Professional Documents
Culture Documents
Andries Lombaard
andries@lombaard.co.za
Table of Contents
Introduction .......................................................................................................................................................... 2
Before you fly ........................................................................................................................................................ 3
Know these numbers! ........................................................................................................................................... 4
How much time will it take to climb? ................................................................................................................. 4
How far can I glide with a given height?............................................................................................................. 4
How much ballast should I dump? ..................................................................................................................... 5
So, lets fly............................................................................................................................................................. 6
Setup a good start ............................................................................................................................................. 6
When to stop for a climb? ................................................................................................................................. 7
Dissipating clouds .......................................................................................................................................... 7
New clouds .................................................................................................................................................... 7
Route selection and clouds ............................................................................................................................ 8
When do I leave a thermal? ............................................................................................................................... 9
McCready and Speed to Fly ............................................................................................................................. 10
Turnpoints....................................................................................................................................................... 10
Final Glide ....................................................................................................................................................... 11
The Finish Line................................................................................................................................................. 12
Assigned Area Task (AAT) .................................................................................................................................... 13
Plan your strategy ........................................................................................................................................... 13
Why is the time of the AAT important? ........................................................................................................ 13
Still on the ground ....................................................................................................................................... 13
On task ........................................................................................................................................................ 14
Using the Condor PDA ................................................................................................................................. 14
Conclusion .......................................................................................................................................................... 15
One of the most important lessons I learned in Condor, was to be much more patient when thermalling. Also,
getting low is not necessarily the end of your soaring day in real life. Each time you open Condor, you have the
ability to practice all aspects of flying a soaring competition. Everything you learn can therefore become muscle
memory that can easily be applied to flying in real life.
m km
300 10.0
600 20.0
900 30.0
1000 33.3
Even more important is to know what time it takes to cover certain distances. Here are some examples showing in
minutes the time taken to cover distances. Again, you need to understand this especially in AAT situations!
Time to
Ballast
Glider empty 90% 80% 70% 60% 50% 40% 30% 20% 10%
(Kg)
(sec)
ASW27 190 190 171 152 133 114 95 76 57 38 19
ASG29 200 200 180 160 140 120 100 80 60 40 20
Keeping the above in mind, I will dump for a view seconds at a time while established in a climb. Usually starting
with 20 sec, then 30 sec then 40 sec. I will keep an eye on my average to see by how much I am able to increase it
relative to the expected days weather. If you are able to move a 1m/s to 1.5m/s or 2m/s by dumping 20-30% of
your ballast, Ill leave the rest as you get a much more optimal glide with ballast retained.
Note that it is extremely bad sportsmanship to dump ballast on top of another glider in real life, as this will
contaminate their wings with water - and give them a very poor glide ratio for a time. This could also turn into a
substantial safety risk.
These are some factors you need to consider for the start:
Maximum altitude, either cloudbase or max allowed altitude according to the task sheet
If your pre-start climb is far from the start sector, try and top-up again before you start
Ballast. Even with a weak day, try and keep all ballast onboard for as long as you can.
o Climbing slow before the start does not matter. You will get a good feel of what the expected climb
rate would be with full ballast before the start.
o Only dump ballast on your first climb on task, if required. Dont dump it all.
Choose your next climb(cloud) before you start. Have a Plan B also in mind!
Start at highest allowable and sensible speed possible. You would want to be at MC cruise speed crossing
the line.
Wind is important. You would want to start up-wind of the start line. See illustration below.
Keeping the wind in mind, the optimal distance from the Start Line to TP1 is illustrated by the green line. If you
start between the Start Line Center (Blue line) and the Red Line you will be fighting the wind all the way to TP1,
thus flying a longer distance/time. The further you start away from the start line center towards the green line, the
better optimized start you will have.
If the first leg has an almost direct head or tail wind, start line position is irrelevant!
With the help of Condors thermal helpers, I will illustrate some of the clouds I will select and why.
Dissipating clouds
Stay away, fly around them if possible. The purple
helpers moving downwards indicating sink.
New clouds
Usually a small puff, but can build out to a
massive cloud in minutes. Note the higher
cloud base. They will be my selection. If the
new cloud was not present, my obvious
selection would be the nice big and solid
cloud on the left in this image.
If cloudbase is 3,000m AGL, my racing band will be 2,000m 3,000m AGL. This means my cloud selection and the
time to stop for a climb will be determined by what my height is. While in my racing band, Ill use clouds to do
the typical Dolphin Flying between clouds. In this band I will fly as aggressive as my McCready allows.
Once in the 1,000m 2,000m AGL reserve band, caution will start to appear in my style of flying. While high up
in the reserve band, I may still fly as aggressive as in the racing band, if I have a definite climb spotted through
feedback from other pilots or through my own method of selecting clouds as discussed earlier.
When moving into the bottom levels between ground and 1,000m - my survival band - I will most certainly adopt
a very conservative flying style. MC might be adjusted lower, ballast might be dumped and Ill take any climb to get
high enough to safely move on to a much better cloud or climb possibility. This is survival mode.
The main objective is to stay high. Thermals in the racing band will be stronger and easier to find and core after
2 to 3 turns.
Given that my expectation of the day is to climb in 2.5m/s thermals, I will stay in each thermal all the way to
cloudbase, as long as I can maintain the 2.5m/s average climb. The climb rate may vary while in the climb due to
the movement of the thermal, but as long as I am able to maintain at least that average I will stay. I occasionally
look at the cloud above to ensure that its not busy dissipating already. Remember, while thermalling it is important
to scan the horizon on route to figure out the next Plan A, Plan B and Plan C. Leave the thermal accelerating during
the last turn while in lift.
As soon as I lose of the thermal strength in a climb, i.e. climbing at an average of 1.8m-2.0m/s, I will leave to
explore Plan A, Plan B or Plan C down track. No more than 2 turns should tell you that this climb will not improve
again.
The same applies when pulling up in a new thermal. If in 2 turns you cannot maintain 2.5m/s and you are 80% sure
you have turned in the core of this thermal, move on. If not, you are wasting time. Usually the pull-up is a good
indicator of what thermal strength you can expect. If the pull-up is bad, dont even bother turning unless you are
out of your racing band and need to become more conservative in your flying style.
Do not stop for every thermal. Remember the table about height/distance? With 1,000m in altitude you can do
just over 30km in any of the 15m, 18m and Open Class glider. Unless the thermal is a stonker and can take you
above your expected cloudbase height, just dolphin1 through the thermal. Each time you stop for a thermal, it takes
you at least 40-50 seconds
to center the thermal,
unless you are very well
experienced in doing that.
1
Pull up to slow down in the rising air so you spend a few more seconds there. Speed up again just before leaving the
thermal.
Created by Andries Lombaard
Copyright 2016 Virtual Soaring Team SA. All rights Reserved.
www.virtualsoaring.co.za
McCready and Speed to Fly
McCready (MC) is determined initially by the thermal sampling that you do before the start. If you are able to
establish a 3m/s average for example, your MC should be set to of this, i.e. 2m/s. This may be adjusted up or
down during the task, depending on how the weather improves or not.
Speed to fly will be indicated by the Condor PDA indicating whether you should fly faster or slower.
Turnpoints
In competition flying each second counts. One place that
you can make up some seconds is to ensure that you turn at
each turnpoint by just clipping the observation zone. Usually
in a racing task, the observation zones are set up as 500m
beer cans.
Flying through the middle means that you fly at least 500m
or more further than the pilot clipping it - thus losing about
10 seconds each time. I start rolling the glider in the
direction of the next turn at .7km from the marker. Make
sure that you dont miss the turn though!
During the task, I always monitor the altitude required for Final Glide, because this will inform my next plan of
action. By the time Im on-task, Im fully aware how much Im able to gain in height each time I stop at a thermal.
If I know that Im able to gain 800m at each stop, but I still require another 1,900m before reaching Final Glide, I
know Ill need to stop at least another 3 times.
For the next 2 thermals my game plan will remain the same as up to that point, fly the racing band, climb the
reserve band. The only difference is, now Im are looking for that stonker climb that will help me to not stop 3
times, but only twice. Alternatively, I would stop 3 times, but make sure that I dont overstay my 3rd thermal (I.e.
dont take altitude you dont need - as youre paying for the extra altitude in seconds). The last climb determines
MC setting for the rest of the flight - overriding the we set for the day before the start. If I manage to average
2.8m/s in the last climb taking me to final glide, this becomes the MC and therefore adjusting my Speed to Fly Final
Glide.
Note: Usually during the last climb, youll be adjusting the MC setting upwards. The impact of this is two-fold: youll
be flying faster on final glide, and youll need more altitude to get home. This also gives you a bit of a safety reserve:
If on final glide you encounter more sinking air than you expected, you can adjust your MC setting down a little, fly
a little slower and spend altitude at a slower rate. Practically, keep an eye on the DDH number in Condors PDA.
Make sure it stays positive, and includes a safety margin. If DDH reads zero, it means the
PDA is predicting that youll touch the ground as you cross the finish line.
MC: McCready
Dist: Distance to Goal
DH: Height difference between you and goal
DDH: Predicted height difference between you and your goal, when you get there.
If negative, you need more height to get there, if positive you can make it.
TTG: Time to goal
ETA: Expected time of arrival
While on screen 3, you can scroll to the final TP using the Page Up key on your keyboard. A red + with a number
will appear on the left top corner, representing the number of turnpoints you still need to fly before the goal. This
will provide you with the Final Glide information on the Condor PDA.
The finish line is 4km long, make use of the full length if required. Adjust your flight path accordingly and you can
cross the line anywhere in between. Preferably the shortest route. Even consider the direction of the wind in order
to determine the fastest route to the finish line.
The numbers from the Know these numbers section become very important when attempting an AAT with no
external devices. Once you understand these numbers and the in-flight calculations that you can make, flying an
AAT really becomes relatively easy.
On task
As soon as you cross the Start Line, make a note of the start time. Also note down the expected arrival time. Start
time plus 2 hours in this example. Your first 60-80km will be a good indicator of the average speeds you can expect
and the average thermals for the day. This becomes important to check your actual speeds with your planned
route. If you find that your average speed is 110km/h, this means that you will be required to fly at least 220km
during the provided 2 hours AAT. I usually add another 10-15km an hour to my estimated task average, which is as
a result of the impact of your final glide, just to be sure. Theres no penalty to flying longer than the minimum time,
so coming home a few minutes late is no problem.
The Distance reading is the important one for now. Remember the
reading will only show you the distance home. If there are more AAT
turnpoint sectors, the PDA will calculate the distance home via the
center of these turnpoints.
What you need to do, is to make sure that the first leg distance is added
to this distance and that the total adds to the minimum distance that
you have calculated before. If the distance is still short of plan, you will
have to increase this distance, starting with the first sector. This is why
I usually take max distance from the first sector, provided the weather
justifies this decision.
As soon as you turn towards the next turnpoint, the PDA will reflect the
ETA. Compare this with your Start Time plus the AAT time of 2 hours.
This is where all the calculations begin. Looking at the PDAs DDH and
your MC setting, you can calculate how much time you will spend in
thermals in order to get to Final Glide (seconds spent in a thermal =
height gained / climb rate).
Do not forget that each turnpoint, even normal 500m beer can turnpoints, are Assigned Area turnpoint sectors in
AATs. If you are in need of extra distance when you see that you will be coming short in time, use these turnpoints
and fly wide through them. This might not be much, but gaining even 1km with these turnpoints might make the
difference.
The rest of the task can be flown in the same way until you reach Final glide. Keep an eye on the ETA and DDH, as
this will tell you how much you still need to climb and the effect of this can be calculated to establish a new ETA
again.
Conclusion
Gliding is fun and a number of lessons can be taught using Condor Soaring Simulator to make your real life gliding
experience even more fun. You can improve all aspects of gliding, from aerotowing, thermalling, using MC, speed
to fly, final glide and more. All either on your own or with virtually the same competition pressures as in real life.