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Character

Name

Asetar

Stock

Age

Man

37

Artha and Epiphanies

Lifepaths

City Born, Student, City Guard,


Foot Soldier, Sergeant, Man-atarms

Fate
Open-end 6s

Skill
Total Artha
Spent

Beliefs

Deeds
Double dice or
reroll failed dice

Skill

Total Artha
Spent

Total Artha
Spent

Skill
Total Artha
Spent

Persona
+1D per point

F
Skill

Total Artha
Spent

Total Artha
Spent

Skill

Skill

Notes, Spells and Other Miscellanea


Instincts

Traits
Character Traits

Die Traits

Call-On Traits

Rabble-rouser
Drunk

Skills Being Learned


Aptitude equals 10 minus Stat:

Perception Aptitude 6 | Will Aptitude 6 | Agility Aptitude 6 | Speed Aptitude 6 | Power Aptitude 6 | Forte Aptitude 5

Skill Name

Aptitude

Tests towards Aptitude

Relationships
Relationships

Circles

Named Circles

Enemy Circles

Gear, Possessions and Property

Practice Log

Stats
Will

Power

B 4

F
D
P

tests for advancement:


Difficult:
Challenge:

Perception

B 4

Difficult:
Challenge:

Forte

B 4

F
D
P

Difficult:
Challenge:

B 5

Difficult:
Challenge:

Skills
Agility

F
D
P

B 4

Difficult:
Challenge:

Speed

F
D
P

B 4

Difficult:
Challenge:

F
D
P
F
D
P

Reflexes

B 4

F
D
P

Routine:
Difficult:
Challenge:

Steel

B 6

Difficult:
Challenge:

F
D
P

Routine:
Difficult:
Challenge:

F
D
P

Routine:

F
D
P

Routine:
Difficult:
Challenge:

B 4

Read

B 2

Anatomy

Inconspicuous

City-wise

Brawling

Intimidation

Drinking

Sword

Foraging

Crossbow

Field Dressing

Soldiering

Reflexes advances as the stats do.

Firebuilding

Mortal Wound

Command

Spear

Etiquette

Average of Per, Agl, Spd. Round down.

B 10

Average of Power and Forte (plus 6)


round down. MW advances as the stats do.

Hesitation 6
(Hesitation = 10 - Will exp)

Circles

B 2

F
D
P

Routine:
Difficult:
Challenge:

Resources

Reputation

Affiliation

Reputation

Affiliation

Reputation

Affiliation

F
D
P

Routine:
Difficult:
Challenge:

Weapons and Armor

Funds/Property
Loans/Debt

Coordinate

Su

B1

B2

B3

B4

B5

MELEE

Physical Tolerances Grayscale


Tolerance

Mounted Combat Training

Cash

Tax

B 0

R
D
C
R
D
3 C
R
D
4 C
R
D
3 C
R
D
5 C
R
D
4 C
R
D
3 C
R
D
4 C
R
D
n/a C
R
D
C
R
D
C
R
D
C
R
D
C

B 2

Armor Training

Attributes
Health

R
D
C
R
D
2 C
R
D
2 C
R
D
3 C
R
D
n/a C
R
D
4 C
R
D
4 C
R
D
3 C
R
D
3 C
R
D
2 C
R
D
C
R
D
C
R
D
C

Write

Add VA WS Length

Bare-Fisted

Li

Mi

Se

Tr

Mo

B6

B7

B8

B9

B10

Shortest

Clumsy Weight
Stealthy:
Perception:

B11

B12

B13

B14

Speed:

B15

Agility:
Injury

Missile Weapons

Wound

Penalty

Superficial

+1 Ob/2, -1D/3

Light

-1D

Midi

-2D

Severe

-3D

Traumatic

-4D

Mortal

Incapacitated

Obstacle
Penalties

Wounded Dice

Injury
Recovery

Injury
Recovery

Injury
Recovery

Range dice: Optimal:

Range dice: Optimal:

VA
Extreme:

VA
Extreme:

Dice

Ammunition

DOF: I

Ammunition

DOF: I

Armor

Location Type
Head
Torso
Right Arm
Left Arm
Right Leg
Left Leg
Shield

Health Questions
Does the character live in squalor and filth? No.
Is the character frail or sickly? No.
Was the character severely wounded in the past? Yes.
Has the character been tortured and enslaved? No.
Is the character athletic and active? Yes.
Does the character live in a really clean and happy place, like the
hills in the Sound of Music? No.

Steel Questions
Has the character ever been severely wounded? Yes.
Has the character ever murdered or killed with his own hand more
than once? Yes.
Has the character been tortured, enslaved or beaten terribly over
time? No.
Has the character lead a sheltered life, free of violence and pain? No.
Has the character been raised in a competitive (but non-violent)
culture - sports, debate, strategy games, courting? No.
Has the character given birth to a child? No.

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