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by Ray Cordova, iltharanos@yahoo.

com
last updated on March 18, 2017 at 10:03:13 AM

Dragon
See Marsupialmancer's Council of Wyrms v2.7.3 for
more information on dragons.
Dragons are power incarnate, and they know it.

Dragon Names
Dragons have a true name in the draconic tongue that
they regularly use when interacting with other dragons,
or powerful mortals.
More commonly, dragons often go by the nicknames
fearful mortals give them. Usually these nicknames are
indicative of traits specific to individual breeds of dragon
(e.g. Flamestrike), but can also be attributed to actions
or professions of that individual dragon (Harkiel the
Bender).
Male Names:
Chromatic
Black. Charr, Mohrlex (Pitch)
Blue. Arkan, Khellendros (Skie)
Green. Cyan Bloodbane
Red. Ember (Pyros), Furyion, Pyrothraxus (Pyro)
White. Akis
Metallic
Brass. Ashfall (One)
Bronze. Khirsah (Fireflash)
Copper. Cymbol, Quarr (Slycer)
Gold. Amanthus
Silver. Dargentan, Darlant, Lectral
Female Names:
Chromatic
Black. Khisanth (Onyx)
Blue. Azurfane Dragon feats
Green. Beryllinthranox (Beryl) If your DM allows the use of feats, your dragon character has
Red. Harkiel, Hollintress, Malystryx (Malys), Matafleur the option of taking the following feats.
(Flamestrike) Draconic Vampirism
White. Prerequisites: Dragon, spellcasting
You are able to absorb the fleeing life energy from a dragon as
Metallic
they lay dying, using the energy to temporarily increase your
Brass. Fumarole, Purestian, Sheeranar (Brass Snake) own strength.
Bronze. Haraineer, Iyesta (Splendor) If you strike the killing blow against a dragon, you can
Copper. Querrasian attempt to absorb the dragon's soul as it departs its body. The
Gold. Aurora spirit of the deceased dragon is allowed to make a Wisdom
Silver. D'argent (Silvara), Tianaran saving throw (equal to the DC of your breath weapon). If
successful, you are unable to absorb the dragon's spirit. If the
saving throw is failed, you absorb the essence.
The dragon killed must be able to cast spells (typically of
young age or higher). For every age category of the dragon
by Ray Cordova, iltharanos@yahoo.com
last updated on March 18, 2017 at 10:03:13 AM

killed, you gain one virtual level. These virtual levels increase
your abilities as normal. The effects, however, are only
temporary. Each week, you lose one virtual level and decrease
in power. Without a skull totem. the loss cannot be halted by
any means.

Innate Spellcaster
Prerequisites: Dragon, young or older
You are a natural and formidable spellcaster.
Innate Spellcasting. You can innately cast a number of
spells equal to your Charisma modifier. Each spell can be cast
once per day, requiring no material components, and the
spell's level can be no higher than one-third your level
(rounded down). Your bonus to hit with spell attacks Is equal
to your proficiency bonus + your Charisma modifier. Your spell
save DC equals 8 + your proficiency bonus + your Charisma
modifier.

Lair
Prerequisites: Dragon, must possess a lair
You gain the lair actions for your type.

Legendary
Prerequisites: Dragon, adult or older
You gain three legendary actions, choosing from the options
below. Only one legendary action option can be used at a time
and only at the end of another creature's turn. You regain
spent legendary actions at the start of your turn.
Detect. You make a Wisdom (Perception) check.
Tail Attack. You make a tail attack.
Wing Attack (Costs 2 Actions). You beat your wings. Each
creature within 15 feet of you must succeed on a Dexterity
saving throw (DC 8 + your proficiency bonus + your Strength
modifier) or take 2d6 + your Strength modifier bludgeoning
damage and be knocked prone. You can then fly up to half
your flying speed.

Region
Prerequisites: Dragon, legendary
You gain the regional effects for your type.

Dragons in Dragonlance
Dragons dominate the story world of Dragonlance throughout
both time (through multiple dragonwars) and space (through
multiple dragon realms all across Krynn). As the first children
of the gods, the dragons of Krynn take center stage on this
world.
On Ansalon in the Fifth Age, multiple dragon realms have
been toppled, and the common races have begun reasserting
their kingdoms and empires. However, this time is ripe for
adventuring wyrms.