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3D Tutorial
Key light
Fill light
Back light / Rim light
Key light is the main light source, it Picture 1. 3-point lighting in 3D Studio MAX.
illuminates the subject the most and it
defines the overall lighting design of the
scene. Key light casts the strongest
shadows to the subject.
Picture 2 is rendered with 3D Studio MAX's default lighting. In other words, it has been rendered before any light has
been created. The default lighting of 3DS MAX works well while modelling the subject but is not a good solution in
the rendering of the final image. There are at least two apparent problems in picture 2. Firstly, there are no
shadows. And secondly, as you can see the left side of the face is left in darkness and merges with the
background. Let's illuminate the face with three-point lighting setup in 3DS MAX.
Key Light
General Parameters:
Shadows: On
Intensity/Color/Attenuation:
Multiplier: 0.8
Directional Parameters:
Hotspot/Beam: 0,5
Falloff/Field: 0,51 Picture 3. In this case the key light is placed so that it shines from
Shadow Map Params: the front and above of the character. Key light is the main light
Bias: 0.0 source of the scene.
Size: 2048
Sample Range: 4.0
Fill Light
Intensity/Color/Attenuation:
Multiplier: 0.25
Advanced Effects:
Specular: Off
lights one at a time. When multiple lights light can't reach. The intensity of fill light is much less than the
are turned on it's not always easy to figure intensity of key light.
Intensity/Color/Attenuation:
Multiplier: 1.0 Picture 7. Back light is placed behind the character.
Advanced Effects:
Specular: Off
Picture 8. The picture above is rendered with back light only. Back
light is placed so that it illuminates only the edges of the subject.