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Anisplan Andrey None Lawful Good

Character Name Player Name Deity Region Alignment


Paladin 1 Human / Humanoid Medium / 5 ft. x 5 ft. 5' 4" / 150 lbs. Normal
CLASS RACE SIZE / FACE HEIGHT / WEIGHT VISION
1 (1/2) 0 / 2000 28 Male
Character Level (CR) EXP/NEXT LEVEL AGE GENDER EYES HAIR Points
ABILITY NAME ABILITY EQUIPPED ABILITY ABILITY PENALTY SPEED
WOUNDS/CURRENT HP SUBDUAL DAMAGE DAMAGE REDUCTION
SCORE SCORE MODIFIER DAMAGE

STR 16 +3 HP 12 Walk 20 ft.


hit points
Strength

DEX 10 +0 AC 17 : 17 : 10 = 10 + 6 + 1 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0
armor class
Dexterity BASE ARMOR SHIELD STAT SIZE NATURAL DEFLEC- DODGE Morale Insight Sacred Profane MISC
TOTAL FLAT TOUCH ARMOR TION
BONUS BONUS
CON 12 +1
Constitution INITIATIVE +0 =
+0 +
+0 35 -5 0
modifier
INT 11 +0 TOTAL DEX
MODIFIER
MISC
MODIFIER
MISS
CHANCE
Arcane
Spell
ARMOR
CHECK
SPELL
RESIST
Intelligence
Failure PENALTY
WIS 11 +0 Encumbrance Light
TOTAL SKILLPOINTS: 3
SKILLS MAX RANKS: 1/1
Wisdom
KEY ABILITY SKILL ABILITY RANKS MISC
SKILL NAME
CHA 19 +4
MODIFIER

=
MODIFIER

+
MODIFIER

Charisma Acrobatics DEX -5 0 -5


SAVING THROWS TOTAL BASE ABILITY MAGIC MISC EPIC TEMP
Acrobatics (Jump) DEX -9 = 0 + -9
SAVE
Appraise =
FORTITUDE +3 =
+2 +
+1 +
+0 +
+0 +
+0 + INT 0 0
(constitution) Bluff CHA 4 = 4
REFLEX +0 =
+0 +
+0 +
+0 +
+0 +
+0 + Climb STR -2 = 3 + -5
(dexterity)
Craft (Untrained) INT 0 = 0
WILL +4 =
+2 +
+0 +
+0 +
+2 +
+0 +
Diplomacy CHA 8 = 4 + 1 + 3
(wisdom)
Disguise CHA 4 = 4
Escape Artist DEX -5 = 0 + -5
TOTAL BASE ATTACK BONUS STAT SIZE MISC EPIC TEMP
Fly DEX -5 = 0 + -5
MELEE +4 = +1 + +3 + +0 + +0 + 0 +
Handle Animal = + +
attack bonus CHA 8 4 1 3
Heal WIS 0 = 0
RANGED +1 = +1 + +0 + +0 + +0 + 0 +
=
attack bonus Intimidate CHA 4 4
= + +
CMB +4 = +1 + +3 + +0 + + + Knowledge (Nobility) INT 4 0 1 3
attack bonus
Perception WIS 0 = 0
BULL
GRAPPLE TRIP DISARM SUNDER RUSH OVERRUN
Perform (Untrained) CHA 4 = 4
CMB +4 +4 +4 +4 +4 +4 Ride DEX -5 = 0 + -5
CMD 14 14 14 14 14 14 Sense Motive WIS 0 = 0
Stealth DEX -5 = 0 + -5
HAND TYPE SIZE CRITICAL REACH
*Longsword Survival WIS 0 = 0
Primary S M 19-20/x2 5 ft.
= + +
To Hit Dam To Hit Dam
1H-P +5 1d8+3 2W-P-(OH) -1 1d8+3 = + +
1H-O +1 1d8+1 2W-P-(OL) +1 1d8+3 : can be used untrained. : exclusive skills. *: Skill Mastery.
2H +5 1d8+4 2W-OH -5 1d8+1
Smite Evil
HAND TYPE SIZE CRITICAL REACH
*Shield, Light Steel Uses per day
Off-hand M 20/x2 5 ft.
TOTAL ATTACK BONUS DAMAGE Smite Evil (Su):You can call out to the powers of good to aid you in your struggle against evil 1 times per
day. As a swift action, you choose one target within sight to smite. If this target is evil, you add +4 to your
-4 1d3+1 attack rolls and +1 to all damage rolls made against the target of your smite. If the target of Smite Evil is an
outsider with the evil subtype, an evil-aligned dragon, or an undead creature, the bonus to damage on the
*: weapon is equipped first successful attack increases to +2. Regardless of the target, Smite Evil attacks automatically bypass
1H-P: One handed, in primary hand. 1H-O: One handed, in off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off any DR the creature might possess. In addition, while smite evil is in effect, you gain a +4 deflection bonus
hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH: 2 weapons, off hand. to your AC against attacks made by the target of the smite. If you target a creature that is not evil, the smite
is wasted with no effect. The Smite Evil effect remains until the target of the smite is dead or the next time
ARMOR TYPE AC MAXDEX CHECK SPELL FAILURE you rest and regain your uses of this ability. [Paizo Inc. - Core Rulebook, p.60]

*Chainmail Medium +6 +2 -5 30
*Shield, Light Steel Light +1 -1 5

Character: Anisplan PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:1 (CR:1/2)
Player: Andrey Created using PCGen v6.04.01 on Feb 4, 2016 at 6:32:43 PM Page 1
EQUIPMENT strength of its aura as if having studied it for 3 rounds. While focusing on one individual
or object, you do not detect evil in any other object or individual within range.
ITEM LOCATION QTY WT / COST
Skilled [Paizo Inc. - Core
Helmet Equipped 1 0/0
Rulebook, p.27]
Longsword Equipped 1 4 / 15
Humans gain an additional skill rank at first level and one additional rank whenever
Shield, Light Steel Equipped 1 6/9 they gain a level.
Outfit (Cold-Weather) Equipped 1 7/0
+5 circumstance bonus on Fortitude saves vs cold weather Feats
Belt Equipped 1 0/0 Iron Will [Paizo Inc. - Core
Cape Equipped 1 0/0 Rulebook, p.129]
Chainmail Equipped 1 40 / 150 You are more resistant to mental effects.
Boots Equipped 1 0/0 You get a +2 bonus on all Will saving throws.
Weapon Focus (Longsword) [Paizo Inc. - Core
TOTAL WEIGHT CARRIED/VALUE 57 lbs. 174gp
Rulebook, p.136]
You are especially good at using your chosen weapon.
WEIGHT ALLOWANCE
Light 76 Medium 153 Heavy 230 You gain a +1 bonus on all attack rolls you make using the selected weapon.
Lift over head 230 Lift off ground 460 Push / Drag 1150
Proficiencies
MONEY Atlatl, Axe (Throwing), Bardiche, Battleaxe, Bayonet, Bec de Corbin, Bill, Blowgun,
Total= 0 gp [Unspent Funds = 1 gp] Broadsword (Nine Ring), Butterfly Sword, Cestus, Chakram, Club, Crossbow
(Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Double Chicken
MAGIC Saber, Falchion, Flail, Flail (Heavy), Gauntlet, Gauntlet (Spiked), Glaive, Glaive-
Guisarme, Grapple, Greataxe, Greatclub, Greatsword, Guisarme, Halberd, Hammer
(Light), Handaxe, Hooked Lance, Iron Brush, Javelin, Jutte, Katana, Kerambit, Kukri,
Languages Lance, Longbow, Longspear, Longsword, Lucerne Hammer, Lungchuan Tamo,
Common Mace (Heavy), Mace (Light), Mattock, Mere Club, Monk's Spade, Morningstar,
Naginata, Nodachi, Pick (Heavy), Pick (Light), Pilum, Poisoned Sand Tube,
Other Companions Quarterstaff, Ranseur, Rapier, Rhomphaia, Rock, Sansetsukon, Sap, Scimitar,
Scizore, Scythe, Shang Gou, Shieldbash, Shortbow, Shortspear, Sibat, Sickle,
Traits Sling, Spear, Spear (Boar), Spells (Ray), Spells (Touch), Spiked Armor, Splash
Armor Expert [Paizo Inc. - Advanced Weapon, Stake, Starknife, Sword (Bastard), Sword (Short), Sword (Tri-Point Double-
Player's Guide, p.327] Edged), Sword Cane, Tepoztopilli, Terbutje, Tiger Fork, Tonfa, Trident, Tube
You have worn armor as long as you can remember, either as part of your training Arrow Shooter, Unarmed Strike, Waraxe (Dwarven), Warhammer, Wushu Dart
to become a knight's squire or simply because you were seeking to emulate a hero.
When you wear armor of any sort, reduce that suit's armor check penalty by 1, to a
minimum check penalty of 0.
Divine Warrior (Iomedae) [Paizo Inc. - Advanced
Player's Guide, p.333]
From an early age, you were trained by a militaristic order of clerics. You are devoted
both to the teachings of Iomedae and to spreading those teachings by force. You gain
a +1 trait bonus on melee weapon damage when you cast a divine spell that affect
weapons.

Special Attacks
Smite Evil (Su) [Paizo Inc. - Core
Rulebook, p.60]
You can call out to the powers of good to aid you in your struggle against evil 1 times
per day. As a swift action, you choose one target within sight to smite. If this target is
evil, you add +4 to your attack rolls and +1 to all damage rolls made against the target of
your smite. If the target of Smite Evil is an outsider with the evil subtype, an evil-aligned
dragon, or an undead creature, the bonus to damage on the first successful attack
increases to +2. Regardless of the target, Smite Evil attacks automatically bypass any
DR the creature might possess. In addition, while smite evil is in effect, you gain a +4
deflection bonus to your AC against attacks made by the target of the smite. If you
target a creature that is not evil, the smite is wasted with no effect. The Smite Evil effect
remains until the target of the smite is dead or the next time you rest and regain your
uses of this ability.

Special Qualities
Aura of Good (Ex) [Paizo Inc. - Core
Rulebook]
You project a faint good aura.
Bonus Feat [Paizo Inc. - Core
Rulebook, p.27]
Humans select one extra feat at 1st level.
Detect Evil (Sp) [Paizo Inc. - Core
Rulebook, p.60]
At will, you can use Detect Evil, as the Spell. You can, as a move action, concentrate
on a single individual or item within 60 feet and determine if it is evil, learning the

Character: Anisplan PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:1 (CR:1/2)
Player: Andrey Created using PCGen v6.04.01 on Feb 4, 2016 at 6:32:43 PM Page 2
Class Spell-like Abilities
Name School Time Duration Range Source
At Will Detect Evil Divination 1 standard action Concentration, up to 10 minutes [D] 60 ft. CR:p.266
[V, S, DF] TARGET: Cone-shaped emanation; EFFECT: You can sense the presence of evil. [SR:No]
* =Domain/Speciality Spell

Class Spell-like Abilities


At Will Detect Evil

Character: Anisplan PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:1 (CR:1/2)
Player: Andrey Created using PCGen v6.04.01 on Feb 4, 2016 at 6:32:43 PM Page 3
Anisplan
Human
RACE
28
AGE
Male
GENDER

VISION
Lawful Good
ALIGNMENT
Right
DOMINANT HAND
5' 4"
HEIGHT
150 lbs.
WEIGHT

EYE COLOUR

SKIN COLOUR
,
HAIR / HAIR STYLE

PHOBIAS
,
PERSONALITY TRAITS

INTERESTS
,
SPOKEN STYLE / CATCH PHRASE

RESIDENCE

LOCATION
None
REGION

DEITY
Humanoid
Race Type

Race Sub Type

Description:
Biography:

Character: Anisplan PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:1 (CR:1/2)
Player: Andrey Created using PCGen v6.04.01 on Feb 4, 2016 at 6:32:43 PM Page 4

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