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System Memory:
Memory Load: 23%
Available Physical Memory: 12475m/16289m
Available Page File: 12232m/18721m
Available Virtual Memory: 3969m/4095m
Available Extended Virtual Memory: 0m
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Process Memory:
Peak Working Set Size: 29m
Working Set Size: 29m
Quota Peak Page Pool Usage: 239k
Quota Page Pool Usage: 232k
Quota Peak Non Paged Pool Usage:16k
Quota Non Paged Pool Usage: 16k
Page File Usage: 5m
Peak Page File Usage: 5m
[00:00:00]: PersistRootStorage is now APP:Klei//DoNotStarveTogether/
[00:00:00]: Starting Up
[00:00:00]: Version: 201210
[00:00:00]: Current time: Tue Dec 27 23:55:34 2016
[00:00:00]: Don't Starve Together: 201210 WIN32_STEAM
[00:00:00]: Build Date: 1574
[00:00:00]: Parsing command line
[00:00:00]: Command Line Arguments:
[00:00:00]: Initializing distribution platform
[00:00:00]: Initializing Minidump handler
[00:00:00]: ....Done
[00:00:01]: Steam AppBuildID: 1534760
[00:00:01]: ....Done
[00:00:01]: Fixing DPI
[00:00:01]: ...Done
[00:00:01]: THREAD - started 'GAClient' (13804)
[00:00:01]: CurlRequestManager::ClientThread::Main()
[00:00:01]: ProfileIndex:4.96
[00:00:01]: [Connect] PendingConnection::Reset(true)
[00:00:01]: Network tick rate: U=15(2), D=0
[00:00:01]: Authorized application D:\SteamLibrary\steamapps\common\Don't Starve
Together\bin\dontstarve_steam.exe is enabled in the firewall.
[00:00:01]: WindowsFirewall - Application already authorized
[00:00:01]: could not load ping_cache
[00:00:01]: THREAD - started 'ConsoleInput' (4756)
[00:00:01]: Offline user ID: OU_76561198057840839
[00:00:01]: SteamID: 76561198057840839
[00:00:01]: HardwareStats:
OS
name
Microsoft Windows 10 Home
version
10.0.14393
architecture
64-bit
platformSpecific
SP 0.0
CPU
numCores
4
features
SSE,SSE2,SSE3,SSSE3,SSE41,SSE42,AVX
name
Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz
manufacturer
GenuineIntel
clockSpeed
2601
RAM
megsOfRam
16384
GPU

name
driverDate
megsOfRam
refreshRate
videoModeDescription
driverVersion
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9)
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NVIDIA GeForce GTX 960M


20161001000000.000000-000
4095
0
21.21.13.7306

cGame::InitializeOnMainThread
WindowManager::Initialize
CreateWindow: Requesting 1280,720 - 5/6/5 - -1/-1/-1 - 0
CreateEGLContext: 12 configs found
0: 8/8/8 - 0/ 0/ 0 - 0
1: 8/8/8 - 0/16/ 0 - 0
2: 8/8/8 - 0/24/ 0 - 0
3: 8/8/8 - 0/24/ 8 - 0
4: 5/5/5 - 0/ 0/ 0 - 0
5: 5/5/5 - 0/16/ 0 - 0
6: 5/5/5 - 0/24/ 0 - 0
7: 5/5/5 - 0/24/ 8 - 0
8: 8/8/8 - 8/ 0/ 0 - 0
9: 8/8/8 - 8/16/ 0 - 0
10: 8/8/8 - 8/24/ 0 - 0
11: 8/8/8 - 8/24/ 8 - 0
GLInfo
~~~~~~
GL_VENDOR: Google Inc.
GL_RENDERER: ANGLE (NVIDIA GeForce GTX 960M)
GL_VERSION: OpenGL ES 2.0 (ANGLE 1.0.0.2249)
GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00 (ANGLE 1.0.0.224
THREAD - started 'WindowsInputManager' (18988)
OpenGL extensions (19, 19):
GL_ANGLE_depth_texture
GL_ANGLE_framebuffer_blit
GL_ANGLE_framebuffer_multisample
GL_ANGLE_instanced_arrays
GL_ANGLE_pack_reverse_row_order
GL_ANGLE_texture_compression_dxt3
GL_ANGLE_texture_compression_dxt5
GL_ANGLE_texture_usage
GL_ANGLE_translated_shader_source
GL_EXT_read_format_bgra
GL_EXT_robustness
GL_EXT_texture_compression_dxt1
GL_EXT_texture_format_BGRA8888
GL_EXT_texture_storage
GL_OES_get_program_binary
GL_OES_packed_depth_stencil
GL_OES_rgb8_rgba8
GL_OES_standard_derivatives
GL_OES_texture_npot
GL_MAX_TEXTURE_SIZE = 16384
GL_MAX_TEXTURE_IMAGE_UNITS = 16
GL_MAX_RENDERBUFFER_SIZE = 16384
GL_MAX_VIEWPORT_DIMS = 16384, 16384
GL_MAX_VARYING_VECTORS = 10
GL_MAX_VERTEX_ATTRIBS = 16
GL_MAX_VERTEX_UNIFORM_VECTORS = 254
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 4
GL_MAX_FRAGMENT_UNIFORM_VECTORS = 221

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4 compressed texture formats


texture format 0x83f0
texture format 0x83f1
texture format 0x83f2
texture format 0x83f3
Renderer initialize: Okay
AnimManager initialize: Okay
Buffers initialize: Okay
cDontStarveGame::DoGameSpecificInitialize()
GameSpecific initialize: Okay
cGame::StartPlaying
LOADING LUA
DoLuaFile scripts/main.lua
DoLuaFile loading buffer scripts/main.lua
running main.lua

[00:00:04]: Could not load modindex


[00:00:04]: ModIndex: Beginning normal load sequence.
[00:00:09]: LOADING LUA SUCCESS
[00:00:10]: PlayerDeaths could not load morgue
[00:00:10]: PlayerHistory could not load player_history
[00:00:10]: bloom_enabled
false
[00:00:10]: Could not load saveindex
[00:00:10]: OnFilesLoaded()
[00:00:10]: OnUpdatePurchaseStateComplete
[00:00:27]:
Load FE
[00:00:29]:
Load FE: done
[00:00:29]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/client_save/bloc
klist.txt (Failure)
[00:00:29]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/client_save/admi
nlist.txt (Failure)
[00:00:29]: OnLoadUserIdList: APP:Klei//DoNotStarveTogether/client_save/whitelis
t.txt (Failure)
[00:00:29]: SimLuaProxy::QueryServer()
[00:00:29]: ModIndex: Load sequence finished successfully.
[00:00:29]: Reset() returning
[00:00:39]: [Steam] Auth Session Ticket requested...
[00:00:39]: [Steam] Got Auth Session Ticket
[00:00:41]: [200] Account Failed (3): "E_UNKNOWN_STEAMID"
[00:00:41]: NetID: 76561198057840839
[00:00:41]: [Connect] PendingConnection::Reset(true)
[00:00:41]: [Connect] PendingConnection::Reset(true)
[00:02:42]: [Steam] Auth Session Ticket requested...
[00:02:42]: [Steam] Got Auth Session Ticket
[00:02:43]: [200] Account Communication Success (3)
[00:02:43]: could not load inventory_cache
[00:02:43]: Logging in as KU_ppJa1_B2
[00:02:44]: saved inventory_cache
[00:02:44]: saved inventory_cache_sig
[00:02:45]: SimLuaProxy::QueryServer()
[00:02:52]: QueryStats: { "req":"modrank", "field":"Session.Loads.Mods.list", "f
ieldop":"unwind", "linkpref":"external", "limit": 20}
[00:02:52]: Frontend-Unloading mod 'all'.
[00:04:12]: Not applying level data overrides.
[00:04:12]: Not applying world gen overrides.
[00:04:12]: Network tick rate: U=15(2), D=0
[00:04:12]: ModWorkshop::CancelDownloads clearing all unfinished downloads
[00:04:12]: About to start a server with the following settings:
[00:04:12]: Dedicated: false

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Online: true
Passworded: true
ServerPort: 10999
SteamAuthPort: 8766
SteamMasterServerPort: 27016
ClanID: false
ClanOnly: false
ClanAdmin: false
LanOnly: false
FriendsOnly: true
EnableAutosaver: true
PVP: true
MaxPlayers: 6
GameMode: survival
OverridenDNS:
PauseWhenEmpty: true
VoteEnabled: false
InternetBroadcasting: true
Intent: social
[Warning] Could not confirm port 10999 is open in the firewall.
Online Server Started on port: 10999
Collecting garbage...
lua_gc took 0.01 seconds
~ShardLuaProxy()
~ItemServerLuaProxy()
~InventoryLuaProxy()
~NetworkLuaProxy()
~SimLuaProxy()
ModWorkshop::CancelDownloads clearing all unfinished downloads
lua_close took 0.03 seconds
ReleaseAll
ReleaseAll Finished
cGame::StartPlaying
LOADING LUA
DoLuaFile scripts/main.lua
DoLuaFile loading buffer scripts/main.lua
running main.lua

[00:04:14]: loaded modindex


[00:04:14]: ModIndex: Beginning normal load sequence.
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.
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.
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.
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.
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LOADING LUA SUCCESS


PlayerDeaths could not load morgue
PlayerHistory could not load player_history
bloom_enabled
false
OnLoad slot 2
: World options was nil! Populating with default
OnLoad slot 3

: World options was nil! Populating with default

OnLoad slot 4

: World options was nil! Populating with default

OnLoad slot 5

: World options was nil! Populating with default

loaded saveindex
OnFilesLoaded()
OnUpdatePurchaseStateComplete
Load Slot: ... generating new world
WorldSim::SimThread::SimThread()
ABOUT TO INSTALL STACKTRACE
DoLuaFile scripts/stacktrace.lua

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DoLuaFile loading buffer scripts/stacktrace.lua


INSTALLED STACKTRACE
WorldSim::SimThread::SimThread() complete
THREAD - started 'WorldSim' (18992)
WorldSim::SimThread::Main()
DoLuaFile scripts/worldgen_main.lua
ModIndex: Load sequence finished successfully.
Reset() returning
DoLuaFile loading buffer scripts/worldgen_main.lua
DLC enabled :
false
running worldgen_main.lua

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ence.
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SEED =
1482901188
Generating world with these parameters:
level_type SURVIVAL
level_data:
K:
1
V:
table: 0F43C118
K:
desc
V:
The standard Don't Starve experi
K:
K:
K:
K:
K:
K:
K:
K:
K:
K:

hideminimap
V:
false
id
V:
SURVIVAL_TOGETHER
location
V:
forest
max_playlist_position
V:
999
min_playlist_position
V:
0
name
V:
Default
numrandom_set_pieces
V:
4
ordered_story_setpieces V:
table: 0F43C140
K:
1
V:
Sculptures_1
K:
2
V:
Maxwell5
override_level_string
V:
false
overrides
V:
table: 0F43C668
K:
alternatehunt
V:
default
K:
angrybees
V:
default
K:
autumn V:
default
K:
bearger V:
default
K:
beefalo V:
default
K:
beefaloheat
V:
default
K:
bees
V:
default
K:
berrybush
V:
default
K:
birds
V:
default
K:
boons
V:
default
K:
branching
V:
default
K:
butterfly
V:
default
K:
buzzard V:
default
K:
cactus V:
default
K:
carrot V:
default
K:
catcoon V:
default
K:
chess
V:
default
K:
day
V:
default
K:
deciduousmonster
V:
default
K:
deerclops
V:
default
K:
disease_delay
V:
default
K:
dragonfly
V:
default
K:
flint
V:
default
K:
flowers V:
default
K:
frograin
V:
default
K:
goosemoose
V:
default
K:
grass
V:
default
K:
houndmound
V:
default
K:
hounds V:
default

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K:

K:
hunt
V:
default
K:
krampus V:
default
K:
layout_mode
V:
LinkNodesByKeys
K:
liefs
V:
default
K:
lightning
V:
default
K:
lightninggoat
V:
default
K:
loop
V:
default
K:
lureplants
V:
default
K:
marshbush
V:
default
K:
merm
V:
default
K:
meteorshowers
V:
default
K:
meteorspawner
V:
default
K:
moles
V:
default
K:
mushroom
V:
default
K:
penguins
V:
default
K:
perd
V:
default
K:
petrification
V:
default
K:
pigs
V:
default
K:
ponds
V:
default
K:
prefabswaps_start
V:
default
K:
rabbits V:
default
K:
reeds
V:
default
K:
regrowth
V:
default
K:
roads
V:
default
K:
rock
V:
default
K:
rock_ice
V:
default
K:
sapling V:
default
K:
season_start
V:
default
K:
specialevent
V:
default
K:
spiders V:
default
K:
spring V:
default
K:
start_location V:
default
K:
summer V:
default
K:
tallbirds
V:
default
K:
task_set
V:
default
K:
tentacles
V:
default
K:
touchstone
V:
default
K:
trees
V:
default
K:
tumbleweed
V:
default
K:
walrus V:
default
K:
weather V:
default
K:
wildfires
V:
default
K:
winter V:
default
K:
world_size
V:
default
K:
wormhole_prefab V:
wormhole
random_set_pieces
V:
table: 0F43BFB0
K:
1
V:
Sculptures_2
K:
2
V:
Sculptures_3
K:
3
V:
Sculptures_4
K:
4
V:
Sculptures_5
K:
5
V:
Chessy_1
K:
6
V:
Chessy_2
K:
7
V:
Chessy_3
K:
8
V:
Chessy_4
K:
9
V:
Chessy_5
K:
10
V:
Chessy_6
K:
11
V:
Maxwell1
K:
12
V:
Maxwell2
K:
13
V:
Maxwell3
K:
14
V:
Maxwell4

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K:
15
V:
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K:
16
V:
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K:
17
V:
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K:
18
V:
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K:
19
V:
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K:
required_prefabs
[00:04:15]:
K:
1
V:
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K:
substitutes
V:
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K:
version V:
3
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#######
#
# Generating SURVIVAL Mode Level
#
#######
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Maxwell6
Maxwell7
Warzone_1
Warzone_2
Warzone_3
V:
table: 0F43C190
multiplayer_portal
table: 0F43C758

Prefab Swap Selection: regular grass


Prefab Swap Selection: regular twigs
Prefab Swap Selection: regular berries
Warzone_1 added to
Badlands
Maxwell7
added to
Make a Beehat
Maxwell1
added to
Badlands
Sculptures_4
added to
Mole Colony Rocks
New size: 425
default
Creating story...
LinkNodesByKeys
Finding valid start task...
...picked
Make a pick
Has start node
Clearing
Baking map...
425
[WorldSimActual::GenerateVoronoiMap]
GenerateVoronoiMap [1]:
...Done.
[AddEmptyNodes]
Infinite edge!
Infinite edge!
Infinite edge!
[Befriend the pigs:BG_26:BGForest:blank0] poly.size() == 0
[!] edge == NULL
Infinite edge!
Infinite edge!
Infinite edge!
GenerateVoronoiMap [100]:
...Done.
Infinite edge!
[WorldSimActual::GenerateVoronoiMap] complete [success]
[WorldSimActual::ConvertToTileMap]
[ConvertToTileMap]
[WorldSimActual::ConvertToTileMap] complete
[WorldSimActual::SeparateIslands]
[SeparateIslands]
[WorldSimActual::SeparateIslands] complete
Map Baked!
[WorldSimActual::ForceConnectivity]
[GenerateLandmasses]
[MergeConnectedLandmasses] true
[WorldSimActual::ForceConnectivity] complete
[GetWormholesExtra] connected 0 unconnected 1
[GetWormholesExtra] after: connected 1 unconnected 0
[GetWormholesExtra] pushed 0 wormholes

[00:04:19]: [WorldSimActual::DrawRoads]
[00:04:19]: [DrawRoads]
[00:04:19]: [WorldSimActual::DrawRoads] complete
[00:04:19]: Encoding...
[00:04:19]: Encoding... DONE
[00:04:19]: Checking Tags
[00:04:19]: Populating voronoi...
[00:04:19]: Warning! Could not find a spot for WormholeGrass in node Beeeees!:BG
_56:BGGrass
[00:04:19]: disconnected tiles...
0
[00:04:20]: Done forest map gen!
[00:04:20]: Checking map...
[00:04:20]: Generation complete
[00:04:20]: WorldSim::SimThread::Main() complete
[00:04:20]: Serializing world: session/106C3167B314908B/0000000002
[00:04:20]:
Unload FE
[00:04:20]:
Unload FE done
[00:04:21]:
LOAD BE
[00:04:27]:
LOAD BE: done
[00:04:27]: Begin Session: 106C3167B314908B
[00:04:27]: saving to server_temp/server_save
[00:04:27]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml )
[00:04:29]: Loading Nav Grid
[00:04:32]: Reconstructing topology
[00:04:32]:
...Sorting points
[00:04:32]:
...Sorting edges
[00:04:32]:
...Connecting nodes
[00:04:32]:
...Validating connections
[00:04:32]:
...Housekeeping
[00:04:32]:
...Done!
[00:04:32]: 1 uploads added to server. From server_temp
[00:04:32]: Telling Client our new session identifier: 106C3167B314908B
[00:04:33]: Validating portal[1] <-> <nil>[1] (inactive)
[00:04:33]: Validating portal[2] <-> <nil>[2] (inactive)
[00:04:33]: Validating portal[3] <-> <nil>[3] (inactive)
[00:04:33]: Validating portal[4] <-> <nil>[4] (inactive)
[00:04:33]: Validating portal[5] <-> <nil>[5] (inactive)
[00:04:33]: Validating portal[6] <-> <nil>[6] (inactive)
[00:04:33]: Validating portal[7] <-> <nil>[7] (inactive)
[00:04:33]: Validating portal[8] <-> <nil>[8] (inactive)
[00:04:33]: Validating portal[9] <-> <nil>[9] (inactive)
[00:04:33]: Validating portal[10] <-> <nil>[10] (inactive)
[00:04:33]: Attempting to send resume request
[00:04:33]: Resuming user: session/106C3167B314908B/KU_ppJa1_B2_
[00:04:33]: ReceiveResumeNotification
[00:04:33]: Deleting user: session/106C3167B314908B/KU_ppJa1_B2_/0000000003
[00:04:44]: Could not find anim [emoteXL_waving2] in bank [FROMNUM]
[00:05:11]: Could not find anim [emoteXL_waving2] in bank [FROMNUM]
[00:05:23]: [P2P] Session request for '76561198163844421'
[00:05:27]: [P2P] Create session: 207.23.145.61|1 '76561198163844421'
[00:05:27]: [P2P] Received from 207.23.145.61|1 '76561198163844421'
[00:05:27]: [P2P] Sent to 207.23.145.61|1 '76561198163844421'
[00:05:33]: New incoming connection 207.23.145.61|1 <501657382384314619>
[00:05:33]: Client connected from 207.23.145.61|1 <501657382384314619>
[00:05:33]: ValidateGameSessionToken pgs-usc^KU_yl03i5xc^DontStarveTogether^WmY9
fG0v2UbFwpFPwPdeTocf3NfiNupWkCW61dtTJnU= for <501657382384314619>
[00:05:33]: Client authenticated: (KU_yl03i5xc) Barrett
[00:05:34]: Could not find anim [emote_strikepose] in bank [FROMNUM]
[00:05:37]: Could not find anim [emote_strikepose] in bank [FROMNUM]
[00:05:39]: Could not find anim [emote_strikepose] in bank [FROMNUM]

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[00:24:15]:

Spawn request: wathgrithr from [Host] Me, Bender


Skin request: (wathgrithr_none) (body_yule_coat) () () ()
Spawning player at: [Fixed] (74.00, 0.00, 54.00)
Serializing user: session/106C3167B314908B/KU_ppJa1_B2_/0000000003
Deserializing tile data (425 x 425)
Resuming user: session/106C3167B314908B/KU_yl03i5xc_
Getting display mode: Querying display 1 [of 1]
\: 1920, 1080, 60
Getting display mode: Querying display 1 [of 1]
\: 1920, 1080, 60
Spawn request: wx78 from Barrett
Skin request: (wx78_none) () () () ()
Spawning player at: [Fixed] (74.00, 0.00, 54.00)
Serializing user: session/106C3167B314908B/KU_yl03i5xc_/0000000003
SetDisplayMode
fullscreen==true
WindowManager::SetFullscreen(0, 1920, 1080, 60)
Serializing user: session/106C3167B314908B/KU_ppJa1_B2_/0000000003
Serializing user: session/106C3167B314908B/KU_yl03i5xc_/0000000003
Serializing world: session/106C3167B314908B/0000000003
Could not find anim [death] in bank [ghost]
Serializing user: session/106C3167B314908B/KU_yl03i5xc_/0000000004
Serializing user: session/106C3167B314908B/KU_ppJa1_B2_/0000000004
Serializing user: session/106C3167B314908B/KU_yl03i5xc_/0000000004
Serializing world: session/106C3167B314908B/0000000004
Could not find anim [death] in bank [ghost]
Serializing user: session/106C3167B314908B/KU_ppJa1_B2_/0000000005
SAVING Morgue
1
Start world reset countdown... 120 seconds...
Received world reset request
Collecting garbage...
lua_gc took 0.11 seconds
~ShardLuaProxy()
~ItemServerLuaProxy()
~InventoryLuaProxy()
~NetworkLuaProxy()
~SimLuaProxy()
ModWorkshop::CancelDownloads clearing all unfinished downloads
lua_close took 0.22 seconds
ReleaseAll
ReleaseAll Finished
cGame::StartPlaying
LOADING LUA
DoLuaFile scripts/main.lua
DoLuaFile loading buffer scripts/main.lua
running main.lua

[00:24:15]: loaded modindex


[00:24:15]: ModIndex: Beginning normal load sequence.
[00:24:15]:
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[00:24:15]:
[00:24:15]:

LOADING LUA SUCCESS


PlayerDeaths loaded morgue 151
PlayerHistory loaded player_history 204
bloom_enabled
true
loaded saveindex
OnFilesLoaded()
OnUpdatePurchaseStateComplete
Not applying level data overrides.
Not applying world gen overrides.
WorldSim::SimThread::SimThread()

[00:24:15]:
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ABOUT TO INSTALL STACKTRACE


DoLuaFile scripts/stacktrace.lua
DoLuaFile loading buffer scripts/stacktrace.lua
INSTALLED STACKTRACE
WorldSim::SimThread::SimThread() complete
THREAD - started 'WorldSim' (1004)
WorldSim::SimThread::Main()
DoLuaFile scripts/worldgen_main.lua
DoLuaFile loading buffer scripts/worldgen_main.lua
ModIndex: Load sequence finished successfully.
Reset() returning
DLC enabled :
false
running worldgen_main.lua

[00:24:15]:
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ence.
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SEED =
1482902389
Generating world with these parameters:
level_type SURVIVAL
level_data:
K:
1
V:
table: 19514868
K:
desc
V:
The standard Don't Starve experi
K:
K:
K:
K:
K:
K:
K:
K:
K:
K:

hideminimap
V:
false
id
V:
SURVIVAL_TOGETHER
location
V:
forest
max_playlist_position
V:
999
min_playlist_position
V:
0
name
V:
Default
numrandom_set_pieces
V:
4
ordered_story_setpieces V:
table: 19514840
K:
1
V:
Sculptures_1
K:
2
V:
Maxwell5
override_level_string
V:
false
overrides
V:
table: 195162D0
K:
alternatehunt
V:
default
K:
angrybees
V:
default
K:
autumn V:
default
K:
bearger V:
default
K:
beefalo V:
default
K:
beefaloheat
V:
default
K:
bees
V:
default
K:
berrybush
V:
default
K:
birds
V:
default
K:
boons
V:
default
K:
branching
V:
default
K:
butterfly
V:
default
K:
buzzard V:
default
K:
cactus V:
default
K:
carrot V:
default
K:
catcoon V:
default
K:
chess
V:
default
K:
day
V:
default
K:
deciduousmonster
V:
default
K:
deerclops
V:
default
K:
disease_delay
V:
default
K:
dragonfly
V:
default
K:
flint
V:
default
K:
flowers V:
default
K:
frograin
V:
default
K:
goosemoose
V:
default
K:
grass
V:
default

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[00:24:15]:

K:

K:
houndmound
V:
default
K:
hounds V:
default
K:
hunt
V:
default
K:
krampus V:
default
K:
layout_mode
V:
LinkNodesByKeys
K:
liefs
V:
default
K:
lightning
V:
default
K:
lightninggoat
V:
default
K:
loop
V:
default
K:
lureplants
V:
default
K:
marshbush
V:
default
K:
merm
V:
default
K:
meteorshowers
V:
default
K:
meteorspawner
V:
default
K:
moles
V:
default
K:
mushroom
V:
default
K:
penguins
V:
default
K:
perd
V:
default
K:
petrification
V:
default
K:
pigs
V:
default
K:
ponds
V:
default
K:
prefabswaps_start
V:
default
K:
rabbits V:
default
K:
reeds
V:
default
K:
regrowth
V:
default
K:
roads
V:
default
K:
rock
V:
default
K:
rock_ice
V:
default
K:
sapling V:
default
K:
season_start
V:
default
K:
specialevent
V:
default
K:
spiders V:
default
K:
spring V:
default
K:
start_location V:
default
K:
summer V:
default
K:
tallbirds
V:
default
K:
task_set
V:
default
K:
tentacles
V:
default
K:
touchstone
V:
default
K:
trees
V:
default
K:
tumbleweed
V:
default
K:
walrus V:
default
K:
weather V:
default
K:
wildfires
V:
default
K:
winter V:
default
K:
world_size
V:
default
K:
wormhole_prefab V:
wormhole
random_set_pieces
V:
table: 195152B8
K:
1
V:
Sculptures_2
K:
2
V:
Sculptures_3
K:
3
V:
Sculptures_4
K:
4
V:
Sculptures_5
K:
5
V:
Chessy_1
K:
6
V:
Chessy_2
K:
7
V:
Chessy_3
K:
8
V:
Chessy_4
K:
9
V:
Chessy_5
K:
10
V:
Chessy_6
K:
11
V:
Maxwell1
K:
12
V:
Maxwell2

[00:24:15]:
K:
13
V:
[00:24:15]:
K:
14
V:
[00:24:15]:
K:
15
V:
[00:24:15]:
K:
16
V:
[00:24:15]:
K:
17
V:
[00:24:15]:
K:
18
V:
[00:24:15]:
K:
19
V:
[00:24:15]:
K:
required_prefabs
[00:24:15]:
K:
1
V:
[00:24:15]:
K:
substitutes
V:
[00:24:15]:
K:
version V:
3
[00:24:15]:
#######
#
# Generating SURVIVAL Mode Level
#
#######
[00:24:15]:
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[00:24:18]:
[00:24:18]:

Maxwell3
Maxwell4
Maxwell6
Maxwell7
Warzone_1
Warzone_2
Warzone_3
V:
table: 19514A98
multiplayer_portal
table: 19515600

Prefab Swap Selection: regular grass


Prefab Swap Selection: regular twigs
Prefab Swap Selection: regular berries
Chessy_3
added to
Magic meadow
Warzone_2 added to
Killer bees!
Chessy_1
added to
Make a Beehat
Sculptures_2
added to
Squeltch
New size: 425
default
Creating story...
LinkNodesByKeys
Finding valid start task...
...picked
Make a pick
Has start node
Clearing
Baking map...
425
[WorldSimActual::GenerateVoronoiMap]
GenerateVoronoiMap [1]:
...Done.
[AddEmptyNodes]
GenerateVoronoiMap [100]:
...Done.
[WorldSimActual::GenerateVoronoiMap] complete [success]
[WorldSimActual::ConvertToTileMap]
[ConvertToTileMap]
[WorldSimActual::ConvertToTileMap] complete
[WorldSimActual::SeparateIslands]
[SeparateIslands]
[WorldSimActual::SeparateIslands] complete
Map Baked!
[WorldSimActual::ForceConnectivity]
[GenerateLandmasses]
[MergeConnectedLandmasses] true
[WorldSimActual::ForceConnectivity] complete
[GetWormholesExtra] connected 0 unconnected 1
[GetWormholesExtra] after: connected 1 unconnected 0
[GetWormholesExtra] pushed 0 wormholes
[WorldSimActual::DrawRoads]
[DrawRoads]
[WorldSimActual::DrawRoads] complete
Encoding...
Encoding... DONE
Checking Tags
Populating voronoi...

[00:24:18]:
learing
[00:24:18]:
Clearing
[00:24:18]:
[00:24:19]:
[00:24:19]:
[00:24:19]:
[00:24:19]:
[00:24:19]:
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[00:24:35]:
[00:24:51]:
[00:25:16]:
[00:25:18]:
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[00:25:34]:
[00:25:34]:
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[00:25:34]:
[00:30:03]:
[00:30:03]:
[00:32:30]:
[00:32:30]:
[00:32:31]:
[00:40:31]:
[00:40:31]:
[00:40:31]:
[00:42:22]:

Warning! Could not find a spot for Chessy_3 in node Magic meadow:3:C
Warning! Could not find a spot for MooseNest in node Magic meadow:3:
disconnected tiles...
0
Done forest map gen!
Checking map...
Generation complete
WorldSim::SimThread::Main() complete
Serializing world: session/0B7839603427550D/0000000002
BE assets already loaded
Begin Session: 0B7839603427550D
Stomping previously assigned session identifier, two loads issued.
saving to server_temp/server_save
MiniMapComponent::AddAtlas( minimap/minimap_data.xml )
Loading Nav Grid
Reconstructing topology
...Sorting points
...Sorting edges
...Connecting nodes
...Validating connections
...Housekeeping
...Done!
1 uploads added to server. From server_temp
Telling Client our new session identifier: 0B7839603427550D
Validating portal[1] <-> <nil>[1] (inactive)
Validating portal[2] <-> <nil>[2] (inactive)
Validating portal[3] <-> <nil>[3] (inactive)
Validating portal[4] <-> <nil>[4] (inactive)
Validating portal[5] <-> <nil>[5] (inactive)
Validating portal[6] <-> <nil>[6] (inactive)
Validating portal[7] <-> <nil>[7] (inactive)
Validating portal[8] <-> <nil>[8] (inactive)
Validating portal[9] <-> <nil>[9] (inactive)
Validating portal[10] <-> <nil>[10] (inactive)
Attempting to send resume request
Resuming user: session/0B7839603427550D/KU_ppJa1_B2_
ReceiveResumeNotification
Deleting user: session/0B7839603427550D/KU_ppJa1_B2_/0000000003
Resuming user: session/0B7839603427550D/KU_yl03i5xc_
Could not find anim [emoteXL_waving1] in bank [FROMNUM]
Could not find anim [emote_strikepose] in bank [FROMNUM]
Spawn request: woodie from [Host] Me, Bender
Skin request: (woodie_none) (body_yule_coat) () () ()
Spawning player at: [Fixed] (294.00, 0.00, 86.00)
Serializing user: session/0B7839603427550D/KU_ppJa1_B2_/0000000003
Deserializing tile data (425 x 425)
Spawn request: wolfgang from Barrett
Skin request: (wolfgang_none) () () () ()
Spawning player at: [Fixed] (294.00, 0.00, 86.00)
Serializing user: session/0B7839603427550D/KU_yl03i5xc_/0000000003
[200] Account Communication Success (6)
Received (KU_ppJa1_B2) from TokenPurpose
Serializing user: session/0B7839603427550D/KU_ppJa1_B2_/0000000003
Serializing user: session/0B7839603427550D/KU_yl03i5xc_/0000000003
Serializing world: session/0B7839603427550D/0000000003
Serializing user: session/0B7839603427550D/KU_ppJa1_B2_/0000000004
Serializing user: session/0B7839603427550D/KU_yl03i5xc_/0000000004
Serializing world: session/0B7839603427550D/0000000004
Could not find anim [death] in bank [ghost]

[00:42:22]:
[00:42:22]:
[00:43:15]:
[00:43:15]:
[00:43:15]:
[00:43:23]:
[00:43:23]:
[00:43:23]:
[00:43:23]:
[00:43:23]:
[00:43:23]:
[00:43:23]:
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[00:43:24]:
[00:43:24]:

Serializing user: session/0B7839603427550D/KU_ppJa1_B2_/0000000005


SAVING Morgue
2
Could not find anim [death] in bank [ghost]
Serializing user: session/0B7839603427550D/KU_yl03i5xc_/0000000005
Start world reset countdown... 120 seconds...
Received world reset request
Collecting garbage...
lua_gc took 0.08 seconds
~ShardLuaProxy()
~ItemServerLuaProxy()
~InventoryLuaProxy()
~NetworkLuaProxy()
~SimLuaProxy()
ModWorkshop::CancelDownloads clearing all unfinished downloads
lua_close took 0.17 seconds
ReleaseAll
ReleaseAll Finished
cGame::StartPlaying
LOADING LUA
DoLuaFile scripts/main.lua
DoLuaFile loading buffer scripts/main.lua
running main.lua

[00:43:24]: loaded modindex


[00:43:24]: ModIndex: Beginning normal load sequence.
[00:43:24]:
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[00:43:24]:
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[00:43:24]:

LOADING LUA SUCCESS


PlayerDeaths loaded morgue 293
PlayerHistory loaded player_history 212
bloom_enabled
true
loaded saveindex
OnFilesLoaded()
OnUpdatePurchaseStateComplete
Not applying level data overrides.
Not applying world gen overrides.
WorldSim::SimThread::SimThread()
ABOUT TO INSTALL STACKTRACE
DoLuaFile scripts/stacktrace.lua
DoLuaFile loading buffer scripts/stacktrace.lua
INSTALLED STACKTRACE
WorldSim::SimThread::SimThread() complete
THREAD - started 'WorldSim' (13384)
WorldSim::SimThread::Main()
DoLuaFile scripts/worldgen_main.lua
DoLuaFile loading buffer scripts/worldgen_main.lua
ModIndex: Load sequence finished successfully.
Reset() returning
DLC enabled :
false
running worldgen_main.lua

[00:43:24]:
[00:43:24]:
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[00:43:24]:
[00:43:24]:
ence.
[00:43:24]:
[00:43:24]:
[00:43:24]:

SEED =
1482903538
Generating world with these parameters:
level_type SURVIVAL
level_data:
K:
1
V:
table: 1937D668
K:
desc
V:
The standard Don't Starve experi
K:
K:
K:

hideminimap
id
V:
location

V:
false
SURVIVAL_TOGETHER
V:
forest

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[00:43:24]:

K:
K:
K:
K:
K:
K:
K:

max_playlist_position
V:
999
min_playlist_position
V:
0
name
V:
Default
numrandom_set_pieces
V:
4
ordered_story_setpieces V:
table: 1937D848
K:
1
V:
Sculptures_1
K:
2
V:
Maxwell5
override_level_string
V:
false
overrides
V:
table: 1937DB90
K:
alternatehunt
V:
default
K:
angrybees
V:
default
K:
autumn V:
default
K:
bearger V:
default
K:
beefalo V:
default
K:
beefaloheat
V:
default
K:
bees
V:
default
K:
berrybush
V:
default
K:
birds
V:
default
K:
boons
V:
default
K:
branching
V:
default
K:
butterfly
V:
default
K:
buzzard V:
default
K:
cactus V:
default
K:
carrot V:
default
K:
catcoon V:
default
K:
chess
V:
default
K:
day
V:
default
K:
deciduousmonster
V:
default
K:
deerclops
V:
default
K:
disease_delay
V:
default
K:
dragonfly
V:
default
K:
flint
V:
default
K:
flowers V:
default
K:
frograin
V:
default
K:
goosemoose
V:
default
K:
grass
V:
default
K:
houndmound
V:
default
K:
hounds V:
default
K:
hunt
V:
default
K:
krampus V:
default
K:
layout_mode
V:
LinkNodesByKeys
K:
liefs
V:
default
K:
lightning
V:
default
K:
lightninggoat
V:
default
K:
loop
V:
default
K:
lureplants
V:
default
K:
marshbush
V:
default
K:
merm
V:
default
K:
meteorshowers
V:
default
K:
meteorspawner
V:
default
K:
moles
V:
default
K:
mushroom
V:
default
K:
penguins
V:
default
K:
perd
V:
default
K:
petrification
V:
default
K:
pigs
V:
default
K:
ponds
V:
default
K:
prefabswaps_start
V:
default
K:
rabbits V:
default
K:
reeds
V:
default

[00:43:24]:
K:
regrowth
[00:43:24]:
K:
roads
V:
[00:43:24]:
K:
rock
V:
[00:43:24]:
K:
rock_ice
[00:43:24]:
K:
sapling V:
[00:43:24]:
K:
season_start
[00:43:24]:
K:
specialevent
[00:43:24]:
K:
spiders V:
[00:43:24]:
K:
spring V:
[00:43:24]:
K:
start_location
[00:43:24]:
K:
summer V:
[00:43:24]:
K:
tallbirds
[00:43:24]:
K:
task_set
[00:43:24]:
K:
tentacles
[00:43:24]:
K:
touchstone
[00:43:24]:
K:
trees
V:
[00:43:24]:
K:
tumbleweed
[00:43:24]:
K:
walrus V:
[00:43:24]:
K:
weather V:
[00:43:24]:
K:
wildfires
[00:43:24]:
K:
winter V:
[00:43:24]:
K:
world_size
[00:43:24]:
K:
wormhole_prefab
[00:43:24]:
K:
random_set_pieces
[00:43:24]:
K:
1
V:
[00:43:24]:
K:
2
V:
[00:43:24]:
K:
3
V:
[00:43:24]:
K:
4
V:
[00:43:24]:
K:
5
V:
[00:43:24]:
K:
6
V:
[00:43:24]:
K:
7
V:
[00:43:24]:
K:
8
V:
[00:43:24]:
K:
9
V:
[00:43:24]:
K:
10
V:
[00:43:24]:
K:
11
V:
[00:43:24]:
K:
12
V:
[00:43:24]:
K:
13
V:
[00:43:24]:
K:
14
V:
[00:43:24]:
K:
15
V:
[00:43:24]:
K:
16
V:
[00:43:24]:
K:
17
V:
[00:43:24]:
K:
18
V:
[00:43:24]:
K:
19
V:
[00:43:24]:
K:
required_prefabs
[00:43:24]:
K:
1
V:
[00:43:24]:
K:
substitutes
V:
[00:43:24]:
K:
version V:
3
[00:43:24]:
#######
#
# Generating SURVIVAL Mode Level
#
#######
[00:43:24]:
[00:43:24]:
[00:43:24]:
[00:43:24]:
[00:43:24]:
[00:43:24]:

V:
default
default
default
V:
default
default
V:
default
V:
default
default
default
V:
default
default
V:
default
V:
default
V:
default
V:
default
default
V:
default
default
default
V:
default
default
V:
default
V:
wormhole
V:
table: 1937DD20
Sculptures_2
Sculptures_3
Sculptures_4
Sculptures_5
Chessy_1
Chessy_2
Chessy_3
Chessy_4
Chessy_5
Chessy_6
Maxwell1
Maxwell2
Maxwell3
Maxwell4
Maxwell6
Maxwell7
Warzone_1
Warzone_2
Warzone_3
V:
table: 1937D7A8
multiplayer_portal
table: 1937DCA8

Prefab Swap Selection: regular grass


Prefab Swap Selection: regular twigs
Prefab Swap Selection: regular berries
Chessy_1
added to
Squeltch
Chessy_3
added to
Mole Colony Rocks
Sculptures_5
added to
Forest hunters

[00:43:24]:
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[00:43:34]:
[00:43:35]:

Warzone_2 added to
Speak to the king
New size: 425
default
Creating story...
LinkNodesByKeys
Finding valid start task...
...picked
Make a pick
Has start node
Clearing
Baking map...
425
[WorldSimActual::GenerateVoronoiMap]
GenerateVoronoiMap [1]:
...Done.
[AddEmptyNodes]
GenerateVoronoiMap [100]:
...Done.
[Make a Beehat:BG_73:BGGrass:blank0] poly.size() == 0
[!] edge == NULL
[WorldSimActual::GenerateVoronoiMap] complete [success]
[WorldSimActual::ConvertToTileMap]
[ConvertToTileMap]
[WorldSimActual::ConvertToTileMap] complete
[WorldSimActual::SeparateIslands]
[SeparateIslands]
[WorldSimActual::SeparateIslands] complete
Map Baked!
[WorldSimActual::ForceConnectivity]
[GenerateLandmasses]
[MergeConnectedLandmasses] true
[WorldSimActual::ForceConnectivity] complete
[GetWormholesExtra] connected 0 unconnected 1
[GetWormholesExtra] after: connected 1 unconnected 0
[GetWormholesExtra] pushed 0 wormholes
[WorldSimActual::DrawRoads]
[DrawRoads]
[WorldSimActual::DrawRoads] complete
Encoding...
Encoding... DONE
Checking Tags
Populating voronoi...
disconnected tiles...
0
Done forest map gen!
Checking map...
Generation complete
WorldSim::SimThread::Main() complete
Serializing world: session/5912057245BDA409/0000000002
BE assets already loaded
Begin Session: 5912057245BDA409
Stomping previously assigned session identifier, two loads issued.
saving to server_temp/server_save
MiniMapComponent::AddAtlas( minimap/minimap_data.xml )
Loading Nav Grid
Reconstructing topology
...Sorting points
...Sorting edges
...Connecting nodes
...Validating connections
...Housekeeping
...Done!
1 uploads added to server. From server_temp
Telling Client our new session identifier: 5912057245BDA409
Validating portal[1] <-> <nil>[1] (inactive)

[00:43:35]:
[00:43:35]:
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[01:00:01]:
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[01:07:39]:
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[01:16:05]:
[01:16:06]:

Validating portal[2] <-> <nil>[2] (inactive)


Validating portal[3] <-> <nil>[3] (inactive)
Validating portal[4] <-> <nil>[4] (inactive)
Validating portal[5] <-> <nil>[5] (inactive)
Validating portal[6] <-> <nil>[6] (inactive)
Validating portal[7] <-> <nil>[7] (inactive)
Attempting to send resume request
Resuming user: session/5912057245BDA409/KU_ppJa1_B2_
ReceiveResumeNotification
Deleting user: session/5912057245BDA409/KU_ppJa1_B2_/0000000003
Validating portal[8] <-> <nil>[8] (inactive)
Validating portal[9] <-> <nil>[9] (inactive)
Validating portal[10] <-> <nil>[10] (inactive)
Resuming user: session/5912057245BDA409/KU_yl03i5xc_
Spawn request: wilson from Barrett
Skin request: (wilson_none) () () () ()
Spawning player at: [Fixed] (-336.00, 0.00, 24.00)
Serializing user: session/5912057245BDA409/KU_yl03i5xc_/0000000003
Spawn request: wickerbottom from [Host] Me, Bender
Skin request: (wickerbottom_none) () () () ()
Spawning player at: [Fixed] (-336.00, 0.00, 24.00)
Serializing user: session/5912057245BDA409/KU_ppJa1_B2_/0000000003
Deserializing tile data (474 x 474)
Serializing user: session/5912057245BDA409/KU_yl03i5xc_/0000000003
Serializing user: session/5912057245BDA409/KU_ppJa1_B2_/0000000003
Serializing world: session/5912057245BDA409/0000000003
Serializing user: session/5912057245BDA409/KU_yl03i5xc_/0000000004
Serializing user: session/5912057245BDA409/KU_ppJa1_B2_/0000000004
Serializing world: session/5912057245BDA409/0000000004
[200] Account Communication Success (6)
Received (KU_ppJa1_B2) from TokenPurpose
Serializing user: session/5912057245BDA409/KU_yl03i5xc_/0000000005
Serializing user: session/5912057245BDA409/KU_ppJa1_B2_/0000000005
Serializing world: session/5912057245BDA409/0000000005
Could not find anim [death] in bank [ghost]
Serializing user: session/5912057245BDA409/KU_yl03i5xc_/0000000006
Could not find anim [death] in bank [ghost]
Serializing user: session/5912057245BDA409/KU_ppJa1_B2_/0000000006
SAVING Morgue
3
Start world reset countdown... 120 seconds...
Serializing user: session/5912057245BDA409/KU_yl03i5xc_/0000000006
Serializing user: session/5912057245BDA409/KU_ppJa1_B2_/0000000006
Serializing world: session/5912057245BDA409/0000000006
Received world reset request
Collecting garbage...
lua_gc took 0.10 seconds
~ShardLuaProxy()
~ItemServerLuaProxy()
~InventoryLuaProxy()
~NetworkLuaProxy()
~SimLuaProxy()
ModWorkshop::CancelDownloads clearing all unfinished downloads
lua_close took 0.19 seconds
ReleaseAll
ReleaseAll Finished
cGame::StartPlaying
LOADING LUA
DoLuaFile scripts/main.lua
DoLuaFile loading buffer scripts/main.lua
running main.lua

[01:16:06]: loaded modindex


[01:16:06]: ModIndex: Beginning normal load sequence.
[01:16:06]:
[01:16:06]:
[01:16:06]:
[01:16:06]:
[01:16:06]:
[01:16:06]:
[01:16:06]:
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[01:16:06]:
[01:16:06]:
[01:16:06]:
[01:16:06]:

LOADING LUA SUCCESS


PlayerDeaths loaded morgue 439
PlayerHistory loaded player_history 208
bloom_enabled
true
loaded saveindex
OnFilesLoaded()
OnUpdatePurchaseStateComplete
Not applying level data overrides.
Not applying world gen overrides.
WorldSim::SimThread::SimThread()
ABOUT TO INSTALL STACKTRACE
DoLuaFile scripts/stacktrace.lua
DoLuaFile loading buffer scripts/stacktrace.lua
INSTALLED STACKTRACE
WorldSim::SimThread::SimThread() complete
THREAD - started 'WorldSim' (18160)
WorldSim::SimThread::Main()
DoLuaFile scripts/worldgen_main.lua
DoLuaFile loading buffer scripts/worldgen_main.lua
ModIndex: Load sequence finished successfully.
Reset() returning
DLC enabled :
false
running worldgen_main.lua

[01:16:06]:
[01:16:06]:
[01:16:06]:
[01:16:06]:
[01:16:06]:
[01:16:06]:
ence.
[01:16:06]:
[01:16:06]:
[01:16:06]:
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[01:16:06]:
[01:16:06]:
[01:16:06]:

SEED =
1482905500
Generating world with these parameters:
level_type SURVIVAL
level_data:
K:
1
V:
table: 1010C0A0
K:
desc
V:
The standard Don't Starve experi
K:
K:
K:
K:
K:
K:
K:
K:
K:
K:

hideminimap
V:
false
id
V:
SURVIVAL_TOGETHER
location
V:
forest
max_playlist_position
V:
999
min_playlist_position
V:
0
name
V:
Default
numrandom_set_pieces
V:
4
ordered_story_setpieces V:
table: 1010C208
K:
1
V:
Sculptures_1
K:
2
V:
Maxwell5
override_level_string
V:
false
overrides
V:
table: 1010D540
K:
alternatehunt
V:
default
K:
angrybees
V:
default
K:
autumn V:
default
K:
bearger V:
default
K:
beefalo V:
default
K:
beefaloheat
V:
default
K:
bees
V:
default
K:
berrybush
V:
default
K:
birds
V:
default
K:
boons
V:
default
K:
branching
V:
default
K:
butterfly
V:
default
K:
buzzard V:
default

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cactus V:
default
carrot V:
default
catcoon V:
default
chess
V:
default
day
V:
default
deciduousmonster
deerclops
V:
disease_delay
V:
dragonfly
V:
flint
V:
default
flowers V:
default
frograin
V:
goosemoose
V:
grass
V:
default
houndmound
V:
hounds V:
default
hunt
V:
default
krampus V:
default
layout_mode
V:
liefs
V:
default
lightning
V:
lightninggoat
V:
loop
V:
default
lureplants
V:
marshbush
V:
merm
V:
default
meteorshowers
V:
meteorspawner
V:
moles
V:
default
mushroom
V:
penguins
V:
perd
V:
default
petrification
V:
pigs
V:
default
ponds
V:
default
prefabswaps_start
rabbits V:
default
reeds
V:
default
regrowth
V:
roads
V:
default
rock
V:
default
rock_ice
V:
sapling V:
default
season_start
V:
specialevent
V:
spiders V:
default
spring V:
default
start_location V:
summer V:
default
tallbirds
V:
task_set
V:
tentacles
V:
touchstone
V:
trees
V:
default
tumbleweed
V:
walrus V:
default
weather V:
default
wildfires
V:
winter V:
default
world_size
V:

V:
default
default
default
default
default
default
default

LinkNodesByKeys
default
default
default
default
default
default
default
default
default
V:
default
default
default
default
default
default
default
default
default
default
default
default

default

[01:16:06]:
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wormhole_prefab
[01:16:06]:
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random_set_pieces
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K:
1
V:
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2
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4
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7
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9
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11
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16
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17
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18
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19
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required_prefabs
[01:16:06]:
K:
1
V:
[01:16:06]:
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substitutes
V:
[01:16:06]:
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version V:
3
[01:16:06]:
#######
#
# Generating SURVIVAL Mode Level
#
#######
[01:16:06]:
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V:
wormhole
V:
table: 1010C528
Sculptures_2
Sculptures_3
Sculptures_4
Sculptures_5
Chessy_1
Chessy_2
Chessy_3
Chessy_4
Chessy_5
Chessy_6
Maxwell1
Maxwell2
Maxwell3
Maxwell4
Maxwell6
Maxwell7
Warzone_1
Warzone_2
Warzone_3
V:
table: 1010BFB0
multiplayer_portal
table: 1010C550

Prefab Swap Selection: grass gekko


Prefab Swap Selection: regular twigs
Prefab Swap Selection: regular berries
Warzone_1 added to
Magic meadow
Warzone_3 added to
Mole Colony Deciduous
Chessy_6
added to
Forest hunters
Warzone_3 added to
Dig that rock
New size: 425
default
Creating story...
LinkNodesByKeys
Finding valid start task...
...picked
Make a pick
Has start node
Clearing
Baking map...
425
[WorldSimActual::GenerateVoronoiMap]
GenerateVoronoiMap [1]:
...Done.
[AddEmptyNodes]
GenerateVoronoiMap [100]:
...Done.
[WorldSimActual::GenerateVoronoiMap] complete [success]
[WorldSimActual::ConvertToTileMap]
[ConvertToTileMap]
[WorldSimActual::ConvertToTileMap] complete
[WorldSimActual::SeparateIslands]
[SeparateIslands]
[WorldSimActual::SeparateIslands] complete
Map Baked!

[01:16:08]:
[01:16:08]:
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[01:16:17]:
[01:16:25]:
[01:16:27]:
[01:16:38]:
[01:16:44]:
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[01:16:44]:
[01:17:44]:
[01:17:44]:
[01:17:44]:

[WorldSimActual::ForceConnectivity]
[GenerateLandmasses]
[MergeConnectedLandmasses] true
[WorldSimActual::ForceConnectivity] complete
[GetWormholesExtra] connected 0 unconnected 1
[GetWormholesExtra] after: connected 1 unconnected 0
[GetWormholesExtra] pushed 0 wormholes
[WorldSimActual::DrawRoads]
[DrawRoads]
[WorldSimActual::DrawRoads] complete
Encoding...
Encoding... DONE
Checking Tags
Populating voronoi...
disconnected tiles...
0
Done forest map gen!
Checking map...
Generation complete
WorldSim::SimThread::Main() complete
Serializing world: session/7FD307C10B5058E7/0000000002
BE assets already loaded
Begin Session: 7FD307C10B5058E7
Stomping previously assigned session identifier, two loads issued.
saving to server_temp/server_save
MiniMapComponent::AddAtlas( minimap/minimap_data.xml )
Loading Nav Grid
Reconstructing topology
...Sorting points
...Sorting edges
...Connecting nodes
...Validating connections
...Housekeeping
...Done!
1 uploads added to server. From server_temp
Telling Client our new session identifier: 7FD307C10B5058E7
Validating portal[1] <-> <nil>[1] (inactive)
Validating portal[2] <-> <nil>[2] (inactive)
Validating portal[3] <-> <nil>[3] (inactive)
Validating portal[4] <-> <nil>[4] (inactive)
Validating portal[5] <-> <nil>[5] (inactive)
Attempting to send resume request
Resuming user: session/7FD307C10B5058E7/KU_ppJa1_B2_
ReceiveResumeNotification
Deleting user: session/7FD307C10B5058E7/KU_ppJa1_B2_/0000000003
Validating portal[6] <-> <nil>[6] (inactive)
Validating portal[7] <-> <nil>[7] (inactive)
Validating portal[8] <-> <nil>[8] (inactive)
Validating portal[9] <-> <nil>[9] (inactive)
Validating portal[10] <-> <nil>[10] (inactive)
Resuming user: session/7FD307C10B5058E7/KU_yl03i5xc_
Could not find anim [emoteXL_waving3] in bank [FROMNUM]
Could not find anim [emoteXL_waving2] in bank [FROMNUM]
Spawn request: webber from [Host] Me, Bender
Skin request: (webber_none) () () () ()
Spawning player at: [Fixed] (-178.00, 0.00, -206.00)
Serializing user: session/7FD307C10B5058E7/KU_ppJa1_B2_/0000000003
Deserializing tile data (425 x 425)
Spawn request: wilson from Barrett
Skin request: (wilson_none) (body_yule_coat) () () ()
Invalid spawn request, defaulting to wilson

[01:17:44]: Spawning player at: [Fixed] (-178.00, 0.00, -206.00)


[01:17:44]: Serializing user: session/7FD307C10B5058E7/KU_yl03i5xc_/0000000003
[01:19:41]: Shutdown: shutting up talker
[01:19:41]: Shutdown: shutting up talker
[01:19:41]: WARNING! Invalid resource handle for atlas 'FROMNUM', did you rememb
er to load the asset?
[01:19:41]: Looking for default texture '' from atlas 'FROMNUM'.
[01:19:41]: Error Looking for default texture in from atlas 'FROMNUM'.
[01:19:41]: ModWorkshop::CancelDownloads clearing all unfinished downloads
[01:19:41]: Collecting garbage...
[01:19:41]: lua_gc took 0.11 seconds
[01:19:41]: ~ShardLuaProxy()
[01:19:41]: ~ItemServerLuaProxy()
[01:19:41]: ~InventoryLuaProxy()
[01:19:41]: ~NetworkLuaProxy()
[01:19:41]: ~SimLuaProxy()
[01:19:41]: ModWorkshop::CancelDownloads clearing all unfinished downloads
[01:19:42]: lua_close took 0.24 seconds
[01:19:43]: ModWorkshop::CancelDownloads clearing all unfinished downloads
[01:19:43]: [Steam] Auth ticket cancelled
[01:19:43]: Manager - ORPHANED UNKNOWN RESOURCES:
[01:19:43]: shaders/ui_yuv.ksh - 1
[01:19:43]: Orphaned unnamed resource. This resource must have used Add( resourc
e ) to insert itself into the manager.
[01:19:43]: Orphaned unnamed resource. This resource must have used Add( resourc
e ) to insert itself into the manager.
[01:19:43]: Orphaned unnamed resource. This resource must have used Add( resourc
e ) to insert itself into the manager.
[01:19:43]: Orphaned unnamed resource. This resource must have used Add( resourc
e ) to insert itself into the manager.
[01:19:43]: Orphaned unnamed resource. This resource must have used Add( resourc
e ) to insert itself into the manager.
[01:19:43]: Orphaned unnamed resource. This resource must have used Add( resourc
e ) to insert itself into the manager.
[01:19:43]: Orphaned unnamed resource. This resource must have used Add( resourc
e ) to insert itself into the manager.
[01:19:43]: Orphaned unnamed resource. This resource must have used Add( resourc
e ) to insert itself into the manager.
[01:19:43]: Orphaned unnamed resource. This resource must have used Add( resourc
e ) to insert itself into the manager.
[01:19:43]: Orphaned unnamed resource. This resource must have used Add( resourc
e ) to insert itself into the manager.
[01:19:43]: Orphaned unnamed resource. This resource must have used Add( resourc
e ) to insert itself into the manager.
[01:19:43]: Orphaned unnamed resource. This resource must have used Add( resourc
e ) to insert itself into the manager.
[01:19:43]: Orphaned unnamed resource. This resource must have used Add( resourc
e ) to insert itself into the manager.
[01:19:43]: Orphaned unnamed resource. This resource must have used Add( resourc
e ) to insert itself into the manager.
[01:19:43]: Orphaned unnamed resource. This resource must have used Add( resourc
e ) to insert itself into the manager.
[01:19:43]: CurlRequestManager::ClientThread::Main() complete
[01:19:43]: HttpClient2 discarded 0 callbacks.
[01:19:43]: Shutting down

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