the large number of publications that were consulted in
the preparation of this book. As representative I will mention the libraries
of the Mathematical Institute of Bonn, the Institute for Discrete Mathematics in Bonn, as well as the university libraries in Bonn and Bielefeld.
Frauke Schindler, of the editorial sta of Vieweg-Verlag, and Karin Buckler
have greatly helped in minimizing the number of errors committed by me.
I wish to thank the program director of Vieweg-Verlag, Ulrike SchmicklerHirzebruch, for admitting into their publishing progam a book that falls
outside of the usual scope of their publications. Last but not least, I thank
my wife, Claudia, whose understanding and patience have at times in the
last several years been sorely taxed.
5 The author wishes furthermore to express his gratitude for observations of Vorobev
for important insights that have found their way into this preface.
Preface
xvii
6 I would be glad to receive comments on errors and problems with the text at
joerg.bewersdor@t-online.de. Questions are also welcome, and I will answer them gladly
within the constraints of time and other commitments.
Index
addition law, 9, 10, 46, 48
Allemang, Dean, xii, 257
alphabeta algorithm, 279
Arbuthnot, John, 71
artificial intelligence, 262
asymmetric die, 33
asymmetry, 82
Babbage, Charles, 138, 263
baccarat, 362, 446, 447
backgammon, v, 59, 77, 85, 149, 326
continuous model, 335
doubling, 327
doubling cube, 327, 329
Jacoby paradox, 333
redouble, 328
running game, 85, 333
two-stone model, 338
Banerji, Ranan, 255
Beat the Buzzard, 465
behavioral strategy, 419, 425, 429,
434, 437, 442, 457, 466, 475
Berlekamp, Elwyn, xi, xii, 184, 200,
226, 236, 243, 244
Bernoulli, Jacob, 46
Bernoulli, Jakob, 9
Bernoulli, Nicholas, 413, 415
binary numbers, 170
binomial coecient, 17, 25
binomial distribution, 26, 81, 90
Bishop, Richard, xi
Black Box, 350
black-and-white nim, 184
blackjack, viii, 54, 121
count, 131
doubling, 127
doubling down, 122
Borel, Emile,
29, 361, 365, 448
Bortkiewicz, Ladislaus von, 93
Bouton, Charles, 169, 171, 176
bowling nim, 180, 181, 255
bridge, v, ix, 459
Bridge-it, 154, 156, 301, 306, 311
Brouwer fixed-point theorem, 368
brute force, 268
Buons needle problem, 37, 39, 44,
96
Buon, Georges Louis-Leclerc, Comte
de, 37
Cantelli, Francesco Paolo, 29
Cantor, Georg, 293
central limit theorem, 74, 78, 83, 87,
97
Chaitin, Gregory, 46
chance, 3, 137
chaos, 44
Chebyshevs inequality, 73, 80
Chebyshev, Pafnuty Lvovich, 72
checkers, v, 149, 309
chemin-de-fer, 446
chess, v, viii, ix, 137, 139, 141, 146,
149, 164, 219, 262, 309
computer, 262
chi-squared distribution, 104
481
482
Index
Index
multiperson, 166
recursive, 468
symmetric, 357, 362, 372, 380
game of chance, v, vii, 3, 416, 430
game theory, viii, ix, 368
combinatorial, 186
cooperative, 166, 461
noncooperative, 452, 461
game tree, 145, 422
game value, 144, 145
Gardner, Martin, 155, 156, 201
Gasser, Ralph, 158, 239
Gauss, Carl Friedrich, 104
ghosts, v, 421
go, v, viii, 141, 149, 164, 218, 219,
225, 230, 309
mathematical, 226
go-moku, 152, 153, 309, 311
G
odel, Kurt, 293
G
odels incompleteness theorem, 293,
295
graph, 302
Gross, Oliver, 156
Grundy value, 177, 178, 181
Grundy, Patrick Michael, 176, 177
Guy, Richard, 181, 184, 200
hackenbush, 184
halma, v, 149
halting problem, 290
Hanner, Olof, xi, 186, 220
Harsanyi, John, 451, 462
hash table, 274, 275, 279
Hein, Piet, 155, 258
Heisenberg, Werner, 43
Henny, Julian, xi, 413
Herda, Hans, 258
heuristic methods, 272
Hex, 154, 155, 301, 304, 306, 309
311
Hilberts tenth problem, 296
Hilbert, David, 45, 294, 296
Huygens, Christian, 94
hypothesis, 70, 102, 103
hypothesis testing, 71, 81
483
484
Index
move, v, ix
dominated, 193
M
uller, Martin, xi, 239, 244
multiperson game, 166, 460
with perfect information, 167
multiplication law, 9, 46, 48, 62
Nash equilibrium, 452, 454, 455, 459,
462
Nash, John, 153, 155, 451, 462
negamax algorithm, 283
Negascout procedure, 274
negative configuration, 189
Neumann, John von, 96, 167, 198,
263, 357, 366, 368, 386, 425,
459, 460
Neuwirth, Erich, 349
Nievergelt, J
urg, xii, 158
nim, 169, 176, 179, 180, 250, 306,
311
addition, 169, 170
automaton, 172
sum, 169, 171
Nimbi, 258, 276
nine mens morris, v, 149, 157
normal distribution, 77, 79, 8183
normal form, 146, 357, 407, 424, 429
NP, 307, 312
complete, 312
hard, 312, 443
null configuration, 186, 187, 189
null move, 273
null window search, 273
number avoidance theorem, 203, 225
octal game, 181, 255, 257
optimal counterstrategy, 409, 417, 430
pachisi, v, 77, 327
Painleve, Paul, 361
pairing strategy, 156
parallel axiom, 294
Pascals triangle, 16
Pascal, Blaise, 8, 23, 24
Patashnik, Oren, 153
Pearson, Karl, 82, 102
Index
485
random move, ix
random number, 97
random variable, 64, 67
randomness, 421
realization plan, 437
realization weight, 434, 437, 440
rectangle rule, 402
recursion, 279, 281
relative frequency, 5, 39, 81
reversi, v, 149, 309, 311
Riedwyl, Hans, xii, 20
right stop, 205, 237
Risk, 86
Robinson, Julia, 409
rockpaperscissors, vi, 138, 139, 142,
144, 146, 355
roulette, 81, 92, 95, 97, 138, 266
rotation, 92
two-thirds law, 92
ruin, 94, 97
ruin problem, 112, 118
Russell, Bertrand, 293
saddle point, 145, 146, 358, 360
sample function, 102
satisfiability problem, 312
Saxon, Sid, 151
Scarne, John, 11
Schr
odinger, Erwin, 43
score, 60
Scotland Yard, 149
Scrabble, vii
Selten, Reinhard, 451, 462
sequential form, 437
series of trials, 70
set of outcomes, 47
Shannons switching game, 301
Shannon, Claude, 263, 266
shogi, 309
Sibert, William, 255
SibertConway decomposition, 255
side condition, 383, 439
signaling, 458
simplex algorithm, 387, 400, 402, 406,
411, 417, 429
simplex tableau, 400
486
Index