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1.4. Go to the Output tab and set the resolution to 400 x 325.
1.5. In the Irradiance map rollout set the Min Rate to -5 and the Max Rate to -3.
1.6. In the Light Cache rollout set the subdivs to 500. We will change this to 1000 for the final render.
2.3. Other effect that we want to have is blurry shadows on the sun light. To achieve that effect we have to go to the
Environment rollout and click on the "M" near GI(Skylight) and change the "size" to 30.
https://docs.chaosgroup.com/display/VRAY2SKETCHUP/Rendering+an+Interior+Scene 1/7
12/4/2016 Rendering an Interior Scene VRay 2.0 for SketchUp Chaos Group Help
2.4. Render:
The result is quite noisy, but it does give a good idea of what the scene lighting is like. Notice that the sun is burning
some areas in the render
3.2. Render
You can see that the result is very close to the previous render with linear color mapping. The Reinhard color mapping is
a blend between linear and exponential. If the burn value is 1.0, the result is linear color mapping, while if the Burn value
is set to 0.0, the result is exponential style mapping.
https://docs.chaosgroup.com/display/VRAY2SKETCHUP/Rendering+an+Interior+Scene 2/7
12/4/2016 Rendering an Interior Scene VRay 2.0 for SketchUp Chaos Group Help
3.3. The idea is to have an exponential style mapping. So, we have to reduce the Burn value to 0.3
3.4. Render
The result is much better. We still have the same amount of light entering the scene, but we don't have the burned area
produced by the physical sun.
At this point, the illumination is very good. The only issue here is the overall quality of the render.
4.1. In the Image Sampler rollout, change the type to Adaptive DMC .
4.3. In the DMC Sampler rollout set the Noise Threshold to 0.008 .
4.4. The sun shadow has a lot of noise. To avoid that, we have to increase the subdivs of the sun light. In the
Environment rollout, click on the "M" near GI(Skylight) and increase the subdivs to 32.
Rendering takes more time now as V-Ray needs to calculate a more precise Antialiasing solution.
https://docs.chaosgroup.com/display/VRAY2SKETCHUP/Rendering+an+Interior+Scene 3/7
12/4/2016 Rendering an Interior Scene VRay 2.0 for SketchUp Chaos Group Help
5.1. In the Irradiance Map rollout, set the Min Rate to -3 and the Max Rate to -1 .
5.3. Render
We do have better shadows definition, but we can see some splotches on the render. We'll adjust the HSph subdivs to
improve that.
5.5. Render.
https://docs.chaosgroup.com/display/VRAY2SKETCHUP/Rendering+an+Interior+Scene 4/7
12/4/2016 Rendering an Interior Scene VRay 2.0 for SketchUp Chaos Group Help
Notice that the final render is noise free and the GI solution is very good.
This completes the first part of the tutorial. In the next part, we'll add the scene materials.
1.2. Render.
The render looks pretty good with all of the material applied. It is time for the final render. We will render the image in a
final resolution in the next part.
https://docs.chaosgroup.com/display/VRAY2SKETCHUP/Rendering+an+Interior+Scene 5/7
12/4/2016 Rendering an Interior Scene VRay 2.0 for SketchUp Chaos Group Help
1.2. In the System rollout, set the render region division size to 48 x 48.
We will need to adjust the irradiance map parameters: since we increased the resolution twice, we can decrease the
Pages / V-Ray 2.0 for SketchUp Help / Tutorials
irradiance map Min and Max rate by 2.
The image looks okay, but in most cases you will want do some color correction in an image processing program.
https://docs.chaosgroup.com/display/VRAY2SKETCHUP/Rendering+an+Interior+Scene 6/7
12/4/2016 Rendering an Interior Scene VRay 2.0 for SketchUp Chaos Group Help
For example, here is the same image some level, color balance and curves correction.
To add a more photographic feel to your image, you can apply some radial darkening of the corners and some
chromatic aberration, for example like this:
https://docs.chaosgroup.com/display/VRAY2SKETCHUP/Rendering+an+Interior+Scene 7/7