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Wolfsworn Written by Jason Stoffa
Art and Design by Rick Hershey
Role
A Wolfsworn is taught from birth how to care for,
train, and use a rare breed of wolf as a powerful ally
and mount in combat. Wolfsworn are skilled warriors,
trained for combat while mounted on the backs
of vicious and oversized wolves. They can found
Opportunistic Attack (Ex): Ragged Wounds (Ex): A Ravaging Bite (Ex): The
Once per round, the mount can Wolfsworn with this ability can cause Wolfsworns mount gains a bonus
make an attack of opportunity the wounds inflicted by its bite at- equal to its hit dice on all dam-
against an opponent who has just tack to cause bleed damage. When age rolls.
been struck for damage in melee targeted by this attack, it causes the Perquisite: Powerful Bite.
by his rider or another character. target of the attack to take 1/2 of the
This attack counts as one of the damage inflicted as bleed damage on Relentless Aggression (Ex):
the following round. Bleeding crea- The Wolfsworns mount becomes in-
mounts attacks of opportunity for
tures take bleed damage at the start of tent on killing the creature targeted
that round.
their next turns. The bleeding can be by this ability. The Wolfsworn may
Perquisite: Harrowing Attack, stopped by a DC 15 Heal check or the target a creature as a swift action. The
Powerful Bite, and Surging Speed. application of any effect that heals Wolfsworn may only declare a single
hit point damage. Bleeding damage target per encounter. Once targeted
Powerful Bite (Ex): The from this ability does not stack with Wolfsworns mount can move up
jaws of this fanged beast are mas- itself. Bleeding damage bypasses any to its normal speed as an immediate
sive. The wolf treats all bite attack damage reduction the creature might action but it can only use this ability
damage dice as if it were one size possess. This ability is usable a num- when a targeted, adjacent foe uses a
category large. ber of times equal to the Wolfsworn withdraw action to move away from
Perquisite: None; Special: This mounts Strength modifier per day. them. The Wolfsworn must end its
training may be selected up to Activating this power is a swift ac- movement adjacent to the enemy that
three times. Its effect stack. tion and must be used before the at- used the withdraw action. The Wolf
tack roll is made. Sworn provokes attacks of opportu-
Perquisite: Harrowing Attack, Pow- nity as normal during this movement.
erful Bite, and Ravaging Bite. Perquisite: Harrowing Attack, Pow-
erful Bite.
Mount Choices
of evasion. Attack bite (1d10 plus trip); Str
+8, Dex 2, Con +4.
Savage Charge (Ex): At 11th lev- Listed below are the four different
el, a Wolfsworn learns to make types of wolves a Wolfsworn can Being a heavier animal with shorter
savage charge attacks while choose as their mounts. legs, the black fang wolf is slower
mounted. He doubles the threat and less adept at catching prey than
range of any weapons wielded Steel Pelt Wolf the other wolves of its kind. It is,
during a charge while mount- Starting Statistics therefore, common knowledge that
ed. This increase does not stack Size large; Speed 30 ft.; AC +4 the blood wolf is a far more ag-
with other effects that increase natural armor; Attack bite (1d6 gressive of a predator. Its teeth are
the threat range of the weapon. plus trip); Str 13, Dex 15, Con more massive and stronger than the
In addition, the Wolfsworn can 14, Int 2, Wis 10, Cha 6; Special average wolves, allowing it to in-
make a free bull rush, disarm, Qualities scent, Perception +4 flict more damage onto pray. It has
sunder, or trip combat maneuver
a distinctive black coloring with a
if his charge attack is successful.
7th-Level Advancement gray throat, and flat ears. It
This free combat maneuver does
Size Large; AC +2 natural armor; ranges in size from 60 to 85 inch-
not provoke an attack of opportu-
nity from the target of this attack. Attack bite(1d8 plus trip); Str +8, es (tip of nose to end of tail) and
Dex 2, Con +4. weighs from 210 to 385 pounds.
Improved Mounted Evasion
(Ex): At 12th level, a Wolfs-
This wolf once inhabited most all Iberian Wolf
of the commonly known parts of Starting Statistics
worns mounted evasion ability
the world. And though it still cov- Size large; Speed 50 ft.; AC +2
improves. He still takes no dam- ers the greatest range among all
age on a successful Reflex saving natural armor; Attack bite (1d6
wolf subspecies, it is now limited
throw against attacks, but hence- plus trip); Str 15, Dex 15, Con
to mainly to centralized northern
forth he takes only half damage 12, Int 3, Wis 12, Cha 6; Special
and mountainous regions. The size
on a failed save. A helpless Wolf- of these wolves packs territories Qualities scent, stealth +4
sworn does not gain the benefit depends on the abundance of food
of improved evasion. and water. They are very adaptable 7th-Level Advancement
to different environments. On aver- Size Large; AC +2 natural armor;
Supreme Charge (Ex): At 20th age, a steel pelt wolves weigh from Attack bite (1d8 plus trip); Str +8,
level, whenever the Wolfsworn 170 to 230 pounds and can measure Dex 2, Con +4.
makes a charge attack while up to 56 inches at shoulder height.
mounted, he deals double the They can vary in length from 40 Able to tolerate years of sub-zero
to 65 inches Their fur is known to temperatures, up to five months of
normal amount of damage (or tri-
be coarser and more dense as com- darkness a year, and weeks without
ple if using a lance). In addition,
pared to other wolves food, the Iberian wolf lives in the
if the Wolfsworn confirms a criti-
Wolf Sworn
es that a Wolfsworn may select once they
air temperature rarely rises above select. A Fortitude save is required to resist
-22 F in habituated regions. The
Feats
the poisons effects and is equal to 10 +1/2
Iberian wolf is one of the few the Wolfsworn mounts Hit Dice + it Consti-
tution modifier.
mammals that can tolerate these
conditions. Despite the many stud- Flesh Bloat
Ferocious Attack
ies by rangers and scholars, details A round after the injury is inflicted, the
Throwing cation to the wind, you wound begins to turn a dark purplish color
of the animals life through much
spur your mount into a savage attack. as the flesh swells into a large bloated blis-
of the year are virtually unknown. Prerequisite: Wolfsworn Mount
ter.
Type poison, injury; Save Fortitude (DC
It has a silver coloring with short Benefit: You may cause you Wolf- varies)
and pointed ears. It ranges in size sworn mount to take a -4 penalty Onset 1 round; Frequency 1/round for 4
rounds Effect 1 Con damage ; Cure 1 save
from 50 to 73 inches (tip of nose to its Armor Class to add a +2 bo-
to end of tail) and weighs from nus to all the Wolfsworns attacks Blood Burn
150 to 220 pounds. and damage rolls this round. These Once injured the victim begins to breakout
into feverish sweats and finds it extremely
changes to Armor Class and attack difficult to concentrate. The pulse increases
Death Hound bonus last until the beginning of as the creature experiences an episode of
Size Large; AC +2 natural armor; worn fury modifier. Type poison, injury; Save Fortitude ( DC
varies) Onset 1 round; Frequency 1/round
Normal: You receive a bonus to
Attack bite (1d8 plus trip); Str for 4 rounds Effect 1 Int damage ; Cure 1
your Mounted Fury based on your save
+8, Dex 2, Con +4.
Wolfsworn level. Black Boil
Death Hounds have piercing sal- This strange poison causes the victim to
Iron Hide begin to grow horrible looking black pox
low eyes and sharp needle like marks across the site of injury.
In the midst of combat the Wolfs-
fangs. They roam the wastelands Type poison, injury; Save Fortitude ( DC
worns powerful mount feels little varies) Onset 1 round; Frequency 1/round
of old battlefields throughout the pain. for 4 rounds Effect 1 Cha damage ; Cure 1
realms in search of their next Prerequisite: Wolfsworn Mount, save
meal. These creatures have molted Constitution 12 Green Limb
fur and bare patches which reveal- Benefits: The Wolfsworn mount This fast acting poison destroys the central
ing sores and scabbed flesh cov- reduces the damage dealt from nervous system and causes slower than usu-
al reactions and hinders movements.
ering most of its lithe frame. The critical hits and sneak attacks by 2 Type poison, injury; Save Fortitude ( DC
eyes of a death wolf glow an eerie points per damage dice. Addition- varies) Onset 1 round; Frequency 1/round
shade of green when the creature ally, when reduced to 0 hit points for 3 rounds Effect 1 Dex damage ; Cure
is angered or in the reflection of or less, the Wolfsworn automati- 1 save
wolf companions. Whenever the wolf sworn gains a Requirements: Craft Wondrous Item, enlarge
Cost: 1,500 gp
Wolfsworn training for his wolf companions he also
grants the training to another of his wolf compan-
ions. Example: At 10th level a Wolfsworn who has War Collar
three wolves under his command selects the Scarred n/a n/a lbs. 3,000 gp
Hide training. Normally this training would only Aura: Faint Enchantment CL 3rd
be applied to a single wolf companion, but instead, This iron collar is adorned with large metal rings and a series
of sharped spikes.
he chooses two of his wolves to gain the benefit of
the training. This ability replaces the fast movement SPECIAL: Any animal or magical beast wearing this collar be-
comes easier to handle. The DC of any Handle Animal check to
class feature.the user twists his hand in a particular handle, push, teach, train, or rear the wearer is decreased by 5. A
way, the dagger pops from its sheath into the users collar occupies the same space on the body as an amulet, brooch,
or other item meant to be worn around the neck.
hand. To successfully draw this weapon, the user
CONSTRUCTION
must make a Dexterity check (DC 10). On a success, Requirements: Craft Wondrous Item, charm animal
he draws the dagger as a free action and may im- Cost: 1,500 gp
mediately attack with it, possibly catching his oppo-
nent flat-footed, if the Games Master rules the target
did not expect an attack. Otherwise, the user fumbles
Wolfsworn Saddle (Masterwork)
n/a 40 lbs. 210 gp
with the dagger and must follow the standard rules
This well-made war saddle is more comfortable and more re-
for drawing the weapon. A character with the Quick sponsive than a normal saddle.
Draw feat does not need to make a Dexterity check SPECIAL: Because of its excellent craftsmanship, this saddle
to properly use a spring-loaded dagger. grants a +2 circumstance bonus on all Ride checks.
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