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Developer Page 1
CONSUMER Matthew John Sta. Maria
John Carlo Bautista
ELECTRONICS
Philip Andrew Pablo
SERVICING NC II
Learning Outcomes:
1. Enumerate, explain and apply OHS policies and procedures in maintaining and repairing audio/video products and
systems
2. Identify and explain the uses/functions of different types of tools and testing instruments for maintaining and
repairing audio/video products and systems
3. Identify and explain or interpret the principles of operation of electronic symbols and block sections of schematic
diagram
A. INTRODUCTION: This module is designed to enhance the knowledge, skills and attitude of the trainees in
maintaining and repairing audio/ video products and systems.
B. LEARNING ACTIVITIES
Developer Page 2
CONSUMER Matthew John Sta. Maria
John Carlo Bautista
ELECTRONICS
Philip Andrew Pablo
SERVICING NC II
LO1 ENUMERATE, EXPLAIN AND APPLY OHS POLICIES AND PROCEDURES IN MAINTAINING AND REPAIRING
AUDIO/VIDEO PRODUCTS AND SYSTEMS
C. ASSESSMENT PLAN
Written Test
Practical Test
Direct Observation
Developer Page 3
CONSUMER Matthew John Sta. Maria
John Carlo Bautista
ELECTRONICS
Philip Andrew Pablo
SERVICING NC II
Date Developed: Document No.
College for Research December 2016
and Technology Date Revised:
Developer Page 4
CONSUMER Matthew John Sta. Maria
John Carlo Bautista
ELECTRONICS
Philip Andrew Pablo
SERVICING NC II
INFORMATION SHEET 1.1-1
Learning Objective:
INTRODUCTION
Developer Page 5
CONSUMER Matthew John Sta. Maria
John Carlo Bautista
ELECTRONICS
Philip Andrew Pablo
SERVICING NC II
and writes the results, there is a standard way of organizing the component
structure, data structure, and control structure:
2. Next, decide what form of data structure (array, table, set, list, tree,
etc.) will hold the program's data. The data structure will be inserted
in the program's model component.
3. Then, write the algorithm that defines the execution steps ---
the control structure. The algorithm will be placed inside the
program's controller.
4. Determine the form of input and output (disk file, typed text in a
command window, dialogs, a graphical-use interface, etc.) that the
program uses.
3. designing and
Developer Page 6
CONSUMER Matthew John Sta. Maria
John Carlo Bautista
ELECTRONICS
Philip Andrew Pablo
SERVICING NC II
1. the program logic and
Developer Page 7
CONSUMER Matthew John Sta. Maria
John Carlo Bautista
ELECTRONICS
Philip Andrew Pablo
SERVICING NC II
Three Control Structures
Do Until
Developer Page 8
CONSUMER Matthew John Sta. Maria
John Carlo Bautista
ELECTRONICS
Philip Andrew Pablo
SERVICING NC II
In this structure is fulfilled the condition and is evaluated after each
execution.Therefore, the condition is executed at least once and it is
repeated as long as the condition remains false. There is known interactions
but always they are greater than 0.
Do while
Developer Page 9
CONSUMER Matthew John Sta. Maria
John Carlo Bautista
ELECTRONICS
Philip Andrew Pablo
SERVICING NC II
Self Check 1.1-1
Directions:
Identification: Fill in the blanks with the correct answers.
____________2. Both the programmer and the writer must adhere to the
syntactic rules (grammar) of a particular _________.
Developer Page 10
CONSUMER Matthew John Sta. Maria
John Carlo Bautista
ELECTRONICS
Philip Andrew Pablo
SERVICING NC II
____________10. This structure is opposite to Do until structure. The actions
are repeated while the condition remains true. If the condition is false, the
execution cannot be generate or the execution of the action stop the
production.
1. Programming process
2. Language
3. Components
4. Hierarchy
5. Modularization
6. Model
7. Structure-if
8. Structure-case:
9. Do until
10. Do while
Developer Page 11
CONSUMER Matthew John Sta. Maria
John Carlo Bautista
ELECTRONICS
Philip Andrew Pablo
SERVICING NC II