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Atty. Henrietta Silos Mendez, former chair, Movies and Television Review and Classification Board
(MTRCB) is into a serious campaign working for the banning of violent video games in video stores in
shopping malls. Last year she complained to Andy Arevalo of Robinsons Galeria, about such harmful
games as the NAMCO games Time Crisis 2 and 3 cinematic gun shooting games using handguns,
and Vampire Night, which also uses handguns, and the KONAMI game as Silent Scope, which, said
Etta, encouraged players to become the best snipers if they hit an enemys vital parts with the use of a
rifle with silencer. Fortunately, Arevalo caused the removal of those games from the store concerned. That
was late last year, but now, Etta frets over the reappearance of similar violent games again in Robinson,
at SM Mega Mall and other malls.

Etta says, If malls can take a stand against the selling of such games, it will help our cause a lot. She
adds that government officials can do the same thing, and shes glad that Quezon City Vice-Mayor
Herbert Bautista told her about the possibility of having a city ordinance banning those games, and there
should be no difficulty passing such an ordinance on account of the councils having prohibited children
below 18 from going inside video stores during school hours. Another positive development is the
willingness of journalists in Zamboanga City where Etta comes from to push for the banning of
violent games.

* * *

Etta gave me literature citing the harmful effects of these games. One of the materials cite studies by
psychologists as Douglas Gentile, Ph.D., and Craig Anderson, Ph.D., indicating that violent video games
have strong effects on childrens aggression because (1) the games are highly engaging and interactive,
(2) the games reward violent behavior, and because (3) children repeat these behaviors over and over as
the play.

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Dr. Anderson and colleagues have shown that playing a lot of violent video games is related to having
more aggressive thoughts, feelings, and behaviors. Furthermore, playing violent games is also related to
children being less willing to be caring and helpful towards their peers. Importantly, research has shown
that these effects happen just as much for non-aggressive children as they do for children who already
have aggressive tendencies.

Parents have an important role to play. Anderson says that when parents limit the amount of time as well
as the types of games their children play, children are less likely to show aggressive behaviors. And other
research suggests that active parental involvement in childrens media-usage including discussing the
inappropriateness of violent solutions to real life conflicts, reducing time spent on violent media, and
generating alternative nonviolent solutions to problems can reduce the impact of media violence on
children and youth.
Readers who want to get involved in Ettas campaign can call her at tel. 7241779 or fax her at 7220093.

* * *

Talking about caring for childrens well-being, the Lady Legislators, headed by Rep. Cynthia A. Villar, and
the Philippine Legislators Committee on Population and Development Foundation, Inc., together with the
Childrens Rights Network, will celebrate childrens month October with an activity themed, Protect
Our Children, Now! starting October 1st.

This activity will feature childrens issues and concerns through a week-long photo exhibit at the South
Lounge of the House of Representatives, Batasan Complex, Quezon City. It will be highlighted by a
presentation of the Childrens Policy Agenda, unveiling of the childrens Christmas tree, and delivery of
privilege speeches by legislators during the regular session of the 14th Congress.

* * *

Facts and figures released by the lady legislators press person show that of the 88.7 million Filipinos,
34.6 million are children or below 18 years old. Of this figure, 4 million are child laborer. Some 59.4
percent or 2.4 million of these child laborers are exposed to hazardous activities, 60 percent of them in
agricultural areas.

Meanwhile, 36.7 percent of the working children do not go to school, as indicated by the NSO 2001
Philippine Survey on Children. Of those who are in school, four out of 10 13-year-old children do not
move up to high school. Of those who enroll in high school, 5 of 10 eventually drop out (DepEd Fact
Sheet, Basic Education Statistics 2007).

According to the NDHS 2003 survey, three out of 10 children, especially in rural areas and urban slums,
are underweight. About 300,000 Filipino babies are born each year with intellectual impairment due to
iodine deficiency while 33 per live births die before reaching the age of five.

From 2000-2005, there were 22,724 reported victims of sexual abuse, which include rape, incest, and
acts of lasciviousness (DSWD).

The National Commission on Indigenous Peoples (NCIP) estimates that in ethnic or cultural
communities, 2.5 million children are living in remote areas usually accessible only by foot. These children
have limited access to social services, and worse, often suffer from discrimination and neglect.

The lady legislators can help push for the protection of children and their rights.
Battle on vs kids' online game addiction
By Cecille Suerte Felipe | Updated June 23, 2011 - 12:00am

MANILA, Philippines - Authorities are now working on measures to address online gaming addiction among
children.

Police Criminal Investigation and Detection Group (CIDG) director Chief Superintendent Samuel Pagdilao
yesterday said they are working on measures to limit childrens online playtime and protect minors from being
victimized through social networking sites.

We are now planning and actually its on the drawing board for an Internet child protection center,
Pagdilao said.

Pagdilao noted more criminals are using Facebook and other popular social networking sites to target their
prey.

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He said at least 56 incidents of crimes were committed through Facebook from January until June 15.

Pagdilao said the 56 incidents were more than half of the crimes committed through the social networking site
compared to 72 reported from January to December last year.

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Pagdilao also stressed the need for measures to protect children from being hooked on online computer
games.

He said many children spend hours in a computer shop playing online games.

So we are now seeing Internet addiction as a problem, but Internet addiction is not a crime, drug addiction is a
crime. So how do we address this education awareness, Pagdilao said.

He said the CIDG could not handle the problem alone.

This is something that we have to network with other agencies, non-government organizations to address this
one, its really more on educating the kids and the parents, thats very important, Pagdilao said.

Pagdilao said barangay officials could also play an important role in guiding the parents in ensuring their kids
would not be hooked on computer games.

Senior Superintendent Gilbert Sosa of the CIDG Cyber Crime Division said Filipino Internet users ballooned by
1,000 percent in the past 10 years.

Sosa added Filipinos ranked fifth among the 22 million people in the world with Facebook accounts.

Sosa agreed on the need for a law against cyber crimes to allow the police to address the issues.
Sosa said the CIDG has been implementing organization capacity building to improve the capability of law
enforcers in addressing cyber crimes.

Sosa also added the need to strengthen international cooperation between law enforcement agencies abroad
since cyber crime knows no boundaries.

He pointed out that in some countries, the Philippines had mutual legal assistance agreements that would allow
law enforcers to gather records in 48 hours.

Sosa added they also launched an awareness advocacy campaign to educate Internet users on the dos and
donts to protect their privacy and ensure their safety.

Last June 18, call center employee Maria Luisa Dominguez-Laquindanum was stabbed dead and robbed
Saturday in Mandaluyong City by her four male visitors, including her supposed boyfriend whom she met on
Facebook.

Laquindanum sustained 26 stab wounds in different parts of her body, was hogtied and her face covered by a
blanket.

Pagdilao said they are still gathering information to determine if indeed Facebook could have been used by the
suspects to gain the victims trust.

He attributed the upsurge of criminality in the country to the increased popularity of social networking.

We are still verifying records for us to state for a fact the upsurge of crimes attributable to social networking
like Facebook and Twitter and the rest, said Pagdilao.

According to Pagdilao, the statistics were only based on the records of walk-in complainants, who sought the
help of the CIDG.

The crimes range from estafa, libel, identity theft, pornography and other related crimes, which were
committed through social networking. So 72 cases last year compared to 56 from January 1 this year, although
we are still in the first semester of this year, so we have six more months to go, Pagdilao added.

Pagdilao though lamented there is no law to punish identity theft through the Internet.

FILIPINO INDIGENOUS AND ONLINE GAMES: AN ASSESSMENT TO THE


PSYHOSOCIAL ADJUSTMENT OF

Online Games Effects. technologies are patronized by people specially students because of its
advantages. Without looking on the other side, these innovations.
Here in the Philippines, when you say games, most often than not you'll. the gaming scene here like
Counter-Strike, StarCraft, RF Online, Cabal. new like Mass Effect, Catherine or Yakuza, but again, these
games are too.
A lot of children in the Philippines and worldwide are crazy about video game play (VGP).. Some
scientists describe the effect of video games as hijacking the. Other examples are Facebook, Instagram,
Twitter and Internet,.

BEST ONLINE GAMES IN PHILIPPINES.wmv

DETACHMENTS By John M. Destacamento (The Philippine Star). Games can have some

positive results in helping children deal with stress.

Philippines PNP-CIDG: Addiction to Online Gaming is a Disease.. If playing games, even


LEOVEG 20 free sp
MMOGs, is good, have benefits, positive effects, and.
AS no depos
effects of computer games on student's academic performance can be both. the Philippines,

online

GGRAsia Philippines president wants to ban


online gaming

Online Games Effects. technologies are patronized by people specially students because of its
advantages. Without looking on the other side, these innovations.
Here in the Philippines, when you say games, most often than not you'll. the gaming scene here like
Counter-Strike, StarCraft, RF Online, Cabal. new like Mass Effect, Catherine or Yakuza, but again, these
games are too.
A lot of children in the Philippines and worldwide are crazy about video game play (VGP).. Some
scientists describe the effect of video games as hijacking the. Other examples are Facebook, Instagram,
Twitter and Internet,.
GGRAsia Philippines president wants to ban
online gaming
Today; Effect Of Online Games Addiction On Study Habits: effective. C. (1998) Internet and Social Issues,
Philippine Communication Today,.
A recent report by Philippine news anchor Ted Failon featured the. At one point, it talked about the
harmful effects of online gaming and then.
MANILA, AUGUST 21, 2007 (STAR) By Mary Anne - Online gaming has boomed. takes place has yet
to make a significant impact on the academe.

Effects of online gaming in the philippines


Philippines effects of online gaming in the philippines wants to ban online gaming Jul 01, 2016, The new
president of the Philippines said he plans to stop the proliferation of online gambling in the country and
revoke existing licences.
He did not specify if that meant revoking licences of existing online gaming providers operating in the
country or going after the existing gaming jurisdictions that are allowed to issue online gaming licences for
services aimed at overseas players.
How do you collect taxes there?
The president also cited the adverse effects that gambling could have on people as one of the reasons for
wanting to stop online gambling in the country.
Online gambling is legal all across the Philippines and is said to be very popular.
There are also a few gaming jurisdictions in the country authorised to issue online gaming licences,
although the platforms within these jurisdictions can only be accessed by foreign players.
The latest of these is Aurora Pacific Economic Zone and Freeport Authority known as APECOthe newest
gaming jurisdiction in the Philippines.
It during Global Gaming Expo G2E Asia held in May in Macau.
The master licensor of APECO had said it would initially focus on issuing online gaming licences.
The possibility of a ban on online gambling could have a negative impact on domestic online gaming
operators such as Philippines-based PhilWeb Corp.

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