This document contains summaries of 18 chapters from the fictional Necronomicon, describing rituals and invocations related to summoning ancient cosmic entities. It discusses the origins of these entities, their relationship to humanity, the times and seasons when rituals can be performed, and how to construct stones to act as doors for summoning. Signs, powders, and ointments used in the rituals are also described.
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[Ebook FR - French - Français] Occultism - THE NECRONOMICON
This document contains summaries of 18 chapters from the fictional Necronomicon, describing rituals and invocations related to summoning ancient cosmic entities. It discusses the origins of these entities, their relationship to humanity, the times and seasons when rituals can be performed, and how to construct stones to act as doors for summoning. Signs, powders, and ointments used in the rituals are also described.
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This document contains summaries of 18 chapters from the fictional Necronomicon, describing rituals and invocations related to summoning ancient cosmic entities. It discusses the origins of these entities, their relationship to humanity, the times and seasons when rituals can be performed, and how to construct stones to act as doors for summoning. Signs, powders, and ointments used in the rituals are also described.
Copyright:
Attribution Non-Commercial (BY-NC)
Available Formats
Download as TXT, PDF, TXT or read online from Scribd
Al-Azif THE BOOK OF THE ARAB Abdul al-Hazred 730, Damascus.
That Witches not dead Which can eternal binds with strang And Even Death May Die aeons Summary Chapter I: The old and their offspring Chapter II: The times and seasons to be observed Chapter III: To raise stones Chapter IV: Of the various s igns Chapter V: The manufacture of incense Zkauba Chapter X: The Voice of Hastur Chapter XI: Concerning Nyarlathotep Chapter XII: Leng who is in the frozen dese rt Chapter XIII: From the Unknown Kadath Chapter XIV: To evoke Yog-Sothoth Chapter VI: For the powder of Ibn Ghazi Chapter XV: To describe the Globes Chapt er VII: The Egyptian ointment Khephnes Chapter XVI: The Great Cthulhu entreaty o f Chapter VIII: To burn the scimitar Barzi Chapter IX : The Alphabet of Nug-Soth Chapter XVII: To call Shub-Niggurath the Black Chapter XVIII: The formulation o f Dho-Hna Veterans and their offspring The ancients were, are and will be. Dark stars, they came here or Man was born, unseen and loathsome. They descended on the early Earth. 1 Beneath the ocean, they couvèrent over the ages, until the sea shall retire, an d then they swarmed in the crowd, began to reign on Earth on the frozen poles, t hey built the mighty cities and on high , the temples of those that do not recog nize the nature and the gods have cursed. And their descendants invades the eart h, and their children suffered through the ages. They built huts of their hands (shantaks) Leng, and terrifying entities remained in the vaults of Zin primitive recognized them as their gods. They created the Ha-Hag and the Entity Sad preva iling on the night. The Great Cthulhu is their brothers, their slaves shaggoths hairy. The dholes pay tribute to the night in the valley Pnoth Gugs and sings th eir praises in the tops of the former Throk. They walked among the stars, and ha ve traveled the earth. The City of Irem in the great desert has known; Leng has seen them move into the Icy Desert, and the Citadel ageless erected on the heigh ts crowned with clouds of unknown Kadath The bears their mark. The elders are ea gerly trod the paths of darkness and blasphemy have flooded the earth, all creat ion bowed to their power and recognition of their perversity. And the older gods opened their eyes, and constatèrent the abominations of those who ravaged the Earth. In their anger, they rose against the elders who remained in their injust ice, and drove them to the earth in the empty spaces where chaos reigns, and har boring any form. And the older gods their emblem affixed on the Grand Porch and elders could do nothing against his power. Then the awful Cthulhu rises from the depths and went into a rage against the Guardians of the Earth. And they bound his venomous claws with potent curses and locked him in the city of R'lyeh, wher e, buried beneath the waves, he would sleep and dreaming of death until the end of time. And behind this porch now live the ancients not in areas known to men, but in the spaces between them. Outside the sphere of land, they roam and still waiting for the time of return. Because the Earth has known, and knows Ever;. Th e Veterans consider their master Azathoth, the fool inform and remain with him i n the black cavern that lies at the center of infinity. There he devours ravenou sly, in total chaos, amidst the beating of drums denies hiding the discordant so und of flutes and horrific howls and relentless gods blind idiots who drag thems elves and gesturing aimlessly for eternity. the soul of Azathoth is Yog-Sothoth and will signal when the elders came the stars indicate the time of return. For Yog-Sothoth is the porch by which people who spend the void when they return. Yo g-Sothoth knows the intricacies of time, because time is one for him. He knows w here the elders are extended in ancient times, and where they come out when the cycle begins again. After day comes night. Human time and they will return from whence they came. You'll know they were an impurity, and cursed, they have defil ed the earth. Times and seasons to observe 2 Each time you call those who are elsewhere, you will note the proper times and s easons during which the spheres overlap, and the flow of influences from the vac uum. You must observe the cycle of the moon, the planets move,ÂRace the Sun thr ough the zodiac constellations and the ascent. Rites Ultimate (Ultimate Route) w ill be made only during the seasons that correspond to them, namely: Candlemas ( Second day of the second month), May 1 (just before the month of MaiÃ), Aug. 1 (the first day of the ninth month), Lent (the fourteenth day of the ninth month) and All Saints (the eve of November). Mention the terrible Azathoth when the Su n is in Aries, Leo or Sagittarius, the Moon is decreasing and Mars and Saturn co nverge. Yog-Sothoth in his power, will answer your spells when the Sun enters th e house of Leo on August 1 and will come. To evoke the terrible Hastur on Candle mas night, when the Sun is in Aquarius and Mercury in trine aspect. Do not solic it the Great Cthulhu the eve of All Saints when the Sun is in the house of Scorp io and Orion is rising. When the Saints fall into the cycle of the new moon, the power will be even more powerful. Shub-Niggurath when conspirators fires from M ay 1, shining on the hills and the sun is in the Second House, and repeat the ri tes at the time of Lent when is he who is Black. To raise the stones To build the porch by which to manifest those from the blank, you will develop s tones in this configuration. You will put first the four cardinal stones that wi ll define the direction of the four winds after the season. To the north, place the stone will be the coldest winter wind door and you'll engrave the sign of Ta urus, sign of land. Towards the south, five stone steps marking the north, you p lace the stone from heat, in which the summer winds blow and you will score the sign of the lion snake. The stone will be placed wind blowing toward the east, w here on the first equinox and will push the water sign, you place the stone roar ing torrents in the west and within five paces of the stone marking east, where the evening sun sets and where the cycle begins again at night mark the stone si gn of the scorpion's tail which reached the stars. Place the seven stones of tho se who roam the heavens, but not the four inner stones, and by their different i nfluences on household power will be established. In the north, behind the stone of cold weather, place the first stone of Saturn at a distance of three yards. This fact continue to place your stones in the opposite (from right to left) and install the same distance from the stone of Jupiter, Mercury, Mars, Venus, Sun 3 and the Moon by scoring each of which is his sign. At the center of this configu ration will place the altar and mark the venerable symbol of Yog-Sothoth and Aza thoth powerful names of CTHULHU, of Hastur, of Shub Niggurath and Nyarlathotep. These stones are the doors through which you rely on those who are outside time and space men. Pray about these stone at night when the moonlight fades, turning his face in the direction from which they come, pronouncing the words and makin g signs that will help the old and allow them to walk again on the earth. The Different Signs To be used in rituals, these signs will be trained with very powerful left hand. The first sign is that of Voor and it is by nature the true symbol of old. Take the sign each time you want to beg those who are still waiting behind the door. The second is the sign of Kish, he shot down all barriers and opens doors plans immemorial. In Third place is the sign of Koth guarding the porches and paths. The fourth sign is the oldest of the gods, it protects those who invoke the powe rs, night hunting and threats. Signs of Power 4 The sign The sign of VOOR KISH The great sign of Koth The sign of earlier gods (older) The Sign of Gods most Veterans when you want to close the doors burn the sign of Gods Grand longest on the ston e Mnari And put it before the doors Emblem of Koth Whenever you burn the sign of Koth, should be of the form as follows: 5 To obtain the powder of Ibn Ghazi powder mystical realization Collect the dust in the grave - where the body remained at least two hundred yea rs and take it into three parts. Add two units of amaranth, a part of ivy leaves and looted by salt. Mix together in a mortar opened the day and hour of Saturn. ÂMake over the thus assembled ingredients the sign of Voor, then seal the powde r in a sealed box which bears the emblem of Koth. Using the powder: When you want to see a demonstration of aerial spirits, send a pinch of powder i n the direction that is theirs. Remember to make the sign of the gods when they appear older, otherwise the claws of darkness will flow into your soul. Ointment Khephnes Egyptian Whoever will coat his skull ointment Khephnès be sure to see in his sleep time to come. When will increase the brightness of the moon, put in an earthen crucib le a good amount of oil lotus sprinkle an ounce of mandrake powdered and mixed w ith a forked twig of a shrub Epinal. That is, the mantra uttered Yebsu (located in various parts of papyrus): 6 I am the Lord of Spirits Oridimbai, Sonader, Episghes, I Ubaste, BTEP born Binui spherical, Phas; Auebothiabathabaithobeuee Go On behalf of my powerful prayer, O Nasira Oapkis SHFE! Give her powers, Chons-in-Thebes-Nefe-Hotep, Ophois, Donez her powers, O Bakaxikhekh! Add to the potion pinch of red earth, nine drops natron, four drops of balm Olib anum and a drop of blood (taken at the right hand). Amalgamates all the same amo unt of goose fat and place the pot on the fire. When everything is melted and bl ack smoke began to rise, make the sign of the older gods and remove from heat. W hen the ointment is cooled, place it in a alabaster urn end you keep in a secret place (known only to you) until you use it. The Alphabet of Nug-Soth 7 Note: In the mystical runes of Nug-Soth, Latin replaced the C K. The character o f Nug hold the key to all plans, they should be used in the art of talismans and sacred for all entries The Voice of Hastur Hear the voice of the terrible Hastur, hear the sigh afflicting the mad rush of wind Ultimate (Ultimate Wind) swirling darkly silent amid the stars. Listen to h im scream, with his snake hooks, very bowels of the earth, He whose ceaseless ro aring fills the heavens ageless Leng remains hidden. His power is ravaging the f orest and crush the cities, but no one know the hand that strikes and destroys t he soul, for He who is cursed advance, faceless, and its shape remains unknown m en. So hear his voice in the dark hours, answer its call in the (caller bow and pray on his way, but does not pronounce His name aloud. About Nyarlathotep I hear the calling of Chaos Rowing beyond the stars. 8 They created Nyarlathotep would be their messenger, and they dressed him in his Chaos form is still hidden among the stars. Who know the mystery of Nyarlathotep ? IT is the mask and will of those that existed before time began. He is the pri est of the Ether, He that abideth in the Airs and has many faces that nobody wil l remember. The waves freeze before him fear His evocation of the gods. IL whisp er in the dreams of men and yet who knows his way? Leng who is in the desert Glossy Those who seek to North, beyond the twilight land of Inquanok be in the middle o f the dark and icy desert plateau of Leng wide, three times forbidden Leng It re cognizes that the time has avoided the bad fires still burning and shrill cries of birds Shantak scaly particles moving up in the air, the howls of the Na-Hag s moldering in caves invaded by the night and haunt men's dreams of a strange madn ess, and the stone temple located below the cave of the Night in which remains t he one with the yellow mask and lives alone but beware, you man, take care ç Th ose who wander in darkness on the ramparts of Kadath he who perceive their heads crowned with a miter fall into the hands of fate. Of Kadath The Unknown Who knows Kadath? For those who know who is still in a curious time between yest erday, today and tomorrow. Unknown in the middle of Desert Glossy lies the mountain of Kadath where stands on the hidden peaks, a Castle of Onyx. Dark clouds obscured the peak requiring t hat sparkles in old stars and then, silence covers the giant towers and walls bu ilt prohibited. The inscription engraved cursed keep the door by forgotten hands , and woe to those who dare pass through these doors terrible. The Gods of the E arth rejoice,Âl) where once walked in Other corridors mystical and timeless, so me saw in their sleep the pale arches, through strange eyes and off. For Mentioning Yog-Sothoth Because Yog-Sothth is the door 9 He knows where the ancients came in the past and where he will return again when the cycle begins again. When you want to invoke Yog-Sothoth, you will wait unti l the sun is in the Fifth house with Saturn in trine aspect. Then you enter the area bounded by the stones and will draw the Circle of evocation, using the myst ical scimitar veranda. Circle Invocation Perform three times around the circle from right to left and i n turning to the south you pronounce the following plot: O you who live in darkness of the immense void, return again to earth, I beg you! O you who you are beyond spheres of time hear my prayer! (Make the sign of Caput Draconis (dragon's head) ) O you who are the door and way, come, yours truly calling you! (Make the sign of Kish) Benati! Cararkau! De dos! Yog-Sothoth! Come! Come, I uttered the sacred words, I break your links, I removed the seal, go through the door and step into the world, I am your sign! ( Make the sign of Voor) Trace the pentagram of fire (below) and say the incantati on that allows the very large to demonstrate outside the door. 10 The incantation Zyweso, wecato keoso, xunewe-rurom xeverator. Menhatoy, Zywethorosto Zug, zururo gos Yog-Sothoth! Orary ysgewot, Homor Athanatos nywe zumquros, yesechyroroseth x oneozebethoos Azathoth! Xono, Zuwezet, quyhet kesos ysgboth Nyarlathotep! Zug ru moy quano Duży Xeuerator Ysheto, thyym, quaowe xeuerator PhoE nagoo, Hastur! Ha gathowos yachyros, gab Shub-Niggurath! meweth, xosoy Vzewoth! (Make the sign of Cauda Draconis (dragon's tail)) Talubsi! Adula! ulu! baachur! Come Yog-Sothoth! Come! Then he will come to you and make his globes and answer any questions you may well ask. And it will reveal the secret of its emblem by which you gain the favor of Veterans when they return to earth. For Mentioning Globes Know that the globes of Yog-Sothoth are thirteen in number, they represent the p owers of the parasitic horde of his servants who execute his orders in the world . Call them every time you need something, they will transfer their power over y ou if you invoke them with the necessary incantations, and you make them sign. T hese globes have many names and appear in different forms. The first is Gomory, which has the shape of a camel wearing a golden crown on his head, he commands 2 6 legions of infernal spirits and gives knowledge of all magical jewels and tali smans. The second spirit is Zagan form of a bull or a great king to the terrible aspect, he rules over 33 legions and teaches the mysteries of the sea. The thir d name for Sytry, and takes the form of a great prince, he has 60 legions and re veals the secrets of time to come. Eligor is the fourth world, it is as a man we aring a red iron crown on his head, he commands 60 legions, and also brings vict ory in battle, it provides information on future conflicts. 11 The fifth spirit which is accompanied by 22 Durson familiar demons is as a raven . it might reveal the secrets of the occult and spoke of times past. Vual the si xth is in the shape of a black cloud and teaches all the ancient languages. The seventh is SCOR world, which looks like a white snake, it brings you money if yo u ask. Algor is Huitema mind is a butterfly that can give you secrets and ensure the favor of princes and kings powerful. The ninth is Sefon, which features a m an with green face and the power to show where its hidden treasures. The tenth i s Partas is a large vulture that reveals the virtues of herbs, stones, can make you invisible and get the view you have lost. The eleventh spirit is Gamora that as a man can teach you how to win favor with important people and remove the sp irits that guard the treasure. The twelfth is Umbra, a giant, transporting money from one place to another and gives you the love of woman you want. The thirtee nth spirit is Anaboth in the form of a yellow toad. He has the power to make exp ert necromancy, may expel the demons that bother you and talk about strange thin gs secret. When will invoke in the globes, you must first make the sign on the g round: then invoke the spirits in this way! EZPHARES, OLYARAM, IRION-ESYTION, ERYONA, O REA, ORASYM, MOZIM! With these words and on behalf of Yog-Sothoth who is your ma ster, I'm calling all my might, O. .. N ... For you to assist me at a time when I need you. I command you to come, the sign of Power! (Made the sign of Voor) As the world will appear and answer your queries. If it remains invisible, blow th e dust of Ibn Ghazi and he will appear immediately. To remove those you called e rase the sign with the scimitar of Barzi shouting these words: Caldulech! Dalmal ey! Cadat! 12 (And then close with the sign of Koth) Note: If they occur, the mind absolutely refuses to speak, split air three back with the scimitar and say ADRACANOROM DUM ASO! What they will untie the tongue and they will then answer your questions. The entreaty of Great Cthulhu Ph'nglui mglw'nafh Cthulhu R'leyh Wgah'nagl fhtan. An exhortation to great Cthul hu for those who want to become masters of their favorites. In the day and hour of the Moon, the Sun in Scorpio, prepare a wax tablet and ta ke it to the emblems of Cthulhu and Dagon. With incense incense Zaukba and put a side. The eve of All Saints, you'll find in a lonely spot overlooking the ocean. Take the tablet in his right hand and left hand made the sign of Kish. Incantat ions Profes three times and when the last word s' is flown, the launch pad into the waves saying: In his house in R'lyeh, Cthulhu, death waits dreaming, but he will return and His kingdom spread across the land. Then he will come visit you in your sleep and show you his sign by which he will unveil the secrets of the d epths. The incantation gisez O you who died but dreaming Hear the call of your servant Hear me O mighty Cthulhu! Hear me master of dreams! They have locked you in your tower but R'lyeh Dagon break your relationship and your damned minds revert rul e depths know your secret name Hydra knows your den give me your sign, so I know your will on earth 13 When death dies, your time will come, and your sleep will end Give me the power to calm the waves for me to hear your call (repeat three times) When you have re peated the mantra three times, throw the tablet into the waves saying: In his ho use in R'lyeh, Cthulhu, death waits dreaming, but he will return and his kingdom spread across the land. 14