Professional Documents
Culture Documents
The Halflings are a strange people; speculated by some to be one of the last attempts of
the Old Ones to create a magically resistant race, a lost hope to stop the spread of Chaos
from the poles. They are not a violent people, and most are content to live in their homes
by their fires, routinely eating excessive amounts with their many friends and family and
eagerly awaiting the coming of Pie Week, their annual ‘religious’ festival.
However, there are a few Halflings who suffer from wanderlust or a need to live a more
meaningful life. These ‘adventure loving weirdoes’ have two choices; band together as
bows for hire, or become one of the Fieldwarden militia.
Despite their peaceful outlook, the Halflings have proven that they are more than capable
of defending their realm. The Halflings have not only suffered at the hands of the Orc
war hosts, but the Moot shares a border with the blighted lands of Sylvania, and so they
have fought the legions of the Undead in and beyond the years of the Vampire Wars.
This is all I’ve got so far with the fluff, it was the part of the project I haven’t got round
to yet. Hopefully we’ll be able to find some more though.
I also wanted to ask Bilbo if he would mind us using his rules for Halfling Bards and
Halfling Chefs as characters too
Halfling Fieldwardens
The Fieldwardens are the standing militia of the Moot; the constant
guardians of its borders. even during times of peace these Halflings patrol
their lands, slings forever ready as they stroll through field and copse.
Profile M WS BS S T W I A Ld
Fieldwarden 4 3 4 2 2 1 5 1 8
Mootguardian 4 3 5 2 2 1 5 1 8
SPECIAL RULES
Nimble
Halfling Fighters
Halflings are simple people. They live in balance with nature, working fields with
adequate skill and using simple tools. Anything more complex than water-
powered mill is unheard of. Also, since Halflings are not very good as warriors
(due to their size) they developed strong abilities in shooting bows and throwing
stones.
Profile M WS BS S T W I A Ld
Halfling 4 2 4 2 2 1 5 1 8
Tracker 4 2 5 2 2 1 5 1 8
SPECIAL RULES
Nimble
Brash Youths
Filled with youthful energy (and perhaps one too many pies) many Halflings often
find themselves almost compelled to travel. Although they are considered strange
by other Halflings, they are undoubtedly a key element of the defense of the
Moot.
Profile M WS BS S T W I A Ld
Brash Youth 4 3 4 2 2 1 5 1 8
Weirdo 4 3 4 2 2 1 5 2 8
SPECIAL RULES
Nimble
Halfling Rangers
Some of the people of the Moot become even more gifted with the bow than
their fellows, and so become chief amongst their archers and hunters. In times of
war these bands harass the enemy from a distance with their signature longbow.
Profile M WS BS S T W I A Ld
Ranger 4 2 4 2 2 1 5 1 8
Hunter 4 2 5 2 2 1 5 1 8
SPECIAL RULES
Nimble, Skirmishers
Halfling Roadwardens
Some Halflings have a bizarre obsession with the ponies used by their kin of
farming and even go as far as to learn to ride them. These individuals are often
inducted into the ranks of the Fieldwardens, or else are employed by Imperial tax
collectors. In times of need these cadres ride out alongside their footslogging
countrymen; crossbows in hand and a hearty breakfast in their guts!
Profile M WS BS S T W I A Ld
Roadwarden 4 3 4 2 2 1 5 1 8
Mootwatcher 4 3 5 2 2 1 5 1 8
Pony 6 2 - 3 3 1 3 1 5
Halfling Sheriffs
Although not soldiers, the law enforcers of the Moot often join the ranks
marching to war when the need arises. The Sheriffs of the Halflings are
considered respected and wise career-men, as they receive a decent pay for the job
of casually patrolling villages and reminding people not to get (too) drunk.
Profile M WS BS S T W I A Ld
Sheriff 4 2 4 2 3 1 5 1 8
Deputy 4 2 5 2 3 1 5 1 8
SPECIAL RULES
Nimble
Halfling Footpads
Some Halflings are silent movers even by the standards of their light-footed race.
Like the other ‘weirdoes’ these Halflings have a sense of adventure, but unlike the
Brash Youths or Fieldwardens they find their adrenaline rush not in combat but in
crime. Although officially criminals, these burglars often find support amongst
the Mootfolk, especially when strong fighters are needed to defend the lands.
Profile M WS BS S T W I A Ld
Footpad 4 3 4 2 3 1 5 1 8
Cat Burglar 4 3 4 2 3 1 5 2 8
SPECIAL RULES
Nimble, That Looks Nice…
Halfling Butchers
Respected by their fellows for their ability to prepare steaks and the fillings used
by bakers in their pies, the butchers are often forced into battle where their wicked
cleavers are more than capable of cutting through the armour and bones of their
foes.
Profile M WS BS S T W I A Ld
Butcher 4 4 4 3 3 1 5 1 8
Taster 4 4 4 3 3 1 5 2 8
SPECIAL RULES
Nimble
Halfling Bakers
Perhaps the most coveted and sought after position in Halfling society, the bakers
are almost akin to priests within the Moot. In battle thy brandish pastries and
knives in addition to virtual travelling ‘battle-kitchens’.
Profile M WS BS S T W I A Ld
Baker 4 2 4 3 3 1 5 1 8
Connoisseur 4 2 5 3 3 1 5 1 8
SPECIAL RULES
Nimble, Skirmishers
EQUIPMENT
Kiln Bombs:
Bizarre miniature clay ovens carried by the bakers, the kiln bombs are
immediately recognisable by the lingering smell of cake left behind after
explosions. Kiln Bombs use the following profile;
Range: 8” Strength: 5 Rules: Thrown Weapon
Stove Gun:
The Stove Gun is an example of the almost arcane blend of Imperial
Steam technology and Halfling ingenuity first pioneered by the mad baker
Hamsgred Shortstride.
Range: 18” Strength: 5 Rules: Armour Piercing
Halfling Rouges
The elite of the Thieves Gilds the Old World over, Halfling Rouges are the
undisputed masters of breaking and entering. When war threatens the
Moot many rouges have been known to be overcome by patriotism; briefly letting
valuables sit safe as they rush back to defend their villages.
Profile M WS BS S T W I A Ld
Rouge 4 4 4 3 3 1 5 1 8
Thief 4 4 4 3 3 1 5 2 8
SPECIAL RULES
Nimble, Scouts, Skirmishers, That Looks Nice…
Halfling Scarecrows
Perhaps the most outlandish unit fielded in the hosts of the Moot, Halfling
Scarecrows are young, brave Halflings that have clad themselves in rags, metal
buckets and rolls of hay in an attempt to throw the enemy off-guard. Although
these Halfling’s stories do not end well, they are often heralded as heroes after the
battle.
Profile M WS BS S T W I A Ld
Scarecrow 4 2 4 2 2 1 5 1 8
SPECIAL RULES
Nimble
Wait, What?:
Such is the outlandish appearance of these ‘warriors’ that many
enemies find themselves unable to immediately comprehend what they are
and what to do. On the first round of combat enemy units suffer a -1 To
Hit penalty against the Scarecrows as they try to overcome their
confusion.
CORE
-Halfling Fighters 6 Points Per Model
Profile M WS BS S T W I A Ld
Halfling 4 2 4 2 2 1 5 1 8
Tracker 4 2 5 2 2 1 5 1 8
OPTIONS
-The entire unit may replace their
Unit Size: bows with spears, shields
-10+ and light armour free.
Equipment:
-Hand Weapon -Upgrade one Halfling to a Musician 5 Points
-Bow -Upgrade one Halfling to a Standard Bearer 10 points
Special Rules: -Promote one Halfling to a Tracker 10 points
-Nimble
Unit Size:
-5-20
Equipment:
-Hand Weapon
-Light Armour
-Short Bow
Special Rules:
-Nimble
-Wait, What?
SPECIAL
RARE
Unit Size:
-Hot Pot
-3 Halflings
Equipment:
-Hand Weapon
Special Rules:
-Nimble (Crew only)
MAGIC WEAPONS
Spear of Justice 40 Points
Carried by the Chief Sheriff of the Moot this badge of offices makes the wielder a match
for even the mightiest of enemy champions.
A model carrying the Spear of Justice gains +1 WS, S and I characteristics.
MAGIC ARMOUR
ENCHANTED ITEMS
TALISMANS
MAGIC BANNERS