Professional Documents
Culture Documents
Sheila Fielding
WRTC 103
that caused a split in the gaming community. In the article titled, Gamergate: Is
2014 on the infobasedlearning website, the author (whose name I could not find
mentioned in the article) clearly lays out what Gamergate was as well as both sides
of the argument. The author intends to reach out to the men and women of the
gaming world and bring attention to the sexual politics in the gaming world. He or
She is trying to convince people to end the harsh treatment of individuals in the
bringing attention to both sides of the argument and showing the readers the harsh
treatment inflicted upon women in the gaming community such as game developer
Zoe Quinn and YouTube channel operator Anita Sarkeesian the author hopes to end
the unfair treatment of all individuals in the field. I have also included a PSA made
by Zaine Bennett to add depth to the article and further the argument.
Gamergate was the name given to an online movement based on gender and
the sexual politics of the gaming industry. Zoe Quinn, an indie gaming developer,
was attacked by members of the gaming community after it came out that she
possibly traded sexual favors for good reviews on her new game. Members of the
gaming world attacked Quinn, Anita Sarkeesian, and other women because they
were blamed for starting to influence the content of video games. They received
death threats, hate mail, and other harassment so frequently that they had to
contact the authorities and leave their homes. Those in opposition of gamergate
thought the entire movement was nothing but a misogynistic outburst from the
predominately male based community. Gamergate started the discussion about the
future of video games and the change of the traditional gamer and their culture.
Guardian gaming critic Keith Stuart stating I have a problem with those gamers
who want to shut out different voices and new forms of design, I have a problem
with gamers who deny that this industry needs to improve its representationin
terms of race, gender and sexuality. Stuart is a well-known video game critic in the
industry with many years of experience under his belt who is very obviously against
Washington Post writer. He said For example, a recent version of Tomb Raider
reimagined the game's main heroine, Lara Croft, who, Washington Post writer Drew
because the journalist is a credible news source, Washington Post. This journalist
argues for the better portrayal, a nonsexist portrayal, of women in video games.
Lastly, in paragraph 34 the author supplies a quote from someone who was affected
by gamergate, Brianna Wu. She said, For 30 years, video games have been
designed by men, marketed to men and sold to men. Since the movement directly
affected her, the testimony is extremely credible. The author does a tremendous job
The author introduces graphs into the article to help support his or her facts.
The first graph was introduced in paragraph 15 as a bar graph. The graph depicted
a recent study showing that males and females played video games in roughly
equal numbers, with males outnumbering females in younger age groups and
with a frequency graph about A recent study indicating that males were more likely
than females to play games on the popular video game systems PlayStation 3 and
Xbox 360 multiple times per week. The graph provides us with facts and evidence
paragraph 15 the author includes a statistic from the company called Newzoo, a
company dedicated to market research for companies. That stat was 13 million
females in 2014 play video games more than five days per week, a ten-fold increase
since 2011. Statistics are great for Logos because they provide a general fact
Gamergate was a very emotional time for those involved. The author tries to
encapsulate this and provide depth to the argument. These are appeals that invoke
a reaction from the audience as they read about them. During paragraph 17 the
author says Many of these gaming blockbusters have come under attack not only
for their violent content but also for their portrayal of women. Carolyn Petit, a critic
for the website Gamespot, for example, wrote that Grand Theft Auto V has little
wives, humorless girlfriends and goofy, new-age feminists that we're meant to laugh
at." This is an appeal to Pathos because it is meant to bring out the emotion of
anger or maybe disgust. People are supposed to be angry at that fact that women
are portrayed that way in a game so widely popular. Another section of the article
that brings the emotion of outrage is in paragraph 21. Later in October, actor
Felicia Day, creator of "The Guild," a web series about gamers, wrote a blog post on
the aggression apparent in Gamergate, revealing that she was afraid to speak out
for fear of getting doxxed. Soon after Day published the post, her personal
information appeared online. This quote brings out the emotion of sympathy. The
populous feel bad for Day for sticking up for what she believes in and getting
doxed because of it. It also sparks outrage at the gaming community for doing
such a thing. One final appeal to pathos is stated in paragraph 34, Brianna Wu
wrote in the Washington Post. Its obvious to anyone outside the industry that
video games have serious issues with the portrayal of women. Its not just
oversexualized examples... Games are still lazily falling on the same outdated
tropes involving women. Princess Peach, of Nintendos Mario games, has been
kidnapped in 12 separate games since 1985. Perhaps the most disturbing of all is
the male hero. This is meant to bring out the motion of pity or sadness for women.
Or on the other side, anger that men who create these games perpetually continue
these stereotypes. Wu wants to appeal to the people sympathetic side to get these
types of stereotypes to stop. Gamergate evoked anger and outrage by many people
in the gaming community and the author works to display this anger in the article.
Stop the hate, end the violence. By Zaine Bennett
The main claim of the PSA, created by Zaine Bennett, is to convince people to
stop the hate and that the gaming industry is changing by the entrance of women.
The PSA is telling the audience to stop all the hate towards females in the gaming
industry like in the article. The intended audience is the WRTC 103 class and its
instructor, Sheila Fielding. The dominant pictures and colors are a picture that says
hate with a slash through it and the colors are red and white to draw attention to
The author, Zaine Bennett, has read the article analyzed and remembers
clearly Gamergate and the repercussions it had on the gaming community. The only
source used in the PSA is the article Zaine read the essay. The creator uses a very
angry tone to get people to listen. The word choice is appropriate because it is no
over the top or too simple. The PSA is professional, organized, and well done. The
author does link the PSA to a non-profit, Games for Change, to provide credibility.
The claim presented by the PSA is a sensible one. Females are starting to
enter the gaming more industry and it is sparking industrial and social change. It
does contain facts and details but nothing other than that. The ad does not contain
any flaws, it is logical and relevant. In the main body, Zaine uses facts to bring
The entire PSA is meant to inspire anger from the populous in order to get
people to stop violence in the industry. The text is used to evoke a response as well
as a graphic. The PSA does contain language that would produce a response like
STOP THE HATE and END THE VIOLENCE. The color red is used because red is the
color of anger and rage. The overall mood is aggression and anger. The creator
wants to make people angry at those who created gamergate. The overall design is
crowded and busy, a lot of material is focused on a little space. The image is large
Throughout the article, the author remained impartial and carefully laid out
and explained both sides of the argument. He or she was effective because they
carefully laid out both sides of the Gamergate issue and explain it in a detailed
manner. They used and cited numerous sources for both sides of the argument so
that the reader can get accurate and credible information on the topic. I did not find
any holes in the authors logic but that might be due to little to no dialogue from the
explicit facts on the topic of Gamergate. By using all three rhetorical appeals (Ethos,
Pathos, and Logos) the author tries to convince members of the gaming community,
men and women alike, to think about the repercussions of the gamergate scandal
as well as try to stop anything like this from becoming violent again. In the PSA the
author complements the article but only on the side of the opponents of gamergate.
The PSA is meant to add more depth to the original article. The article is much more