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Piercing Gaze of the Unmaker Void Stares Back Ominous Portent Method
MoEP: Abyssals, pg 167 MoEP: Abyssals, pg 167 MoEP: Abyssals, pg 167
Cost: 12m, 1wp Cost: 3m (2xp) Cost: -
Mins: Awareness 5, Essence 5 Mins: Awareness 3, Essence 2 Mins: Awareness 5, Essence 2
Type: Reflexive Type: Simple Type: Permanent
Keywords: Avatar (1), Combo-OK, Mirror (Eye of Keywords: Combo-OK, Obvious, Taint Keywords: Avatar (2), Mirror (Surprise Anticipation
the Unconquered Sun; Exalted, pg 226), Obvious Duration: Indefinite Method; Exalted, pg 226)
Duration: One scene Prerequisite Charms: None Duration: Instant
Prerequisite Charms: Entropic Awakening of Sight PCs eyes bleed to black. Enemies who look at their Prerequisite Charms: None
PC can see any location in (Essence) miles by looking eyes see their death. PC can see perfectly in the dark PC hears a warning hiss when in mortal peril; this
directly at it unless it is warded from scrying. The without any penalties or reduction in visibility. This identifies the threat and warns of an incoming
PCs eyes glow while this Charm is in use. Anybody Charm has no effect on fog or other visual unexpected attack, to avoid sipping from a poisoned
being spied on by the PC feels watched if they obstructions. The Taint drawback is that the PCs eyes cup or to otherwise escape death by taking a single
succeed on a reflexive (Perception + Occult) roll at become painfully sensitive to direct sunlight within critical action. PC must have a remote possibility of
diff 5. Creation, imposing -1 internal penalty to all non- detecting the threat on their own or they fail to
reflexive actions unless they close their eyes. understand the warning in time. This Charm does not
function while the PC has more than (10 Essence)
Resonance.
Essence Engorgement Technique* Calculated Avarice Understanding Eloquent Example Inspiration
MoEP: Abyssals, pg 157 MoEP: Abyssals, pg 172 MoEP: Abyssals, pg 172
Cost: - Cost: 1m Cost: 8m
Mins: Bureaucracy 5, Essence 3 Mins: Bureaucracy 1, Essence 1 Mins: Bureaucracy 3, Essence 2
Type: Permanent Type: Supplemental Type: Simple (Dramatic Action)
Keywords: Merged (War, Performance Lore, Keywords: Combo-OK, Mirror (Frugal Merchant Keywords: Combo-OK, Emotion, Mirror (Speed the
Larceny), Mirror (Immanent Solar Glory; Exalted, pg Method; Exalted, pg 230) Wheels; Exalted, pg 231), Obvious
218), Native, Obvious Duration: Instant Duration: Varies
Duration: Indefinite Prerequisite Charms: None Prerequisite Charms: Any Bureaucracy Excellency
Prerequisite Charms: None This Charm gives the PC a perfect awareness of an PC executes a member of a Magnitude 3+
Each purchase of this Charm grants a secondary pool objects quality and condition for the purposes of organization she leads. PC rolls (Manipulation +
of 10m of peripheral Essence that can be filled using estimating its monetary value. Add 1 bonus success to Bureaucracy + Essence) at diff (Magnitude). Success
the PCs innate bite attack, by terrorizing or harming a haggling if their opponent is honest (and using speeds all projects by x(Bureaucracy) for (successes)
town, army, organization or other social or military Charisma) or 3 bonus successes if the opponent is days with a minimum of 1 day and counts as a scene
unit. Every hour spent allows the PC to recover (the dishonest (and using Manipulation). building an Intimacy of fear of the PC. Failure
units Magnitude)m. This Essence cannot be decreases the Magnitude of the organization by 1
committed to an artifact. This Charm may be from desertions. Repeated uses impose a -1
purchased up to (Essence) times. This Charm is cumulative internal penalty to the roll. Each month
available in the War, Performance, Lore, and Larceny that goes by reduces this penalty by 1 die.
Abilities. Each purchase of this Charm counts towards
the maximum of (Essence) purchases.
Bright Days Painted Black Sunlight Bleeding Away Dark Visionary Defense
Ink Monkeys, Vol 37 Ink Monkeys, Vol 37 Ink Monkeys, Vol 38
Cost: - Cost: - Cost: 1m
Mins: Integrity 5, Essence 3 Mins: Integrity 5, Essence 4 Mins: Integrity 3, Essence 2
Type: Permanent Type: Permanent Type: Reflexive (Step 2)
Keywords: Dusk, Native, Overdrive Keywords: Dusk, Native, Overdrive Keywords: Combo-OK, Mirror (Staring at the Sun;
Duration: Permanent Duration: Permanent Ink Monkeys, Vol 38), Social
Prerequisite Charms: Five Hearts Hatred Prerequisite Charms: Eternal Enmity Approach Duration: Instant
PC gains initially empty Overdrive pool of 15m. To PC gains an initially empty Overdrive pool of 10m. Prerequisite Charms: None
fill it, PC rolls WP once per scene and gains 2 PC fills it with 5m whenever the sun sets while they PC is immune to any penalties that might be imposed
offensive motes per success when they meet: are in engagement range of one or more enemy by the attacks Appearance rating. At Essence 3+, this
Sidereal Usurpation participant or re-incarnation regardless of whether they are in battle. Each time a Charms duration becomes One action.
Lunar Usurpation survivor or their Lunar Mate non-extra enemy incurs a larger wound penalty as a
Solar/Infernal former member of circle in past direct result of PCs actions, PC gains (wound penalty
life. x 2) offensive motes.
If < 6m, PC feels urge to kill them. At 6m+, PC rolls
Join Battle, gains 1 offensive mote per action. PC
attacks until target has died or fled, frenzy ends if they
escape. May pay 2WP before WP roll to spare 1 target
1 week. If target is present, PC also rolls WP. If 8m+
gained, PC frenzies but saves spared target for last.
Dark Will Triumphant Crime-Unveiling Wickedness Deception-Piercing Stare
Thousand Correct Actions, pg 78 MoEP: Abyssals, pg 153 MoEP: Abyssals, pg 153
Cost: 5m, 1wp Cost: 5m Cost: 3m
Mins: Integrity 4, Essence 3 Mins: Investigation 3, Essence 2 Mins: Investigation 2, Essence 1
Type: Reflexive Type: Simple Type: Reflexive (Step 1)
Keywords: Combo-OK, Mirror (Invincible Ego Keywords: Combo-OK, Mirror (Crafty Observation Keywords: Combo-OK, Mirror (Judges Ear
Shield; Thousand Correct Actions, pg 78) Method; Exalted, pg 213) Technique; Exalted, pg 213)
Duration: One scene Duration: Instant Duration: One scene
Prerequisite Charms: Any Integrity Excellency Prerequisite Charms: Any Investigation Excellency Prerequisite Charms: Any Investigation Excellency
This Charm allows the PC to substitute Dodge MDV PC may perform the standard 15 minute Investigation PC may recognize all deliberate lies and half-truths. If
for Dodge DV to defend against a physical attack. All action in a few seconds without the need to ransack another Charm contests these effects, add (Essence)
current bonuses or penalties that apply to DDV apply the scene. The diff of this roll is reduced by 1 if the successes to the (Perception + Investigation) roll to
to DMDV actions being investigated result in harm and adds 1 to oppose the other Charm.
the difficulty otherwise.
Owl Seizes Mouse Five Knife Fist Writhing Blood Chain Technique
MoEP: Abyssals, pg 126 MoEP: Abyssals, pg 126 MoEP: Abyssals, pg 126
Cost: 3m or 3m, 1wp Cost: 6m, 1wp (4xp) Cost: 8m, 1wp (12xp)
Mins: Martial Arts 4, Essence 2 Mins: Martial Arts 4, Essence 3 Mins: Martial Arts 5, Essence 3
Type: Reflexive (Step 1) Type: Reflexive Type: Simple
Keywords: Combo-OK, Obvious Keywords: Combo-OK, Obvious, Taint Keywords: Combo-Basic, Obvious, Stackable, Taint
Duration: Instant Duration: One scene Duration: One scene
Prerequisite Charms: Dark Messiah Form Prerequisite Charms: Dark Messiah Form Prerequisite Charms: Five Knife Fist
PC selects a target within (Martial Arts x 5) yds and PC may parry ranged and lethal attacks without a PC grows chains of blood that give an extra action
closes the distance instantly as part of an unarmed stunt. PC grows bone blades and adds (Essence) to each action. PC may repurchase this Charm to gain
strike or grapple. If activated as part of a grapple, add Accuracy and Damage of punches and clinches, additional extra actions. Chains use PCs traits and
(Essence) bonus successes to the attack roll and cause which now do lethal damage. These bonuses are may be enhanced with Charms but are not unarmed
the attack to be unblockable and undodgeable except considered part of the natural weapon and not dice weapons unless chains or whips are in style weapons.
with a perfect defense. added by Charms. PC suffers -3 internal penalty to This Charm is incompatible with other Extra Action
Dexterity-based actions that require fine motor control Charms. Chains cant wield weapons; use the
including weapon use as a Taint drawback. These can following stats instead:
be made permanent for 4xp or 2bp. At Essence 4+, PC Spd Acc Dmg Def Rate Range Tags
may grow spikes from their body and apply the ? (Ess) +(Ess)L +(Ess) (Ess) (Ess) D, N, R
bonuses to any natural unarmed attack including Chains may add -1 external penalty to targets
biting. These bone spurs cost 4xp or 8bp to become attempts to control a grapple rather than strike. If PC
permanent. loses all Willpower, the chains lash out randomly.
Dark Messiah Style Ravaging Blow Foe-Blinding Jab
MoEP: Abyssals, pg 183 MoEP: Abyssals, pg 184 MoEP: Abyssals, pg 184
This is the natural unarmed combat style for Abyssal Cost: 2m Cost: 3m
Exalted, and it focuses on cruelty and overkill. Non- Mins: Martial Arts 2, Essence 2 Mins: Martial Arts 3, Essence 2
Abyssal Exalts may learn this style as a Celestial Type: Supplemental Type: Supplemental
Martial Art. Expansions to this style are considered Keywords: Combo-OK Keywords: Combo-OK, Crippling
Abyssal Charms and only Abyssals and Deathlords Duration: Instant Duration: Instant
can create such Charms. Prerequisite Charms: None Prerequisite Charms: Ravaging Blow
Weapons and Armor: Form weapons are the cestus, This Charm enhances an unarmed attack other than a PC jabs their fingers or a form weapon at the targets
fighting gauntlet, khatar, tiger claws, razor harness grapple. If the attack succeeds, count extra successes eyes; if the attack would deal 2+ hl of damage,
and their artifact equivalents. Improvised weapons twice for determining raw damage. If Dark Messiah reduce the damage to 1 hl and inflict a Crippling
are also form weapons, but must have a maximum Form is active, add 1 to the attacks minimum effect that blinds one eye. Repeated use of this
Accuracy of -3 and Rate of 2. damage. Charm causes full blindness. Exalted heal the
damage with 1 day of rest, mortals cant naturally
heal this damage. PC may choose to cause only
temporary blindness for a few minutes by applying
pressure or throwing a handful of dirt rather than
gouging. If so, the Crippling effect takes place as
long as the attack hits, but the strike deals no
damage.
Lashing Tempest Palm Void Avatar Prana Agony of the Black Messiah*
MoEP: Abyssals, pg 186 MoEP: Abyssals, pg 186 DotFA, pg 56
Cost: 3m Cost: 1wp (+1m) Cost: -
Mins: Martial Arts 5, Essence 3 Mins: Martial Arts 5, Essence 4 Mins: Martial Arts 5, Essence 5
Type: Reflexive Type: Simple (Speed 1, DV -1) Type: Permanent
Keywords: Combo-OK, Mirror (Crashing Wave Keywords: Obvious Keywords: Mirror (Solar Hero Supremacy; DotFA,
Throw; Exalted, pg 243) Duration: Instant pg 56), Stackable
Duration: Instant Prerequisite Charms: Bone-Shattering Blow, Duration: Permanent
Prerequisite Charms: Dark Messiah Form Illustrative Overkill Technique, Lashing Tempest Prerequisite Charms: Ravaging Blow
When ending a clinch by throwing an opponent, Palm This Charm causes each hit to produce a stackable -2
increase the distance thrown to (Martial Arts x 5)yds PC may activate this Charm immediately after wound penalty that lingers until the PCs DV
upwards or (Martial Arts x 10)yds horizontally. assuming Dark Messiah Form, making that a Speed 6 refreshes.
Victims thrown over cliffs or high into the air take action that costs +1wp. PC can spend 1m to perfectly
falling damage normally. Targets that strike hard block to any attack, even unblockable attacks. Any
objects take 1 die of damage for each yard they being touching the PC when they activate this part of
would otherwise have traveled. This damage is the Charm suffers (Essence) unsoakable lethal
typically bashing but can be lethal if the target strikes damage. PC may activate this Charm while making
a dangerous object. an unarmed attack and add this damage. PCs anima
flashes totemic in that moment and causes a Morale
check as with all Abyssal auras. This Charm carries a
Flaw of Invulnerability.
Ultimate Inevitability of the Grave Iron Maidens Embrace Agonys Crucible Strike
Glories: UCS, pg 21 Ink Monkeys, Vol 22 Ink Monkeys, Vol 33
Cost: 5m, 1wp Cost: 5m Cost: 1m
Mins: Martial Arts 6, Essence 6 Mins: Martial Arts 5, Essence 3 Mins: Martial Arts 4, Essence 3
Type: Supplemental Type: Supplemental Type: Supplemental
Keywords: Combo-OK, Obvious, Mirror (Iron Talon Keywords: Combo-OK, Crippling, Mirror (Armor- Keywords: Combo-OK, Martial-ready (Archery,
Technique; Glories: UCS, pg 21) Shattering Strike; Glories: UCS, pg 20), Obvious, Melee, Thrown)
Duration: Instant Stackable Duration: Instant
Prerequisite Charms: Inescapable Iron Grip Duration: Instant Prerequisite Charms: Ravaging Blow
PC gains an automatic threshold of one success to Prerequisite Charms: Dark Messiah Form Ad PCs current wound penalty in dice to an attacks
attempts to maintain control of a grapple. Add PC attacks targets armor, causing it to buckle inward Accuracy. This bonus does not count as dice added by
(Essence) in extra dice to the roll if another effect as a Crippling effect. Increase mobility penalty by 1, a Charm. If Dark Messiah Form is active, this does
contradicts this. A second purchase of this Charm at reduce bashing and lethal soak by 3, inflict one not count as a Charm activation.
Martial Arts 9+, Essence 9+ allows it to be invoked as additional level of automatic, unsoakable lethal
an inherent Ability instead of a Charm activation. damage in Step 10. Removing damaged armor is a Note: Formerly a Mirror of Hewer Sharpened Fist;
diff 3 (Dexterity + Medicine) roll or rip it free and Ink Monkeys, Vol 33. Now intended to be a Dark
take 2L levels of damage. Messiah expansion Charm.
Mundane armor is permanently damaged, but magical
armor returns to normal one scene after it is removed.
This Charm has no affect against unarmed targets.
All Blades Cry for Blood Deaths Knight Stance Pinned Moth Tactic
Ink Monkeys, Vol 32 Ink Monkeys, Vol 32 Ink Monkeys, Vol 38
Cost: - Cost: - (+3m or +3m, 1wp) Cost: 2m
Mins: Melee 4, Essence 3 Mins: Melee 5, Essence 4 Mins: Melee 3, Essence 3
Type: Permanent Type: Permanent Type: Reflexive (Step 1)
Keywords: Mirror (Sun-Sword Concentration; Ink Keywords: Mirror (Guardian Sunfire Catechism; Ink Keywords: Combo-OK, Crippling, Martial (Archery,
Monkeys, Vol 32) Monkeys, Vol 32) Martial Arts, Thrown), Obvious
Duration: Permanent Duration: Permanent Duration: Instant
Prerequisite Charms: Resplendent Shadow Blade Prerequisite Charms: Death-Deflecting Technique Prerequisite Charms: Savage Shade Style
Any weapon the PC wields now possesses the MM PC pays +3m when activating Death-Deflecting PC makes an attack that does lethal or aggravated
bonuses for soulsteel: +2 Accuracy and drains Technique to extending its duration to One tick. At damage. If the attack inflicts at least one health level
(Essence)m per attack. This stacks with other MM Essence 5+, PC may extend duration to One action by of damage, the target is pinned in place. PC may
bonuses, but the motes drained by soulsteel weapons paying +3m, 1wp. In conjunction with a Defend Other remove their weapon and leave target pinned by a
only increase by 1m. action, PC may activate this Charm multiple times to shadow weapon. Breaking free is an extended
cover multiple allies. This Charm may not enhance (Strength + Athletics) roll to accumulate (Strength +
activations of Death-Deflecting Technique pre-loaded 2) successes. One attempt can be made per action and
through Fluttering Moth Defense. each attempt deals 1L level of damage automatically
that ignores hardness. If target suffers knockback
while pinned, they are ripped free and suffer 3L levels
of damage that ignore hardness
Instant Murder Flash Blood Press Guillotine Terrestrial Circle Sorcery
Ink Monkeys, Vol 38 Ink Monkeys, Vol 38 MoEP: Abyssals, pg 162
Cost: 6m Cost: - (2m, 1wp) Cost: -
Mins: Melee 5, Essence 3 Mins: Melee 5, Essence 4 Mins: Occult 3, Essence 3
Type: Extra Action Type: Permanent Type: Permanent
Keywords: Combo-OK, Martial (Martial Arts), Keywords: Martial (Martial Arts), Obvious, Native Keywords: None
Obvious Duration: Permanent Duration: Instant
Duration: Instant Prerequisite Charms: Instant Murder Flash Prerequisite Charms: None
Prerequisite Charms: Time-Scything Technique If PC has made at least 3 victims inactive with Instant PC can now take Terrestrial Circle Sorcery actions:
PC flurries up to (Dexterity + 3) attacks, one per Murder Flash, they may spend 2m, 1wp to attack each Shape Terrestrial Circle Sorcery (Speed 5, DV -2)
target. Target must be within (Essence x 5) yds of Inactive victim a second time at full dice pool. It PC shapes a spell they know, paying 1wp with the
previous target hit. If PC deals at least one health level ignores range and adds (Essence) automatic Essence cost of the spell. PC can take the Cast
of damage, victim is instantly Inactive for the duration successes. PC may enhance this Charm with offensive Sorcery action as their next action, releasing the spell
of the tick. Victim returns to normal action count at Charms fueled by Overdrive. and rejoining battle.
the start of the next tick. If this Charm ends early, Cast Sorcery (Varies, DV -0)
victims break out of Inactive. PC may not re-apply PC cannot activate Charms or take voluntary reflexive
damage via Charms or use free-reflexive attacks on actions. This action causes the spell to take effect.
Inactive victims. Rejoin battle by rolling Join Battle again and
comparing to the reaction count.
Dancing on the Graves of Giants Black Pariahs Curse Morbid Fascination Style
Ink Monkeys, Vol 38 Ink Monkeys, Vol. 48 MoEP: Abyssals, pg 141
Cost: - Cost: 1m or 3m Cost: 5m
Mins: Occult 4, Essence 3 Mins: Occult 5, Essence 3 Mins: Performance 3, Essence 2
Type: Permanent Type: Simple Type: Simple (Speed 4 in long ticks)
Keywords: None Keywords: Combo-OK, Shaping, Touch Keywords: Combo-OK, Compulsion, Mirror
Duration: Permanent Duration: Indefinite (Respect-Commanding Attitude; Exalted, pg 202),
Prerequisite Charms: God-Slaying Torment Prerequisite Charms: Corpus-Rending Blow Obvious, Social
When the PC permanently kills a living being with PC touches target (1m for extra, 3m otherwise), Duration: One scene
Essence 4+, they lose 1 point of Resonance. If the attunes them to the Underworld as a Shaping effect. Prerequisite Charms: None
being had Essence 6+, PC loses an additional point of Target is both material and immaterial at the same PC makes a Performance roll and everyone who can
Resonance. If the being was a non-Abyssal Exalt, PC time. Ghosts can perceive this Charm as an Obvious see or hear the PC (if their MDV is not exceeded)
loses one more point of Resonance. Sorcerously mark. Ghosts with an Intimacy towards the target suffers a Compulsion to stay and respectfully observe
bound spirits grant no Resonance loss when executed. sense the Charms activation in any realm of the performance. Targets know they are in the
existence. A repurchase at Essence 4+ allows the PC presence of a supernaturally terrifying orator.
to target ghosts of equal or lower Essence than the PC Resisting this Compulsion for 5 minutes costs 1wp, to
and plasmics for 6m. PC may touch the space the a maximum of 4wp per scene.
ghost should occupy instead of the ghost. Ghosts
become both material and immaterial but do not
broadcast this state. Others who perceive them see
this Charm as an Obvious mark.
Inescapable Massacre Technique Haunting Apparition Trick Withering Phantasmagoria
MoEP: Abyssals, pg 141 MoEP: Abyssals, pg 141 MoEP: Abyssals, pg 141
Cost: 5m, 1wp Cost: - Cost: Varies, +1wp
Mins: Performance 3, Essence 2 Mins: Performance 3, Essence 3 Mins: Performance 5, Essence 3
Type: Reflexive Type: Permanent Type: Simple (Speed 6, DV -2)
Keywords: Combo-OK, Compulsion, Mirror (Face Keywords: Mirror (Phantom-Conjuring Performance; Keywords: Combo-Basic, Illusion, Mirror (Demon-
the Light; MoEP: Abyssals, pg 141), Obvious Exalted, pg 202), Obvious Wracking Glory; MoEP: Abyssals, pg 141), Obvious
Duration: One scene Duration: Varies Duration: Instant (see below)
Prerequisite Charms: Morbid Fascination Style Prerequisite Charms: Any Performance Excellency Prerequisite Charms: Haunting Apparition Trick
PC rolls (Charisma + Performance) and adds PC creates illusory effects to enhance a performance Range of this Charms prerequisite is (Essence x 100)
(Essence) successes. Everyone with a Dodge MDV using a Performance Excellency. These effects remain yds. At Essence 6+, it is (Essence 5) miles. Effects
lower than the successes suffers unnatural within (Essence x 10) yds of the PC and cannot be cause injury to mortals within (Essence x 10) yds. PC
Compulsion to stay when they attempt to leave or used to confuse or deceive others without a stunt. attacks with a (Charisma + Performance) roll that
avoid social or physical combat with the PC. does:
1lhl per 2m spent each action to a maximum of
Resisting this Compulsion for the scene costs 3wp.
(Essence) soakable only with Stamina or soak-
Fair Folk cannot resist this Charm. Those who must
enhancing Charms. Or
flee and cannot spend the wp collapse in terror for the
One victim suffers 1lhl unsoakable damage per
duration.
action for 3m per action. Or
Inflicts up to (Stamina + Essence)L dice (1m per
die) on one target. Dodgeable, but soakable only
with Stamina or soak-enhancing Charms or
Stalking the Shadowed Mind* Eternal Overlord of Dread Attitude* Barrow Kings Authority
DotFA, pg 59 DotFA, pg 59 Ink Monkeys, Vol 29
Cost: - Cost: 5m, 1wp Cost: -
Mins: Presence 5, Essence 5 Mins: Presence 6, Essence 6 Mins: Presence 5, Essence 3
Type: Permanent Type: Simple Type: Permanent
Keywords: Mirror (Searing After-Image Passion; Keywords: Combo-Basic, Compulsion, Emotion, Keywords: Mirror (Shining on Dark Realms; Ink
DotFA, pg 59) Mirror (Eternal Empress of Love Attitude; DotFA, pg Monkeys, Vol 29)
Duration: Permanent 59) Duration: Permanent
Prerequisite Charms: Sanity-Eroding Diatribe Duration: Indefinite Prerequisite Charms: Dread Lords Demeanor
When the PC makes a social attack inspiring a passion Prerequisite Charms: Broken Heart Triumph Any ghost with an Intimacy of loyalty to PC is
(a negative emotion, one of their negative Intimacies Targets possessing an Intimacy of fear towards the PC immune to being summoned and bound through
or their Motivation), targets must spend +2wp to may not raise a hand against them while this Charm is necromancy or sorcery unless by the PC. Mental
resist. PC must choose one passion at a time, and may active as a UMI effect. Harming the PC in any way influence to betray the PC suffers -1 external penalty.
pay 1xp to switch to a new passion for this Charm. PC costs 1wp per action. Spending 3wp over 1 scene
may not force a target to spend more than 5wp to negates this Charm for that target. A repurchase at
resist a single instance of mental influence. Presence 7+, Essence 7+ renders mortals incapable of
spending wp to resist this Charm.
Hungry Darkness Prana Light-Devouring Labyrinth Armor-Calling Kata
Ink Monkeys, Vol 29 Ink Monkeys, Vol 29 MoEP: Abyssals, pg 146
Cost: 5m Cost: - Cost: 1m
Mins: Presence 5, Essence 3 Mins: Presence 5, Essence 3 Mins: Resistance 1, Essence 1
Type: Reflexive Type: Permanent Type: Simple
Keywords: Combo-OK, Obvious Keywords: Illusion, Obvious Keywords: Combo-OK, Mirror (Whirlwind Armor-
Duration: Indefinite Duration: Permanent Donning Prana; Exalted, pg 205), Obvious
Prerequisite Charms: Dread Lords Demeanor Prerequisite Charms: Hungry Darkness Prana Duration: Instant
Light dims within (Essence x 100) yds of the PC. This Charm upgrades its prerequisite.All inside find Prerequisite Charms: None
Visibility is reduced to No moon, grass or leafless their way to the center of the zone the PC. PC makes 1 minutes progress of putting on armor in
forest (Exalted, pg 135) and it grows cold Attempting to move away from the PC or leave the 1 action. PC normally use this Charm for a number of
(environmental hazard: 1B/minute, Trauma 1). All in zone requires a reflexive (Wits + Awareness) roll once actions equal to the armors Mobility penalty to
range suffer -1 external penalty on all hearing based per action at diff (Essence). Success lets them move completely put on their armor.
Awareness rolls due to ghostly whispers. Zone counts as they will. Failure confuses them and draws them in.
as trappings of death. PC is immune to the negative Victims may spend 2wp to ignore this Charms
effects of this Charm. Sunlight from a Holy source Unnatural Mental Influence for one day.
negates this Charm.
Scribing the Old Laws Keeper of the Old Laws Shadow Cloak Technique
Ink Monkeys, Vol 29 Ink Monkeys, Vol 29 MoEP: Abyssals, pg 171
Cost: 3m, 1wp Cost: - Cost: -
Mins: Socialize 3, Essence 2 Mins: Socialize 4, Essence 3 Mins: Stealth 3, Essence 1
Type: Simple (Speed 6 long ticks) Type: Permanent Type: Permanent
Keywords: Avatar (1), Combo-OK, Compulsion, Keywords: Avatar (2) Keywords: Mirror (Easily Overlooked Presence
Mirror (Taboo-Inflicting Diatribe; Exalted, pg 238) Duration: Permanent Method; Exalted, pg 230)
Duration: Instant Prerequisite Charms: Scribing the Old Laws Duration: Permanent
Prerequisite Charms: None PC knows when and where, but not by whom, an Old Prerequisite Charms: None
PC creates an Old Law as a ([Charisma or Law they have laid down has been broken. PC gains 1 Purchasing this Charm gives the PC an automatic +3
Manipulation] + Socialize) attack on a social unit of automatic success on all attempts to investigate the Stealth Specialty In Darkness that is not cumulative
Magnitude 1+. Attack must be made in the presence violation and determine the identity of the lawbreaker. with normal Specialties. Whenever the specialty
of at least 1 member. Difficulty is (leaders MDV plus PC loses 1 point of Resonance for uncovering and applies, this Charm also doubles all bonus dice and/or
the Magnitude), add -1 external penalty if group is punishing the lawbreaker. successes received from stunts or Stealth
mostly alive and -3 external penalty if the Old Law Excellencies, although Excellency use remains capped
has nothing to do with death or the dead. It becomes a by the usual limits.
part of the groups Policy until leader spends 10
Loyalty, at most 1/week, to remove it. Splinter groups
(Magnitude 1+) also have this Old Law. This Charm
does not affect individuals except to make those who
break it outcasts.
Unseen Wisp Method Atrocity Without Witness Splinter in the Minds Eye
MoEP: Abyssals, pg 171 MoEP: Abyssals, pg 171 MoEP: Abyssals, pg 172
Cost: 4m Cost: 5m, 1wp Cost: 10m, 1wp
Mins: Stealth 5, Essence 2 Mins: Stealth 4, Essence 2 Mins: Stealth 5, Essence 3
Type: Simple Type: Simple Type: Simple
Keywords: Avatar (1), Combo-Basic, Spectral Keywords: Combo-OK, Compulsion, Illusion, Mirror Keywords: Combo-OK, Mirror (Vanishing from
Duration: One hour (Mental Invisibility Technique; Exalted, pg 230) Minds Eye Method; Exalted, pg 230)
Prerequisite Charms: Shadow Cloak Technique Duration: One scene Duration: Indefinite
PC becomes invisible to those without Whispers. Prerequisite Charms: Shadow Cloak Technique Prerequisite Charms: Atrocity Without Witness
Invisibility imposes -2 external penalty to any attempt PC does not exist as an Illusion effect. PC rolls PC may apply Stealth retroactively. PC rolls ([Wits or
to notice or attack them. Ranged attacks are (Manipulation + Stealth) adding (Essence) successes Manipulation] + Stealth) + (Essence) successes to veil
impossible without magic or a stunt. The bonus adds 2 vs. targets DMDV. Those whose MDV is exceeded the targets memories. The first time each day they try
successes to contested Stealth rolls to avoid notice are Compelled to ignore the PC and any combat they to remember an even involving the PC or attempt to
instead of adding to the onlookers difficulty. PC is are in. Resisting this compulsion costs 2wp for the recognize the PC, they must roll (Wits + Lore) and
outside fate for the duration, blessings and curses do scene (1wp if someone calls their attention to the PC), achieve more successes than the PC did. If they fail,
not affect them, and they see through Resplendent but if the PC sees the witness doing so they the character doesnt remember or recognize the PC.
Destinies. PC may be detected, however. immediately know the witness has perceived them.
The compulsion ends immediately if the PC interacts
with a bystander in any way. Bystanders bury the
memories and must spend 4wp to remember.
Pomegranates Full and Fine Wisp Light Summons Aid of Ill Wind*
Ink Monkeys, Vol 29 Ink Monkeys, Vol 38 MoEP: Abyssals, pg 132
Cost: 3m Cost: 5m Cost: 2m
Mins: Survival 5, Essence 2 Mins: Survival 5, Essence 4 Mins: Thrown 2, Essence 2
Type: Simple (Speed 5 in long ticks) Type: Reflexive Type: Supplemental
Keywords: Combo-OK, Emotion, Mirror (Food- Keywords: Combo-OK, Compulsion, Mirror Keywords: Combo-OK, Mirror (Triple-Distance
Gathering Exercise; Exalted, pg 210) (Guiding Light Shines On; Lords of Creation, pg 67), Attack Technique; Exalted, pg 196)
Duration: Instant Obvious Duration: Instant
Prerequisite Charms: Any Survival Excellency Duration: Indefinite Prerequisite Charms: None
PC forages for food or prepares existing food. This Prerequisite Charms: Dark Paths Found This Charm triples the range of a thrown weapon for a
can feed a unit of (Essence) Magnitude or less (living PCs anima flares up to (Essence) miles away or up to single attack. At Essence 4+, this Charm negates
and dead) for 1 day. This works only in the (Essence x 5) miles away for a certain class of victim external penalties from environmental conditions.
Underworld or Shadowlands and cant use food from the PC specifies. PC rolls (Manipulation + Survival +
Creation. All but the PC who eat it spend the scene Essence) vs. their Dodge MDV. Those whose DV is
building an Intimacy to the Underworld and the PC overcome seek the source of the light or pay 2wp to
(fascination, awe, fear, respect, etc.). Conflicting resist this Unnatural Mental Influence. Any who see
Intimacies may be eroded instead. At Essence 3+, the lights and seek the source can find it. At Survival
mortals who eat only this food for 2 weeks are unable 6+, Essence 6+ the range extends to (Essence x 50)
to eat food of Creation. This is a Shaping effect, treat miles for 10m.
as a Wyld Mutation for attempts to remove it. Astrology used within this range returns only THE
VOID HUNGERS.
Five Birds, One Stone Improvised Assassins Trick Hungry Missile Technique*
MoEP: Abyssals, pg 132 MoEP: Abyssals, pg 132 MoEP: Abyssals, pg 132
Cost: 2m per attack Cost: 1m Cost: 1m
Mins: Thrown 5, Essence 2 Mins: Thrown 2, Essence 1 Mins: Thrown 2, Essence 2
Type: Extra Action Type: Reflexive (Step 1) Type: Reflexive (Step 2)
Keywords: Combo-OK, Mirror (Wind Full of Keywords: Combo-OK Keywords: Merged (Blade Summoning Gesture;
Knives; MoEP: Abyssals, pg 132) Duration: Instant MoEP: Abyssals, pg 129), Mirror (Call the Blade;
Duration: Instant Prerequisite Charms: None Exalted, pg 197), Obvious
Prerequisite Charms: Aid of Ill Wind PC may use improvised weapons as projectiles with Duration: Instant
This Charm is a magical flurry of up to (Thrown) the following stats: Prerequisite Charms: Improvised Assassins Trick
attacks with no multiple action penalties, regardless of Spd Acc Dmg Rate Range PC summons a throwing weapon to them from up to
Rate and with a DV penalty of the highest for any 5 -2 +0L 3 10 (Essence x 10) yds away if there is a flight path
attack in the flurry. Attacks may be aimed at multiple These weapons also negate the +2 difficulty for between them. The blade must be within (Essence x
targets in range of the weapons. This Charm can have making surprise attacks in plain view unless the target 2) yds in battle. PC must own the weapon. This
particularly stunning visual displays when in a Combo is on guard for improvised weapons. Charm can be used to reflexively draw a weapon.
with Crypt Bolt Attack.
Radiant Holocaust Flare Bone-Filled Maelstrom Gust* Stalking the Strikers Hand
MoEP: Abyssals, pg 135 DotFA, pg 58 Ink Monkeys, Vol 32
Cost: 5m, 1wp Cost: 10m, 1wp Cost: -
Mins: Thrown 5, Essence 4 Mins: Thrown 6, Essence 6 Mins: Thrown 3, Essence 2
Type: Simple Type: Simple Type: Permanent (Reflexive [Step 2])
Keywords: Combo-Basic, Obvious Keywords: Combo-OK, Mirror (Maelstrom of Keywords: Mirror (Angle Tracing Edge; Ink
Duration: One action Celestial Dominance; DotFA, pg 58), Obvious Monkeys, Vol 32)
Prerequisite Charms: Crypt Bolt Attack Duration: Instant Duration: Permanent
PC levitates and casts multiple Crypt Bolt attacks, Prerequisite Charms: Burrowing Bone Maggot Prerequisite Charms: None
ignoring the normal Rate and adding 2 to the PC makes unblockable, undodgeable Thrown attack When the PC is targeted by an attack, this Charm tells
Accuracy of each blast. Failing to throw a Crypt Bolt with a readied weapon that is applied to all within a the range and position of the attacker without seeing
with their next action wastes the benefits of this line (Essence x 3)yds wide and (Essence x 2)yds high them. At Essence 3+, PC may differentiate between
Charm. and (Thrown) miles long. At Thrown 8+, Essence 8+ multiple unseen attackers and may hone in on a
this extends to (Thrown x 3) miles. A repurchase at particular opponent under changing conditions.
Thrown 7+, Essence 7+ makes the attack scar the
world itself. The scar is an environmental attack
lasting for (Essence)hrs within the zone with the
following stats (PC is not immune):
Dmg Trauma
3L/action 3
Smoldering Devastation Technique Morale-Shattering Method Arise and Slaughter
Scroll of Exalts, pg 160 MoEP: Abyssals, pg 135 MoEP: Abyssals, pg 135
Cost: - Cost: 7m, 1wp Cost: 10m, 1ahl
Mins: Thrown 5, Essence 3 Mins: War 3, Essence 2 Mins: War 3, Essence 3
Type: Permanent Type: Simple (Speed 3 in long ticks) Type: Simple (Speed 5 in long ticks)
Keywords: None Keywords: Combo-OK, Mirror (Mob-Dispersing Keywords: Combo-OK, Mirror (Fury Inciting
Duration: Permanent Rebuke; Exalted, pg 197), Social, War Presence; Exalted, pg 197), Obvious
Prerequisite Charms: Crypt Bolt Attack Duration: Instant Duration: One scene
PC may invoke Crypt Bolt without it counting as a Prerequisite Charms: None Prerequisite Charms: Morale-Shattering Method
Charm activation. If used earlier in the scene, Crypt Enemy unit within (Essence x 100) yds must check PC animates corpses within (War x 100) yds. These
Bolt costs only 1m to use. All unexpected attacks for rout at diff 1 if Magnitude is higher than (Essence) become unordered unit of zombie extras under the
using Crypt Bolt double their raw damage before or 2 otherwise. This Charm may be used socially PCs command like a unit provided by Abyssal
soak. rather than in war, in which case the PC targets a Command at (Essence) dots to a maximum of 5 dots.
social group or mob. If PC abandons this unit for more than 15 long ticks
Note: This Charm was developed by Meticulous Owl. or the Charm ends, zombies die. PC may use this as
an Avatar (3) effect to summon hungry ghost extras
from the Labyrinth. These have Whispers 1 and cant
appear in the day.
Omnipresent Overlord Technique Essence Engorgement Technique* Filling the Elephants Graveyard*
MoEP: Abyssals, pg 138 MoEP: Abyssals, pg 157 DotFA, pg 58
Cost: 10m, 1wp Cost: - Cost: 7m
Mins: War 5, Essence 5 Mins: War 5, Essence 3 Mins: War 5, Essence 5
Type: Simple (Speed 6 in long ticks) Type: Permanent Type: Reflexive
Keywords: Combo-OK, Obvious, Servitude, War Keywords: Merged (Performance, Lore, Larceny, Keywords: Combo-OK, Mirror (Behemoth-Slaying
Duration: One scene Bureaucracy), Mirror (Immanent Solar Glory; Attitude; DotFA, pg 58), War
Prerequisite Charms: Hive-Mind Horror Tactics, Exalted, pg 218), Native, Obvious Duration: One scene
Allied in Hate Discernment Duration: Indefinite Prerequisite Charms: Morale-Shattering Method
PC takes command of a unit of Magnitude 3+ within Prerequisite Charms: None Any warstrider-sized or larger target suffers -3
(Essence x 10) miles they previously sensed with Each purchase of this Charm grants a secondary pool external penalty on all attempts to strike the PC. PCs
Allied in Hate Discernment. Leader must pay 5wp or of 10m of peripheral Essence that can be filled using attacks ignore half the targets soak and give +2 to
step down and become a special character. PC the PCs innate bite attack, by terrorizing or harming a minimum damage. PC ignores any Magnitude
commands from afar, communicating through unit town, army, organization or other social or military advantages given to the target that are solo mass
members. PC cannot be targeted by called shots or unit. Every hour spent allows the PC to recover (the combat units due to their size. If facing landscape-
engage in duels. PC falls into a coma while under this units Magnitude)m. This Essence cannot be scale opponents, PC may use their bulk as
Charm, but can feel pain. If PC ends this Charm or the committed to an artifact. This Charm may be concealment. At War 6+, Essence 6+ the cost of all
unit drops below Magnitude 3+, they return to their purchased up to (Essence) times. This Charm is Charms that create undodgeable attacks or cause
body. available in the Performance, Lore, Larceny and attacks to be undodgeable are reduce by 1 (to a
Bureaucracy Abilities. Each purchase of this Charm minimum of 1) as long as those attacks are directed at
counts towards the maximum of (Essence) purchases. the large target.
Vermillion Plague Conscription Ash Childs Requiem Ever-Ready Killers Tools
Ink Monkeys, Vol 29 Ink Monkeys, Vol 32 Ink Monkeys, Vol 32
Cost: 10m, 1wp Cost: - Cost: -
Mins: War 5, Essence 4 Mins: War 4, Essence 3 Mins: War 3, Essence 2
Type: Reflexive Type: Permanent Type: Permanent
Keywords: Combo-OK, Obvious Keywords: Mirror (Dawn Kings Strife; Ink Keywords: Mirror (Elegant Dance of Bow and Blade;
Duration: One scene Monkeys, Vol 32), Native Ink Monkeys, Vol 32)
Prerequisite Charms: Arise and Slaughter Duration: Permanent Duration: Permanent
Whenever PC slays a living mortal, they immediately Prerequisite Charms: Ever-Ready Killers Tools Prerequisite Charms: None
rise as a loyal zombie and follows the PCs orders. PC PC may cross-apply their Archery, Martial Arts, PC may reflexively change which weapon they have
may create up to (Essence x 5) zombies in this manner Melee, Thrown and War Excellencies. This benefit readied without the need of a miscellaneous
within 1 scene. Zombies retain animation and loyalty also applies to PCs Infinite (Ability) Mastery and Draw/Ready Weapon action. Each shift per action
even after commitment lapses. A re-purchase at (Ability) Essence Flow Charms for the Abilities after the first costs 1m.
Essence 5+ doubles the number of zombies. mentioned. This Charm is incompatible with
Apocalyptic Evolution of (Ability).