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OF PLAY FOR Gu labti, , ~ THE GAME ~ “Everlasting Lye 1 (THE GAME) IN 2010, BRUCE MARTIN WILLIAMS OF LONDON UK, DESIGNED AND PRESENTED A GAME CALLED EVERLASTING LIFE ™ TO FRIENDS AND FAMILY. MR. WILLIAMS, LIKE MANY OTHER UK CITIZENS, WAS UNEMPLOYED AT THE TIME AND OFTEN PLAYED THIS GAME TO EDUCATE HIMSELF AND PASS THE TIME. IT WAS THE GAME'S BIBLE EDUCATIONAL BENEFITS RATHER THAN PROMISE OF FAME AND FORTUNE THAT INITIALLY PROMPTED WILLIAMS TO PRODUCE THIS GAME INDEPENDENTLY. OBJECT... THE OBJECT OF THE GAME IS TO GAIN MORE KNOWLEDGE ABOUT THE TRUTH OF GOD’S WORD -THE BIBLE (THE HOLY SCRIPTURES). ACQUIRING THAT KNOWLEDGE LEADS TO CREDITS (144000) LEADING 10 * Everlasting Gfe™" (LOCATION IN THE MIDDLE OF THE BOARD) EQUIPMENT... THE EQUIPMENT CONSISTS OF A BOARD, 2 DICE, [AN EGG-TIMER. A DIE-SHAKER] 12 TOKENS OR PLAYER PIECES AND A PRINTED VERSION OF “THE SCROLL ©” (THE MS EXCEL WORKBOOK CAN BE COPIED FROM THE PRINTED VERSION FOR EASE OF ACCESS FROM A LAPTOP OR PC IF DESIRED) AND 3 SCORE-SHEETS (WHICH CAN BE PHOTOCOPIED IF MORE REQUIRED). THERE WILL BE AN UNSPECIFIED NUMBER OF CARDS CALLED “KEY PRINCIPLES AND BELIEFS". THERE ARE 40 X “BIBLE QUOTES", 40 X “BIBLE CHARACTERS AND 40 X “BIBLE EVENTS” CARDS, AND CREDIT NOTES IN THE PROPORTION AS FOLLOWS: 10 x 144000, 10 x 12000, 40 x 7000, 40 x 5000, 40 x 4000, 40 x 2000, 40 x 1000 PREPARATION... PLACE THE BOARD ON A TABLE AND PUT THE [BIBLE] QUOTES, [BIBLE] CHARACTERS AND [BIBLE] EVENTS CARDS FACE DOWN ON THEIR ALLOTTED SPACES ON THE BOARD. EACH PLAYER CHOOSES ONE PLAYER PIECE FROM A CHOICE OF TWELVE NAME PIECES (TAKEN FROM THE BIBLE BOOK OF REVELATION CHAPTER 7, VERSES 4 THROUGH TO 8) TO REPRESENT HIM/HER WHILE, TRAVELLING AROUND THE BOARD. EACH PLAYER HAS ZERO CREDITS AT THE START, STARTING OFF IN A CONDITION OF BEING IN “THE IMPERFECT WORLD OF MANKIND”. “Everlasting Bo. x BRUCE MARTIN WILLIAMS +2010 PAGE 1 “*“" THE GAME CAN ALSO BE PLAYED AS TWO TEAMS WHERE THERE IS A MIXED GROUP OF OLD AND VERY YOUNG PLAYERS SO THAT FOR A GROUP OR GATHERING OF SAY 6 ADULTS AND 6 CHILDREN YOU COULD MAKE UP TWO TEAMS OF 3 ADULTS AND 3 CHILDREN, WHERE ONE TEAM CHOOSES ONE TOKEN TO REPRESENT THEM AND THE OTHER TEAM CHOOSES ANOTHER TOKEN TO REPRESENT THEM. **** CREDITS... THESE ARE IN THE FORM OF 7 DIFFERENT NOTES (SEE GAME CONTENTS) REPRESENTING 144000, 12000, 7000, 5000, 4000, 2000 AND 1000 CREDITS. THEY WILL BE THE SAME SIZE AS THE OTHER CARDS PLACED ON THE BOARD BUT WHEN ISSUED BY THE CREDITOR, IS KEPT BY THE PLAYER IT IS ISSUED TO UNTIL THE END OF THE GAME WHERE THE TOTAL VALUE OF CREDIT FOR EACH PLAYER IS SUMMED UP AND THE CREDIT NOTES HANDED BACK TO THE, CREDITOR CREDITOR... SELECT AS CREDITOR, A PLAYER WHO WILL ALSO MAKE A GOOD AUDITOR (SOMEONE WHO IS ABLE TO ACCESS QUICKLY THE QUESTION/ ANSWER DATABASE (THE SCROLL) TO CONFIRM AN ANSWER). A CREDITOR WHO PLAYS IN THE GAME MUST KEEP HIS/HER PERSONAL CREDIT SEPARATE FROM THOSE OF THE CREDITOR. WHEN THERE ARE MORE THAN SEVEN PLAYERS, THE CREDITOR MAY AGREE WITH THE OTHER PLAYERS. TO ACT ONLY AS CREDITOR AND AUDITOR. (AUDITING MEANS THAT THEY HAVE, ACCESS TO THE QUESTION/ANSWER DATABASE (OR THE SCROLL) TO CONFIRM WHETHER ANSWERS ARE CORRECT OR NOT). THIS PLAYER MUST NOT ACCESS THE DATABASE OTHER THAN TO VERIFY WHETHER AN ANSWER IS CORRECT (OR OTHERWISE) GIVEN BY OTHER PLAYERS IN THE GAME. CREDIT SHEET... THIS SHEET COMPRISES A LIST OF ALL POSSIBLE PLAYERS, SPACES TO ENTER ACTUAL NAMES OF PLAYERS AND SPACES TO JOT DOWN A RUNNING TOTAL OF CREDIT VALUES FOR EACH PLAYER. SCORES ARE TO BE MARKED USING A “FIFTH STROKE FOUR” METHOD. “Everlasting Bo. x BRUCE MARTIN WILLIAMS +2010 PAGE 2 THE SCROLL (SOLUTIONS TO THE “QUOTES”, “CHARACTERS” AND “EVENTS” CARD QUESTIONS)... THE DATABASE USED BY THE AUDITOR/CREDITOR TO VERIFY ANSWERS GIVEN BY ALL PLAYERS. AN ANSWER IS DEEMED CORRECT IF ALL AGREE THAT IT REFLECTS THE OFFICIAL AUDITED ANSWER FROM THE DATABASE, A PRINTED VERSION COMES WITH THE GAME BUT THIS CAN ALSO BE IN THE FORM OF AN EXCEL WORKBOOK HAVING THREE TABS: [BIBLE] QUOTES, [BIBLE] CHARACTERS AND [BIBLE] EVENTS AND THE NAME OF THE WORKBOOK IS CALLED - THE SCROLL. THE SCROLL IS LINKED TO THE QUESTIONS CARDS (QUOTES, CHARACTERS AND EVENTS) WITH A CARD ID REFERENCE. EACH QUESTION CARD WILL HAVE A UNIQUE REFERENCE NUMBER PER CATEGORY IN THE FORM ABC-DE (WHERE ABC IS ANY NUMBER BETWEEN O01 AND 100 AND DE IS ANY NUMBER BETWEEN O1 AND 10). FOR THE CREDITOR TO VERIFY AN ANSWER THEY WOULD ASK THE PLAYER FOR THE CARD CATEGORY AND CARD ID NUMBER (SAY CHARACTERS AND 001-02 WOULD BE SAID AS "CHARACTERS 1 DASH 2”). THE CREDITOR WOULD THEN LOCATE THE CARD ID FROM THE SCROLL ® AND READ ALOUD THE ANSWER “KEY PRINCIPLES & BELIEFS” CARDS... THESE CARDS ARE READ BY THE CREDITOR WHEN A PLAYER LANDS ON THE “CONDITION” ® “APPLICATION OF KNOWN SCRIPTURE”. THE CREDITOR PAUSES THE GAME, THEN SELECTS AT RANDOM A CARD MARKED “KEY PRINCIPLES & BELIEFS” - EACH OF WHICH WILL HAVE (IN A NUTSHELL) WHAT THAT PRINCIPLE OR BELIEF IS AND THE SCRIPTURAL REFERENCES TO IT. ALL ARE INVITED TO CONSULT THOSE SCRIPTURAL REFERENCES. ONCE READ THE CARD IS PLACED AT THE BOTTOM OF THE PILE BY THE CREDITOR, EACH PLAYER IS GIVEN 1000 CREDITS AND THE PLAYER THAT LANDED ON THAT CONDITION PROCEEDS WITH THEIR GO (LE. 7 “GO AGAIN”) “Everlasting Bo. x BRUCE MARTIN WILLIAMS +2010 PAGE 3 THE PLAY... STARTING WITH ANY PLAYER, EACH PLAYER IN TURN THROWS THE, DIE. THE PLAYER WHO FIRST THROWS THE HIGHEST TOTAL STARTS THE PLAY: PLACE YOUR PIECE (OR TOKEN) ON THE CORNER MARKED “THE WORLD OF IMPERFECT MANKIND,” PLACE THE DIE IN THE DIE-SHAKER, THROW THE DICE IN ONE OF TWO WAYS* STANDARD MOVE (DEFAULT) THE ROLL OF THE DIE RESULTS IN THE PLAYER MOVING ACCORDING TO THE, TOTAL SUM OF THE NUMBERS INDICATED ON THE DIE (LE. / IF A"'SIX" AND A "ONE" WERE THROWN, THE PLAYER WOULD MOVE "SEVEN" PLACES FROM THEIR CURRENT LOCATION). IF YOU THROW A DOUBLE SIX (I.E. TWELVE) ON A STANDARD MOVE, YOU MOVE YOUR TOKEN AS USUAL, THE SUM OF THE TWO DICE, AND ARE SUBJECT TO ANY ACTIONS OR PENALTIES PERTAINING TO THE SPACE ON WHICH YOU LAND. RETAINING THE DICE, THROW AGAIN AND MOVE YOUR TOKEN AS BEFORE. (NB/ THIS WILL NOT APPLY TO JACOB’S MOVE ®.) JACOB’S MOVE ® (YoU MUST SPECIFY THIS MOVE BEFORE You THROW THE DIE):- ‘THE ROLL OF DIE RESULTS IN THE PLAYER MOVING FIRST BY THE SMALLEST NUMBER (I.E. / IF A "SIX" AND A "ONE" WERE THROWN, THE "ONE" WOULD BE MOVED FIRST). WHEREVER THE PLAYERS PIECE LANDS, ACTION IS TAKEN ACCORDING TO THE PLACE LANDED (EACH SQUARE IS "A PLACE" (LOCATION/ CONDITION)). - IF THE INITIAL MOVE INVOLVES "MISSING A GO" (LE. / "MISSED THE PUBLIC TALK-MISS A GO"), THE SECOND HIGHER DICE NUMBER THROWN (IN ABOVE EXAMPLE "SIX") WOULD BE FORFEITED. — NB/ THIS FORFEIT WOULD BE IN ADDITION TO ACTUALLY “MISSING A GO” ON THE NEXT ROUND. - IF THE INITIAL NUMBER LANDS ON A COLOUR THEN THE PLAYER SELECTS THE TOP CARD ON THE CORRESPONDING PILE OF CARDS, ANSWERS THE QUESTION AND THEN MOVES BY THE REMAINING NUMBER OF PLACES INDICATED BY THE SECOND DICE TO FINISH THE MOVE. NB//**** THROWING A DOUBLE SIX DOES NOT PERMIT ANOTHER THROW FOR THIS MOVE **** “Everlasting Bo. x BRUCE MARTIN WILLIAMS +2010 PAGE 4 IN EITHER CASE, MOVE YOUR TOKEN (OR PLAYER PIECE) IN THE DIRECTION OF THE ARROW ON THE SQUARE MARKED “START HERE” BY THE NUMBER OF SPACES INDICATED BY THE DICE AND ACCORDING TO THE MOVE CHOSEN (.E. 77 STANDARD OR JACOB'S MOVE ® (IF YOU DO NOT SPECIFY ANY MOVE THE DEFAULT OR STANDARD MOVE WILL BE ASSUMED TO BE THE ONE PLAYED)). AFTER YOU HAVE COMPLETED YOUR PLAY, THE TURN PASSES TO THE LEFT (OR CLOCKWISE). THE TOKENS (PLAYER PIECES) WILL REMAIN ON THE SPACES. OCCUPIED AND PROCEED FROM THAT POINT ON THE PLAYER'S NEXT TURN ‘TWO OR MORE PLAYER PIECES MAY REST ON THE SAME SPACE AT THE SAME TIME. ACCORDING TO THE SPACE YOUR TOKEN REACHES, YOU MAY LAND ON A BIBLE QUOTES (SEE BOARD), A BIBLE CHARACTERS (SEE BOARD), A BIBLE EVENTS (SEE BOARD) SPACE, OR LAND ON A “CONDITION ® ” (SEE BOARD), OR LAND ON ONE OR ALL OF “THE FOUR CORNER SPACES” (SEE BOARD) “BIBLE QUOTES (QUOTES)”, “BIBLE CHARACTERS (CHARACTERS)” AND “BIBLE EVENTS (EVENTS)”... WHEN YOU LAND ON ANY OF THESE SPACES (QUOTES — ORANGE SPACES, CHARACTERS — GREEN SPACES, AND EVENTS — RED SPACES), TAKE THE TOP CARD FROM THE DECK INDICATED, VIEW THE QUESTION, THEN READ IT OUT ALOUD FOR ALL TO HEAR, THEN START THE EGG-TIMER (TIME. DURATION = 3MINS); ANSWER (OR ATTEMPT TO ANSWER) WITHIN SMINS AND RETURN THE CARD FACE DOWN TO THE BOTTOM OF THE DECK. ANSWERING CORRECTLY ATTRACTS 4000 CREDITS; ATTEMPTING TO ANSWER ATTRACTS 1000 CREDITS. WHEN A PLAYER REACHES A TOTAL CREDIT OF 144000 THEY THEN PLACE THEIR PIECE IN THE MIDDLE. ALTHOUGH IT IS VERY UNLIKELY THAT ANY PLAYER WILL REACH THE FIGURE OF 144000 CREDITS IN ONE SESSION, THE POINT IS ACTUALLY THE GAINING OF KNOWLEDGE AND MUTUAL ENCOURAGEMENT ; JUST AS WE STRIVE TO DO IN OUR DAY TO DAY LIVES. “CONDITION ®” (SEE BOARD) THE “CONDITIONS ®” ARE ALL THE SPACES WITH TEXT AND MAY ATTRACT PENALTIES (.E. // MISS-A-GO) OR CREDITS (1000, 2000, 4000, 5000, OR 7000) “Everlasting Bo. x BRUCE MARTIN WILLIAMS +2010 PAGE 5 “THE FOUR CORNER SPACES”... PLAYERS LANDING ON ANY THESE PLACES BY DEFAULT DO NOT LOSE OR RECEIVE CREDIT. THIS IS A PLACE REPRESENTING YOUR RELATIVE PERSONAL CONDITION. THE PLAYERS CAN AGREE, PRIOR TO STARTING THE GAME, A CREDIT VALUE AND AN ADDITIONAL TASK (QUIZ, GUESS THE WORD, ETC) FOR LANDING ON ONE OF THE THREE SPACES (BUT NOT THE “START” LOCATION). SCORING METHOD IN ORDER TO GET 144000 CREDITS YOU WOULD NEED TO GET 36 CONSECUTIVE ANSWERS CORRECT! FOR EASE OF SCORE-TAKING, THE CREDITOR SHOULD MAKE A NOTE (ON THE (CREDIT SHEET) OF EACH PLAYERS CORRECT ANSWERS (4000 CREDITS), ATTEMPTED ANSWERS (1000 CREDITS), AND “CONDITION ®” (1000, 2000, 4000, 5000, 7000 CREDITS). AT THE END OF THE GAME THE CREDITOR THEN ADDS UP CORRECT ANSWERS AND THEN TIMES THAT BY 4000 AND THEN ADD UP THE ATTEMPTED ANSWERS (THAT WERE NOT CORRECT) AND THEN TIMES THAT BY 1000 (ANY OTHER SCORES LIKE 7000 CAN BE LEFT AS SUCH) . SCORES ARE TO BE MARKED USING A “FIFTH STROKE FOUR” METHOD. E.G./ ONE PLAYER MAY HAVE ANSWERED 15 CORRECTLY AND ATTEMPTED 5 AND ACCUMULATED 2000, 5000 AND 7000 CREDITS DURING THE COURSE OF, SAY 7 CIRCUITS OF THE BOARD. THAT PLAYER'S SCORE WOULD BE (15 X 4000) PLUS (5S X 1000) PLUS 2000 PLUS 5000 PLUS 7000 = GOOCO0O PLUS 5000 PLUS 2000 PLUS 5000 PLUS 7000 = 79000 CREDITS! “Everlasting pe. BY BRUCE MARTIN WILLIAMS - 2010 PAGE 6

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