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Description of how to implement in the class: This activity will be introduced after the students
have had independent practice in multiplication and will be implemented into the class during
math groups. We will play this game together on the Smart board before splitting into our groups
so that the whole class knows how to play the game. The students will use this game to increase
fluency in multiplication for numbers within 100. Student learning will be assessed based on the
score they get on the game and the levels that they are able to make it to. In a set amount of time
the students are going to have to be more fluent to get to the higher levels being that they will have
to be able to correctly answer the questions at a faster pace meaning that they are more fluent.
Student results will be used to adjust grouping if needed.
* Examples of common instructional models include whole group, teacher-led, student self-paced, small
group, or individual learning activities. Use as many of these descriptors or other descriptors as apply.