Professional Documents
Culture Documents
, ,
= =
, ,
Also = for an object seen in a liquid
from above.
Light Incidence on a surface
When a wave strikes a smooth plane (flat)
surface it may be reflected / refracted (bent)
or absorbed or any combination of these.
Reflection of light
We see most objects because light falls on them
and is reflected off their surfaces into our eyes.
It is the bouncing of light at the interface
between two media with different densities.
Laws of reflection
When light waves reflection they obey the laws of
reflection:
The incident ray the reflected ray and the normal at the
point of incidence all lie in the same plane.
The angle of incidence is equal to the angle of
reflection
Reflection of wavefront/ray
PQ: Plane reflecting surface
A ray box is used to create a narrow beam of light and the path of the ray is traced by
marking two points and drawing a straight line to represent the beam. They ray box is the
arrangement of a lamp and a single slit and usually a cylindrical converging lens.
Types of reflection
Reflection off of smooth surfaces such as mirrors or
a calm body of water leads to a type of reflection
known as regular or specular reflection; parallel
rays from a light source are reflected in the same
direction. Reflection off of rough surfaces such as
clothing, paper, and the asphalt roadway leads to a
type of reflection known as irregular or diffuse
reflection; parallel rays are randomly reflected in
different directions.
Experiment for determining image
Place the mirror in position with the silver part on the mirror line.
Insert optical pin O at a distance x from the mirror line along the normal .
Place P1 on one side of the normal as close to the mirror as possible and pin P2 as
close to the edge of the paper as possible so that they are aligned with the image
of O in the mirror.
Remove pins and draw a line through P1 and P2 and extend it back to the mirror
line.
Repeat the process on the other side of the normal, with pins P3 and P4.
Extend the reflected rays back behind the mirror to find the position of the image.
Mirror Images: No parallax method
Place a mirror on a mirror line and place an
optical pin in front of it. Place a search pin behind
the mirror such that the top can be seen over the
mirror.
Adjust the search pin until there is no separation
between the such pin and the image of O (They
appear to be one when parallax is eliminated)
Indicate the correct position of the search pin and
the object pin.
Object viewed using flat mirror
An object viewed using a flat mirror appears to
be located behind the mirror, because to the
observer the diverging rays from the source
appear to come from behind the mirror.
Formation of images in Plane mirror
The object distance, u, and the
image distance, v, from the
mirror line are equal. Thus, the
magnification is 1.
The image is virtual (the rays only
appear to come from a point
behind the mirror). The rays
producing the virtual image are
diverging and thus cannot be
formed on a screen
The object size is equal to the
image size (This proves again that
the magnification is 1)
The image is upright and laterally
inverted (left-right reversal)
Real and virtual images
Virtual images are
those which rays of
light only appear to
come from but which
no real light ever
reaches. Broken line
are to represent
virtual rays
Real images are
formed when all the
rays coming from a
point on the object
are brought together
again at another
single point.
Convex mirrors
Images formed with convex mirrors are always right
side up and reduced in size.
Convex mirrors
Concave Mirrors
In the concave
mirror, the reflected
image is upright and
magnified if object is
in front of the focus
which is close to the
reflecting surface.
Concave mirrors
Refraction of light
The bending or changing in direction of travel of light as the light crosses the
boundary between one transparent medium to another. The change in
direction occurs as a result of a change in the speed of light as it travels across
the boundary separating two media of different optical density.
Which way does light get bent
When light passes from a fast medium (optically less dense) to
a slow medium (optically dense medium) it bends towards the
normal. Thus as light goes into water or glass it bends towards
the normal. When it travels from a slower to a faster medium,
it bends away from the normal.
Why does refraction occur
As the wavefront AC approaches the boundary at an angle, end A gets to the low
speed medium first. While C has just reached the boundary at , end A has been
travelling through the slower medium and so has covered a shorter distance to .
Thus, after the wavefront has completely crossed the boundary it finds itself
aligned in a different direction. All parts of the wavefront then moves slower at the
same slower speed. The opposite happen from a slow medium to a fast medium.
Consider a car (the light) driving along a smooth highway (the air). If the right passenger
side of the vehicle strays into the rough shoulder (the glass material) adjacent to the road,
the right side of the vehicle starts to drag. Consequently, since the left side of the vehicle i
traveling faster than its right side, the vehicle veers towards the shoulder (or material).
Refraction of wavefront/ray
MN: Refracting surface
, =
= =
The formula with the angles is more practical sine the angles can
be easily measured, unlike measuring the speed of light in the
two media.
Refractive indices of different
materials
Refractive indices of two media in
contact: General Formulas
1 1 1 2
1 2 = = = =
2 2 2 1
Where
1 and 2 refers to medium 1 and medium 2 respectively
(Medium 1 is the medium in which the light ray is
travelling and medium 2 refers to the other medium
that it has entered.)
c refers to the speed of light in each medium
refers to the wavelength of light in the each media
n refers to the refractive index of each medium
is the angle formed with the normal in each medium
Refractive index: direction of bending
Refractive Index Ray direction What happens to
the ray
n>1 Ray entering an Ray is bent towards
optically denser the normal
medium
n=1 Either direction, no No bending occurs
change in optical
density
n<1 Ray entering an Ray is bent away
optically less dense from the normal
medium
Here the refraction index for two media indicates the extent
to which the ray is bent as it passes from one medium to
another.
Refractive index: real and apparent
depth method
The apparent depth of a liquid is less than the real depth since the point on the
object, x, will seem to be at y, the virtual image of x. The brain interprets the
rays as having travelled in a straight line and therefore forms an image at the
point the refracted rays appear to come from not taking into account the fact
that they have been bent as they leave the water. Thus, refraction leads to
optical illusions.
The refractive index of the medium is given by
=
This is only accurate when the object
is seen from directly above.
Critical angle and its calculation
When a ray of light passes from a medium of refractive
index n1 into another of refractive index n2, where n1 is
larger than n2, in the angle of incidence in the first
medium is increased then the angle of refraction is also
increased. A point is reached where the angle of
refraction in medium 2 will become 90 and the ray will
travel along the interface between the two media. This is
called the critical ray and the angle it make with the
normal in the first medium is called the critical angle.
Critical angle and its calculation
For a critical angle to be obtained the ray must travel from a slower
medium to a faster one (i.e. medium of higher refractive index to one
of lower refractive index). The critical angel is the particular angle of
incidence for which the angle of refraction is 90.
In general
=
1
=
Internal Reflection
At x the incident ray is divided, part of it being
reflected from the glass and part enter the glass. The
reflected ray, A, is fainter than the refracted as most
of the light enters the glass. The reflected ray obeys
the law of reflection. At, Y, some of the light is
internally reflected. Thus, the outside surface and the
inside surface act like partial mirrors.
Total Internal Reflection
When there is refraction there will also be some reflection at the interface
of the media. However, most of the incident light will be transmitted as
refracted light. If the angle of incidence slowly exceed the critical angle, all
the incident light energy will be reflected in the slower medium, resulting in
total internal reflection.
Total Internal Reflection
For a semi-circular glass
block, to observe total
internal reflection, the light
is shone towards the
midpoint of the straight side
(the ray of light will always
be incident on the curved
surface at an angle of
incidence of 0, so no
bending will occur there but
as the light ray leaves the
glass block it will refract
away from the normal.) If
you increase the angle a
little at a time you can find
the critical angle.