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Big Name Plots

- lots of advertising, seeded in multiple places

Cache is King - The World Market has to be stashing all that loot *somewhere*, why not go get
it?
- Piles of tokens and hedgespun items (create a specific few for loot?)
- World Market, but Council of Hours involved or not?
- Hidden part of the Hedge, can only arrive via having a complete map
o Agents of the Market only have partial maps, need to come together to take their
spoils to the drop off this keeps the agents from raiding the loot!
- Defenders should have powerful token armor, or special contract/pledge which protects
them.
o Catch or drawback would be discoverable via a Lesser plot
- The loot is worthless if its still marked as owned by others.
o There should be Hobs or some Changeling Inspectors who de-own-ify the
items. Once finished, the go in a new pile with a fancy sticker saying Inspected
by #6.
- Pre-Convention Investigations should be able to proceed via the World Market or local
Markets/Bandits in the wild Hedge
o Well need to write up things the players can discover via these means

Ashes in the Hearth - Recent friends have gone onto the Santa Clarita diet. It really seems to be
working for them! I wonder who turned them on to it?

- Corpse Ride + Plague of the Dead Numina, means theres a Ghost out there thats making
a whole bunch of Zombies!
o We should probably make our own, as I just plain dont like the plague zombie
from the book
o A mortal Death Cult could provide the source of Ghosts, with origins here in
Austin.
- Local Zombie plots begin, in April (maybe March), to bother Freeholds.
o Investigations lead to the mortals the Zombies formerly were, and the local
patient Zero, who upon further investigation has links to Organization X (tbd)
- No earlier than May/June, Downtimes would be accepted to investigate Organization X
based out of the Austin VSS.
o STs would make their players aware that DTs needed to be sent to investigate, that
Proxies would be turned away.
o Those DTs would reveal Organization X is just a cover for a Mortal Death Cult.
- At MESCON, the players will have the chance to deal with this Cult and keep it from
sending new Zombies to their city!
- Investigations should provide links to Austin, such as longhorn pins, burnt orange rags,
and Texas Capitol memorabilia.
Medium Plots
- more specialized seeding, maybe some advertising, but not much

Boulevard of Broken Dreams - Santa has been Poisoning dreams in Austin... and no one's been
doing much about it!
- This is more of a remnant of ShElves, and the fact I will only have one Oneiromancer available
to address a citys worth of Dream Poison
- Oneiromancers should find this interesting, if there are any around.
- With the Onieroscopy spec, it could be used to launch an attack against Santa
- My character has this spec if it is felt necessary
- Frostys minions could also be used as out of town oneiromancers and Oneiroscopists
here to help

Lesser Plots
- these are ones we throw out if we see bored people, or they solve the big plots too quickly

Plot 1: Obtain partial Maps so peeps can go find the Market Loot
Plot 2: Discover powerful armor and determine its weakness (alternative: distribute Iron
weapons to bypass armor and watch the sparks fly / outrage emerge)
Plot 3: Pre-Convention, seed some items (perhaps via auction) that have been Inspected by #6

Plot 4: Austin has its own Zombie problem at this point! Here, even terrible combatants can go
play Whack-a-zombie.
Plot 5: Socialites and Influence mongers are needed to shut down power and utilites to the Death
Cults Compound to make the assault easier

Plot 6: Insert Frostys proof that Santa is behind the Market thefts as he uses the loot to
distribute to Nice children.

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So, the Barton Creek Mall could serve as a central location which ends up being near to the Cult
Compound and is actually the entry way to the Hedge path leading to the loot! This will ensure a
central area for players / PCs to congregate in, and as a Mall, should have most sources of
glamour available for harvesting.

A few plots will need to be typed out, but in general, weve got plots to seed, plots to keep them
busy, and three big bads, only one of which is a Gentry!

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