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Frame Numbers
The numbers across the top of the timeline are known as the
frame numbers, they are very useful because you can use them
as guides when working on the timeline. Below the timeline there
is a little tool bar, on this toolbar you can see
which frame number you are currently on, in this image you can
see Im at frame number 48. They have this feature as it can be
difficult to see the correct frame number on the timeline when
youre zoomed out loads. I used both of these features whilst
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Narrative To help kids understand the advert, but to also make it more
interesting and exciting to watch I added narration. To add the
narration I waited until I competed the animation so I would be
able to get the timing rights, this also meant I could comment on
what was happening. To create the narration I recorded it on an
external microphone and then imported it into Audacity. In
Audacity I was able to cut the narration into individual segments
so I could add them onto the animation individually, that way I
could adjust the timing if it was off. I created a new layer for all
narration so it didnt overlap with anything else on the timeline.
The sound effects were also on a separate layer for the same
reason.
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The next step was to then import all of the voice recordings. To
do this I went to file, import, import to library.
Once I found the spot where I want the first voice over to start I
created a blank keyframe so I can add the audio file. To do this I
right clicked on the frame, making sure I was on
the correct layer, and clicked convert to blank
keyframe. I then dragged the correct audio file
out of the library and onto the stage.
Heres what the voice over layer looks like with all the voice overs
added.
Special Effects I used very few special effects on my animation as I didnt have a
suitable use for them. One of the special effects I had was when
the text appears on the animation, I used special effects as it
makes it more interesting to watch as it allows you to make the
text appear in different ways and not just instantly appear. To
make the way the text appears more interesting I made it spin
into place and then spin back off the stage. To do this I created a
motion tween which moved the text from off the stage to the
centre, on this motion tween I told it to
rotate the text by changing rotation
options in the properties tab. The text
then stays in the centre for around 1.5
seconds and moves off again using the
same rotation feature. This is a special
effect because I could of easily just made the text move across
the screen, but thats not as fun.
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Dope Sheets Before I even began working on the animation on the computer I
first designed the different scenes on Dope Sheets, I did this so I
have an idea what the animation would look like but also so I can
reference them whilst making the animation. The dope sheets I
drew up contained a detailed coloured image of what the scenes
will look like, how many frames make up that scene, the camera
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