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Cie Disleni te Soko Munchkins, meet your greatest challenge yet . . .-yourfiends the evil minions of Cthulhu! Will you survive? Will you retain your sanity? Will you ... level up? In Munchkin Cthulhu, you can become a Monster Whacker, an Investigator, a Professor, or a Cultist. But once you're in the Cult, it’s not easy to get out! You'll study the Necrognomicon and the Innsmouth Yellow Pages in order to defeat classic monsters from outside reality, like the Froggoth, the Unpronounceable Evil, the Shallow Ones, and the mind- destroying cuteness of Chibithulhu. And they all have Stuff you can take from their twitching bodies. Even if you go mad in the Lave. 2 Grare Ou Ones spinels sai —_ Designed by Steve Jackson Illustrated by John Kovalic DORK | WHER characters are © John Kovalic process. Madness doesn’t matter. WINNING matters! You can play Munchkin Cthulhu by itself, or combine it with any number of other Munchkin games for mind- bending silliness. For 3 to 6 players (2 can play, but more is better), Playing time: about an hour. www.sjgames.com ISBN 978-1-55634-760-3 IMAL i 9 W781556!'34 7603 l ll ll $24.95 suG 1447 "mee For Aut TuHincs aonang Chinn) ren Moncey MUNGIN x | wew.sjgames.com/munchkin/ game CALL, OF ne il eon ee (Ca Fi | \Wampossieie www.sjgames.com/munchkin/munchkinimpossible Lae Lh Whang RA eee ee ene RA eee ee reed ISBN AMIN 0 i j More Carps For MUNCHKIN CTHULHU! | en CAN NOU Mesrarnetan cult We ee vc ui eer at aks ae ae SAS Steere | isr Eprrion, Ist PRINTING PupLisie JaNuaRy 2008 | ISBN 9 MN i | F suG 1455 if Bon oreO mete Uncen an = Meh ee

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