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21 Days to Supercharge Your Chess Day 12: Bulletproofing Your Opening Repertoire

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Here is your homework that you should do after reading the chapter!

Master s Game ' : Position 12


Instructions:

Go through this master game, read all the comments and try to understand the basic ideas behind the moves. To
fully understand the game you might want to study it multiple times. For your convenience the PGN of this game is
attached below the diagram.

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Let's analyze this position from


the game Capablanca
Alechine. Material on the board
is equal, not many threats
present, king's safety is about
the same for both sides, open
files: c, symmetric pawn
structure,weaksquaresc4 and
c5,activityofthepiecesabout
equal. Therefore, the positions
are equal as well. The main
idea in this position for both
white and black is the same: to
occupy c5 and c4 respectively.
1. Bg3 [Better was 1. Nb3
Whiteisaimingfora5squareto
prevent the black's knight from
occupying the weak c4 square.
1...Nb62.Na5Notice how the
white's knight controls many
<< < + > >>
important squares and also

Download PGN of this exercise.

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Tactics Lab : Homework 12


Instructions:

Here is your practical (tactical) exercises. Solving these problems is a very important part of the program on your
way to improve your game. Try solving them by looking on the diagram. If that is hard you can setup pieces on the
board and attempt again. Solutions are given at the bottom.

#67. White to move and win

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#68. White to move and win

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#69. White to move and win

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#70. White to move and win

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#71. Black to move and win

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#72. Black to move and win

Hide Solution

#67.1. Rxg6+ hxg6 (1...fxg6 2. Ne7#) 2. Qh8# 1-0

#68.1. Qf8+ Rxf8 2. Rg7+ Kh8 3. Rxh7+ Kg8 4. Rag7# 1-0

#69.1. Rf8+ Bxf8 2. Qf7+ Kd8 3. Qd7# 1-0

#70.1. Rxh6+ gxh6 2. Bf7# 1-0

#71.1...Re1 2. Rxe1 (2. d6 Qb2#) 2...Qb2# 0-1

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#72.1...Qg2+ 2. Rxg2 Nh3# 0-1

Endgame Lab:Position 12
Instructions:

Here is your practical (tactical) exercises. Solving these problems is a very important part of the program on your
way to improve your game. Try solving them by looking on the diagram. If that is hard you can setup pieces on the
board and attempt again. Solutions are given at the end. Check them only after your complete/attempt all problems.

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#12. White to move and win

Download PGN of this exercise.

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Black cannot prevent the pawn


from queening here due to
misplacedpositionoftheirking,in
the opposite corner of the board.
1. Kc2 Kh2 2. Kd3 Kh3 3. Ke4
Whitegoestoattacktherookand
at the same time to get closer to
the pawn. 3... Re7 4. Kf5 Rh7
5.Kg6Drivingtherookawayfrom
the pawn. 5... Rh4 [This loses
instantly. 5... Rb7 6. Rh8 Check,
freeing the promotion square.
6... Kg4 7. a8Q Queen.
Remember this trick, it is very
useful in rook and pawn
endgames.] 6. Rd8 Rg4 Last
check.7.Kf5+Ra48. a8Q Ra8
9.Ra8Easywinforwhite.

<< < + > >>

GreatJob! That's it for today. You can move to the next lesson!

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