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Strelkovy Batalon (Red Army)

Confident Trained Strelkovy wSU85 - Current - 1750 Soviet Late-War


Infantry Company
Platoon Qty Unit Points
Headquarters
Strelkovy Batalon HQ (Red Army) - p.25 2 Cmd Rifle team 30
1 Komissar team
Combat Companies
Strelkovy Company (Red Army) - p.26 1 Cmd Rifle/MG team 390
1 Komissar team
21 Rifle/MG team
1 Maksim HMG team
Strelkovy Company (Red Army) - p.26 1 Cmd Rifle/MG team 265
14 Rifle/MG team
1 Maksim HMG team
Weapons Companies
Submachine-gun Company (Red Army) - p.29 1 Cmd SMG team 255
1 Komissar team
14 SMG team
Corps Support Companies
Guards Heavy Assault Gun Company - p.61 4 ISU-152 with .50 cal AA MG 430
Fearless Trained
Tank Killer Company (Red Army) - p.148 4 SU-100 310
Guards Rocket Mortar Battalion - p.154 1 Cmd Rifle team 70
Fearless Trained 1 Observer Rifle team
1 Truck
2 BM-13 Katyusha (5+ crew)
Company Points: 1750
www.EasyArmy.com Source document: Red Bear (Revised)

Arsenal
Tank Teams
Name Mobility Front Side Top Equipment and Notes
Weapon Range ROF Anti-tank Firepower
Assault-guns
ISU-152 with .50 cal AA MG Slow Tank 9 7 2 .50 cal AA MG
152mm ML-20S gun 32"/80cm 1 13 1+ Bunker Buster, Hull mounted.
SU-100 Slow tank 9 5 1 Overloaded.
100mm D-10S gun 40"/100cm 1 16 2+ Hull mounted.
Rocket Launchers
BM-13-16 Katyusha (5+ crew) Wheeled - - - Each count as two weapons firing
BM-13-16 rocket launcher 64"/160cm - 2 4+ Rocket launcher.
Gun Teams
Weapon Mobility Range ROF Anti-tank Firepower Notes
Maksim HMG team Man-packed 24"/60cm 6 2 6+ ROF 3 when pinned down
or moving.
Infantry Teams
Team Range ROF Anti-tank Firepower Notes
Komissar team 4"/10cm 1 1 6+
Rifle team 16"/40cm 1 2 6+
Rifle/MG team 16"/40cm 2 2 6+
SMG team 4"/10cm 3 1 6+ Full ROF when moving.
Transport Teams
Vehicle Mobility Front Side Top Equipment and Notes
Trucks
ZIS-5 3-ton, ZIS-6 4-ton, Dodge 3/4- Wheeled - - -
ton, or Studebaker 2 1/2-ton truck
Vehicle Machine-guns
Weapon Range ROF Anti-tank Firepower
Vehicle MG 16"/40cm 3 2 6 ROF 1 if other weapons fire.
.50 cal Vehicle MG 16"/40cm 3 4 5+ ROF 1 if other weapons fire.

Special Rules
Guards Heavy Assault Gun Company - p.61
Crazy Vasily 'Zig-Zag'
All ISU-122 and ISU-152 assault guns in Rat's company, that are not Bogged Down or Bailed Out, who moved at least 6"/15cm
towards any enemy team or Objective in their previous Movement Step, and are hit in the enemy Shooting Step, may roll a die
for each hit they are allocated.
On a score of 6, Rat's zig-zag is successful and the hit is ignored.
Otherwise the hit is resolved as normal.
Keep'em Guessing
Leytenant Rat's assault gun does not suffer the normal +1 To Hit penalty for shooting while moving with a ROF 1 gun.
Leytenant S Rat
Leytenant Rat is a Warrior team who leads a Guards Heavy Assault Gun Company. He takes over the Command Assault gun for
+45 points. Leytenant Rat and his assualt gun are rated Fearless Trained.
The Tyazhelyy Samokhodno-Artillyeriyskiy Polk HQ and Guards Heavy Assault Gun Companies use more sophisticated tactics
than most Soviet troops. They are not affected by the Hen and Chicks special rule.

Guards Rocket Mortar Battalion - p.154


Mobil Rocket Launchers
A Guards Rocket Mortar Battalion that fired may take a Skill Test in the Assault Step instead of taking part in an Assault:
If it passes the Skill Test, remove all Smoke Trail markers from all Rocket Launcher teams in the battalion.
Otherwise, they are too slow in getting away, leaving them vulnerable to counterbattery artillery fire using the Fire In the Sky
rule on page 138 of the rulebook.
Super Heavy Rockets
At the start of the game, place a Full Salvo marker with a Guards Rocket Mortar Battalion equipped with BM-31-12 Katyusha
rocket launchers. Remove this marker after firing an Artillery Bombardment.

If a battalion with BM-31-12 Katyusha rocket launchers does not have a Full Salvo marker when it fires an Artillery
Bombardment, roll a Skill Test for each Rocket Launcher able to fire in the Bombardment. Only those that pass the Skill Test
can fire as part of the Bombardment.

Place a Full Salvo marker on a battalion with BM-31-12 Katyusha rocket launchers at the end of any Shooting Step in which
every Rocket Luancher in the platoon was able to fire an Artillery Bombardment, but none did so.
If the Bombarding platoon has nine to thirteen weapons firing, use a Devastating Bombardment Template to determine which
teams are hit.
If the Bombarding platoon has fourteen or more weapons, use a Devastating Bombardment Template to determine which teams
are hit and re-roll failed To Hit rolls.

Tank Killer Company (Red Army) - p.148


Cat Killers
M10, SU-85, SU-85M, and SU-100 assault guns do not use the Volley Fire special rule. Instead, M10, SU-85, SU-85M, and
SU-100 assault guns that did not move in the Movement Step may re-roll failed rolls To Hit when shooting their main guns at
platoons with all teams more than 16"/40cm away.

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