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Todd's Manifesto written down completely

So I basically fully wrote down Todds Manifesto video. Bitching load of work. I did it
for myself but of course I wouldnt just keep it for myself. Its a somewhat free
interpretation to keep it readable, but what he said in the Manifesto is in here. To
watch the video, go here: youtube.com/watch?v=sfFsnm7mk1c

I made this because in some situations its just more easy to read these things. You
can easily look things up, re-read a sentence, etc. I feel like this Manifesto has sick
value, because it has so much detail, clarity and practicality (among other things).
The first time I watched it I instantly felt like I heard a lot of stuff I had missed
before. A lot of instructors explain great game concepts but its hard to know what it
looks like. With the concepts in this manifesto I basically saw it happening. I think
you can use this perfectly to practice new things or analyze your sets for mistakes.
Next to that I love the idea of not relying on state. Ive experienced it a few times
and it's amazing, but since I go out solo 95% of the time its a menace to achieve
that and Id rather not rely on it. I changed the structure a bit here and there
because sometimes a topic came up which fit perfectly with something mentioned
earlier, but I left most things in the same order as Todd told them in the Manifesto.
Also, in rare occasions I added some things which are in typed in italic. Do with that
as you like, theyre meant to add information from my own ideas and experiences or
clarify whats said in the manifesto.

Dont try to learn all of this and then go out to implement it all. Thats ridiculous.
You can try it of course, itll be a great lesson in crashing and burning. But it wont
help your game. My advice is to read it once, pick something you want to practice,
and start trying that out to improve interactions. As Julien said: Just try to be a bit
better every time you try. Also, do watch the video at least once, youll get a better
feel for all the things that are explained. This document is actually something you
should read after watching the Manifesto. And if you want a more clear breakdown
and more infield examples, check out his Hotseat of course!

I hope this helps you out to improve your game. Enjoy!

Content:
Close
- Lots of varying tips and tricks
Mental Models
- Value & Comfort
- Social Capital
- Escalation
- Acting Through Purpose
Open
- Direct vs. Indirect
- Compliance
Screening Blueprint
Hook
- F.R.E.D. model
Emotional Connection
- Qualification
- Comfort building
Physical Connection
- Including final words

Close

Being the dancing monkey (entertaining and high energy) hooks her on the
entertainment but doesnt hook her on you as a person.

Think about what it should look like at the end of a pick-up. It shouldnt look like you
were trying to force and convince her. She should be an active and willing
participant in the escalation.
So be sure to start with the end in mind! Get the girl to invest, get her to chase you.
(That doesnt mean theres never resistance. If there isnt, youre only getting that
small segment of girls and your reach is very limited. Some resistance is a regular
part of sexual interactions.)

Game isnt something you do to her, its an experience you have with her and give
her that allows her to invest in you and chase you.

Guys often get excited and immediately try to make out and have sex when they
enter the (bed)room. If you have a lot sex, that should not be a moment of extreme
excitement.

Its like a movie: The last 5 minutes dont mean anything without the rest of the
story. Make the whole interaction an experience like that. That also means you
should push her away a bit sometimes to make her wonder about the end of the
movie. If you only push and never let her chase and invest, she already knows how
it will end, its not interesting for her.
The message should be Maybe I will, maybe I wont. It creates the experience, the
wonder about the end of the movie. She will think Why didnt he?.

It should feel like it just happens and not some pre-planned thing. The girl doesnt
want to feel slutty (or used for just sex) about it.

Central idea in game: Sex is good, both men and women love sex, but a man should
make a girl feel not slutty about it. Thats most of the game. A big part of game is
taking the responsibility off of her shoulders.

Guys also often try to get the girl in the bedroom instantly. This lessens your scope.
The few girls that are down for that will be down for a bit of slower approach (as
long as youre escalating), and youll get a lot of others that arent instantly down
too.
Also remember that most sex doesnt have to start in a bed. It may finish there, but
probably wont start there. That way, its more like it just happened.

Broaden your scope. If you ask every girl hey lets fuck theres only a very tiny
amount that will agree. That doesnt mean anything about whether or not you have
chemistry. If you take different steps, your scope broadens. A lot of game is doing
things in an intelligent manner that will get you the highest possible percentage
chance of succeeding.

The least chance of anything happening is when you dont escalate at all.

Key components for sex:


- Youre alone enough to not get caught.
- Shes aroused enough to do it.
This is what game essentially is about.

Key concept of escalation: 2 steps forward, 1 step back. You always want to be
pushing forward to a level that shes ok with, but no further. If you push further, you
get a no which makes things take longer. Escalate to the point just short of no.

Ideally the girl likes you emotionally but also logically (she took committing action).
Logically means that, for example, she said she likes you, touched you, etc. Shes
committed to some degree.

Escalation may feel somewhat uncomfortable for her, but ideally it should feel
worse for her that youre backing off and not touching her.

Point of no return: Youre close to having sex, and if it doesnt happen at that point
she wont ever want to anymore. You better damn well have sex from that point.
E.g.: Fingering, dirty talk, etc. Before that point she should show signs of actively
participating in the escalation. That should be taken care of before the point of no
return.

Take your cloths off first. Same message (were going to have sex), but she wont
hold your shirt to keep it on, in contrast to her keeping her shirt on.

Escalation isnt so much about what you do, but the message you convey. The idea
is to convey the same thing without making it her fault, without asking for
compliance.

Dont go for it, asking for compliance, but tease her so she wants it. Theres nothing
to resist because you didnt actually do it, so theres mental space for her to want
what was insinuated. Psychologically it might be even more arousing than the real
thing. And again, youre conveying the sexual message without asking for
compliance.

Resistance moves:
- Take her hands, pin them up above her head with your hand. Not very hard, but
enough to help her pretend she couldnt help it. Also, the dominance is arousing.
- Preemptive freeze out: A normal freeze out is a very reactive move, a bit
butthurt. Break it off just before the point of no return if youre in doubt it will go
on towards sex.

Be attuned to her emotions and how they manifest. She wont notice her slightly
tensing up most of the time, so if you do, thats not a no but instead shows you
are attuned to what she feels. Same goes for slight movement/resistance in her
hands when you are holding her hands above her head.

Dont be scared of hearing no. It might happen but just try to minimize it, not
prevent it completely. Trying to prevent no completely will stifle you.

Make the distinction between a soft and a hard no. Soft means: Giggly and
because she doesnt want to seem easy, but she actually does like what youre
doing. Hard means that shell call the police for rape if you keep going (she really
doesnt want it).

Letting it happen naturally is more effective than forcing it, going for soft no all
the time, etc. It shows youre not needy and just there for the moment, the
experience, the enjoyment, the fun. That vibe feels good for the girl. So dont treat
escalation as a checkbox, just enjoy the flow. For example: Some girls wont kiss
before sex (a small fraction). But that doesnt mean they wont have sex. It might
seem necessary on the checklist but even that isnt. In the case of the kiss, shes
actively participating so she feels bad (slutty) about it.

A million different paths can lead to sex, be flexible. No can just mean not this
way as well. Early rejection of a number for example, doesnt mean nothing will
happen later (sex). Even a harsh rejection can become something if you meet up
again or just stick with it. Be calibrated.

Mental models

Value & Comfort. You need both in order to sleep together. Value means you have
good genes, confidence, youre a badass, whatever. Having social proof, self-worth,
abundance (i.e. it doesnt have to work), high standards, self-amusement etc. all
convey that you are of high value. Comfort means that she can participate in your
badassness. If youre a badass and you just dont care about her, ditch her after
sex and such, thats not good for her.
At any point in the set, you need either more comfort, value, or both. At the right
ratio and amount, you would already be having sex. As long as the ratio is within a
certain acceptable range, shell allow you to build value and comfort, but if its too
much of either the interaction is basically over. If its going well, youre making out
and all that, maybe shes even escalating on you, but then shes suddenly gone,
there was plenty value but not enough comfort. Shes highly stimulated but she
doesnt trust you, she associates you with quick fun. Too much comfort with too
little value means you have a conversation and you know her deep secrets and all
that, but when you try to escalate she doesnt accept it. She doesnt see you that
way and rather sees you as a brother or friend. Or she only stays in the interaction
if you provide her with things.

Social Capital. At any given point in the interaction there are things you can get
away with and things you cant. Example: If you know someone for 5 minutes and
that person pisses you off, youre probably done with him/her. If someone pisses
you off after 6 months of knowing each other, thats probably a minor issue and
youll move past it pretty easily. Typically, the more and longer you know someone,
the more shared experiences you have, the more social capital you have. Also, the
more things someone complied to with you, the more social capital you have with
that person. Example: You put out your hand for her to grab, as escalation.
However, she doesnt grab it. What happened is that you dont have enough social
capital, you tried to spend it and actually decreased it because she didnt accept.
Before you try again, youll have to build it up a bit more again. On the other hand,
if she accepts, its like an investment and her commitment causes your social
capital to go way up. This means that physicality can increase social capital greatly,
IF its accepted well. If its not accepted, it can actually decrease your social capital.
Physicality is essential of course, but you have to smart about it. This goes for
physical escalation but also for other forms of escalation.

In all cases, try to escalate in a way that you are free to do so but at the same time
you avoid a hard no (costs more social capital). Example: Youre saying hi to a
girl, and you could just talk, shake her hand or hug her. Most guys will either just
stand there and talk or shake her hand, both because its safe. Or, theyll overtly
hug her. The first is too indirect, the latter can easily cause resistance. A good
middle road is putting your hand out in a way that suggests to her to come in for a
hug. If she comes in for the hug, you hug her. If she doesnt, you drop your hand
and go to or continue talking as if nothing happened. The chances here of hugging
her are the same as when you overtly hug her, but when it doesnt, its not a failed
attempt, so there was no hard no. (Just like with Hand of God (explained later),
you suggest physicality in a confident yet low-key, low-risk manner, and when it
doesnt work out you just go on as if nothing happened. Its no big deal.) Another
example: Hold your hands palms up and tap the bottom of her hands with yours,
with the intention of her taking your hands (after which you go to handclasps etc.).
Its mostly subconscious for her. And if she doesnt, nothings wrong, you can just let
it go and keep talking.

There are 4 types of escalation:


- Physical escalation. Getting more physical and getting closer to a girl and to sex.
- Verbal escalation. Saying risqu or sexual things, or things that show a lot of
intent and man-to-woman attitude verbally. Its like the difference between talking
about the weather and talking about how youre going to fuck her.
- Logistical escalation. Getting closer to a place where sex can happen. You start out
in a club or another crowded area, but then you go to a less crowded area like the
bar. Then, you move to a place to sit down where youre close together and more
isolated. Then you take her outside, etc.
- Topical escalation. Not necessarily about showing interest in her, but making the
nature of the conversation and the topics more sexual and more about we instead
of I and you.
You can escalate on all these levels during the interaction. As long as theres
escalation its good, its not a problem if one form of escalation lags behind for a
while. Just keep escalating. Different forms of escalation can fit different
situations. However, theres a limit and if one kind of escalation gets too much
attention it can get weird (goes back to the Value & Comfort thing).

To what extent am I acting through my own purpose and intentions? Ask yourself if
youre saying the things you want to say, or the things you think she wants to hear.
As soon as you micromanage what youre saying and think ahead based on what
you think she wants to hear, youll be less charismatic and smooth, and youll start
to show bad little mannerisms. So whenever youre thinking about what to say to
please her, block those thoughts and shift the topic to something irrelevant or
even opposite to that.

If you notice you are saying something that bores you, even when its technically
better to finish it, its actually best to cut it off and switch to something that youre
engaged in at that moment. Even when the technical game is less good that way,
your attitude is better, so more congruent and confident. Thats more important
than the content of what youre saying.

Tylers old list of 25 things you shouldnt do, showed that its generally better to
focus on what you should do than what you shouldnt do. Thinking about what you
shouldnt do makes you nervous and insecure.

Most sets that are lost, are lost because something wasnt according to these 3
models (Value & Comfort, Social Capital, Acting Through Purpose.).

A noobish 4th model is, part of Acting Through Purpose actually, is: Am I man-to-
woman enough, am I escalating. Escalation should be a foregone conclusion but it
can be something to keep in mind when youre starting out.

If you do these things properly, its actually hard to fuck up a set. That being said,
its not so easy to do these things properly, hence practice. Also, these models can
help you to analyze sets and check what went well and how to repeat that, or what
went wrong and how to avoid that and/or correct it.

Open

Keep the closing-part in mind. Theres a difference between good and effective
game. A lot of guys might be good at spiking emotion and getting buying
temperature up, but they dont get laid. This is because they start off with a bad
premise of the girl being on a pedestal and they needing to be entertaining and
amazing enough to get her.
The worst opener can work, what you open with content-wise doesnt matter. What
does matter:
- That you are loud enough to get her attention. Be a bit louder than necessary.
- Your vibe is very important.
- What you say immediately after the open.

Being quiet instead of loud seems creepy, because it indicates youre afraid of
others hearing it. That fear sub-communicates youre doing something
wrong/weird/creepy in your opinion. Being a bit loud (clearly perceivable) indicates
that what youre doing is fine, normal, acceptable.

Direct vs. Indirect philosophy of opening.


Direct: Hey youre cute I wanted to talk to you, who are you? More direct: Hey
youre fucking hot, I want you., this can work too. Physicality on the open is also
very direct.
Indirect: Hey I need your opinion on something or Wow the music here is really
good, etc. Basically indirect is something thats not about you and her or sex.

Go as direct as you can get away with, but no more than that. Too direct means
youre too obvious and asking for too much compliance and she may feel slutty. But
being as direct as possible makes the following steps easier, because the transition
to sexuality and escalation is smaller. For this reason, also try to be physical from
the open if you can.

When it comes to opinion openers: Use the opinion opener (Hey real quick, I need
your opinion on something or Hey, I need you for a second) to get the girl to stop
and as a premise for the conversation, but then transition to what you actually want
to say.

Being direct saves time. Spending less time on the different steps is better because
at some point youll run out. Friends will come and try to take her away, the club
closes, etc.

The more direct you are, the more intense and exciting the situation is. A more
intense interaction is harder for the girl to leave. More intensity means less easily
distracted.

The more intense the environment, the better it is to get physical quickly so you
can trump the environments intensity. In such an environment (like a nightclub),
being physical is also more accepted so youll get away with it much easier.
Physicality is also an important/necessary part of communication in that
environment because verbal communication is harder to do. Also, theres already
more physical arousal for a girl so you should start higher in that energy already.

In a loud club, theres more urgency and loudness and youre competing with the
environment. Because of the environment, youre getting a relatively low amount of
successful opens, similar to when youre very direct. So you might as well be very
direct anyway and save time. So be direct in your statements, be physical, and be
persistent.

In daygame, it will often be much less acceptable to open very physical and also
much less necessary because verbal communication is much more possible and
usable. Daygame will probably be a bit more gradual anyway.

Persistence on the open is very important, especially with the hottest girls and
tough environments. Dont be a broken record, vary your angles. Infield example:
Hey! *girls have jumpscare* Wow wow hold on, that was a bit extreme, lets try
that again. Hi, Im...
Usually with the hot girls you wont have a great open from the first word you say.
But by being persistent and doing a secondary opener, the reaction will probably be
a lot better.
Example: Girls first words on the open were Youre too short for me, thats a
dealbreaker, sorry. Yet Todd ended up sleeping with her. His reaction (deliberate
misinterpretation): Too short for what? Oh thats so sweet but I just wanted to talk.
I dont want to get physical/sexual yet, youre so silly. etc.
You should realize that the initial resistance is not about you but because of bullshit
societal constructs, causing her to react the way she does. So push through that.

Persistence metaphor;
You basically have 3 tiers of clubs:
1. Everyone gets in.
2. They try to be exclusive in their style.
3. Theyre super exclusive and even celebs have trouble getting in.
The bouncer of the second kind will ask you things like are you on the guestlist or
something. Most guys will say Ah, no and theyll walk away, feeling theyre
unworthy of the club. If you look the bouncer in the eye and just say no, just me
like you deserve to be in there anyway, youll usually get in. They dont actually
have a guestlist but the best way to keep the wrong guys out of the club is by faking
theres a guestlist.
Same thing with a hot girl. Its basically a screening procedure to be not so positive
on the first open. The guys without persistence, which she doesnt want, will walk
off. The guys who try again, because they go for what the want and believe in
themselves, are the ones shes left with.
Example: Hey *rejection* Wait, yeah I know I seem unattainable but Im actually
really sweet, hi Im Youre very cute.
Of course, there are limits to that, if you keep trying 6 times while shes saying Im
going to call the bouncer, Ill kill you etc. that might be a bit much and a next set is
a better idea. But to go that second time is very important to show enough
entitlement. Kind of a I know what youre doing and I understand but no, Im me,
nice to meet you. attitude.

How you know how direct you can be: When looking at a set, wonder how much
compliance you can get from them (less compliance needed is better/easier).
Compliance being: Them changing what theyre doing to suit your purpose.
Extremes: Least compliance needed would be a girl sitting at a table with nobody
around, especially with a laptop and such on the table. In this case, it would be
extremely hard for her to leave the situation, even if youd be obnoxious and such.
You can get away with a lot in this case.
Most compliance needed: Girl in a chain of people with guys and girls in a nightclub
getting physically dragged through by bouncers/hosts. In this situation you going
direct and her complying would seem very slutty for her.

Girls are more compliant when:


- Committed to a situation.
- Bored/unoccupied.
- Happy.
Girls are less compliant when:
- With guys.
- In a group with which shes engaged.
- With a medium-sized group (with 2-4 girls)
(With a large group, 10+ people, shes not missed so thats not such a big problem)

In a group of 2, 3 or 4, in which she seems pretty engaged, you probably need to


open the whole group. Its a low-compliance situation, so theres likely to be
resistance if you pull her away. You avoid such resistance by talking to the whole
group. In a case where the group is bigger and she doesnt seem very engaged, its
probably easier to get compliance without opening the group. It also gives you the
opportunity to go more direct. But always be aware of what the group is doing. If
theres any resistance from the group, you go them before they go to you, to
prevent that resistance. When a girl likes you and shes fine with you taking her
away, the group might resist (even more so if she really likes you). When you notice
shes on, dont think How do I get her more on because shes on enough. You
should be thinking How do I not get into trouble with the group for what Im about
to do. Another situation is when the group already gives you certain indicators (like
looking at you in a certain way), then you might get more compliance already so
you can go direct. But as soon as youve done that, engage with the group quickly
to disarm whatever might happen.

Logistically, you dont have to get into the group and be with your back towards
them to face her. You can also turn her around and get her out of the group to face
you, so youre both outside the group. Its better not to grab or pull, but subtly tap
her shoulder/arm and nudge (requires less compliance) and let your body language
indicate what the idea is, so she turns to you.

If its one guy and one girl, who are kind of into each other, compliance will be very
low when opening. To get your foot in the door in that case, use a distraction
opener. Find something in the environment that you use as a distraction and an
excuse to bump into the set. It has to look like its not an opener at all, rather like
coincidence. After that, you physically come in between the guy and the girl and
open the girl a second time normally.
Dont aim to open a 100% of the girls you approach. They wont all be receptive,
which is a good thing. That way, you screen out a lot of girls you dont want to be
talking to anyway. Instead, you are left with the 70% or 50% of girls youll have a
bigger chance of chemistry with, and youll have screened out girls that not
receptive so youll usually spend less time in the sets you do open (which is a good
thing, as mentioned before).
Thats also why game that may look high-percentage might not be that way when
it comes to actually getting laid.

If you want to get laid on a particular night, you should open very directly on your
approaches. Not so direct that youll get rejected by every girl, but at least like
twice as direct as youd normally would. Then youll know very quickly if a girl is on
or off. If its on, try to make it work, but if not you just move on to the next set to
try again.
One Vegas Immersion student has this direct style all the time and has great
success with it.

Good strategy will often trump good technique. Strategy is essential.

3 openers (examples of varying compliance):


- Just walk over and having normal conversation. Low compliance. Hey how are
you Nice smile Oh I can see youre trouble. Decent eye-contact, decent vibe,
not very loud. Instantly showed some intent, got into her head a bit. However, it will
still take a lot of work this way.
- The Claw. High compliance. You physically grab the girl and pull her over, telling
her shes fucking hot or whatever (very direct). Risky and potentially slutty for the
girl. What you shouldnt do: Not being dominant, but unsure of yourself like please,
please come here, please. It conveys youre doing something wrong (like being
quiet) and, like a self-fulfilling prophecy, makes her feel uncomfortable about it. If
youre doing it because you want to, you think its fun, you feel like youre the
man, its way less awkward. The other way of doing it wrong is being too rough,
pulling the girl in harshly (nearly leaving marks on the arm, so to say). Its hostile
and scary. What you want to do is be firm, but soft. She can go and theres enough
freedom for that But at the same time youre pretty committed and insistent on
not letting her go (up to a certain limit) when she tries. So assertive and soft at the
same time.
(Its a metaphor for game: You should be assertive and leading but also delicate and
soft, never forcing. It should always feel like its just happening, not her
responsibility.)
- Hand of God. Medium compliance. You stick out your hand, clearly suggesting to
her that she should grab it. But she has the choice. On one level, it requires less
compliance because its less forceful and less slutty, but on another it requires more
because youre getting positive feedback from her. Like in closing, you want her to
be participating. The difference with the Claw is that it arouses her because its
dominant but it doesnt require any participation from her. Another difference with
the Claw is how it looks to the/her social group. The Claw might be aggressive and
forceful to them, possibly causing them to act up against you. With the Hand of
God, shes participating so the group cant object so much against that. (This is
more important with a group of guys than with a group of girls.)

An example of the extreme non-compliance opener is going indirect, for example


the opinion opener. Something with which it is almost impossible to create
resistance. Added to that, you could for example do a false time constraint,
meaning you say youll have to go pretty quickly anyway. But once you got the
attention and some compliance you can shift to more direct statements of intent
and such, saying shes actually quite cute etc.
So while youre in a conversation it is actually a better situation to go more direct in.
Dont cross your fingers and talk about the weather, hoping itll end up well. When a
conversation is going nowhere, break that line of talk off and go direct (again). Tell
her shes cute, or that theres both something very attractive and off-putting about
her, or something else like that.

Good conversation isnt linear and usually not so much about the specific subjects.
That also means you can break off what you both were talking about and skip to a
different subject. This goes for what shes talking about but definitely also for what
youre talking about yourself. Say her attention is drifting in the middle of the story,
just break yourself off and talk about something else. Dont allow for an interaction
that isnt going in the right way.

2 types of compliance:
- Her just not saying no or just giving a weak no.
- Her actually participating. This is the better one (though theyre both great to
have).

Key game component: Anything you do to avoid awkwardness, will make it


awkward.

Todd gives the example of a book by a radio host on starting conversations with
people and making it interesting. On such a show, people who are normally pretty
articulate may get nervous, clam up, dont what to say etc. and its the radio hosts
job to make something out of it for half an hour on the air. Key idea in the book:
Assume the burden of the conversation. Assume that, at least at the start, its on
your shoulders to make something happen and put something out there, since the
other person probably wont. Even if theyre capable of it anyway, you cant trust on
that. You have to start the engine, and when its going you can possibly let it run.
Metaphor: Old lawnmower. If it has trouble starting up, you dont take it personally.
Sometimes youve got to try a couple of times before it works, its just being a
lawnmower. Same thing with a girl, sometimes you have to start the conversation a
couple of times before it really kicks in.

When being persistent, dont keep trying the same thing when something gets
rejected. Vary your approach while persisting.
Examples of different things you can vary with when the response is no good:
Hey I think youre cute
You know whats funny
I have to go in a sec but I need your opinion on something
You know what happened to me the other day
I fucking hate you
Thats the cutest look Ive ever seen
Do you know whats interesting about you
But dont: I think youre cute, I think you look nice, I think youre adorable etc.
All the same.
You need to figure out the blueprint of this particular girl. Once you figure that
out (what triggers her), you can use that over and over and over again and youre
inside her head. Dont overuse it though, its rather something you can use to gain
her attention again during a conversation or stuff like that. You dont want to make
it obvious that youre pushing her button. Ideally, you have 2 or 3 of these things
which you can then use more often.

Screening Blueprint

Find her blueprint and act on that blueprint. See what she responds to and use that
to have a good interaction.

Example: A girl said No, Im actually average height for an American woman.
What you can tell from that sentence:
- Shes somewhat educated. For an American woman means she knows such
facts.
- Shes probably from an educated background.
- You can guess she probably knows or studies some level of math, statistics, etc.
- She derives value from fitting in and other peoples perception of her.
- When shes with a group shes pretty high value, thats why she identifies with the
group.
So shes someone who likes to fit in, is pretty educated, probably did well in school,
probably is relatively smart, probably went to a good school, but probably isnt like a
genius, but works very hard, and probably derives a lot of her validation from being
perceived as smart.
With such knowledge, you can undermine and help and have a good interaction.
Todds response: If youre average in any way were probably not going to get
along, I only deal with exceptional people. With that, he undid her worldview in
one sentence and he could control the interaction.
Thats a complicated example but you can also read her from easier reactions, such
as her reaction to I love you or I hate you.

Another example is a girl who responded very well to physicality, so it was possible
to mostly interact physically, escalate quickly and have sex within 11 minutes, in
the club.

To screen for a blueprint, think of blueprints that are common and ask questions or
do little tests that are indicative of such blueprints.
Example: The girl who wants rules and structure. You can simply ask her if shes the
type of person that likes rules and structure, and likes to know where youre going
in life, or if shes the type of person thats rather free and prefers figuring it out
along the way.

Blueprint is not a static thing, its fluid. For example, someones blueprint with a
celebrity is different from their blueprint with someone they know through school
and who theyre friends first with (and with whom they may consider a relationship
down the road). The blueprint depends on the context, in which someones basically
playing a different role. So when you screen for a blueprint, youre also directing the
blueprint (if youre smart about it). When youre screening for availability, logistics
etc. youre also indicating to her what the right things are to say and do. Youre
actually moving her availability in a certain direction.
Example: Screen for pulling by asking How protective are your friends. That might
be a bit too obvious, so a version with a more positive suggestivity to it might be:
Your friends, are they extremely uptight, do they call the police if you walk 5 feet
away from them, or are they cool people who know how to chill and who realize that
youre an adult? The second option sounds a lot better this way. It might still be
that she says her friends are very protective so youve figured that out, but youre
encouraging the proper answer and behavior.
A girls blueprint will especially change when shes attached to you or wants to
please you. Her answers and outlook will change based on what she thinks you
want. So you want to screen, but you also want to influence the blueprint at the
same time

Another form of screening and influencing blueprint is by qualification. That means


letting her jump through your hoops, finding out if and why you like her (she has to
prove herself), etc.
Tip: Think of around 5 non-physical things you like in girls in general. When you
have a hook and some investment, start finding out if shes those things to qualify
her. Thats going to both screen for and encourage her to be those things.
(Explained more in the Emotional Connection part.)

If you want to actively screen for blueprint (opposed to just seeing what
characteristics pop up), youll have to figure out what blueprints there are. So focus
on blueprints you like, blueprints you want to encourage, and then proactively
screen for those. Just like in a science experiment in which you start with a
hypothesis, something to test, after which you do the experiment to test it. You
dont just randomly look at nature. You can get ideas from that, but its not precise.

Hook

Ideally, sets hook without you having to think about it. When a girl starts chasing
and committing without you thinking about it, thats perfect. That can happen when
youre in state and self-amused. However, this is hard to control.

The hook happens in phases. What is needed for a hook is explained in the F.R.E.D.
model.
1. Focus: You need to have her focus in order to hook. If you dont have her
attention, you wont be able to hook her.
2. Relevance: The interaction needs to be relevant for her. You wont hook her in a
conversation that means nothing to her. If youre talking in terms of nebulous,
vague topics, you wont be able to hook her. You must say things that make it
meaningful to her.
3. Emotion: It shouldnt just be theoretically meaningful to her, there must be
emotional involvement and impact. She has to have a certain commitment to you,
and there have to be some chemicals running through her body.
4. Decision: An action has to be attached to the emotion.

Focus: When you open, you need to get her attention on you. If youve lost her
attention, rather than trying other things to hook, you should first get her attention
back. Thats fundamental to everything you do in game; You must have her
attention. Example: Set with another guy, where she likes the other guy way more
(at least at the beginning) but Todd gets her attention and thereby has the upper
hand. Always make sure you have the attention. Dont tolerate her being all over
the place and not having attention for you.
However, dont be obsessive about it either. For example, if youre talking at a bar
and she wants to talk to her friend for a bit while ordering a drink, you can let her
talk to the friend while ordering the drink and trust that shell come back to you in a
minute. You dont have to have her focus every single second, but you do need to
know: Where her focus is, how youre going to get it back and when youre going to
get it back. If you dont have her focus at a certain moment, youre not gaming her
at that moment.

Relevance: You give a reaction to things that you either perceive as being of value
or a threat to you. You will pay attention to these things. Both these things have
meaning to us and evoke emotions. Example: In caveman days something like food
had value to us, so we focused on that. A predator was a threat, so that also got our
focus. They both had meaning to us, theyre relevant to us. So you want to become
either value or threat.
Information about us is of relevance to us because its by its nature a threat or
valuable to us. If we can understand how the world perceives us, we can utilize that
information to either have more success or avoid failure.
A great example of how to be of value others: Have an insight about them. You
know what I notice about you thats so interesting? instantly makes you have value
because they wants to know, even if they dont like you/dont know you yet, the fact
that its about them causes there to be value there. Value can also be there for
people because you are an expert or at least know something interesting on a
subject and they have an interest in that subject, Becoming the teacher-role: I can
teach you something about or how to do X. That can also be of value, but since you
dont know the person youre dealing with well, you might not be able to assess yet
what is of value to them other than themselves.
How to be a threat: Dog!, Slut!, I hate you! etc. Youre a threat to their ego,
their self-esteem, their social perception. That also makes them more invested in
the interaction.
Once you get their attention, do something thats either of value or a threat. What
Todd often says immediately after he gets the attention is a push-pull statement
about them, like I like you but I hate you, You know what, youre so cute and I
hate that I feel that way about you, I hate that I love you, Theres something
about you that I like but theres something that Im not sure about, You make me
feel so good with you, but that makes me nervous, Your vibe is very
interesting (since interesting can be both positive or negative and its unclear
unclear which one it is, that makes it of value or a threat), You know what, youre
so amazing, so cute, that I know that at some point I wont know what to say to you.
Thats going to be so fucking awkward so lets just end it now. Even when its all
pure positive, the wording is still like a push-pull so it still evokes those emotions.
You say whatever you want to say and whatevers in your head but you package it
in this way. You can say pretty much anything extremely positive, negative or in
between. Example: Youre fucking hot vs. Youre pretty cute vs. Youre kind of
cute...ish vs. Oh, youre actually kind of cute (girl wonders: Wait, actually, what
does that mean?). You can also do this with negatives to positives, like saying
Youre so much trouble/Youre phenomenally evil! with a sly smile.
(Sentences like You know what are also good to quickly get attention before you
mention the actual threat/value statement.)
This relevance also adds a context and premise for the interaction.

Emotion: For relevance, you may give something interesting and relevant about life.
But once you finish that topic, your relevance ends because its tied to the topic and
not to you. You need to make it emotionally (rather than cognitively) relevant and
tie it to yourself. Example: You have an interesting look is relevant, You have an
interesting look, I kind of love and I kind of hate it is tying it to you. Or like You
have an interesting look, I bet that has lead to you being perceived in this and that
way, tying it to emotions in other parts of their life or an emotional experience for
them, rather than just a factual conversation. You should trigger an emotional
experience and it should be a part of being with you.
Emotions are chemicals and hormones flowing through the body. They motivate us
to do things we wouldnt be able to do without them. They are the reason we do
things, they create priority and drive in life. Youre not going to get a girl into you
without compelling her emotionally.
However, the chemicals that make these emotions will eventually subside and she
wont feel that way anymore. Eventually you wont be stimulating her, the
chemicals will flush out of her system, and she wont feel that way anymore. So
when you dont do something with those emotions, when you dont turn them into
something tangible outside the body, she will forget about you and flake when the
emotions subside. Or shell be having some fun with you, kissing etc. and then leave
because shes not attached to you. Thats where the next step comes in.

Decision: Get compliance when the great emotions are there, when theyre feeling
all emotional, bubbly and great. Once youre at that point, you say something like
You dont have to talk to me, you can go upon shell respond with something such
as No Im good here, I want to stay because at that emotional high point she
really doesnt want to go. Thats the commitment. She turned the emotions in her
body into something real and tangible in the world. You created a situation in which
she can show she wants to be with you. When that commitment happens, you have
a solid hook. Thats the key thing to getting a girl to chase you. In the ideal (rare)
situation, shell tell her friends at the end of the night: Look, I know youre going to
try and protect me, youre probably right, Im probably dumb, but I like this guy, Im
going with him, and I dont care. Deal with it. And then she walks off with you.
Another (rarely occurring) ideal that happened to Todd, is a girl staying in a country
to be with him while her friends are leaving, thats compliance.
Another form of compliance is passive compliance or non-non-compliance. They
should object or reject you for something you do, but they dont. Imagine saying to
a girl Oh my god youre such a fucking slut, I hate you and she doesnt leave,
verbally object, get angry, slap you or whatever. She likes you too much and shes
afraid to do that, thats also compliance. Part of that type of compliance is that, in
her mind, she has to rationalize why she didnt.
You need either of these forms of compliance to hook her.
At an emotional high point, its an ideal situation to escalate because that will be
received positively (compliance). (Note: Its not actually a point in time, its a period
of time.) This way you can escalate without risking a lot of social capital. However,
you can also use this to very well to push away, so she can invest by trying to make
it right again between the two of you, by showing effort to keep you there, or at
least by showing passive compliance like not leaving.

In every hook, these phases happen. Even if you hook pretty much instantly, they
happen lightning fast. Example: Hey, you, come here, you look her in the eyes
and you grab her with a hand of god and pull her in. Hey = Attention. You =
Relevance (value/threat). Come here while looking in her eyes and conveying your
intensity = Emotion. Her grabbing your hand and you pulling her in = Decision
(compliance).
Other times for example, you may try this but she only somewhat reacts to Hey.
In that case, youll have to go through the F.R.E.D. process some more. Either way,
that same process is in existence in all sets.

Compared to using self-amusement to hook: Self-amusement is a cross your


fingers way of hooking, its indirect. But its effective, because it conveys value
which ties into the point of Relevance. Also, people often react Emotionally to high
value. After that, you hope the rest happens organically while spending time with
the girl. However, if you self-amuse and you understand those phases at the same
time, you can make the full F.R.E.D. cycle happen much more consistently and
quickly. On the opposite side, being needy instead of self-amused conveys a threat
and hardly to no value, which does not evoke the right kind of emotion.

In a case where you find yourself chasing after a girl, to flip the script you should
first realize at which point of F.R.E.D. you are. If you are constantly chasing for
Attention, youre very far away from achieving what you want. If youre at
Relevance or Emotion, you should focus on doing things that encourage a Decision
a.k.a. compliance. Example: She says youre amazing, but you brush it off like Nah
Im nothing special, itll wear off so she can fill that gap by repeating youre
amazing or staying with you even though youre not that amazing. Another example
is sometimes telling a girl shes free to go, after which staying is a form of
compliance.

Emotional Connection

Emotional connection and physical connection should happen together. Emotional


connection motivates physical connection more than the other way around (and its
safer in terms of not losing the set). You shouldnt be finding out her intimate
fantasies and secrets without having ever touched her, but usually you also
shouldnt be getting very physical and getting hot and heavy without knowing her
at all. That is, unless youre already in a situation where sex can happen, then you
can go very physical. If you require more trust, there needs to be more of an
emotional connection along with the physical connection.

The first and most important stage by far is Qualification. Its basically about letting
her know that theres a legitimate reason you like her, as opposed to you just
approaching her because shes the next girl.
Another great thing about it is that it builds its own value, because while youre
finding out about a girl, youre putting her through hoops and asking these difficult
questions. This shows youre a selective guy with options and thus high value, and
she knows she has to work to be with you. Next to that it also creates emotional
arousal and the Relevance factor of the F.R.E.D. model.

In qualifying, you basically switch the buyer-seller dynamic. In that dynamic, one
person is selling something to the other person (in dating; themselves) and the
other person is deciding. Doing both is very hard, so you want to be on the buying
side with the girl on the selling side.
Of course this is ironic, because you walked up and started the interaction. That
feels and seems like youre starting by selling yourself. However, that doesnt have
to be like that. Analogy: You go to a store to buy a TV. You dont have to start selling
yourself to the TV, just because you walked up to it. Its not like you have to explain
that youd take good care of the TV, keep it clean, give it a nice place in the living
room, etc. Youre interested in the TV because it seems nice, but you can still be
selective. You need to know more before actually buying it, and there are a lot of
other nice TVs out there, so you let the salesperson try to convince you to buy the
TV. Similarly with a girl you walk up to. You tell her you like her, after which you ask
who she is, what her features are (e.g. is she smart, can she be sexy, is she
exciting or boring).
In a conversation you can achieve this by intelligently dismissing questions about
you, and turning it in a conversation where she qualifies. Examples from infield:
- Make a joke of it: She asks where your friends are, you say I dont have any
friends, Im shy.
- Hardly giving information: She asks Who are you?, you say Just a guy.
- Probably more, be creative.

Preferred attitude: The prince has chosen. Youre the prince, youve chosen her, a
common girl, for an audience in your court. If she fucks it up, shes out of the court.
Youre providing a thousand times more value in the interaction than her (not
because of effort but because youre the prince), its not even a contest. If you had
a cheque for $10.000,- in your backpocket, you wouldnt feel nervous about asking
a few questions before giving it to her. You know youre offering value. As man,
youre providing great experiences, learning opportunities, influence,
inspiration, sex, belonging, safety, boundaries, possibly material resources, and
more. Realize how much thats worth, way more than that $10.000,- cheque. You
shouldnt feel nervous about talking to the girl, you shouldnt feel the need to
qualify for her. You should feel like youre trying to find a girl whos worthy of that,
because you have plenty of options.

Realize that qualification in itself is another form of escalation and social capital.
Every time you demand something from the girl and she says yes to it or goes along
with it, you build social capital, youre getting closer to her. And obviously youre
also getting to know her.

Most things other than qualification either build value while damaging comfort or
the other way around. Examples: Being a badass, asshole, non-needy, very
assertive, etc. build value but can damage comfort (she trusts you less) because it
seems like you have too many other options.
Getting to know a girl, telling her your innermost secrets, confessing vulnerability,
etc. builds comfort but can damage the value you have to her. Qualification
demands things from her, but at the same you get to know her, so you build both
value and comfort.

How to qualify in practice: First, figure out what you want to qualify on. For example,
finding those 5 non-physical traits you look for in a girl. Also, you could qualify for
things she should have that lead to the relationship you want. Think of things such
as logistics, beliefs, attitudes and things like adventurousness for same night (one
night stand) qualifiers. For the long term, you could think of qualifiers like education,
financial independence, freedom and flexibility in her life, is she sexually open, does
she like to learn new things. (These are based on Todds preferences, yours could be
completely different.)
The idea is that you have a picture in your head of the perfect girl youre looking for
in general, as well as the perfect scenario, attitudes and structure to the story for a
one-night-stand or a dating scenario. Depending on your optimal scenario for those
particular logistics and that particular girl, you can qualify for that.
When youre qualifying for the one-night-stand but you figure out that it wont work
out tonight for valid, plausible reasons, its a situation for a phone number and
follow up in that way. Then you can qualify for things like how you can meet up on
the date, what kind of person she is and whether youd enjoy spending time with
her. You qualify towards the end that you have in mind. Such an end could be sex,
date, relationship, threesome, etc.
Again, youre screening for it and youre also encouraging them to it. So you always
present things in such a way that what you want is the good option and what you
dont want is the bad option. (Be sure to be sufficiently subtle about this.)
Youll find that when you get better at game, girls will feel overwhelmed by you,
youre overqualified. Youll hear things from her like Youre such a player, you
could get so many other girls, why are you with me. She doesnt feel qualified (i.e.
not entitled to you). In that situation shell be less likely to sleep with you because
she feels its not special and shell just be another notch on your belt, which
detracts from the experience for her and she could feel slutty. However, when you
find a few things about her that are special to you, even (or rather especially) when
she still doesnt feel like she deserves you, that makes a great experience for her.
Example: One girl basically convinced herself Todd was the most connected guy in
Vegas and that they were in very luxurious hotel, just so it would fit the narrative of
him having high value, to add to the experience for herself. He didnt do anything
other than qualifying her, not qualifying himself and not wanting to talk about work
even though she was giving him compliments about it.

The experience a girl wants is that of the guy she doesnt feel she deserves but for
some reason theres something special in the interaction (chemistry, commonality)
that makes it beautiful because shes not just the next girl, its special.

The only other known communication method that builds both comfort and value at
the same time is storytelling. Youre leading the frame, youre dictating the
interaction, you control whats going on. At the same time, you give the girl a
window into your life, she gets to know you.

Example: Is she fit? Feel her arm Oh youre strong, do you work out? Depending
on where its at, you can give positive or negative feedback, or graded feedback. So
if a girl feels massively beneath you, you can massively compliment her Oh you do
that, thats amazing, I love that!. However, if shes seriously hot and is used to
dating all kinds of high value people, heavily complimenting her doesnt mean
anything to her. Then, you could say something like Oh ok, so you do yoga. Do you
teach it or do you just go to classes? or Do you do these crazy training camps in
the mountains or just that local place here around the corner? or Oh like that
intense hot yoga? Not, oh well thats still pretty cool though, I guess (Basically
saying that even though she does yoga, theres still a higher level in that and doing
yoga isnt that special. Trying to uplift a very confident hot girl by giving her
compliments is just try-hard and doesnt add anything, instead of that you now
keep her feat solidly on the ground. And if she does do something really special,
you have her qualifying so much to you that an Oh, you do that? Thats actually
pretty cool actually really means something to her.)
You can do something similar with disqualifiying where shes from and such, like:
Where are you from? Oh there? Oh Ok, well anyway *different subject*. After
that, she wonders whats wrong with where shes from and such. Or, when she
needs a bit of positive feedback to have a good interaction you could say Oh really,
oh I love that city, I went there and.

It doesnt have to be in words, a lot of it can be done nonverbally like the look of oh
thats amazing or oh, well thats ok too I guess without even saying it.
By controlling how positive or negative your feedback is, you control the level of
qualification. With a girl that needs more value than comfort, youll be more harsh
in your qualfication and with less positive feedback. But if a girl already is basically
in love with you and feels undeserving of you, you wont be so harsh in qualifying
her and you give a lot of positive feedback so she feels at the same level as you.

Reverse qualification: When they ask you questions, you can either be impressive if
you need value, or you can ground it into their reality if you need more comfort.
Example Todd: Has a lifestyle in which he travels a lot, meets a lot of people and
does generally cool things in life, which all sounds great to a girl. If a girl needs
value, he tells her that. But if hed tell that to an insecure girl, shed feel like hes
way above her. In that scenario, he tells her about how he was actually really shy in
college and insecure about his career, and how he actually took a stupid risk and
got really lucky. That makes it more grounded, more relatable.
To girls with high standards, for whom whatever you do wont be that impressive,
you can also not even try to be impressive by saying things like: Yeah I dont like
talking about work, people always seem to define me based on that, I want you to
like me for me. After that, we can talk about all that shit, but I dont want our
attraction and relationship to be built on superficial things, lets just keep it about
us for now. (With that statement youre also basically saying that who you are and
who she is (so what your personalities are like) is whats important, basically
negating the importance of her achievements, status or looks.)

The key thing that builds comfort is time. You cant properly define comfort, or
feeling at ease, in a positive, only in a negative. Comfort is lack of discomfort. Its
like having sore muscles after going to the gym, you feel that but you dont know
what a non-sore muscle feels like. So comfort is also something that should grow
over time, in the sense that discomfort is fading away. Thats how trust grows, it
grows over a time period in which theres no reason not to trust someone. Thats
why it often takes time before you can sleep with a girl. You need to let things play
out. If you try to let things happen too fast, its going to take away your opportunity
to build comfort and the effort you put into it is going to create massive discomfort.
That effort conveys youre the type of guy that hasnt been there before, for whom
this is a big deal, its a heavily invested thing.

In being patient however, dont be passive. Dont just piss away time. Escalate, be
engaged in the interaction. Being disengaged conveys you dont have chemistry,
which builds discomfort. Also, when things calm down after the initial phase, the
emotions subside and that needs to be replaced with something.
Think of a graph, where the vertical axis is arousal and the horizontal axis is time. At
the beginning of a set youre putting a lot of energy into the set to keep things
going and going in the right way. After a while however, the energy goes down and
its more of a calm, comfortable and aroused vibe. Thats the vibe in which sex
happens. However, while the energy goes down, the set gets less interesting and
fun so theres a risk of losing the girl. So you need to replace the energy that has
subsided with something else, which is physicality. So while the energy goes down,
the amount of physicality should go up to keep it constant. While you start
energetic and low on physicality, it should become more low energy and very
physical (sensual, close to sex). After that, the transition to sex is natural. This is
especially true when theyre complying and going with you along the entire way,
chasing you and participating.

There are two types of connection you can build:


- Wide rapport: The idea that you can talk about anything with someone.
- Deep rapport: There are a few topics about which you can have real deep
conversations (as opposed to superficial gossip).
Ideally you want both. If youre constantly talking about one topic deeply, when a
girl comes out of that conversation shell feel like she can only talk about that one
thing with you. Shes not really feeling deeply connected with you because that one
subject was all you connected on. On the other hand, if you talk about a bunch of
things superficially, shell think youre fun for conversation but theres no depth to
your conversation and connection. She hasnt really gone into something so theres
no real emotion being aroused there. Shell be fine with seeing you again, but she
wont be deeply motivated. So one is motivating but not very comfortable, the other
is comfortable but not very motivating. You want that deep rapport and that
motivation. Having both wide and deep rapport is going to improve upon the
experience of comfort.

As said, comfort is mainly a factor of time. Some sets take an hour or less, some
take 7 hours. Part of the reason is the girls blueprint, some girls simply need more
time for comfort. However, the main reason is what the nature of the time spent is.
There are things you can do to make that time appear to go by faster (as if more
time has gone by than there actually has).
- One way is having both deep and wide rapport, which causes the time spent
together to mean more so it dilates that time.
- Another one is making use of multiple locations. Spending time with her in several
places instead of one place makes it seem as if youve been through more together,
building comfort with her more rapidly.
Either way, the idea is to make it feel as if youve been together for a longer period
of time, youve talked about more things, introduced her to more of your friends,
etc. Those things all tend to build comfort faster.

Having more similarities in common with her also increases comfort. Its because
having a commonality makes you feel like you know certain things about that
person. For example: Todd was a soccer player and knew a lot of other soccer
players. If he meets a girl that played soccer, it feels like he knows things about her
because he has experience with soccer players. It feels like he knows this by
association. It kind of feels like hes spent time with her because he associates with
that group. Association with a group, activity or other commonality makes comfort
grow faster.

Topics that create connection: Passions, sexual experiences, intimate experiences,


family and travel can be good depending on the context. However, be sure to talk
about such topics after the girls committed (Decision from F.R.E.D.). Also, dont go
too deep. As youre having such deep conversations, still make fun of her now and
then to keep it interesting. You dont turn down the value completely and go comfort
only.

For a girl to come home with you, the perfect phrase is basically: Were going
somewhere lovely, that you will love. And if you dont, well then you can always
leave. It doesnt really matter either way because Im having a good time, and
thats all that really matters right.
- Were going somewhere lovely, that you will love: Were going somewhere
positive.
- And if you dont, well then you can always leave: Meaning that its not a big
commitment, not a hassle, you can always get out of it. You dont sell how amazing
it is, you sell that its not a big commitment. Analogy: A lot of people will see a
product that seems amazing, but they wont buy it because it seems too amazing to
be believable. But they will buy something when theres a money-back guarantee.
You dont have to sell yourself, because at that point that upside is already there,
they already like you. What you have to sell is the lack of downsides, that its not a
big risk.
- It doesnt really matter either way because Im having a good time, and thats all
that really matters right.: Im not in this to get laid, though if it happens thats
great. Nor am I in this to get something from you or to use you. Im having a good
time right now. Its all about the experience. It should be about the experience for
you because its about the experience for her. That makes it safe and relatable.

Physical connection

This is absolutely essential. Youre going to have touch her and pull your dick out
at some point as they say in RSD. You should constantly be pinging and moving
forward with physical escalation. However, it shouldnt be needy, obvious and
aggressive. Thats where 2 steps forward, 1 step back comes into play again. Push
to the point of a little bit of discomfort, and then chill it out, back off for a bit, after
which you try again. Also, remember the part about making a move in a way that it
doesnt force a hard no. If she doesnt accept it, it should not be a big negative. So
constantly, relentlessly push forward, but not in a way that it can hurt the
interaction.

So those are the phases of a successful pick-up: Open, Hook, Emotional Connection,
Physical Connection, Close. Remember, the Close is the objective. So everything
you do in all the other phases should be geared towards the close, not geared
towards getting through that phase or getting to the next phase. For example, if you
do things to hook a girl that are going to make her distrust you to a degree that you
wont be able to build comfort later, youll make it very hard
r yourself to get to the close. Managing to get an emotional connection so that a girl
feels close to you, while destroying your value in the process, you wont get her to
chase you and participating. Later in the interaction youll be pushing and shell be
resisting (Girl: I dont see you in that way). You can do all these things that may
get you ahead and towards the close, but theyll actually hurt the close itself. Try to
avoid that while moving forward. Always keep the Close in mind. All the other steps
along the way are nice, and it can be great to get through them while learning. But
in the end its not about finishing the checklist, youll want to go for a successful
close.
__________________
Todd's manifesto written down + My Toddseat Notes

5 amazing things you learn through going out

Seeking approval and acceptance is equal to wishing the death of who you are. Be
fine with yourself, and be yourself.

Be a good person, celebrate life and share the love :)

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