Professional Documents
Culture Documents
Requires use of the Dungeons & Dragons Third Edition Core Books, published by
Wizards of the Coast, Inc. This book utilizes updated material from the v. 3.5 revision.
Additional Credits
Table of Contents
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Chapter 1: Characters
The heroes of mythic Greece were all skilled in
bale, skilled in cra or trade, backed by the gods,
and almost always male. This chapter details the
creation process for characters made specically for
this campaign, as well as special rules regarding
classes, skills, and feats in the campaign.
Races
Classes
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Prestige Classes
NPC Classes
Skills
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Feat Changes
Greek Names
There are hundreds of common Greek names. The names on the short
lists presented here were chosen because they sound Greek and periodappropriate. Note that in Greek, a word is pronounced the same whether it
ends in a or e and can be spelled either way. For example, Athena and
Athene are the same name and are pronounced the same way (ah-THEENah). However, you should feel free to pronounce them any way you think
sounds best.
Male Names: Adras, Aeneas, Baltsaros, Baruch, Cadmus, Chrysostom,
Demetrius, Doran, Etor, Eusebius, Feodor, Feodras, Gelasius, Gregor,
Hesperos, Hippolytusr, Isidore, Istvan, Jeno, Jerome, Kratos, Kyros,
Leander, Lysander, Maur, Meletios, Nestor, Nicolaus, Ophelos, Owen,
Phineas, Porrio, Rasmus, Rodas, Sebastian, Stefano, Theodosios, Theron,
Ulysses, Urian, Vanko, Vasilis, Xenophon, Xenos, Zale, Zoltan.
Female Names: Alyssa, Ambrosine, Basilia, Berenice, Calantha,
Corinna, Daphne, Dorcas, Erianthe, Euphemia, Fern, Filomena, Gelasia,
Giancinta, Hermandine, Hyacinthe, Iolanthe, Isaura, Jacinta, Jarina, Kalliope,
Kolete, Larissa, Lycoris, Marmara, Melita, Neoma, Niobe, Odessa, Ophelia,
Parthenia, Pyrena, Resi, Rhodanthe, Sandra, Sophia, Theophania, Thera,
Urania, Venessa, Veronica, Xanthia, Xenia, Yalena, Yolanda, Zenobia, Zoe.
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New Feats
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Scholar [General]
New Classes
Hellenic Sorceress
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Base
Attack Fort Ref Will
Bonus Save Save Save Special
+0
+0
+0
+2 New moon casting
+1
+0
+0
+3
+1
+1
+1
+3
+2
+1
+1
+4 Power focus
+2
+1
+1
+4
+3
+2
+2
+5
+3
+2
+2
+5
+4
+2
+2
+6
+4
+3
+3
+6
+5
+3
+3
+7
+5
+3
+3
+7
+6/+1
+4
+4
+8
+6/+1
+4
+4
+8
+7/+2
+4
+4
+9
+7/+2
+5
+5
+9
+8/+3
+5
+5
+10
+8/+3
+5
+5
+10
+9/+4
+6
+6
+11
+9/+4
+6
+6
+11
+10/+5 +6
+6
+12
0 1st 2nd
4 2
5 2
5 3
6 3
1
6 4
2
7 4
2
7 5
3
8 5
3
8 5
4
9 5
4
9 5
5
9 5
5
9 5
5
9 5
5
9 5
5
9 5
5
9 5
5
9 5
5
9 5
5
9 5
5
Spells Known
3rd 4th 5th 6th
1
2
2
1
3
2
3
2
1
4
3
2
4
3
2 1*
4
4
3 2*
4
4
3 2*
4
4
4 3*
4
4
4 3*
4
4
4 3*
4
4
4 3*
4
4
4 3*
4
4
4 3*
7th
1*
2*
2*
3*
3*
3*
3*
8th
1*
2*
2*
3*
3*
9th
1*
2*
3*
0
5
6
6
6
6
6
6
6
6
6
6
6
6
6
6
6
6
6
6
6
6
6
6
6
6
6
6
4
6
6
6
6
6
6
6
5
3
6
6
6
6
6
6
6
6
4
6
6
6
6
6
6
6
6
6
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Bloodlines
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Minor Bloodlines
Lesser Bloodlines
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Greater Bloodlines
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Equipment
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Chapter 3: Magic
This chapter describes the new magic spells and
items available in an Argonauts campaign, as well
as those which are modied from the core rules for
use in this campaign.
Baleful Polymorph
Transmutation
Level: Hellenic sorceress 4
Components: V, S, M
In an Argonauts campaign, this spell can also
transform the target into a 2 HD animal such as a
pig or goat, and the target always retains his own
mind.
A Hellenic sorceress can choose to use a special
drug in preparation for casting this spell, feeding
it to a potential target (either in his food or drink)
up to an hour before casting this spell. When used
this way, the drug gives the target a -4 penalty to
his saving throw against the spell. She can add
multiple doses to a common source of food (such
as a cooking pot) to drug multiple creatures at
once (though each target still requires a separate
casting of the spell).
Arcane Material Component: The (optional) drug
worth 50 gp.
Control Weather
Transmutation
Level: Hellenic sorceress 4
In an Argonauts campaign, this spell is much
weaker than the standard version; it cannot create
tornadoes, torrential rain, hailstorms, blizzards, or
hurricane-force winds. Most sorceresses use it to
gather thick clouds to hide the moon and activate
their new moon casting class ability.
Commune
Necromancy [Evil]
Level: Hellenic sorceress 5
Components: V, S, M, XP
In an Argonauts campaign, this spell works
slightly dierently than the standard version. It
can be cast within or near the underworld (such as
the caves in Colchis that lead to Hades realm). The
spell lures the ghosts of dead people to the casters
location with a libation of milk, honey, sweet wine,
water, and barley-meal, followed by a sacrice of a
caless heifer, a choice black ram, and a black ewe.
Gratied by these oerings, the spirits answer the
casters questions according to the normal version
Deathcloak
Transmutation [Evil]
Level: Hellenic sorceress 3, Sor/Wiz 3
Components: V, S, M
Casting Time: 1 hour
Range: Touch
Target: Cloak or other piece of clothing touched
Duration: 1 hour/level or until discharged (see text)
Saving Throw: Reex half
Spell Resistance: Yes
You imbue a cloak, cape, gown, shirt, or other
piece of clothing with a magical trap so that it
bursts into ames as soon as it is put on, igniting
the target as if he were doused with alchemists
re (1d6 re damage per round), although once
the deathcloak ignites it cannot be extinguished
(without using magic) until a number of rounds
equal to your caster level has passed.
The cursed cloth sticks to the target and cannot be
removed unless he succeeds at a Strength check (DC
equal to the spells saving throw DC). Removing
the cloth means the ames can be extinguished
normally, and ends all magic in the cloak.
Any creature that tries to help extinguish the
ames on the target while the cloth is still worn is
immediately aected as if doused with alchemists
re (which can be extinguished normally).
Creatures other than the target can aempt to
remove the cloak from him, though the aempt
also ignites them as with alchemists re.
Material Components: Rare herbs and exotic
drugs worth 100 gp.
Deep Slumber
Disguise Self
Transmutation
Level: Hellenic sorceress 1
Components: V, S, M
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False Life
Necromancy
Level: Hellenic sorceress 2
Components: V, S, M
In an Argonauts campaign, this spell requires an
ointment made of a rare herbal mixture, which you
must rub on your skin before casting the spell.
Material Component: The ointment (worth 10 gp).
Dragon Chariot
Transmutation
Level: Hellenic sorceress 4
Components: V, S
Casting Time: 1 action
Range: Close (25 . + 5 ./2 levels)
Eect: One dragon-drawn ying chariot
Duration: 1 hour/level (D)
Saving Throw: None
Spell Resistance: No
You send out a magical call to a magical chariot
drawn by ying dragons, which arrives out of the
sky 1d4 rounds aer you cast this spell. The chariot
can only carry one Medium
creature, and only you can
ride it. The dragons can
pull the chariot as if you
were under the eects
of an overland ight
spell. The dragons have
the same statistics as
Aeetes dragon (see the
Monsters chapter) except
they can y at 60 .
(good maneuverability).
The dragons do not aack
even if they are aacked,
preferring to ee (dragging
you and the chariot with them)
if severely wounded.
Finger of Death
Necromancy [Death]
Level: Hellenic sorceress 5
Casting Time: 1 minute
Range: Long (400 . + 10 ./level)
Target: One living creature (see text)
This spell functions as the standard nger
of death spell, except as noted here.
Rather than a direct and
instantaneous aack, this
version of the spell guides
the spirits of death to the
target, who suers an
unfortunate accident or
injury within 1d4 rounds,
causing them to bleed
to death (losing 5 hit
points per round, which
can only be stopped with
magical healing or a DC 30
Heal check).
Because this form of the spell
causes the target to bleed to
death, it can aect nonliving
creatures that are vulnerable to
bleeding wounds, such as Talos
(see the Monsters chapter).
Erase Memories
Lesser Earthquake
Transmutation
Level: Hellenic sorceress 2, Sor/Wiz 2
Components: V, S
Casting Time: 1 action
Range: Close (25 . + 5 ./2 levels)
Area: Cone
Duration: Instantaneous
Saving Throw: None (see text)
Spell Resistance: Yes
You cause the earth within the area to shake like
an earthquake, which acts as a trip aack against
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Remove Curse
Abjuration
Level: Hellenic sorceress 4
Casting Time: 1 hour
Components: V, S, M
This spell functions as the standard remove curse
spell, except as noted here.
Material Component: Burning incense (1 gp) and a
sacrice of a pure white lamb (2 gp).
Resist Energy
Abjuration
Level: Hellenic sorceress 2
Casting Time: 1 minute
Components: V, S, M
Duration: 1 hour/level
This spell functions as the standard resist energy
spell, except as noted here.
Material Component: An ointment of rare herbs
(worth 25 gp) which must be rubbed on the targets
esh.
Stoneskin
Abjuration
Level: Hellenic sorceress 4
Casting Time: 1 minute
Duration: 1 hour/level
This spell functions as the standard stoneskin
spell, except as noted here.
Material Component: An ointment of rare potent
herbs (worth 500 gp) which must be rubbed on the
targets esh.
Vitality of Youth
Conjuration (Healing)
Level: Hellenic sorceress 5
Components: V, S, M
Casting Time: 8 hours
Range: Touch
Target: Cauldron touched
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No
You imbue a cauldron with the power to make
one creature young again. Once the spell is cast,
the cauldron retains its power for up to one hour.
To draw on the cauldrons power, you or another
person must cut the throat of the person to be
made young and make them drink from the
cauldron (this also heals the neck wound). The
creature is immediately restored to their physical
prime, which for humans is normally somewhere
around age 25. The creature loses all current
Strength, Dexterity, and Constitution penalties
from ageing but accrues later ageing penalties
normally.
The spell does not actually extend the creatures
lifespan. He dies according to his original
maximum age, even if he still looks young and
even if that means he dies a maer of months aer
regaining his youth with this spell.
Material Component: Exotic ingredients worth
1,000 gp.
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Chapter 4: Culture
Greek culture grew out of elements of nearby
civilizations but developed its own distinct
identity. This chapter describes the role of
women, foreigners, and slaves in Greek society,
as well as their views on wealth, marriage, work,
religion, and recreation, and the surprising lack of
dierences between the various city-states.
The City-States
Wealth
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While your typical mythic Greek story focused on male heroes, heroic
females were not entirely unknown. Atalanta was the fastest runner in Greece
and a great hunter as well; she helped defeat the Calydonian boar. Hippolyta,
Queen of the Amazons, was the leader of a warlike people greatly feared for
their wildness and fury. Just because classical Greek society had females in
an inferior position is no reason to exclude female PCs, though many people
will be doubtful or even resentful of a powerful female hero (for example, the
males involved in the Calydonian boar hunt complained about hunting with
a girl, though they had to accept her when the local prince insisted that
any girl who could outrun them all deserved to be there). An easy way to
justify having a female PC in a male-centric Argonauts campaign is to have
her be an Amazon, a follower of a deity such as Artemis, Athena, or Hecate,
or simply a woman from a barbarian culture whose ways are different than
those of the Greeks.
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Foreigners
Greece is blessed with a Mediterranean climate. Its winters are cool, if wet,
and the summers tend to be hot and dry. The climate suits the growing
of grapes and olives (so wine and olive oil play a signicant role in Greek
commerce). The warm climate meant the ancient Greeks could get by with
simple loose clothing, and menparticularly laborersoften went naked.
Though most people think of Greece as the modern peninsula, because
of Greek colonization there were Greek settlements all over the Aegean
Sea, which meant that Greece was more like a landbound country with a
large lake in its center. In fact, the omnipresent Aegean means that no part
of mainland Greece is more than 35 miles from the sea, and even those
crossing the Aegean were never out of sight of some kind of land, whether a
great mountaintop or some island peeking above the horizon. Certainly the
sea plays a signicant role in the life of the ancient Greeks, with trade from
the west and east coming by sea, shing providing food to the Greek people,
and boating being a rapid form of travel to most major cities.
Though the sea dominates much of Greeces geography, the land is
varied and divisive. Bays and gulfs separate coastal communities from
each other, and some are on islands and completely cut off from land trade.
Mountains come between the various cities, and mountain valleys keep apart
those settlements sharing a particular mountain. These geographical barriers
encouraged each community to see itself as independent rather than part
of a larger country, and contributed greatly to the evolution of Greece as a
collection of city-states rather than a unied nation like its neighbors such as
Egypt and Syria.
Slaves
Work
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Religion
Homosexuality
Athletics
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Chapter 5: Deities
This chapter covers the gods, goddesses, and other
mythological beings of power in the Greek myths.
First is a summary of prehistoric events for those
unfamiliar with the Greek creation story and the
series of divine coups that eventually put Zeus in
charge of the pantheon, then a family tree of the
pantheon, and nally a short description for each
deity or titan.
Greek Prehistory
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Olympian Symbology
Symbol
Eros, apple, dove
laurel wreath, bow and arrow, lyre
helmet, spear
bow and arrow, deer, hunting spear,
lyre
Athena
aegis (shield with Medusas head on
it), helmet, spear
Demeter
grain, lotus sta, torch
Dionysus
panther, thyrsus (sta tipped with a
pine cone and twined with ivy), vines
Hephaestus donkey, hammer, tongs
Hera
crown, lotus sta, lion
Hermes
caduceus, petasos (a winged widebrimmed hat), winged boots
Poseidon
octopus, trident
Zeus
eagle, lightning bolt, lotus sta
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Chapter 6: History
This book assumes an Argonauts campaign
takes place around 700 B.C.about a hundred
years aer the end of Greeces Dark Age and
well into the era of the more powerful city-states
(particularly Athens and Sparta). This period is late
enough to see iron weapons become common and
the development of the phalanx, early enough that
selements are still ruled by kings (rather than the
more democratic classical Greek civilization) and
there is plenty of untamed wild space in between
the scaered human civilizations. This allows a
DM to make use of some of the more modern (to
the Greeks) elements in the game, but still capture
the feel of the myths. Clearly the events of the
myths took place before this time, and mythical
creatures did not roam Greek during this time
period, but this choice makes the seing familiar
enough to DMs and players without having to
restrict all but the weakest
armors and use bronze rather
than iron weapons. What
follows is a summary of Greek
history up to this point.
The Minoans
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During this time, the art of poetry and the status of bards increased greatly.
The best poets were experts in retelling the classic stories in such a way as
to enthrall the audience and make a topical point or a new interpretation of its
meaning. Homers works helped establish a tradition of competitive reciting,
where bards would speak portions of the great stories before an audience.
This sort of event became so popular that it became a permanent part of the
Panathenaea, one of Athens greatest festivals.
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Mythic Elements
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Chapter 8: Monsters
This chapter describes the monsters of the Greek
heroic myths. Creatures that cannot be killed by
mortals are not included in this book.
Note that those listed here dier from their
equivalent versions in the MM (for example,
the centaur listed below does not use the MM
centaurs composite bow and has a dierent feat
and skill selection). Anything not listed (such as
treasure, LA, and so on) is as per the standard
version of the monster.
Other monsters inspired by the Greek myths
which can be used as-is from the MM include
chimeras, dire animals, grions, minotaurs,
pegasi, satyrs, and tritons. What the MM calls
harpies are the equivalent to Greek sirens (birdwomen who summoned sailors to drown with
their music), as the mythic harpies were winged
female servants of Zeus, and while they were
sometimes depicted as bird-women, they did not
have entrancing musical powers.
Many classical Greek monsters are just metal
versions of common animals (sometimes with
special powers), such as the re-breathing
bronze bulls of Colchis. Some of these creatures
are described in this book, but its easy to create
your own using a template such as Monte Cooks
magical construct template (<www.montecook.
com/arch_stu4.html>). Other monsters of the
myths are oen common animals with two or more
heads, which you can create with the two-headed
mutant template (<www.seankreynolds.com/
rpgles/monsters/two-headed-mutant.html>).
Some of these monsters are described as
immortal. In an Argonauts campaign, immortality
means that the creature does not age, is immune
to normal (nonmagical) diseases or poisons (which
cannot reduce an immortal creatures ability score
below 1 for any ability), and does not need to eat or
drink. It can still be killed by violence, though such
creatures are usually very hardy.
A monsters description may include
references to how the original creature behaved
or even how it died. Depending on your goal for
the campaign, the monster you present to the
PCs may be the original creature, either brought
back to life by the gods or never slain in the rst
place. If you choose to present a monster in this
way, ignore any references to the creatures death
or who killed it. Otherwise, assume the creature
is another specimen of the same type as the
original.
Each creatures entry includes what
information a PC recalls about the creature
by using the appropriate Knowledge check
(usually history); higher check results yield
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