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KINGDOM DEATH: MONSTER Universal Character & Settlement Sheets

Most of these sheets are setup to be blank or generic when possible, however, if you are
using Adobe Acrobat or another compatible PDF reader, you can go into the Layers
palette and toggle on/off different layers to activate both character & settlement sheets
for the People of the Lantern (Core game), People of the Stars (Dragon King), and the
People of the Sun (Sunstalker) campaigns.
You can also activate individual expansions via the Layers palette, simply toggle the
layer on to have its Story Event added to your Timeline and its name added to your
Quarries or Nemesis list. At this time expansions are only able to be added to the
basic People of the Lantern (Core game) campaign as the apparent intent of the other
campaigns is that they are played on their own without any other expansion material
added in. However, you can still add in the Dragon King or Sunstalker Quarries to the
People of the Lantern campaign.

Contents
25
68
9
10-11
12-14

1-Survivor Character Sheets


2-Survivor Character Sheets
4-Survivor Character Sheet
Settlement Sheets
Campaign Timelines

Developed by Graeme Henson on BoardGameGeek, based off of the original character & settlement sheets developed by Adam Poots. This work is for non-commercial purposes only.

Name

When you name your survivor, gain +1 survival

Hunt XP
Age

Survival

Age

Limit

Age

Age

Dodge:
Cancels 1 Hit; once per round.
Encourage: One other Survivor may stand up.
Dash:
Gain +1 Move and use it immediately.
Surge:
Gain +1 Action and use it immediately.

Cannot
spend
survival

Brain

equipped
base

Retired

5
Move

Accuracy
+To Hit

Strength
+To Wound

Courage

Evasion
+To Miss

Luck
+Critical

Speed
+Attacks

Understanding

Bold

See the Truth

Insight

White Secret

Stalwart: cant be knocked down


by brain trauma or intimidate

Analyze: Look at top AI card and


return it to the top of the deck

Prepared: Add Hunt XP to your


roll when determining a straggler

Explore: Add +2 to your


investigate results

Matchmaker: Spend 1 endeavor


to trigger Intimacy story event

Tinker: +1 endeavor when a


returning survivor

Weapon Proficiency
Type:

Specialist
Select Before Hunt

Fighting Arts

Disorders

Maximum 3

Insanity
If your insanity is 3+,
you are insane

Master

Unarmed Combat
A Survivor may always fight
with their Fist & Tooth:

2
8+
0

Fist
&
Tooth

weapon, melee,
fist & tooth
Deadly:
+1 Luck when
you attack
with this Weapon.

Cannot use Fighting Arts

Maximum 3

Abilities & Impairments

Skip Next Hunt

Head

Body

Waist

Arms

Legs

Heavy Injury :
Knocked Down

Name

When you name your survivor, gain +1 survival

Brain

Head

Body

Waist

Arms

Legs

Hunt XP
Age

Survival

Age

Age

Age

Retired

Limit
Cannot
spend
survival

Dodge:
Cancels 1 Hit; once per round.
Encourage: One other Survivor may stand up.
Dash:
Gain +1 Move and use it immediately.
Surge:
Gain +1 Action and use it immediately.

Insanity
Heavy Injury : Knocked Down

If your insanity is 3+,


you are insane

Chronicles

Courage

equipped
base

Age

Born in the Year of the Lantern


Bold

See the Truth

Lantern flame was Extinguished

Stalwart: cant be knocked down


by brain trauma or intimidate
Prepared: Add Hunt XP to your
roll when determining a straggler

Move

Accuracy
+To Hit

Strength
+To Wound

Evasion
+To Miss

Luck
+Critical

Speed
+Attacks

Specialist
Select Before Hunt

Specialization:

Master

Insight

cause of death

Great Deeds

Understanding

Weapon Proficiency
Type:

Matchmaker: Spend 1 endeavor


to trigger Intimacy story event

White Secret

Analyze: Look at top AI card and


return it to the top of the deck
Explore: Add +2 to your
investigate results
Tinker: +1 endeavor when a
returning survivor

Fighting Arts

Maximum 3

Disorders

Maximum 3

Cannot use Fighting Arts

Abilities & Bonuses

Notes
Impairments & Severe Injuries

Skip Next Hunt

Family

Name

Permanent Severe Injuries

Hunt XP

When you name your survivor, gain +1 survival

Age

Age

Age

Age

Retired

Retired

Intracranial Hemorrhage

Survival

Dodge:
Encourage:
Dash:
Surge:

Limit
Cannot
spend
survival

Cancels 1 Hit
Survivor stands
+1 Move
+1 Action

no longer use or gain survival

Weapon Proficiency
Type:

Specialist

Deaf

-1 permanent Evasion

Master

Select Before Hunt

Blind

-1 / -4 permanent Accuracy

base

equipped

Courage

Shattered Jaw

Understanding

can no longer consume

Bold

5
Move

Accuracy
+To Hit

Brain

Strength
+To Wound

Evasion
+To Miss

Disorders

Luck
+Critical

Speed
+Attacks

See the Truth

Insight

Gaping Chest Wound

White Secret

Stalwart: cant be knocked down


by brain trauma or intimidate

Analyze: Look at top AI card and


return it to the top of the deck

Prepared: Add Hunt XP to your


roll when determining a straggler

Explore: Add +2 to your


investigate results

Matchmaker: Spend 1 endeavor


to trigger Intimacy story event

Tinker: +1 endeavor when a


returning survivor

-1 permanent Strength

Destroyed Back

-2 perm Move; no 2+ STR Gear

Broken Rib

-1 permanent Speed

Dismembered Arm

cannot use 2-handed weap.

Maximum 3

Ruptured Muscle

cannot use Fighting Arts

Contracture

-1 permanent Accuracy

Broken Arm

Insanity

-1 perm ACC; -1 perm STR

If your insanity is 3+,


you are insane.

Intestinal Prolapse

no longer use Waist Gear

Warped Pelvis

-1 permanent Luck

Destroyed Genitals

Head

Body

Waist

Arms

no Intimacy

Legs

Broken Hip

no longer Dodge; -1 perm Move

Dismembered Leg

Hamstrung

-2 perm Move; no longer Dash


no use Fighting Arts or Abilities

Heavy Injury : Knocked Down ; Any further damage to that location requires a roll on the Severe Injuries table.

Broken Leg

Fighting Arts

-1 permanent Move

Maximum 3

Abilities & Impairments

Cannot use Fighting Arts

Skip Next Hunt

(other effects may apply)

Notes

Name

Permanent Severe Injuries

(other effects may apply)


Retired

Resources

Intracranial Hemorrhage

no longer use or gain survival

Deaf

-1 permanent Evasion

Blind

-1 / -4 permanent Accuracy

Shattered Jaw

can no longer consume

Gaping Chest Wound


-1 permanent Strength

Destroyed Back

-2 perm Move; no 2+ STR Gear

Broken Rib

-1 permanent Speed

Dismembered Arm

cannot use 2-handed weap.

Ruptured Muscle

cannot use Fighting Arts

Contracture

-1 permanent Accuracy

Gear

Broken Arm

-1 perm ACC; -1 perm STR

Intestinal Prolapse

no longer use Waist Gear

Warped Pelvis

-1 permanent Luck

Destroyed Genitals
no Intimacy

Broken Hip

no longer Dodge; -1 perm Move

Dismembered Leg

-2 perm Move; no longer Dash

Innovations

Hamstrung

no use Fighting Arts or Abilities

Broken Leg

-1 permanent Move

Notes
Settlement Status

Mates

Family

Name

Survival

Age

Dodge:
Encourage:
Dash:
Surge:

Limit
Cannot
spend
survival

Cancels 1 Hit
Survivor stands
+1 Move
+1 Action

Accuracy
+To Hit

Strength
+To Wound

Evasion
+To Miss

Luck
+Critical

Speed
+Attacks

If your insanity is 3+, you are insane.

Type:

Age

Retired

Cannot
spend
survival

Select Before Hunt

Understanding

See the Truth

Insight

Body
Waist
Legs

White Secret

Analyze: Look at top AI card and


return it to the top of the deck

Prepared: Add Hunt XP to your


roll when determining a straggler

Explore: Add +2 to your


investigate results

Matchmaker: Spend 1 endeavor


to trigger Intimacy story event

Tinker: +1 endeavor when a


returning survivor

Disorders

Move

Insanity

Accuracy
+To Hit

Strength
+To Wound

Evasion
+To Miss

A Survivor may always fight with their Fist & Tooth:

2
8+
0

Notes

Fist & Tooth

weapon, melee, fist & tooth


Deadly: +1 Luck when you attack
with this Weapon.

Gear Grid

Speed
+Attacks

Type:

Retired

Specialist

Master

Select Before Hunt

Understanding

See the Truth

Insight

White Secret

Stalwart: cant be knocked down


by brain trauma or intimidate

Analyze: Look at top AI card and


return it to the top of the deck

Prepared: Add Hunt XP to your


roll when determining a straggler

Explore: Add +2 to your


investigate results

Matchmaker: Spend 1 endeavor


to trigger Intimacy story event

Tinker: +1 endeavor when a


returning survivor

Fighting Arts

Body

Skip Next Hunt

Waist
Legs

Heavy Injury: Knocked Down

Unarmed Combat
A Survivor may always fight with their Fist & Tooth:

Notes

Age

Maximum 3

Cannot use Fighting Arts

Arms

2
8+
0

Age

Weapon Proficiency

Bold

If your insanity is 3+, you are insane.

Heavy Injury: Knocked Down

Unarmed Combat

Luck
+Critical

Head

Cannot use Fighting Arts

Age

Courage

Brain

Maximum 3

Abilities & Impairments

Cancels 1 Hit
Survivor stands
+1 Move
+1 Action

Stalwart: cant be knocked down


by brain trauma or intimidate

Maximum 3

Hunt XP

Age

Dodge:
Encourage:
Dash:
Surge:

Limit

Master

Arms

When you name your survivor, gain +1 survival

Survival
Specialist

Fighting Arts

Head

Age

Weapon Proficiency

Bold

Brain
Insanity

Age

Courage

5
Move

Name

Hunt XP

When you name your survivor, gain +1 survival

Fist & Tooth

weapon, melee, fist & tooth


Deadly: +1 Luck when you attack
with this Weapon.

Gear Grid

Disorders

Maximum 3

Abilities & Impairments

Skip Next Hunt

Survival

Age

Dodge:
Encourage:
Dash:
Surge:

Limit
Cannot
spend
survival

Cancels 1 Hit
Survivor stands
+1 Move
+1 Action

Age

Age

Type:

Specialist

Bold

Brain

Strength
+To Wound

Evasion
+To Miss

Disorders

Insanity

Luck
+Critical

Cannot
spend
survival

Master

Speed
+Attacks

Understanding

See the Truth

Insight

White Secret

Stalwart: cant be knocked down


by brain trauma or intimidate

Analyze: Look at top AI card and


return it to the top of the deck

Prepared: Add Hunt XP to your


roll when determining a straggler

Explore: Add +2 to your


investigate results

Matchmaker: Spend 1 endeavor


to trigger Intimacy story event

Tinker: +1 endeavor when a


returning survivor

Arms

Legs

Accuracy
+To Hit

Age

Luck
+Critical

Age

Retired

Type:

Specialist

Master

Select Before Hunt

Speed
+Attacks

Understanding

See the Truth

Insight

White Secret

Stalwart: cant be knocked down


by brain trauma or intimidate

Analyze: Look at top AI card and


return it to the top of the deck

Prepared: Add Hunt XP to your


roll when determining a straggler

Explore: Add +2 to your


investigate results

Matchmaker: Spend 1 endeavor


to trigger Intimacy story event

Tinker: +1 endeavor when a


returning survivor

Maximum 3

If your insanity is 3+, you are insane.

Body

Heavy Injury : Knocked Down ; Any further damage to that location requires a roll on the Severe Injuries table.

Waist

Arms

Legs

Heavy Injury : Knocked Down ; Any further damage to that location requires a roll on the Severe Injuries table.
H

Maximum 3

Abilities & Impairments

Notes

Evasion
+To Miss

Disorders

Fighting Arts

Strength
+To Wound

Head

Age

Weapon Proficiency

Bold

Insanity

Waist

Cancels 1 Hit
Survivor stands
+1 Move
+1 Action

Brain

Maximum 3

Body

Hunt XP

Courage

Move

If your insanity is 3+, you are insane.

Head

Age

Dodge:
Encourage:
Dash:
Surge:

Limit

Select Before Hunt

5
Accuracy
+To Hit

When you name your survivor, gain +1 survival

Retired

Survival

Courage

Move

Age

Weapon Proficiency

equipped
base

Name

Hunt XP

equipped

When you name your survivor, gain +1 survival

base

Name

Cannot use Fighting Arts

Skip Next Hunt

Fighting Arts

Maximum 3

Abilities & Impairments

Notes

Cannot use Fighting Arts

Skip Next Hunt

Name

Permanent Severe Injuries

(other effects may apply)

Name

Permanent Severe Injuries

Retired

Retired

Intracranial Hemorrhage

Intracranial Hemorrhage

Deaf

Deaf

Blind

Blind

Shattered Jaw

Shattered Jaw

Gaping Chest Wound

Gaping Chest Wound

Destroyed Back

Destroyed Back

Broken Rib

Broken Rib

Dismembered Arm

Dismembered Arm

Ruptured Muscle

Ruptured Muscle

Contracture

Contracture

Broken Arm

Broken Arm

Intestinal Prolapse

Intestinal Prolapse

Warped Pelvis

Warped Pelvis

Destroyed Genitals

Destroyed Genitals

Broken Hip

Broken Hip

Dismembered Leg

Dismembered Leg

Hamstrung

Hamstrung

Broken Leg

Broken Leg

no longer use or gain survival

no longer use or gain survival

-1 permanent Evasion

-1 permanent Evasion

-1 / -4 permanent Accuracy

-1 / -4 permanent Accuracy

can no longer consume

can no longer consume

-1 permanent Strength

-1 permanent Strength

-2 perm Move; no 2+ STR Gear

-2 perm Move; no 2+ STR Gear

-1 permanent Speed

-1 permanent Speed

cannot use 2-handed weap.

cannot use 2-handed weap.

cannot use Fighting Arts

cannot use Fighting Arts

-1 permanent Accuracy

-1 permanent Accuracy

-1 perm ACC; -1 perm STR

-1 perm ACC; -1 perm STR

no longer use Waist Gear

no longer use Waist Gear

-1 permanent Luck

-1 permanent Luck

no Intimacy

no Intimacy

no longer Dodge; -1 perm Move

no longer Dodge; -1 perm Move

-2 perm Move; no longer Dash

-2 perm Move; no longer Dash

no use Fighting Arts or Abilities

no use Fighting Arts or Abilities

-1 permanent Move

Fighting Arts

Disorders

Maximum 3

Maximum 3

Notes, Abilities & Impairments

(other effects may apply)

-1 permanent Move

Fighting Arts

Disorders

Maximum 3

Maximum 3

Notes, Abilities & Impairments

Name

Survival

Age

Dodge:
Encourage:
Dash:
Surge:

Limit
Cannot
spend
survival

Name

Hunt XP

When you name your survivor, gain +1 survival

Cancels 1 Hit
Survivor stands
+1 Move
+1 Action

Age

Movement

Accuracy
+To Hit

Strength
+To Wound

Evasion
+To Miss

Luck
+Critical

Understanding

Body

Bold

Insight

Maximum 3

Cancels 1 Hit
Survivor stands
+1 Move
+1 Action

White Secret

Movement

Accuracy
+To Hit

Strength
+To Wound

Evasion
+To Miss

Luck
+Critical

Arms

Knocked
Down

Knocked
Down

When you name your survivor, gain +1 survival

Age

Dodge:
Encourage:
Dash:
Surge:

Limit
Cannot
spend
survival

Name

Hunt XP

Cancels 1 Hit
Survivor stands
+1 Move
+1 Action

Age

Accuracy
+To Hit

Strength
+To Wound

Evasion
+To Miss

Luck
+Critical

Speed
+Attacks

Type:

Insanity (3+ is insane)

Body

Retired

Bold

See the Truth

Disorders

Maximum 3

Insight

Cannot
spend
survival

Accuracy
+To Hit

Strength
+To Wound

Evasion
+To Miss

Abilities & Impairments

Luck
+Critical

Skip Next Hunt

Speed
+Attacks

White Secret

Cannot use Fighting Arts

Maximum 3

Skip Next Hunt

Hunt XP
Age

Age

Age

Retired

Weapon Proficiency
Type:

Specialist

Master

Select Before Hunt

Understanding

Bold

See the Truth

Fighting Arts

Disorders

Maximum 3

Insight

White Secret

Cannot use Fighting Arts

Maximum 3

Waist
L

Arms

Legs

Cancels 1 Hit
Survivor stands
+1 Move
+1 Action

Insanity (3+ is insane)

Body

Head

Brain

Cannot use Fighting Arts

Maximum 3

Maximum 3

Courage

Movement

Insight

Abilities & Impairments

5
White Secret

See the Truth

Age

Dodge:
Encourage:
Dash:
Surge:

Limit

Select Before Hunt

Understanding

Understanding

Bold

When you name your survivor, gain +1 survival

Master

Waist

Arms

Survival
Specialist

Fighting Arts

Head

Brain

Age

Weapon Proficiency

Courage

Age

Master

Specialist

Legs

Retired

Waist

Skip Next Hunt

Legs

Age

Select Before Hunt

Disorders

Age

Type:

Fighting Arts

Insanity (3+ is insane)

Abilities & Impairments

Age

Weapon Proficiency

Speed
+Attacks

Head

Brain

Cannot use Fighting Arts

Maximum 3

Hunt XP

Courage

Body

Name

Movement

Cannot
spend
survival

Waist

Arms

Survival

See the Truth

Age

Dodge:
Encourage:
Dash:
Surge:

Limit

Select Before Hunt

Disorders

When you name your survivor, gain +1 survival

Master

Specialist

Fighting Arts

Insanity (3+ is insane)

Retired

Survival

Type:

Speed
+Attacks

Head

Brain

Age

Weapon Proficiency

Courage

Age

Legs

Knocked
Down

Knocked
Down

Abilities & Impairments

Skip Next Hunt

Survival Limit

Campaign

Settlement Name
When the settlement is named for the first time, returning survivors gain +1 survival

Core Game

Bonuses

Timeline
Year

endeavor

departing survivors

Dragon King
expansion

Sunstalker
expansion

Milestone Story Events / Principles


Trigger these story events when the milestone condition is met

Story & Special Events

Principle: New Life

21

First child is born

22

New Life:

23

First time death count is updated

24

Death:

25

Population reaches 15

26

Society:

27

Settlement has 5 Innovations

Hooded Knight

28

29

Settlement has 8 Innovations

Edged Tonometry

10

30

11

31

Timeline Story Event

Principle: Conviction

12

32

Conviction:

13

33

14

34

15

35

16

36

17

37

18

38

19

39

20

40

Innovations

Settlement Locations

Innovations your settlement has discovered (including principles and weapon masteries)

Locations in your settlement

Language

Dragon Speech

Principle: Death

Principle: Society

Not victorious against Nemesis

Game Over

Population reaches 0

Game Over

Sun Language

Bone
Smith

Weapon
Crafter

Skinnery

Leather
Worker

Organ
Grinder

Stone
Circle

Barber Surgeon

Plumery

Blacksmith

Sacred Pool

Catarium

Silk Mill

Dragon Armory

Skyreef Sanctuary

Gormchymist

Wet Resin Crafter

Gormery
Mask Maker

Quarries
The available monsters your settlement can select to hunt

Nemesis Monsters

Variant Rules

The available nemesis encounter monsters

Alternate rulesets being used

Lvl 1

Lvl 2

Lvl 3

Lvl 1

Lvl 2

Lvl 3

Lvl 1

Lvl 2

Lvl 3

Lvl 1

Lvl 2

Lvl 3

Lvl 1

Lvl 2

Lvl 3

Storage

Gear & Resources may be stored without limit

Bone

(use scrap paper if you run out of room)

Organ

Hide

Monster Bone

Monster Organ

Skull

Love Juice

Scrap
Monster Hide

Other
Broken Lantern

???

bone, organ, hide

Showdown Results

Monsters hunted and/or fought and the results

Population

Death Count

(use scrap paper if you run out of room)

First death; Principle: Death

Lost Settlements

Update the population as


survivors are added or lost
Pop: 15; Principle: Society
Pop: 0; Game Over

Name

Game Over

Gender

Notes

Gamer Over

Game Over

Game Over

Campaign Timelines

Nemesis encounter

### Core Story Event (go to page #)

### Expansion Story Event

Timeline of Story & Special Events across different campaigns

Year

Core Game

People of the Stars (Dragon King)

Story & Special Events

Story & Special Events

People of the Sun (Sunstalker)


Story & Special Events

Story & Special Events

151

11

15

115

115

115

25

19

15

21

139

139

3
4

157

117

103

139

Lvl 1

8
161

25

Lvl 2

19

10
11

149

12

141

23
141

Lvl 2

13

141

19

157

21

25

19

23

25

14
15
Lvl 2

16
17
18
Lvl 3

19
175

20
21

Lvl 2

161

22

Lvl 3

157

Lvl 3

161

Lvl 3

159

23

Lvl 3

Lvl 3

24
25
26
27
28
29
30

177

27

Expansions

33

The People of the Stars campaign is designed as a standalone campaign


with no other expansions to be used, while the People of the Sun campaign
has a delicate balance of Nemesis Monsters in the final stretch.

Lonely Tree

Add Object of Desire Hunt Event to the Basic Hunt Event deck

Gorm

Add

Spidicules

The Approaching Storm to Lantern Year 1 or later

Replace Lantern Year 2 with

Young Rivals or add to a later year

31
32
33

Flower Knight

Add

A Crones Tale to Lantern Year 5 or later

Manhunter (N)

Add

The Hanged Man to Lantern Year 5 or later

34

Slenderman (N) Replace Lantern Year 6 with

35

Lion Knight (N)

Add

An Uninvited Guest to Lantern Year 6 or later

Dragon King

Add

Glowing Crater to Lantern Year 8 or later

Sunstalker

Add

Promise Under the Sun to Lantern Year 8 or later

36
37

Its Already Here or add to a later year

38
39
40

Dung Beetle Knight Add

Rumbling in the Dark to Lantern Year 8 or later

Lion God

The Silver City to Lantern Year 13 or later

Add

Campaign Timelines

Nemesis encounter

### Core Story Event (go to page #)

### Expansion Story Event

Timeline of Story & Special Events across different campaigns

Year

People of the Lantern (Core Game)

People of the Stars (Dragon King)

Story & Special Events

Story & Special Events

Returning Survivors

151

Endless Screams

115

The Ballad of
the Green Knight (Green Knight Armor)

People of the Sun (Sunstalker)


Story & Special Events

The Foundlings

11

Endless Screams

115

Story & Special Events

The Pool and the Sun

15

Returning
The Approaching
151
Survivors
Storm 151
Returning Survivors

Endless Screams

115

Endless Screams

115

Nemesis: The Butcher

157

A Crones Tale
Hands
Hands
Heat The Hanged Man
of Heat of117

117

Armored
Strangers 103

103

Phoenix Feather

3
4

3
157

Nemesis: The Butcher

117

Hands of Heat

Armored
Strangers

103

Phoenix Feather

139

Nemesis: Dragon King

25

Lvl 1

15

Midnights Children

139

Phoenix Feather

19

Sun Dipping

21

The Great Sky Gift

139

Phoenix Feather

8
9

161

Nemesis: Kings Man

Nemesis: Dragon King

25

Lvl 2

19

Unveil the Sky

11

Regal Visit

149

12

Principle: Conviction

141

13

Principle: Conviction
Nemesis: The Butcher

Lvl 2

9
10

Principle: Conviction

11

Regal Visit

149

141

Sun Dipping

19

12

Principle: Conviction

141

157

The Great Sky Gift

21

13
14
15

Nemesis Encounter

Lvl 2

Nemesis Encounter

16

17

17

18

18

19

Nemesis Encounter

20

Watched

Nemesis: Dragon King


175

Lvl 3

The Tomb

Sun Dipping

19

19

Nemesis Encounter

23

Final Gift

25

20

Watched

22
Nemesis Encounter

Lvl 3

Lvl 3

Nemesis Encounter

24

27
28
29
30

Nemesis: The Watcher

177

27

Death of the Dragon King

Expansions

Nemesis: Kings Man

Lvl 2

161

21

Nemesis: The Butcher

Lvl 3

157

22

Nemesis: Kings Man

Lvl 3

161

23

Nemesis: The Hand

Lvl 3

159

24

33

25

The Great Devourer

The People of the Stars campaign is designed as a standalone campaign


with no other expansions to be used, while the People of the Sun campaign
has a delicate balance of Nemesis Monsters in the final stretch.

Lonely Tree

Add Object of Desire Hunt Event to the Basic Hunt Event deck

Gorm

Add

Spidicules

The Approaching Storm to Lantern Year 1 or later

Replace Lantern Year 2 with

Young Rivals or add to a later year

31
32
33

Add

A Crones Tale to Lantern Year 5 or later

Manhunter (N)

Add

The Hanged Man to Lantern Year 5 or later

34

Slenderman

35

Lion Knight (N)

Add

An Uninvited Guest to Lantern Year 6 or later

Dragon King

Add

Glowing Crater to Lantern Year 8 or later

Sunstalker

Add

Promise Under the Sun to Lantern Year 8 or later

36
37

Replace Lantern Year 6 with

Its Already Here or add to a later year

38
39
40

26
27
28
29
30
31

Flower Knight

(N)

32
33
34
35
36
37
38

Dung Beetle Knight Add

Rumbling in the Dark to Lantern Year 8 or later

Lion God

The Silver City to Lantern Year 13 or later

Add

Nemesis Encounter

25

21

26

161

141

15

25

Nemesis: Kings Man

23

Birth of Color

14

23

139
Rumbling
in the Dark

10

16

An Uninvited
Guest

39
40

Nemesis Encounter

Nemesis: The Watcher

175

Lvl 3

177

Campaign Timelines

Nemesis encounter

### Core Story Event (go to page #)

### Expansion Story Event

Timeline of Story & Special Events across different campaigns

Year

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40

Story & Special Events

Story & Special Events

Story & Special Events

Story & Special Events

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