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First (Ability) Excellency Essence Second Excellency Essence Triumphant Third (Ability) Excellency Essence

Overwhelming Exalted, pg 184 Resurgent


Exalted, pg 183 Cost: 2m per success Exalted, pg 185
Cost: 1m per die Mins: (Ability) 1, Essence 1 Cost: 4m
Mins: (Ability) 1, Essence 1 Type: Reflexive (Step 1/Step 2) Mins: (Ability) 1, Essence 1
Type: Reflexive (Step 1/Step 2) Keywords: Combo-OK, Mirror Type: Reflexive (Step 4/Step 6)
Keywords: Combo-OK, Mirror Duration: Instant Keywords: Combo-OK, Mirror
Duration: Instant Prerequisite Charms: None Duration: Instant
Prerequisite Charms: None PC may invoke this Charm when making a roll based Prerequisite Charms: None
PC may invoke this Charm when making a roll based on the relevant Ability. PC spends up to (Attribute + PC may invoke this Charm after making a roll based
on the relevant Ability. This Charm adds one die to Ability) motes. This Charm adds one success to a roll on the relevant Ability. This Charm allows them to
that roll for each mote spent. PCs are prohibited from for every 2m spent. Each success purchased is make the roll again, using the new result if the PC
increasing a dice pool by more than their (Attribute + equivalent to purchasing two dice with the First prefers. When enhancing static values, increase the
Ability). When enhancing static values, PC rolls one Excellency. PC may not add more dice to a pool than applicable DV by half the relevant Ability.
die for each mote spent. Each success on the roll their (Attribute + Ability). When enhancing static
increases an applicable static value by one. This values, each 2m spent increase a static value like a
Charm cannot be used to create actions and is DV by one. This Charm is incompatible with the
incompatible with the Third Excellency. Third Excellency. Fractions of motes are lost.

Infinite (Ability) Mastery Ravening Mouth of (Ability) (Ability) Essence Flow


Exalted, pg 185 MoEP: Abyssals, pg 122 Exalted, pg 187
Cost: 2m+, 1wp Cost: 3m Cost: -
Mins: (Ability) 4, Essence 3 Mins: (Ability) 4, Essence 3 Mins: (Ability) 5, Essence 4
Type: Simple Type: Reflexive Type: Permanent
Keywords: Mirror Keywords: Combo-OK Keywords: Mirror
Duration: One scene Duration: One scene Duration: Instant
Prerequisite Charms: Any (Ability) Excellency Prerequisite Charms: Any (Ability) Excellency Prerequisite Charms: Any (Ability) Excellency
Each 2m committed to this Charm reduces the mote PC regains one mote for every level of damage the PC may invoke the first three (Ability) Excellencies
cost for the first three (Ability) Excellencies of the action or Charm inflicts to sentient beings. PC may as innate powers rather than as a Charm use. PC must
relevant Ability by one, to a minimum of 0. At only use one Ravening Mouth of (Ability) Charm if use them in the appropriate manner and obey normal
Essence 3, PC may spend up to 6m on this Charm. At multiple could apply. Indirect damage also awards dice pool maximums. PC must have the Excellency in
Essence 4+, PC may spend as many motes as they motes, such as health levels paid as part of the costs of order to invoke it as an innate power through this
like. Discount applies to total expenditures on a given defensive Charms. This Charm only exists for Charm. This Charm is incompatible with any effect
roll. This Charm and its discount are incompatible Archery, Martial Arts, Melee and Thrown. PC cannot that reduces the mote cost of the first three (Ability)
with any effect that invokes the effects of Excellencies use this Charm to feed through the effects of spells. Excellencies. PCs using these Charms as innate
as innate powers rather than as Charms. PC must have Ongoing damage after the initial action (such as from powers cannot benefit from any discount.
the Excellency in order to invoke it at a discount poison) does not award further motes. PC cannot
through this Charm. game more than 20m during a single action from any
combination of Charms including this Charm.
Apocalyptic Evolution of (Ability)* Supreme Perfection of (Ability)* Demon-Wracking Shout
DotFA, pg 55 DotFA, pg 55 MoEP: Infernals, pg 147
Cost: - Cost: - Cost: 50m, 5ahl
Mins: (Ability) 5, Essence 5 Mins: (Ability) 5, Essence 5 Mins: Essence 5
Type: Permanent Type: Permanent Type: Simple
Keywords: Native, Mirror (Divine Transcendence of Keywords: Mirror (Supreme Perfection of [Ability]; Keywords: Blasphemy, Compulsion, Obvious
[Ability]; DotFA, pg 55) DotFA, pg 55) Duration: Instant
Duration: Permanent Duration: Permanent Prerequisite Charms: None
Prerequisite Charms: None Prerequisite Charms: (Ability) Essence Flow PC shouts, and demons within a 1 mile radius suffer
All Charms within the appropriate Ability reduce their This Charm alters the cost of Excellencies in the (Essence) levels of unsoakable aggravated damage.
minimum Ability and Essence ratings by 1 when the appropriate Ability. 1st Excellency now costs 1m/2d, Those killed join the scream. 1st circle demons that
PC attempts to learn them. All subsidiary powers also 2nd Excellency now costs 1m/success, and 3rd survive suffer irresistible Compulsion to leave the
lower their Ability and Essence ratings by 1. Charms Excellency now costs 3m. Fractional values are lost. area and not return for five days, treating commands
retain their original ratings for all other purposes, such This discount only applies when the Excellencies are to do so as unacceptable orders. 2nd and 3rd circle
as building Combos. Upon achieving (Ability) 10, channeled through (Ability) Essence Flow. This demon survivors may resist this Compulsion for 5wp.
Essence 10, this Charm vanishes and the PC is Charm is incompatible with any other Charm which Demons descended from Adorjan cannot resist. All
refunded its cost. provides cost discounts to the Excellencies such as within the radius suffer Crippling deafness though
Infinite (Ability) Mastery. Essence users regain hearing at the end of the scene.
Souls of non-Yozi Primordials also suffer unless they
are in non-spirit states of being. This Charm causes
Adorjan to develop an Intimacy of love towards the

Pulse of the Prey Twisting Spiteful Shaft Flawless Archer Discipline


MoEP: Abyssals, pg 122 MoEP: Abyssals, pg 122 MoEP: Abyssals, pg 122
Cost: 3m or 5m Cost: 4m Cost: 1m, 1wp
Mins: Archer 4, Essence 1 Mins: Archery 4, Essence 3 Mins: Archery 5, Essence 3
Type: Supplemental Type: Supplemental Type: Supplemental
Keywords: Combo-OK, Mirror (There is No Wind; Keywords: Combo-OK, Obvious Keywords: Combo-OK, Mirror (Accuracy Without
Exalted, pg 187) Duration: Instant Distance; Exalted, pg 187), Obvious
Duration: Instant Prerequisite Charms: Pulse of the Prey Duration: Instant
Prerequisite Charms: Any Archery Excellency This Charm enhances an Archery attack that inflicts Prerequisite Charms: Pulse of the Prey
This Charm negates all penalties to a single Archery Lethal or Aggravated damage. The projectile cannot PC fires a perfect shot, rolling the attack only to
attack except wound and multiple-action penalties. If be removed without a diff 3 (Strength + [Athletics or calculate the amount of damage successes achieved. If
the PC is Essence 3 or higher, they can spend 2m Medicine]) roll as a miscellaneous action. Energy- it would have missed, it hits with zero attack
more and extend the Range of her weapon to their based attacks function the same. Until removed, successes. This Charm does not change the rules for
maximum visibility range. victim suffers (Essence) dice of lethal damage on each valid targets.
tick the victim acts or once every five seconds out of
combat. This damage bypasses soak and hardness
from armor. Victims suffering from multiple
activations use the highest Essence among the archers
to determine damage, adding one die to the damage
and one to the difficulty of removal for each
activation after the first.
Piercing Ghost Barb Withering Feathered Maelstrom* Doom Drawn and Imminent*
MoEP: Abyssals, pg 122 MoEP: Abyssals, pg 123 MoEP: Abyssals, pg 123
Cost: 6m, 1wp Cost: 1m or 2m per attack Cost: 3m
Mins: Archery 5, Essence 3 Mins: Archery 3, Essence 2 Mins: Archery 3, Essence 2
Type: Simple Type: Extra Action Type: Reflexive
Keywords: Combo-OK, Obvious Keywords: Combo-OK, Mirror (Trance of Keywords: Combo-Basic, Emotion, Martial-ready
Duration: Instant Unhesitating Speed; Exalted, pg 187), Obvious (Martial Arts, Melee, Thrown), Mirror (Flashing
Prerequisite Charms: Pulse of the Prey Duration: Instant Vengeance Draw; Exalted, pg 188)
PC fires a shot that passes through all objects but their Prerequisite Charms: None Duration: Instant
target. If the attack hits, the projectile materializes, This Charm is a magical flurry of two or more Prerequisite Charms: Withering Feathered
otherwise it disappears. This Charm negates all Archery-based attacks. Each attack costs 1m Maelstrom
penalties from cover, bypasses all soak except innate including the first. PC may buy up to (Essence + 1) This Charm instantly draws and loads an Archery
soak, and makes the attack unblockable except to attacks regardless of the weapons Rate, without weapon either on the PC or stored in Elsewhere.
unarmed parries. multiple action penalties, and with a DV penalty equal When used during a Join Battle action, all who beat
to the highest penalty for any one attack. Weapons the PCs Join Battle roll suffer a -(Archery) internal
with a Rate less than 1 spend 2m per shot instead. penalty on all attacks directed at the PC until the PCs
This Charm need only be Obvious if the PC exceeds first action. This is Unnatural Mental Influence that
the normal Rate of the weapon. costs 3wp to dismiss.

Elegant Executioner Stance Splinter of the Void Banished Bow Arsenal*


MoEP: Abyssals, pg 123 MoEP: Abyssals, pg 124 MoEP: Abyssals, pg 124
Cost: 5m Cost: 2m Cost: 1m
Mins: Archery 5, Essence 3 Mins: Archery 2, Essence 2 Mins: Archery 3, Essence 2
Type: Simple (Speed 4) Type: Supplemental Type: Simple (Speed 3)
Keywords: Combo-OK Keywords: Combo-OK, Mirror (Essence Arrow Keywords: Combo-OK, Merged (Void Sheath
Duration: One scene Attack; Exalted, pg 188), Obvious Technique; MoEP: Abyssals, pg 129), Mirror
Prerequisite Charms: Withering Feathered Duration: Instant (Summoning the Loyal Bow; Exalted, pg 189)
Maelstrom Prerequisite Charms: None Duration: Indefinite
This Charm draws and loads any Archery weapon Add (Essence) to raw damage. PC may apply any Prerequisite Charms: Splinter of the Void
available. For the scene, whenever the PC makes an effects they know as often as they like for 2m each. PC may hide an Archery weapon in Elsewhere.
Archery attack on a target within 5yds, extra Additional effects cost 1xp or 2 for 1bp. Separate committed activations may hide multiple
successes on attack rolls count twice for determining Bloodthirsty Arrow: Add two dice to post-soak weapons. Drawing the weapon is a miscellaneous
raw damage. damage or reduce targets DV by 1. This effect stacks, action.
but cant increase damage or reduce DV by more than
(Essence)
Dream-Shattering Spite: Inflict Aggravated damage to
Creatures of the Wyld.
Hundred Paces Bite: If target has an Essence pool,
they lose (Essence)m starting with Personal motes.
Imposition of Agony: Target rolls to resist knockdown.
Iron Sleet Attack Relic Arrow Method Exquisite Relic Bow
MoEP: Abyssals, pg 125 MoEP: Abyssals, pg 125 MoEP: Abyssals, pg 125
Cost: 4m Cost: - (1m per attack) Cost: 5m, 1wp
Mins: Archery 3, Essence 2 Mins: Archery 3, Essence 2 Mins: Archery 4, Essence 3
Type: Supplemental Type: Permanent Type: Simple (Speed 5)
Keywords: Combo-OK, Crippling Keywords: Mirror (Phantom Arrow Technique; Keywords: Mirror (Immaculate Golden Bow;
Duration: Instant Exalted, pg 189), Obvious Exalted, pg 189), Obvious
Prerequisite Charms: Splinter of the Void Duration: Permanent Duration: One scene
Add (Essence) to the attacks raw damage. Target Prerequisite Charms: Splinter of the Void Prerequisite Charms: Relic Arrow Method
loses one dot of Dexterity if the attack inflicts any PC creates ammunition out of Essence. Ammunition PC summons a bow or crossbow (if they have seen
damage. Creatures reduced to zero Dexterity cannot can take the shape of any without a Resources cost, one) of Essence with the following stats:
move. Lost dots return at a rate of 1 per minute. This such as broadhead, fowling, frog crotch or target Spd Acc Dmg Rate Range
Charm does not affect automata, the living dead, arrows. This is not considered a Charm activation. 5 + (Ess) +(Ess)L (Ess) 300 (bow)
ghosts and other creatures immune to extreme cold. 5 ?(+0) +(Archeryx2+Ess) (Ess/2) ? (125)
(crossbow)

Quiver of Souls Gasp of Dead Gods Howling Shadows of the Void*


MoEP: Abyssals, pg 125 MoEP: Abyssals, pg 125 DotFA, pg 56
Cost: 8m, 1wp Cost: 5m, 1wp Cost: 5m
Mins: Archery 5, Essence 4 Mins: Archery 5, Essence 4 Mins: Archery 5, Essence 4
Type: Simple Type: Simple (Speed 5) Type: Supplemental
Keywords: Combo-OK, Mirror (Inexhaustible Bolts Keywords: Mirror (Solar Flare Methodology; Keywords: Combo-OK, Mirror (Lambent Bolt of
of Solar Fire; Exalted, pg 189), Obvious Exalted, pg 189), Obvious Annihilation; DotFA, pg 56), Obvious
Duration: One scene Duration: One scene Duration: Instant
Prerequisite Charms: Relic Arrow Method Prerequisite Charms: Quiver of Souls Prerequisite Charms: Splinter of the Void
PC can produce arrows or firedust charges at will and PC conjures a firewand of Essence. Shots fired from PCs arrow explodes on successful attack to create a
adds one die to normal damage. PC regains 1m this weapon ignore immunity to flame. Weapon never environmental hazard damage effect within (Essence
whenever conjured ammunition successfully strikes needs reloading and has the following stats: x 5)yds with the Dmg (Ess)L and Trauma (Ess).
an animate being regardless of damage. Spd Acc Dmg Rate Range Damage is doubled on structures and PC is immune.
5 +(Ess) +16L 2 15 At Essence 5+, undead PC has personally animated
are immune. At Archery 6+, Damage is (Ess x 2)L. A
repurchase at Archery 7+, Essence 7+ lets PC activate
this Charm for 10m and the field is (Ess x 50)yds. At
Archery 8+, Essence 8+ it becomes (Ess x 100)yds.
Uncanny Extermination Instinct* Caught in Oblivions Eye* Raitons Nimble Perch
DotFA, pg 56 DotFA, pg 56 MoEP: Abyssals, pg 164
Cost: - Cost: - (+9m, 1wp) Cost: 3m
Mins: Archery 5, Essence 5 Mins: Archery 7, Essence 7 Mins: Athletics 1, Essence 2
Type: Permanent Type: Permanent Type: Reflexive
Keywords: Mirror (Golden Artillerist Method; Keywords: Mirror (Boundless Arrow of the Keywords: Combo-OK, Mirror (Graceful Crane
DotFA, pg 56), Obvious Unconquered Sun; DotFA, pg 56), Obvious Stance; Exalted, pg 222)
Duration: Permanent Duration: Instant Duration: One scene
Prerequisite Charms: Relic Arrow Method Prerequisite Charms: Flawless Archer Discipline Prerequisite Charms: None
This Charm upgrades its pre-requisite. PC may fire This Charm upgrades its pre-requisite. PC fires one This Charm lets the Exalt succeed automatically on
any ranged weapon; personal-scale weapons with shot upwards that hits a target wherever they are as any valid Athletics action to keep balance. PC may
exotic ammunition or ammunition with a resources long as both are under open sky at night. PC may keep footing on any surface at least as strong and
cost are 3m per shot, artillery-scale weapons are 3m, attack only once until they see target again. A wide as human hair. Treat as a 3 ft wide ledge capable
1wp per shot. If Quiver of Souls is active, such attacks repurchase at Archery 9+, Essence 9+ allows PC up to of supporting 1,000 lbs when determining what
require 1m per shot or 1m, 1wp per artillery shot. 5 attacks. A repurchase at Archery 10, Essence 10 movement and Athletics actions can be taken and
allows PC to attack target if both stand in light no what penalties apply.
brighter than a moonless night. This may only be used
once without seeing the target again.

Crouching Gargoyle Stance Effortless Unnatural Grace Mist Over Ice


MoEP: Abyssals, pg 164 MoEP: Abyssals, pg 165 MoEP: Abyssals, pg 165
Cost: 4m Cost: - (1m) Cost: 4m
Mins: Athletics 3, Essence 2 Mins: Athletics 5, Essence 3 Mins: Athletics 4, Essence 2
Type: Reflexive Type: Permanent Type: Reflexive
Keywords: Combo-OK, Mirror (Spider-Foot Style; Keywords: Mirror (Perfect Poise Stance; MoEP: Keywords: Combo-OK, Mirror (Feather-Foot Style;
Exalted, pg 225), Obvious Abyssals, pg 165) Exalted, pg 225)
Duration: One scene Duration: Instant Duration: One scene
Prerequisite Charms: Raitons Nimble Perch Prerequisite Charms: Raitons Nimble Perch Prerequisite Charms: Raitons Nimble Perch
PC may stand, walk or run (using Move and Dash This Charm enhances its prerequisite; Raitons PC may run or walk on unstable surfaces using Move
actions) on any surface. This Charm deactivates Nimble Perch no longer counts as a Charm use. and Dash actions as though they weigh no more than a
whenever the PC moves normally on a horizontal Whenever it is active, PC may spend 1m to negate all feather. Stopping and standing on such surfaces
surface. At Essence 4+, they may reflexively spend falling damage and automatically succeed on any requires success on a diff 2 (Dexterity + Athletics) roll
1m/action to move along a horizontal surface without attempt to arrest a fall by grabbing onto something for each action the PC maintains balance.
ending the Charm. unless there is nothing to grab.
On Wings of Night Spider Pounce Technique* Earth-Forsaking Stance*
MoEP: Abyssals, pg 165 MoEP: Abyssals, pg 165 MoEP: Abyssals, pg 165
Cost: 4m, 1wp Cost: 3m Cost: 2m
Mins: Athletics 5, Essence 4 Mins: Athletics 1, Essence 2 Mins: Athletics 4, Essence 2
Type: Reflexive Type: Reflexive Type: Reflexive
Keywords: Combo-OK, Mirror (Eagle-Wing Style; Keywords: Combo-OK, Mirror (Monkey Leap Keywords: Combo-OK, Mirror (Soaring Crane Leap;
Exalted, pg 225) Technique; Exalted, pg 223) Exalted, pg 223)
Duration: One scene Duration: One scene Duration: Until next action
Prerequisite Charms: Crouching Gargoyle Stance, Prerequisite Charms: None Prerequisite Charms: Spider Pounce Technique
Mist Over Ice For the duration, PC may jump with a Move action For the duration, PC can jump with a Move action
PCs anima lifts them into the air, flying until the instead of a Miscellaneous action. The lengths of all instead of a Miscellaneous action and multiplies the
scene ends or until they wish to land. They fly at 3x jumps are doubled. While this Charm is active, PC length of all jumps by 5. This is not cumulative with
normal rates but must move at least half normal Move may reflexively jump only once per action on their the bonus of Spider Pounce Technique. This Charm
on every tick or they will have to land and end the action tick. This does not replace their Move action enables the PC to make a Jump action reflexively on
Charm. PC must remain within ([Strength + Athletics] and they may still only Jump once per action. their action tick, not in place of a Move action. PC
x 3) yards of any surface. This Charm automatically may only Jump once per action.
deactivates and cannot be reactivated when the PC is
touched by sunlight.

Corpse-Might Surge* Headstones Flung Like Pebbles* Falling Scythe Attack*


MoEP: Abyssals, pg 165 MoEP: Abyssals, pg 165 MoEP: Abyssals, pg 166
Cost: 3m per point Cost: 3m Cost: 3m, 1wp
Mins: Athletics 3, Essence 2 Mins: Athletics 5, Essence 4 Mins: Athletics 3, Essence 2
Type: Simple Type: Supplemental Type: Supplemental
Keywords: Combo-OK, Dusk, Mirror (Increasing Keywords: Combo-OK, Dusk, Mirror (Hill-Hurling Keywords: Combo-OK, Dusk, Mirror (Thunderbolt
Strength Exercise; Exalted, pg 225), Obvious, Might; MoEP: Abyssals, pg 165) Attack Prana; Exalted, pg 223), Obvious
Stackable Duration: Instant Duration: Instant
Duration: One scene Prerequisite Charms: Corpse-Might Surge Prerequisite Charms: Any Athletics Excellency
Prerequisite Charms: None This Charm enhances throwing large objects as This Charm enhances a chosen signature attack move.
PC buys 1 dot of Strength for each 3m spent. No attacks. Add +5 to PCs (Strength + Athletics) total for If the PC receives mechanical benefits such as extra
combination of Charms that includes this Charm can the purposes of determining what can be thrown as a movement from an Athletics action, then it must be
increase the PCs Strength by more than (Essence). weapon. Multiply the attacks base Range by 10. included in the current flurry. This Charm grants 1
This bonus is treated as dice granted by Charms. Increase the attacks Accuracy to +3 instead of -3. If bonus success on the attack in Step 3 and doubles the
the attack hits a being smaller than the projectile, they post-soak damage of the attack in Step 7. This Charm
fall prone beneath it and must lift it as a is permitted to supplement actions of other Abilities.
Miscellaneous action before rising or moving. Target New signature moves may be purchased for 1xp or 2
receives full cover while thus pinned. This Charm for 1 bp
may only supplement Thrown attacks using
appropriate improvised projectiles.
Shadow Races the Light* Stepping Outside Existence Oblivions Triumph*
MoEP: Abyssals, pg 166 MoEP: Abyssals, pg 166 DotFA, pg 63
Cost: 3m Cost: 10m, 1wp Cost: 7m
Mins: Athletics 2, Essence 1 Mins: Athletics 5, Essence 4 Mins: Athletics 5, Essence 5
Type: Reflexive Type: Simple (Dramatic Action) Type: Supplemental
Keywords: Combo-OK, Dusk, Mirror (Lightning Keywords: Avatar (1), Combo-OK, Mirror Keywords: Combo-OK, Mirror (Unconquered Might;
Speed; Exalted, pg 224) (Mountain-Crossing Leap Technique; Exalted, pg DotFA, pg 63), Obvious
Duration: One scene 223), Obvious, Shaping Duration: Instant
Prerequisite Charms: Any Athletics Excellency Duration: Instant Prerequisite Charms: Corpse Might Surge
This Charm increases the distance covered with a Prerequisite Charms: Earth-Forsaking Stance This Charm perfectly supplements a feat of strength to
Move or Dash action by +(Athletics)yds. PC may PC leaps and vanishes into a vortex of darkness. For break an object or shatter an obstruction. At Athletics
increase this further with Athletics Excellencies, 5min, they do not exist and experience the journey 6+, Essence 6+, PC may destroy magical artifacts for
spending motes to increase the static rating of her between 2 points as a ST-controlled Whispers vision +1wp. This Charm then becomes Simple (Spd
(Dexterity + Athletics). showing something they would rather not see. When [Artifacts rating] Long ticks, DV -3). N/A Artifacts
they re-enter existence, they appear at the desired are immune to this Charm as are indestructible
destination that they have previously observed and objects.
that is within (Essence x 5) miles of where they
started. This Charm does not teleport the PC into solid
objects, but spits them out at the closest permitted
point to their intended destination. This Charm does
not work during the day.

Swifter Than a Scream* Superior Weapon Body Death Draws Near*


DotFA, pg 63 Ink Monkeys, Vol 8 Scroll of Errata, pg 113
Cost: 7m, 1wp Cost: 1 Cost: 3-7m or 8m, 1wp
Mins: Athletics 7, Essence 7 Mins: Athletics 5, Essence 3 Mins: Athletics 5, Essence 5
Type: Simple (Speed 4) Type: Permanent Type: Reflexive
Keywords: Combo-OK, Dusk, Mirror (Speed of Keywords: Mirror (Glorious Temple Body; Ink Keywords: Combo-OK, Dusk, Mirror (Godspeed
Light Approach; DotFA, pg 63), Obvious Monkeys, Vol 8) Steps; Scroll of Errata, pg 113), Obvious
Duration: One scene Duration: Permanent Duration: Instant
Prerequisite Charms: Death Draws Near Prerequisite Charms: Corpse-Might Surge, Shadow Prerequisite Charms: Shadow Races the Light
This Charm doubles all movement rates so long as the Races the Light, Spider Pounce Technique PC may travel up to (Essence x 10)yds for 3m,
PC moves under their own power. PC is impossible to PC gains the following benefits, none of which are (Essence x 20)yds for 4m, (Essence x 40)yds for 5m,
target while making a Move, Dash or Jump action considered dice added by Charms: (Essence x 60)yds for 6m, (Essence x 100)yds for 7m
unless the attack succeeds at a reflexive (Perception + Add (Essence) to (Strength + Athletics) total for and up to 1 mile for 8m, 1wp with a normal Move
Awareness) roll, diff (Dexterity). PC may be targeted feats of Strength action. PC must cross the intervening distance. If the
normally during any tick where they take an action Add (Essence) yds to base movement and dash PC encounters an insurmountable barrier, they are
other than Move, Dash or Jump. A repurchase at Add (Essence) yds to vertical jump and (Essence refunded a partial cost for the distance not traveled.
Athletics 7+, Essence 7+ triples the PCs movement x 2) yds to horizontal jump. This Charm may be activated no more than once per
rates and allows Move, Dash and Jump actions to action.
count as opportunities to re-establish surprise.
Nowhere is Safe Superior (Sense) Focus Entropic Awakening of (Sense)
Thousand Correct Actions, pg 87 MoEP: Abyssals, pg 166 MoEP: Abyssals, pg 166
Cost: 3m Cost: 3m Cost: 2m
Mins: Athletics 3, Essence 4 Mins: Awareness 3, Essence 2 Mins: Awareness 5, Essence 2
Type: Reflexive Type: Reflexive Type: Reflexive
Keywords: Combo-OK, Mirror (Flying Faith Legion; Keywords: Combo-OK, Mirror (Keen [Sense] Keywords: Combo-OK, Mirror (Unsurpassed [Sense]
Thousand Correct Actions, pg 87), Obvious, War Technique; Exalted, pg 225) Discipline; Exalted, pg 226)
Duration: One scene Duration: One scene Duration: One scene
Prerequisite Charms: Any Athletics Excellency Prerequisite Charms: Any Awareness Excellency Prerequisite Charms: Appropriate Superior (Sense)
PC may activate this Charm up to (Essence + 1) times This Charm is actually 3 Charms, one that heightens Focus
per scene. While active, all Athletics Charms the PC sight, one that heightens hearing and touch, and one This Charm is actually 3 Charms, one that heightens
knows gain the Leader keyword unless the Storyteller that heightens smell and taste. This Charm gives 2 sight, one that heightens hearing and touch, and one
deems that their effects solely relate to qualities a bonus successes on Awareness actions using the that heightens smell and taste. This Charm doubles the
complementary unit lacks. This Charm only works on relevant senses, giving them senses sharper than PCs successes before subtracting any external
units comprised only of creatures of death. normal humans. penalties. If the PC uses this Charm with the
appropriate Superior (Sense) Focus, it stacks.

Piercing Gaze of the Unmaker Void Stares Back Ominous Portent Method
MoEP: Abyssals, pg 167 MoEP: Abyssals, pg 167 MoEP: Abyssals, pg 167
Cost: 12m, 1wp Cost: 3m (2xp) Cost: -
Mins: Awareness 5, Essence 5 Mins: Awareness 3, Essence 2 Mins: Awareness 5, Essence 2
Type: Reflexive Type: Simple Type: Permanent
Keywords: Avatar (1), Combo-OK, Mirror (Eye of Keywords: Combo-OK, Obvious, Taint Keywords: Avatar (2), Mirror (Surprise Anticipation
the Unconquered Sun; Exalted, pg 226), Obvious Duration: Indefinite Method; Exalted, pg 226)
Duration: One scene Prerequisite Charms: None Duration: Instant
Prerequisite Charms: Entropic Awakening of Sight PCs eyes bleed to black. Enemies who look at their Prerequisite Charms: None
PC can see any location in (Essence) miles by looking eyes see their death. PC can see perfectly in the dark PC hears a warning hiss when in mortal peril; this
directly at it unless it is warded from scrying. The without any penalties or reduction in visibility. This identifies the threat and warns of an incoming
PCs eyes glow while this Charm is in use. Anybody Charm has no effect on fog or other visual unexpected attack, to avoid sipping from a poisoned
being spied on by the PC feels watched if they obstructions. The Taint drawback is that the PCs eyes cup or to otherwise escape death by taking a single
succeed on a reflexive (Perception + Occult) roll at become painfully sensitive to direct sunlight within critical action. PC must have a remote possibility of
diff 5. Creation, imposing -1 internal penalty to all non- detecting the threat on their own or they fail to
reflexive actions unless they close their eyes. understand the warning in time. This Charm does not
function while the PC has more than (10 Essence)
Resonance.
Essence Engorgement Technique* Calculated Avarice Understanding Eloquent Example Inspiration
MoEP: Abyssals, pg 157 MoEP: Abyssals, pg 172 MoEP: Abyssals, pg 172
Cost: - Cost: 1m Cost: 8m
Mins: Bureaucracy 5, Essence 3 Mins: Bureaucracy 1, Essence 1 Mins: Bureaucracy 3, Essence 2
Type: Permanent Type: Supplemental Type: Simple (Dramatic Action)
Keywords: Merged (War, Performance Lore, Keywords: Combo-OK, Mirror (Frugal Merchant Keywords: Combo-OK, Emotion, Mirror (Speed the
Larceny), Mirror (Immanent Solar Glory; Exalted, pg Method; Exalted, pg 230) Wheels; Exalted, pg 231), Obvious
218), Native, Obvious Duration: Instant Duration: Varies
Duration: Indefinite Prerequisite Charms: None Prerequisite Charms: Any Bureaucracy Excellency
Prerequisite Charms: None This Charm gives the PC a perfect awareness of an PC executes a member of a Magnitude 3+
Each purchase of this Charm grants a secondary pool objects quality and condition for the purposes of organization she leads. PC rolls (Manipulation +
of 10m of peripheral Essence that can be filled using estimating its monetary value. Add 1 bonus success to Bureaucracy + Essence) at diff (Magnitude). Success
the PCs innate bite attack, by terrorizing or harming a haggling if their opponent is honest (and using speeds all projects by x(Bureaucracy) for (successes)
town, army, organization or other social or military Charisma) or 3 bonus successes if the opponent is days with a minimum of 1 day and counts as a scene
unit. Every hour spent allows the PC to recover (the dishonest (and using Manipulation). building an Intimacy of fear of the PC. Failure
units Magnitude)m. This Essence cannot be decreases the Magnitude of the organization by 1
committed to an artifact. This Charm may be from desertions. Repeated uses impose a -1
purchased up to (Essence) times. This Charm is cumulative internal penalty to the roll. Each month
available in the War, Performance, Lore, and Larceny that goes by reduces this penalty by 1 die.
Abilities. Each purchase of this Charm counts towards
the maximum of (Essence) purchases.

Accursed Overlord Authority Cunning Subversion Style Caustic Hatred Diatribe


MoEP: Abyssals, pg 173 MoEP: Abyssals, pg 173 MoEP: Abyssals, pg 173
Cost: - Cost: 3m Cost: 3m
Mins: Bureaucracy 4, Essence 3 Mins: Bureaucracy 3, Essence 2 Mins: Bureaucracy 3, Essence 3
Type: Permanent Type: Simple (Dramatic Action) Type: Supplemental
Keywords: Obvious Keywords: Combo-OK, Mirror (Indolent Official Keywords: Combo-OK, Mirror (Foul Air of
Duration: Permanent Method; Exalted, pg 232) Argument Technique; Exalted, pg 232)
Prerequisite Charms: Eloquent Example Inspiration Duration: Indefinite Duration: Instant
PC may make social attacks on unintelligent creatures Prerequisite Charms: Any Bureaucracy Excellency Prerequisite Charms: Cunning Subversion Style
of Death, which respond as though they have This Charm targets an organization with a member the This Charm supplements a deliberate attempt to
Intelligence 1 and share a common language. They PC has interacted with in the last month of Magnitude sabotage an organizations operation. PC rolls
follow the exact wording of the more complex orders (Bureaucracy x 2) or less. PC rolls ([Intelligence or (Manipulation + Bureaucracy) + (Essence) successes
and will not attack the PC unless another magical Charisma] + Bureaucracy) + (Essence) successes at against ([the leaders Intelligence + Bureaucracy]/2).
being directly commands them to do so. diff 1. If the person in charge of the affected project On a success, the organization suffers a permanent
wants speedy resolution, subtract ([their Intelligence + increase in corruption that imposes -2 internal penalty
Bureaucracy]/2) successes. PC is aware of opposition. on all actions. This can be applied repeatedly to a
On a success, project completion time is multiplied single bureaucracy, but no combination of Charms
x(PCs Essence +1) to a minimum of (Essence) more including this one can impose more than
hours. If the project has begun, apply (Essence) (Manipulation + Bureaucracy) internal penalties.
external penalty to attempts to make progress.
Regime-Toppling Lord of Misrule Iron Tyrant Reign Systematic Demolition Exercise
MoEP: Abyssals, pg 174 MoEP: Abyssals, pg 174 MoEP: Abyssals, pg 151
Cost: 8m, 1wp Cost: - Cost: 5m
Mins: Bureaucracy 4, Essence 3 Mins: Bureaucracy 5, Essence 4 Mins: Craft 5, Essence 2
Type: Simple (Dramatic Action) Type: Permanent Type: Simple (Dramatic Action)
Keywords: Combo-OK Keywords: Compulsion, Emotion, Obvious Keywords: Comb-OK, Mirror (Shattering Grasp;
Duration: Instant Duration: Permanent Exalted, pg 212)
Prerequisite Charms: Accursed Overlord Authority, Prerequisite Charms: Regime-Toppling Lord of Duration: One scene
Caustic Hatred Diatribe Misrule Prerequisite Charms: Any Craft Excellency
PC interacts with organization, curses with obvious Characters with an Intimacy of fear to the PC cant This Charm is a dramatic action taken to disassemble
corruption. Roll (Wits + Bureaucracy) at diff (leaders knowingly take actions that would harm the PC or an object or structure in a harmless or destructive
DMDV + [Magnitude]/2). On success, increase lessen their fear unless they pay 1wp to overcome this manner (PCs choice). This takes (8 - Essence)
project completion time (x2 1st week, x3 2nd, etc.), Charms UMI for 1 scene. This Compulsion forces minutes to a minimum of 3 minutes. Add (Craft x 2)
impose cumulative -1i to make progress on all characters to resist social attacks with their best to the PCs (Strength + Athletics) pool to determine
projects. When multiplier and internal penalty max at mental defenses if those attacks would make them what they can break on the Feat of Strength table. PC
(Bureaucracy), completing tasks takes min take prohibited actions. Even if they can take those may take apart larger structures in smaller chunks,
(Bureaucracy) hrs. Military units lose Drill (min 0) actions, they are at an internal penalty of (PCs taking (8 Essence) hours to a minimum of 3 hours to
instead of internal penalty. Leader can spend Loyalty Essence). do so. PC cannot demolish anything larger than a
to force faster work on a project: 1pt counters 1 castle or village with a single invocation of this
increment of delay and penalty. Spending ([PCs Wits Charm.
+ Bureaucracy + Essence] +Magnitude) Loyalty

All-Consuming Entropy Attack Annihilating Gaze Fault-Finding Scrutiny


MoEP: Abyssals, pg 151 MoEP: Abyssals, pg 151 MoEP: Abyssals, pg 151
Cost: 5m, 1wp Cost: - Cost: 2m
Mins: Craft 5, Essence 3 Mins: Craft 5, Essence 4 Mins: Craft 3, Essence 2
Type: Simple (Speed 4, Dv -1) Type: Permanent Type: Supplemental
Keywords: Combo-OK, Obvious, Shaping, Touch Keywords: None Keywords: Combo-OK
Duration: Instant Duration: Permanent Duration: Instant
Prerequisite Charms: Systematic Demolition Prerequisite Charms: All-Consuming Entropy Prerequisite Charms: Any Craft Excellency
Exercise Attack This Charm supplements a physical attack, letting it
PC touches a non-magical, inanimate object as large This Charm upgrades its prerequisite, allowing it to ignore the soak of non-magical objects or making the
as a suit of armor or a sledge. Objects on a person work on objects the PC cannot touch up to (Essence x attack piercing against a magical target. If the attack
benefit from their DVs. The object dissolves in 100) yds with a (Perception + relevant Craft) roll as already inflicts piercing damage, halve the reduced
seconds. the attack roll. PC may change the duration of All- soak value.
Consuming Entropy Attack to Indefinite by
committing the Essence spent on the attack. This
effect delays the decay until commitment is
reflexively withdrawn.
Eternal Embalming Preparation Frenzied Forge Within Soul-Forging Fury
MoEP: Abyssals, pg 151 MoEP: Abyssals, pg 152 MoEP: Abyssals, pg 152
Cost: 3m Cost: 10m, 1wp Cost: 3m
Mins: Craft 3, Essence 2 Mins: Craft 5, Essence 3 Mins: Craft 5, Essence 3
Type: Simple (Speed 6 in long ticks) Type: Supplemental Type: Simple (Dramatic Action)
Keywords: Combo-OK, Touch Keywords: Combo-OK, Spectral, Touch Keywords: Avatar (1), Obvious, Touch
Duration: Varies Duration: Varies Duration: Varies
Prerequisite Charms: Fault-Finding Scrutiny Prerequisite Charms: Fault-Finding Scrutiny Prerequisite Charms: Frenzied Forge Within
Targets of this Charm become immune to non-magical PC may accomplish (Essence x 5) hours of work to PC touches a ghost and commits 3m to it. Ghost is
sources of corrosion, rust, rot, weathering and any build or repair a destructive item in 1 hour. PC needs then beaten for ghosts (Willpower + Essence)
other manifestations of entropy. Targets gain Hardness no tools, broken pieces may be joined seamlessly. minutes without any interruption. Ghost is then
equal to their soak against magical sources of entropy, hammered into soulsteel. Ghost must be corporeal
such as pyre flame or Abyssal Charm magic. This is with respect to the PC during this process. 1 ghost is
permanent for inanimate objects and lasts five needed for every 10 successes required for the design
maintenance cycles on walking dead or war machines. of an artifact (round up).
Inactivity of the latter multiplies the time between At Essence 5+, PC may use this Charm to forge gods
maintenance by 10. This Charm cannot affect the of Essence 3 or less into starmetal. This takes gods
living. (Willpower + Essence) hours and requires the same
amount of gods as it takes ghosts to make soulsteel.

World-Slaying Arsenal Epiphany Flitting Shadow Form Flickering Wisp Technique


MoEP: Abyssals, pg 153 MoEP: Abyssals, pg 168 MoEP: Abyssals, pg 168
Cost: - Cost: 1m Cost: 3m
Mins: Craft 5, Essence 5 Mins: Dodge 3, Essence 1 Mins: Dodge 4, Essence 2
Type: Permanent Type: Reflexive (Step 2) Type: Reflexive (Step 2)
Keywords: Avatar (3), Mirror (Wonder-Forging Keywords: Combo-OK, Mirror (Shadow Over Water; Keywords: Combo-OK, Dusk, Mirror (Seven
Genius; Oadenols Codex, pg 29) Exalted, pg 227) Shadow Evasion; Exalted, pg 227), Obvious
Duration: Permanent Duration: Instant Duration: Instant
Prerequisite Charms: Craft Essence Flow, Frenzied Prerequisite Charms: None Prerequisite Charms: Flitting Shadow Form
Forge Within PC ignores all penalties that apply to their DDV when PC activates this Charm in response to an attack that
This Charm lowers the minimum Craft, Lore, resolving an attack. Their DDV is still 0 if it is is not unexpected. PC unnaturally dissolves out of the
Medicine and Occult requirements to build or repair inapplicable. The attack appears to have gone through path of an attack, perfectly dodging that attack. The
destructive artifacts by one dot to a minimum of 1 dot the PC. PC appears somewhere within (Essence)yds that they
for required Traits. This Charm also reduces the total could have reached through normal movement. This
dots needing to be allocated among Craft, Lore and Charm has one of the four Flaws of Abyssal
Occult to design Abyssal manses by 3. This Charm Invulnerability.
may be repurchased twice.
Uncanny Impulse Evasion Untouchable Phantom Mien Foe-Shaming Defense
MoEP: Abyssals, pg 168 MoEP: Abyssals, pg 168 MoEP: Abyssals, pg 168
Cost: 1 Resonance Cost: 5m, 1wp Cost: 3m
Mins: Dodge 3, Essence 1 Mins: Dodge 5, Essence 3 Mins: Dodge 3, Essence 2
Type: Reflexive (Step 2) Type: Simple Type: Reflexive (Step 9)
Keywords: Combo-OK, Dusk, Mirror (Reflex Keywords: Combo-OK, Mirror (Flow Like Blood; Keywords: Combo-OK, Dusk, Counterattack, Mirror
Sidestep Technique; Exalted, pg 227) Exalted, pg 227), Obvious (Leaping Dodge Method; Exalted, pg 227), Obvious
Duration: Instant Duration: One scene Duration: Instant
Prerequisite Charms: None Prerequisite Charms: Any Dodge Excellency, Prerequisite Charms: Flitting Shadow Form
PC invokes this Charm in response to an unexpected Flickering Wisp Technique, Uncanny Impulse After using DDV to defend against an attack, this
attack, making that attack no longer unexpected. PC Evasion Charm lets the PC leap away from their opponent up
may use their DDV and if it is applicable. This Charm For the duration, PC does not suffer from onslaught or to ([Strength + Dodge] x 3)yds vertically or twice that
adds a point of Resonance to the PCs total. coordinated attack penalties. horizontally. PC chooses the direction and distance so
long as it is away from the attacker. This Charm is
treated as a counterattack though the jump is not
hostile. It reduces the PCs DV by 1, cant be used
with a counterattack, and is resolved in Step 9.

Thousandfold Shadow Dance* Shadow Fades at Dawn* Undying Stagnation Defense


DotFA, pg 64 DotFA, pg 64 MoEP: Abyssals, pg 138
Cost: - (+3m or +3m, 1wp) Cost: - (+4m) Cost: 5m, 1wp
Mins: Dodge 5, Essence 4 Mins: Dodge 5, Essence 5 Mins: Integrity 1, Essence 1
Type: Permanent Type: Permanent Type: Reflexive (Step 2)
Keywords: Dusk, Mirror (Refinement of Flowing Keywords: Dusk, Mirror (Divine Witness of Utter Keywords: Combo-OK, Mirror (Integrity-Protecting
Shadows; DotFA, pg 64) Safety; DotFA, pg 64) Prana; Exalted, pg 199)
Duration: Permanent Duration: Indefinite Duration: One day
Prerequisite Charms: Flickering Wisp Technique Prerequisite Charms: Flickering Wisp Technique, Prerequisite Charms: None
This Charm enhances its prerequisite. PC may pay Foe-Shaming Defense This Charm protects the PC against Shaping effects
+3m to extend Flickering Wisp Techniques duration PC may pay +4m when activating Flickering Wisp that directly alter their mind, body, spirit or traits. This
to one tick. At Essence 5+, PC may extend the Technique to avoid attacks which damage all with an includes instantaneous Shaping effects and any new
duration of perfect dodging to one action for +3m, area of effect. This dodge leaves them at the nearest alterations caused by long-term Shaping effects. This
1wp. safe edge of the effect if that is within 50 yds Charm also protects the PC against any undodgeable,
regardless of obstacles. PC may carry out consenting unblockable Shaping attacks. This Charm does not
characters they are protecting with Defend Other protect against miscellaneous dangers of being in the
actions at the time this Charm is activated. At Dodge Wyld.
6+, Essence 6+ PC may carry them as far as necessary
to leave the area of effect.
Eternal Enmity Approach Five Hearts Hatred Blood Before Surrender
MoEP: Abyssals, pg 139 MoEP: Abyssals, pg 139 MoEP: Abyssals, pg 139
Cost: Integrity 3, Essence 1 Cost: 4m, 1wp Cost: 1lhl per 1wp
Mins: Permanent Mins: Integrity 3, Essence 2 Mins: Integrity 4, Essence 2
Type: Mirror (Righteous Lion Defense ; Exalted, pg Type: Simple Type: Reflexive
199) Keywords: Combo-OK, Mirror (Unhesitating Keywords: Mirror (Spirit-Maintaining Maneuver;
Keywords: Permanent Dedication; Exalted, pg 202), Stackable Exalted, pg 201), Social
Duration: None Duration: Indefinite Duration: Instant
Prerequisite Charms: None Prerequisite Charms: Eternal Enmity Approach Prerequisite Charms: Any Integrity Excellency
PC chooses one of their Intimacies of hatred or PC may instantly establish an Intimacy of hate and PC may pay levels of lethal damage instead of wp to
destruction when purchasing this Charm. Treat mental may treat this as an additional Motivation with all the resist mental influence or Virtue compulsions. PC
influence to work against their desire to destroy this benefits and drawbacks. PC may invoke this Charm may mix payment between wp points and hl lost to
Intimacy as an unacceptable order (see Exalted, pg repeatedly but can only benefit from up to pay for resisting. PC gains no Resonance for resisting
180). If the Intimacy is abandoned or becomes (Conviction) additional Motivations unnatural mental influence with hl rather than wp.
obsolete, this Charm stops working until a new story Damage manifests however the PC chooses.
begins and the PC chooses a new Intimacy to apply it
to. Shifting this Charm to a new Intimacy at any time
costs 1xp. This Charm can be repurchased once to
apply to a second Intimacy. If the PC dies, this
Intimacy is carried forward into their next incarnation.

Heart of Darkness Lesser Horrors Scorned Freedom in Slavery Understanding


MoEP: Abyssals, pg 139 MoEP: Abyssals, pg 140 MoEP: Abyssals, pg 140
Cost: 6m Cost: 5m Cost: - (1ahl, variable wp)
Mins: Integrity 2, Essence 1 Mins: Integrity 4, Essence 2 Mins: Integrity 5, Essence 4
Type: Reflexive (Step 2) Type: Reflexive (Step 2) Type: Permanent
Keywords: Avatar (1), Combo-OK, Mirror Keywords: Avatar (1), Combo-OK, Mirror (Elusive Keywords: Avatar (3), Obvious, Social
(Temptation-Resisting Stance; Exalted, pg 200), Dream Defense; Exalted, pg 200), Obvious, Social Duration: Instant
Social Duration: Instant (Story) Prerequisite Charms: Lesser Horrors Scorned
Duration: One scene Prerequisite Charms: Heart of Darkness PC may invoke this Charm to free themselves from all
Prerequisite Charms: Any Integrity Excellency PC perfectly negates any mental influence, their Compulsion, Servitude and Illusion effects on them.
This Charm adds (Whispers) to Dodge MDV. anima briefly flashing with power. Against direct PC may ignore mental influence that would prevent
unnatural mental influence from someone solely them from using this Charm.
targeting and currently interacting with the PC, the
attacker suffers a Resonance eruption of (Essence/2),
round down. This is not an optional effect. Perfect
mental defenses can work against this effect.
Faithful Killers Reprieve Immortal Malevolence Enslavement Unconquered Heros Faith
MoEP: Abyssals, pg 140 MoEP: Abyssals, pg 140 MoEP: Abyssals, pg 140
Cost: - Cost: - Cost: -
Mins: Integrity 4, Essence 3 Mins: Integrity 5, Essence 5 Mins: Integrity 5, Essence 4
Type: Permanent Type: Permanent Type: Permanent
Keywords: Avatar (1) Keywords: Avatar (5), Obvious Keywords: Mirror (Black Mirror Revelation; Glories:
Duration: Instant Duration: Instant UCS, pg 29)
Prerequisite Charms: Any Integrity Excellency Prerequisite Charms: Faithful Killers Reprieve, Duration: Permanent
PC may choose to forfeit willpower regained through Freedom in Slavery Understanding Prerequisite Charms: Integrity Essence Flow
sleep and reduce Resonance by one point per point of PC must have no positive Intimacies and trains under PC may learn Solar Charms as though they were a
wp they forfeit. PC may also use 3 die stunts that the Neverborn to become their direct servant. They Moonshadow. PC may take 1 point of Resonance to
directly further the cause of Oblivion to reduce grow a new Monstrance (the old one is destroyed) and activate the Solar Mirror of any Mirror Charm they
Resonance by 1 point. Eclipse castes cannot learn this lose connection with their Deathlord. They are now know. PC may not have both the Abyssal and Solar
Charm. permanently outside Fate and immortal unless slain versions of the same Charm active at the same time.
with a Charm that can permanently destroy spirits. PC may not use the Solar Mirror if it is a permanent
Instead, their body reforms in the Monstrance with Charm. PCs who learn this Charm automatically pass
one less dot of Essence, though they may still use this into Lethe rather than Oblivion at death.
Charm. PCs reduced to Essence 0 fall into Oblivion.
PCs who learn this Charm can never be redeemed into
Solars.

Oblivions Jowl Postulation Underworld Executioner Stance* Sun-Devouring Void Prophet


Contagion of Law, pg 9 DotFA, pg 58 Glories: UCS, pg 24
Cost: - Cost: - Cost: -
Mins: Integrity 5, Essence 4 Mins: Integrity 5, Essence 4 Mins: Integrity 3, Essence 4
Type: Permanent Type: Permanent Type: Permanent
Keywords: Avatar (3), Mirror (Undaunted Wrath of Keywords: Mirror (Lions Roar Recovery; DotFA, pg Keywords: Mirror (Rising Sun Soul; Glories: UCS,
the Sun; Contagion of Law, pg 9) 58), Native pg 24)
Duration: Instant (Story) Duration: Permanent Duration: Permanent
Prerequisite Charms: Freedom in Slavery Prerequisite Charms: Faithful Killers Reprieve Prerequisite Charms: None
Understanding PCs stunts are upgraded by 1 level when their actions When PCs anima shines at the 8m+ level, PC suffers
The first time in any story the PC hits a new wound reinforce their role as a world-killing weapon. Stunts no penalties for being rejected by Creation. This
penalty level, they gain points of wp equal to that upgraded to 3 pts are not eligible to draw 1xp as a radius is (Essence) yds and increases at the 11m+
penalty. This Charm cannot increase the PCs reward. Natural 3 pt stunts that are upgraded add level to 30 yds. Beings within this radius do not
Willpower above its permanent rating. Charms that automatic successes rather than dice. If a stunt is benefit from the light of the sun unless that light is
increase the PCs wound penalties do not grant the PC upgraded due to resonance with PCs Motivation, this produced by a Holy source.
more temporary wp. Damage may not be self Charm provides no benefit. PC now also suffers no
inflicted. Resonance gain for fighting creatures of death. This
Charm cannot be learned by Deathlords.
World-Ending Void Apostle* Void King Ascension Soulsteel Reaper Spirit
Glories: UCS, pg 24 Glories: UCS, pg 37 Ink Monkeys, Vol 37
Cost: 2ahl, 1wp Cost: - Cost: -
Mins: Integrity 5, Essence 5 Mins: Integrity 2, Essence 4 Mins: Integrity 1, Essence 2
Type: Reflexive Type: Permanent Type: Permanent
Keywords: Combo-OK, Mirror (Glory to the Most Keywords: Mirror (Shedding Infinite Radiance; Keywords: Dusk
High; Glories: UCS, pg 24), Obvious Glories: UCS, pg 37) Duration: Permanent
Duration: One scene Duration: Permanent Prerequisite Charms: None
Prerequisite Charms: Immortal Malevolence Prerequisite Charms: Eternal Enmity Approach If PC has an Overdrive pool, they may divert
Enslavement Dusk: +2 to DVs against all opponents, regardless of soulsteel-drained motes to that pool. If PC directs all
PCs anima flares upon invoking this Charm and Valor. PCs weapons add 1 to Defense and 2 to Rate. motes reaped from a single attack to the Overdrive
recedes normally. PC may spend xp to purchase Traits Midnight: Zombies raised with PCs anima no longer pool, they gain an additional offensive mote.
as though their Essence was one dot higher than it is automatically decay.
for cap purposes. PC may only use these higher Daybreak: At 11m+, halve all necromancy costs to a
ratings while this Charm is active, and gains 10m as minimum of 1m. This does not apply to sorcery.
with a normal Essence raise. This Charm converts to Day: At 11m+ level of anima, all attacks against PC
xp when the PC is old enough to naturally buy suffer -1 external penalty.
Essence 10. Moonshadow: PC instantly knows if an oath is broken
and may inflict Dark Fate on the oath breaker instead
of botches, with (# of botches) successes on the roll.

Bright Days Painted Black Sunlight Bleeding Away Dark Visionary Defense
Ink Monkeys, Vol 37 Ink Monkeys, Vol 37 Ink Monkeys, Vol 38
Cost: - Cost: - Cost: 1m
Mins: Integrity 5, Essence 3 Mins: Integrity 5, Essence 4 Mins: Integrity 3, Essence 2
Type: Permanent Type: Permanent Type: Reflexive (Step 2)
Keywords: Dusk, Native, Overdrive Keywords: Dusk, Native, Overdrive Keywords: Combo-OK, Mirror (Staring at the Sun;
Duration: Permanent Duration: Permanent Ink Monkeys, Vol 38), Social
Prerequisite Charms: Five Hearts Hatred Prerequisite Charms: Eternal Enmity Approach Duration: Instant
PC gains initially empty Overdrive pool of 15m. To PC gains an initially empty Overdrive pool of 10m. Prerequisite Charms: None
fill it, PC rolls WP once per scene and gains 2 PC fills it with 5m whenever the sun sets while they PC is immune to any penalties that might be imposed
offensive motes per success when they meet: are in engagement range of one or more enemy by the attacks Appearance rating. At Essence 3+, this
Sidereal Usurpation participant or re-incarnation regardless of whether they are in battle. Each time a Charms duration becomes One action.
Lunar Usurpation survivor or their Lunar Mate non-extra enemy incurs a larger wound penalty as a
Solar/Infernal former member of circle in past direct result of PCs actions, PC gains (wound penalty
life. x 2) offensive motes.
If < 6m, PC feels urge to kill them. At 6m+, PC rolls
Join Battle, gains 1 offensive mote per action. PC
attacks until target has died or fled, frenzy ends if they
escape. May pay 2WP before WP roll to spare 1 target
1 week. If target is present, PC also rolls WP. If 8m+
gained, PC frenzies but saves spared target for last.
Dark Will Triumphant Crime-Unveiling Wickedness Deception-Piercing Stare
Thousand Correct Actions, pg 78 MoEP: Abyssals, pg 153 MoEP: Abyssals, pg 153
Cost: 5m, 1wp Cost: 5m Cost: 3m
Mins: Integrity 4, Essence 3 Mins: Investigation 3, Essence 2 Mins: Investigation 2, Essence 1
Type: Reflexive Type: Simple Type: Reflexive (Step 1)
Keywords: Combo-OK, Mirror (Invincible Ego Keywords: Combo-OK, Mirror (Crafty Observation Keywords: Combo-OK, Mirror (Judges Ear
Shield; Thousand Correct Actions, pg 78) Method; Exalted, pg 213) Technique; Exalted, pg 213)
Duration: One scene Duration: Instant Duration: One scene
Prerequisite Charms: Any Integrity Excellency Prerequisite Charms: Any Investigation Excellency Prerequisite Charms: Any Investigation Excellency
This Charm allows the PC to substitute Dodge MDV PC may perform the standard 15 minute Investigation PC may recognize all deliberate lies and half-truths. If
for Dodge DV to defend against a physical attack. All action in a few seconds without the need to ransack another Charm contests these effects, add (Essence)
current bonuses or penalties that apply to DDV apply the scene. The diff of this roll is reduced by 1 if the successes to the (Perception + Investigation) roll to
to DMDV actions being investigated result in harm and adds 1 to oppose the other Charm.
the difficulty otherwise.

Soul-Invading Glance Spider in Societys Web Unholy Unwitting Impact


MoEP: Abyssals, pg 153 MoEP: Abyssals, pg 154 MoEP: Abyssals, pg 154
Cost: 5m Cost: 3m Cost: 5m, 1wp
Mins: Investigation 4, Essence 2 Mins: Investigation 3, Essence 1 Mins: Investigation 4, Essence 2
Type: Simple (Speed 5 in long ticks) Type: Simple Type: Reflexive
Keywords: Combo-OK, Illusion, Social, Spectral Keywords: Combo-OK, Mirror (Courtiers Eye Keywords: Avatar (1), Combo-OK, Mirror (Know the
Duration: Instant Technique; Exalted, pg 214) Souls Price; Exalted, pg 214), Servitude
Prerequisite Charms: Deception-Piercing Stare Duration: Instant Duration: Instant
PC rolls (Perception + Investigation) against DMDV Prerequisite Charms: None Prerequisite Charms: Deception-Piercing Stare,
of a target they can see. If successful, PC learns PC targets one person they can sense and rolls Spider in Societys Web
targets Motivation. Each threshold success adds (Perception + Investigation) with (Essence) automatic PC interacts with and targets one character and rolls
knowledge of targets intentions in the scene, successes. Subtract (targets [Manipulation + (Perception + Investigation), diff of targets
Intimacies, and Virtue ratings. PC selects how to Socialize]/2) as an external penalty if the target is (Temperance) or (Essence), whichever is higher. If
spend successes. Spectral keyword adds +1wp concealing their identity or Resources in any way. If successful, target reveals their price. If PC meets this
against anyone but the dead. Targets feel their mind successful, PC learns targets Resources, Influence, price, target feels dread and becomes loyal to the PC.
being invaded and may spend 2wp to resist this Backing, Followers, etc. and how many allies they They must spend 1wp per scene to act disloyally. This
Unnatural Mental Influence, making them immune to think they have in the scene. May be invoked for a lasts until the PC betrays the bargain or the target has
this Charm for the rest of the day. If wp is not spent or given target only once per scene. spent 10wp.
target does not use a perfect defense against mental
influence, this Charm erases the targets memory of
the intrusion as an Illusion effect.
Corpse Questioning Technique Heart-Rending Cruelty Technique Essence Engorgement Technique*
MoEP: Abyssals, pg 154 MoEP: Abyssals, pg 155 MoEP: Abyssals, pg 157
Cost: 6m, 1wp Cost: 5m, 1wp Cost: -
Mins: Investigation 5, Essence 3 Mins: Investigation 4, Essence 3 Mins: Larceny 5, Essence 3
Type: Simple Type: Simple (Speed 6 in long ticks) Type: Permanent
Keywords: Obvious Keywords: Combo-OK, Emotion, Social Keywords: Merged (War, Performance, Lore,
Duration: One scene Duration: One scene Bureaucracy), Mirror (Immanent Solar Glory;
Prerequisite Charms: Soul-Invading Glance, Crime- Prerequisite Charms: Any Investigation Excellency Exalted, pg 218), Native, Obvious
Unveiling Wickedness PC threatens to destroy all a target holds dear. After Duration: Indefinite
PC targets one corpse which speaks the languages it doing so where the target can perceive it or showing Prerequisite Charms: None
knew in life. It cannot lie or hide the truth, and evidence of the destruction to the target, target loses Each purchase of this Charm grants a secondary pool
Intelligence drops by 1 dot per week after death to a 3wp and gains 2 Resonance or Limit (if applicable). of 10m of peripheral Essence that can be filled using
minimum of 1. Magic that forestalls decay also Intimacies do not fade automatically. Perfect mental the PCs innate bite attack, by terrorizing or harming a
preserves the corpses Intelligence. Sijanese defenses may block the effects of this Charm town, army, organization or other social or military
embalming increases the minimum value to 2. PC unit. Every hour spent allows the PC to recover (the
may imbibe a piece of a headless corpse to gain units Magnitude)m. This Essence cannot be
answers, which appear in their mind. committed to an artifact. This Charm may be
purchased up to (Essence) times. This Charm is
available in the War, Performance, Lore and
Bureaucracy Abilities. Each purchase of this Charm
counts towards the maximum of (Essence) purchases.

Unjust Appropriation Method Chains Cannot Hold Reality-Subverting Gesture


MoEP: Abyssals, pg 169 MoEP: Abyssals, pg 169 MoEP: Abyssals, pg 169
Cost: 3m Cost: 3m Cost: 1m
Mins: Larceny 2, Essence 1 Mins: Larceny 3, Essence 1 Mins: Larceny 3, Essence 2
Type: Supplemental Type: Supplemental Type: Supplemental
Keywords: Combo-OK, Mirror (Flawless Keywords: Combo-OK, Mirror (Lock-Opening Keywords: Avatar (1), Shaping
Pickpocketing Technique; Exalted, pg 228) Touch; Exalted, pg 229) Duration: Instant
Duration: Instant Duration: Instant Prerequisite Charms: Any Larceny Excellency
Prerequisite Charms: None Prerequisite Charms: None This Charm enhances Larceny-based actions to steal
This Charm guarantees success on a roll to pickpocket This Charm enhances a miscellaneous action to pick a objects small enough to carry in 1 hand or to perform
something they can reach and carry away from a lock, making success automatic even without tools feats of prestidigitation such as card tricks or shell
targets person. PC may not steal things in active use. (though that makes the Charm Obvious). If this effect games. Target objects can be taken or moved
If another Charm contests this effect, add (Essence) is opposed by another Charm, add (Essence) anywhere within (Larceny + Essence)yds through
successes to the (Dexterity + Larceny) roll off. successes to the (Dexterity + Larceny) roll off. Non- teleportation. PC may not take an object in use,
Characters using ordinary senses cant spot the theft magical locks subject to this Charm are destroyed. though they can steal objects out of locked safes or
with Awareness. Characters with inhuman sensory behind walls if they have some way of accurately
acuity have a +4 difficulty penalty on the roll to catch perceiving them.
the character in the act.
Face-Drinking Bite False Heart Mien Solar Impersonation Style
MoEP: Abyssals, pg 169 MoEP: Abyssals, pg 170 MoEP: Abyssals, pg 170
Cost: 10m, 1wp Cost: - (1wp) Cost: 5m
Mins: Larceny 4, Essence 2 Mins: Larceny 5, Essence 3 Mins: Larceny 4, Essence 3
Type: Supplemental Type: Permanent Type: Simple
Keywords: Illusion Keywords: None Keywords: Illusion, Mirror (Vile Anathema Shroud;
Duration: Indefinite Duration: N/A MoEP: Abyssals, pg 170)
Prerequisite Charms: Any Larceny Excellency Prerequisite Charms: Face-Drinking Bite Duration: One day
This Charm enhances the PCs innate bite attack so This Charm enhances its prerequisite. Each feature Prerequisite Charms: Face-Drinking Bite
they may absorb the victims face. PC gains no motes added raises the cost by 1wp. PC appears to belong to their corresponding Solar
from this attack. PC may choose to take on the Essence: Disguise can now fool Essence-based caste, altering their anima banner and caste mark. It
victims face, clothing, Appearance, and appears to all perception with the normal roll. removes any outward appearance of the Black
senses to be the victim. Targets may spend 4wp to Intuition: PC knows when they are in the Exaltation (such as the Appearance penalty).
resist this Illusion for 1 day. It only costs 1wp to see presence of an Intimacy of the victim and the Onlookers perceive Charm activations to be their
through if the skeptic has seen through this disguise emotional context. Solar Mirror Charms where possible. Mundane senses
before. Targets with Essence-based perception Kiss: PC can emulate a target without feeding are always fooled, but Essence-based perceptions see
automatically see through this Charm. The disguise is from them, by kissing them or their Monstrance. through it. The PCs Lunar mate or beings of higher
lost when this Charm is deactivated. Recall: PC may pay 1xp to memorize a disguise Essence may roll (Wits + Awareness) at diff (Larceny)
so that it isnt lost when its dropped. to see through it.

Death Claims All Death Dealers Chance Malicious Parody Imposter


Ink Monkeys, Vol 20 Ink Monkeys, Vol 29 Ink Monkeys, Vol 29
Cost: 5m Cost: 10m, 1wp Cost: 5m, 1wp
Mins: Larceny 5, Essence 3 Mins: Larceny 5, Essence 3 Mins: Larceny 5, Essence 4
Type: Reflexive (Step 9) Type: Simple (One dramatic action) Type: Simple
Keywords: Combo-OK, Counterattack, Mirror Keywords: Combo-OK Keywords: Combo-OK, Illusion, Obvious, Shaping,
(Reversal of Fortune; Ink Monkeys, Vol 20) Duration: Instant Touch
Duration: Instant Prerequisite Charms: Face-Drinking Bite Duration: Indefinite
Prerequisite Charms: Reality-Subverting Gesture PC disguises a willing target as ghost with Prerequisite Charms: Face-Drinking Bite, Unjust
PC uses this Charm to respond to any attempt to steal Underworld identity and (Essence) Influence. Add Appropriation Method
from him. For 5m, PC becomes aware of all items (Larceny) dice to roll-offs to detect this disguise. PC makes a (Dexterity + Larceny) roll vs. targets
capable of being stolen from the target and is also able Target respires Essence as creature of death, is highest DV. Essence users add -3 external penalty to
to perfectly steal one itempotentially the one being immaterial in Creation, etc. Target is not a creature of roll. PC swaps victims head with a gourd effigy on a
stolen from them. At Essence 4+, PC may use this darkness or subject to effects that work on ghosts. success. Effigy lives a parody of victims life and kills
Charm in response to attacks. This Charm has the Target gains no Arcanoi and may use their powers. their loved ones, seeking random victims otherwise.
same restrictions on objects which may be stolen as Target rolls (Wits + relevant Ability) in 3 games of Effigy uses victims traits but not Essence powers. All
Reality-Subverting Gesture, with the exception of an chance; diff 1 for 1st, diff 2 for 2nd, diff 3 for 3rd. think effigy is victim (social attack with 10 successes,
item being actively stolen from the PC. Effects above take place on success. If they lose, costs 3wp to see through), who may watch, talk to the
mortals die, others take (Essence)L levels of PC, use Charms and make social attacks, but nothing
unsoakable damage. If either forfeit, they lose all wp. else. Charm ends if victim dies or PC returns head.
Target may pay 1wp to end disguise (Spd 5, DV -2) or
Blood Calligraphy Technique Scathing Cynic Attitude Mystique-Spoiling Guess
MoEP: Abyssals, pg 174 MoEP: Abyssals, pg 174 MoEP: Abyssals, pg 174
Cost: 4m Cost: 3m Cost: 6m, 1wp
Mins: Linguistics 1, Essence 1 Mins: Linguistics 1, Essence 1 Mins: Linguistics 5, Essence 2
Type: Supplemental Type: Reflexive (Step 2) Type: Reflexive (Step 2)
Keywords: Combo-OK, Mirror (Whirling Brush Keywords: Combo-OK, Mirror (Sagacious Reading Keywords: Combo-OK, Mirror (Discerning Savants
Method; Exalted, pg 232) of Intent; Exalted, pg 233), Social Eye; Exalted, pg 232)
Duration: Instant Duration: Instant Duration: One scene
Prerequisite Charms: None Prerequisite Charms: None Prerequisite Charms: Scathing Cynic Attitude
This Charm enhances a dramatic action to write This Charm grants a one sentence summary of the This Charm lets the PC understand encoded, obscured
something down, allowing the PC to write (Essence x motivation behind a given statement the PC reads or and hidden communication clearly. This Charm may
10) times normal speed. This Charm provides the PC hears, telling them what the person intends to gain. If oppose the concealing effects of Insidious Undertone
with a writing implement and unlimited ink (blood) invoked against a social attack and the attackers Trick and similar Charms. The PC is never surprised
for the effort. purpose is fundamentally hostile to the PC or the PCs by social attacks for the duration.
Motivation, this Charm perfectly negates the attack.

Infinite Blasphemy Glossolalia Screaming in Silence Insidious Undertone Trick


MoEP: Abyssals, pg 174 MoEP: Abyssals, pg 175 MoEP: Abyssals, pg 175
Cost: 3m (8xp) Cost: 5m Cost: 6m
Mins: Linguistics 2, Essence 1 Mins: Linguistics 3, Essence 2 Mins: Linguistics 4, Essence 2
Type: Simple Type: Simple Type: Simple
Keywords: Avatar (1), Combo-OK, Mirror (Poetic Keywords: Combo-OK, Stackable Keywords: Combo-OK, Mirror (Letter-Within-a-
Expression Style; Exalted, pg 233), Taint Duration: One scene Letter Technique; Exalted, pg 232)
Duration: One scene Prerequisite Charms: None Duration: One scene
Prerequisite Charms: Scathing Cynic Attitude PC may hold telepathic conversations with a target Prerequisite Charms: Screaming in Silence
PC hears overdubbing in their native language they perceive within (Linguistics x 100)yds. Target PC hides a statement within another spoken statement.
when a creature of darkness speaks to them. No instantly understands who is talking to them. If target Only the intended recipient can perceive it. This may
translation is provided when the speaker isnt resists, PC can roll (Manipulation + Linguistics + include natural or unnatural mental influence and
addressing the PC or speaks of positive emotional Essence) vs. their Dodge MDV. Success forces the constitutes a surprise attack if it does. Add
concepts. PC may speak in a hiss understood by target to consent or pay 3wp to deny this UMI for the (Linguistics) successes to the Socialize roll to take the
creatures of darkness, though the PC cant convey scene. Once contact is established, PC may speak with target by surprise. PC may make any single
positive emotional concepts. Everyone else hears the target for the rest of the scene as long as they are Manipulation-based social attack using any Ability as
disturbing gibberish unless they have Charms that in range. This Charm does not overcome language part of the Charm activation. Doing so adds the Social
translate unknown languages. The Taint drawback barriers. This Charm can be activated multiple times, keyword to this Charm and changes the type to
makes the PC unable to speak any other language but targets cannot communicate. Using this Charm on Simple (Speed 6 Long ticks)
unless they spend 1wp per scene and can never make a Monstrance grants immediate, contact with the
a positive emotional statement. Abyssal, who cannot resist.
Soul-Snaring Tract Voiceless Horror Mastery Language-Absorbing Method
MoEP: Abyssals, pg 176 MoEP: Abyssals, pg 176 MoEP: Abyssals, pg 176
Cost: 6m, 1wp Cost: - Cost: 10m
Mins: Linguistics 4, Essence 2 Mins: Linguistics 4, Essence 3 Mins: Linguistics 3, Essence 3
Type: Supplemental Type: Permanent Type: Supplemental
Keywords: Combo-OK, Compulsion, Illusion, Mirror Keywords: None Keywords: Mirror (Excellent Emissarys Tongue;
(Twisted Words Technique; Exalted, pg 234) Duration: Permanent Exalted, pg 233), Stackable, Training
Duration: Instant Prerequisite Charms: Screaming in Silence Duration: Indefinite
Prerequisite Charms: Insidious Undertone Trick, This Charm enhances its prerequisite, extending the Prerequisite Charms: Infinite Blasphemy
Blood Calligraphy Technique range to (Linguistics) miles. If the PC has used Glossolalia, Screaming in Silence
This Charm enhances a written attempt to compel or Screaming in Silence on a particular creature of Death This Charm enhances PCs innate bite. PC steals 1 of
deceive making it UMI. Roll (Manipulation + [social before, she does not need to perceive the target to the languages the victim knows, gaining fluency and a
Ability]) to impose a Compulsion or Illusion on initiate contact. PC must still roll. Contact fails of the Specialty in the dialect but no dots of Linguistics if
readers whose MDV is exceeded. Target spends 3wp target is outside range or the roll fails. PC may still the PC gains motes form the attack. Victim forgets the
to resist or become committed to the intention or use Screaming in Silence normally to contact beings language until they spend 3wp, but their Linguistics
belief the PC wishes to instill. If not, the influence who are not creatures of Death. rating is not reduced. If target cannot read, PC cant
lasts until target breaks the commitment and (1wp per read the language. This Charm may be activated
scene to resist). This Charm loses effectiveness with multiple times. PC may learn the stolen language as a
repeated use, increasing the MDV of the target by 3 if diceless miscellaneous action, ending the Charm and
Soul-Snaring Tract or a similar Charm has been used raising Linguistics as a Training effect. This returns
on them this story. the language to the victim.

Comprehension-Slaying Obscenity Dream-Slaying Defense All Dreams Die


MoEP: Abyssals, pg 176 MoEP: Abyssals, pg 155 MoEP: Abyssals, pg 155
Cost: 8m Cost: 5m Cost: 10m, 1wp
Mins: Linguistics 5, Essence 3 Mins: Lore 4, Essence 3 Mins: Lore 3, Essence 3
Type: Simple Type: Simple Type: Simple
Keywords: Avatar (3), Illusion, Obvious Keywords: Combo-OK, Mirror (Chaos-Repelling Keywords: Combo-OK, Obvious, Shaping
Duration: Instant Pattern; Exalted, pg 216), Obvious Duration: Instant
Prerequisite Charms: Any Linguistics Excellency, Duration: One hour Prerequisite Charms: Dream-Slaying Defense
Language Absorbing Method Prerequisite Charms: None PC targets a single Fair Folk they can perceive and
PC speaks a word that is aggressively antithetical to PC projects a zone of reality out to (Essence) yds. rolls (Willpower + [Essence or Whispers]) vs. the
understanding, rolling (Manipulation + Linguistics + Inside the zone functions according to the laws of targets Dodge MDV. If successful, the target cant
Essence). Every hearing being within (Linguistics x Creation and shielding everyone inside from Shaping use Shaping effects for the story. If targets Essence is
100)yds whose DMDV is exceeded suffers the UMI. effects. greater than or equal to PCs, target may make
They cant understand any form of communication. Shaping actions after succeeding on a reflexive
New orders are unintelligible, but targets may (Willpower + Essence) roll for each. At Lore 5,
continue to follow old orders. PC is not immune. Essence 4, PC may target a waypoint they occupy,
Throwing off the effect costs 3wp, which may be paid changing its geography for the scene as per
in installments. Once a unit leader pays the cost the Nightmare-Carving Murmur (MoEP: Abyssals, pg
rest of their unit is assumed to have done so. 157). All within the waypoint suffer from the effects
of this Charm in the scene. After the scene ends, the
terrain reverts to its previous state.
Essence-Draining Touch Will-Feasting Onslaught Breath-Draining Prana
MoEP: Abyssals, pg 156 MoEP: Abyssals, pg 156 MoEP: Abyssals, pg 156
Cost: 3m Cost: 5m, 1wp Cost: 1m
Mins: Lore 2, Essence 1 Mins: Lore 3, Essence 1 Mins: Lore 5, Essence 2
Type: Simple (Speed 4) Type: Simple Type: Simple
Keywords: Combo-OK, Mirror (Essence-Lending Keywords: Combo-OK, Mirror (Will-Bolstering Keywords: None
Method; Exalted, pg 217), Obvious, Touch Method; Exalted, pg 217) Duration: Instant
Duration: Instant Duration: Instant Prerequisite Charms: Will-Feasting Onslaught
Prerequisite Charms: None Prerequisite Charms: Essence-Draining Touch PC can feed without breaking their skin up to
PC transfers up to (Essence x 3)m from a target to PC transfers up to (Essence)wp from a target to (Essence x 10)yds away with an unexpected attack
themself. Target loses exactly as many motes as the themself. Target loses exactly as many wp as the PC using (Perception + Lore). PC chooses if target loses
PC gains. These motes do not count towards anima gains. These wp do not count against the normal 1lhl or 1m per success on the roll, and PC gains 1m
banner flare. Motes are transferred to the peripheral limits on wp expenditure. This Charm cannot increase per lhl inflicted. Damage is soakable only with
pool first and cannot increase PCs mote pool above PCs wp past its normal maximum. Target must be Stamina. Motes stolen directly make this Charm
normal maximums. Target must be willing, willing, unconscious or otherwise not resisting. Obvious. Target feels the attack as a sudden weakness
unconscious or otherwise not resisting. or twinge and can identify the source of the attack
without magical perception on a reflexive (Wits +
Awareness) roll at diff 5. Success means the target can
recognize the PC as the source of their weakness and
this Charms attacks become dodgeable.

Virtue-Devouring Hunger Teaching Incomprehensible Truths Essence Engorgement Technique*


MoEP: Abyssals, pg 156 MoEP: Abyssals, pg 157 MoEP: Abyssals, pg 157
Cost: - Cost: 1wp Cost: -
Mins: Lore 3, Essence 3 Mins: Lore 5, Essence 3 Mins: Lore 5, Essence 3
Type: Permanent Type: Simple Type: Permanent
Keywords: Mirror Virtue-Donating Grace; MoEP: Keywords: Avatar(1), Touch, Training Keywords: Merged (War, Performance, Larceny,
Abyssals, pg 157) Duration: Varies Bureaucracy), Mirror (Immanent Solar Glory;
Duration: N/A Prerequisite Charms: Will-Feasting Onslaught Exalted, pg 218), Native, Obvious
Prerequisite Charms: Will-Feasting Onslaught PC may train a target with 1 dot of Whispers as a Duration: Indefinite
This Charm upgrades its prerequisite, allowing the PC Training effect. Target loses all remaining wp points Prerequisite Charms: None
to drain Virtue Channels from the target as though and may spend 3xp to gain 1 dot of Whispers. If target Each purchase of this Charm grants a secondary pool
they were points of wp. PC may consume drained does not spend xp, they have Whispers for as long as of 10m of peripheral Essence that can be filled using
channels as wp or use them to refresh their own the PC continues paying 1wp per day. Targets need the PCs innate bite attack, by terrorizing or harming a
channels. PC may target multiple Virtues with a single not understand, but must not resist or this Charm fails. town, army, organization or other social or military
attack and choose how many channels they absorb as unit. Every hour spent allows the PC to recover (the
wp or as new channels. units Magnitude)m. This Essence cannot be
committed to an artifact. This Charm may be
purchased up to (Essence) times. This Charm is
available in the War, Performance, Larceny and
Bureaucracy Abilities. Each purchase of this Charm
counts towards the maximum of (Essence) purchases.
Nightmare-Carving Murmur Enduring Dead Dreams Rapacious Lamprey Technique
MoEP: Abyssals, pg 157 MoEP: Abyssals, pg 158 MoEP: Abyssals, pg 125
Cost: 20m, 1wp Cost: - Cost: 2m
Mins: Lore 5, Essence 3 Mins: Lore 5, Essence 4 Mins: Martial Arts 3, Essence 2
Type: Simple (Dramatic Action) Type: Permanent Type: Reflexive (Step 10)
Keywords: Combo-OK, Mirror (Wyld-Shaping Keywords: Mirror (Wyld Cauldron Technology; Keywords: Combo-Basic
Technique; Exalted, pg 216), Obvious, Shaping Exalted, pg 217) Duration: Instant
Duration: Instant Duration: N/A Prerequisite Charms: Inescapable Iron Grip
Prerequisite Charms: Any Two Lore Excellencies, Prerequisite Charms: Nightmare-Carving Murmur This Charm is considered an Abyssal Charm and is an
Dream-Slaying Defense Improves prerequisite, goods are solid, immune to expansion of Dark Messiah Style.
Roll (Intelligence + Lore) to shape Underworld, 5 hrs sun. Gain 2 Resonance per roll, suffer immediate PC triples the post-soak damage dealt with their bite
of work per roll, diff 3 in Labyrinth, 10 in eruption. when they drain blood.
Underworld. Gain 1 Resonance per roll. PC can spend Sacrifice Resources>= grave goods PC is taking.
up to 5 successes at any time on effects. Create Artifacts w/ materials from Shadowlands.
Create Abyssal Demesne. Rating= successes Construction cant be sped by >= 10x.
spent Change target social unit Motivation ([Ess] ext.
Change geography to more penalty for individuals or DMDV + Magnitude)
frightening/dangerous. Resource value of new to involve harm. Impose (Essence) Mutation pts
land = successes spent. (cause suffering) on target. Target spends 4wp to
Create Manses/destructive Artifacts. Successes resist or 2wp to limit scope of mutations.
spent go towards creation rolls. Labyrinth shapes at diff 1 if PC has Whispers 1+.

Owl Seizes Mouse Five Knife Fist Writhing Blood Chain Technique
MoEP: Abyssals, pg 126 MoEP: Abyssals, pg 126 MoEP: Abyssals, pg 126
Cost: 3m or 3m, 1wp Cost: 6m, 1wp (4xp) Cost: 8m, 1wp (12xp)
Mins: Martial Arts 4, Essence 2 Mins: Martial Arts 4, Essence 3 Mins: Martial Arts 5, Essence 3
Type: Reflexive (Step 1) Type: Reflexive Type: Simple
Keywords: Combo-OK, Obvious Keywords: Combo-OK, Obvious, Taint Keywords: Combo-Basic, Obvious, Stackable, Taint
Duration: Instant Duration: One scene Duration: One scene
Prerequisite Charms: Dark Messiah Form Prerequisite Charms: Dark Messiah Form Prerequisite Charms: Five Knife Fist
PC selects a target within (Martial Arts x 5) yds and PC may parry ranged and lethal attacks without a PC grows chains of blood that give an extra action
closes the distance instantly as part of an unarmed stunt. PC grows bone blades and adds (Essence) to each action. PC may repurchase this Charm to gain
strike or grapple. If activated as part of a grapple, add Accuracy and Damage of punches and clinches, additional extra actions. Chains use PCs traits and
(Essence) bonus successes to the attack roll and cause which now do lethal damage. These bonuses are may be enhanced with Charms but are not unarmed
the attack to be unblockable and undodgeable except considered part of the natural weapon and not dice weapons unless chains or whips are in style weapons.
with a perfect defense. added by Charms. PC suffers -3 internal penalty to This Charm is incompatible with other Extra Action
Dexterity-based actions that require fine motor control Charms. Chains cant wield weapons; use the
including weapon use as a Taint drawback. These can following stats instead:
be made permanent for 4xp or 2bp. At Essence 4+, PC Spd Acc Dmg Def Rate Range Tags
may grow spikes from their body and apply the ? (Ess) +(Ess)L +(Ess) (Ess) (Ess) D, N, R
bonuses to any natural unarmed attack including Chains may add -1 external penalty to targets
biting. These bone spurs cost 4xp or 8bp to become attempts to control a grapple rather than strike. If PC
permanent. loses all Willpower, the chains lash out randomly.
Dark Messiah Style Ravaging Blow Foe-Blinding Jab
MoEP: Abyssals, pg 183 MoEP: Abyssals, pg 184 MoEP: Abyssals, pg 184
This is the natural unarmed combat style for Abyssal Cost: 2m Cost: 3m
Exalted, and it focuses on cruelty and overkill. Non- Mins: Martial Arts 2, Essence 2 Mins: Martial Arts 3, Essence 2
Abyssal Exalts may learn this style as a Celestial Type: Supplemental Type: Supplemental
Martial Art. Expansions to this style are considered Keywords: Combo-OK Keywords: Combo-OK, Crippling
Abyssal Charms and only Abyssals and Deathlords Duration: Instant Duration: Instant
can create such Charms. Prerequisite Charms: None Prerequisite Charms: Ravaging Blow
Weapons and Armor: Form weapons are the cestus, This Charm enhances an unarmed attack other than a PC jabs their fingers or a form weapon at the targets
fighting gauntlet, khatar, tiger claws, razor harness grapple. If the attack succeeds, count extra successes eyes; if the attack would deal 2+ hl of damage,
and their artifact equivalents. Improvised weapons twice for determining raw damage. If Dark Messiah reduce the damage to 1 hl and inflict a Crippling
are also form weapons, but must have a maximum Form is active, add 1 to the attacks minimum effect that blinds one eye. Repeated use of this
Accuracy of -3 and Rate of 2. damage. Charm causes full blindness. Exalted heal the
damage with 1 day of rest, mortals cant naturally
heal this damage. PC may choose to cause only
temporary blindness for a few minutes by applying
pressure or throwing a handful of dirt rather than
gouging. If so, the Crippling effect takes place as
long as the attack hits, but the strike deals no
damage.

Dead Mans Grasp Inescapable Iron Grip Dark Messiah Form


MoEP: Abyssals, pg 184 MoEP: Abyssals, pg 185 MoEP: Abyssals, pg 185
Cost: 1m per action Cost: 5m Cost: 6m
Mins: Martial Arts 2, Essence 2 Mins: Martial Arts 3, Essence 2 Mins: Martial Arts 4, Essence 2
Type: Supplemental Type: Supplemental Type: Simple (Speed 5)
Keywords: Combo-OK Keywords: Combo-OK Keywords: Form-type
Duration: Until released Duration: Until released Duration: One scene
Prerequisite Charms: None Prerequisite Charms: Dead Mans Grasp Prerequisite Charms: Foe-Blinding Jab,
This Charm supplements a grapple attack causing the This Charm supplements a grapple attack, imposing Inescapable Iron Grip
PC to deal lethal damage in a clinch. Add 1 to raw an internal penalty equal to the number of actions the All unarmed attacks deal piercing damage. PC can
damage for each action the PC maintains control of PC has already controlled the grapple. As long as the make unarmed Martial Arts parries against ranged
the grapple, to a maximum of (Martial Arts). The PC controls the grapple, the victim cant breathe. The and lethal attacks without a stunt. Ignore multiple
Charm ends and the damage bonus resets to +0 if the (Stamina + Resistance) roll to resist asphyxiation is action penalties for the first (Martial Arts/2) round up
PC stops spending Essence and squeezing to deal always diff 3. The victim cant cry out or make any actions in a flurry. At Martial Arts 5, PC can punch 3
damage. other sound. times in a flurry with no penalty at all. Any actions
after the penalty-free number take the full penalty as
though the Charm had not been active. PC may
attune to soulsteel form weapons and gain all motes
stripped from a target by such weapons. PC may not
channel Virtues while this Charm is active.
Bone-Shattering Blow Grievous Agony Attack Illustrative Overkill Technique
MoEP: Abyssals, pg 185 MoEP: Abyssals, pg 185 MoEP: Abyssals, pg 185
Cost: 1m or 3m Cost: 4m Cost: - (3m, 1wp)
Mins: Martial Arts 4, Essence 3 Mins: Martial Arts 4, Essence 3 Mins: Martial Arts 5, Essence 3
Type: Reflexive (Step 10) Type: Supplemental Type: Permanent
Keywords: Combo-OK, Crippling Keywords: Combo-OK, Crippling Keywords: Emotion, Obvious
Duration: Instant Duration: Instant Duration: Instant
Prerequisite Charms: Dark Messiah Form Prerequisite Charms: Dark Messiah Form Prerequisite Charms: Grievous Agony Attack
If an unarmed attack deals 2+ hl, PC may reduce PC strikes with a dirty tactic and inflicts If an unarmed attack would kill or mortally wound an
damage to 1 lhl and inflict an amputation disability, debilitating pain. This may be a called shot but incurs opponent, Activating this Charm in Step 10 allows
mangling a limb or organ beyond use instead of no called shot penalty. If the target suffers any the PC to kill the victim in whatever horrific manner
severing it. Exalted victims and others with similar damage, they immediately drop prone and shift to the player finds appropriate. Every enemy witnessing
healing recover from the Crippling effect after 1 day Inactive status but is still conscious. This state lasts this execution with a DMDV less than (Martial Arts
of rest during which no other healing is only 5 ticks, but the lingering pain imposes -1i (a + Essence) must pay 1wp or be overwhelmed with
accomplished. This Charm costs 3m, 1wp normally, wound penalty) to all non-reflexive actions for the horror as an Emotion effect. Targets suffer an internal
but costs only 1m if the victim is a mortal extra. scene. penalty of (PCs Essence) to all non-reflexive actions
for the scene. This Charm doesnt stack. Units
witnessing this must check for Morale.

Lashing Tempest Palm Void Avatar Prana Agony of the Black Messiah*
MoEP: Abyssals, pg 186 MoEP: Abyssals, pg 186 DotFA, pg 56
Cost: 3m Cost: 1wp (+1m) Cost: -
Mins: Martial Arts 5, Essence 3 Mins: Martial Arts 5, Essence 4 Mins: Martial Arts 5, Essence 5
Type: Reflexive Type: Simple (Speed 1, DV -1) Type: Permanent
Keywords: Combo-OK, Mirror (Crashing Wave Keywords: Obvious Keywords: Mirror (Solar Hero Supremacy; DotFA,
Throw; Exalted, pg 243) Duration: Instant pg 56), Stackable
Duration: Instant Prerequisite Charms: Bone-Shattering Blow, Duration: Permanent
Prerequisite Charms: Dark Messiah Form Illustrative Overkill Technique, Lashing Tempest Prerequisite Charms: Ravaging Blow
When ending a clinch by throwing an opponent, Palm This Charm causes each hit to produce a stackable -2
increase the distance thrown to (Martial Arts x 5)yds PC may activate this Charm immediately after wound penalty that lingers until the PCs DV
upwards or (Martial Arts x 10)yds horizontally. assuming Dark Messiah Form, making that a Speed 6 refreshes.
Victims thrown over cliffs or high into the air take action that costs +1wp. PC can spend 1m to perfectly
falling damage normally. Targets that strike hard block to any attack, even unblockable attacks. Any
objects take 1 die of damage for each yard they being touching the PC when they activate this part of
would otherwise have traveled. This damage is the Charm suffers (Essence) unsoakable lethal
typically bashing but can be lethal if the target strikes damage. PC may activate this Charm while making
a dangerous object. an unarmed attack and add this damage. PCs anima
flashes totemic in that moment and causes a Morale
check as with all Abyssal auras. This Charm carries a
Flaw of Invulnerability.
Ultimate Inevitability of the Grave Iron Maidens Embrace Agonys Crucible Strike
Glories: UCS, pg 21 Ink Monkeys, Vol 22 Ink Monkeys, Vol 33
Cost: 5m, 1wp Cost: 5m Cost: 1m
Mins: Martial Arts 6, Essence 6 Mins: Martial Arts 5, Essence 3 Mins: Martial Arts 4, Essence 3
Type: Supplemental Type: Supplemental Type: Supplemental
Keywords: Combo-OK, Obvious, Mirror (Iron Talon Keywords: Combo-OK, Crippling, Mirror (Armor- Keywords: Combo-OK, Martial-ready (Archery,
Technique; Glories: UCS, pg 21) Shattering Strike; Glories: UCS, pg 20), Obvious, Melee, Thrown)
Duration: Instant Stackable Duration: Instant
Prerequisite Charms: Inescapable Iron Grip Duration: Instant Prerequisite Charms: Ravaging Blow
PC gains an automatic threshold of one success to Prerequisite Charms: Dark Messiah Form Ad PCs current wound penalty in dice to an attacks
attempts to maintain control of a grapple. Add PC attacks targets armor, causing it to buckle inward Accuracy. This bonus does not count as dice added by
(Essence) in extra dice to the roll if another effect as a Crippling effect. Increase mobility penalty by 1, a Charm. If Dark Messiah Form is active, this does
contradicts this. A second purchase of this Charm at reduce bashing and lethal soak by 3, inflict one not count as a Charm activation.
Martial Arts 9+, Essence 9+ allows it to be invoked as additional level of automatic, unsoakable lethal
an inherent Ability instead of a Charm activation. damage in Step 10. Removing damaged armor is a Note: Formerly a Mirror of Hewer Sharpened Fist;
diff 3 (Dexterity + Medicine) roll or rip it free and Ink Monkeys, Vol 33. Now intended to be a Dark
take 2L levels of damage. Messiah expansion Charm.
Mundane armor is permanently damaged, but magical
armor returns to normal one scene after it is removed.
This Charm has no affect against unarmed targets.

Ragged Shades Revenge Pitiless Triage Judgment Cannibalistic Renewal Incitement


Ink Monkeys, Vol 33 MoEP: Abyssals, pg 158 MoEP: Abyssals, pg 158
Cost: 1m Cost: 1m Cost: 5m
Mins: Martial Arts 4, Essence 3 Mins: Medicine 1, Essence 1 Mins: Medicine 3, Essence 2
Type: Supplemental Type: Reflexive Type: Simple
Keywords: Combo-OK, Martial-ready (Archery, Keywords: Combo-OK, Mirror (Flawless Diagnosis Keywords: Combo-OK, Touch
Melee, Thrown) Technique; Exalted, pg 220) Duration: One day
Duration: Instant Duration: Instant Prerequisite Charms: Pitiless Triage Judgment
Prerequisite Charms: Agonys Crucible Strike Prerequisite Charms: None PC causes target to smell members of their own
Add PCs current wound penalties x 2 to an attacks PC makes a diagnosis with (Perception + Medicine) at species as delicious. Target is not compelled to act,
raw damage. If Dark Messiah Form is active, this Speed 5 long ticks with no error. PC accurately but if they give in every 3 lhl consumed heals 1 lhl or
does not count as a Charm activation. identifies each condition, its source and effect with 2 bhl of their own damage. Target senses return to
enough information. If not enough information is normal after this Charm ends. Exalted are considered
Note: Formerly a Mirror of Bloodied Kings Rebuke; present, PC recognizes key information is missing. humans for this Charm. PC may enchant themself,
Ink Monkeys, Vol 33. Now intended to be a Dark though they gain no motes from hls consumed for
Messiah expansion Charm. healing purposes. Once (Stamina + Essence) hls are
healed, they must wait 1day to digest before feeding
again.
Plague-Eating Kiss Pestilence-Bearing Touch Venom-Bleeding Agony
MoEP: Abyssals, pg 158 MoEP: Abyssals, pg 160 MoEP: Abyssals, pg 160
Cost: 1wp Cost: 5m, 1wp Cost: 1m
Mins: Medicine 3, Essence 2 Mins: Medicine 3, Essence 3 Mins: Medicine 3, Essence 2
Type: Simple (Speed 6, DV -2) Type: Simple (Speed 5, DV -1) Type: Simple
Keywords: Mirror (Ailment-Rectifying Method; Keywords: Combo-OK, Shaping, Sickness, Touch Keywords: Mirror (Body-Purifying Admonitions;
Exalted, pg 223), Touch Duration: Instant Exalted, pg 220), Touch
Duration: Instant Prerequisite Charms: Plague-Eating Kiss Duration: Instant
Prerequisite Charms: Pitiless Triage Judgment PC touches a target and exposes them to any disease Prerequisite Charms: Pitiless Triage Judgment
PC may pay 1wp when biting a victim and consuming ever gained through Plague-Eating Kiss. Roll PC forces a target to immediately hemorrhage a target
1+ hls from them. This sucks out all Sickness effects (Intelligence + Medicine) at diff (Virulence 1). Poison effect as a black liquid from their facial
from the victim. PC must check for exposure if Target rolls (Stamina + Resistance) vs. the Virulence. orifices. Patient suffest 1 ahl of unsoakable damage.
necessary. PC may hold on to diseases if they choose Disease behaves normally save that its not PC may treat themself. If PC rolls 5+ successes on a
so they may spread them by their normal vectors. contagious. PC selects 1 disease when buying this Medicine roll to treat an incurable poison, they may
Charm they can transmit at will. Extra diseases cost spend 5m to banish it from the target.
1xp or 2 for 1bp. At Essence 4+, PC can induce
supernatural diseases from the first 2 circles of
supernatural disease. At Essence 5+, PC can learn to
induce third circle supernatural diseases including
lesser Great Contagion.

Charnel Chirurgeon Deftness Bone Graft Technique Life-Mocking Assembly


MoEP: Abyssals, pg 160 MoEP: Abyssals, pg 160 MoEP: Abyssals, pg 161
Cost: 2m Cost: 5m Cost: 5m
Mins: Medicine 2, Essence 2 Mins: Medicine 3, Essence 3 Mins: Medicine 3, Essence 3
Type: Simple Type: Simple (Dramatic Action) Type: Simple
Keywords: Combo-OK, Obvious, Touch Keywords: Combo-OK, Mirror (Wholeness- Keywords: Combo-OK, Obvious, Spectral, Touch
Duration: Instant Restoring Meditation; Exalted, pg 220), Obvious, Duration: Instant
Prerequisite Charms: None Spectral, Touch Prerequisite Charms: Charnel Chirurgeon Deftness
Repair (Medicine) bhl or lhl on a zombie or corpse Duration: Instant Pc touches a corpse and animates it as a non-extra
automaton. PC must have access to sufficient parts to Prerequisite Charms: Charnel Chirurgeon Deftness zombie. Zombie is obedient, understands simple
replace damage. Stitches or tools are not needed. PC implants undead prosthetics. Operation is 1 hr and commands in their native language. Zombie suffers 1
needs 5 successes on a (Intelligence + Medicine) roll. bhl of unsoakable damage per day through decay that
Surgery cures a Crippling effect. Replacement is non- may be repaired through Charnel Chirurgeon Deftness
functional for the first day. PC may use this Charm on or arrested with Eternal Embalming Preparation.
themself at diff 7. Appearance of the prosthesis is
chosen by the PC. Mortal targets become creatures of
Death and creatures of darkness if they have more
undead tissue than living tissue.
Ivory Whirlwind Restoration Candle Left Burning The Risen Hunger
MoEP: Abyssals, pg 161 Ink Monkeys, Vol 38 Ink Monkeys, Vol 38
Cost: 5m, 1wp Cost: 1m Cost: - (+2m)
Mins: Medicine 5, Essence 3 Mins: Medicine 4, Essence 3 Mins: Medicine 3, Essence 3
Type: Simple Type: Reflexive Type: Permanent
Keywords: Combo-Basic, Obvious, Shaping Keywords: Combo-OK, Stackable, Touch Keywords: None
Duration: Instant Duration: Indefinite Duration: Permanent
Prerequisite Charms: Life-Mocking Assembly, Bone Prerequisite Charms: Pestilence-Bearing Touch Prerequisite Charms: Cannibalistic Renewal
Graft Technique PC makes one target fully immune to a disease they Incitement, Life-Mocking Assembly
PC rips tissue from dead bodies around them to create are capable of bestowing. This can be done more than PC pays +2m when using Life-Mocking Assembly.
a prosthetic cure for Crippling effects. This requires once per target and on multiple targets. Granting Zombies raised are infectious and flesh-hungry. Those
no roll and can be used immediately. May be used to immunity to those whose life does not grant direct they kill rise as flesh-hungry zombie extras in 1-10
replace existing implants or undamaged tissue in a material benefit to the PC inflicts one point of min, but are not loyal to the PC. Extras die after 1
single activation, old tissue is expelled. Total redesign Resonance. day without feeding. At every raise of Essence, PC
of a characters body adds (Essence) to the difficulty chooses one bonus effect:
of rolls to recognize them. This does not aid PC may also target someone bearing a disease they Extras are loyal to the PC
impersonation, cannot alter sex or core structural have inflicted. This immunizes them and hides their Extras are infectious and their victims rise as
aspects. Height, weight and apparent age are fair symptoms, but leaves them contagious. Attempts to non-infectious, hungry extras. At Essence 6+,
game. Appearance may be increased with alterations, diagnose the disease of this target are at -3 external every wave is also infectious.
bypassing training times but costing xp. penalty. Using the Charm this way never grants Extras persist for 1 day longer. This effect stacks.
Resonance.

Black Hearts Venom Deaths Black Teeth Savage Shade Style*


Ink Monkeys, Vol 38 Ink Monkeys, Vol 38 MoEP: Abyssals, pg 127
Cost: 3m Cost: - Cost: 1m
Mins: Medicine 3, Essence 3 Mins: Medicine 3, Essence 4 Mins: Melee 2, Essence 1
Type: Reflexive Type: Permanent Type: Supplemental
Keywords: Combo-OK, Poison, Taint Keywords: Poison Keywords: Combo-OK, Mirror (Hungry Tiger
Duration: Indefinite Duration: Permanent Technique; Exalted, pg 190)
Prerequisite Charms: Life-Mocking Assembly, Prerequisite Charms: Black Hearts Venom Duration: Instant
Venom-Bleeding Agony Every zombie the PC raises gains poisonous bite. Prerequisite Charms: None
PCs blood is poison: (7L/hour, 3, -/-, -2). PC may Poison is identical to Black Hearts Venom but does PC counts extra successes on an attack roll twice for
coat weapons and dealing lethal damage to deliver a not re-animate those slain by it. Use the following the purposes of determining raw damage.
dose. PC may coat one weapon or (Stamina) arrows or stats for a zombies bite:
small throwing weapons with 1L hl of damage to Spd Acc Dmg Def Rate Tags
themself. Any being slain rises as per Life-Mocking 5 4 4L 2 2 N
Assembly. PC may learn this Charm as a Taint. This
makes all bodily fluids permanently poisonous.
Artful Maiming Onslaught Soul-Cleaving Wound Five Shadow Feint
MoEP: Abyssals, pg 127 MoEP: Abyssals, pg 128 MoEP: Abyssals, pg 129
Cost: 3m (+1wp) Cost: 5m, 1wp Cost: 2m per DV
Mins: Melee 3, Essence 1 Mins: Melee 5, Essence 3 Mins: Melee 2, Essence 1
Type: Supplemental Type: Reflexive (Step 10) Type: Supplemental
Keywords: Combo-OK, Crippling, Mirror (Fire and Keywords: Combo-OK, Crippling, Obvious, Keywords: Combo-OK
Stones Strike; Exalted, pg 190) Stackable Duration: Instant
Duration: Instant Duration: Instant Prerequisite Charms: Any Melee Excellency
Prerequisite Charms: Savage Shade Style Prerequisite Charms: Artful Maiming Onslaught, PC spends motes of essence to drop their targets DVs
Pc makes an attack with an external penalty of Ravening Mouth of Melee against a single attack.
(Essence). If the attack inflicts two or more damage, If the PCs attack deals at least one level of damage,
PC may reflexively pay 1wp to amputate a limb. This wound a chosen trait instead.
only works on beings with a lower Essence score. Essence: Lose 1 Essence, extra motes and Charms.
Beings of equal or greater essence suffer the penalties Virtues: Lose 1 of all Virtues except Primary, excess
of a missing limb, but do not actually lose the limb. channels and alter behavior
This effect takes a full day of resting to heal during Willpower: Lose 2 Willpower and excess wp points.
which no other wounds heal. Amputated limbs require Damage is permanent for mortals and Creatures of the
drastic healing magic to repair Wyld. Others require 1 day of recovery for each
activation, cannot respire Essence or heal other
wounds. Activating Transcendent Heros Meditation
instantly cancels this and ignites Solars anima

Unfurling Iron Lotus* Time-Scything Technique* Thousand Wounds Feinting*


MoEP: Abyssals, pg 129 MoEP: Abyssals, pg 129 MoEP: Abysssals, pg 129
Cost: 3m Cost: 5m, 1wp Cost: -
Mins: Melee 3, Essence 2 Mins: Melee 5, Essence 2 Mins: Melee 5, Essence 4
Type: Simple (Speed 5, DV -1) Type: Permanent Type: Permanent
Keywords: Combo-OK, Mirror (Peony Blossom Keywords: Mirror (Iron Whirlwind Attack; Exalted, Keywords: Mirror (Invincible Fury of the Dawn;
Attack; Exalted, pg 191), Obvious pg 191), Obvious Exalted, pg 191)
Duration: Instant Duration: Instant Duration: N/A
Prerequisite Charms: Five Shadow Feint Prerequisite Charms: Unfurling Iron Lotus Prerequisite Charms: Time-Scything Technique
PC makes a standard Melee attack at full dice pool This Charm is a magical flurry of Melee-based This Charm increases the number of attacks granted
and applies it to all enemies within 3 yards; each attacks. PC makes (Dexterity + 1) attacks regardless by Time Scything Technique by 2. The PC may also
target resolves defense and damage separately. of the weapons Rate, without multiple action use the attack to inscribe a message on their target,
penalties, and with a DV penalty equal to the highest possibly granting a stunt bonus.
penalty for any one attack. At Essence 3+, PC may
select to use a minimum of 0 attacks from this Charm
and may cancel their attack prematurely.
Blade-Summoning Gesture* Void Sheath Technique* Resplendent Shadow Blade*
MoEP: Abyssals, pg 129 MoEP: Abyssals, pg 129 MoEP: Abyssals, pg 129
Cost: - (1m) Cost: 1m Cost: 3m, 1wp or 5m, 1wp
Mins: Melee 2, Essence 2 Mins: Melee 3, Essence 2 Mins: Melee 4, Essence 3
Type: Permanent Type: Simple (Speed 3) Type: Simple
Keywords: Merged (Hungry Missile Technique; Keywords: Combo-OK, Merged (Banished Bow Keywords: Combo-OK, Emotion, Mirror (Glorious
MoEP: Abyssals, pg 132), Mirror (Call the Blade; Arsenal; MoEP: Abyssals, pg 124), Mirror Solar Saber; Exalted, pg 192), Obvious
Exalted, pg 191), Obvious (Summoning the Loyal Steel; Exalted, pg 192) Duration: One scene
Duration: Permanent Duration: Indefinite Prerequisite Charms: Blade-Summoning Gesture
Prerequisite Charms: None Prerequisite Charms: Blade-Summoning Gesture Creates an Essence weapon; it deals Agg damage to
PC calls their Melee weapon to their hand from up to PC may store a Melee weapon in Elsewhere. Multiple creatures of the Wyld, can be summoned as a Misc.
(Essence x 10) yds away as long as a flight path exists activations of this Charm allow the PC to commit action. PC chooses single or paired basic 1-3 dot
between the weapon and their hand. The blade must multiple weapons to Elsewhere. The weapon can be close-range, soulsteel artifact weapon. 1 dot pairs or 2
be within (Essence x 2) yds in battle. PC must own drawn from Elsewhere as a miscellaneous action. dot single weapons are 3m. 2 dot pairs or 3 dot single
the weapon. This Charm can be used to reflexively weapons are 5m. No brawling aides. PC has up to
draw a weapon. (Melee) repurchases for new weapons. PCs with
Overdrive can gain 1m (offensive)/action they use it
in battle from only one form at a time. Repurchase
grants all blades Emotion (despair/horror) when
damage is done, drains 1wp unless target spends
(Essence)m Surviving mortal extras cannot defend for

Thieving Raiton Claws Ebon Lighting Prana Elegant Flowing Deflection*


MoEP: Abyssals, pg 130 MoEP: Abyssals, pg 130 MoEP: Abyssals, pg 130
Cost: 3m Cost: 3m, 1wp Cost: 2m
Mins: Melee 3, Essence 2 Mins: Melee 5, Essence 3 Mins: Melee 2, Essence 1
Type: Simple Type: Simple (Speed 4) Type: Reflexive (Step 2)
Keywords: Obvious, Servitude Keywords: Combo-OK, Mirror (Blazing Solar Bolt; Keywords: Combo-OK, Martial (Martial Arts),
Duration: Instant Exalted, pg 192) Mirror (Dipping Swallow Defense; Exalted, pg 192)
Prerequisite Charms: Blade-Summoning Gesture Duration: Instant Duration: Instant
PC may seize weapons within (Essence x 8) yds from Prerequisite Charms: Thieving Raiton Claws Prerequisite Charms: None
their wielders. If the wielder owns the weapon, roll PC closes with target within (Essence x 10) yds and This Charm allows the PC to ignore all penalties that
(Manipulation + Melee) vs. their (Strength + Melee). strikes with (Dexterity + Melee + Essence) dealing apply to their Parry DV. PDV is still 0 if its
PC becomes the new owner if they win and the piercing damage on this unexpected attack. PC does inapplicable.
weapon flies to them. If the PC loses, weapon cannot not need to have a weapon drawn, but may draw it as
be targeted again for the scene. This Charm cannot a reflexive action. This Charm allows the Abyssal to
target attuned artifact weapons or weapons made of strike first regardless of Join Battle rolls. If someone
Essence. else has go first magic, roll Join Battle between
them or allow them to go simultaneously, per the ST.
PC may use this Charm to travel long distances
quickly, but must strike a foe on the way past.
Vengeful Riposte* Broken Toys Riposte Eye of the Tempest*
MoEP: Abyssals, pg 130 MoEP: Abyssals, pg 130 MoEP: Abyssals, pg 130
Cost: 3m Cost: Weapon Damage modifier + 1m Cost: 5m, 1wp
Mins: Melee 4, Essence 1 Mins: Melee 3, Essence 2 Mins: Melee 5, Essence 2
Type: Reflexive (Step 9) Type: Reflexive (Step 9) Type: Simple
Keywords: Combo-Basic, Counterattack, Martial- Keywords: Combo-OK, Counterattack, Obvious Keywords: Combo-OK, Martial (Martial Arts),
ready (Archery, Martial Arts, Thrown), Mirror (Solar Duration: Instant Mirror (Fivefold Bulwark Stance; Exalted, pg 194)
Counterattack; Exalted, pg 194) Prerequisite Charms: Vengeful Riposte Duration: One scene
Duration: Instant On a successful parry, targets weapon crumbles to Prerequisite Charms: Vengeful Riposte
Prerequisite Charms: Elegant Flowing Deflection dust. Weapons made of MM or otherwise enchanted This Charm removes the onslaught penalty from the
This Charm gives the PC a counterattack which is survive but are ripped from their wielders grasp and PCs Melee-derived Parry DV. Reduce the defense
resolved in Step 9 of the attack Resolution. hurled (Essence) yds away. penalty imposed by each action the PC takes by one,
to a minimum of zero.

Death-Deflecting Technique* Fluttering Moth Defense* Hundred Razor Circle


MoEP: Abyssals, pg 131 MoEP: Abyssals, pg 131 MoEP: Abyssals, pg 131
Cost: 4m Cost: - Cost: 5m
Mins: Melee 4, Essence 2 Mins: Melee 5, Essence 5 Mins: Melee 4, Essence 2
Type: Reflexive (Step 2) Type: Permanent Type: Simple
Keywords: Combo-OK, Mirror (Heavenly Guardian Keywords: Mirror (Protection of Celestial Bliss; Keywords: Combo-Basic, Obvious
Defense; Exalted, pg 193), Obvious Exalted, pg 193) Duration: One action
Duration: Instant Duration: Instant Prerequisite Charms: Vengeful Riposte
Prerequisite Charms: Vengeful Riposte Prerequisite Charms: Death-Deflecting Technique PC may make a reflexive Melee attack against
PC invokes this Charm in response to an attack that is PC may prepare a single evocation of Death- everyone who comes within three yards of their
not unexpected and PC must be armed. This Charm is Deflecting Technique ahead of time, committing 1m location. PC cannot exempt anyone within range, nor
a perfect parry that blocks even unblockable attacks. until they unleash the Charm (which does not count as can they move farther than one yard, make any other
Mundane weapons break when used with this Charm a Charm use). At the time Death-Deflecting attacks while the Charm is active, of flurry attacks
if the attack deals at least 25L raw damage. This Technique is used, PC must pay the remainder of the (even with Extra Action Charms) in hopes of striking
Charm has one of the four Flaws of Invulnerability cost. At Essence 6+, PC may prepare up to (Melee) an enemy more than once. PC can use PDV against
(see MoEP: Abyssals, pg 147). invocations of Death-Deflecting Technique. Reduce ranged attacks for the Charms duration.
PC may pay 2xp to permanently upgrade this Charm the cost to activate that Charm to 2m.
and Elegant Flowing Deflection to treat them as the
same Charm for the purpose of Charm activations and
Combos.
Symphony of the Flayed Legion* Life-Severing Blade* Creation-Slaying Holocaust Blade
DotFA, pg 57 Glories: UCS, pg 22 Glories: UCS, pg 23
Cost: 12m, 1wp Cost: 4m or 6m Cost: 5m, 1wp
Mins: Melee 7, Essence 7 Mins: Melee 5, Essence 4 Mins: Melee 6, Essence 6
Type: Simple Type: Supplemental Type: Supplemental
Keywords: Combo-Basic, Mirror (Sharp Light of Keywords: Combo-OK, Obvious, Mirror (Rising Sun Keywords: Combo-OK, Obvious, Mirror (World-
Judgement Stance; DotFA, pg 57), Obvious, War Slash; Glories: UCS, pg 22) Scarring Solar Glory; Glories: UCS, pg 23)
Duration: One Action Duration: Instant Duration: Instant
Prerequisite Charms: Ebon Lightning Prana Prerequisite Charms: Artful Maiming Onslaught Prerequisite Charms: Life-Severing Blade
PC makes Melee attack applying it to all in (Melee x For 4m, the PC selects if their attack becomes Add (Essence) raw damage in Step 7. If post-soak
100)yds (unblockable, undodgeable in mass combat, unblockable or undodgeable. For 6m, it becomes damage exceeds targets health levels, PC chooses
damage is (x Essence) in Step 10). Allies are immune. unblockable and undodgeable against any target. how many automatic levels of damage to inflict. At
Enemies moving into the zone during duration are Essence 7+, PC may inflict whatever level of damage
affected. Reapply the attack every tick to all enemies they want to nonmagical objects and structures up to
moving towards PC. Slain mortals rise 1 day later as the size of a palace. At Melee 9+, PC pays +5m to
uncontrolled zombies hungry for flesh. If magic choose how many automatic levels of damage to do
designed to prevent reanimation is used, this effect regardless of total dice in Step 8. A second purchase at
fails. Drop the 1wp cost and double the range every Melee 8+, Essence 8+ allows PC to activate this
time this Charm is reactivated. Charm as a miscellaneous action and commit Essence
to it to store it in advance and activate it reflexively.
At Essence 9+, PC may store up to (Essence/2)

Charnel Emperor Stance Elegant Bloodletting Art Blades Well-Blooded


Glories: UCS, pg 23 Ink Monkeys, Vol 29 Ink Monkeys, Vol 32
Cost: 15m, 1wp Cost: - Cost: -
Mins: Melee 7, Essence 7 Mins: Melee 5, Essence 4 Mins: Melee 5, Essence 3
Type: Simple (Speed 7, DV -4) Type: Permanent Type: Permanent
Keywords: Obvious, Mirror (Immortal Blade Keywords: Mirror (Golden Destruction Cut; Lords of Keywords: Mirror (Perfected Battle Array; Ink
Triumphant; Glories: UCS, pg 23) Creation, pg 56) Monkeys, Vol 32), Native
Duration: One Scene Duration: Permanent Duration: Permanent
Prerequisite Charms: Death-Deflecting Technique Prerequisite Charms: Savage Shade Style Prerequisite Charms: None
PC may activate Death-Deflecting Technique as an PC counts extra successes on the attack roll three PC commits Essence to the weapon of the highest
innate ability rather than a Charm use. Duration is times rather than twice for the purpose of determining attunement, and all additional artifact weapons cost
Instant and may not be applied until after PCs DV raw damage. A second purchase at Melee 6+ counts only 1m to attune. PC may attune artifacts up to 2x
has refreshed once. May be used (Essence x 2) times extra successes four times rather than three. A third the initial attunement cost. PC may use this Charm to
per scene. On the last invocation, this Charm purchase at Melee 8+ counts extra successes five reduce the attunement cost of artifact weapons for use
automatically deactivates. This Charm may not be times instead of four. A fourth purchase at Melee 9+ with combat Abilities other than Melee, but not armor,
reactivated to re-stock its supply of defenses while it causes each extra successes to be counted ten times N/A Artifacts or non-weapon Artifacts.
is already active. for the purpose of determining raw damage. At Essence 4+, when PC has attuned enough weapons
to double the initial commitment cost, all additional
artifact weapons are free to attune. At Essence 5+, this
occurs at 50%, round up, of the initial attunement.
Death Well-Remembered Coiled Shadow Attitude Entropic Blade Nature
Ink Monkeys, Vol 32 Ink Monkeys, Vol 32 Ink Monkeys, Vol 32
Cost: - Cost: 3m Cost: -
Mins: Melee 5, Essence 3 Mins: Melee 5, Essence 4 Mins: Melee 5, Essence 5
Type: Permanent Type: Reflexive Type: Permanent
Keywords: Martial-Ready (Martial Arts), Mirror Keywords: Combo-OK, Mirror (Blade Lair Keywords: Martial-ready (Archery, Martial Arts,
(Perfect Blade Aegis; Ink Monkeys, Vol 32) Discipline; Ink Monkeys, Vol 32), Native Thrown), Mirror (Inexorable Swordsman Spirit; Ink
Duration: Permanent Duration: One scene Monkeys, Vol 32), Native
Prerequisite Charms: Elegant Flowing Deflection, Prerequisite Charms: Death Well-Remembered Duration: Permanent
Five-Shadow Feint This Charm imposes a -1 external penalty on all Prerequisite Charms: Coiled Shadow Attitude
PC permanently raises Melee-derived PDV by 2. This attacks made against the PC. Reduce targets DVs by two on all attacks the PC
counts as dice added by a Charm. makes with their Melee dice pool.

All Blades Cry for Blood Deaths Knight Stance Pinned Moth Tactic
Ink Monkeys, Vol 32 Ink Monkeys, Vol 32 Ink Monkeys, Vol 38
Cost: - Cost: - (+3m or +3m, 1wp) Cost: 2m
Mins: Melee 4, Essence 3 Mins: Melee 5, Essence 4 Mins: Melee 3, Essence 3
Type: Permanent Type: Permanent Type: Reflexive (Step 1)
Keywords: Mirror (Sun-Sword Concentration; Ink Keywords: Mirror (Guardian Sunfire Catechism; Ink Keywords: Combo-OK, Crippling, Martial (Archery,
Monkeys, Vol 32) Monkeys, Vol 32) Martial Arts, Thrown), Obvious
Duration: Permanent Duration: Permanent Duration: Instant
Prerequisite Charms: Resplendent Shadow Blade Prerequisite Charms: Death-Deflecting Technique Prerequisite Charms: Savage Shade Style
Any weapon the PC wields now possesses the MM PC pays +3m when activating Death-Deflecting PC makes an attack that does lethal or aggravated
bonuses for soulsteel: +2 Accuracy and drains Technique to extending its duration to One tick. At damage. If the attack inflicts at least one health level
(Essence)m per attack. This stacks with other MM Essence 5+, PC may extend duration to One action by of damage, the target is pinned in place. PC may
bonuses, but the motes drained by soulsteel weapons paying +3m, 1wp. In conjunction with a Defend Other remove their weapon and leave target pinned by a
only increase by 1m. action, PC may activate this Charm multiple times to shadow weapon. Breaking free is an extended
cover multiple allies. This Charm may not enhance (Strength + Athletics) roll to accumulate (Strength +
activations of Death-Deflecting Technique pre-loaded 2) successes. One attempt can be made per action and
through Fluttering Moth Defense. each attempt deals 1L level of damage automatically
that ignores hardness. If target suffers knockback
while pinned, they are ripped free and suffer 3L levels
of damage that ignore hardness
Instant Murder Flash Blood Press Guillotine Terrestrial Circle Sorcery
Ink Monkeys, Vol 38 Ink Monkeys, Vol 38 MoEP: Abyssals, pg 162
Cost: 6m Cost: - (2m, 1wp) Cost: -
Mins: Melee 5, Essence 3 Mins: Melee 5, Essence 4 Mins: Occult 3, Essence 3
Type: Extra Action Type: Permanent Type: Permanent
Keywords: Combo-OK, Martial (Martial Arts), Keywords: Martial (Martial Arts), Obvious, Native Keywords: None
Obvious Duration: Permanent Duration: Instant
Duration: Instant Prerequisite Charms: Instant Murder Flash Prerequisite Charms: None
Prerequisite Charms: Time-Scything Technique If PC has made at least 3 victims inactive with Instant PC can now take Terrestrial Circle Sorcery actions:
PC flurries up to (Dexterity + 3) attacks, one per Murder Flash, they may spend 2m, 1wp to attack each Shape Terrestrial Circle Sorcery (Speed 5, DV -2)
target. Target must be within (Essence x 5) yds of Inactive victim a second time at full dice pool. It PC shapes a spell they know, paying 1wp with the
previous target hit. If PC deals at least one health level ignores range and adds (Essence) automatic Essence cost of the spell. PC can take the Cast
of damage, victim is instantly Inactive for the duration successes. PC may enhance this Charm with offensive Sorcery action as their next action, releasing the spell
of the tick. Victim returns to normal action count at Charms fueled by Overdrive. and rejoining battle.
the start of the next tick. If this Charm ends early, Cast Sorcery (Varies, DV -0)
victims break out of Inactive. PC may not re-apply PC cannot activate Charms or take voluntary reflexive
damage via Charms or use free-reflexive attacks on actions. This action causes the spell to take effect.
Inactive victims. Rejoin battle by rolling Join Battle again and
comparing to the reaction count.

Celestial Circle Sorcery Shadowlands Circle Necromancy Labyrinth Circle Necromancy


MoEP: Abyssals, pg 162 MoEP: Abyssals, pg 162 MoEP: Abyssals, pg 162
Cost: - Cost: - Cost: -
Mins: Occult 4, Essence 4 Mins: Occult 3, Essence 3 Mins: Occult 4, Essence 4
Type: Permanent Type: Permanent Type: Permanent
Keywords: None Keywords: None Keywords: None
Duration: Instant Duration: Instant Duration: Instant
Prerequisite Charms: Terrestrial Circle Sorcery Prerequisite Charms: None Prerequisite Charms: Shadowlands Circle
PC can now take Celestial Circle Sorcery actions. PC can now take Shadowlands Circle Necromancy Necromancy
Shape Celestial Circle Sorcery (2 actions Spd 5, DV actions. PC can now take Labyrinth Circle Necromancy
-3) Shape Shadowlands Circle Necromancy (Spd 5, DV actions.
PC shapes a spell they know, paying 1wp per shaping -2) Shape Labyrinth Circle Necromancy (2 actions Spd 5,
action with the Essence cost of the spell. PC can take PC shapes a spell they know, paying 1wp with the DV -3)
the Cast Sorcery action as their next action, releasing Essence cost of the spell. PC can take the Cast PC shapes a spell they know, paying 1wp per shaping
the spell and rejoining battle. Necromancy action as their next action, releasing the action with the Essence cost of the spell. PC can take
Cast Sorcery (Varies, DV -0) spell and rejoining battle. the Cast Necromancy action as their next action,
PC cannot activate Charms or take voluntary reflexive Cast Necromancy (Varies, DV -0) releasing the spell and rejoining battle.
actions. This action causes the spell to take effect. PC cannot activate Charms or take voluntary reflexive Cast Necromancy (Varies, DV -0)
Rejoin battle by rolling Join Battle again and actions. This action causes the spell to take effect. PC cannot activate Charms or take voluntary reflexive
comparing to the reaction count. Rejoin battle by rolling Join Battle again and actions. This action causes the spell to take effect.
comparing to the reaction count. Rejoin battle by rolling Join Battle again and
Void Circle Necromancy Spirit-Sensing Meditation Corpus-Rending Blow*
MoEP: Abyssals, pg 162 MoEP: Abyssals, pg 162 MoEP: Abyssals, pg 162
Cost: - Cost: 3m Cost: 1m
Mins: Occult 5, Essence 5 Mins: Occult 2, Essence 2 Mins: Occult 2, Essence 2
Type: Permanent Type: Reflexive (Step 1) Type: Supplemental
Keywords: None Keywords: Combo-OK, Mirror (Spirit-Detecting Keywords: Combo-OK, Dusk, Mirror (Spirit-Cutting
Duration: Instant Glance; Exalted, pg 221) Attack; Exalted, pg 221), Obvious
Prerequisite Charms: Labyrinth Circle Necromancy Duration: One scene Duration: Instant
PC can now take Void Circle Necromancy actions. Prerequisite Charms: None Prerequisite Charms: Spirit-Sensing Meditation
Shape Void Circle Necromancy (3 actions Spd 5, DV This Charm allows the PC to see, hear, smell and feel This Charm enhances an attack and makes it capable
-3) but not touch dematerialized creatures. Such spirits of striking dematerialized creatures. The attack deals
PC shapes a spell they know, paying 1wp per shaping are now valid targets for Awareness actions, including aggravated damage to spirits, materialized or not. This
action with the Essence cost of the spell. PC can take reflexive Awareness reactions. Charm is permitted to supplement actions using other
the Cast Necromancy action as their next action, Abilities. If the PC cannot see the spirit, they have a
releasing the spell and rejoining battle. -2 external penalty to the attack.
Cast Necromancy (Varies, DV -0)
PC cannot activate Charms or take voluntary reflexive
actions. This action causes the spell to take effect.
Rejoin battle by rolling Join Battle again and
comparing to the reaction count.

God-Slaying Torment* Spirit-Desolating Sphere Through Dead Eyes


MoEP: Abyssals, pg 162 MoEP: Abyssals, pg 163 MoEP: Abyssals, pg 163
Cost: 2m Cost: 10m Cost: 6m
Mins: Occult 4, Essence 3 Mins: Occult 5, Essence 2 Mins: Occult 5, Essence 2
Type: Reflexive (Step 10) Type: Simple Type: Reflexive (Step 1)
Keywords: Combo-OK, Dusk, Mirror (Ghost-Eating Keywords: Combo-OK, Compulsion, Mirror (Spirit- Keywords: Mirror (All-Encompassing Sorcerors
Technique; Exalted, pg 221), Obvious Repelling Diagram; Exalted, pg 221), Obvious Sight; Exalted, pg 222)
Duration: Instant Duration: One scene Duration: One scene
Prerequisite Charms: Corpus-Rending Blow Prerequisite Charms: Corpus-Rending Blow Prerequisite Charms: Spirit-Sensing Meditation
This Charm is activated after making a successful PC casts out spirits, emanating a zone of darkness in a PC can now see motes, Essence-fueled effects, power
attack that damages or dissipates the spirit. In addition ring with a radius of (Essence)yds around them. This and invisible magical creatures and effects as valid
to the damage of the attack, (PCs Essence x 2)m are ring is centered on the character for the duration. All targets for visual Awareness rolls. Charms are
transferred to the PC from the spirit. If the spirit dematerialized creatures who take actions this scene Obvious and dematerialized beings are visible for the
dissipates, the PC casts it into Oblivion. The spirit suffer a Compulsion not to enter or stay in the ring PC. PC recognizes Artifacts, Manses, Demesnes and
lingers as an inactive but aware dematerialized while dematerialized. Resisting costs (PCs beings with Essence 4+ as such. Using Stealth does
presence for (Spirits Essence) ticks. Essence)wp to resist for the duration. not automatically reveal others by Charms, Essence
Trait or Artifacts, but grant +(targets Essence) to
pierce mundane or magical Stealth and disguises. PC
may roll (Intelligence + Occult) to analyze Essence.
Identifying exact Charms is diff 5, gauging Essence or
Demesne, Manse, or Artifact rating is diff 2.
Divinity-Banishing Contempt Oblivion Triumphant Spirit-Chaining Doom
MoEP: Abyssals, pg 163 MoEP: Abyssals, pg 164 MoEP: Abyssals, pg 164
Cost: 5m, 1wp Cost: - Cost: -
Mins: Occult 5, Essence 3 Mins: Occult 5, Essence 3 Mins: Occult 5, Essence 5
Type: Simple Type: Permanent Type: Permanent
Keywords: Combo-OK, Mirror (Asserting the Keywords: Obvious Keywords: Mirror (Demon-Binding Redemption;
Mandate; MoEP: Abyssals, pg 163), Knockback, Duration: N/A MoEP: Abyssals, pg 164), Obvious, Servitude
Obvious, Touch Prerequisite Charms: God-Slaying Torment Duration: Instant
Duration: Instant The Charm enhances its prerequisite; Fair Folk are Prerequisite Charms: God-Slaying Torment
Prerequisite Charms: Spirit-Desolating Sphere now valid targets for God Slaying Torment. When This Charm enhances its prerequisite; the PC may
PC touches a spirit and blasts them backwards (PCs used against humans, this effect may only steal motes enslave a spirit instead of destroying them. Instead of
Essence x 10)yds, knocking it prone. The spirit is also from those who have them and destroy their Hun soul. fading away, the spirit heals to its lowest -4 hl and 0
forced into its natural state. At Essence 5+, PC may Their bodies are left for reanimation and their Po may wp remaining. The spirit must obey the wording of
touch spirits up to 100 yds away using an rise as a hungry ghost. At Essence 5+, PC may their killers orders without possibility of resistance
unblockable (but dodgeable) attack with (Charisma + activate God Slaying Torment whenever a valid target for 1 yr and 1 day, including unacceptable orders.
Occult). dies in (Essence x 10)yds as an innate power instead Actual sorcerous or necromantic binding trumps this
of a Charm use. This mode does not provide Essence Charm and ends its effects. Enslaving a god violates
to the PC unless they struck the deathblow. Celestial law. PCs who know Oblivion Triumphant
may bind slain Fair Folk as well as spirits, but they
cant bind those they did not personally kill.

Dancing on the Graves of Giants Black Pariahs Curse Morbid Fascination Style
Ink Monkeys, Vol 38 Ink Monkeys, Vol. 48 MoEP: Abyssals, pg 141
Cost: - Cost: 1m or 3m Cost: 5m
Mins: Occult 4, Essence 3 Mins: Occult 5, Essence 3 Mins: Performance 3, Essence 2
Type: Permanent Type: Simple Type: Simple (Speed 4 in long ticks)
Keywords: None Keywords: Combo-OK, Shaping, Touch Keywords: Combo-OK, Compulsion, Mirror
Duration: Permanent Duration: Indefinite (Respect-Commanding Attitude; Exalted, pg 202),
Prerequisite Charms: God-Slaying Torment Prerequisite Charms: Corpus-Rending Blow Obvious, Social
When the PC permanently kills a living being with PC touches target (1m for extra, 3m otherwise), Duration: One scene
Essence 4+, they lose 1 point of Resonance. If the attunes them to the Underworld as a Shaping effect. Prerequisite Charms: None
being had Essence 6+, PC loses an additional point of Target is both material and immaterial at the same PC makes a Performance roll and everyone who can
Resonance. If the being was a non-Abyssal Exalt, PC time. Ghosts can perceive this Charm as an Obvious see or hear the PC (if their MDV is not exceeded)
loses one more point of Resonance. Sorcerously mark. Ghosts with an Intimacy towards the target suffers a Compulsion to stay and respectfully observe
bound spirits grant no Resonance loss when executed. sense the Charms activation in any realm of the performance. Targets know they are in the
existence. A repurchase at Essence 4+ allows the PC presence of a supernaturally terrifying orator.
to target ghosts of equal or lower Essence than the PC Resisting this Compulsion for 5 minutes costs 1wp, to
and plasmics for 6m. PC may touch the space the a maximum of 4wp per scene.
ghost should occupy instead of the ghost. Ghosts
become both material and immaterial but do not
broadcast this state. Others who perceive them see
this Charm as an Obvious mark.
Inescapable Massacre Technique Haunting Apparition Trick Withering Phantasmagoria
MoEP: Abyssals, pg 141 MoEP: Abyssals, pg 141 MoEP: Abyssals, pg 141
Cost: 5m, 1wp Cost: - Cost: Varies, +1wp
Mins: Performance 3, Essence 2 Mins: Performance 3, Essence 3 Mins: Performance 5, Essence 3
Type: Reflexive Type: Permanent Type: Simple (Speed 6, DV -2)
Keywords: Combo-OK, Compulsion, Mirror (Face Keywords: Mirror (Phantom-Conjuring Performance; Keywords: Combo-Basic, Illusion, Mirror (Demon-
the Light; MoEP: Abyssals, pg 141), Obvious Exalted, pg 202), Obvious Wracking Glory; MoEP: Abyssals, pg 141), Obvious
Duration: One scene Duration: Varies Duration: Instant (see below)
Prerequisite Charms: Morbid Fascination Style Prerequisite Charms: Any Performance Excellency Prerequisite Charms: Haunting Apparition Trick
PC rolls (Charisma + Performance) and adds PC creates illusory effects to enhance a performance Range of this Charms prerequisite is (Essence x 100)
(Essence) successes. Everyone with a Dodge MDV using a Performance Excellency. These effects remain yds. At Essence 6+, it is (Essence 5) miles. Effects
lower than the successes suffers unnatural within (Essence x 10) yds of the PC and cannot be cause injury to mortals within (Essence x 10) yds. PC
Compulsion to stay when they attempt to leave or used to confuse or deceive others without a stunt. attacks with a (Charisma + Performance) roll that
avoid social or physical combat with the PC. does:
1lhl per 2m spent each action to a maximum of
Resisting this Compulsion for the scene costs 3wp.
(Essence) soakable only with Stamina or soak-
Fair Folk cannot resist this Charm. Those who must
enhancing Charms. Or
flee and cannot spend the wp collapse in terror for the
One victim suffers 1lhl unsoakable damage per
duration.
action for 3m per action. Or
Inflicts up to (Stamina + Essence)L dice (1m per
die) on one target. Dodgeable, but soakable only
with Stamina or soak-enhancing Charms or

Soul-Desiccating Style Irresistible Succubus Style Lies that Tell Themselves


MoEP: Abyssals, pg 142 MoEP: Abyssals, pg 142 MoEP: Abyssals, pg 143
Cost: 6m Cost: 10m, 1wp Cost: 10m, 1wp
Mins: Performance 4, Essence 2 Mins: Performance 5, Essence 3 Mins: Performance 5, Essence 2
Type: Supplemental Type: Simple (Speed 6 in long ticks) Type: Simple (Speed 5 in long ticks)
Keywords: Combo-OK, Emotion, Mirror (Heart- Keywords: Combo-OK, Emotion, Mirror (Husband- Keywords: Combo-OK, Illusion, Mirror (Memory-
Compelling Method; Exalted, pg 202), Social Seducing Demon Dance; Exalted, pg 203), Obvious, Reweaving Discipline; Exalted, pg 202), Social
Duration: One scene Social Duration: Instant
Prerequisite Charms: Any Performance Excellency Duration: Instant Prerequisite Charms: Haunting Apparition Trick,
This Charm instills negative Emotions in the PCs Prerequisite Charms: Soul-Desiccating Style Soul-Desiccating Style
audience that costs 3wp to resist for the scene. This PC makes a ([Charisma or Manipulation] + This Charm is a Performance-based social attack that
Charm must supplement a successful Performance roll Performance) roll and adds (Appearance) bonus dice. encourages a specific belief. This is Unnatural Mental
to rouse emotion in others. Successful social attacks build an Intimacy of lust to Influence on every valid target of this roll. If their
the PC regardless of sexual orientation. The first time MDV is exceeded, they believe what the PC wants
in a scene the target has gained this Intimacy that the and gain a commitment (see Exalted, pg 201) to that
PC makes a (Manipulation + Presence) social attack belief. Shaking off the Illusion costs 1wp per scene
to seduce the target (they must have a lower Essence and this effect lasts until the commitment is broken.
rating), the attack becomes Unnatural Mental
Influence that costs 3wp to resist.
Elegy for the Fallen Essence Engorgement Technique* Lust and Loathing Stance*
MoEP: Abyssals, pg 143 MoEP: Abyssals, pg 157 Glories: UCS, pg 26
Cost: 3m Cost: - Cost: 6m
Mins: Performance 4, Essence 2 Mins: Performance 5, Essence 3 Mins: Performance 5, Essence 3
Type: Supplemental Type: Permanent Type: Reflexive
Keywords: Combo-OK, Compulsion, Social Keywords: Merged (War, Lore, Larceny, Keywords: Combo-OK, Compulsion, Mirror (Rose-
Duration: Instant Bureaucracy), Mirror (Immanent Solar Glory; Lipped Seduction Style; Glories: UCS, pg 26),
Prerequisite Charms: Any Performance Excellency Exalted, pg 218), Native, Obvious Obvious
This Charm adds 10 successes to a prayer action on a Duration: Indefinite Duration: One scene
ghost with Essence less than the PCs. This bonus Prerequisite Charms: None Prerequisite Charms: Irresistible Succubus Style
stacks with Excellencies. Target hears the prayer from Each purchase of this Charm grants a secondary pool All characters possessing a negative Intimacy or
anywhere in existence and feels a Compulsion to of 10m of peripheral Essence that can be filled using Intimacy of lust toward the PC have their MDVs
appear. Resisting costs 1wp. If the target does not the PCs innate bite attack, by terrorizing or harming a halved against all seduction attempts from the PC.
resist, PC may spend 17m to summon the target town, army, organization or other social or military Shaking off this influence costs 1wp per action.
instantly. PC can use this Charm to ensure a Deathlord unit. Every hour spent allows the PC to recover (the
or the Neverborn hear their message but not to units Magnitude)m. This Essence cannot be
summon them. committed to an artifact. This Charm may be
purchased up to (Essence) times. This Charm is
available in the War, Lore, Larceny and Bureaucracy
Abilities. Each purchase of this Charm counts towards
the maximum of (Essence) purchases.

Poisoning the Will Broken Heart Triumph Lurking Malice Insinuation


MoEP: Abyssals, pg 143 MoEP: Abyssals, pg 143 MoEP: Abyssals, pg 143
Cost: 10m, 1wp Cost: 5m, 1wp Cost: -
Mins: Presence 3, Essence 2 Mins: Presence 4, Essence 3 Mins: Presence 5, Essence 3
Type: Simple Type: Supplemental Type: Permanent
Keywords: Combo-OK, Compulsion, Mirror Keywords: Combo-OK, Emotion, Mirror (You Can Keywords: Mirror (Mind Yields to Glory; MoEP:
(Hypnotic Tongue Technique; Exalted, pg 203) Social, Be More; MoEP: Abyssals, pg 143), Social Abyssals, pg 143)
Stackable, Touch Duration: Instant Duration: N/A
Duration: (Charisma) days Prerequisite Charms: Poisoning the Will Prerequisite Charms: Poisoning the Will
Prerequisite Charms: Any Presence Excellency This Charm enhances a Presence attack to erode a This Charm increases the duration of its prerequisite
PC rolls (Manipulation + Presence) against one target, positive Intimacy. If successful, the attack becomes to 1 month. At Essence 4+, PC can make it cost 5wp
whom will be compelled to follow one order given by Unnatural Mental Influence that costs 2wp to resist. If to resist the first opportunity to fulfill the order
the PC if the roll exceeds their MDV. Target may the target spends the wp, this Charm cannot be used instead of 1wp per day. With this option, the Charm
spend 1wp to resist, but must spend this every day on them again this scene. If unresisted, the Intimacy ends after this occurs. At Essence 5+, cost of this
they wish to resist the order. Influence fades when the becomes one of hate or resentment. At Essence 4+, Charm is (Essence)m.
Charm expires. Target is not aware of the PC may attack a mortals Motivation. If unresisted,
Compulsion, and must spend 4wp at once to the target must choose a new, un-heroic Motivation.
remember it later (they only need to do this once). Heroic mortals become extras. Potential Sidereal
Recognizing the influence is not resisting it, and Exalts are immune to this effect.
targets dont gain Resonance from doing so.
Dread Lords Demeanor Heart-Stopping Mien Killing Words Technique
MoEP: Abyssals, pg 144 MoEP: Abyssals, pg 144 MoEP: Abyssals, pg 144
Cost: 7m Cost: - (1wp) Cost: - (1wp)
Mins: Presence 4, Essence 3 Mins: Presence 5, Essence 3 Mins: Presence 4, Essence 3
Type: Reflexive (Step 2) Type: Permanent Type: Permanent
Keywords: Mirror (Majestic Radiant Presence; Keywords: Obvious, Social Keywords: Combo-OK
Exalted, pg 204), Obvious, Social Duration: Instant Duration: Instant
Duration: One scene Prerequisite Charms: Dread Lords Demeanor Prerequisite Charms: Dread Lords Demeanor
Prerequisite Charms: Any Presence Excellency PC may invoke this Charms prerequisite for +1wp to Whenever the PC makes a written or spoken social
This Charm negates any physical or social attack on cause their attackers to suffer -2 internal penalty and attack or uses a Charm with Unnatural Mental
the PC unless the attacker succeeds on a reflexive diff (Essence) dice of unsoakable lethal damage in Influence, they may spend +1wp to enhance the
1 Valor roll or diff 2 Willpower roll (PCs choice). addition to the roll to resist. effect. Anyone who spends wp to resist must instead
Target need only succeed once per action. This pay lethal health levels equal to the wp cost. This
Unnatural Mental Influence costs 3wp to resist for the damage cannot be prevented by any effect that does
scene not also result in the victim consenting to the social
attack. PC chooses how the damage manifests.

Soul Flaying Gaze Chaining the Weak Command the Dead


MoEP: Abyssals, pg 144 MoEP: Abyssals, pg 145 MoEP: Abyssals, pg 145
Cost: 3m Cost: 12m, 1wp Cost: 5m + 1m per target
Mins: Presence 5, Essence 3 Mins: Presence 5, Essence 4 Mins: Presence 3, Essence 2
Type: Supplemental Type: Simple (Speed 6 in long ticks) Type: Simple (Speed 6, DV -2)
Keywords: Combo-OK, Mirror (Terrifying Keywords: Combo-OK, Mirror (Worshipful Lackey Keywords: Combo-Basic, Servitude, Social
Apparition of Glory; Exalted, pg 204), Social Acquisition; Exalted, pg 205), Obvious, Servitude, Duration: One day
Duration: Instant Social Prerequisite Charms: Any Presence Excellency
Prerequisite Charms: Dread Lords Demeanor Duration: (Charisma) days PC rolls (Manipulation + Presence) at a difficulty of
This Charm supplements an attempt at natural mental Prerequisite Charms: Any Presence Excellency the Essence of the mindless undead or the Dodge
influence, rendering the targets Dodge MDV PC convinces a target of their greatness, roll MDV of the necromancer who controls the creatures.
inapplicable. If Dread Lords Demeanor is active, this ([Charisma or Manipulation] + Presence) and Use the highest difficulty for multiple targets. If
Charm costs only 2m to invoke. subtracting the targets MDV as an external penalty. If successful, targets obey the PC until the sun next
successful, the target suffers a Servitude effect to rises. They treat all orders as acceptable though
serve the PC loyally. This Unnatural Mental Influence comprehension is limited. Targets have an effective
costs 1wp per day to resist. This Charm creates an intelligence of 1 for understanding the PCs
instant commitment (see Exalted, pg 201) that cannot commands.
be shaken until the Charms effect ends and must be
broken normally afterward.
Heartless Fiend Insinuation Sanity-Eroding Diatribe Insidious Forbidding Command*
MoEP: Abyssals, pg 145 MoEP: Abyssals, 146 DotFA, pg 59
Cost: 2m Cost: 5m, 1wp Cost: 5m
Mins: Presence 1, Essence 3 Mins: Presence 3, Essence 3 Mins: Presence 5, Essence 4
Type: Supplemental Type: Simple (Speed 6 in long ticks) Type: Simple (Speed 6 in Long ticks, DV -1)
Keywords: Avatar (1), Combo-OK, Social Keywords: Avatar (1), Obvious, Social Keywords: Combo-OK, Compulsion, Mirror (Mind-
Duration: Instant Duration: Instant Blanking Rebuke; DotFA, pg 59), Obvious, Social
Prerequisite Charms: Any Presence Excellency Prerequisite Charms: Any Presence Excellency Duration: Instant
This Charm grants power over targets with PC makes a social attack of ([Charisma or Prerequisite Charms: Dread Lords Demeanor
Compassion 1 or those who lack positive Intimacies. Manipulation] + Presence) vs. targets Dodge MDV. If PC forbids a target to take a certain action, rolling
The targets MDV is halved against PCs social successful, every 3 threshold successes cause the (Charisma + Presence) as a UMI social attack against
attacks using any Ability. target to increase their Limit or Resonance by one targets Dodge MDV. On a success, target may not
though the target may spend 2wp rather than gain the take this action for the scene. Ban may be no wider
points. Other targets instead lose 1wp for every 3 than the scope of a single Ability or Charm, at STs
threshold successes. Victims reduce to 0wp by this discretion. Examples including dodging my attacks,
Charm suffer the effects of a Solar Limit Break or using Seven Shadow Evasion. PC cannot prevent
selected by the ST. Mortals cannot partially control target from resisting this Charm or forbid necessary
Limit Breaks. Exalts with Limit wipe their Limit track life function. Cost to resist is 1wp for 1 action or 3wp
afterward, but Abyssals keep their Resonance points. for 1 scene.

Stalking the Shadowed Mind* Eternal Overlord of Dread Attitude* Barrow Kings Authority
DotFA, pg 59 DotFA, pg 59 Ink Monkeys, Vol 29
Cost: - Cost: 5m, 1wp Cost: -
Mins: Presence 5, Essence 5 Mins: Presence 6, Essence 6 Mins: Presence 5, Essence 3
Type: Permanent Type: Simple Type: Permanent
Keywords: Mirror (Searing After-Image Passion; Keywords: Combo-Basic, Compulsion, Emotion, Keywords: Mirror (Shining on Dark Realms; Ink
DotFA, pg 59) Mirror (Eternal Empress of Love Attitude; DotFA, pg Monkeys, Vol 29)
Duration: Permanent 59) Duration: Permanent
Prerequisite Charms: Sanity-Eroding Diatribe Duration: Indefinite Prerequisite Charms: Dread Lords Demeanor
When the PC makes a social attack inspiring a passion Prerequisite Charms: Broken Heart Triumph Any ghost with an Intimacy of loyalty to PC is
(a negative emotion, one of their negative Intimacies Targets possessing an Intimacy of fear towards the PC immune to being summoned and bound through
or their Motivation), targets must spend +2wp to may not raise a hand against them while this Charm is necromancy or sorcery unless by the PC. Mental
resist. PC must choose one passion at a time, and may active as a UMI effect. Harming the PC in any way influence to betray the PC suffers -1 external penalty.
pay 1xp to switch to a new passion for this Charm. PC costs 1wp per action. Spending 3wp over 1 scene
may not force a target to spend more than 5wp to negates this Charm for that target. A repurchase at
resist a single instance of mental influence. Presence 7+, Essence 7+ renders mortals incapable of
spending wp to resist this Charm.
Hungry Darkness Prana Light-Devouring Labyrinth Armor-Calling Kata
Ink Monkeys, Vol 29 Ink Monkeys, Vol 29 MoEP: Abyssals, pg 146
Cost: 5m Cost: - Cost: 1m
Mins: Presence 5, Essence 3 Mins: Presence 5, Essence 3 Mins: Resistance 1, Essence 1
Type: Reflexive Type: Permanent Type: Simple
Keywords: Combo-OK, Obvious Keywords: Illusion, Obvious Keywords: Combo-OK, Mirror (Whirlwind Armor-
Duration: Indefinite Duration: Permanent Donning Prana; Exalted, pg 205), Obvious
Prerequisite Charms: Dread Lords Demeanor Prerequisite Charms: Hungry Darkness Prana Duration: Instant
Light dims within (Essence x 100) yds of the PC. This Charm upgrades its prerequisite.All inside find Prerequisite Charms: None
Visibility is reduced to No moon, grass or leafless their way to the center of the zone the PC. PC makes 1 minutes progress of putting on armor in
forest (Exalted, pg 135) and it grows cold Attempting to move away from the PC or leave the 1 action. PC normally use this Charm for a number of
(environmental hazard: 1B/minute, Trauma 1). All in zone requires a reflexive (Wits + Awareness) roll once actions equal to the armors Mobility penalty to
range suffer -1 external penalty on all hearing based per action at diff (Essence). Success lets them move completely put on their armor.
Awareness rolls due to ghostly whispers. Zone counts as they will. Failure confuses them and draws them in.
as trappings of death. PC is immune to the negative Victims may spend 2wp to ignore this Charms
effects of this Charm. Sunlight from a Holy source Unnatural Mental Influence for one day.
negates this Charm.

Void-Banished Mail Inauspicious Inner Aegis Ghost Armor Prana


MoEP: Abyssals, pg 146 MoEP: Abyssals, pg 146 MoEP: Abyssals, pg 146
Cost: 1m Cost: 10m, 1wp or 13m, 1wp Cost: 3m per fatigue/mobility penalty reduction
Mins: Resistance 3, Essence 3 Mins: Resistance 4, Essence 3 Mins: Resistance 4, Essence 1
Type: Simple (Speed 3) Type: Simple Type: Simple
Keywords: Combo-OK, Mirror (Hauberk-Lightening Keywords: Mirror (Glorious Solar Plate; Exalted, pg Keywords: Combo-OK, Mirror (Armored Scouts
Gesture; Exalted, pg 205), Obvious 205), Obvious Invigoration; Exalted, pg 205)
Duration: Indefinite Duration: One scene Duration: Indefinite
Prerequisite Charms: Armor-Calling Kata Prerequisite Charms: Void-Banished Mail Prerequisite Charms: Armor-Calling Kata.
PC puts on a suit of armor they own and has used in PC shapes Essence into medium or heavy armor and it PC spends motes to reduce the Fatigure and/or
battle and then sends it to Elsewhere. PC can summon glows as a 8-10m anima display. This armor is Mobility penalty of their armor to a minimum of 0.
that armor onto their body directly. Doing so takes the incompatible with other armor or warstriders. It has This Charm lasts until the PC removes the armor.
same amount of time putting on the armor normally 10L/10B soak, 5 Hardness, -1 Mobility and no
does. This Charm applies to body armor and shields, Fatigue. PC is instantly fully armored. For an
but not other worn items. additional 3m, this armor can form shields and capes
that move on their own, leaving hands free. Capes
provide +1DV (close)/+1 DV (ranged) protection and
are not cumulative with cover and shields.

Note: Other names for this Charm are Ivory Blossom


Carapace and Crimson Petal Armor.
Injury Absorbing Discipline* Spirit-Hardened Frame* Wounds Mean Nothing*
MoEP: Abyssals, pg 147 MoEP: Abyssals, pg 147 MoEP: Abyssals, pg 147
Cost: 10m Cost: 3m Cost: 4m
Mins: Resistance 1, Essence 1 Mins: Resistance 2, Essence 1 Mins: Resistance 5, Essence 3
Type: Supplemental Type: Reflexive (Step 7) Type: Reflexive (Step 7)
Keywords: Combo-OK, Dusk, Mirror (Body- Keywords: Combo-OK, Dusk, Mirror (Durability of Keywords: Combo-OK, Dusk, Mirror (Adamant Skin
Mending Meditation; Exalted, pg 208) Oak Meditation; Exalted, pg 206) Technique; Exalted, pg 207), Obvious
Duration: Until the night ends Duration: Instant Duration: Instant
Prerequisite Charms: None Prerequisite Charms: None Prerequisite Charms: Any Resistance Excellency,
This action requires 1 hour without a stunt or other PCs Hardness against a single attack is 8. Injury Absorbing Discipline, Spirit-Hardened Frame
Charm. PC rolls (Stamina + Resistance), with success PC perfectly negates all damage before it is rolled and
speeding healing by 10x or, if the PC prefers, adding after all boosting effects. PC appears to suffer the
successes to a physicians attempt at Wound-Mending damage, but heals it back in less than a second. This
Care Technique on them. See Exalted, pg 149 for Charm has one of the four Flaws of Abyssal
natural healing rates. PC may invoke this Charm Invulnerability.
while Inactive.

Restless As the Dead Corpse Needs No Food Breathless Ghost Emulation


MoEP: Abyssals, pg 148 MoEP: Abyssals, pg 148 MoEP: Abyssals, pg 148
Cost: 3m per day (2xp) Cost: 3m per day (4xp) Cost: 4m, 1wp
Mins: Resistance 3, Essence 2 Mins: Resistance 4, Essence 3 Mins: Resistance 5, Essence 3
Type: Simple Type: Simple Type: Simple
Keywords: Mirror (Tireless Sentinel Technique; Keywords: Taint Keywords: Obvious
MoEP Abyssals, pg 148), Taint Duration: Indefinite Duration: One day
Duration: Indefinite Prerequisite Charms: Restless as the Dead Prerequisite Charms: Corpse Needs No Food
Prerequisite Charms: None This Charm causes the total penalty for starvation or PC does not need to breathe except to speak.
PC suffers no penalty for sleep deprivation save the thirst never exceeds -1. PC may purchase this Charm
lost opportunity to recover willpower for up to as a Taint to make it permanent and cause them to be
(Stamina + Resistance) days. After this, PC suffers incapable of eating except when consuming others for
1bhl of damage per day without sleep which must be Essence. After eating any other food, roll (Stamina +
healed through rest before this Charm can be activated Resistance) each minute with a diff of (minutes since
again. PC may purchase this Charm as a Taint to make the first bite). Failure causes the PC to vomit the food.
it permanent and never need sleep again.
Cadaverous Torpor Technique Ox-Body Technique Plague Knows its Master
MoEP: Abyssals, pg 148 MoEP: Abyssals, pg 149 MoEP: Abyssals, pg 149
Cost: - Cost: - Cost: 6m, 1wp
Mins: Resistance 1, Essence 1 Mins: Resistance 1, Essence 1 Mins: Resistance 5, Essence 3
Type: Permanent Type: Permanent Type: Simple (Speed 4)
Keywords: Stackable Keywords: Mirror (Ox-Body Technique; Exalted, pg Keywords: Combo-OK, Mirror (Immunity to
Duration: Permanent 208), Stackable Everything Technique; Exalted, pg 208)
Prerequisite Charms: None Duration: Permanent Duration: One scene
PC gains (current Stamina) Incapacitated health Prerequisite Charms: None Prerequisite Charms: Any Resistance Excellency
levels. All vital signs stop while theyre Incapacitated PC gains additional health levels and must choose one This Charm stops Poison and Sickness effects for 1
giving them benefits as Plague Knows Its Master, of the following packages with every purchase of this scene and prevents the PC from suffering new Poison
Corpse Needs No Food and Breathless Ghost Charm, up to (Resistance) purchases. or Sickness effects during the scene. PC may also
Emulation and making them appear dead to all One -0 health level choose to catch the Sickness and not suffer from it,
examination. If a Charm opposes this effect, add Two -2 health levels allowing them to spread it without risk to themself.
(Essence) bonus successes to the roll off. PC may One -1 health level and two -2 health levels.
purchase this Charm up to (Resistance) times. At
Essence 3+, PC may act as though they are
Incapacitated before they reach that health level. PC
may specify the series of events which awaken them.

Far Beyond Ruin* Flesh as Marble Stance Resilient Corpse Body


DotFA, pg 60 Glories: UCS, pg 27 Glories: UCS, pg 28
Cost: 5m Cost: - (+1m) Cost: 4m, 1wp
Mins: Resistance 6, Essence 6 Mins: Resistance 4, Essence 3 Mins: Resistance 3, Essence 2
Type: Reflexive (Step 10) Type: Permanent Type: Simple
Keywords: Combo-OK, Dusk, Mirror (Ruin-Abasing Keywords: Mirror (Armored in Righteousness Keywords: Combo-OK, Mirror (Iron Kettle Body;
Shrug; DotFA, pg 60) Stance; Glories: UCS, pg 27) Exalted, pg 207), Obvious
Duration: Instant Duration: Permanent Duration: One scene
Prerequisite Charms: Wounds Mean Nothing Prerequisite Charms: Resilient Corpse Body Prerequisite Charms: Injury-Absorbing Discipline,
This Charm grants a perfect defense with a Flaw of This Charm upgrades its prerequisite, adding Spirit-Hardened Frame
Invulnerability. Reduce the final damage inflicted by (Essence) to the amount of soak provided. For +1m, This Charm gives the PC +4A/+8L/+8B soak for the
an attack to 0. PCs with 2+ points of Resonance this becomes compatible with armor. scene. This soak cannot be used with armor.
reduce the damage only to (Resonance/2), round
down. Under this condition, this Charm loses its Flaw
of Invulnerability. This Charm may not be used in a
Combo with any Charm bearing the Reactor keyword
if it carries a Flaw of Invulnerability. A repurchase at
Essence 7+ extends the duration to One tick for +2m
or One action for +2m, 1wp.
Hope-Slaying Resilience Wound-Eating Invulnerability Soul Reins
Ink Monkeys, Vol 38 Scroll of Exalts, pg 160 MoEP: Abyssals, pg 176
Cost: 2m Cost: - Cost: 5m
Mins: Resistance 3, Essence 2 Mins: Resistance 5, Essence 3 Mins: Ride 1, Essence 1
Type: Reflexive Type: Permanent Type: Simple
Keywords: Combo-OK, Emotion Keywords: Mirror (Heroes Never Die; Scroll of Keywords: Combo-OK, Mirror (Master Horsemans
Duration: Indefinite Exalts, pg 160) Techniques; Exalted, pg 234), Obvious, Touch
Prerequisite Charms: Spirit-Hardened Frame Duration: Permanent Duration: One day
When damage is rolled against PC and gains no Prerequisite Charms: Spirit-Hardened Frame Prerequisite Charms: None
successes, attacker suffers -3 internal penalty to all This Charm upgrades its pre-requisite. The Harness PC tames any animal large enough to bear them. If
aggressive actions against the PC for the scene. This raises to (Essence + 5) and lasts One scene for a cost activated before mounting and PC is within (Ride)yds,
Unnatural Mental Influence costs 3wp to resist for the of +6m, 1wp. Injuries prevented with this Charm Roll (Dexterity + Ride) at diff (Control Rating). If PC
scene. At Essence 4+, attackers who fail a second time occur and heal instantly as per Wounds Mean is already mounted there is no roll. Mount becomes a
while already suffering from this Charm automatically Nothing. creature of darkness and has Virtues as per the
gain an Intimacy of fear against the PC. This walking dead. Control rating becomes 1 for the PC,
Unnatural Mental Influence costs 1wp to throw off. who wont fall off unintentionally. In realms of the
dead, mount knows PCs location and makes its way
there at best speed when PC summons. Each use of
this Charm on a natural animal permanently increases
control rating by 1 (max 6). This does not affect the
Charms difficulty. Each month of care reduces the

Spectral Steed Last Ride Glory Primal Terror Spurs


MoEP: Abyssals, pg 177 MoEP: Abyssals, pg 177 MoEP: Abyssals, pg 177
Cost: 10m, 1wp Cost: 5m, 1wp Cost: -
Mins: Ride 5, Essence 3 Mins: Ride 5, Essence 3 Mins: Ride 5, Essence 4
Type: Simple Type: Simple Type: Permanent
Keywords: Combo-OK, Mirror (Phantom Steed; Keywords: Combo-OK, Mirror (Flashing Keywords: Mirror (Wind-Racing Essence Infusion;
Exalted, pg 236), Obvious Thunderbolt Steed; Exalted, pg 236), Touch Exalted, pg 236), Obvious
Duration: One day Duration: (Mounts Stamina) days Duration: Permanent
Prerequisite Charms: Soul Reins Prerequisite Charms: Any Ride Excellency Prerequisite Charms: Last Ride Glory
PC raises the corpse of a horse as an undead steed or PCs mount can run all-out without suffering ill This Charm enhances its prerequisite. Mount can now
shapes essence into a black war horse with red eyes effects. It receives 1 success on any rolls to keep reliably travel ([mounts Stamina + PCs Essence] x
and fangs. This horse is fearless as per the walking footing or jump an obstacle. With this Charm active, a 20) mph in the realms of the dead.
dead and is a creature of darkness. They are not loyal mounted character can reliably cover (the horses
if the PC cant control them. It needs no sleep, rest or Stamina x 10) mph. Any natural animal dies when the
food. Charm ends.
Unholy Mount Warding Wretched Ridden Nightmare Saddled in Epic Monstrosity
MoEP: Abyssals, pg 178 MoEP: Abyssals, pg 178 MoEP: Abyssals, pg 178
Cost: - Cost: 5m, 1wp Cost: -
Mins: Ride 3, Essence 3 Mins: Ride 5, Essence 3 Mins: Ride 5, Essence 4
Type: Permanent Type: Reflexive Type: Permanent
Keywords: Mirror (Worthy Mount Technique; Keywords: Avatar (1), Combo-OK, Obvious, Keywords: Stackable
Exalted, pg 234) Shaping, Touch Duration: Permanent
Duration: Instant Duration: One day Prerequisite Charms: Wretched Ridden Nightmare,
Prerequisite Charms: Any Ride Excellency Prerequisite Charms: Unholy Mount Warding Last Ride Glory
PC may use Reflexive Charms to assist their mount PC warps their mount into a monster. Add 1 Blight, 1 This Charm upgrades its prerequisite with additional
for +1m. Charms used this way count as a Charm use Affliction and 2 Poxes selected by the PC when they Mutations whenever Wretched Ridden Nightmare is
and must obey all normal rules. PC may use Reflexive activate the Charm. Mount becomes a creature of activated. PC must choose these Mutations when this
Charms on both themselves and their mount before darkness. All mutations must directly improve the Charm is purchased. This Charm may be purchased
their DV refreshes. If the PC has a self-invoking animals utility as a mount or increase its physical up to (Ride) times to have multiple Mutation suites.
Charm, it invokes to protect their mount as well. PC combat power. ST may veto any mutations. Reduce Possible options include: 1 Abomination, 1 Blight and
may reflexively spend 2m to enhance the mounts cost to 5m when targeting a mount created with 1 Affliction, 1 Blight and 2 Poxes, 3 Afflictions, or 2
Awareness and allow it to shy away form mortal Spectral Steed or a similar Charm. Afflictions and 2 Poxes.
danger.

Fell Riders Advantages Dark Water Odyssey Deck-Striding Phantom*


Ink Monkeys, Vol 20 MoEP: Abyssals, pg 178 MoEP: Abyssals, pg 179
Cost: - Cost: 5m Cost: 3m
Mins: Ride 3, Essence 3 Mins: Sail 3, Essence 2 Mins: Sail 2, Essence 1
Type: Permanent Type: Simple Type: Reflexive (Step 1 or 2)
Keywords: Mirror (Immortal Riders Advantages; Ink Keywords: Avatar (1), Combo-OK, Spectral, Touch Keywords: Combo0OK, Mirror (Salty Dog Method;
Monkeys, Vol 20), Mount (Mundane), Native Duration: Special Exalted, pg 236), Social, War
Duration: Permanent Prerequisite Charms: Any Sail Excellency Duration: One scene
Prerequisite Charms: Soul Reins PC may activate this Charm aboard a ship they own Prerequisite Charms: None
Ride Charms dont count as Charm activations. PC and effects last until they leave the ship or Creations This Charm removes up to (Essence) external
may enhance any mount they can perceive or that is sunlight touches the hull. The ship travels at twice penalties from appropriate battle, social, dramatic and
within one mile. Mount must be a living or ghostly max speed without any need for propulsion, carried military actions aboard a ship. This includes both
animal that belongs to the PC or is their Familiar or by currents that leave no wake or sign of passage. penalties directly related to the naval environment,
Spectral Steed. Rolls to track automatically fail, add (Essence) such as fog and the rolling ship, and unrelated
PC gains peripheral mote pool of (Essence + Ride + successes to the roll off if contested by another penalties such as poison.
5) motes to pay for Ride Charms only which refills by Charm. The ship and all aboard are outside fate during
normal means including stunts. A re-purchase at the journey. Used on an aerial vessel, this Charm does
Essence 4+ doubles the size of the mote pool, and a not replace the need for propulsion, but has all other
re-purchase at Essence 5+ doubles it again. effects.
Ruthless Captain Efficiency Sea-Scanning Glare Mist-Veiled Doldrums Technique
MoEP: Abyssals, pg 179 MoEP: Abyssals, pg 179 MoEP: Abyssals, pg 179
Cost: - Cost: 3m Cost: 15m, 1wp
Mins: Sail 3, Essence 2 Mins: Sail 5, Essence 3 Mins: Sail 5, Essence 3
Type: Permanent Type: Simple Type: Simple
Keywords: Emotion, Mirror (Crew-Inspiring Keywords: Avatar (1), Mirror (Oceanic Omniscience Keywords: Obvious, Spectral
Charisma; MoEP: Abyssals, pg 179) Intuition; MoEP: Abyssals, pg 179), Spectral Duration: One scene
Duration: Permanent Duration: Until disembarking Prerequisite Charms: Sea-Scanning Glare
Prerequisite Charms: Deck-Striding Phantom Prerequisite Charms: Deck-Striding Phantom, Any PC creates supernatural fog out to (Sail) miles
Ships the PC command function at full efficiency and Sail Excellency centered anywhere as long as PCs ship stays inside it.
with no penalties, even with low crew. Each scene PC can activate this Charm aboard a ship they own; it Fog lasts 1 scene and disperse; they cant be
spent commanding the crew counts as a scene of ends when they leave for any reason. PC ignores dismissed. Multiple clouds to do not stack penalties
building an Intimacy of submissive fear in crew of visibility limitations or other penalties that inhibit but may overlap. PC is not immune to the effects.
lesser Essence than the PC. Those who develop such navigation, and is aware of the environment out to Visibility drops to 5 yds (clear), 15 yds (murky)
Intimacies cant knowingly take actions that would (Sail x 10) miles. PC understands all weather -3 to navigation. Failure leads deeper into the
harm the PC or remove them from command while conditions and mentally maps all terrain that is not fog.
theyre aboard the ship unless they spend 2wp per day obscured from scrying. PC can pinpoint other ships of Fog hides creatures from sunlight if it harms
to overcome the UMI. seaworthy size and large animals such as whales and them.
siaka unless they are magically hidden, though they No wind blows in the cloud. Magical wind does
only know the size, speed and bearing of such objects. not disperse the cloud unless the source has
higher Essence than the PC.

Shroud-Crossing Miasma Unhallowed Ghost Ship Hull-Hardening Concentration


MoEP: Abyssals, pg 180 MoEP: Abyssals, pg 180 MoEP: Abyssals, pg 181
Cost: 30m, 1wp Cost: 5m, 1wp Cost: 8m
Mins: Sail 5, Essence 5 Mins: Sail 4, Essence 3 Mins: Sail 5, Essence 3
Type: Simple Type: Simple (Speed 6 in Long ticks) Type: Reflexive (Step 2)
Keywords: Obvious, Spectral Keywords: Combo-OK, Mirror (Ship-Claiming Keywords: Combo-OK, Mirror (Hull-Preserving
Duration: One scene Stance; Exalted, pg 237), Obvious Technique; Exalted, pg 237), Obvious, Touch
Prerequisite Charms: Mist-Veiled Doldrums Duration: Instant Duration: Instant
Technique Prerequisite Charms: Any Sail Excellency Prerequisite Charms: Unhallowed Ghost Ship
PC may sail between Creation and the Underworld. This charm grants ownership of any Sail-based vessel PC invokes this Charm in response to an attack on a
PC invokes Mist-Veiled Doldrums at night with a not currently owned by another Essence-user. The ship they have claimed with Unhallowed Ghost Ship.
radius of (Essence x 100) yds. Fog appears in both ships least god manifests on the deck and is They must be on the ship. This Charm perfectly
worlds, and anyone can recognize its nature with a destroyed by the essence of this Charm. The ship negates the attack, guaranteeing a post-soak damage
(Intelligence + Occult or Sail] + Essence) roll at diff takes on a weathered, damaged look though it is of 0.
3. Anything entering the fog crosses the border unless unharmed. All non-reflexive actions taken onboard by
they dont leave before it dissipates. Fog is not non-creatures of death are at a -1 external penalty.
actually a Shadowland, but registers on the Loom of This curse is not removable and its ownership cant be
Fate and the Realm Defense Grid. Heaven is unlikely transferred since its least god is dead.
to investigate unless the fog is in a favored location.
Unsinking Derelict Preservation Shadow-Driven Ghost Galleon* Black Fleet Vanguard*
MoEP: Abyssals, pg 181 DotFA, pg 66 DotFA, pg 66
Cost: 4m Cost: 10m Cost: 8m
Mins: Sail 5, Essence 3 Mins: Sail 5, Essence 4 Mins: Sail 5, Essence 5
Type: Reflexive (Step 10) Type: Simple Type: Simple
Keywords: Combo-OK, Mirror (Shipwreck- Keywords: Combo-OK, Mirror (Omnipotent Admiral Keywords: Combo-OK, Mirror (Invincible Solar
Surviving Stamina; Exalted, pg 237), Obvious, Authority; DotFA, pg 66), Obvious Vessel; DotFA, pg 66), Obvious
Stackable, Touch Duration: Indefinite Duration: Indefinite
Duration: Indefinite Prerequisite Charms: Ruthless Captain Efficiency Prerequisite Charms: Hull-Hardening Concentration
Prerequisite Charms: Hull-Hardening Concentration Ships under the effect of this Charm require a crew of The duration of this Charms prerequisite becomes
The PC invokes this Charm in response to an attack 0 for the duration. PC must remain with (Sail x one action. Also, any craft the PC is on (and its
that would sink or shatter their vessel. This Charm 100)yds of the ship, but may direct its course as passengers) becomes immune to Shaping effects. The
holds the ship together as long as they remain onboard though they were onboard. ship will not burn, capsize and is immune to
and keeps the Essence committed. If the ship takes Terrestrial Circle Sorcery and Sorcerous Charms of
even 1 hl more damage it falls apart, although the PC Essence 3 or lower. PC may declare one
may use this Charm again (maintaining multiple environmental hazard that the craft is also immune to
commitments) or other Charms. upon activation.

Fell Captains Advantages Treacherous Flag Display Shambling Crew Enlightenment


Ink Monkeys, Vol 20 Ink Monkeys, Vol 20 Scroll of Exalts, pg 160
Cost: - Cost: 7m Cost: -
Mins: Sail 3, Essence 3 Mins: Sail 4, Essence 3 Mins: Sail 3, Essence 3
Type: Permanent Type: Simple Type: Permanent
Keywords: Mirror (Immortal Captains Advantages; Keywords: Combo-OK, Illusion, Mirror (Flag of All Keywords: Avatar (1)
Ink Monkeys, Vol 20) Nations Method; Ink Monkeys, Vol 20), Obvious Duration: Permanent
Duration: Permanent Duration: Indefinite Prerequisite Charms: Deck-Striding Phantom
Prerequisite Charms: Dark Water Odyssey Prerequisite Charms: Unhallowed Ghost Ship This Charm improves the walking dead crew aboard a
Sail Charms dont count as Charm activations. PC PC stands at the center of a vessel they own and veils ship the PC owns and is also aboard. They have
may enhance any ship they can perceive or that is it from hostile eyes. All observers see only a friendly Intelligence 2 and the same Sail rating as the PC.
within one mile. Ship must belong to the PC or be vessel or one that is not worth harassing. This is
under their command. PC may apply Dark Water Unnatural Mental Influence and costs 4wp to see Note: This Charm was developed by the Fallen Wolf
Odyssey to every ship they command with a single through. The ships reflection on the waves shows its of the Cutting Sea.
activation. true nature.
PC gains peripheral mote pool of ([Essence + Sail +
5] x 2) motes to pay for Sail Charms only which
refills by normal means including stunts. A re-
purchase at Essence 4+ doubles this mote pool and a
re-purchase at Essence 5+ doubles it again.
Voiceless Admiralty Dread Wave-Slicing Keel Method* Exquisite Etiquette Style
Scroll of Exalts, pg 160 Thousand Correct Actions, pg 104 MoEP: Abyssals, pg 181
Cost: 3m Cost: 3m Cost: 1m
Mins: Sail 5, Essence 4 Mins: Sail 3, Essence 2 Mins: Socialize 2, Essence 1
Type: Simple Type: Simple Type: Reflexive (Step 1 or 2)
Keywords: Combo-OK, Mirror (Omnipresent Keywords: Mirror (Fleet-Outrunning Flagship; Keywords: Combo-OK, Mirror (Master of Small
Admiral of Light; Scroll of Exalts, pg 160) Thousand Correct Actions, pg 104) Manners; Exalted, pg 239), Social
Duration: Indefinite Duration: Indefinite Duration: Until next action
Prerequisite Charms: Unhallowed Ghost Ship Prerequisite Charms: Any Sail Excellency Prerequisite Charms: None
PC intuitively knows the location of all ships theyve PC may double their sailing vehicles movement rate Treat Social Combat units as -1 Magnitude (min 0).
claimed with Unhallowed Ghost Ship within for the duration, but this Charm cannot cause a ship to Increase affective Appearance by 1 dot. Other
(Essence) miles. PC can issue telepathic commands to move without any propulsion at all. characters are more likely to do small favors and
any of them, though language is still an issue. All provide hospitality than not. PC understands
crew members hear the orders. No relays are needed motivations of everyone present in the scene as
to prevent communication failure for units listening to though they rolled 3 successes on a mundane
these orders. Investigation roll to estimate their motives.

Note: This Charm was developed by the Fallen Wolf


of the Cutting Sea.

Honey-Tongued Serpent Attack Imprecation of Ill Manners Bitter Sweetness of Betrayal


MoEP: Abyssals, pg 181 MoEP: Abyssals, pg 181 MoEP: Abyssals, pg 181
Cost: 3m, 1wp Cost: 3m per -1 Cost: 8m, 1wp
Mins: Socialize 5, Essence 3 Mins: Socialize 3, Essence 2 Mins: Socialize 4, Essence 3
Type: Supplemental Type: Reflexive (Step 2) Type: Simple (Dramatic Action)
Keywords: Combo-OK, Mirror (Heartfelt Honorific Keywords: Combo-OK, Social Keywords: Combo-OK, Compulsion, Illusion
Opportunity; MoEP: Abyssals, pg 181), Social Duration: Instant Duration: One week
Duration: Instant Prerequisite Charms: Exquisite Etiquette Style, Any Prerequisite Charms: Imprecation of Ill Manners
Prerequisite Charms: Exquisite Etiquette Style Socialize Excellency PC spends a scene interacting with the target or
This Charm enhances any Manipulation-based social PC twists a social attack they witness, inflicting a -1 someone the target has a positive Intimacy towards.
attack making it unexpected. This may benefit actions external penalty for each 3m spent. When an attack PC rolls (Manipulation + Socialize) + (Essence)
using other Abilities. targeted by this Charm fails, the target suffers a -1 successes. Subtract (targets Essence) as an external
external penalty on all subsequent social attacks for penalty. For the duration, the targets loved ones
the scene against all who observed the failed attack. whose MDVs are exceeded are Compelled to betray
No combination of effects including this Charm may them at the first opportunity. PC specifies violent or
penalize a social attack by more than the PCs non-violent betrayal. If violent, betrayer attacks from
(Socialize). No observer can detect this Charm at surprise, uses most deadly attacks, and has no mercy.
work without Essence sight or similar effects. Non-violent attacks are what the subject believes
would be most hurtful. Resisting the Compulsion is
1wp, but they are under an Illusion that the betrayal
was their own idea unless they spend 3wp.
Cancerous Dissent Technique Hate-Sowing Bitterness Merciless Dissecting Stare*
MoEP: Abyssals, pg 182 MoEP: Abyssals, pg 182 DotFA, pg 66
Cost: 10m, 1wp Cost: 5m, 1wp Cost: 5m
Mins: Socialize 5, Essence 3 Mins: Socialize 3, Essence 2 Mins: Socialize 5, Essence 5
Type: Supplemental Type: Simple Type: Reflexive
Keywords: Combo-OK, Emotion, Social Keywords: Combo-OK, Compulsion, Emotion Keywords: Combo-OK, Mirror (Web-Cutting Eyes;
Duration: Instant Duration: One scene DotFA, pg 66)
Prerequisite Charms: Imprecation of Ill Manners Prerequisite Charms: Any Socialize Excellency Duration: One scene
This Charm enhances any Manipulation-based social For the duration, any attempt to build a negative Prerequisite Charms: Exquisite Etiquette Style
attack against a social unit that instigates infighting Intimacy or tear down a positive one with a natural All attempts to read the motivation of other characters
and chaos. This may benefit actions using other social attack becomes UMI that costs 1wp to resist. (see Exalted, pg 131) are at difficulty 1.
Abilities. PC needs no contact with the organizations Once a character spends 5wp in a scene resisting such
leader, only any member. Step 2 of attack resolution attacks they are immune for the rest of the day.
doesnt occur until (Magnitude) days later, hiding the Failure to resist means the Intimacy forms or
PCs involvement without a thorough investigation dissolves immediately as an Emotion effect. Mortals
needing (Socialize + Essence) successes. Instead of gaining a negative Intimacy suffer a Compulsion until
changing Policy, the attack drains 1 Loyalty per 2 the Intimacy erodes completely. They must respond
successes above the leaders MDV. with violence to any social attack against the Intimacy
unless they spend 1wp to resist this urge.

Scribing the Old Laws Keeper of the Old Laws Shadow Cloak Technique
Ink Monkeys, Vol 29 Ink Monkeys, Vol 29 MoEP: Abyssals, pg 171
Cost: 3m, 1wp Cost: - Cost: -
Mins: Socialize 3, Essence 2 Mins: Socialize 4, Essence 3 Mins: Stealth 3, Essence 1
Type: Simple (Speed 6 long ticks) Type: Permanent Type: Permanent
Keywords: Avatar (1), Combo-OK, Compulsion, Keywords: Avatar (2) Keywords: Mirror (Easily Overlooked Presence
Mirror (Taboo-Inflicting Diatribe; Exalted, pg 238) Duration: Permanent Method; Exalted, pg 230)
Duration: Instant Prerequisite Charms: Scribing the Old Laws Duration: Permanent
Prerequisite Charms: None PC knows when and where, but not by whom, an Old Prerequisite Charms: None
PC creates an Old Law as a ([Charisma or Law they have laid down has been broken. PC gains 1 Purchasing this Charm gives the PC an automatic +3
Manipulation] + Socialize) attack on a social unit of automatic success on all attempts to investigate the Stealth Specialty In Darkness that is not cumulative
Magnitude 1+. Attack must be made in the presence violation and determine the identity of the lawbreaker. with normal Specialties. Whenever the specialty
of at least 1 member. Difficulty is (leaders MDV plus PC loses 1 point of Resonance for uncovering and applies, this Charm also doubles all bonus dice and/or
the Magnitude), add -1 external penalty if group is punishing the lawbreaker. successes received from stunts or Stealth
mostly alive and -3 external penalty if the Old Law Excellencies, although Excellency use remains capped
has nothing to do with death or the dead. It becomes a by the usual limits.
part of the groups Policy until leader spends 10
Loyalty, at most 1/week, to remove it. Splinter groups
(Magnitude 1+) also have this Old Law. This Charm
does not affect individuals except to make those who
break it outcasts.
Unseen Wisp Method Atrocity Without Witness Splinter in the Minds Eye
MoEP: Abyssals, pg 171 MoEP: Abyssals, pg 171 MoEP: Abyssals, pg 172
Cost: 4m Cost: 5m, 1wp Cost: 10m, 1wp
Mins: Stealth 5, Essence 2 Mins: Stealth 4, Essence 2 Mins: Stealth 5, Essence 3
Type: Simple Type: Simple Type: Simple
Keywords: Avatar (1), Combo-Basic, Spectral Keywords: Combo-OK, Compulsion, Illusion, Mirror Keywords: Combo-OK, Mirror (Vanishing from
Duration: One hour (Mental Invisibility Technique; Exalted, pg 230) Minds Eye Method; Exalted, pg 230)
Prerequisite Charms: Shadow Cloak Technique Duration: One scene Duration: Indefinite
PC becomes invisible to those without Whispers. Prerequisite Charms: Shadow Cloak Technique Prerequisite Charms: Atrocity Without Witness
Invisibility imposes -2 external penalty to any attempt PC does not exist as an Illusion effect. PC rolls PC may apply Stealth retroactively. PC rolls ([Wits or
to notice or attack them. Ranged attacks are (Manipulation + Stealth) adding (Essence) successes Manipulation] + Stealth) + (Essence) successes to veil
impossible without magic or a stunt. The bonus adds 2 vs. targets DMDV. Those whose MDV is exceeded the targets memories. The first time each day they try
successes to contested Stealth rolls to avoid notice are Compelled to ignore the PC and any combat they to remember an even involving the PC or attempt to
instead of adding to the onlookers difficulty. PC is are in. Resisting this compulsion costs 2wp for the recognize the PC, they must roll (Wits + Lore) and
outside fate for the duration, blessings and curses do scene (1wp if someone calls their attention to the PC), achieve more successes than the PC did. If they fail,
not affect them, and they see through Resplendent but if the PC sees the witness doing so they the character doesnt remember or recognize the PC.
Destinies. PC may be detected, however. immediately know the witness has perceived them.
The compulsion ends immediately if the PC interacts
with a bystander in any way. Bystanders bury the
memories and must spend 4wp to remember.

Oblivion-Consigned Essence Shade Walker Prana Dark Paths Found


Glories: UCS, pg 32 Ink Monkeys, Vol 38 MoEP: Abyssals, pg 149
Cost: 2wp, 1hl Cost: 4m Cost: 7m
Mins: Stealth 4, Essence 3 Mins: Stealth 4, Essence 3 Mins: Survival 4, Essence 2
Type: Simple (Speed 3, DV -2) Type: Reflexive Type: Reflexive
Keywords: Combo-OK, Mirror (Swallowing the Sun; Keywords: Combo-OK Keywords: Combo-OK, Mirror (Trackless Region
Glories: UCS, pg 32), Obvious Duration: Indefinite Navigation; Exalted, pg 211)
Duration: Instant Prerequisite Charms: Shadow Cloak Technique Duration: Indefinite
Prerequisite Charms: None When completely unseen, PC may invoke this Charm Prerequisite Charms: Any Survival Excellency
PC snuffs their anima instantly. Further motes spent to hide in the shadow of another. PC may choose to PC travels 10 miles per day across any terrain and 20
from their peripheral pool flare the banner from the launch unexpected attacks from the shadow, adding 3 miles per day across normal wilderness. PC
beginning as though the PC had not spent any automatic successes and ending the Charm. If the PC automatically succeeds at any valid Survival roll to
peripheral essence in the scene. is spotted, they may be targeted by striking the find their way, though they must have enough
shadow. A repurchase allows the PC to take small information to make this a valid roll. The travel
actions while in the shadow without breaking the distances are doubled in the realms of the Dead.
Charm. Viewers may make a (Perception +
Awareness) roll vs. (Stealth) rating to notice.
Infallible Barghest Mien Ghost Leaves No Trail Superior Predator Style
MoEP: Abyssals, pg 149 MoEP: Abyssals, pg 149 MoEP: Abyssals, pg 149
Cost: 8m, 1wp Cost: 5m Cost: 3m (12xp)
Mins: Survival 5, Essence 2 Mins: Survival 5, Essence 3 Mins: Survival 1, Essence 2
Type: Supplemental Type: Supplemental Type: Reflexive
Keywords: Combo-OK, Mirror (Unshakeable Keywords: Combo-OK, Mirror (Traceless Passage; Keywords: Combo-OK, Compulsion, Emotion, Taint
Bloodhound Technique; Exalted, pg 211) Exalted, pg 211), Spectral Duration: Indefinite
Duration: Instant Duration: Instant Prerequisite Charms: Any Survival Excellency
Prerequisite Charms: Dark Paths Found Prerequisite Charms: Infallible Barghest Mien Natural animals flee a zone of (Essence x 2) yds as a
This Charm supplements a roll to track an opponent, This Charm supplements a roll to travel without Compulsion effect. Resistance is impossible, but those
guaranteeing the PC gets at least 1 success more than leaving a trace of the PC. The tracker receives at most that cannot flee cannot attack the PC. This Charm has
the target after taking all penalties into account. If zero successes to track the PC. If another Charm no effect on animals that are magically compelled or
another Charm contests this effect, add (Essence) contests this effect, add (Essence) successes to the supernaturally loyal. This Charm may be activated
successes to the roll off. roll. If the PC could slip away, they may double back with the PC is inactive. This Charm may be purchased
instead and ambush their tracker. Add (Survival) as a Taint which makes this aura permanent.
bonus successes to any Stealth roll against the trackers
until the end of the scene or until they are noticed.

Fetter the Deathless Beast Maelstrom-Weathering Indifference Sheltering Internment Prana


MoEP: Abyssals, pg 150 MoEP: Abyssals, pg 150 MoEP: Abyssals, pg 150
Cost: 10m Cost: 10m Cost: 5m
Mins: Survival 3, Essence 3 Mins: Survival 3, Essence 1 Mins: Survival 5, Essence 3
Type: Simple Type: Reflexive Type: Simple
Keywords: Touch Keywords: Combo-OK, Mirror (Hardship-Surviving Keywords: Spectral
Duration: One day Mendicant Spirit; Exalted, pg 210), Spectral Duration: Indefinite
Prerequisite Charms: Superior Predator Style Duration: Indefinite Prerequisite Charms: Maelstrom-Weathering
PC may force an immaterial familiar to materialize for Prerequisite Charms: None Indifference
1 day. PC may force them back into immateriality PC negates any environmental external penalties to PC sleeps in the ground for as long as they like or
with a second touch. PC who lacks a Familiar may Survival rolls. PC can find food and water easily, until the next sunrise. While buried, they do not need
claim one whenever they kill a natural animal by ignores bad weather and suffers no traveling to breathe. PC leaves no trace of where they are
paying XP for the Background. The Familiar difficulties. This Charm protects against buried. If the PC is disturbed or injured while
regenerates within the PCs shadow as normal. environmental hazards only while in the realms of he sleeping, they erupt from the surface, instantly awake.
Dead.
World-Denying Invincibility Surviving the Sunlit Lands Cannibalistic Empowerment Understanding
MoEP: Abyssals, pg 151 Glories: UCS, pg 28 Ink Monkeys, Vol 29
Cost: - Cost: - Cost: -
Mins: Survival 5, Essence 4 Mins: Survival 5, Essence 3 Mins: Survival 2, Essence 2
Type: Permanent Type: Permanent Type: Permanent
Keywords: Mirror (Eternal Elemental Harmony; Keywords: Mirror (Steadfast Elemental Emperor Keywords: None
Exalted, pg 210), Spectral Stance; Glories: UCS, pg 28) Duration: Permanent
Duration: Permanent Duration: Permanent Prerequisite Charms: None
Prerequisite Charms: Maelstrom-Weathering Prerequisite Charms: Maelstrom-Weathering This Charm allows the PC to gain Essence by eating
Indifference Indifference dead human flesh. It is a Speed 5, DV -2
This Charm upgrades its prerequisite, reducing its cost This Charm upgrades its prerequisite, which now miscellaneous action to eat 1m worth of flesh and
to 5m and allowing the PC to activate it while theyre renders the PC immune to all environmental damage only one such action can be in a flurry. Once (Stamina
Inactive. At Essence 6+, this Maelstrom-Weathering regardless of origin in the lands of the dead. This + Essence)m have been eaten, PC must wait 1 day to
Indifference can be activated at no cost. Charm fully extends the benefits of Maelstrom- digest before feeding again. 1 adult body is worth 3m,
Weathering Indifference (identical to the effects of but usually has enough left over to make a zombie.
Element-Resisting Prana) to the PC while in Creation.

Pomegranates Full and Fine Wisp Light Summons Aid of Ill Wind*
Ink Monkeys, Vol 29 Ink Monkeys, Vol 38 MoEP: Abyssals, pg 132
Cost: 3m Cost: 5m Cost: 2m
Mins: Survival 5, Essence 2 Mins: Survival 5, Essence 4 Mins: Thrown 2, Essence 2
Type: Simple (Speed 5 in long ticks) Type: Reflexive Type: Supplemental
Keywords: Combo-OK, Emotion, Mirror (Food- Keywords: Combo-OK, Compulsion, Mirror Keywords: Combo-OK, Mirror (Triple-Distance
Gathering Exercise; Exalted, pg 210) (Guiding Light Shines On; Lords of Creation, pg 67), Attack Technique; Exalted, pg 196)
Duration: Instant Obvious Duration: Instant
Prerequisite Charms: Any Survival Excellency Duration: Indefinite Prerequisite Charms: None
PC forages for food or prepares existing food. This Prerequisite Charms: Dark Paths Found This Charm triples the range of a thrown weapon for a
can feed a unit of (Essence) Magnitude or less (living PCs anima flares up to (Essence) miles away or up to single attack. At Essence 4+, this Charm negates
and dead) for 1 day. This works only in the (Essence x 5) miles away for a certain class of victim external penalties from environmental conditions.
Underworld or Shadowlands and cant use food from the PC specifies. PC rolls (Manipulation + Survival +
Creation. All but the PC who eat it spend the scene Essence) vs. their Dodge MDV. Those whose DV is
building an Intimacy to the Underworld and the PC overcome seek the source of the light or pay 2wp to
(fascination, awe, fear, respect, etc.). Conflicting resist this Unnatural Mental Influence. Any who see
Intimacies may be eroded instead. At Essence 3+, the lights and seek the source can find it. At Survival
mortals who eat only this food for 2 weeks are unable 6+, Essence 6+ the range extends to (Essence x 50)
to eat food of Creation. This is a Shaping effect, treat miles for 10m.
as a Wyld Mutation for attempts to remove it. Astrology used within this range returns only THE
VOID HUNGERS.
Five Birds, One Stone Improvised Assassins Trick Hungry Missile Technique*
MoEP: Abyssals, pg 132 MoEP: Abyssals, pg 132 MoEP: Abyssals, pg 132
Cost: 2m per attack Cost: 1m Cost: 1m
Mins: Thrown 5, Essence 2 Mins: Thrown 2, Essence 1 Mins: Thrown 2, Essence 2
Type: Extra Action Type: Reflexive (Step 1) Type: Reflexive (Step 2)
Keywords: Combo-OK, Mirror (Wind Full of Keywords: Combo-OK Keywords: Merged (Blade Summoning Gesture;
Knives; MoEP: Abyssals, pg 132) Duration: Instant MoEP: Abyssals, pg 129), Mirror (Call the Blade;
Duration: Instant Prerequisite Charms: None Exalted, pg 197), Obvious
Prerequisite Charms: Aid of Ill Wind PC may use improvised weapons as projectiles with Duration: Instant
This Charm is a magical flurry of up to (Thrown) the following stats: Prerequisite Charms: Improvised Assassins Trick
attacks with no multiple action penalties, regardless of Spd Acc Dmg Rate Range PC summons a throwing weapon to them from up to
Rate and with a DV penalty of the highest for any 5 -2 +0L 3 10 (Essence x 10) yds away if there is a flight path
attack in the flurry. Attacks may be aimed at multiple These weapons also negate the +2 difficulty for between them. The blade must be within (Essence x
targets in range of the weapons. This Charm can have making surprise attacks in plain view unless the target 2) yds in battle. PC must own the weapon. This
particularly stunning visual displays when in a Combo is on guard for improvised weapons. Charm can be used to reflexively draw a weapon.
with Crypt Bolt Attack.

Burrowing Bone Maggot Wicked Darts of Suffering Frozen Prayer Entombment


MoEP: Abyssals, pg 132 MoEP: Abyssals, pg 133 MoEP: Abyssals, pg 133
Cost: - (2m per attack) Cost: 1m per effect Cost: 3m or 3m, 1wp
Mins: Thrown 3, Essence 3 Mins: Thrown 4, Essence 3 Mins: Thrown 5, Essence 3
Type: Permanent Type: Supplemental Type: Simple
Keywords: Avatar (1), Crippling, Mirror (Branding Keywords: Combo-OK, Obvious Keywords: Combo-Basic, Obvious
Judgement Attack; MoEP: Abyssals, pg 132), Duration: Instant Duration: Until Broken
Obvious, Stackable Prerequisite Charms: Any Thrown Excellency, Prerequisite Charms: Wicked Darts of Suffering
Duration: Indefinite Improvised Assassins Trick PC freezes target up to (Essence) yds across in ice
Prerequisite Charms: Any Thrown Excellency, PCs attack grazes the target and applies one or more with a B/L soak of the attacks raw damage. Ice
Improvised Assassins Trick of the following effects: shatters instantly when its soak is exceeded and target
PC makes a Thrown attack and, if it would do at least Corrosion: Double raw damage vs. inanimate objects suffers minimum damage of the attack. Breaking free
one level of damage, may commit 2m to the attack and creatures of the Wyld, roll at least ping damage. is a feat of strength miscellaneous action at ices soak
and dissolve the weapon (this will not even wake a Destruction: Extras die horrifically. At Essence 4+, rating. They do not suffocate and are held as in a
sleeping victim). PC may drop the commitment from PC slays non-extras and consumes a Virtue channel clinch. Ice is an environmental hazard with Trauma of
anywhere in existence and the damage will be applied from Essence users in addition to normal damage. (Essence) and 1B level per action. Victims lose 1m
immediately in a manner the PC chooses. If the PC Infection: Cause a Sickness effect instead of damage. per health level lost. Victims that fall unconscious
dies, the Neverborn choose when to apply the Morbidity is (Essence) and increases normally. take no further damage. Ending this Charm restores a
damage. Multiple uses track separately and only the Pain: Double raw damage, make damage bashing, add victim to consciousness and combat readiness. For
last attack in a flurry may be enhanced with this Crippling pain effect. Add victims (Essence) to soak, 3m, PC can create blocks of ice for utilitarian
Charm. they cant be killed with this attack. purposes.
Lightning Clutch of the Raptor Crypt Bolt Attack Eyes Like Daggers Glance
MoEP: Abyssals, pg 133 MoEP: Abyssals, pg 134 MoEP: Abyssals, pg 134
Cost: 4m Cost: 4m Cost: -
Mins: Thrown 4, Essence 2 Mins: Thrown 4, Essence 3 Mins: Thrown 5, Essence 3
Type: Reflexive (Step 2) Type: Reflexive (Step 1) Type: Permanent
Keywords: Combo-OK, Counterattack, Mirror (Deft Keywords: Combo-OK, Mirror (Spirit Weapons; Keywords: Avatar (1), Mirror (Fiery Solar Chakram;
Hands Deflection; MoEP:Abyssals, pg 133) Exalted, pg 197), Obvious MoEP: Abyssals, pg 134), Obvious
Duration: Instant Duration: One scene Duration: Permanent
Prerequisite Charms: Hungry Missile Technique Prerequisite Charms: Improvised Assassins Trick Prerequisite Charms: Crypt Bolt Attack
This Charm perfectly parries ranged attacks, evening PC creates a weapon of Essence unique to them. PC Add (Whispers) to Accuracy and Damage of the PCs
unblockable ones so long as PC has a free hand to may enhance a punch by making it lethal or throw Crypt Bolt Attack. Damage is now Aggravated to any
catch the projectile. If the projectile is physical, PC infinite energy bolts with the following stats: individual the PC has an Intimacy of hatred towards.
may catch it and use it. Energy attacks dissolve. At Spd Acc Dmg Range Rate PC may also fire Crypt Bolts from their eyes, leaving
Essence 4+, PC also gains a counterattack if they 5 +0 (Ess x 2)L (Thrown x 10) 2 their hands free. Use Manipulation in place of
catch the weapon. Damage is in the form of decay or corrosion. Using a Dexterity.
hand for anything other than this Charm dissipates it
and PC must activate it again.

Radiant Holocaust Flare Bone-Filled Maelstrom Gust* Stalking the Strikers Hand
MoEP: Abyssals, pg 135 DotFA, pg 58 Ink Monkeys, Vol 32
Cost: 5m, 1wp Cost: 10m, 1wp Cost: -
Mins: Thrown 5, Essence 4 Mins: Thrown 6, Essence 6 Mins: Thrown 3, Essence 2
Type: Simple Type: Simple Type: Permanent (Reflexive [Step 2])
Keywords: Combo-Basic, Obvious Keywords: Combo-OK, Mirror (Maelstrom of Keywords: Mirror (Angle Tracing Edge; Ink
Duration: One action Celestial Dominance; DotFA, pg 58), Obvious Monkeys, Vol 32)
Prerequisite Charms: Crypt Bolt Attack Duration: Instant Duration: Permanent
PC levitates and casts multiple Crypt Bolt attacks, Prerequisite Charms: Burrowing Bone Maggot Prerequisite Charms: None
ignoring the normal Rate and adding 2 to the PC makes unblockable, undodgeable Thrown attack When the PC is targeted by an attack, this Charm tells
Accuracy of each blast. Failing to throw a Crypt Bolt with a readied weapon that is applied to all within a the range and position of the attacker without seeing
with their next action wastes the benefits of this line (Essence x 3)yds wide and (Essence x 2)yds high them. At Essence 3+, PC may differentiate between
Charm. and (Thrown) miles long. At Thrown 8+, Essence 8+ multiple unseen attackers and may hone in on a
this extends to (Thrown x 3) miles. A repurchase at particular opponent under changing conditions.
Thrown 7+, Essence 7+ makes the attack scar the
world itself. The scar is an environmental attack
lasting for (Essence)hrs within the zone with the
following stats (PC is not immune):
Dmg Trauma
3L/action 3
Smoldering Devastation Technique Morale-Shattering Method Arise and Slaughter
Scroll of Exalts, pg 160 MoEP: Abyssals, pg 135 MoEP: Abyssals, pg 135
Cost: - Cost: 7m, 1wp Cost: 10m, 1ahl
Mins: Thrown 5, Essence 3 Mins: War 3, Essence 2 Mins: War 3, Essence 3
Type: Permanent Type: Simple (Speed 3 in long ticks) Type: Simple (Speed 5 in long ticks)
Keywords: None Keywords: Combo-OK, Mirror (Mob-Dispersing Keywords: Combo-OK, Mirror (Fury Inciting
Duration: Permanent Rebuke; Exalted, pg 197), Social, War Presence; Exalted, pg 197), Obvious
Prerequisite Charms: Crypt Bolt Attack Duration: Instant Duration: One scene
PC may invoke Crypt Bolt without it counting as a Prerequisite Charms: None Prerequisite Charms: Morale-Shattering Method
Charm activation. If used earlier in the scene, Crypt Enemy unit within (Essence x 100) yds must check PC animates corpses within (War x 100) yds. These
Bolt costs only 1m to use. All unexpected attacks for rout at diff 1 if Magnitude is higher than (Essence) become unordered unit of zombie extras under the
using Crypt Bolt double their raw damage before or 2 otherwise. This Charm may be used socially PCs command like a unit provided by Abyssal
soak. rather than in war, in which case the PC targets a Command at (Essence) dots to a maximum of 5 dots.
social group or mob. If PC abandons this unit for more than 15 long ticks
Note: This Charm was developed by Meticulous Owl. or the Charm ends, zombies die. PC may use this as
an Avatar (3) effect to summon hungry ghost extras
from the Labyrinth. These have Whispers 1 and cant
appear in the day.

Hive-Mind Horror Tactics Glorious Carnage Typhoon Allied in Hate Discernment


MoEP: Abyssals, pg 136 MoEP: Abyssals, pg 136 MoEP: Abyssals, pg 137
Cost: 10m, 1wp Cost: 5m, 1wp Cost: 1m
Mins: War 5, Essence 3 Mins: War 3, Essence 3 Mins: War 5, Essence 4
Type: Simple (Speed 6 in long ticks) Type: Supplemental Type: Reflexive
Keywords: Combo-OK, Obvious, War Keywords: Combo-Basic, Obvious, War Keywords: Combo-OK, Mirror (General of the All-
Duration: One scene Duration: Instant Seeing Sun; Exalted, pg 197)
Prerequisite Charms: Arise and Slaughter Prerequisite Charms: Any War Excellency Duration: Instant
Units under the PCs command composed of creatures PC engages a Magnitude 3+ unit as a solo unit. Prerequisite Charms: Glorious Carnage Typhoon
of Death cannot suffer communication failure and so Negate the DV bonus for superior Magnitude, double This Charm detects units within (Essence x 10) miles
need no relays. Drill is raised to (Essence) to a raw damage or triple raw damage if the unit is in close containing a special character that shares hatred of a
maximum of 5. If the PC dies while this Charm is formation. If target unit loses Magnitude as a result of common foe with the PC, including solo units. This
active, unit checks for rout at diff 6. Units with perfect this Charm, all members lost die rather than escaping. automatically includes all creatures of Death. PC may
Morale make this check as with Morale 5. This prevents remnants from being gathered by a rally sense location, relative position to landmarks, fatigue,
action later in the scene. order and Magnitude. PC may use this information to
map the battlefield. PC also gains awareness of all
major landmarks within 1mile of any loyal units.
At Whispers 3+, PC can also sense units made of any
creatures of darkness.
Hardened Killer Training Style Soul-Numbing Prowess All-Consuming Encirclement
MoEP: Abyssals, pg 137 MoEP: Abyssals, pg 137 MoEP: Abyssals, pg 138
Cost: 10m, 2wp Cost: - Cost: 8m, 1wp
Mins: War 4, Essence 3 Mins: War 5, Essence 4 Mins: War 5, Essence 3
Type: Simple (Dramatic Action) Type: Permanent Type: Supplemental
Keywords: Mirror (Tiger Warrior Training; Exalted, Keywords: Mirror (Legendary Warrior Curriculum; Keywords: Combo-OK, Obvious, War
pg 198), Obvious, Touch, Training Exalted, pg 198), Obvious Duration: Until disengaged
Duration: One week Duration: One week Prerequisite Charms: Hive-Mind Horror Tactics,
Prerequisite Charms: Arise and Slaughter, Glorious Prerequisite Charms: Hardened Killer Training Hardened Killer Training Style
Carnage Typhoon Style This Charm enhances an enveloping attack for a unit
This Charm requires 5+ hours training in a week. PC may train units in addition traits: Thrown, War, the PC leads. Remove the -2 external penalty, allow
Increase the drill of a unit by one for each week of Integrity, Resistance, Survival, relevant Craft, envelopment of units of equal Magnitude. Enveloped
training to a maximum of 5. PC picks one of the Medicine, Athletics, Awareness, Stealth, Ride, Sail target unit must lose (Essence) health levels to attempt
following traits to train and increase by 1 dot: and Willpower (max 7). PC may also train units into to disengage. If target unit loses Magnitude as a result
Strength, Dexterity, Stamina, Archery, Dodge, Martial creatures of Darkness. They fail all Compassion rolls, of this Charm, all members lost die rather than escape.
Arts or Melee. PC can train with the unit or as a solo cannot form new positive Intimacies, become immune This prevents rallying later in the scene.
unit and cannot train units traits past their own to a to wound penalties until Incapacitated, and succeed on If the PCs unit is composed of walking dead or
maximum of 4. Walking dead units take 2x as long to all Valor rolls. This condition lasts until their will is hungry ghosts and succeeds in enveloping a mortal
train. This Charm poisons the positive Intimacy that broken (see Exalted, pg 174) unit, heal 1 hl for every 2hl the enveloped unit suffers.
most distracts the trainee, shifting it to contempt or This cannot increase hl above maximum or increase
hatred. Magnitude. Units watching check for rout at diff 3.

Omnipresent Overlord Technique Essence Engorgement Technique* Filling the Elephants Graveyard*
MoEP: Abyssals, pg 138 MoEP: Abyssals, pg 157 DotFA, pg 58
Cost: 10m, 1wp Cost: - Cost: 7m
Mins: War 5, Essence 5 Mins: War 5, Essence 3 Mins: War 5, Essence 5
Type: Simple (Speed 6 in long ticks) Type: Permanent Type: Reflexive
Keywords: Combo-OK, Obvious, Servitude, War Keywords: Merged (Performance, Lore, Larceny, Keywords: Combo-OK, Mirror (Behemoth-Slaying
Duration: One scene Bureaucracy), Mirror (Immanent Solar Glory; Attitude; DotFA, pg 58), War
Prerequisite Charms: Hive-Mind Horror Tactics, Exalted, pg 218), Native, Obvious Duration: One scene
Allied in Hate Discernment Duration: Indefinite Prerequisite Charms: Morale-Shattering Method
PC takes command of a unit of Magnitude 3+ within Prerequisite Charms: None Any warstrider-sized or larger target suffers -3
(Essence x 10) miles they previously sensed with Each purchase of this Charm grants a secondary pool external penalty on all attempts to strike the PC. PCs
Allied in Hate Discernment. Leader must pay 5wp or of 10m of peripheral Essence that can be filled using attacks ignore half the targets soak and give +2 to
step down and become a special character. PC the PCs innate bite attack, by terrorizing or harming a minimum damage. PC ignores any Magnitude
commands from afar, communicating through unit town, army, organization or other social or military advantages given to the target that are solo mass
members. PC cannot be targeted by called shots or unit. Every hour spent allows the PC to recover (the combat units due to their size. If facing landscape-
engage in duels. PC falls into a coma while under this units Magnitude)m. This Essence cannot be scale opponents, PC may use their bulk as
Charm, but can feel pain. If PC ends this Charm or the committed to an artifact. This Charm may be concealment. At War 6+, Essence 6+ the cost of all
unit drops below Magnitude 3+, they return to their purchased up to (Essence) times. This Charm is Charms that create undodgeable attacks or cause
body. available in the Performance, Lore, Larceny and attacks to be undodgeable are reduce by 1 (to a
Bureaucracy Abilities. Each purchase of this Charm minimum of 1) as long as those attacks are directed at
counts towards the maximum of (Essence) purchases. the large target.
Vermillion Plague Conscription Ash Childs Requiem Ever-Ready Killers Tools
Ink Monkeys, Vol 29 Ink Monkeys, Vol 32 Ink Monkeys, Vol 32
Cost: 10m, 1wp Cost: - Cost: -
Mins: War 5, Essence 4 Mins: War 4, Essence 3 Mins: War 3, Essence 2
Type: Reflexive Type: Permanent Type: Permanent
Keywords: Combo-OK, Obvious Keywords: Mirror (Dawn Kings Strife; Ink Keywords: Mirror (Elegant Dance of Bow and Blade;
Duration: One scene Monkeys, Vol 32), Native Ink Monkeys, Vol 32)
Prerequisite Charms: Arise and Slaughter Duration: Permanent Duration: Permanent
Whenever PC slays a living mortal, they immediately Prerequisite Charms: Ever-Ready Killers Tools Prerequisite Charms: None
rise as a loyal zombie and follows the PCs orders. PC PC may cross-apply their Archery, Martial Arts, PC may reflexively change which weapon they have
may create up to (Essence x 5) zombies in this manner Melee, Thrown and War Excellencies. This benefit readied without the need of a miscellaneous
within 1 scene. Zombies retain animation and loyalty also applies to PCs Infinite (Ability) Mastery and Draw/Ready Weapon action. Each shift per action
even after commitment lapses. A re-purchase at (Ability) Essence Flow Charms for the Abilities after the first costs 1m.
Essence 5+ doubles the number of zombies. mentioned. This Charm is incompatible with
Apocalyptic Evolution of (Ability).

Manifold Murder Arts Dread Warlord Stratagem


Ink Monkeys, Vol 32 Thousand Correct Actions, pg 81
Cost: - (1m, 1wp) Cost: -
Mins: War 4, Essence 3 Mins: War 3, Essence 2
Type: Permanent Type: Permanent
Keywords: Mirror (Supreme Martial Instinct; Ink Keywords: Mirror (Shining General Puissance;
Monkeys, Vol 32), Native Thousand Correct Actions, pg 81)
Duration: Permanent Duration: Permanent
Prerequisite Charms: Ever-Ready Killers Tools Prerequisite Charms: Any War Excellency
PC raises their ratings in Archery, Martial Arts, Melee, PC may use their War Excellency to enhance all
Thrown and War to the value of the highest rating attack and defense actions they order a unit of
among any of those five Abilities until their DV Magnitude of 3+ to take regardless of the Ability
refreshes. This is considered a natural increase, not actually used.
dice added by a Charm.

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