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Byzantines against the Persian

general Perozes with 40-50,000.


Belisarius wins his contest by
maintaining better overall command
control of his forces. The Persians
return in 531, invading northern
Mesopotamia. Belisarius follows,
giving battle-at Callinium in
Eastern Syria. Belisarius attacks the
retreating Persians prematurely and
receives a minor defeat.
The acid test of any historical game REPLAYING HISTORY BS1: Persian Perozes (36 SPs, 3 MPs)
design is that system's ability to The historical evidence available moves to Mesopotamia, where he fails to
accurately duplicate the historical regarding the relative size of eliminate both Frontier Troops, but passes
events on which it is based. However opposing armies are often largely at the disorganization check.
detailed or abstracted the game's Rl: Belisarius (7 MPs) detaches 2 FSPs,
variance for this time period. Battle
mechanics may be, given sufficient and then attacks and defeats Perozes at
reports are similarly exaggerated or
information about the period in Dara (23 [-4] vs. 35 [-7] SPs).
distorted to reflect the specific
question, the system should be able BS2: Perozes moves to Euphratensis,
political axe the author may have overruning 2 FSPs.
to faithfully replicate a recreation of been grinding at the time. Exact
those events as they originally R2: Belisarius detaches 2 FSPs, and then
estimates of opposing forces cannot, attacks, but is rebuffed by Perozes at
transpired. Within the context of the therefore, always be obtained. With Callinicum (17 [-8] vs. 27 [-7]), retreating
game's design parameters, if history this in mind the strengths sited below to Antioch, removing Defeated marker (4
can be reasonably duplicated, then and their game equivalents represent MPs).
the design can be deemed sound. the author's "best effort/good faith" BR3: Perozes uses his MPs to retreat to
attempt to be historically accurate Persian box (where Disorg marker will be
JUSTINIAN, found inside himself. Due to space limitations only removed in the income phase).
CATAPHRACT, is GMT Games' new major game actions are presented in R3: Raises 4 SPs (divided evenly between
strategic depiction of the Late Roman this article. Bear in mind that the Euphratensis and Belisarius).
emperor's attempt to reclaim the large time span covered by a turn BR4: Frank activation is neutralized by
western barbarian provinces. The necessitates that a "re-enactment" not 9G Byzantine bribe and an allegiance roll
relative wealth of information be overly concerned about strict of 6.
available on the campaigns of the chronologies. Some minor historical R4: Raises 4 SPs for Belisarius.
Roman generals Belisarius and his overlap between turns will happen in BR5: Moors (6 SPs, 5 MPs) are bribed into
successor Narses make it possible to order to fit within the game's Byzantine camp. Moors overrun Vandals
make a reasonable assessment of the mechanics. in both Numidia and Mauretania
game's historical validity with Sitifensis, remaining organized.
minimal effort-the game's Individual player activation rounds R5: Belisarius (alone) moved to Antioch.
maximum of ten game turns allows will be identified for each side as
for a quick "play" of history. Byzantine Roman (R#) or Barbarian Turn 2-532-535
(B#) actions. Barbarian activations Highlights of Income/Army Phases: The
This article addresses of question of are further differentiated as (S)elect Armies of Illyricum and Thrace go
or (R)andom. FSP are Frontier SPs. In unpaid. Moorish Army placed in Moor
JUSTINIAN'S design validity by
battle information, Byzantine SPs are box. Byzantium raises 7 SPs. New Army
offering a brief review of the major
listed first. Note: You will find the of Armenia led by Dagisthinus, placed in
military and political events of the
editor's notations on rule Armenia IV. Butzes leads Army of the
period in question. The author
misinterpretations in italics. As will East; Belisarius leads Praesental I.
translated those events into specific
Gelimer replaces Hilderic. Tzazon (5 SPs,
game actions to see how well history occur with any replay of a new game, a
1 fleet) is moved to Sardinia.
could be tracked. The information few rules were overlooked by the
detailed below is presented in author-though generally with minor
chronological order, divided into
West
effect. Some errors have been corrected, Pro-Roman Vandal king Hilderic is
specific game turns. Each turn's but some haven't-these notes serve as a
historical commentary is further sub replaced by Gelimer who
useful reminder of those rules for new immediately abandons Hilderic's
divided into "Eastern" and
players. - SKT pro-Byzantine policies and begins
"Western" categories for easier
reference. persecuting local Christians. In Italy,
Turn 1-AD 528-531 Amalaruntha, the Queen of the
Presuming the game design is Ostrogoths, enters into a secret pact
East with Justinian to back her in a
functionally sound, all of the
The Persians invade Mesopotamia, succession dispute. Her entreaty is
historical events presented in this
pillaging the Byzantine northern backed up by three million gold
article should be representable in
cities. Their object is not conquest, solidi to add weight to her claim.
game terms with a minimum of
but instead plunder on a massive
"fudging." If not, then mechanically, Portions of the Vandal fleet moves to
scale. Justinian dispatches Belisarius
something is very definitely missing. Sardinia to aid in the suppression of
from Constantinople to intercept. As
A full assessment is presented at the the local revolt on the island. The
the Persians begin to withdraw
end of this article, but the design remainder of the fleet lies in port in
Belisarius forces battle near Dara in
passes with flying colors. Carthage.
north-western Mesopotamia.
Belisarius squares off with 25,000 Belisarius sails for Sicily with 92
dromons, 500 transports and a force
markers.
R2: Raises 4 SPs, divided among Lazica,
Praesental I and Army of the East (+2).
BS3: Gelimar suffers defection of 2 SPs,
attacks and defeats Moors in Numidia.
R3: Belisarius takes Praesental 1 (17 SPs)
and 2 fleets to Sicilia to remove the Goth
control marker, detaching 1 FSP. N o t e :
Here the author liberally (and incorrectly)
interprets the movement limits on Praesental
armies to allow sea movement, to make a move
justified by history. It would have been more
accurate to create a new Army of Africa in
Europa and send that (and a few Hunnish
allies) toward Carthage.
BS4: Gelimer (11 SPs) returns to
Carthage.
R4: Belisarius (16 SPs, 2 fleets) defeats
Vandal fleets (1 to port on Sardinia) and
invades Zeugitania. Belisarius defeats
Gelimer at Tricameron (16 [-3] vs. 11 [-5]
SPs), who retreats to Numidia. Vandal
treasury seized.
BR5: Vandal Tzazon (2 SPs after
of 18,000 (10,000 cavalry and 5,000 execution. Belisarius is now free to defection, 2 fleets) moves to Numidia to
infantry [principally Hunnish move against the Vandals in join with Gelimer, reduce Defeated status
mercenaries] plus Belisarius' personal Justinian's own name. This results in to Disorganized, and together they move
household troops "Bucellari"). the battle of Tricameron, with on Carthage. Belisarius intercepts,
Belisarius achieves complete surprise, Belisarius verses Gelimer east of the winning battle (13 [-3] vs. 8 [-4] SPs).
landing first in Sicily (which falls city. Initially the battle is a close run Gelimer retreats to Byzacena.
without a fight), then sails to contest until Gelimer looses heart and R5: Belisarius (10 SPs) moves to Byzacena
Carthage. He arrives ostensibly to tries to disengage. The Vandals are to finish off Tzazon and Gelimer.
support the deposed Hilderic who eventually routed by the Byzantine
lies in a Carthaginian dungeon. cavalry. Gelimer narrowly survives Turn 3-536-539
the encounter. Recalling Tzazon from Highlights of Income/Army Phases:
The Vandal king Gelimer is off to the Sicily he engages Belisarius a second Praesental I and Army of Armenia join the
west of Carthage putting down time in a running series of ranks of the "Not Paid." Byzantine raises
Moorish incursions when Belisarius battles. This time 8,000
arrives. When he learns of the Vandals are killed along with
landing, Gelimer orders Hilderic's Tzazon. Gelimer himself is

captured.
Belisarius takes
possession of Carthage
and seizes the Vandal
treasury. Belisarius is
temporarily recalled to
Constantinople with
Gelimer and his treasury
in tow to receive an
imperial triumph in his
honor. Solomon is left in
command in Carthage.
BR1: Sardinian Revolt
random event. Tzazon puts
down revolt [-1 SP].
Lakhmid Arabs (4 SPs)
engage FSPs in Phoenice
Libanensis.
R1: Butzes moves to
Theodorias to detach 3 SPs.
BR2: Moors (4 SPs) bribed
to Byzantine control,
removes Vandal control in
Mauretania Caesariensis and
occupies Numidia. Note:
This and BS3 are actions
unnecessary in light of the
ruling that Byzantine allies
MAY NOT remove control
marker) and 1 fleet in Dalmatia. New movement is not allowed. Back in eastern Italy Belisarius
Army of Africa led by Solomon, placed in BR2: Random event "Justinian relieves John and proposes to next go
Zeugitania. Witigis replaces Athalaric. Builds."Lombards are neutralized by to the relief of Milan but Narses once
bribe. more objects. The division within the
West R2: Solomon (10 SP, 1 fleet) invades
Corsica. Note: Naval and land movement
Byzantine camp widens and Milan is
Byzantine troops in Sicily and North left to fall. The sack of Milan is
cannot be combined, thereby preventing
Africa remain unpaid. This situation Solomon from moving thus to remove the especially horrific-and virtually the
eventually leads to an African army control markers. entire population is enslaved and
mutiny. Belisarius returns to the west, BR3: Armenian Revolt random event. taken north by the Franks. Enraged
landing first in Sicily and then in Moors (9 SPs) are barbarian this time, by this news, Justinian recalls Narses,
Carthage, paying local troops and detaching 2 SPs in Numidia, defeat FSPs leaving Belisarius once again in sole
effectively quelling the revolt. at Carthage, then pull back to Numidia. command in Italy.
Note: This violates the 6.53 prohibition
Meanwhile, in Ravenna, the capital of against Minor Barbarian armies detaching Belisarius proceeds cautiously, taking
Ostrogothic Italy, the barbarian queen SPs in areas other than where the major out the remaining Gothic outposts in
Amalaruntha is deposed, imprisoned Barbarian leaders exist. central Italy. Belisarius eventually
and subsequently murdered by her R3: Belisarius takes Praesental 1 (9 SPs, 1 moves Ravenna, investing it while
political rivals. Witigis eventually fleet) to Sicily.
BS4: Witigis (15 SPs) detaches 2 SPs in the Byzantine fleet blockades the
emerges as the new Gothic ruler. The Flaminia, moves to attack the Army of capital by the sea.
death of his secret ally provides the Illyricum in Dalmatia (5 [-3] vs. 13 [-2]
excuse Justinian needs to order Hearing rumors of renewed tensions
SPs), which retreats in defeat to Moesia I.
Belisarius into Italy. R4: Belisarius lands at and sacks Naples. in the east, Witigis sends a secret
BR5: Witigis (11 SPs) to Rome. missive to the Persian king,
With his African army reorganized R5: Raise 3 SPs for Praesental I. encouraging him to strike while the
and now content, Belisarius embarks best Byzantine forces are in Italy. The
for Italy with 7,000 regulars, 500 Turn 4-540-543 Persian king Chosroes never officially
barbarians and his own household Highlights of Income/Army Phases: responds to the plea but appreciates
troops. Belisarius quickly takes Only Army of Thrace goes unpaid. the situation and secretly begins to
Rhegium and Naples, the later falling Byzantine raises 3 SPs for Praesental I prepare for renewed war.
to Belisarius' Huns after a protracted (mandatory) and 4 SPs for Army of
siege. Disorganized and quarreling Illyricurn (remove Defeated marker). New Having caught wind of Persian
Army of Italy led by Narses, placed in preparations, Justinian demands
among themselves as to the best way Samnium. Note: The Army should have been
to deal with the invader, the Belisarius conclude a quick peace.
placed in a Byzantine-controlled province. The Goths are understandably
Ostrogoths are unable to prevent Totila and Teias replace Witigis.
Belisarius from taking Rome without willing to make concessions, but
a fight. West Belisarius, seeing himself cheated of
Belisarius sends John, "the the fruits of a final victory, refuses to
Leading his forces northward, Witigis sign any treaty unless specifically
sanguinary," with a small force of
gains a minor Goth victory in ordered to do so by Justinian himself.
2,000 cavalry by sea up the eastern
Dalmatia giving his troops further Faced with the prospect of renewed
Italian coast to threaten the Gothic
encouragement as the Byzantine war against his people, king Witigis
capital of Ravenna. Meanwhile, his
army leader Mundas falls in battle. tries to secure favorable terms by less
troops reduced by disease, Witigis
Witigis reorganizes his army and direct means. Through secret
abandons his siege of Rome and
marches back to Rome, beginning negotiators, Witigis informs
moves north against John instead.
what will culminate in a year-long Belisarius he will surrender Ravenna
siege of the city. During this time to him if Belisarius will declare
Narses arrives from Constantinople
Belisarius maintains his supply lines himself "Emperor of the West"-to
with 9,000 men. As a friend of John
through the Roman fleet in Ostia / whom Wittigus and his people would
he quickly advocates that Belisarius
Rome region. pledge their undying support (and
rescue John from the Goths. This
splits the Byzantine command into survive virtual annihilation in the
East rival camps. Belisarius detaches process). Belisarius lets Witigis
Justiniari s magnificent cathedral, several thousand men to penetrate as believe he will accept these terms;
Hagia Sophia, is conscecrated after far north as Genoa and Milan in a Ravenna opens its gates to him. Once
years of construction efforts. During hope of drawing off Witigis-Milan inside, Belisarius denounces Witigis
this time Arab forces under Al being the second richest city in Italy. and declares Ravenna siezed in the
Mundhik (operating under Persian The arrival in northern Italy of an name of Justinian.
protection) begin raiding the unexpected Frankish army led by Despite the prospect of total victory
Byzantine border. Justinian sends the king Theudebert I complicates the in the west, Justinian finds himself in
magister Strategis to negotiate-to no situation. a dilemma. He knows he cannot risk
avail. Chaffing under heavy-handed loosing his wealthy eastern provinces
Byzantine bureacracy, local Armenian Leaving a small force behind to mask at the same time. Justinian makes the
cheifs rise in revolt and beg the John's forces, Witigis marches north. decision to put Italian war on hold;
Persian king for assistance. At first the Franks appear anti-Gothic Belisarius is recalled to
(sacking Pavia after tricking the local Constantinople (accompanied by the
BS1: Ostrogoth reinforcements to Venice garrison into admitting them), but captive Witigis).
(3 SPs) and Witigis (+5 SPs), send fleet on later they come to an agreement over
patrol in Adriatic. the division of spoils with Witigis. In the wake of Belisarius' recall,
111: Belisarius detaches 5 FSPs in The pair quickly stamp out Totila is raised to the kingship of the
Carthage, sails 1 fleet and 9 SPs to remaining Goths. He quickly goes on
Constantinople. Note: This exceeds naval Belisarius' northern garrisons.
movement limits by one sea zone-diagonal
the offensive, recapturing practically Byzantine weakness for intrigue,
all of Italy (save Rome itself) in Witigis also knows that Justinian
Belisarius' absence. could quickly become fearful of
Belisarius were he to think his
East general had become a threat to him.
With this in mind Witigis offers to
No sooner does Belisarius return east surrender his capital to Belisarius if
but the Bulgars invade, penetrating the later will proclaim himself
to the very walls of Constantinople "Emperor of the West." The general
itself. Justinian appoints Belisarius in manages to turn the tables on the
command of the city and the magister wily Goth at the last moment but he
drives off the invaders with a hastily ends up being recalled anyway.
assembled rag-tag army. Defeated,
the Bulgars turn toward Macedonia, Unfortunately JUSTINIAN game
sacking the city of Cassandreia before mechanics do not allow for such
returning home with their booty. political overtures. Still, Byzantine
politics was always a major
Chosroes invades Mesopotamia,
consideration in the mind of a Roman
breaking the "Eternal Peace" at the
general in the field, especially if more
head of a large army, taking Sura on
than one senior commander was in
the Euphrates and Aleppo in Syria,
the field with him at the same time
finally closing in on Antioch on the
(Belisarius' problems with Narses is a
Mediteranian coast.Local troops fall
case in point).
back before the Persian juggernaut.
Antioch, despite a spirited defense by At this juncture it seems both
its inhabitants, is sacked. Further unrealistic and disrespectful of the
advances are halted when in 541-542 designer's efforts (that have worked
plague erupts, first in Egypt and well so far) to conduct a major
quickly spreading through Palestine engagement with heavy losses to
and Syria, eventually engulf the both sides where none historically
entire Mediterranian basin. Chosroes occurred. As an alternative, this
returns home unmolested. author devised an optional mechanic
BR1: Franks (13 SPs), bribed to Byzantine to cover potential Barbarian/
control, overrun Goths in Alpes Cottiae ( Byzantine negotiations (see sidebar).
1 SP, Disorganized). For this replay, this option was
Rl: Narses moves Army of Italy, detaches implemented to determine if the
3 SPs in Flaminia, and returns to design could accommodate this new
Samnium. dimension with sufficient flexibility.
BS2: "Totila/Teias" (historically still Barbarian Negotiations: Result F gives
Witigis) moves to detach 2 SPs in control of Ravenna to the Byzantine
Picenum, moves (7 SPs) to Flaminia. player. Half of all barbarian forces
R2: Belisarius moves Praesental 1 (10 SPs) (including detached units), currently
to overrun Tuscia, detaches 2 SPs in each present in the province are removed. The
of Alpes Cottiae and Liguria, returning to remainder are displaced to a friendly
Tuscia. province of the Barbarian player's choice
BS3: "Totila/Teias" (9 SPs) besieges and (in this case Milan). The one Goth fleet in
takes Milan (Disorg). Ravenna is displaced to Adriatic sea zone.
R3: Belisarius with Praesental 1 (6 SPs) The Byzantine commander is placed in
detaches 2 SPs in Tuscia, moves to Constantinople, John is drawn to
Samnium, combines with Army of Italy, command Army of Italy. John seizes the
redistributes 1 SP to Praesental I, drops Ostrogoth Treasury. At this point Totila
off Praesental I, continues moving with takes command of the Ostrogoths in
Army of Italy, overruns Goths in Picenum, earnest
moves (5 SPs) to Flaminia.
BR4: "Totila/Teias" (7 SPs) moves from R4: Byzantine player must pass.
Liguria to Flaminia. BR5: Chosroes (35 SPs) detaches 5 SPs in
Mesopotamia, overruns 2 FSPs in
INTERLUDE 1 Osrhoene, detaches 6 SPs, moves 24 SPs to
Antioch.
At this stage of the campaign
Belisarius and Witigis are prepared to Historically Chosroes sacked Antioch
square off against each other over the but quickly withdrew out of fear of
fate of Ravenna. Knowing that he plague in the area. No actual
probably lacks the ability to win a Byzantine troops were engaged in the
decisive victory over the Romans, defense of the city (the frontier
Witigis tries his hand at diplomatic garrison temporarily withdrew in the
subterfuge, negotiating for his face of the Persian horde).
capital's surrender (and the safety of
his people) at the same time he is R5: Dagisthinus with Army of Armenia
(10 SPs), removes Revolt markers in
secretly parleying with the Persians
Armenia IV and III, ending his move in
to "open a second front." A shrewd Armenia II.
politician who appreciates the
INTERLUDE 2 the offensive. Marching south, he successor Aerobindus is killed under
While a Plague was not specifically overruns much of the Italian a flag of truce. John is quickly sent to
triggered as a random event during peninsula, occupying the provinces North Africa to recapture Carthage.
the activation rolls for this replay, the of Calabria, Apulia, Lucania and Thereafter isolated garrisons will be
widespread depopulation of 541-542 Campania. mopped up and Africa is at peace,
remains a historical fact of such discounting minor raids that continue
magnitude that, at this juncture, it Meanwhile, in North Africa, the into 563.
cannot be ignored. Therefore, the Moors are showing signs of becoming
Plague random event is restless again, with an eye toward East
implemented, resulting in reductions making a bid for Carthage. Despite previous peace treaties being
of manpower (and lost income). in effect, Chosroes returns to the
13111: Religious Disputes random event.
Turn 5-544-547 offensive, this time against the
Bulgars (8 SPs) overruns 1 FSP in Moesia
n ort he rn pr ovin ce of Lazica
Highlights of Income/Army Phases: II and 1 FSP in Haemimontus, ending
interpreting the peace treaty
Franks removed to box. Chosroes move in Rhodope.
provisions as not applying to this
removed to box. Note: Only if the Plague R1: Pass (due to random event).
disputed region. Once again Justinian
plus Persian Attrition [4.621 removed all of BS2: Ostrogoths raise Totila's army
is forced to dig into his coffers to buy
its SPs would the Persian army be sent back strength to 12 SPs, remain in Milan.
off the Persian. The period ends with
to the box; otherwise, the Persian army should R2: Raises Praesental II to 10 SPs and
the last of the rebellious Armenian
remain on the map. Only Army of Africa Army of Italy to 5 SPs.
goes unpaid. Byzantine raises Praesental I chieftans laying down
BR3: Moors (4 SPs) their arms.
to 10 SPs and Prasental II to 7 SPs to Numidia.
(mandatory). Note: The Army of Spain R3: John takes Army
could have been created, but the author chose of Italy (5 SPs) to BSI: Totila raises his
to consider the Plague as preventing such. army to 15 SPs.
Picenum, removes
East control and detaches RI: Raises 1 fleet (added
1 SP, moves to Apulia to 1 in Dalmacia), 1 FSP
Justiniari s on-going problem with each in Moesia II and
the Italian Pope (residing in exile in to remove control
and ends move in Lucania, increases Army
Constantinople) regarding questions of Italy to 7 SPs.
of religious doctrine reaches an Lucania.
BR4: Chosroes (31 BR2: Troop mutiny
impasse-with the Pope taking random event removes
refuge in the Church of St. Peter and SPs) overruns Lazica.
R4: Belisarius takes FSPs at Carthage. Bulgars
Paul. Justinian orders Imperial are neutralized by bribe.
Guardsmen to fetch the fellow, but Praesental II to
Rhodope to defeat R2: Politics random event
these are stopped by the sudden removes Belisarius. John's
appearance of an angry mob Bulgars (10 [-0] vs. 8
[-3] SPs), who retreat Army of Italy moves to
surrounding the church. It requires Campania, re-attaches 1
Belisarius' personal appearance on to Haemimontus.
Belisarius follows, FSP. Note: Once detached,
the following day to defuse the FSPs cannot be reabsorbed
situation, narrowly averting a city eliminating Bulgar
army. into armies like this [6.311.
wide riot. As religious disputes John combines with
threaten to paralyze the Byzantine BS5: Totila and Teias
(12 SPs) to Flaminia, Praesental I and moves on
capital, a new eastern menace Rome b t Totila retreats
appears in the form of a Bulgar detach 3 SPs, overrun before combat into Picenum.
invasion that reaches the very gates Samnium (Praesental I retreats before BR3: Moors move on Carthage and defeat
of Constantinople itself. combat into Campania). Army of Africa (5 [-2] vs. 8 [-1] SPs),
R5: Belisarius returns Praesental II to which retreats with fleet by sea to
Chosroes' Persians return, invading Constantinople. Byzacena.
northern Armenia, raiding Lazica and Turn 6-548-551 R3: John detaches 3 SPs from Praesental I
capturing the fort of Petra. The in Samnium and then sails (8 SPs, 1 fleet)
Persians are deterred from continued Highlights of Income/Army Phases:
to Byzacena, combining with Army of
advances by the ongoing virulence of Return Moors to box. All troops in Africa
Africa (remove the Defeated marker).
plague in the region. Chroses go unpaid. Byzantine raises Praesental I
BS4: Totila and Teias (15 SPs) overrun 3
threatens to move via Persia back to 11 SPs adds 1 FSP to each of Damascus,
FSPs in Samnium, detaches 1 SP in Apulia
into Mesopotamia and Syria, Alexandria, Berytus and Euphratensis.
and stops in Lucania.
repeating his depredations there. In Replace Solomon with Aerobindus.
R4: John combines Praesental I with
the end, he agrees instead to a West Army of Africa and defeats Moors in
renewal of the five-year peace when Reacting to Totila, John moves north Carthage (10 [-1] vs. 6 [-4] SPs), who
Justinian offers him 5,000 pounds of to Rome to prepare for an assault on retreat to Numidia.
gold from his personal coffers. the city. Totila refuses to oblige the BRS: Chosroes (31 SPs) invades Lazica,
West Byzantines with a chance for a where local Armenians raise 7 SPs who
While the Byzantines face external decisive engagement. He moves, are promptly defeated. Chosroes marches
eastern enemies and internal instead to reconquer southern Italy. back to box.
doctrinal strife, in Italy Totila sets As Totila remains out of reach, the R5: Dagisthinus (10 SPs) removes Revolt
about reorganizing the Ostrogoth situation in Italy is complicated by markers from Armenia I and II.
army, re-building it into a major worsening developments in Africa.
Local troop mutinies are
fighting force. Upon completion of Turn 7-552-555
his preparations, Totila quickly takes compounded by Magister Solomon's
Highlights of Income/Army Phases:
unexpected death and new Moorish
Return Moors to box. Byzantine raises
uprisings. Under Moorish pressure,
Praesental I to 13 SPs and Army of Italy to
Carthage itself falls after Solomon's
11 SPs. New Army of Spain created in
Carthage and led by Sitias. Aerobindus is
replaced.
West renewed threat of Slavic invasion and confederates defeat these invaders
Belisarius returns briefly to Rome in he dies before he can complete his before they can establish themselves
hopes of bringing Totila to a final, preparations. in the Gothic power vacuum in Italy.
decisive battle. However, Totila
steadfastly refuses to engage him in BR1: Visigoths (17 SPs) are bribed to East
Byzantine control, move to Hispania and Pressure from various nomadic
open combat. In the end, Belisarius is
remove Vandal control. Note: Errata to peoples begin in earnest again during
forced to send his wife, Antonina, 5.13 prohibits Byzantine allies from removing
back to Constantinople to plead with Barbarian control. this period and the Persians continue
the Empress Theodora for additional Rl: Army of Illyricum increased to 13 their on again/off again wars in the
support. Antonina arrives to find the SPs, plus 2 FSPs to Edessa. Lazica region until bought off by
empress dead and the anti-Belisarius BS2: Totila and Teias (13 SPs) overrun 1 more Byzantine gold.
ascendant. With the political winds FSP in Sicilia and detach 3 SPs, detach 2 The renewal of plague places events
shifting against her husband at court, SPs in Lucania, end move in Samnium. largely on hold as Justinian finally
the best Antonina can do is secure his R2: Raise 1 fleet in each of Dalmatia and succumbs and a less-than-equal
Samnium, plus SPs for Army of Illyricum successor is installed in his place.
recall without disfavor. (2), Army of Spain (1).
Justinian eventually appoints Narses BR3: Franks (13 SPs) overrun 2 FSPs in BR1: Kotrigur Huns (8 SPs) overrun 1
to lead a final attempt to reconquer Tuscia, stop in Campania. FSP in each of Scythia and Moesia II,
R3: Narses moves Army of Illyricum (15 becoming Disorganized.
the west. Narses accepts his SPs) to Dalmatia. RI: Narses moves Army of Illyricum (20
command but only on the condition BR4: Politics random event replaces SPs) to Tuscia, detaches 1 FSP, moves
that he is properly equipped for the Butzes with Librius at head of Army of through Samnium to Campania, where he
invasion. In this, Justinian grants the East. Lombards (20 SPs) are bribed to defeats the Franks at Casilinum (19 [-2]
Narses the support he so often Byzantine control and added to Narses' vs. 12 [-8] SPs), who retreat to Samnium.
refused Belisarius. In July 552, Narses army. BR2: Second Plague random event
and 35,000 men begin moving up the R4: Sitias moves Army of Spain (11 SPs, 2 instantly ends the game. Immediately
Balkan peninsula into Northern Italy. fleets) to Hispania, defeating intercepting check victory conditions listed in 10.21.
Vandal fleet on way (which retreats to
His force includes several thousand At this juncture the resumption of the
Septem), detaches 2 FSPs, returns to
Lombards. Carthage. Note: The naval transport system plague effectively ends all further
Narses' campaign plans are does not allow for anything more than naval military operations. Historically
combat and a single land combat upon Justinian dipped into his coffers once
supported by a strong Byzantine fleet
landing. Sitias' force should only be moved more to buy off the Persians, re
operating in the Adriatic, which underthese naval movement rules (thus
forces the Gothic navy to battle at establishing the "Eternal Peace." His
disallowing the detachment, which costs
Sena Gallica. The complete route of successor would do likewise. The
land
the Goth navy allows Narses to MPs). game ends with the death of
secure his seaborne line of supplies BS5: Totila (8 SPs and Teias) moves and Justinian.
as he marches westwards. Near the picks up 7 SPs of allies on march to
village of Taginae, Totila finally gives Aemilia. EVALUATION
battle. The net result is a Gothic R5: Narses detaches 5 Lombard SPs in J U S T I N I A N is an enjoyable game for
Dalmatia. Note: 4.34 prohibits detachment of many reasons. Principally, the game
defeat with over 8,000 Goths being Barbarian allies, but the Byzantines could
slain (including Totila). gives both players excellent strategic
have been detached to reach naval transport
capacity. Narses sails (3 fleets, 30 SPs) to opportunities. The die rolls are
Narses wins a final battle at Mons random enough to ensure a high re
Aemilia, defeating Gothic fleet, landing
Lactarus against Totila's successor, and defeating Totila at Taginae (30 [-4] vs. playability factor. The rules allow
Teias. The remnants of the Gothic 17 [-9] SPs). Teias retreats remnant of solitaire play as well.
army pledge to leave northern Italy army to Flaminia. Narses marches to
and never fight against the empire Flaminia to defeat Teias at Mons Lactarus In terms of historical re-enactment,
again. (Sieges of isolated Gothic (26 [-0] vs. 8 [-8]). Teias and Totila both J U S T I N I A N did surprisingly well
outposts will continue for several removed. Note: This mopping up operation (sometimes eerily so as combat
years, but the Goths are no longer a must be done in a separate activation. results and the strategic decisions
threat). selected resulted in near perfect
Turn 8-556-559 match-ups with their historical
In the Iberian peninsula, quarrels Highlights of Income/Army Phases: counterparts). In terms of specific
over dynastic claims to Visigoth rule Return Lombards to box, but not the game mechanics, a few issues
lead one of the claimants to appeal to Franks, who are in a city province. Armies surfaced but these are minor in
Constantinople for assistance. of Armenia, Illyricum, Thrace, Spain and
The East all go unpaid. Byzantine raises nature. The first deals with the
Justinian sends a Byzantine army to abundance of sieges that took place
Army of Illyricum to 20 SPs and Army of
support the pro-Byzantine faction. Africa to 5 SPs and places 1 FSP in Dacia during the period-as many sieges as
The Visigoths find out far too late Mediterranea. there were open combats. My first
that once on the scene the Byzantines reaction to this situation was to
West
won't go home. consider employing some form of
With the scattered remnants of the variable rule to cover siege activity.
East Gothic armies moving northward out Upon reflection, however, this is
Justinian orders Germanius to of Italy, Sicily is quickly regained. unnecessary (given the turn time
prepare for another Italian (Fighting over scattered outposts will scale involved). Players should be
expedition. However, few troops can continue for several years more but, aware that when isolated or detached
be spared from watching Lazic for all intents and purposes, the strength points are engaged in minor
tensions. Germanius' slow Goths as a military power are
preparations are interrupted by a extinct). Only the Franks remain a
threat to the peace. Narses and his >>>Justinian continued on pg. 44
Justinian continued from pg. 32 practical terms, these temporary barbarian allegiances, there is no
recalls can be represented by not specific provision for direct
combat, this essentially activating the same magister in negotiations, as transpired between
represents one or more succession, but nothing in the game Witigis and Belisarius. In the end, an
sieges. enforces that. optional rule was devised to account
Justinian was as near to for this situation and the historical
paranoid as one can get Considering the number of Barbarian results obtained were easily applied.
leader casualties encountered
regarding his generals gaining too historically, a provision for These minor issues notwithstanding,
much fame and power while away determining leader losses would be JUSTINIAN has proved itself capable
from his direct control. As such he nice. Players might want to adopt a of recreating the historical events the
often recalled his best generals rule of rolling for leader casualties (at game was designed to emulate.
whenever evidence (imagined or some mutually agreeable percentage) Having done so, I encourage players
otherwise) suggested a magister was whenever an army loses twice as to explore strategic options other
plotting his demise. Generals in the many SPs as the victor. than the one's pursued herein.
field were also withdrawn for Perhaps you can find an easier way
"consultation" when they least The final consideration of game to regain the west or stave off
expected it. This activity is reflected mechanics involved the very specific Byzantine incursions once and for all.
in the game to a point by the random incorporation of negotiations Either way, you'll have a good time
event "Politics" but this event calls between Byzantine and Barbarian trying.
for the replacement of questionable leaders. While this is dealt with
officers, not their mere recall. In indirectly through bribe money for

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